Fixed merge issues.

This commit is contained in:
Cekis
2018-03-26 01:21:00 +01:00
parent 85925fc17b
commit 50cb6362e4
82324 changed files with 4663141 additions and 4575384 deletions
+54 -54
View File
@@ -1,54 +1,54 @@
package script.beta;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
public class move_player extends script.base_script
{
public move_player()
{
}
public int OnSpeaking(obj_id self, String text) throws InterruptedException
{
String[] elems = split(text, ' ');
if (elems.length < 4)
{
return SCRIPT_CONTINUE;
}
if (elems[0] == null)
{
return SCRIPT_CONTINUE;
}
if (!elems[0].equals("move"))
{
return SCRIPT_CONTINUE;
}
obj_id target = utils.stringToObjId(elems[1]);
if (!isIdValid(target))
{
return SCRIPT_CONTINUE;
}
if (!isPlayer(target))
{
return SCRIPT_CONTINUE;
}
float x = utils.stringToFloat(elems[2]);
float z = utils.stringToFloat(elems[3]);
location destLoc = new location(getLocation(self));
destLoc.x = x;
destLoc.z = z;
if (elems.length > 4)
{
destLoc.area = elems[4];
}
warpPlayer(target, destLoc.area, destLoc.x, 0.0f, destLoc.z, null, 0.0f, 0.0f, 0.0f);
return SCRIPT_CONTINUE;
}
}
package script.beta;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.utils;
public class move_player extends script.base_script
{
public move_player()
{
}
public int OnSpeaking(obj_id self, String text) throws InterruptedException
{
String[] elems = split(text, ' ');
if (elems.length < 4)
{
return SCRIPT_CONTINUE;
}
if (elems[0] == null)
{
return SCRIPT_CONTINUE;
}
if (!elems[0].equals("move"))
{
return SCRIPT_CONTINUE;
}
obj_id target = utils.stringToObjId(elems[1]);
if (!isIdValid(target))
{
return SCRIPT_CONTINUE;
}
if (!isPlayer(target))
{
return SCRIPT_CONTINUE;
}
float x = utils.stringToFloat(elems[2]);
float z = utils.stringToFloat(elems[3]);
location destLoc = new location(getLocation(self));
destLoc.x = x;
destLoc.z = z;
if (elems.length > 4)
{
destLoc.area = elems[4];
}
warpPlayer(target, destLoc.area, destLoc.x, 0.0f, destLoc.z, null, 0.0f, 0.0f, 0.0f);
return SCRIPT_CONTINUE;
}
}