Files
clientdata_OLD/quest/c_story1_4b_imperial.qst
2018-04-24 13:27:52 -04:00

593 lines
46 KiB
XML
Executable File

<?xml version="1.0"?>
<quest version="1.0" >
<tasks availableId="24" >
<task type="Wait for Signal" id="0" taskOnFail="false" >
<data value="Talk to Head Guard" name="journalEntryTitle" />
<data value="Go to the safehouse and talk to the head guard." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="imp_headguard" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-6166" name="LocationX(m)" />
<data value="0" name="LocationY(m)" />
<data value="-5431" name="LocationZ(m)" />
<data value="Imperial Safe House" name="waypointName" />
<data value="c_story1_4b_imperial_guard1" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Timer" id="23" taskOnFail="false" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="false" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="0" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="3" name="Min Time" />
<data value="8" name="Max Time" />
<task type="Encounter" id="15" taskOnFail="false" >
<data value="Attacked by Mercenaries" name="journalEntryTitle" />
<data value="You have been attacked by mercenaries, hired by the rebels. Kill them!" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="ambush1" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="global_mercenary_strong" name="Creature Type" />
<data value="5" name="Count" />
<data value="0" name="Min Distance" />
<data value="1" name="Max Distance" />
<data value="0.0" name="Spawn Offset Location X(m)" />
<data value="0.0" name="Spawn Offset Location Z(m)" />
<task type="Encounter" id="1" taskOnFail="false" >
<data value="Kill the Mercenary Leader" name="journalEntryTitle" />
<data value="You have been attacked by the ranking officer. Kill him." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="ambush2" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="global_mercenary_elite" name="Creature Type" />
<data value="1" name="Count" />
<data value="0" name="Min Distance" />
<data value="1" name="Max Distance" />
<data value="0.0" name="Spawn Offset Location X(m)" />
<data value="0.0" name="Spawn Offset Location Z(m)" />
<task type="Wait for Signal" id="2" taskOnFail="false" >
<data value="Talk to the Head Guard Again" name="journalEntryTitle" />
<data value="Now that you survived the attack, talk to the Head Guard again." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="imp_headguard2" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-6166" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-5431" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="c_story1_4b_imperial_guard2" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Wait for Signal" id="3" taskOnFail="false" >
<data value="Get Information from Wolff Kalos" name="journalEntryTitle" />
<data value="It seems that Wolff Kalos was also interested in acquiring Cal. Get information from him one way or another." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="imp_choice" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-5249" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-2274" name="LocationZ(m)" />
<data value="Wolff Kalos" name="waypointName" />
<data value="c_story1_4b_imperial_oppcontact" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Wait for Signal" id="5" taskOnFail="true" >
<data value="Return to Officer M'Kae" name="journalEntryTitle" />
<data value="Return to Officer M'Kae and learn if there is something that you can do about Wolff Kalos." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="imperial_nobribe" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="5369" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="5642" name="LocationZ(m)" />
<data value="Officer M'kae" name="waypointName" />
<data value="c_story1_4b_imperial_nobribe" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
<data value="" name="waitMarkerPlanetName" />
<data value="0" name="waitMarkerBuilding" />
<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
<data value="0" name="waitMarkerZ" />
<task type="Destroy Multiple and Loot" id="14" taskOnFail="false" >
<data value="Kill General Garax Hadriin" name="journalEntryTitle" />
<data value="Kill General Garax Hadriin and get his computer codes" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="killboss" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-6750" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-6798" name="LocationZ(m)" />
<data value="Rebel Base" name="waypointName" />
<data value="c_syren_4_reb_boss" name="CreatureType" />
