From 3e183b2dbac1e0ace04a1143414a1784cb78150f Mon Sep 17 00:00:00 2001 From: BloodCommando <49352765+BloodCommando@users.noreply.github.com> Date: Fri, 30 Apr 2021 15:05:00 -0400 Subject: [PATCH] GU 17.6 All Restuss Weapons Can Now Be Deconstructed Updates weapon_stats.tab to allow all Restuss weapons to be deconstructable per GU 17.6. Draft schematics, weapon_appearance and appearance_bonus already have the required entries to make this possible. --- .../datatables/item/master_item/weapon_stats.tab | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab b/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab index 47ac18ffd..572c41fbd 100755 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab +++ b/sku.0/sys.server/compiled/game/datatables/item/master_item/weapon_stats.tab @@ -263,14 +263,14 @@ weapon_borvo_carbine_03_01 1 1000 93 186 0 electric 12 60 1 100 0 50 lvl 25 weapon_borvo_rifle_03_01 1 1000 124 248 0 electric 15 80 1 100 0 64 lvl 25 233 233 weapon_content_pistol_lvl33_02_01 1 1000 87 173 0 40 1 100 0 35 precision_modified=12 lvl 35 content 325 325 weapon_mandalorian_lightsaber_04_01 1 1000 700 1400 0 100 1 100 0 5 "strength_modified=10,constitution_modified=5" "int:jedi.saber.base_stats.min_dmg=700,int:jedi.saber.base_stats.max_dmg=1400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0" hec 1050 1050 -weapon_mandalorian_sword_04_01 1 1000 750 1350 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" hec 1050 1050 -weapon_mandalorian_pistol_04_01 1 1000 270 510 0 40 1 100 0 35 "precision_modified=10,constitution_modified=5" hec 975 975 -weapon_mandalorian_carbine_04_01 1 1000 415 755 0 60 1 100 0 50 "precision_modified=10,constitution_modified=5" hec 975 975 -weapon_mandalorian_rifle_04_01 1 1000 530 1030 0 80 1 100 0 64 "precision_modified=10,constitution_modified=5" hec 975 975 +weapon_mandalorian_sword_04_01 1 1000 750 1350 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050 +weapon_mandalorian_pistol_04_01 1 1000 270 510 0 40 1 100 0 35 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975 +weapon_mandalorian_carbine_04_01 1 1000 415 755 0 60 1 100 0 50 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975 +weapon_mandalorian_rifle_04_01 1 1000 530 1030 0 80 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975 weapon_mandalorian_heavy_04_01 1 1000 800 1300 0 kinetic electric 50 100 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050 weapon_rebel_sword_04_01 1 1000 600 1500 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050 -weapon_rebel_pistol_04_01 1 1000 290 450 0 cold 20 40 1 100 0 35 "precision_modified=10,constitution_modified=5" hec 975 925 -weapon_rebel_rifle_04_01 1 1000 560 960 0 cold 20 80 1 100 0 64 "precision_modified=10,constitution_modified=5" hec 975 950 +weapon_rebel_pistol_04_01 1 1000 290 450 0 cold 20 40 1 100 0 35 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 925 +weapon_rebel_rifle_04_01 1 1000 560 960 0 cold 20 80 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 950 weapon_rebel_heavy_04_01 1 1000 800 1300 0 kinetic kinetic 50 100 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050 weapon_content_carbine_talus_selonian_04_01 1 1000 150 307 0 kinetic electric 10 60 1 100 0 50 precision_modified=10 lvl40 381 381 weapon_content_pistol_talus_slaver_04_01 1 1000 85 220 0 cold 10 40 1 100 0 35 precision_modified=10 lvl30 381 381