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src-1.2/engine/server/library/serverNetworkMessages/src/shared/centralGameServer/DownloadCharacterMessage.h
T

75 lines
2.3 KiB
C++

//========================================================================
//
// DownloadCharacterMessage.h - tells Centralserver a new object is being created.
//
// copyright 2001 Sony Online Entertainment
//
//========================================================================
#ifndef _INCLUDED_DownloadCharacterMessage_H
#define _INCLUDED_DownloadCharacterMessage_H
//-----------------------------------------------------------------------
#include <string>
#include "sharedNetworkMessages/GameNetworkMessage.h"
#include "sharedMath/Vector.h"
#include "sharedFoundation/NetworkId.h"
//-----------------------------------------------------------------------
class DownloadCharacterMessage : public GameNetworkMessage
{
public:
DownloadCharacterMessage (unsigned int stationId, unsigned int gameServerId, const NetworkId & toCharacterId, bool isAdmin);
DownloadCharacterMessage (Archive::ReadIterator & source);
~DownloadCharacterMessage ();
unsigned int getStationId () const;
unsigned int getGameServerId () const;
const NetworkId & getToCharacterId () const;
bool getIsAdmin () const;
private:
Archive::AutoVariable<unsigned int> m_stationId;
Archive::AutoVariable<unsigned int> m_gameServerId;
Archive::AutoVariable<NetworkId> m_toCharacterId;
Archive::AutoVariable<bool> m_isAdmin;
DownloadCharacterMessage();
DownloadCharacterMessage(const DownloadCharacterMessage&);
DownloadCharacterMessage& operator= (const DownloadCharacterMessage&);
};
//-----------------------------------------------------------------------
inline unsigned int DownloadCharacterMessage::getStationId() const
{
return m_stationId.get();
}
//-----------------------------------------------------------------------
inline unsigned int DownloadCharacterMessage::getGameServerId() const
{
return m_gameServerId.get();
}
//-----------------------------------------------------------------------
inline const NetworkId & DownloadCharacterMessage::getToCharacterId() const
{
return m_toCharacterId.get();
}
//-----------------------------------------------------------------------
inline bool DownloadCharacterMessage::getIsAdmin() const
{
return m_isAdmin.get();
}
//-----------------------------------------------------------------------
#endif // _INCLUDED_DownloadCharacterMessage_H