Files
src-1.2/engine/server/application/ConnectionServer/src/shared/SessionApiClient.cpp
T
2016-09-30 21:14:07 +00:00

1017 lines
43 KiB
C++
Executable File

// SessionApiClient.cpp
// copyright 2002 Sony Online Entertainment
#include "FirstConnectionServer.h"
#include "SessionApiClient.h"
#include "ClientConnection.h"
#include "ConfigConnectionServer.h"
#include "serverNetworkMessages/AccountFeatureIdRequest.h"
#include "serverNetworkMessages/AccountFeatureIdResponse.h"
#include "serverNetworkMessages/AdjustAccountFeatureIdRequest.h"
#include "serverNetworkMessages/AdjustAccountFeatureIdResponse.h"
#include "serverNetworkMessages/ClaimRewardsMessage.h"
#include "serverNetworkMessages/ClaimRewardsReplyMessage.h"
#include "Session/CommonAPI/CommonAPIStrings.h"
#include "sharedFoundation/FormattedString.h"
#include "sharedGame/PlatformFeatureBits.h"
#include "sharedLog/Log.h"
#include "sharedFoundation/CrcConstexpr.hpp"
#include <algorithm>
#include <map>
#include <vector>
//------------------------------------------------------------------------------------------
namespace SessionApiClientNamespace
{
std::map<std::string, ClientConnection*> ms_sessionIdMap;
std::map<apiTrackingNumber, GameNetworkMessage *> ms_getFeaturesTrackingNumberMap;
std::map<apiTrackingNumber, AdjustAccountFeatureIdResponse *> ms_modifyFeatureTrackingNumberMap;
std::map<apiTrackingNumber, AdjustAccountFeatureIdResponse *> ms_grantFeatureTrackingNumberMap;
}
using namespace SessionApiClientNamespace;
//------------------------------------------------------------------------------------------
std::map<apiTrackingNumber, ClientConnection *> SessionApiClient::m_validationMap;
//------------------------------------------------------------------------------------------
namespace SessionApiClientNamespace
{
};
using namespace SessionApiClientNamespace;
//------------------------------------------------------------
SessionApiClient::SessionApiClient(const char ** serverList, int serverCount) :
Client(serverList, static_cast<unsigned int>(serverCount), "Starwars Connection Server"),
m_sessionTimer(ConfigConnectionServer::getTimeBetweenSessionUpdates())
{
}
//------------------------------------------------------------
SessionApiClient::~SessionApiClient()
{
std::map<std::string, ClientConnection*>::iterator j = ms_sessionIdMap.begin();
std::vector<const char*> sessionList;
sessionList.reserve(ms_sessionIdMap.size());
for (; j != ms_sessionIdMap.end(); ++j)
{
sessionList.push_back(j->first.c_str());
}
if (!ConfigConnectionServer::getDisableSessionLogout())
{
//SessionLogout all clients
SessionLogout(&sessionList[0], sessionList.size());
}
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionLogin(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(account);
UNREF(subscription);
UNREF(session);
UNREF(usageLimit);
UNREF(entitlement);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session login.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionLoginInternal(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(account);
UNREF(subscription);
UNREF(session);
UNREF(usageLimit);
UNREF(entitlement);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session login internal.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionValidate(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(userData);
UNREF(usageLimit);
std::map<apiTrackingNumber, ClientConnection*>::iterator i = m_validationMap.find(trackingNumber);
DEBUG_REPORT_LOG(true, ("OnSessionValidate result: %d for suid: %d (entitlement total: %u/%u, since last login: %u/%u, reason unentitled: %d)\n", result, account.GetId(), entitlement.GetEntitledTime(), entitlement.GetTotalTime(), entitlement.GetEntitledTimeSinceLastLogin(), entitlement.GetTotalTimeSinceLastLogin(), static_cast<int>(entitlement.GetReasonUnentitled())));
if (i != m_validationMap.end())
{
if (result == RESULT_SUCCESS)
{
if (i->second)
{
i->second->onValidateClient(account.GetId(), account.GetName(), session.GetIsSecure(), session.GetId(), subscription.GetGameFeatures(), subscription.GetSubscriptionFeatures(), entitlement.GetTotalTime(), entitlement.GetEntitledTime(), entitlement.GetTotalTimeSinceLastLogin(), entitlement.GetEntitledTimeSinceLastLogin(), ConfigConnectionServer::getFakeBuddyPoints()); //TODO: get buddy points from station
std::map<std::string, ClientConnection*>::iterator j = ms_sessionIdMap.find(session.GetId());
if (j != ms_sessionIdMap.end())
{
LOG("ClientDisconnect", ("Client %s Disconnected by duplicate sessionId login.", j->second->getSessionId().c_str()));
