From 2fde48ce015233c9e29ff43586dfa8773c8001c3 Mon Sep 17 00:00:00 2001 From: Prisoncamp Date: Thu, 13 Feb 2014 00:45:57 +0000 Subject: [PATCH] Allows God Mode Players Access to Jabba's Palace Regardless If They Completed The Required Quests Or Not --- .../game/script/theme_park/gating/jabba/garage_block.script | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/gating/jabba/garage_block.script b/sku.0/sys.server/compiled/game/script/theme_park/gating/jabba/garage_block.script index df9fc795e..5ebc90010 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/gating/jabba/garage_block.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/gating/jabba/garage_block.script @@ -7,7 +7,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id return SCRIPT_CONTINUE; } - if ((getIntObjVar(item, "theme_park_jabba")>11) || (getIntObjVar(item, "space_access_jabba")>11) || (groundquests.hasCompletedQuest (item, "quest/jabba_porcellus"))) + if ((getIntObjVar(item, "theme_park_jabba")>11) || (getIntObjVar(item, "space_access_jabba")>11) || (groundquests.hasCompletedQuest (item, "quest/jabba_porcellus")) || isGod(item) ) { return SCRIPT_CONTINUE; }