diff --git a/sku.0/sys.server/compiled/game/script/ai/ai.script b/sku.0/sys.server/compiled/game/script/ai/ai.script index 8667bdbb3..aeba9edd3 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai.script +++ b/sku.0/sys.server/compiled/game/script/ai/ai.script @@ -103,6 +103,7 @@ void initializeScript() if ( setHomeLoc ) aiSetHomeLocation(self, loc); + float ai_yaw = getYaw(self); setWantSawAttackTriggers(self, aiIsAssist(self) || aiIsGuard(self)); @@ -112,6 +113,11 @@ void initializeScript() setObjVar(self, "ai.defaultCalmBehavior", ai_lib.BEHAVIOR_LOITER); } + if(!hasObjVar(self, "ai.yaw")) + { + setObjVar(self, "ai.yaw", ai_yaw); + } + ai_lib.resetAi(); } @@ -237,6 +243,8 @@ void doDefaultCalmBehavior(obj_id npc) //ai_combat.unequipWeapon(npc); } + messageTo(npc, "redoYaw", null, 30, false); + // NOTE: uncomment this if we start using suspendMovement() for all movement and not just patrols // if(hasSuspendedMovement(npc)) // { @@ -1280,6 +1288,8 @@ messageHandler stopFleeing() } } + messageTo(self, "redoYaw", null, 30, false); + if(getBehavior(self) <= BEHAVIOR_CALM) { messageTo(self, "resumeDefaultCalmBehavior", null, 5, false); @@ -3156,6 +3166,17 @@ messageHandler milkingCreatureStunRemoval() return SCRIPT_CONTINUE; } +messageHandler redoYaw() +{ + obj_id target = params.getObjId("target"); + if(hasObjVar(target, "ai.yaw")) + { + float yaw_ai = getFloatObjVar(target, "ai.yaw"); + setYaw(target, yaw_ai); + } + return SCRIPT_CONTINUE; +} + boolean blog(string msg) { diff --git a/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib b/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib index 984d0997c..46e81ac05 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib +++ b/sku.0/sys.server/compiled/game/script/ai/ai_combat.scriptlib @@ -541,6 +541,7 @@ boolean fleeFromHouse( obj_id npc, obj_id target ) //ai_combat.fleeFromCombat( npc, target ); pathTo( npc, aiGetHomeLocation( npc )); + messageTo(npc, "redoYaw", null, 30, false); setAttrib( npc, HEALTH, getUnmodifiedMaxAttrib( npc, HEALTH ) ); setAttrib( npc, ACTION, getUnmodifiedMaxAttrib( npc, ACTION ) ); diff --git a/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib b/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib index 72fb1dbd8..93b53575a 100644 --- a/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib +++ b/sku.0/sys.server/compiled/game/script/ai/ai_combat_movement.scriptlib @@ -473,6 +473,7 @@ void aiFlee(obj_id target, float distance) dict.put("ai.combat.flee.distance", distance); flee(self, target, distance, distance); + messageTo(self, "redoYaw", null, 30, false); } boolean aiIsFleeing(obj_id ai) @@ -496,9 +497,8 @@ boolean aiIsFleeing(obj_id target, float distance) return false; } - //Additional Move Modes boolean isAiImmobile(obj_id subject) { return hasObjVar(subject, "isImmobile") ? getBooleanObjVar(subject, "isImmobile") : false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script b/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script index 4e8224dad..272ff4d5c 100644 --- a/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script +++ b/sku.0/sys.server/compiled/game/script/ai/beast_control_device.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: ai.beast_control_device - * Description: - * @author teidson - * @version $Revision: 0$ */ include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script b/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script index 888c2e07d..283f7b0e1 100644 --- a/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script +++ b/sku.0/sys.server/compiled/game/script/ai/imperial_presence/harass.script @@ -1,7 +1,7 @@ //------------------------------------------------ // harass // -// 02/07/2005 - Changed to be conducted by neutral NPCs who serve the current ruling faction. +// Changed to be conducted by neutral NPCs who serve the current ruling faction. //------------------------------------------------ //------------------------------------------------ @@ -14,6 +14,7 @@ include library.gcw; include library.ai_lib; include ai.ai_combat; include library.attrib; +include library.badge; include library.factions; include library.faction_perk; include library.anims; @@ -656,7 +657,7 @@ messageHandler handleScanComplete() if(!isIdValid(self)) return SCRIPT_CONTINUE; - if ( isJediState( target, JEDI_STATE_FORCE_RANKED_LIGHT ) ) + if ( badge.hasBadge (target, "bdg_jedi_elder") || badge.hasBadge (target, "new_prof_jedi_master") || getState(target, STATE_GLOWING_JEDI) != 0 ) { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick")); doAnimationAction(target, anims.PLAYER_FORCE_PERSUASION); @@ -666,7 +667,7 @@ messageHandler