LOG("CustomerService", ("Login:%s SessionId %s Disconnected by duplicate sessionId login.", ClientConnection::describeAccount(j->second).c_str(), j->second->getSessionId().c_str()));
j->second->disconnect();
}
ms_sessionIdMap[session.GetId()] = i->second;
}
m_validationMap.erase(i);
}
else
{
// ErrorMessage err("VALIDATION FAILED", "Your station Id was not valid. Wrong password? Account closed?");
// i->second->send(err, true);
LOG("ClientDisconnect", ("Suid %s by session denial reason %d.", account.GetId(), result));
LOG("CustomerService", ("Login:%s by session denial reason %d.", ClientConnection::describeAccount(i->second).c_str(), result));
i->second->disconnect();
}
}
else
{
DEBUG_REPORT_LOG(true, ("Could not find client in the validation map\n."));
}
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionConsume(const apiTrackingNumber trackingNumber,
const apiResult result,
const apiAccount & account,
const apiSubscription & subscription,
const apiSession & session,
const LoginAPI::UsageLimit & usageLimit,
const LoginAPI::Entitlement & entitlement,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(account);
UNREF(subscription);
UNREF(session);
UNREF(usageLimit);
UNREF(entitlement);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session consume.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionStartPlay(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session start play.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionStopPlay(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session stop play.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnSessionKick(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Session kick.\n"));
}
//---------------------------------------------------------------------
void SessionApiClient::OnGetSessions(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned count,
const apiSession session[],
const apiSubscription subscription[],
const LoginAPI::UsageLimit usageLimit[],
const unsigned timeCreated[],
const unsigned timeTouched[],
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(count);
UNREF(session);
UNREF(subscription);
UNREF(usageLimit);
UNREF(timeCreated);
UNREF(timeTouched);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Get sessions.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnGetFeatures(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned featureCount,
const LoginAPI::Feature featureArray[],
const void * userData)
{
UNREF(userData);
UNREF(AccountStatusString);
UNREF(SessionTypeString);
UNREF(GamecodeString);
UNREF(SubscriptionStatusString);
const char * const resultString = ResultString[result];
std::string sResultString;
if (resultString)
{
sResultString = resultString;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultString = buffer;
}
const char * const resultText = ResultText[result];
std::string sResultText;
if (resultText)
{
sResultText = resultText;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultText = buffer;
}
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnGetFeatures() - [%u][%u][%u][%s][%s]\n", trackingNumber, featureCount, result, sResultString.c_str(), sResultText.c_str()));
std::map<apiTrackingNumber, GameNetworkMessage *>::iterator i = ms_getFeaturesTrackingNumberMap.find(trackingNumber);
if (i != ms_getFeaturesTrackingNumberMap.end())
{
bool reuseMessage = false;
AccountFeatureIdRequest const * accountFeatureIdRequest = nullptr;
AdjustAccountFeatureIdRequest const * adjustAccountFeatureIdRequest = nullptr;
AdjustAccountFeatureIdResponse * adjustAccountFeatureIdResponse = nullptr;
ClaimRewardsMessage * claimRewardsMessage = nullptr;
const uint32 msgType = i->second->getType();
switch(msgType) {
case constcrc("AccountFeatureIdRequest") : {
accountFeatureIdRequest = dynamic_cast<AccountFeatureIdRequest const *>(i->second);
break;
}
case constcrc("AdjustAccountFeatureIdRequest") : {
adjustAccountFeatureIdRequest = dynamic_cast<AdjustAccountFeatureIdRequest const *>(i->second);
break;
}
case constcrc("AdjustAccountFeatureIdResponse") : {
adjustAccountFeatureIdResponse = dynamic_cast<AdjustAccountFeatureIdResponse *>(i->second);
break;
}
case constcrc("ClaimRewardsMessage") : {
claimRewardsMessage = dynamic_cast<ClaimRewardsMessage *>(i->second);
break;
}
}
if (result == RESULT_SUCCESS)
{
ClientConnection * clientConnection = nullptr;
if (accountFeatureIdRequest)
clientConnection = ConnectionServer::getClientConnection(accountFeatureIdRequest->getTargetStationId());
else if (adjustAccountFeatureIdRequest)
clientConnection = ConnectionServer::getClientConnection(adjustAccountFeatureIdRequest->getTargetStationId());
else if (adjustAccountFeatureIdResponse)
