mirror of
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497 lines
48 KiB
XML
Executable File
497 lines
48 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="22" >
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<task type="Reward" id="2" name="Reward" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Rewarded 1000 credits." name="journalEntryTitle" />
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<data value="Trehla gave you 1000 credits for your efforts." name="journalEntryDescription" />
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<data value="q2reward" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="" name="Experience Type" />
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<data value="0" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="1000" name="Bank Credits" />
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<data value="" name="Item" />
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<task type="Go to Location" id="3" name="Go to Location" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Go to Trainers' Plaza" name="journalEntryTitle" />
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<data value="Go to the Trainers' Plaza at 3508, -4786 in Mos Eisley." name="journalEntryDescription" />
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<data value="professionstep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3508" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4786" name="LocationZ(m)" />
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<data value="Trainers' Plaza" name="waypointName" />
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<data value="20" name="Radius(m)" />
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<task type="Show Message Box" id="4" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Training Information" name="journalEntryTitle" />
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<data value="When you see a message like: 'You now qualify for the skill: Ranged Support I' and a glow surrounds your character, you will know that you are ready to train a skill. Profession trainers can train you.
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To train with a profession trainer, right-click on the appropriate trainer and choose 'Converse' from the menu. Next, choose 'I'm interested in learning a skill.' If you qualify for anything, the skill name appears as a conversation option. Choose the skill that you want to train. The trainer asks if you want to spend the credits. Click 'Yes.' If you are not eligible to learn a skill, the trainer will tell you." name="journalEntryDescription" />
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<data value="professionbox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Training Skills " name="messageBoxTitle" />
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<data value="When you see a message like: 'You now qualify for the skill: Ranged Support I' and a glow surrounds your character, you will know that you are ready to train a skill. Profession trainers can train you.
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To train with a profession trainer, right-click on the appropriate trainer and choose 'Converse' from the menu. Next, choose 'I'm interested in learning a skill.' If you qualify for anything, the skill name appears as a conversation option. Choose the skill that you want to train. The trainer asks if you want to spend the credits. Click 'Yes.' If you are not eligible to learn a skill, the trainer will tell you." name="messageBoxText" />
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<task type="Show Message Box" id="6" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Information about Teaching Skills" name="journalEntryTitle" />
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<data value="Players may teach skills to other players. To do this, both players must be in the same group. Right-click on the character that is to be trained and press the 'Teach' button. Choose which skill you wish to teach and left-click on that skill. The other player sees a window open for them where they must agree to learn the skill. " name="journalEntryDescription" />
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<data value="professionbox2" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Teaching Others" name="messageBoxTitle" />
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<data value="Players may teach skills to other players. To do this, both players must be in the same group. Right-click on the character that is to be trained and press the 'Teach' button. Choose which skill you wish to teach and left-click on that skill. The other player sees a window open for them where they must agree to learn the skill. " name="messageBoxText" />
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<task type="Show Message Box" id="7" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Information about Selling Back Skills" name="journalEntryTitle" />
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<data value="If at some point a skill is no longer needed or a new skill requires more skill points than are available, a skill may be sold back for its skill point value. To do this, open the Skill window by pressing the lightning bolt icon on the Utilities Bar. Left-click on the skill that you wish to sell back and left-click on the 'Surrender Skill' button. Next, type 'yes' (without the quotes) in the new box and press 'OK' to confirm that you wish to sell back a skill. " name="journalEntryDescription" />
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<data value="professionbox3" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Selling Back Skills" name="messageBoxTitle" />
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<data value="If at some point a skill is no longer needed or a new skill requires more skill points than are available, a skill may be sold back for its skill point value. To do this, open the Skills window by pressing the lightning bolt icon on the Utilities Bar. Left-click on the skill that you wish to sell back and left-click on the 'Surrender Skill' button. Next, type 'yes' (without the quotes) in the new box and press 'OK' to confirm that you wish to sell back a skill. " name="messageBoxText" />
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<task type="Wait for Signal" id="5" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Trehla Keelo" name="journalEntryTitle" />
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<data value="Return to Trehla Keelo after talking to a Profession Trainer. When you have accumulated enough experience points in a specific skill, you are eligible for training. To train with a profession trainer, right-click on the appropriate trainer and choose 'Converse' from the menu. Next, choose 'I'm interested in learning a skill.' If you qualify for anything, the skill name appears as a conversation option. Choose the skill that you want to train. The trainer asks if you want to spend the credits. Click 'Yes.' If you are not eligible to learn a skill, the trainer will tell you." name="journalEntryDescription" />
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<data value="professionreturn" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3484" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="-4808" name="LocationZ(m)" />
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<data value="Trehla Keelo" name="waypointName" />
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<data value="c_newbie_professionreturn" name="Signal Name" />
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<task type="Wait for Signal" id="11" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Speak to Allura" name="journalEntryTitle" />
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<data value="Speak to Allura to learn about entertaining." name="journalEntryDescription" />
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<data value="cantinastep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3468" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4853" name="LocationZ(m)" />
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<data value="Mos Eisley Cantina" name="waypointName" />
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<data value="c_newbie_cantinastep" name="Signal Name" />
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<task type="Show Message Box" id="14" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Information about Entertaining" name="journalEntryTitle" />
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<data value="Entertainers may perform anywhere and gain experience for performing; however, only in cantinas, guild halls, or camps will the entertaining be effective to other players. Entertainers heal battle fatigue and inspire their audience to greatness. To perform, press the button that says 'Start Dancing' or 'Start Music' and choose the type of dance or music. Gain experience by performing flourishes.
