Java 11.0.2 migration (#32)

* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
This commit is contained in:
Tekaoh
2019-04-18 18:31:52 -05:00
committed by GitHub
parent a4298e618f
commit 5c2e112349
1815 changed files with 36918 additions and 49649 deletions
@@ -77,7 +77,7 @@ public class proc extends script.base_script
continue;
}
if (procChance != 100) {
procChance = Math.round(weaponData.attackSpeed * (float) procChance);
procChance = Math.round(weaponData.attackSpeed * procChance);
}
if (rand(0, 99) < procChance) {
procCommand = parms.getString("procString");
@@ -131,7 +131,7 @@ public class proc extends script.base_script
return;
}
if (reacChance != 100) {
reacChance = Math.round(weaponData.attackSpeed * (float) reacChance);
reacChance = Math.round(weaponData.attackSpeed * reacChance);
}
if (rand(0, 99) < reacChance) {
reacCommand = reacParms.getString("procString");