<data value="" name="Social Group" />
<data value="" name="requiredRegion" />
<data value="Computer Codes" name="LootItemName" />
<data value="1" name="NumberItemsRequired" />
<data value="100" name="LootDropPercent" />
<data value="0" name="RewardCredits" />
<task type="Retrieve Item" id="7" taskOnFail="false" >
<data value="Download Wolff Kalos' Information" name="journalEntryTitle" />
<data value="Use the main computer terminal to download Wolff Kalos' personal information to find a weakness." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="retrievething" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-6750" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-6798" name="LocationZ(m)" />
<data value="Rebel Base" name="waypointName" />
<data value="object/tangible/furniture/all/frn_all_command_console.iff" name="Server Object Template" />
<data value="1" name="Count" />
<data value="Wolff Kalos' Personal File" name="ItemName" />
<data value="100" name="LootDropPercent" />
<data value="Download" name="retrieveMenuText" />
<task type="Wait for Signal" id="8" taskOnFail="false" >
<task type="Wait for Signal" id="4" taskOnFail="false" >
<data value="Information Gained" name="journalEntryTitle" />
<data value="You know where Cal Handro is. Go into space and shoot him down before he can further damage the Alliance. Return to Officer M'kae when you have won." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="imperial_space" name="taskName" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
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<data value="Officer M'kae" name="waypointName" />
<data value="c_story1_4b_imperial_infogained2" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
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<task type="Reward" id="12" taskOnFail="false" >
<data value="Job Well Done" name="journalEntryTitle" />
<data value="You have been rewarded for a job well done." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Imperial" name="Faction Name" />
<data value="500" name="Faction Amount" />
<data value="5000" name="Bank Credits" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="1" name="Speed" />
<data value="1" name="Damage" />
<data value="1" name="Efficiency" />
<data value="1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
</task>
</task>
<data value="Talk to Wolff Kalos" name="journalEntryTitle" />
<data value="Return to Wolff Kalos and encourage him to cooperate." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="imperial_blackmail" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="-5249" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="-2274" name="LocationZ(m)" />
<data value="Wolff Kalos" name="waypointName" />
<data value="c_story1_4b_imperial_blackmail" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
<data value="" name="waitMarkerTemplate" />
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</task>
</task>
</task>
</task>
<task type="Wait for Signal" id="18" taskOnFail="false" >
<data value="Information Gained" name="journalEntryTitle" />
<data value="You know where Cal Handro is. Go into space and shoot him down before he can further damage the Alliance. Return to Officer M'kae when you have won." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="getinfo" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="true" name="createWaypoint" />
<data value="rori" name="Planet" />
<data value="5369" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="5642" name="LocationZ(m)" />
<data value="Officer M'kae" name="waypointName" />
<data value="c_story1_4b_imperial_infogained1" name="Signal Name" />
<data value="0" name="waitMarkerCreate" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="" name="waitMarkerCellName" />
<data value="0" name="waitMarkerX" />
<data value="0" name="waitMarkerY" />
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<task type="Reward" id="21" taskOnFail="false" >
<data value="Job Well Done" name="journalEntryTitle" />
<data value="You have been rewarded for a job well done." name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="" name="taskName" />
<data value="true" name="showSystemMessages" />
<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
<data value="" name="Experience Type" />
<data value="0" name="Experience Amount" />
<data value="Imperial" name="Faction Name" />
<data value="500" name="Faction Amount" />
<data value="5000" name="Bank Credits" />
<data value="" name="Item" />
<data value="1" name="CountItem" />
<data value="object/weapon/ranged/carbine/carbine_specops_bothan_carbine.iff" name="Weapon" />
