mirror of
https://github.com/SWG-Source/clientdata_OLD.git
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515 lines
46 KiB
XML
Executable File
515 lines
46 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="14" >
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<task type="Go to Location" id="0" name="Go to Location" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Go to the Bank Terminal" name="journalEntryTitle" />
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<data value="Go to (3494, -4940) in Mos Eisley on Tatooine and find the bank terminal." name="journalEntryDescription" />
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<data value="bankstep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3494" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4940" name="LocationZ(m)" />
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<data value="Mos Eisley Bank Terminal" name="waypointName" />
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<data value="10.0" name="Radius(m)" />
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<task type="Show Message Box" id="1" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Using the Bank: Credits" name="journalEntryTitle" />
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<data value="To deposit and withdraw credits at the bank, right-click on the bank terminal and choose 'Use Bank' then 'Deposit/Withdraw.' Next, use the slider bar to specify how many credits to have on hand. The number of credits in the bank is displayed in the box on the right. The box on the left contains the number of credits on hand." name="journalEntryDescription" />
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<data value="bankbox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Bank: Credits" name="messageBoxTitle" />
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<data value="To deposit and withdraw credits at the bank, use the [~] key on the bank terminal and choose 'Use Bank' then 'Deposit/Withdraw.' Next, use the slider bar to specify how many credits to have on hand. The number of credits in the bank is displayed in the box on the right. The box on the left contains the number of credits on hand." name="messageBoxText" />
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<task type="Show Message Box" id="2" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Using the Bank: Items" name="journalEntryTitle" />
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<data value="Join a bank to use its safety deposit box to store items. Right-click on the bank terminal and choose 'Use Bank' and then 'Join Bank' from the menu. Next, right-click on the bank terminal again and select 'Use Bank' then 'Safety Deposit' to open the bank's storage area. Access your inventory with CTRL-I then left-click and drag the item to be stored into the Safety Deposit window. Remember where items are being kept. A bank terminal in Naboo will not access items stored on Tatooine." name="journalEntryDescription" />
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<data value="bankbox2" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Bank: Storing Items" name="messageBoxTitle" />
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<data value="Join a bank to use its safety deposit box to store items. Use the [~] key on the bank terminal and choose 'Use Bank' and then 'Join Bank' from the menu. Next, use the [~] key on the bank terminal again and select 'Use Bank' then 'Safety Deposit' to open the bank's storage area. Access your inventory with CTRL-I then left-click and drag the item to be stored into the Safety Deposit window. Remember where items are being kept. A bank terminal in Naboo will not access items stored on Tatooine." name="messageBoxText" />
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<task type="Wait for Signal" id="4" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Trehla Keelo" name="journalEntryTitle" />
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<data value="Deposit your credits in the bank and return to Trehla Keelo. To deposit credits, right-click on the bank terminal and choose 'Use Bank' then 'Deposit/Withdraw.' Next, use the slider bar to specify how many credits to have on hand. The number of credits in the bank is displayed in the box on the right. The box on the left contains the number of credits on hand." name="journalEntryDescription" />
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<data value="bankreturn" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3484" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4808" name="LocationZ(m)" />
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<data value="Trehla Keelo" name="waypointName" />
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<data value="c_newbie_bankreturn" name="Signal Name" />
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<task type="Reward" id="5" name="Reward" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="" name="taskName" />
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<data value="false" name="isVisible" />
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<data value="0" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="" name="Experience Type" />
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<data value="0" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="0" name="Bank Credits" />
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<data value="object/tangible/loot/simple_kit/paint_disperser.iff" name="Item" />
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<task type="Go to Location" id="6" name="Go to Location" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Go to the Bazaar Terminal" name="journalEntryTitle" />
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<data value="Go to the bazaar terminal at (3511, -4928) and put the Paint Dispersal Unit that Trehla gave you up for sale." name="journalEntryDescription" />
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<data value="bazaarstep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3511" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4928" name="LocationZ(m)" />
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<data value="Bazaar Terminal" name="waypointName" />
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<data value="10.0" name="Radius(m)" />
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<task type="Show Message Box" id="7" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Bazaar: Selling Items" name="journalEntryTitle" />
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<data value="Right-click on the Bazaar terminal and choose 'Browse Market.' Select 'My Sales' from the tabs across the top of the Bazaar screen. Press the 'Sell an Item' button at the bottom of the Bazaar screen and left-click on an item to sell from the inventory window that pops up.
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Next, set a price in either the 'Instant Sale' or 'Auction' fields. The 'Instant Sale' option sells the item immediately for exactly the set price. With 'Auction,' set a minimum bid for an item and a length of time the auction to run. The item will be returned if it does not sell in the allotted time. Once the price is set, press the 'Sell Item' button in the lower right corner of the window.
