Files
SWG_Client_Next_Main/exe/win32/client.cfg
2016-06-01 15:00:39 -04:00

101 lines
2.4 KiB
INI

#--------------------------------------------------------------------
# client.cfg
#--------------------------------------------------------------------
.include "common.cfg"
[ClientGame]
skipIntro=true
skipSplash=true
#groundScene=terrain/09.trn
#groundScene=terrain/corellia.trn
#groundScene=terrain/dathomir.trn
#groundScene=terrain/dantooine.trn
#groundScene=terrain/endor.trn
#groundScene=terrain/godclient_test.trn
#groundScene=terrain/lok.trn
#groundScene=terrain/naboo.trn
#groundScene=terrain/simple.trn
#groundScene=terrain/rori.trn
#groundScene=terrain/talus.trn
#groundScene=terrain/tatooine.trn
#groundScene=terrain/yavin4.trn
avatarSelection=object/creature/player/shared_human_male.iff
#loginServerAddress=ausswg-01-01.starwarsgalaxies.net
#loginServerAddress=swo-dev1.soe.sony.com
loginServerAddress=lin-jhaskell
#loginServerAddress=lin-thicks
#-- uncomment these 2 to login to your cluster automatically
#-- loginClientID=username
#autoConnectToLoginServer=true
#-- uncomment this, and the above 2 to login automatically with a specific avatar
#launcherAvatarName="Avatar Name"
#-- uncomment this if you are doing world building
#disableWorldSnapshot=false
#defaultStartLocation=bestine
#defaultStartLocation=mos_eisley
#defaultStartLocation=mos_espa
#defaultStartLocation=theed
#defaultStartLocation=coronet
#defaultStartLocation=mustafar
#defaultStartLocation=kachiro
#defaultStartLocation=lok
#defaultStartLocation=talus
#defaultStartLocation=rori
#defaultStartLocation=dantooine
[Direct3d8]
#shaderCapabilityOverride=0x0100
[Direct3d9]
#shaderCapabilityOverride=0x0100
[SharedFoundation]
windowed=1 & windowX=0 & windowY=0
#screenWidth=800 & screenHeight=600
screenWidth=1024 & screenHeight=768
#screenWidth=1280 & screenHeight=1024
#screenWidth=1600 & screenHeight=1200
#directInputMouseNonexclusive=true
allowPopupDebugMenu=true
#noExceptionHandling=true
frameRateLimit=30.0
fatalCallStackDepth=8
warningCallStackDepth=1
lookUpCallStackNames=true
[ParticleEditor]
groundScene=terrain/simple.trn
avatarSelection=object/creature/player/shared_human_male.iff
[ClientAudio]
disable=false
[SharedDebug]
#debugWindow=true
debugWindowX=0 & debugWindowY=0
[SharedFile]
#logTreeFileOpens=true
[ClientGraphics]
#-- uncomment this to make the client not grab your mouse
constrainMouseCursorToWindow=false
[ClientUserInterface]
displayWarnings=false
[SharedNetwork]
noDataTimeout=900000