mirror of
https://github.com/SWG-Source/clientdata_OLD.git
synced 2026-01-15 23:04:51 -05:00
162 lines
9.9 KiB
XML
Executable File
162 lines
9.9 KiB
XML
Executable File
<?xml version="1.0"?>
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<quest version="1.0" >
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<tasks availableId="3" >
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<task type="Comm Player" id="1" taskOnFail="false" >
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<data value="object/mobile/dressed_npe_spy_trainer.iff" name="NPC Appearance Server Template" />
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<data value="I've got a contact for you. Meet her at the Lucky Despot in Mos Eisley, her name is Kaesii you can't miss her. She says she has a mission for you. Good luck!" name="Comm Message Text" />
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<data value="" name="waypointName" />
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<data value="" name="buildingCellName" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationX(m)" />
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<data value="tatooine" name="Planet" />
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<data value="0" name="createWaypoint" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="parameter" />
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<data value="" name="target" />
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<data value="" name="musicOnFail" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnActivate" />
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<data value="0" name="showSystemMessages" />
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<data value="prof_spy_goto_e1" name="taskName" />
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<data value="0" name="allowRepeats" />
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<data value="" name="exclusionTasks" />
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<data value="" name="prerequisiteTasks" />
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<data value="true" name="isVisible" />
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<data value="Lercer contacted you about a contact at the Lucky Despot in Mos Eisley. He says this is a mission for you." name="journalEntryDescription" />
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<data value="Lercer Comm" name="journalEntryTitle" />
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<task type="Wait for Signal" id="0" taskOnFail="false" >
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<data value="0" name="Time To Complete" />
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<data value="0" name="waitMarkerZ" />
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<data value="0" name="waitMarkerY" />
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<data value="0" name="waitMarkerX" />
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<data value="" name="waitMarkerCellName" />
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<data value="0" name="waitMarkerBuilding" />
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<data value="" name="waitMarkerPlanetName" />
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<data value="" name="waitMarkerTemplate" />
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<data value="0" name="waitMarkerCreate" />
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<data value="prof_spy_goto_e2" name="Signal Name" />
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<data value="Spy Contact" name="waypointName" />
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<data value="meeting04" name="buildingCellName" />
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<data value="tatooine" name="interiorWaypointAppearance" />
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<data value="-4594" name="LocationZ(m)" />
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<data value="4.80000019073486" name="LocationY(m)" />
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<data value="3363" name="LocationX(m)" />
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<data value="tatooine" name="Planet" />
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<data value="true" name="createWaypoint" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnComplete" />
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<data value="" name="parameter" />
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<data value="" name="target" />
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<data value="" name="musicOnFail" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnActivate" />
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<data value="true" name="showSystemMessages" />
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<data value="prof_spy_goto_e2" name="taskName" />
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<data value="0" name="allowRepeats" />
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<data value="" name="exclusionTasks" />
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<data value="" name="prerequisiteTasks" />
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<data value="true" name="isVisible" />
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<data value="You need to meet your contact in the Lucky Despot cantina in Mos Eisley. It's in the big wrecked spaceship." name="journalEntryDescription" />
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<data value="Kaesii the Spy" name="journalEntryTitle" />
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<task type="Immediately Complete Quest" id="2" taskOnFail="false" >
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<data value="Complete" name="journalEntryTitle" />
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<data value="You have contacted Kaesii" name="journalEntryDescription" />
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<data value="true" name="isVisible" />
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<data value="" name="prerequisiteTasks" />
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<data value="" name="exclusionTasks" />
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<data value="0" name="allowRepeats" />
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<data value="prof_spy_goto_e3" name="taskName" />
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<data value="0" name="showSystemMessages" />
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<data value="" name="musicOnActivate" />
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<data value="" name="musicOnComplete" />
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<data value="" name="musicOnFail" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="" name="grantQuestOnComplete" />
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<data value="true" name="grantQuestOnCompleteShowSystemMessage" />
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<data value="" name="grantQuestOnFail" />
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<data value="true" name="grantQuestOnFailShowSystemMessage" />
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<data value="0" name="createWaypoint" />
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<data value="tatooine" name="Planet" />
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<data value="0.0" name="LocationX(m)" />
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<data value="0.0" name="LocationY(m)" />
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<data value="0.0" name="LocationZ(m)" />
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<data value="" name="interiorWaypointAppearance" />
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<data value="" name="buildingCellName" />
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<data value="" name="waypointName" />
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</task>
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<data value="" name="signalsOnFail" />
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<data value="" name="signalsOnComplete" />
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</task>
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</task>
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</tasks>
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<list>
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<data value="14" name="Level" />
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<data value="solo" name="Type" />
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<data value="Contact your Contact" name="journalEntryTitle" />
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<data value="One of the most important aspects of being a spy is gaining contacts. People that will help you out and offer you missions. Lercer has sent you a comm about a possible contact. It would be a good idea to see what this contact has in mind for you." name="journalEntryDescription" />
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<data value="Profession" name="category" />
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<data value="true" name="journalVisible" />
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<data value="You have contacted Kaesii about an aquisition mission. The plans to a prototype military speeder are up for grabs." name="journalEntryCompletionSummary" />
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<data value="" name="prerequisiteQuests" />
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<data value="" name="exclusionQuests" />
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<data value="true" name="allowRepeats" />
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<data value="quest_combat" name="Experience Type" />
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<data value="500" name="Experience Amount" />
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<data value="Rebel" name="Faction Name" />
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<data value="0" name="Faction Amount" />
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<data value="0" name="Bank Credits" />
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<data value="" name="lootName" />
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<data value="1" name="lootCount" />
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<data value="" name="lootName2" />
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<data value="1" name="lootCount2" />
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<data value="" name="lootName3" />
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<data value="1" name="lootCount3" />
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<data value="" name="exclusivelootName" />
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<data value="1" name="exclusivelootCount" />
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<data value="" name="exclusivelootName1" />
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<data value="1" name="exclusivelootCount1" />
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<data value="" name="exclusivelootName2" />
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<data value="1" name="exclusivelootCount2" />
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<data value="" name="exclusivelootName3" />
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<data value="1" name="exclusivelootCount3" />
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<data value="" name="exclusivelootName4" />
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<data value="1" name="exclusivelootCount4" />
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<data value="" name="exclusivelootName6" />
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<data value="1" name="exclusivelootCount6" />
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<data value="" name="exclusivelootName7" />
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<data value="1" name="exclusivelootCount7" />
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<data value="" name="exclusivelootName8" />
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<data value="1" name="exclusivelootCount8" />
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<data value="" name="exclusivelootName9" />
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<data value="1" name="exclusivelootCount9" />
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<data value="" name="exclusivelootName10" />
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<data value="1" name="exclusivelootCount10" />
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<data value="" name="Item" />
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<data value="1" name="CountItem" />
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<data value="" name="Weapon" />
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<data value="1" name="CountWeapon" />
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<data value="0.1" name="Speed" />
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<data value="0.1" name="Damage" />
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<data value="0.1" name="Efficiency" />
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<data value="0.1" name="Elemental Value" />
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<data value="" name="Armor" />
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<data value="1" name="CountArmor" />
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<data value="0.1" name="Quality" />
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<data value="" name="Reward Badge" />
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<data value="" name="target" />
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<data value="" name="parameter" />
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<data value="true" name="completeWhenTasksComplete" />
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<data value="" name="conditionalQuestGrantQuestToGive" />
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<data value="" name="conditionalQuestGrantQuestsThatMustBeCompleted" />
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<data value="0" name="Tier" />
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</list>
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</quest>
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