handleScanComplete() messageTo(self, "handleJediMindTrick", jedi, 5f, false); return SCRIPT_CONTINUE; } - else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) + /*else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick_dark")); doAnimationAction(target, anims.PLAYER_FORCE_PERSUASION); @@ -676,6 +677,7 @@ messageHandler handleScanComplete() messageTo(self, "handleJediMindTrickDark", jedi, 5f, false); return SCRIPT_CONTINUE; } + */ else { chat.publicChat(target, self, new string_id(STF, "jedi_mind_trick_novice")); @@ -783,12 +785,12 @@ messageHandler handleScanComplete() boolean isEnemyJedi( obj_id self, obj_id target ) { - if ( !isJedi( target ) ) + if ( !utils.isProfession(target, utils.FORCE_SENSITIVE) ) return false; if ( "imperial" == getFactionName( self ) ) // Empire hates all Jedi. return true; - else if ( isJediState( target, JEDI_STATE_FORCE_RANKED_DARK ) ) // Rebels hate dark Jedi. + else if ( utils.isProfession(target, utils.FORCE_SENSITIVE) && isInEnemyFaction(self, target) ) // Rebels hate dark Jedi. return true; return false; diff --git a/sku.0/sys.server/compiled/game/script/attrib_mod.java b/sku.0/sys.server/compiled/game/script/attrib_mod.java index a62888893..2b42640e0 100644 --- a/sku.0/sys.server/compiled/game/script/attrib_mod.java +++ b/sku.0/sys.server/compiled/game/script/attrib_mod.java @@ -1,10 +1,6 @@ /** - * Title: attrib_mod - * Description: Wrapper for an attribute modification. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 + Title: attrib_mod + Description: Wrapper for an attribute modification. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/attribute.java b/sku.0/sys.server/compiled/game/script/attribute.java index 5c0bfbc37..fe037ee9b 100644 --- a/sku.0/sys.server/compiled/game/script/attribute.java +++ b/sku.0/sys.server/compiled/game/script/attribute.java @@ -1,10 +1,6 @@ -/** - * Title: attribute - * Description: Wrapper for an attribute. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: attribute + Description: Wrapper for an attribute. */ package script; @@ -18,7 +14,7 @@ public final class attribute implements Comparable, Serializable private int m_type; private int m_value; - /** + /* * Class constructor. * * @param type attribute type @@ -30,7 +26,7 @@ public final class attribute implements Comparable, Serializable m_value = value; } // attribute - /** + /* * Copy constructor. * * @param src class instance to copy @@ -41,7 +37,7 @@ public final class attribute implements Comparable, Serializable m_value = src.m_value; } // attribute(attribute) - /** + /* * Accessor function. * * @return the attribute type @@ -51,7 +47,7 @@ public final class attribute implements Comparable, Serializable return m_type; } // gettype - /** + /* * Accessor function. * * @return the attribute value @@ -61,7 +57,7 @@ public final class attribute implements Comparable, Serializable return m_value; } // getValue - /** + /* * Conversion function. * * @return the attribute as a string. @@ -73,7 +69,7 @@ public final class attribute implements Comparable, Serializable ")"; } // toString - /** + /* * Compares this to a generic object. * * @returns <, =, or > 0 if the object is an attribute, else throws @@ -84,7 +80,7 @@ public final class attribute implements Comparable, Serializable return compareTo((attribute)o); } // compareTo(Object) - /** + /* * Compares this to another attribute. * * @returns <, =, or > 0 @@ -96,7 +92,7 @@ public final class attribute implements Comparable, Serializable return m_type - id.m_type; } // compareTo(attribute) - /** + /* * Compares this to a generic object. * * @returns true if the objects have the same data, false if not diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object.script b/sku.0/sys.server/compiled/game/script/base/remote_object.script index 668b121de..4a93fc039 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object.script -// copyright, Sony Online Entertainment -// // ===================================================================== //-- cluster wide data object manager diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script b/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script index 40f578af4..c93132c50 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object_creator.