clientConnection = ConnectionServer::getClientConnection(adjustAccountFeatureIdResponse->getTargetStationId());
else if (claimRewardsMessage)
clientConnection = ConnectionServer::getClientConnection(claimRewardsMessage->getStationId());
if (clientConnection && !clientConnection->getHasCSLoggedAccountFeatureIds())
{
clientConnection->setHasCSLoggedAccountFeatureIds(true);
std::string featureCodes;
for (unsigned k = 0; k < featureCount; ++k)
{
if (!featureCodes.empty())
featureCodes += ", ";
featureCodes += FormattedString<512>().sprintf("%u (%s)", featureArray[k].GetID(), featureArray[k].GetData().c_str());
}
LOG("CustomerService", ("Login:%s has feature count %u (%s:%s) {%s}",
ClientConnection::describeAccount(clientConnection).c_str(), featureCount, sResultString.c_str(), sResultText.c_str(), featureCodes.c_str()));
}
}
if (accountFeatureIdRequest)
{
GameConnection * const gc = ConnectionServer::getGameConnection(accountFeatureIdRequest->getGameServer());
if (gc)
{
std::map<uint32, int> featureIds;
std::map<uint32, std::string> featureIdsData;
if (result == RESULT_SUCCESS)
{
for (unsigned k = 0; k < featureCount; ++k)
{
featureIdsData[featureArray[k].GetID()] = featureArray[k].GetData();
featureIds[featureArray[k].GetID()] = featureArray[k].GetConsumeCount();
}
}
AccountFeatureIdResponse const rsp(accountFeatureIdRequest->getRequester(), accountFeatureIdRequest->getGameServer(), accountFeatureIdRequest->getTarget(), accountFeatureIdRequest->getTargetStationId(), accountFeatureIdRequest->getGameCode(), accountFeatureIdRequest->getRequestReason(), result, true, featureIds, featureIdsData, sResultString.c_str(), sResultText.c_str());
gc->send(rsp,true);
}
}
else if (adjustAccountFeatureIdRequest)
{
if (result != RESULT_SUCCESS)
{
// CS log SWG TCG or reward trade in account feature grant failure
if (!adjustAccountFeatureIdRequest->getTargetPlayerDescription().empty() && adjustAccountFeatureIdRequest->getTargetItem().isValid() && !adjustAccountFeatureIdRequest->getTargetItemDescription().empty())
{
if (adjustAccountFeatureIdRequest->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s ***FAILED TO REDEEM*** %s for SWGTCG account feature Id %lu with OnGetFeatures() error code (%u, %s:%s)", adjustAccountFeatureIdRequest->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdRequest->getTargetItemDescription().c_str(), adjustAccountFeatureIdRequest->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
else if (adjustAccountFeatureIdRequest->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s ***FAILED TO TRADE IN*** %s for SWG account feature Id %lu with OnGetFeatures() error code (%u, %s:%s)", adjustAccountFeatureIdRequest->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdRequest->getTargetItemDescription().c_str(), adjustAccountFeatureIdRequest->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
}
GameConnection * const gc = ConnectionServer::getGameConnection(adjustAccountFeatureIdRequest->getGameServer());
if (gc)
{
AdjustAccountFeatureIdResponse const rsp(adjustAccountFeatureIdRequest->getRequestingPlayer(), adjustAccountFeatureIdRequest->getGameServer(), adjustAccountFeatureIdRequest->getTargetPlayer(), adjustAccountFeatureIdRequest->getTargetPlayerDescription(), adjustAccountFeatureIdRequest->getTargetStationId(), adjustAccountFeatureIdRequest->getTargetItem(), adjustAccountFeatureIdRequest->getTargetItemDescription(), adjustAccountFeatureIdRequest->getGameCode(), adjustAccountFeatureIdRequest->getFeatureId(), 0, 0, result, true, sResultString.c_str(), sResultText.c_str());
gc->send(rsp,true);
}
}
else
{
// if account already has the feature, adjust it, otherwise add the feature
LoginAPI::Feature const * existingFeature = nullptr;
for (unsigned k = 0; k < featureCount; ++k)
{
if (featureArray[k].GetID() == adjustAccountFeatureIdRequest->getFeatureId())
{
existingFeature = &(featureArray[k]);
break;
}
}
if (existingFeature)
{
int const currentCount = existingFeature->GetConsumeCount();
int const updatedCount = std::max(0, currentCount + adjustAccountFeatureIdRequest->getAdjustment());
LoginAPI::Feature updatedFeature;
updatedFeature.SetID(existingFeature->GetID());
updatedFeature.SetData(existingFeature->GetData());
updatedFeature.SetParameter("count", updatedCount);
apiTrackingNumber const tn = ModifyFeature_v2(adjustAccountFeatureIdRequest->getTargetStationId(), PlatformGameCode::getGamecodeName(adjustAccountFeatureIdRequest->getGameCode()).c_str(), *existingFeature, updatedFeature);
