Files
clientdata_OLD/quest/c_rebdefector.qst
2018-04-24 13:27:52 -04:00

289 lines
19 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="17" >
<task type="Go to Location" id="0" name="Go to Location" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Find the Rebel Informant Outside Moenia" name="journalEntryTitle" />
<data value="Find the Rebel information outside Moenia." name="journalEntryDescription" />
<data value="gohiding" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="naboo" name="Planet" />
<data value="4653" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-4412" name="LocationZ(m)" />
<data value="10.0" name="Radius(m)" />
<task type="Wait for Signal" id="14" name="Wait for Signal" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Talk to the Rebel Informant" name="journalEntryTitle" />
<data value="Looks like the Rebel Informant won't follow you. Talk to him and find out why." name="journalEntryDescription" />
<data value="takephrase" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="c_rebdefector_code" name="Signal Name" />
<task type="Timer" id="3" name="Timer" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Timer 3 (should be invis)" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="time3" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="790" name="Min Time" />
<data value="850" name="Max Time" />
<task type="Encounter" id="9" name="Encounter" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Third Ambush" name="journalEntryTitle" />
<data value="Do these soldiers grow on trees?! You were attacked by hired mercenaries a third time." name="journalEntryDescription" />
<data value="ambush3" name="taskName" />
<data value="true" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="mercenary_hireling_reb" name="Creature Type" />
<data value="8" name="Count" />
<data value="3" name="Min Distance" />
<data value="8" name="Max Distance" />
<data value="Any" name="Direction" />
</task>
</task>
<task type="Timer" id="4" name="Timer" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Timer 2 (should be invis)" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="time2" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="340" name="Min Time" />
<data value="380" name="Max Time" />
<task type="Encounter" id="8" name="Encounter" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Ambushed again!" name="journalEntryTitle" />
<data value="More soldiers attacked you." name="journalEntryDescription" />
<data value="ambush2" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="mercenary_hireling_reb" name="Creature Type" />
<data value="4" name="Count" />
<data value="3" name="Min Distance" />
<data value="8" name="Max Distance" />
<data value="Any" name="Direction" />
</task>
</task>
<task type="Wait for Signal" id="6" name="Wait for Signal" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Bring the Informant's Codephrase to Lt. Allard Lissara" name="journalEntryTitle" />
<data value="Take the codephrase to Lt. Allard Lissara in the Emperor's Retreat." name="journalEntryDescription" />
<data value="waitsignal" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="c_rebdefector_rdefectorarrived" name="Signal Name" />
<task type="Reward" id="10" name="Reward" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="false" name="isVisible" />
<data value="false" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Imperial" name="Faction Name" />
<data value="100" name="Faction Amount" />
<data value="5000" name="Bank Credits" />
<data value="" name="Item" />
<task type="Reward" id="13" name="Reward" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="" name="taskName" />
<data value="true" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Rebel" name="Faction Name" />
<data value="-100" name="Faction Amount" />
<data value="0" name="Bank Credits" />
<data value="" name="Item" />
<task type="Immediately Complete Quest" id="12" name="Immediately Complete Quest" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Mission Successful" name="journalEntryTitle" />
<data value="You successfully brought the Rebel informant to the Emperor's Retreat. You have been rewarded with 5000 credits and Imperial faction." name="journalEntryDescription" />
<data value="complete" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
</task>
</task>
</task>
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="Lt. Allard Lissara" name="waypointName" />
<data value="-3948" name="LocationZ(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="2415" name="LocationX(m)" />
<data value="naboo" name="Planet" />
<data value="true" name="createWaypoint" />
<data value="0" name="waitMarkerZ" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerX" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerPlanetName" />
<data value="" name="waitMarkerTemplate" />
<data value="0" name="waitMarkerCreate" />
</task>
<task type="Timer" id="5" name="Timer" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Timer 1 (should be invis)" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="time1" name="taskName" />
<data value="false" name="isVisible" />
<data value="0" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="100" name="Min Time" />
<data value="150" name="Max Time" />
<task type="Encounter" id="7" name="Encounter" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Ambushed!" name="journalEntryTitle" />
<data value="You were attacked by several hired soldiers." name="journalEntryDescription" />
<data value="ambush1" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="0" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="mercenary_hireling_reb" name="Creature Type" />
<data value="5" name="Count" />
<data value="3" name="Min Distance" />
<data value="5" name="Max Distance" />
<data value="Any" name="Direction" />
</task>
</task>
<task type="Timer" id="15" name="Timer" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="20 Minute Timer" name="journalEntryTitle" />
<data value="You have 20 minutes to get the codephrase to Lt. Allard Lissara." name="journalEntryDescription" />
<data value="timer20" name="taskName" />
<data value="true" name="isVisible" />
<data value="false" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
<data value="1200" name="Min Time" />
<data value="1200" name="Max Time" />
<task type="Immediately Clear Quest" id="16" name="Immediately Clear Quest" taskOnFail="false" >
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="Timer Expired: Mission Failed" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="failed" name="taskName" />
<data value="true" name="isVisible" />
<data value="true" name="showSystemMessages" />
<data value="true" name="allowRepeats" />
<data value="" name="musicOnActivate" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="" name="grantQuestOnFail" />
</task>
</task>
</task>
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="Informant's Hiding Spot" name="waypointName" />
<data value="true" name="createWaypoint" />
</task>
</tasks>
<list>
<data value="Bring Information to the Emperor's Retreat" name="journalEntryTitle" />
<data value="Bring critical information about the rebels to the Emperor's Retreat west of Moenia." name="journalEntryDescription" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="Naboo" name="category" />
<data value="true" name="completeWhenTasksComplete" />
</list>
</quest>