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To move a flourish to the Activities Bar, open the Command Browser by pressing B on the keyboard. Left-click on the 'Other' tab and scroll down until you see the buttons marked 'Flourish 1 (Dance & Music)'. Left-click and drag any of the flourishes to the Activities Bar. Now, while you are performing, press the Flourish button to perform a flourish and gain experience." name="journalEntryDescription" />
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<data value="cantinabox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="0" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Entertaining" name="messageBoxTitle" />
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<data value="Entertainers may perform anywhere and gain experience for performing; however, only in cantinas, guild halls, or camps will the entertaining be effective to other players. Entertainers heal battle fatigue and inspire their audience to greatness. To perform, press the button that says 'Start Dancing' or 'Start Music' and choose the type of dance or music. Gain experience by performing flourishes.
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To move a flourish to the Activities Bar, open the Command Browser by pressing B on the keyboard. Left-click on the 'Other' tab and scroll down until you see the buttons marked 'Flourish 1 (Dance & Music)'. Left-click and drag any of the flourishes to the Activities Bar. Now, while you are performing, press the Flourish button to perform a flourish and gain experience." name="messageBoxText" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="messageBoxSound" />
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<data value="-1" name="messageBoxLocationY" />
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<data value="-1" name="messageBoxLocationX" />
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<data value="-1" name="messageBoxSizeHeight" />
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<data value="-1" name="messageBoxSizeWidth" />
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</task>
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<task type="Perform" id="21" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Perform for 2 minutes in Mos Eisley's Cantina" name="journalEntryTitle" />
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<data value="Dance or play music for 2 minutes in Mos Eisley's Cantina. Use flourishes if you wish." name="journalEntryDescription" />
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<data value="cantinaperform" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3468" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="-4853" name="LocationZ(m)" />
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<data value="Mos Eisley Cantina" name="waypointName" />
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<data value="120" name="performDuration" />
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<data value="1082874" name="performBuilding" />
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<data value="0" name="performType" />
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<task type="Wait for Signal" id="13" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Return to Trehla Keelo" name="journalEntryTitle" />
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<data value="Now that you know about entertaining, return to Trehla Keelo" name="journalEntryDescription" />
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<data value="cantinareturn" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3484" name="LocationX(m)" />
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<data value="5" name="LocationY(m)" />
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<data value="-4808" name="LocationZ(m)" />
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<data value="Trehla Keelo" name="waypointName" />
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<data value="c_newbie_cantinareturn" name="Signal Name" />
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<task type="Wait for Signal" id="15" name="Wait for Signal" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Talk to Kazen Harn" name="journalEntryTitle" />
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<data value="Go to Mos Eisley's Medical Center and talk to Kazen Harn." name="journalEntryDescription" />
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<data value="medcenterstep" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="3515" name="LocationX(m)" />
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<data value="0" name="LocationY(m)" />
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<data value="-4772" name="LocationZ(m)" />