ms_modifyFeatureTrackingNumberMap[tn] = new AdjustAccountFeatureIdResponse(adjustAccountFeatureIdRequest->getRequestingPlayer(), adjustAccountFeatureIdRequest->getGameServer(), adjustAccountFeatureIdRequest->getTargetPlayer(), adjustAccountFeatureIdRequest->getTargetPlayerDescription(), adjustAccountFeatureIdRequest->getTargetStationId(), adjustAccountFeatureIdRequest->getTargetItem(), adjustAccountFeatureIdRequest->getTargetItemDescription(), adjustAccountFeatureIdRequest->getGameCode(), adjustAccountFeatureIdRequest->getFeatureId(), currentCount, updatedCount, RESULT_SUCCESS, true);
}
else
{
apiTrackingNumber const tn = GrantFeatureByStationID(adjustAccountFeatureIdRequest->getTargetStationId(), adjustAccountFeatureIdRequest->getFeatureId(), PlatformGameCode::getGamecodeName(adjustAccountFeatureIdRequest->getGameCode()).c_str());
ms_grantFeatureTrackingNumberMap[tn] = new AdjustAccountFeatureIdResponse(adjustAccountFeatureIdRequest->getRequestingPlayer(), adjustAccountFeatureIdRequest->getGameServer(), adjustAccountFeatureIdRequest->getTargetPlayer(), adjustAccountFeatureIdRequest->getTargetPlayerDescription(), adjustAccountFeatureIdRequest->getTargetStationId(), adjustAccountFeatureIdRequest->getTargetItem(), adjustAccountFeatureIdRequest->getTargetItemDescription(), adjustAccountFeatureIdRequest->getGameCode(), adjustAccountFeatureIdRequest->getFeatureId(), 0, std::max(0, adjustAccountFeatureIdRequest->getAdjustment()), RESULT_SUCCESS, true);
}
}
}
else if (adjustAccountFeatureIdResponse)
{
if (result != RESULT_SUCCESS)
{
// CS log SWG TCG or reward trade in account feature grant failure
if (!adjustAccountFeatureIdResponse->getTargetPlayerDescription().empty() && adjustAccountFeatureIdResponse->getTargetItem().isValid() && !adjustAccountFeatureIdResponse->getTargetItemDescription().empty())
{
if (adjustAccountFeatureIdResponse->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s ***FAILED TO REDEEM*** %s for SWGTCG account feature Id %lu with OnGetFeatures() error code (%u, %s:%s)", adjustAccountFeatureIdResponse->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdResponse->getTargetItemDescription().c_str(), adjustAccountFeatureIdResponse->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
else if (adjustAccountFeatureIdResponse->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s ***FAILED TO TRADE IN*** %s for SWG account feature Id %lu with OnGetFeatures() error code (%u, %s:%s)", adjustAccountFeatureIdResponse->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdResponse->getTargetItemDescription().c_str(), adjustAccountFeatureIdResponse->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
}
GameConnection * const gc = ConnectionServer::getGameConnection(adjustAccountFeatureIdResponse->getGameServer());
if (gc)
{
adjustAccountFeatureIdResponse->setSessionResultCode(result, sResultString.c_str(), sResultText.c_str());
gc->send(*adjustAccountFeatureIdResponse,true);
}
}
else
{
LoginAPI::Feature const * newlyAddedFeature = nullptr;
for (unsigned k = 0; k < featureCount; ++k)
{
if (featureArray[k].GetID() == adjustAccountFeatureIdResponse->getFeatureId())
{
newlyAddedFeature = &(featureArray[k]);
break;
}
}
if (newlyAddedFeature)
{
LoginAPI::Feature updatedFeature;
updatedFeature.SetID(newlyAddedFeature->GetID());
updatedFeature.SetData(newlyAddedFeature->GetData());
updatedFeature.SetParameter("count", adjustAccountFeatureIdResponse->getNewValue());
if (adjustAccountFeatureIdResponse->getGameCode() == PlatformGameCode::SWGTCG)
updatedFeature.SetActive(true);
apiTrackingNumber const tn = ModifyFeature_v2(adjustAccountFeatureIdResponse->getTargetStationId(), PlatformGameCode::getGamecodeName(adjustAccountFeatureIdResponse->getGameCode()).c_str(), *newlyAddedFeature, updatedFeature);
ms_modifyFeatureTrackingNumberMap[tn] = adjustAccountFeatureIdResponse;
reuseMessage = true;
}
else
{
// CS log SWG TCG or reward trade in account feature grant failure
if (!adjustAccountFeatureIdResponse->getTargetPlayerDescription().empty() && adjustAccountFeatureIdResponse->getTargetItem().isValid() && !adjustAccountFeatureIdResponse->getTargetItemDescription().empty())
{
if (adjustAccountFeatureIdResponse->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s ***FAILED TO REDEEM*** %s for SWGTCG account feature Id %lu with OnGetFeatures() error code (MISSING_NEWLY_ADDED_FEATURE_ID:The feature Id was just successfully added, but now it's gone)", adjustAccountFeatureIdResponse->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdResponse->getTargetItemDescription().c_str(), adjustAccountFeatureIdResponse->getFeatureId()));