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object_creator.script -// copyright, Sony Online Entertainment -// // ===================================================================== include library.create; diff --git a/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script b/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script index db997017b..1e6a197c0 100644 --- a/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script +++ b/sku.0/sys.server/compiled/game/script/base/remote_object_requester.script @@ -1,8 +1,5 @@ // ===================================================================== -// // remote_object_requester.script -// copyright, Sony Online Entertainment -// // ===================================================================== include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/base_class.java b/sku.0/sys.server/compiled/game/script/base_class.java index 5fe2728a6..efd95b5ce 100644 --- a/sku.0/sys.server/compiled/game/script/base_class.java +++ b/sku.0/sys.server/compiled/game/script/base_class.java @@ -1,10 +1,6 @@ /** - * Title: base_class - * Description: Base class for all scripts. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 + * File Name: base_class + * Desc: Base class for all scripts. */ package script; @@ -3557,7 +3553,6 @@ public class base_class \endcode @return The current server frame - @author Justin Randall */ public static native int getServerFrame(); /** @brief get the current (local) server time in seconds @@ -4397,7 +4392,6 @@ public class base_class @return an integer describing the number of experience points of the requested type that the creature has - @author Justin Randall */ private static native int _getExperiencePoints(long target, String experienceType); public static int getExperiencePoints(obj_id target, String experienceType) @@ -4424,7 +4418,6 @@ public class base_class @param skillName The skill to query for the command list @return An array of strings describing the list of commands provided. - @author Justin Randall */ public static native String[] getSkillCommandsProvided(String skillName); @@ -4449,7 +4442,6 @@ public class base_class @return A dictionary of String/Integers describing the experience prerequisites for the requested skill. - @author Justin Randall */ public static native dictionary getSkillPrerequisiteExperience(String skillName); @@ -4460,7 +4452,6 @@ public class base_class @return An array of strings enumerating the skill prerequisites that must be met before the requested skill may be granted to a creature. - @author Justin Randall */ public static native String[] getSkillPrerequisiteSkills(String skillName); @@ -4470,7 +4461,6 @@ public class base_class @param skillName The name of the skill to query for creature prerequisites @return A dictionary of Strings/Booleans. Todo: there is also a NOT/AND requirement to implement! - @author Justin Randall */ public static native dictionary getSkillPrerequisiteSpecies(String skillName); @@ -4479,7 +4469,6 @@ public class base_class @param skillName The name of the skill to query for the profession @return A string naming the profession that the requested skill belongs to - @author Justin Randall */ public static native String getSkillProfession(String skillName); @@ -4490,7 +4479,6 @@ public class base_class @return A dictionary of Strings/Integers describing the stats and how they will be modified when the skill is applied to a creature. - @author Justin Randall */ public static native dictionary getSkillStatisticModifiers(String skillName); @@ -4583,7 +4571,6 @@ public class base_class @return A String describing the title that is bestowed upon the creature having this skill. @todo this should be a string id - @author Justin Randall */ public static native String getSkillTitleGranted(String skillName); @@ -4605,7 +4592,6 @@ public class base_class @param commandName The command that the creature will have after the command executes @return True when the command is succesfully granted to the creature. - @author Justin Randall */ private static native boolean _grantCommand(long target, String commandName); public static boolean grantCommand(obj_id target, String commandName) @@ -4698,7 +4684,6 @@ public class base_class @param skillName Name of the skill that is granted to the creature @return True if the skill has been successfuly granted to the creature. - @author Justin Randall */ private static native boolean _grantSkill(long target, String skillName); public static boolean grantSkill(obj_id target, String skillName) @@ -4727,7 +4712,6 @@ public class base_class @param commandName Command to query for on the creature @return True if the creature has the command - @author Justin Randall */ private static native boolean _hasCommand(long target, String commandName); public static boolean hasCommand(obj_id target, String commandName) @@ -4754,7 +4738,6 @@ public class base_class @param skillName Name of the skill to query for @return True if the player has the skill. - @author Justin Randall */ private static native boolean _hasSkill(long target, String skillName); public static