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There is a 20 credit standard fee to sell any item, so keep that in mind when placing an item up for sale." name="journalEntryDescription" />
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<data value="bazaarbox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Bazaar: Selling Items" name="messageBoxTitle" />
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<data value="Use the [~] key on the Bazaar terminal and choose 'Browse Market.' Select 'My Sales' from the tabs across the top of the Bazaar screen. Press the 'Sell an Item' button at the bottom of the Bazaar screen and left-click on an item to sell from the inventory window that pops up.
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Next, set a price in either the 'Instant Sale' or 'Auction' fields. The 'Instant Sale' option sells the item immediately for exactly the set price. With 'Auction,' set a minimum bid for an item and a length of time the auction to run. The item will be returned if it does not sell in the allotted time. Once the price is set, press the 'Sell Item' button in the lower right corner of the window.
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There is a 20 credit standard fee to sell any item, so keep that in mind when placing an item up for sale." name="messageBoxText" />
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<task type="Show Message Box" id="8" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Bazaar: Buying Items" name="journalEntryTitle" />
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<data value="Right-click on the Bazaar terminal and select 'Browse Market.' In the Bazaar Window, select 'All Auctions' from the tab at the top of the screen. Choose the location. 'This Region' is recommended at first. If the full list of available items is too long, or you are looking for a specific item, left-click on a category that interests you, like 'Misc,' then left-click on a sub category, like 'General Items.' Available items appear in the right window along with their prices. Select the item that you want and press the 'Buy' button and confirm the purchase by pressing the 'Buy' button in the confirmation window. An e-mail confirmation will then be sent showing where the item may be picked up." name="journalEntryDescription" />
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<data value="bazaarbox2" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="0" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Bazaar: Buying Items" name="messageBoxTitle" />
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<data value="Use the [~] key on the Bazaar terminal and select 'Browse Market.' In the Bazaar Window, select 'All Auctions' from the tab at the top of the screen. Choose the location. 'This Region' is recommended at first. If the full list of available items is too long, or you are looking for a specific item, left-click on a category that interests you, like 'Misc,' then left-click on a sub category, like 'General Items.' Available items appear in the right window along with their prices. Select the item that you want and press the 'Buy' button and confirm the purchase by pressing the 'Buy' button in the confirmation window. An e-mail confirmation will then be sent showing where the item may be picked up." name="messageBoxText" />
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<task type="Wait for Signal" id="9" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Trehla Keelo" name="journalEntryTitle" />
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<data value="Use the bazaar terminal to sell the Paint Dispenser and return to Trehla Keelo. To sell an item, right-click on the Bazaar terminal and choose 'Browse Market.' Select 'My Sales' from the tabs across the top of the Bazaar screen. Press the 'Sell an Item' button at the bottom of the Bazaar screen and left-click on an item to sell from the inventory window that pops up. Next, set a price in either the 'Instant Sale' or 'Auction' fields. The 'Instant Sale' option sells the item immediately for exactly the set price. With the 'Auction' option, set a minimum bid for an item and a length of time the auction to run. The item will be returned if it does not sell in the allotted time. Once the price is set, press the 'Sell Item' button in the lower right corner of the window." name="journalEntryDescription" />
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<data value="bazaarreturn" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3484" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4808" name="LocationZ(m)" />
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<data value="Trehla Keelo" name="waypointName" />
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<data value="c_newbie_bazaarreturn" name="Signal Name" />
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<task type="Reward" id="10" name="Reward" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="" name="journalEntryTitle" />
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<data value="" name="journalEntryDescription" />
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<data value="" name="taskName" />
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<data value="false" name="isVisible" />
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<data value="0" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="" name="Experience Type" />
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<data value="0" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="1000" name="Bank Credits" />
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<data value="" name="Item" />
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<task type="Go to Location" id="11" name="Go to Location" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Go to Mos Eisley's Cloning Facility" name="journalEntryTitle" />
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<data value="Go to Mos Eisley's Cloning Facility at (3424, -5006) on Tatooine." name="journalEntryDescription" />
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<data value="clonestep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="0" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3424" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-5006" name="LocationZ(m)" />
