From 807db952f168aa5e82720444929aea92e6ff12e1 Mon Sep 17 00:00:00 2001 From: AconiteGodOfSWG <63141077+AconiteGodOfSWG@users.noreply.github.com> Date: Thu, 27 Aug 2020 16:18:06 -0500 Subject: [PATCH] one more conversation editor fix --- .../src/win32/SwgConversationEditorDoc.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/server/application/SwgConversationEditor/src/win32/SwgConversationEditorDoc.cpp b/src/game/server/application/SwgConversationEditor/src/win32/SwgConversationEditorDoc.cpp index b0865ff21..5eb833a7e 100644 --- a/src/game/server/application/SwgConversationEditor/src/win32/SwgConversationEditorDoc.cpp +++ b/src/game/server/application/SwgConversationEditor/src/win32/SwgConversationEditorDoc.cpp @@ -2407,8 +2407,8 @@ bool SwgConversationEditorDoc::writeScript (CString const & scriptName, CString { outfile.WriteString ("public int OnNpcConversationResponse(obj_id self, String conversationId, obj_id player, string_id response) throws InterruptedException\n{\n"); - // if (conversationId != ) - buffer.Format ("\tif (conversationId != \"%s\")\n", fileName); + // if (!conversationId.equals()) + buffer.Format ("\tif (!conversationId.equals(\"%s\"))\n", fileName); outfile.WriteString (buffer); // return SCRIPT_CONTINUE;