boolean hasSkill(obj_id target, String skillName) @@ -4776,7 +4759,6 @@ public class base_class @param target Creature from whom the command is being revoked @param commandName Name of the command to revoke from the creature - @author Justin Randall */ private static native void _revokeCommand(long target, String commandName); public static void revokeCommand(obj_id target, String commandName) @@ -4791,7 +4773,6 @@ public class base_class @param target Creature losing the skill @param skillName Name of the skill to revoke - @author Justin Randall */ private static native void _revokeSkill(long target, String skillName); public static void revokeSkill(obj_id target, String skillName) @@ -4806,7 +4787,6 @@ public class base_class @param target Creature losing the skill @param skillName Name of the skill to revoke - @author Robert Sitton */ private static native void _revokeSkillSilent(long target, String skillName); public static void revokeSkillSilent(obj_id target, String skillName) @@ -4999,7 +4979,6 @@ public class base_class @see createToken(obj_id target) - @author Justin Randall */ // public static native obj_id createToken(String templateName, location loc); @@ -5022,7 +5001,6 @@ public class base_class @return a Mocha location object containing location data about the token. - @author Justin Randall */ // public static native location getTokenTargetLocation (obj_id tokenId); @@ -5054,7 +5032,6 @@ public class base_class @return A string containing the template name of the object that is referred to by the token. - @author Justin Randall */ private static native String _getTemplateName(long id); public static String getTemplateName(obj_id id) @@ -5137,7 +5114,6 @@ public class base_class @see setWaypointLocation @see setWaypointRegion - @author Justin Randall */ private static native long _createWaypointInDatapad(long target, location loc); public static obj_id createWaypointInDatapad(obj_id target, location loc) @@ -5171,7 +5147,6 @@ public class base_class @see setWaypointLocation @see setWaypointRegion - @author Justin Randall */ private static native long _createWaypointInDatapad(long target, long source); public static obj_id createWaypointInDatapad(obj_id target, obj_id source) @@ -5212,7 +5187,6 @@ public class base_class @return a boolean indicating the active status of the waypoint. If the waypoint is active, it returns true, otherwise false. - @author Justin Randall */ private static native boolean _getWaypointActive(long waypoint); public static boolean getWaypointActive(obj_id waypoint) @@ -5310,7 +5284,6 @@ public class base_class @see getWaypointLocation @see setWaypointRegion - @author Justin Randall */ public static void setWaypointLocation(obj_id waypoint, location loc) { @@ -5400,7 +5373,6 @@ public class base_class @todo implement this @see endMission - @author Justin Randall */ private static native void _abortMission(long missionObject); public static void abortMission (obj_id missionObject) @@ -5423,12 +5395,11 @@ public class base_class \code void createAndAssignMissionToPlayer(obj_id player) { - obj_id missionData = createMissionData(0.5f, 10000, self, "Test Mission", "justin.test_mission"); + obj_id missionData = createMissionData(0.5f, 10000, self, "Test Mission", "test.test_mission"); assignMission(missionData, player); } \endcode - @author Justin Randall */ public static void assignMission (obj_id missionData, obj_id playerCharacter) { @@ -5447,7 +5418,6 @@ public class base_class @see assignMission - @author Justin Randall */ private static native long _createMissionObjectInCreatureMissionBag(long creature); public static obj_id createMissionObjectInCreatureMissionBag(obj_id creature) @@ -5507,7 +5477,6 @@ public class base_class @todo missionType might need to be a StringId - @author Justin Randall */ // public static native obj_id createMissionData (float efficiencyRequirement, int expireTimeDelay, obj_id missionCreator, String missionType, String rootScriptName); @@ -5527,7 +5496,6 @@ public class base_class @todo write example code for endMission @todo implement endMission JNI call in C++ - @author Justin Randall */ public static void endMission (obj_id missionObject) { @@ -5558,7 +5526,6 @@ public class base_class @see createMissionObject @see createMissionData - @author Justin Randall */ public static void startMission (obj_id missionObject) { @@ -5583,7 +5550,6 @@ public class base_class /** @brief enumerate the mission objects held by a player character @return an array of obj_id's that describe the MissionObjects a player current has. - @author Justin Randall */ private static native long[] _getMissionObjects(long playerCharacter); public static