Java 11.0.2 migration (#32)

* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
This commit is contained in:
Tekaoh
2019-04-18 18:31:52 -05:00
committed by GitHub
parent a4298e618f
commit 5c2e112349
1815 changed files with 36918 additions and 49649 deletions
@@ -114,11 +114,9 @@ public class qa_cube extends script.base_script
checkInventory(player);
boolean hasCube = false;
obj_id[] invAndEquip = getInventoryAndEquipment(player);
for (int i = 0; i < invAndEquip.length; i++)
{
String templateName = getTemplateName(invAndEquip[i]);
if (templateName.equals("object/tangible/container/loot/som_cube.iff"))
{
for (obj_id obj_id : invAndEquip) {
String templateName = getTemplateName(obj_id);
if (templateName.equals("object/tangible/container/loot/som_cube.iff")) {
hasCube = true;
}
}