From 295f9956aa3a4c458aedc04f43360c3ec3813675 Mon Sep 17 00:00:00 2001 From: Redacted by Stellabellum INC Date: Tue, 11 Nov 2014 01:50:22 -0800 Subject: [PATCH] *Commented out persisting of objects in order to keep things working in buildout tables --- .../game/script/city/bestine/city_raid_grandparent.script | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/city/bestine/city_raid_grandparent.script b/sku.0/sys.server/compiled/game/script/city/bestine/city_raid_grandparent.script index 8422ff967..a0f35b69f 100644 --- a/sku.0/sys.server/compiled/game/script/city/bestine/city_raid_grandparent.script +++ b/sku.0/sys.server/compiled/game/script/city/bestine/city_raid_grandparent.script @@ -23,7 +23,7 @@ messageHandler bootStrap() location locTest = getLocation(self); locTest.x = locTest.x +1; obj_id objRaidSpawner = createObject(MASTER_OBJECT_TEMPLATE, locTest); - persistObject(objRaidSpawner); + //persistObject(objRaidSpawner); setObjVar(self, "objRaidSpawner", objRaidSpawner); // Suppress linting - The lint script is incorrectly // catching this due to the similarly named array @@ -31,4 +31,4 @@ messageHandler bootStrap() setObjVar(objRaidSpawner, "strDataTable", strDataTable); } return SCRIPT_CONTINUE; -} \ No newline at end of file +}