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<data value="Mos Eisley's Cloning Facility" name="waypointName" />
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<data value="10.0" name="Radius(m)" />
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<task type="Show Message Box" id="12" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Cloning Facility" name="journalEntryTitle" />
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<data value="Enter the cloning facility and turn left. The cloning and insurance terminals are in the next room. Right-click on the cloning terminal. Choose 'Store Clone Data.' Select 'Yes' when asked to confirm. The data will then be stored. The process costs 1000 credits. " name="journalEntryDescription" />
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<data value="clonebox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Cloning " name="messageBoxTitle" />
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<data value="Enter the cloning facility and turn left. The cloning and insurance terminals are in the next room. Use the [~] key on the cloning terminal. Choose 'Store Clone Data.' Select 'Yes' when asked to confirm. The data will then be stored. The process costs money, though so make sure you have enough money to clone before doing so. " name="messageBoxText" />
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<task type="Wait for Signal" id="13" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Trehla Keelo" name="journalEntryTitle" />
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<data value="Register at the cloning facility and return to Trehla Keelo. Right-click on the cloning terminal. Choose 'Store Clone Data.' Select 'Yes' when asked to confirm. The data will then be stored. Unless you have a cloning ticket, the process costs 1000 credits. " name="journalEntryDescription" />
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<data value="clonereturn" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3484" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4808" name="LocationZ(m)" />
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<data value="Trehla Keelo" name="waypointName" />
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<data value="c_newbie_clonereturn" name="Signal Name" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="0" name="Time To Complete" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="1" name="Count" />
|
|
<data value="1" name="CountItem" />
|
|
<data value="0.1" name="Elemental Value" />
|
|
<data value="0.1" name="Efficiency" />
|
|
<data value="0.1" name="Damage" />
|
|
<data value="0.1" name="Speed" />
|
|
<data value="1" name="CountWeapon" />
|
|
<data value="" name="Weapon" />
|
|
<data value="0.1" name="Quality" />
|
|
<data value="1" name="CountArmor" />
|
|
<data value="" name="Armor" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="0" name="Time To Complete" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="1" name="Count" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="1" name="CountItem" />
|
|
<data value="0.1" name="Elemental Value" />
|
|
<data value="0.1" name="Efficiency" />
|
|
<data value="0.1" name="Damage" />
|
|
<data value="0.1" name="Speed" />
|
|
<data value="1" name="CountWeapon" />
|
|
<data value="" name="Weapon" />
|
|
<data value="0.1" name="Quality" />
|
|
<data value="1" name="CountArmor" />
|
|
<data value="" name="Armor" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="buildingCellName" />
|
|
<data value="" name="interiorWaypointAppearance" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
</task>
|
|
</tasks>
|
|
<list>
|
|
<data value="The First Step" name="journalEntryTitle" />
|
|
<data value="Every journey begins with its first step. This is yours." name="journalEntryDescription" />
|
|
<data value="" name="prerequisiteQuests" />
|
|
<data value="" name="exclusionQuests" />
|
|
<data value="false" name="allowRepeats" />
|
|
<data value="" name="target" />
|
|
<data value="" name="parameter" />
|
|
<data value="Tatooine" name="category" />
|
|
<data value="true" name="completeWhenTasksComplete" />
|
|
<data value="1" name="Level" />
|
|
<data value="-1" name="Tier" />
|
|
<data value="solo" name="Type" />
|
|
<data value="" name="journalEntryCompletionSummary" />
|
|
<data value="true" name="journalVisible" />
|
|
<data value="" name="Reward Badge" />
|
|
<data value="0.1" name="Quality" />
|
|
<data value="1" name="CountArmor" />
|
|
<data value="" name="Armor" />
|
|
<data value="0.1" name="Elemental Value" />
|
|
<data value="0.1" name="Efficiency" />
|
|
<data value="0.1" name="Damage" />
|
|
<data value="0.1" name="Speed" />
|
|
<data value="1" name="CountWeapon" />
|
|
<data value="" name="Weapon" />
|
|
<data value="1" name="CountItem" />
|
|
<data value="" name="Item" />
|
|
<data value="1" name="exclusivelootCount10" />
|
|
<data value="" name="exclusivelootName10" />
|
|
<data value="1" name="exclusivelootCount9" />
|
|
<data value="" name="exclusivelootName9" />
|
|
<data value="1" name="exclusivelootCount8" />
|
|
<data value="" name="exclusivelootName8" />
|
|
<data value="1" name="exclusivelootCount7" />
|
|
<data value="" name="exclusivelootName7" />
|
|
<data value="1" name="exclusivelootCount6" />
|
|
<data value="" name="exclusivelootName6" />
|
|
<data value="1" name="exclusivelootCount4" />
|
|
<data value="" name="exclusivelootName4" />
|
|
<data value="1" name="exclusivelootCount3" />
|
|
<data value="" name="exclusivelootName3" />
|
|
<data value="1" name="exclusivelootCount2" />
|
|
<data value="" name="exclusivelootName2" />
|
|
<data value="1" name="exclusivelootCount1" />
|
|
<data value="" name="exclusivelootName1" />
|
|
<data value="1" name="exclusivelootCount" />
|
|
<data value="" name="exclusivelootName" />
|
|
<data value="1" name="lootCount3" />
|
|
<data value="" name="lootName3" />
|
|
<data value="1" name="lootCount2" />
|
|
<data value="" name="lootName2" />
|
|
<data value="1" name="lootCount" />
|
|
<data value="" name="lootName" />
|
|
<data value="0" name="Bank Credits" />
|
|
<data value="0" name="Faction Amount" />
|
|
<data value="Rebel" name="Faction Name" />
|
|
<data value="0" name="Experience Amount" />
|
|
<data value="" name="Experience Type" />
|
|
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
|
|
<data value="" name="conditionalQuestGrantQuestToGive" />
|
|
</list>
|
|
</quest>
|