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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
//========================================================================
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//
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// UnloadObjectMessage.cpp - tells Gameserver to unload an object.
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//
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// copyright 2001 Sony Online Entertainment
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//
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//========================================================================
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#include "serverNetworkMessages/FirstServerNetworkMessages.h"
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#include "serverNetworkMessages/UnloadObjectMessage.h"
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#include "serverNetworkMessages/CentralGameServerMessages.h"
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#include "unicodeArchive/UnicodeArchive.h"
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//-----------------------------------------------------------------------
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/**
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* Class constructor.
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*
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* @param id id of object we want to unload
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*/
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UnloadObjectMessage::UnloadObjectMessage(const NetworkId& id) :
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GameNetworkMessage("UnloadObjectMessage"),
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m_id(id)
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{
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addVariable(m_id);
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} // UnloadObjectMessage::UnloadObjectMessage
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//-----------------------------------------------------------------------
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UnloadObjectMessage::UnloadObjectMessage(Archive::ReadIterator & source) :
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GameNetworkMessage("UnloadObjectMessage"),
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m_id()
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{
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addVariable(m_id);
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unpack(source);
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} // UnloadObjectMessage::UnloadObjectMessage
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//-----------------------------------------------------------------------
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/**
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* Class destructor.
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*/
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UnloadObjectMessage::~UnloadObjectMessage()
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{
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} // UnloadObjectMessage::~UnloadObjectMessage
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//-----------------------------------------------------------------------
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