obj_id[] getMissionObjects (obj_id playerCharacter) @@ -5624,7 +5590,6 @@ public class base_class @see createMissionData @see setMissionCreator - @author Justin Randall */ private static native String _getMissionCreator(long missionData); public static String getMissionCreator (obj_id missionData) @@ -5653,7 +5618,6 @@ public class base_class @see setMissionDifficulty @see createMissionData - @author Justin Randall */ private static native int _getMissionDifficulty(long missionData); public static int getMissionDifficulty (obj_id missionData) @@ -5675,7 +5639,6 @@ public class base_class @see setMissionEndLocation @see createMissionData - @author Justin Randall */ private static native location _getMissionEndLocation(long missionData); public static location getMissionEndLocation (obj_id missionData) @@ -5695,7 +5658,6 @@ public class base_class @see setMissionReward @see createMissionData - @author Justin Randall */ private static native int _getMissionReward(long missionData); public static int getMissionReward (obj_id missionData) @@ -5718,7 +5680,6 @@ public class base_class @see setMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native String _getMissionRootScriptName(long missionData); public static String getMissionRootScriptName (obj_id missionData) @@ -5752,7 +5713,6 @@ public class base_class @see location @see createMissionData - @author Justin Randall */ private static native location _getMissionStartLocation(long missionData); public static location getMissionStartLocation (obj_id missionData) @@ -5795,7 +5755,6 @@ public class base_class @see setMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native String _getMissionType(long missionData); public static String getMissionType (obj_id missionData) @@ -5814,7 +5773,6 @@ public class base_class @see getMissionCreator @see createMissionData - @author Justin Randall */ private static native void _setMissionCreator(long missionData, String creator); public static void setMissionCreator (obj_id missionData, String creator) @@ -5844,7 +5802,6 @@ public class base_class @see getMissionDifficulty @see createMissionData - @author Justin Randall */ private static native void _setMissionDifficulty(long missionData, int difficulty); public static void setMissionDifficulty (obj_id missionData, int difficulty) @@ -5860,7 +5817,6 @@ public class base_class @see getMissionEndLocation @see createMissionData - @author Justin Randall */ private static native void _setMissionEndLocation(long missionData, location endLocation); public static void setMissionEndLocation (obj_id missionData, location endLocation) @@ -5879,7 +5835,6 @@ public class base_class @see setMissionBondAmount @see createMissionData - @author Justin Randall */ private static native void _setMissionReward(long missionData, int reward); public static void setMissionReward (obj_id missionData, int reward) @@ -5897,7 +5852,6 @@ public class base_class @see getMissionRootScriptName @see createMissionData - @author Justin Randall */ private static native void _setMissionRootScriptName(long missionData, String rootScriptName); public static void setMissionRootScriptName (obj_id missionData, String rootScriptName) @@ -5919,7 +5873,6 @@ public class base_class @see setMissionStartObject @see createMissionData - @author Justin Randall */ private static native void _setMissionStartLocation(long missionData, location start); public static void setMissionStartLocation (obj_id missionData, location start) @@ -5939,7 +5892,6 @@ public class base_class @see setMissionStartObject @see createMissionData - @author Justin Randall */ private static native void _setMissionTargetAppearance(long missionData, String target); public static void setMissionTargetAppearance (obj_id missionData, String target) @@ -5970,7 +5922,6 @@ public class base_class @see getMissionType @see createMissionData - @author Justin Randall */ private static native void _setMissionType(long missionData, String typeName); public static void setMissionType (obj_id missionData, String typeName) @@ -6032,7 +5983,6 @@ public class base_class @see removeLocationTarget - @author Justin Randall */ public static void addLocationTarget(String name, location loc, float radius) { @@ -6065,7 +6015,6 @@ public class base_class @see addLocationTarget - @author Justin Randall */ public static void removeLocationTarget(String name) { diff --git a/sku.0/sys.server/compiled/game/script/base_script.script b/sku.0/sys.server/compiled/game/script/base_script.script index 47437d5a6..e35f44b7f 100644 --- a/sku.0/sys.server/compiled/game/script/base_script.script +++ b/sku.0/sys.server/compiled/game/script/base_script.script @@ -644,7 +644,7 @@ trigger