From 843845c4c8845eeb34a036cb7a22e7a28e613b00 Mon Sep 17 00:00:00 2001 From: BloodCommando <49352765+BloodCommando@users.noreply.github.com> Date: Mon, 1 Mar 2021 17:33:01 -0500 Subject: [PATCH] Corrects RGB Values of Two Difficulty Levels for Mobs/Quests Corrects con_display_data to use the correct RGB values for Orange and Light Blue, both of which were using incorrect RGB values from their respective columns above. This will now correctly display light blue or orange circles for enemies at their respective level ranges for difficulty. Previously these would be impossible to see visually. --- datatables/player/con_display_data.iff | Bin 0 -> 480 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 datatables/player/con_display_data.iff diff --git a/datatables/player/con_display_data.iff b/datatables/player/con_display_data.iff new file mode 100644 index 0000000000000000000000000000000000000000..fe8b24307de2503b4a2a60172d896f67e48642f1 GIT binary patch literal 480 zcmaKo-Acni5QR_t*9Y*rkC6Hoy%W?xKpUwA5fQ1$P#4yuY*I__`gmUW0KSc$NsKJL zaKePc$+wv^8>hn?Ao#i*B}v@s&oB)87wPpKfM}bqtSov~-o;Yc(!oiNi4!UCVrPP? zc1a!^`>O`yH^J!P_KGL>4Jw%CsU9JDx@C3pbBKT+ zIB$U^Mb{qD$68A;k=6(Mob4e8Sf^p@UXz%zfpnS&9b$t