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<data value="Mos Eisley Medical Center" name="waypointName" />
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<data value="c_newbie_medcenterstep" name="Signal Name" />
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<task type="Show Message Box" id="16" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Information about Medical Centers and Medics" name="journalEntryTitle" />
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<data value="Medics heal damage taken in combat. Medics may heal while in combat or after the fight has concluded. Medics may also cure state effects (example: Dizzy). While medics heal temporary damage, only doctors may heal wounds. Wounds may also be healed in Medical Centers or while a player is out of the game." name="journalEntryDescription" />
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<data value="medbox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Medics" name="messageBoxTitle" />
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<data value="Medics heal damage taken in combat. Medics may heal while in combat or after the fight has concluded. Medics may also cure state effects (example: Dizzy). While medics heal temporary damage, only doctors may heal wounds. Wounds may also be healed in Med Centers or while a player is out of the game." name="messageBoxText" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<task type="Wait for Signal" id="17" name="Wait for Signal" taskOnFail="false" >
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<task type="Go to Location" id="18" name="Go to Location" taskOnFail="false" >
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<task type="Show Message Box" id="19" name="Show Message Box" taskOnFail="false" >
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="Information about Junk Dealers" name="journalEntryTitle" />
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<data value="Junk dealers buy some items that may not interest other players. To sell items, right-click on the Junk Dealer and choose 'Converse.' Offer to sell the junk dealer items that he/she may be interested in. A window then pops up with all the items that the junk dealer will buy. A number in brackets next to the item's name is the number of credits that the item is worth. Either select an item and press the 'Sell' button or press the 'Sell All' button to sell all of the items that the Junk Dealer will buy." name="journalEntryDescription" />
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<data value="junkbox1" name="taskName" />
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<data value="true" name="isVisible" />
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<data value="true" name="showSystemMessages" />
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<data value="0" name="allowRepeats" />
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<data value="" name="musicOnActivate" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="grantQuestOnFail" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="waypointName" />
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<data value="Junk Dealers" name="messageBoxTitle" />
|
|
<data value="Junk dealers buy some items that may not interest other players. To sell items, right-click on the Junk Dealer and choose 'Converse.' Offer to sell the junk dealer items that he/she may be interested in. A window then pops up with all the items that the junk dealer will buy. A number in brackets next to the item's name is the number of credits that the item is worth. Either select an item and press the 'Sell' button or press the 'Sell All' button to sell all of the items that the Junk Dealer will buy." name="messageBoxText" />
|
|
<task type="Wait for Signal" id="20" name="Wait for Signal" taskOnFail="false" >
|
|
<data value="" name="prerequisiteTasks" />
|
|
<data value="" name="exclusionTasks" />
|
|
<data value="Return to Trehla Keelo after dealing with the Junk Dealer." name="journalEntryTitle" />
|
|
<data value="Once you complete your dealings with the junk dealer, Return to Trehla. Junk dealers buy some items that may not interest other players. To sell items, right-click on the Junk Dealer and choose 'Converse.' Offer to sell the junk dealer items that he/she may be interested in. A window then pops up with all the items that the junk dealer will buy. A number in brackets next to the item's name is the number of credits that the item is worth. Either select an item and press the 'Sell' button or press the 'Sell All' button to sell all of the items that the Junk Dealer will buy." name="journalEntryDescription" />
|
|
<data value="junkreturn" name="taskName" />
|
|
<data value="true" name="isVisible" />
|
|
<data value="true" name="showSystemMessages" />
|
|
<data value="0" name="allowRepeats" />
|
|
