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src-1.2/engine/server/library/serverDatabase/src/shared/CharacterLocator.h
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// ======================================================================
//
// CharacterLocator.h
// copyright (c) 2001 Sony Online Entertainment
//
// ======================================================================
#ifndef INCLUDED_CharacterLocator_H
#define INCLUDED_CharacterLocator_H
#include "serverDatabase/ObjectLocator.h"
#include "sharedDatabaseInterface/Bindable.h"
#include "sharedDatabaseInterface/BindableNetworkId.h"
#include "sharedDatabaseInterface/DbQuery.h"
#include "sharedFoundation/NetworkId.h"
// ======================================================================
/**
* Locate a specified character and add it to the list of objects to be
* loaded by the Snapshot.
*/
class CharacterLocator : public ObjectLocator
{
public:
CharacterLocator(const NetworkId &characterId);
virtual ~CharacterLocator();
public:
bool locateObjects(DB::Session *session, const std::string &schema, int &objectsLocated);
private:
NetworkId m_characterId;
private:
class LocateCharacterQuery : public DB::Query
{
public:
LocateCharacterQuery(const NetworkId &networkId, const std::string &schema);
virtual void getSQL(std::string &sql);
virtual bool bindParameters();
virtual bool bindColumns();
private:
virtual DB::Query::QueryMode getExecutionMode() const;
private:
LocateCharacterQuery(const LocateCharacterQuery&); // disable
LocateCharacterQuery& operator=(const LocateCharacterQuery&); //disable
public:
DB::BindableLong object_count;
DB::BindableNetworkId object_id;
private:
std::string m_schema;
};
};
// ======================================================================
#endif