else if (adjustAccountFeatureIdResponse->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s ***FAILED TO TRADE IN*** %s for SWG account feature Id %lu with OnGetFeatures() error code (MISSING_NEWLY_ADDED_FEATURE_ID:The feature Id was just successfully added, but now it's gone)", adjustAccountFeatureIdResponse->getTargetPlayerDescription().c_str(), adjustAccountFeatureIdResponse->getTargetItemDescription().c_str(), adjustAccountFeatureIdResponse->getFeatureId()));
}
// this situation shouldn't happen, as we just successfully added the feature Id,
// and now it's not there anymore when we retrieve it;
// just pick some generic session error message to indicate this situation
GameConnection * const gc = ConnectionServer::getGameConnection(adjustAccountFeatureIdResponse->getGameServer());
if (gc)
{
adjustAccountFeatureIdResponse->setSessionResultCode(RESULT_CANCELLED, "MISSING_NEWLY_ADDED_FEATURE_ID", "The feature Id was just successfully added, but now it's gone");
gc->send(*adjustAccountFeatureIdResponse,true);
}
}
}
}
else if (claimRewardsMessage)
{
if (result != RESULT_SUCCESS)
{
GameConnection * const gc = ConnectionServer::getGameConnection(claimRewardsMessage->getGameServer());
if (gc)
{
ClaimRewardsReplyMessage const rsp(claimRewardsMessage->getGameServer(), claimRewardsMessage->getStationId(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getRewardEvent(), claimRewardsMessage->getRewardItem(), claimRewardsMessage->getAccountFeatureId(), claimRewardsMessage->getConsumeAccountFeatureId(), 0, 0, false);
gc->send(rsp,true);
}
}
else
{
// see if account already has the required feature
LoginAPI::Feature const * existingFeature = nullptr;
for (unsigned k = 0; k < featureCount; ++k)
{
if (featureArray[k].GetID() == claimRewardsMessage->getAccountFeatureId())
{
existingFeature = &(featureArray[k]);
break;
}
}
if (existingFeature)
{
int const currentCount = existingFeature->GetConsumeCount();
if (currentCount > 0)
{
// if the reward consumes the account feature Id, or
// is "once per account", then forward message to
// LoginServer to complete the transaction; otherwise,
// verification is complete, so send success response
if (claimRewardsMessage->getConsumeAccountFeatureId() || claimRewardsMessage->getConsumeEvent() || claimRewardsMessage->getConsumeItem())
{
int const updatedCount = (claimRewardsMessage->getConsumeAccountFeatureId() ? (currentCount - 1) : currentCount);
LoginAPI::Feature updatedFeature;
updatedFeature.SetID(existingFeature->GetID());
updatedFeature.SetData(existingFeature->GetData());
updatedFeature.SetParameter("count", updatedCount);
// forward message to LoginServer to complete the transaction
claimRewardsMessage->setAccountFeatureIdOldValue(existingFeature->GetData());
claimRewardsMessage->setAccountFeatureIdNewValue(updatedFeature.GetData());
CentralConnection * const cc = ConnectionServer::getCentralConnection();
if (cc)
cc->send(*claimRewardsMessage, true);
}
else
{
GameConnection * const gc = ConnectionServer::getGameConnection(claimRewardsMessage->getGameServer());
if (gc)
{
ClaimRewardsReplyMessage const rsp(claimRewardsMessage->getGameServer(), claimRewardsMessage->getStationId(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getRewardEvent(), claimRewardsMessage->getRewardItem(), claimRewardsMessage->getAccountFeatureId(), claimRewardsMessage->getConsumeAccountFeatureId(), currentCount, currentCount, true);
gc->send(rsp,true);
}
}
}
else
{
GameConnection * const gc = ConnectionServer::getGameConnection(claimRewardsMessage->getGameServer());
if (gc)
{
// if the account feature id indicates the account no longer
// qualifies for the reward, then there must be a mismatch between
// the account feature id cache in the game server, and what's
// really on the account, so send this fresh set of the account
// feature id to the game server
std::map<uint32, int> featureIds;
std::map<uint32, std::string> featureIdsData;
for (unsigned k = 0; k < featureCount; ++k)
{
featureIdsData[featureArray[k].GetID()] = featureArray[k].GetData();
featureIds[featureArray[k].GetID()] = featureArray[k].GetConsumeCount();
}
AccountFeatureIdResponse const updatedFeatureIds(NetworkId::cms_invalid, claimRewardsMessage->getGameServer(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getStationId(), PlatformGameCode::SWG, AccountFeatureIdRequest::RR_Reload, result, true, featureIds, featureIdsData, sResultString.c_str(), sResultText.c_str());
gc->send(updatedFeatureIds,true);
ClaimRewardsReplyMessage const rsp(claimRewardsMessage->getGameServer(), claimRewardsMessage->getStationId(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getRewardEvent(), claimRewardsMessage->getRewardItem(), claimRewardsMessage->getAccountFeatureId(), claimRewardsMessage->getConsumeAccountFeatureId(), 0, 0, false);
