(Required) outputs to server object template. This is the server name with _shared prefixed to the .iff. This also outputs to the shared object file as the name (Optional) outputs to server object template. This adds various scripts to the base object. (Optional) outputs to server object template. This adds various objvars to the base object. (Optional) outputs to server object template. This is how much room in inventory this object will take. Most objects only take up 1 space. (Optional) outputs to server object template. Who can see this object, most objects in the game everyone can see. (Optional) outputs to server object template. This is who can delete the object, most objects in the game anyone can delete. (Optional) outputs to server object template. This is who can move the object, most objects in game can be moved by anyone. (Optional) outputs to server object template. This denotes if the object is invulnerable. (Optional) outputs to server object template. True purpose is unknown as complexity is defined in the draft schematic. (Optional) outputs to server object template. Index into client tint palette. (Optional) outputs to server object template. Distances for network updates. (Optional) outputs to server object template. what's in this object, ie if you adding something like an inventory to a lightsaber.