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38 lines
1000 B
C++
Executable File
38 lines
1000 B
C++
Executable File
// NetworkTriggerVolume.h
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// Copyright 2000-01, Sony Online Entertainment Inc., all rights reserved.
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#ifndef _INCLUDED_NetworkTriggerVolume_H
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#define _INCLUDED_NetworkTriggerVolume_H
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//-----------------------------------------------------------------------
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#include "serverGame/TriggerVolume.h"
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//-----------------------------------------------------------------------
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namespace NetworkTriggerVolumeNamespace
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{
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const char NetworkTriggerVolumeName[] = "m_networkUpdateFar";
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}
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//-----------------------------------------------------------------------
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class NetworkTriggerVolume : public TriggerVolume
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{
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public:
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NetworkTriggerVolume(ServerObject & owner, real radius);
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virtual ~NetworkTriggerVolume();
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virtual bool isNetworkTriggerVolume() const;
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private:
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virtual void virtualOnEnter(ServerObject& object);
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virtual void virtualOnExit(ServerObject& object);
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NetworkTriggerVolume(const NetworkTriggerVolume&);
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NetworkTriggerVolume& operator= (const NetworkTriggerVolume& );
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};
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#endif
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