mirror of
https://github.com/SWG-Source/client-tools.git
synced 2026-01-15 22:04:32 -05:00
322 lines
13 KiB
XML
322 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by Joshua Morris (Sony Online Entertainment) -->
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<!-- edited with XML Spy v4.3 U (http://www.xmlspy.com) by 4.0 Installed Multi IDE for 5 users (private) -->
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified" attributeFormDefault="unqualified">
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<xs:include schemaLocation="BaseTypes.xsd"/>
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<xs:simpleType name="enumAttributes">
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<xs:restriction base="xs:string">
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<xs:enumeration value="AT_health"/>
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<xs:enumeration value="AT_constitution"/>
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<xs:enumeration value="AT_action"/>
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<xs:enumeration value="AT_stamina"/>
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<xs:enumeration value="AT_mind"/>
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<xs:enumeration value="AT_willpower"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumMentalStates">
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<xs:restriction base="xs:string">
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<xs:enumeration value="MS_fear"/>
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<xs:enumeration value="MS_anger"/>
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<xs:enumeration value="MS_interest"/>
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<xs:enumeration value="MS_distress"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumUpdateRanges">
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<xs:restriction base="xs:string">
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<xs:enumeration value="UR_near"/>
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<xs:enumeration value="UR_normal"/>
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<xs:enumeration value="UR_far"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumMoveFlags">
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<xs:restriction base="xs:string">
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<xs:enumeration value="MF_gm"/>
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<xs:enumeration value="MF_player"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumVisibleFlags">
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<xs:restriction base="xs:string">
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<xs:enumeration value="VF_gm"/>
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<xs:enumeration value="VF_player"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumDeleteFlags">
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<xs:restriction base="xs:string">
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<xs:enumeration value="DF_gm"/>
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<xs:enumeration value="DF_player"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumCraftingType">
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<xs:restriction base="xs:string">
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<xs:enumeration value="CT_weapon"/>
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<xs:enumeration value="CT_armor"/>
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<xs:enumeration value="CT_food"/>
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<xs:enumeration value="CT_clothing"/>
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<xs:enumeration value="CT_vehicle"/>
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<xs:enumeration value="CT_droid"/>
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<xs:enumeration value="CT_chemical"/>
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<xs:enumeration value="CT_plantBreeding"/>
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<xs:enumeration value="CT_animalBreeding"/>
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<xs:enumeration value="CT_furniture"/>
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<xs:enumeration value="CT_installation"/>
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<xs:enumeration value="CT_lightsaber"/>
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<xs:enumeration value="CT_genericItem"/>
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<xs:enumeration value="CT_genetics"/>
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<xs:enumeration value="CT_mandalorianTailor"/>
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<xs:enumeration value="CT_mandalorianArmorsmith"/>
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<xs:enumeration value="CT_mandalorianDroidEngineer"/>
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<xs:enumeration value="CT_space"/>
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<xs:enumeration value="CT_reverseEngineering"/>
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<xs:enumeration value="CT_misc"/>
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<xs:enumeration value="CT_spaceComponent"/>
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<xs:enumeration value="CT_mission"/>
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<xs:enumeration value="CT_weaponMission"/>
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<xs:enumeration value="CT_armorMission"/>
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<xs:enumeration value="CT_foodMission"/>
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<xs:enumeration value="CT_clothingMission"/>
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<xs:enumeration value="CT_vehicleMission"/>
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<xs:enumeration value="CT_droidMission"/>
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<xs:enumeration value="CT_chemicalMission"/>
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<xs:enumeration value="CT_plantBreedingMission"/>
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<xs:enumeration value="CT_animalBreedingMission"/>
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<xs:enumeration value="CT_furnitureMission"/>
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<xs:enumeration value="CT_installationMission"/>
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<xs:enumeration value="CT_lightsaberMission"/>
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<xs:enumeration value="CT_genericItemMission"/>
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<xs:enumeration value="CT_geneticsMission"/>
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<xs:enumeration value="CT_mandalorianTailorMission"/>
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<xs:enumeration value="CT_mandalorianArmorsmithMission"/>
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<xs:enumeration value="CT_mandalorianDroidEngineerMission"/>
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<xs:enumeration value="CT_spaceMission"/>
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<xs:enumeration value="CT_reverseEngineeringMission"/>
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<xs:enumeration value="CT_miscMission"/>
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<xs:enumeration value="CT_spaceComponentMission"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumXPType">
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<xs:restriction base="xs:string">
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<xs:enumeration value="XP_crafting"/>
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<xs:enumeration value="XP_craftingClothing"/>
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<xs:enumeration value="XP_craftingClothingArmor"/>
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<xs:enumeration value="XP_craftingDroid"/>
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<xs:enumeration value="XP_craftingFood"/>
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<xs:enumeration value="XP_craftingMedicine"/>
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<xs:enumeration value="XP_craftingStructure"/>
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<xs:enumeration value="XP_craftingWeapons"/>
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<xs:enumeration value="XP_craftingWeaponsMelee"/>
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<xs:enumeration value="XP_craftingWeaponsRanged"/>
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<xs:enumeration value="XP_craftingWeaponsMunition"/>
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<xs:enumeration value="XP_craftingScout"/>
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<xs:enumeration value="XP_craftingCreature"/>
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<xs:enumeration value="XP_craftingTissue"/>
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<xs:enumeration value="XP_craftingCamp"/>
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<xs:enumeration value="XP_craftingTrapping"/>
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<xs:enumeration value="XP_craftingSpice"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumArmorRating">
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<xs:restriction base="xs:string">
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<xs:enumeration value="AR_armorNone"/>
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<xs:enumeration value="AR_armorLight"/>
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<xs:enumeration value="AR_armorMedium"/>
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<xs:enumeration value="AR_armorHeavy"/>
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<xs:enumeration value=""/>
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<xs:enumeration value=""/>
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<xs:enumeration value=""/>
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<xs:enumeration value=""/>
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<xs:enumeration value=""/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumArmorLevel">
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<xs:restriction base="xs:string">
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<xs:enumeration value="AL_basic"/>
