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disable some debug flags by default...most importantly, add the scriptListLoadUnload [GameServer] flag, which toggles the "script_class_loader" spam on and off
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@@ -182,7 +182,7 @@ public class beast_lib extends script.base_script
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public static final int BEASTS_STORED_MAXIMUM = 10;
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public static final int BEAST_LEVEL_MAX_DIFFERENCE = 10;
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public static final int STEROID_BUFF_LEVEL_CAP = 74;
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public static final boolean BEAST_DEBUG = true;
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public static final boolean BEAST_DEBUG = false;
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public static final string_id SID_BEAST_TOO_HIGH_LEVEL = new string_id("beast", "cant_call_level");
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public static final string_id SID_MAXIMUM_BEASTS = new string_id("beast", "cant_call_maximum");
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public static final string_id SID_STORED = new string_id("beast", "stored");
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