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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//========================================================================
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//
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// SetObjectPositionMessage.cpp - tells where to put an object.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/SetObjectPositionMessage.h"
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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#include "unicodeArchive/UnicodeArchive.h"
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#include "sharedMathArchive/VectorArchive.h"
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//-----------------------------------------------------------------------
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/**
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* Class constructor.
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*
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* @param id id of object that was created
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*/
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SetObjectPositionMessage::SetObjectPositionMessage(const NetworkId& id,
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const std::string &scene, bool added, bool authoritative) :
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GameNetworkMessage("SetObjectPositionMessage"),
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m_added(added),
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m_authoritative(authoritative),
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m_id(id),
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m_scene(scene)
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{
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addVariable(m_added);
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addVariable(m_authoritative);
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addVariable(m_id);
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addVariable(m_scene);
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}
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//-----------------------------------------------------------------------
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SetObjectPositionMessage::SetObjectPositionMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("SetObjectPositionMessage"),
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m_added(false),
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m_authoritative(false),
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m_id(),
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m_scene()
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{
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addVariable(m_added);
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addVariable(m_authoritative);
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addVariable(m_id);
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addVariable(m_scene);
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unpack(source);
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}
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//-----------------------------------------------------------------------
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/**
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* Class destructor.
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*/
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SetObjectPositionMessage::~SetObjectPositionMessage()
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{
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}
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//-----------------------------------------------------------------------
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