From 10ba06a4e001cfe25534a6c27804e1da58b68135 Mon Sep 17 00:00:00 2001 From: Reedux Date: Tue, 12 Jan 2021 17:50:40 +0000 Subject: [PATCH] Correct Values for the pet revive --- .../compiled/game/script/player/player_beastmaster.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.java b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.java index e4a960835..1b241df42 100755 --- a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.java +++ b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.java @@ -670,11 +670,11 @@ public class player_beastmaster extends script.base_script float revivePercent = 10; float maxHealthFloat = getMaxAttrib(beast, HEALTH); if (hasSkill(self, "expertise_bm_pet_recovery_3")) { - revivePercent = 50; + revivePercent = 75; } else if (hasSkill(self, "expertise_bm_pet_recovery_2")) { - revivePercent = 30; + revivePercent = 50; } else if (hasSkill(self, "expertise_bm_pet_recovery_1")) { - revivePercent = 15; + revivePercent = 25; } maxHealthFloat = maxHealthFloat * (revivePercent / 100); int maxHealth = (int)maxHealthFloat;