From 3e009072572b87f9811ba80fde4485b29c8a2e01 Mon Sep 17 00:00:00 2001 From: Cekis Date: Fri, 20 Jan 2017 17:56:21 +0000 Subject: [PATCH] Fixed issue with player unable to transition to a Falcon instance in the tutorial. --- .../game/script/npe/travel_player_space_dungeon_falcon.java | 5 +++++ 1 file changed, 5 insertions(+) mode change 100644 => 100755 sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.java diff --git a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.java b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.java old mode 100644 new mode 100755 index bf670e936..3f050584f --- a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.java +++ b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.java @@ -100,6 +100,11 @@ public class travel_player_space_dungeon_falcon extends script.base_script for (int i = 0; i < dungeon_data.length; i++) { dictionary dungeon = dungeon_data[i]; + if (dungeon == null) + { + LOG("space_dungeon", "travel_player_space_dungeon_falcon.OnClusterWideDataResponse -- bad data found for dungeon entry " + i + " (dungeon instance (" + element_name_list[i] + ") has no dungeon_data). Ignoring."); + continue; + } obj_id dungeon_id = dungeon.getObjId("dungeon_id"); int session_id = dungeon.getInt("session_id"); float[] dungeon_position =