Removed unnecessary references and cleaned up scripts.

This commit is contained in:
Redacted by Stellabellum INC
2015-01-18 02:05:57 -08:00
parent ce85aef6a7
commit 4ca8da7c31
3103 changed files with 5836 additions and 19197 deletions
@@ -1,22 +1,17 @@
/**
* Copyright (c)2000-2002 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: spawn_master.script
* Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script.
* @author $Author:$
* @version $Revision:$
/*
Title: spawn_master.script
Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script.
*/
include library.regions;
include java.util.Set;
include java.util.Iterator; // I'm sorry, justin made me do this this way so it doesn't break the servers.
include java.util.Iterator;
include java.lang.Integer;
inherits systems.spawning.spawn_base;
/**
/*
@brief Bootstrap function for trigger volume creation. This will be moved to OnInitialization once it comes online.
*/
@@ -29,7 +24,7 @@ trigger OnUniverseComplete()
if(!hasObjVar(self, "boolSpawnerIsOn"))
{
setObjVar(self, "boolSpawnerIsOn", true); //turn master spawner off
setObjVar(self, "boolSpawnerIsOn", true); // Turn master spawner off
}
@@ -82,7 +77,7 @@ trigger OnUniverseComplete()
}
/**
/*
@brief This is the initialization routine for the entire spawn system. This creates the master trigger volumes, and initializes all necessary spawn values. The values are derived from spawn_base
These will be moved once we get a more concrete idea of spawn listings.