Fixed the following:

You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
This commit is contained in:
PrisonCamp
2015-01-30 16:23:48 -08:00
parent 6a9522ef94
commit 2c8a2c1d47
56 changed files with 315 additions and 165 deletions
@@ -238,7 +238,7 @@ messageHandler msgResignFromFaction()
{
if (hasSkill(self, "force_rank_light_novice") || hasSkill(self, "force_rank_dark_novice"))
{
sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_resign"));
//sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_resign"));
return SCRIPT_CONTINUE;
}
factions.resignFromFaction(self);
@@ -261,7 +261,7 @@ messageHandler msgGoCovert()
}
if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice"))
{
sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
//sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
removeObjVar(self, "intChangingFactionStatus");
return SCRIPT_CONTINUE;
@@ -286,7 +286,7 @@ messageHandler msgGoOnLeave()
{
if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice"))
{
sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
//sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
return SCRIPT_CONTINUE;
}
@@ -300,7 +300,7 @@ messageHandler msgGoOvert()
{
if (hasScript(self, "force_rank_light_novice") || hasScript(self, "force_rank_dark_novice"))
{
sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
//sendSystemMessage(self, new string_id("faction_recruiter", "jedi_cant_go_covert"));
return SCRIPT_CONTINUE;
}
@@ -372,7 +372,7 @@ messageHandler handleLeaveFactionSui()
if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice"))
{
sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_resign"));
//sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_resign"));
return SCRIPT_CONTINUE;
}
@@ -416,7 +416,7 @@ messageHandler handleGoCovert()
if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice"))
{
sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert"));
//sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert"));
return SCRIPT_CONTINUE;
}
string_id strSpam = new string_id("gcw", "handle_go_covert");
@@ -450,7 +450,7 @@ messageHandler handleGoOvert()
if (hasSkill(player, "force_rank_light_novice") || hasSkill(player, "force_rank_dark_novice"))
{
sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert"));
//sendSystemMessage(player, new string_id("faction_recruiter", "jedi_cant_go_covert"));
return SCRIPT_CONTINUE;
}
string_id strSpam = new string_id("gcw", "handle_go_covert");