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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
//========================================================================
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//
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// ChangeUniverseProcessMessage.h - tells CentralServer to unload all instances of
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// an object.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#ifndef _INCLUDED_ChangeUniverseProcessMessage_H
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#define _INCLUDED_ChangeUniverseProcessMessage_H
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//-----------------------------------------------------------------------
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#include "sharedNetworkMessages/GameNetworkMessage.h"
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//-----------------------------------------------------------------------
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class ChangeUniverseProcessMessage : public GameNetworkMessage
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{
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public:
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explicit ChangeUniverseProcessMessage (int id);
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ChangeUniverseProcessMessage (Archive::ReadIterator & source);
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~ChangeUniverseProcessMessage ();
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int getId() const;
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private:
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Archive::AutoVariable<int> m_id;
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ChangeUniverseProcessMessage();
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ChangeUniverseProcessMessage(const ChangeUniverseProcessMessage&);
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ChangeUniverseProcessMessage& operator= (const ChangeUniverseProcessMessage&);
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};
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//-----------------------------------------------------------------------
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inline int ChangeUniverseProcessMessage::getId(void) const
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{
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return m_id.get();
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}
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// ----------------------------------------------------------------------
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#endif
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