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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// ======================================================================
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//
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// CharacterLocator.h
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// copyright (c) 2001 Sony Online Entertainment
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//
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// ======================================================================
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#ifndef INCLUDED_CharacterLocator_H
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#define INCLUDED_CharacterLocator_H
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#include "serverDatabase/ObjectLocator.h"
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#include "sharedDatabaseInterface/Bindable.h"
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#include "sharedDatabaseInterface/BindableNetworkId.h"
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#include "sharedDatabaseInterface/DbQuery.h"
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#include "sharedFoundation/NetworkId.h"
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// ======================================================================
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/**
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* Locate a specified character and add it to the list of objects to be
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* loaded by the Snapshot.
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*/
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class CharacterLocator : public ObjectLocator
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{
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public:
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CharacterLocator(const NetworkId &characterId);
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virtual ~CharacterLocator();
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public:
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bool locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated);
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private:
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NetworkId m_characterId;
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private:
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class LocateCharacterQuery : public DB::Query
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{
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public:
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LocateCharacterQuery(const NetworkId &networkId, const std::string &schema);
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virtual void getSQL(std::string &sql);
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virtual bool bindParameters();
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virtual bool bindColumns();
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private:
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virtual DB::Query::QueryMode getExecutionMode() const;
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private:
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LocateCharacterQuery(const LocateCharacterQuery&); // disable
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LocateCharacterQuery& operator=(const LocateCharacterQuery&); //disable
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public:
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DB::BindableLong object_count;
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DB::BindableNetworkId object_id;
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private:
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std::string m_schema;
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};
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};
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// ======================================================================
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#endif
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