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<xs:enumeration value="AL_standard"/>
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<xs:enumeration value="AL_advanced"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumArmorCategory">
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<xs:restriction base="xs:string">
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<xs:enumeration value="AC_reconnaissance"/>
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<xs:enumeration value="AC_battle"/>
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<xs:enumeration value="AC_assault"/>
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<xs:enumeration value="AC_psg"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="enumDamageType">
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<xs:restriction base="xs:string">
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<xs:enumeration value="DT_none"/>
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<xs:enumeration value="DT_kinetic"/>
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<xs:enumeration value="DT_energy"/>
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<xs:enumeration value="DT_blast"/>
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<xs:enumeration value="DT_stun"/>
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<xs:enumeration value="DT_restraint"/>
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<xs:enumeration value="DT_elemental_heat"/>
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<xs:enumeration value="DT_elemental_cold"/>
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<xs:enumeration value="DT_elemental_acid"/>
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<xs:enumeration value="DT_elemental_electrical"/>
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<xs:enumeration value="DT_environmental_heat"/>
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<xs:enumeration value="DT_environmental_cold"/>
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<xs:enumeration value="DT_environmental_acid"/>
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<xs:enumeration value="DT_environmental_electrical"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:complexType name="structAttribMod">
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<xs:sequence>
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<xs:element name="target" type="enumAttributes"/>
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<xs:element name="value" type="xs:int"/>
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<xs:element name="time" type="xs:float"/>
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<xs:element name="timeAtValue" type="xs:float"/>
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<xs:element name="decay" type="xs:float"/>
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="structMentalStateMod">
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<xs:sequence>
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<xs:element name="target" type="enumMentalStates"/>
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<xs:element name="value" type="xs:int"/>
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<xs:element name="time" type="xs:float"/>
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<xs:element name="timeAtValue" type="xs:float"/>
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<xs:element name="decay" type="xs:float"/>
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="structContents">
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<xs:sequence>
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<xs:element name="slotName" type="xs:string"/>
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<xs:element name="equipObject" type="xs:boolean"/>
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<xs:element name="content" type="xs:string"/>
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="structXp">
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<xs:sequence>
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<xs:element name="type">
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<xs:simpleType>
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<xs:restriction base="enumXPType"/>
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</xs:simpleType>
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</xs:element>
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<xs:element name="level" type="xs:int"/>
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<xs:element name="value" type="xs:int"/>
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</xs:sequence>
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</xs:complexType>
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<xs:complexType name="ServerBaseObject_11_Type">
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<xs:sequence>
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<xs:element name="sharedTemplate" type="xs:string">
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<xs:annotation>
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<xs:documentation>(Required) outputs to server object template. This is the server name with _shared prefixed to the .iff. This also outputs to the shared object file as the name</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="scripts" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This adds various scripts to the base object.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence maxOccurs="unbounded">
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<xs:element name="script" type="xs:string" minOccurs="0"/>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="objvar" nillable="true" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This adds various objvars to the base object.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence maxOccurs="unbounded">
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<xs:element name="entry" type="xs:string" minOccurs="0"/>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="volume" type="xs:int" nillable="true" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This is how much room in inventory this object will take. Most objects only take up 1 space.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="visibleFlags" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. Who can see this object, most objects in the game everyone can see.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence maxOccurs="unbounded">
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<xs:element name="entry" minOccurs="0">
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<xs:simpleType>
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<xs:restriction base="enumVisibleFlags"/>
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</xs:simpleType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="deleteFlags" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This is who can delete the object, most objects in the game anyone can delete.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence maxOccurs="unbounded">
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<xs:element name="entry" minOccurs="0">
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<xs:simpleType>
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<xs:restriction base="enumDeleteFlags"/>
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</xs:simpleType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="moveFlags" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This is who can move the object, most objects in game can be moved by anyone.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence maxOccurs="unbounded">
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<xs:element name="entry" minOccurs="0">
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<xs:simpleType>
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<xs:restriction base="enumMoveFlags"/>
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</xs:simpleType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="invulnerable" type="xs:boolean" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. This denotes if the object is invulnerable.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="complexity" type="xs:float" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. True purpose is unknown as complexity is defined in the draft schematic.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="tintIndex" type="xs:int" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. Index into client tint palette.</xs:documentation>
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</xs:annotation>
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</xs:element>
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<xs:element name="updateRanges" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. Distances for network updates.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence>
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<xs:element name="UR_near" type="xs:float" minOccurs="0"/>
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<xs:element name="UR_normal" type="xs:float" minOccurs="0"/>
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<xs:element name="UR_far" type="xs:float" minOccurs="0"/>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="contents" minOccurs="0">
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<xs:annotation>
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<xs:documentation>(Optional) outputs to server object template. what's in this object, ie if you adding something like an inventory to a lightsaber.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:sequence>
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<xs:element name="entry" type="structContents" minOccurs="0" maxOccurs="unbounded"/>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="xpPoints" minOccurs="0">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="entry" type="structXp" minOccurs="0" maxOccurs="unbounded"/>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="persistByDefault" type="xs:boolean" minOccurs="0"/>
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<xs:element name="persistContents" type="xs:boolean" minOccurs="0"/>
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</xs:sequence>
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</xs:complexType>
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</xs:schema>
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