<data value="" name="musicOnActivate" />
|
|
<data value="" name="target" />
|
|
<data value="" name="parameter" />
|
|
<data value="" name="grantQuestOnComplete" />
|
|
<data value="" name="grantQuestOnFail" />
|
|
<data value="true" name="createWaypoint" />
|
|
<data value="tatooine" name="Planet" />
|
|
<data value="3484" name="LocationX(m)" />
|
|
<data value="5" name="LocationY(m)" />
|
|
<data value="-4808" name="LocationZ(m)" />
|
|
<data value="Trehla Keelo" name="waypointName" />
|
|
<data value="c_newbie_junkreturn" name="Signal Name" />
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
</task>
|
|
<data value="" name="prerequisiteTasks" />
|
|
<data value="" name="exclusionTasks" />
|
|
<data value="Go to a Junk Dealer" name="journalEntryTitle" />
|
|
<data value="Go to a Junk Dealer in Mos Eisley and sell Trehla's broken datapad." name="journalEntryDescription" />
|
|
<data value="junkstep" name="taskName" />
|
|
<data value="true" name="isVisible" />
|
|
<data value="true" name="showSystemMessages" />
|
|
<data value="0" name="allowRepeats" />
|
|
<data value="" name="musicOnActivate" />
|
|
<data value="" name="target" />
|
|
<data value="" name="parameter" />
|
|
<data value="" name="grantQuestOnComplete" />
|
|
<data value="" name="grantQuestOnFail" />
|
|
<data value="true" name="createWaypoint" />
|
|
<data value="tatooine" name="Planet" />
|
|
<data value="3356" name="LocationX(m)" />
|
|
<data value="0.0" name="LocationY(m)" />
|
|
<data value="-4823" name="LocationZ(m)" />
|
|
<data value="Junk Dealer" name="waypointName" />
|
|
<data value="10.0" name="Radius(m)" />
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
</task>
|
|
<data value="" name="prerequisiteTasks" />
|
|
<data value="" name="exclusionTasks" />
|
|
<data value="Return to Trehla Keelo" name="journalEntryTitle" />
|
|
<data value="Armed with medical knowledge, return to Trehla and talk to her." name="journalEntryDescription" />
|
|
<data value="medcenterreturn" name="taskName" />
|
|
<data value="true" name="isVisible" />
|
|
<data value="true" name="showSystemMessages" />
|
|
<data value="0" name="allowRepeats" />
|
|
<data value="" name="musicOnActivate" />
|
|
<data value="" name="target" />
|
|
<data value="" name="parameter" />
|
|
<data value="" name="grantQuestOnComplete" />
|
|
<data value="" name="grantQuestOnFail" />
|
|
<data value="true" name="createWaypoint" />
|
|
<data value="tatooine" name="Planet" />
|
|
<data value="3484" name="LocationX(m)" />
|
|
<data value="0.0" name="LocationY(m)" />
|
|
<data value="-4808" name="LocationZ(m)" />
|
|
<data value="Trehla Keelo" name="waypointName" />
|
|
<data value="c_newbie_medcenterreturn" name="Signal Name" />
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
</task>
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
</task>
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
</task>
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="0" name="waitMarkerZ" />
|
|
<data value="0" name="waitMarkerY" />
|
|
<data value="0" name="waitMarkerX" />
|
|
<data value="" name="waitMarkerCellName" />
|
|
<data value="0" name="waitMarkerBuilding" />
|
|
<data value="" name="waitMarkerPlanetName" />
|
|
<data value="" name="waitMarkerTemplate" />
|
|
<data value="0" name="waitMarkerCreate" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="" name="messageBoxSound" />
|
|
<data value="-1" name="messageBoxLocationY" />
|
|
<data value="-1" name="messageBoxLocationX" />
|
|
<data value="-1" name="messageBoxSizeHeight" />
|
|
<data value="-1" name="messageBoxSizeWidth" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
</task>
|
|
<data value="" name="musicOnComplete" />
|
|
<data value="" name="musicOnFail" />
|
|
<data value="1" name="Count" />
|
|
<data value="true" name="grantQuestOnFailShowSystemMessage" />
|
|
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
|
|
<data value="1" name="CountItem" />
|
|
<data value="0.1" name="Elemental Value" />
|
|
<data value="0.1" name="Efficiency" />
|
|
<data value="0.1" name="Damage" />
|
|
<data value="0.1" name="Speed" />
|
|
<data value="1" name="CountWeapon" />
|
|
<data value="" name="Weapon" />
|
|
<data value="0.1" name="Quality" />
|
|
<data value="1" name="CountArmor" />
|
|
<data value="" name="Armor" />
|
|
</task>
|
|
</tasks>
|
|
<list>
|
|
<data value="Time for a Break" name="journalEntryTitle" />
|
|
<data value="Now that you know how to fight, learn about the best places to relax and recover." name="journalEntryDescription" />
|
|
<data value="" name="prerequisiteQuests" />
|
|
<data value="" name="exclusionQuests" />
|
|
<data value="true" name="allowRepeats" />
|
|
<data value="" name="target" />
|
|
<data value="" name="parameter" />
|
|
<data value="Tatooine" name="category" />
|
|
<data value="true" name="completeWhenTasksComplete" />
|
|
</list>
|
|
</quest>
|