disable some debug flags by default...most importantly, add the scriptListLoadUnload [GameServer] flag, which toggles the "script_class_loader" spam on and off

This commit is contained in:
DarthArgus
2016-07-20 00:01:54 +00:00
parent 191ad6f90a
commit 1486c84de2
5 changed files with 18 additions and 8 deletions
@@ -182,7 +182,7 @@ public class beast_lib extends script.base_script
public static final int BEASTS_STORED_MAXIMUM = 10;
public static final int BEAST_LEVEL_MAX_DIFFERENCE = 10;
public static final int STEROID_BUFF_LEVEL_CAP = 74;
public static final boolean BEAST_DEBUG = true;
public static final boolean BEAST_DEBUG = false;
public static final string_id SID_BEAST_TOO_HIGH_LEVEL = new string_id("beast", "cant_call_level");
public static final string_id SID_MAXIMUM_BEASTS = new string_id("beast", "cant_call_maximum");
public static final string_id SID_STORED = new string_id("beast", "stored");