<data value="1" name="CountWeapon" />
<data value="1" name="Speed" />
<data value="1" name="Damage" />
<data value="1" name="Efficiency" />
<data value="1" name="Elemental Value" />
<data value="" name="Armor" />
<data value="1" name="CountArmor" />
<data value="0.1" name="Quality" />
</task>
</task>
</task>
</task>
<task type="Immediately Clear Quest" id="9" taskOnFail="true" >
<data value="Mission Failed" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
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<data value="failure2" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="quest/c_story1_4b_imperial" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
</task>
</task>
<task type="Immediately Clear Quest" id="16" taskOnFail="true" >
<data value="" name="journalEntryTitle" />
<data value="" name="journalEntryDescription" />
<data value="true" name="isVisible" />
<data value="" name="prerequisiteTasks" />
<data value="" name="exclusionTasks" />
<data value="0" name="allowRepeats" />
<data value="failure1" name="taskName" />
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<data value="" name="musicOnActivate" />
<data value="" name="musicOnComplete" />
<data value="" name="musicOnFail" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="quest/c_story1_4b_imperial" name="grantQuestOnComplete" />
<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
<data value="" name="grantQuestOnFail" />
<data value="true" name="grantQuestOnFailShowSystemMessage" />
<data value="0" name="createWaypoint" />
<data value="tatooine" name="Planet" />
<data value="0.0" name="LocationX(m)" />
<data value="0.0" name="LocationY(m)" />
<data value="0.0" name="LocationZ(m)" />
<data value="" name="waypointName" />
</task>
<data value="" name="signalsOnFail" />
<data value="" name="signalsOnComplete" />
<data value="" name="buildingCellName" />
<data value="" name="interiorWaypointAppearance" />
<data value="0" name="Time To Complete" />
</task>
</task>
</task>
</tasks>
<list>
<data value="For the Empire!" name="journalEntryTitle" />
<data value="Bring Cal Handro in to Officer M'kae." name="journalEntryDescription" />
<data value="Secrets of the Syren" name="category" />
<data value="true" name="journalVisible" />
<data value="" name="prerequisiteQuests" />
<data value="" name="exclusionQuests" />
<data value="true" name="allowRepeats" />
<data value="" name="target" />
<data value="" name="parameter" />
<data value="true" name="completeWhenTasksComplete" />
<data value="75" name="Level" />
<data value="4" name="Tier" />
<data value="group" name="Type" />
<data value="" name="journalEntryCompletionSummary" />
<data value="" name="Reward Badge" />
<data value="1" name="Quality" />
<data value="1" name="CountArmor" />
<data value="" name="Armor" />
<data value="0.1" name="Elemental Value" />
<data value="0.1" name="Efficiency" />
<data value="0.1" name="Damage" />
<data value="0.1" name="Speed" />
<data value="1" name="CountWeapon" />
<data value="" name="Weapon" />
<data value="1" name="CountItem" />
<data value="" name="Item" />
<data value="1" name="exclusivelootCount10" />
<data value="" name="exclusivelootName10" />
<data value="1" name="exclusivelootCount9" />
<data value="" name="exclusivelootName9" />
<data value="1" name="exclusivelootCount8" />
<data value="" name="exclusivelootName8" />
<data value="1" name="exclusivelootCount7" />
<data value="" name="exclusivelootName7" />
<data value="1" name="exclusivelootCount6" />
<data value="" name="exclusivelootName6" />
<data value="1" name="exclusivelootCount4" />
<data value="" name="exclusivelootName4" />
<data value="1" name="exclusivelootCount3" />
<data value="" name="exclusivelootName3" />
<data value="1" name="exclusivelootCount2" />
<data value="" name="exclusivelootName2" />
<data value="1" name="exclusivelootCount1" />
<data value="" name="exclusivelootName1" />
<data value="1" name="exclusivelootCount" />
<data value="" name="exclusivelootName" />
<data value="1" name="lootCount3" />
<data value="" name="lootName3" />
<data value="1" name="lootCount2" />
<data value="" name="lootName2" />
<data value="1" name="lootCount" />
<data value="" name="lootName" />
<data value="0" name="Bank Credits" />
<data value="0" name="Faction Amount" />
<data value="Rebel" name="Faction Name" />
<data value="0" name="Experience Amount" />
<data value="quest_combat" name="Experience Type" />
<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
<data value="" name="conditionalQuestGrantQuestToGive" />
</list>
</quest>