gc->send(rsp,true);
}
}
}
else
{
GameConnection * const gc = ConnectionServer::getGameConnection(claimRewardsMessage->getGameServer());
if (gc)
{
// if the account feature id indicates the account no longer
// qualifies for the reward, then there must be a mismatch between
// the account feature id cache in the game server, and what's
// really on the account, so send this fresh set of the account
// feature id to the game server
std::map<uint32, int> featureIds;
std::map<uint32, std::string> featureIdsData;
for (unsigned k = 0; k < featureCount; ++k)
{
featureIdsData[featureArray[k].GetID()] = featureArray[k].GetData();
featureIds[featureArray[k].GetID()] = featureArray[k].GetConsumeCount();
}
AccountFeatureIdResponse const updatedFeatureIds(NetworkId::cms_invalid, claimRewardsMessage->getGameServer(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getStationId(), PlatformGameCode::SWG, AccountFeatureIdRequest::RR_Reload, result, true, featureIds, featureIdsData, sResultString.c_str(), sResultText.c_str());
gc->send(updatedFeatureIds,true);
ClaimRewardsReplyMessage const rsp(claimRewardsMessage->getGameServer(), claimRewardsMessage->getStationId(), claimRewardsMessage->getPlayer(), claimRewardsMessage->getRewardEvent(), claimRewardsMessage->getRewardItem(), claimRewardsMessage->getAccountFeatureId(), claimRewardsMessage->getConsumeAccountFeatureId(), 0, 0, false);
gc->send(rsp,true);
}
}
}
}
if (!reuseMessage)
delete i->second;
ms_getFeaturesTrackingNumberMap.erase(i);
}
else
{
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnGetFeatures() - could not find session id for tracking number [%u]\n", trackingNumber));
}
}
//------------------------------------------------------------
void SessionApiClient::OnGrantFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Grant feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnGrantFeatureByStationID(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(userData);
const char * const resultString = ResultString[result];
std::string sResultString;
if (resultString)
{
sResultString = resultString;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultString = buffer;
}
const char * const resultText = ResultText[result];
std::string sResultText;
if (resultText)
{
sResultText = resultText;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultText = buffer;
}
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnGrantFeatureByStationID() - [%u][%u][%s][%s]\n", trackingNumber, result, sResultString.c_str(), sResultText.c_str()));
std::map<apiTrackingNumber, AdjustAccountFeatureIdResponse *>::iterator i = ms_grantFeatureTrackingNumberMap.find(trackingNumber);
if (i != ms_grantFeatureTrackingNumberMap.end())
{
if (result != RESULT_SUCCESS)
{
// CS log SWG TCG or reward trade in account feature grant failure
if (!i->second->getTargetPlayerDescription().empty() && i->second->getTargetItem().isValid() && !i->second->getTargetItemDescription().empty())
{
if (i->second->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s ***FAILED TO REDEEM*** %s for SWGTCG account feature Id %lu with OnGrantFeatureByStationID() error code (%u, %s:%s)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
else if (i->second->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s ***FAILED TO TRADE IN*** %s for SWG account feature Id %lu with OnGrantFeatureByStationID() error code (%u, %s:%s)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
}
GameConnection * const gc = ConnectionServer::getGameConnection(i->second->getGameServer());
if (gc)
{
i->second->setSessionResultCode(result, sResultString.c_str(), sResultText.c_str());
gc->send(*(i->second),true);
}
delete i->second;
}
else
{
apiTrackingNumber const tn = GetFeatures(i->second->getTargetStationId(), i->second->getGameCode());
ms_getFeaturesTrackingNumberMap[tn] = i->second;
}
ms_grantFeatureTrackingNumberMap.erase(i);
}
else
{
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnGrantFeatureByStationID() - could not find session id for tracking number [%u]\n", trackingNumber));
}
}
//------------------------------------------------------------
void SessionApiClient::OnModifyFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Modify feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnModifyFeature_v2(const apiTrackingNumber trackingNumber,
const apiResult result,
const LoginAPI::Feature & currentFeature,
void * userData)
{
UNREF(currentFeature);
UNREF(userData);
const char * const resultString = ResultString[result];
std::string sResultString;
if (resultString)
{
