diff --git a/.gitignore b/.gitignore
index 222d9e4c1..65f92b846 100644
--- a/.gitignore
+++ b/.gitignore
@@ -4,3 +4,4 @@ quest_crc_string_table.tab
sku.0/sys.server/compiled/.idea
sku.0/sys.shared/compiled/game/.idea
+
diff --git a/sku.0/sys.server/compiled/game/.idea/workspace.xml b/sku.0/sys.server/compiled/game/.idea/workspace.xml
index 684cff73a..a85647a9a 100755
--- a/sku.0/sys.server/compiled/game/.idea/workspace.xml
+++ b/sku.0/sys.server/compiled/game/.idea/workspace.xml
@@ -5,6 +5,7 @@
+
@@ -481,8 +482,8 @@
-
-
+
+
@@ -1505,11 +1506,31 @@
-
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1546,7 +1567,6 @@
- LOG("space_gcw",
+ ".active"
heroSpawnTime
.active
@@ -1576,6 +1596,7 @@
pvp_bf_rebel_vendor
pvp_bf
spacebattlestatus
+ gcw_battle_point
imperial_space_gcw
@@ -1611,7 +1632,6 @@
@@ -1698,28 +1719,28 @@
-
+
-
-
+
+
-
-
-
+
+
+
-
-
-
-
+
+
+
+
@@ -2053,21 +2074,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -2426,8 +2432,24 @@
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/sku.0/sys.server/compiled/game/object/draft_schematic/space/chassis/havoc.tpf b/sku.0/sys.server/compiled/game/object/draft_schematic/space/chassis/havoc.tpf
index ad8a12076..2ddd89c98 100755
--- a/sku.0/sys.server/compiled/game/object/draft_schematic/space/chassis/havoc.tpf
+++ b/sku.0/sys.server/compiled/game/object/draft_schematic/space/chassis/havoc.tpf
@@ -11,7 +11,7 @@
itemsPerContainer = 0
category = CT_space
-craftedObjectTemplate = "object/tangible/ship/components/chassis/tieadvanced_chassis_token.iff"
+craftedObjectTemplate = "object/tangible/ship/components/chassis/havoc_chassis_token.iff"
slots = [
[
optional = false,
diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/space/battle_controller.java b/sku.0/sys.server/compiled/game/script/systems/gcw/space/battle_controller.java
index 1136dabe4..e3ff79b37 100755
--- a/sku.0/sys.server/compiled/game/script/systems/gcw/space/battle_controller.java
+++ b/sku.0/sys.server/compiled/game/script/systems/gcw/space/battle_controller.java
@@ -283,7 +283,7 @@ public class battle_controller extends script.base_script {
for (String[] scene : battle_controller.BATTLE_SCENES){
if(scene[0].equals(zone)){
obj_id spawner = getObjIdObjVar(controller, "space_gcw." + scene[0] + ".spawner");
-
+
if(getIntObjVar(controller, "space_gcw." + spawner + ".active") == 1){
return -2;
}