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Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
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@@ -715,33 +715,23 @@ public class ttyson_test extends script.base.remote_object_requester
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{
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LOG("newbie", "no items");
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}
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for (int i = 0; i < items.length; i++)
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{
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LOG("newbie", "NEWBIE STARTING EQUIP MAKING: " + items[i]);
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for (String item : items) {
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LOG("newbie", "NEWBIE STARTING EQUIP MAKING: " + item);
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obj_id newItem = null;
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if (items[i].startsWith("object/weapon/"))
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{
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newItem = weapons.createWeapon(items[i], bank, 0.75f);
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}
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else if (items[i].startsWith("object/tangible/medicine"))
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{
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if (item.startsWith("object/weapon/")) {
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newItem = weapons.createWeapon(item, bank, 0.75f);
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} else if (item.startsWith("object/tangible/medicine")) {
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newItem = createObject("object/tangible/medicine/instant_stimpack/stimpack_noob.iff", bank, "");
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if (isIdValid(newItem))
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{
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if (isIdValid(newItem)) {
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setCount(newItem, 5);
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setObjVar(newItem, "healing.power", 250);
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}
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} else {
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newItem = createObject(item, bank, "");
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}
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else
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{
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newItem = createObject(items[i], bank, "");
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}
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if (!isIdValid(newItem))
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{
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LOG("newbie", "BAD: could not create newbie equipment item " + items[i]);
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}
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else
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{
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if (!isIdValid(newItem)) {
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LOG("newbie", "BAD: could not create newbie equipment item " + item);
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} else {
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pclib.autoInsureItem(newItem);
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}
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}
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