sResultString = resultString;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultString = buffer;
}
const char * const resultText = ResultText[result];
std::string sResultText;
if (resultText)
{
sResultText = resultText;
}
else
{
char buffer[32];
snprintf(buffer, sizeof(buffer)-1, "%u", result);
buffer[sizeof(buffer)-1] = '\0';
sResultText = buffer;
}
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnModifyFeature_v2() - [%u][%u][%s][%s]\n", trackingNumber, result, sResultString.c_str(), sResultText.c_str()));
std::map<apiTrackingNumber, AdjustAccountFeatureIdResponse *>::iterator i = ms_modifyFeatureTrackingNumberMap.find(trackingNumber);
if (i != ms_modifyFeatureTrackingNumberMap.end())
{
if (result != RESULT_SUCCESS)
{
// CS log SWG TCG or reward trade in account feature grant failure
if (!i->second->getTargetPlayerDescription().empty() && i->second->getTargetItem().isValid() && !i->second->getTargetItemDescription().empty())
{
if (i->second->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s ***FAILED TO REDEEM*** %s for SWGTCG account feature Id %lu with OnModifyFeature_v2() error code (%u, %s:%s)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
else if (i->second->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s ***FAILED TO TRADE IN*** %s for SWG account feature Id %lu with OnModifyFeature_v2() error code (%u, %s:%s)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), result, sResultString.c_str(), sResultText.c_str()));
}
}
else
{
// CS log SWG TCG or reward trade in account feature grant
if (!i->second->getTargetPlayerDescription().empty() && i->second->getTargetItem().isValid() && !i->second->getTargetItemDescription().empty())
{
if (i->second->getGameCode() == PlatformGameCode::SWGTCG)
LOG("CustomerService",("TcgRedemption: %s redeemed %s for SWGTCG account feature Id %lu (%d -> %d)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), i->second->getOldValue(), i->second->getNewValue()));
else if (i->second->getGameCode() == PlatformGameCode::SWG)
LOG("CustomerService",("VeteranRewards: %s traded in %s for SWG account feature Id %lu (%d -> %d)", i->second->getTargetPlayerDescription().c_str(), i->second->getTargetItemDescription().c_str(), i->second->getFeatureId(), i->second->getOldValue(), i->second->getNewValue()));
}
}
GameConnection * const gc = ConnectionServer::getGameConnection(i->second->getGameServer());
if (gc)
{
i->second->setSessionResultCode(result, sResultString.c_str(), sResultText.c_str());
gc->send(*(i->second),true);
}
delete i->second;
ms_modifyFeatureTrackingNumberMap.erase(i);
}
else
{
DEBUG_REPORT_LOG(true, ("SessionApiClient::OnModifyFeature_v2() - could not find session id for tracking number [%u]\n", trackingNumber));
}
}
//------------------------------------------------------------
void SessionApiClient::OnRevokeFeature(const apiTrackingNumber trackingNumber,
const apiResult result,
void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Revoke feature.\n"));
}
//------------------------------------------------------------
void SessionApiClient::OnEnumerateFeatures(const apiTrackingNumber trackingNumber,
const apiResult result,
const unsigned featureCount,
const LoginAPI::FeatureDescription featureArray[],
const void * userData)
{
UNREF(trackingNumber);
UNREF(result);
UNREF(featureCount);
UNREF(featureArray);
UNREF(userData);
// DEBUG_REPORT_LOG(true, ("Enumerate features.\n"));
}
//------------------------------------------------------------
void SessionApiClient::getFeatures(apiAccountId accountId, apiGamecode gameCode, GameNetworkMessage* gnm)
{
if (!gnm)
return;
apiTrackingNumber const tn = GetFeatures(accountId, gameCode);
ms_getFeaturesTrackingNumberMap[tn] = gnm;
}
//------------------------------------------------------------
void SessionApiClient::dropClient(const ClientConnection* client, bool forceSessionLogout)
{
std::map<apiTrackingNumber, ClientConnection*>::iterator i = m_validationMap.begin();
for (;i != m_validationMap.end(); ++i)
{
if (i->second == client)
{
m_validationMap.erase(i);
break;
}
}
const std::string& sessionId = client->getSessionId();
if (!sessionId.empty())
{
std::map<std::string, ClientConnection *>::iterator j = ms_sessionIdMap.find(sessionId);
if (j != ms_sessionIdMap.end())
ms_sessionIdMap.erase(j);
if (!ConfigConnectionServer::getDisableSessionLogout() || forceSessionLogout)
{
SessionLogout(sessionId.c_str());
}
}
}
//------------------------------------------------------------
void SessionApiClient::validateClient (ClientConnection* client, const std::string & key)
{
//Key will be the real session key
//We will only use id if we aren't validating.
//The key will provide a username and an id from the station.
//We call SessionValidate(key, type) on the Session client
//It will callback with OnSessionValidate(trackingNumber, result, account, subscription, userdata);
//type will be ConfigConnectionServer::getSessionType()
//result is hopefully RESULT_SUCCESS
//acount is struct (name, id, status) where status is ACCOUNT_STATUS_ACTIVE and id is unsigned
//subscription is hopefully SUBSCRIPTION_STATUS_ACTIVE could be trial
//user data is a void* and I think un-used.
//Then store the client in a map based on the key.
apiTrackingNumber track = SessionValidate(key.c_str(), static_cast<apiSessionType>(ConfigConnectionServer::getSessionType()));
//apiTrackingNumber track = SessionConsume(key.c_str(), static_cast<apiSessionType>(ConfigConnectionServer::getSessionType()));
//Ok to overwrite old or add new here.
m_validationMap[track] = client;
}
//------------------------------------------------------------
void SessionApiClient::startPlay(const ClientConnection& client)
{
IGNORE_RETURN(SessionStartPlay(client.getSessionId().c_str(), ConfigConnectionServer::getClusterName(), client.getCharacterName().c_str(), nullptr));
}
//------------------------------------------------------------
void SessionApiClient::stopPlay(const ClientConnection& client)
{
IGNORE_RETURN(SessionStopPlay(client.getSessionId().c_str(), ConfigConnectionServer::getClusterName(), client.getCharacterName().c_str()));
}
//------------------------------------------------------------
void SessionApiClient::OnConnectionOpened(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_REPORT_LOG(true, ("Connection success\n"));
}
void SessionApiClient::OnConnectionClosed(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_REPORT_LOG(true, ("Connection closed.\n"));
}
void SessionApiClient::OnConnectionFailed(const char * address, unsigned port)
{
UNREF(address);
UNREF(port);
// DEBUG_FATAL(true, ("Connection failed"));
}
void SessionApiClient::OnException()
{
// DEBUG_REPORT_LOG(true, ("Connection exception.\n"));
}
//------------------------------------------------------------------------------------------
void SessionApiClient::update()
{
Process();
if (m_sessionTimer.updateZero(Clock::frameTime()))
{
std::map<std::string, ClientConnection *>::iterator j = ms_sessionIdMap.begin();
std::vector<const char*> sessionList;
sessionList.reserve(ms_sessionIdMap.size());
for (; j != ms_sessionIdMap.end(); ++j)
{
sessionList.push_back(j->first.c_str());
}
//SessionTouch all clients.
SessionTouch(&sessionList[0], sessionList.size());
}
}
//------------------------------------------------------------------------------------------
void SessionApiClient::NotifySessionKickRequest(const apiAccount & account,
const apiSession & session,
const apiKickReason reason)
{
UNREF(reason);
UNREF(account);
std::map<std::string, ClientConnection *>::iterator j = ms_sessionIdMap.find(session.GetId());
if (j != ms_sessionIdMap.end())
{
SessionKickReply(session.GetId(), KICK_REPLY_ALLOW);
LOG("ClientDisconnect", ("Client %s Disconnected by session kick request", j->second->getSessionId().c_str()));
j->second->disconnect();
}
else
{
SessionKickReply(session.GetId(), KICK_REPLY_UNKNOWN_SESSION);
}
}
//------------------------------------------------------------------------------------------
void SessionApiClient::NotifySessionKick(const char ** sessionList,
const unsigned sessionCount)
{
for (unsigned i = 0; i < sessionCount; ++i)
{
std::map<std::string, ClientConnection *>::iterator j = ms_sessionIdMap.find(sessionList[i]);
if (j != ms_sessionIdMap.end())
{
LOG("ClientDisconnect", ("Client %s Disconnected by notify session kick", j->second->getSessionId().c_str()));
j->second->disconnect();
}
}
}
//------------------------------------------------------------------------------------------