OnCityChanged(int oldCityId, int newCityId) /** * Determines which drafting schematics the player has can be used in the station. - * Must call sendUseableDraftSchematics() with a valid list of schematics. + * Must call sendUseableDraftSchematics() with a valid list of schematics. * * @param self crafting station * @param player player wanting to craft diff --git a/sku.0/sys.server/compiled/game/script/beta/character_age.script b/sku.0/sys.server/compiled/game/script/beta/character_age.script index 4d0bd272b..38f4b3e6e 100644 --- a/sku.0/sys.server/compiled/game/script/beta/character_age.script +++ b/sku.0/sys.server/compiled/game/script/beta/character_age.script @@ -1,20 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -33,10 +16,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/debugger.script b/sku.0/sys.server/compiled/game/script/beta/debugger.script index 08fc364c2..f850773f1 100644 --- a/sku.0/sys.server/compiled/game/script/beta/debugger.script +++ b/sku.0/sys.server/compiled/game/script/beta/debugger.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: debugger.script * Description: debugger script - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ @@ -35,15 +30,10 @@ include library.badge; include library.xp; include library.camping; -/***** INHERITS ********************************************************/ - /***** CONSTANTS *******************************************************/ const string DEBUG_EMOTE_TARGET = "debug.emote_target"; -/***** TEST HANDLERS *******************************************************/ - - /***** TRIGGERS *******************************************************/ trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script b/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script index 4f37730fc..87428dfef 100644 --- a/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script +++ b/sku.0/sys.server/compiled/game/script/beta/donham_terminal.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -13,9 +8,6 @@ include library.sui; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string DATATABLE_ITEMS_TO_TEST = "datatables/beta/items_to_test.iff"; @@ -65,9 +57,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleCategoryResponse() { diff --git a/sku.0/sys.server/compiled/game/script/beta/e3_housing.script b/sku.0/sys.server/compiled/game/script/beta/e3_housing.script index ee825c8e4..ffb0021a4 100644 --- a/sku.0/sys.server/compiled/game/script/beta/e3_housing.script +++ b/sku.0/sys.server/compiled/game/script/beta/e3_housing.script @@ -1,20 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: e3_housing * Description: Player script that enables the creation of deeds and placement of houses. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.player_structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -78,10 +70,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script b/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script index 1b11fe2e2..2d1487cf3 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_buff.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: buff_medicine * Description: creates a buff medicine. For testing only. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -15,9 +10,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -66,11 +58,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script b/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script index 243db3377..51a284eb2 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_damage.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_damage.script * Description: Testing script that makes a random damage medicine - * @author - * @version $Revision:$ */ @@ -16,9 +11,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -55,12 +47,6 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - /***** FUNCTIONS *************************************************/ attrib_mod[] createHealDamageMedicineMod(int power) diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script b/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script index 14ab8d13f..6ad4b77e5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_revive.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_maker.script * Description: Testing script that adds wound medicine attributes to an object - * @author - * @version $Revision:$ */ @@ -14,9 +9,6 @@ include library.utils; include library.consumable; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -52,10 +44,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script b/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script index f33116a94..1c926bd53 100644 --- a/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script +++ b/sku.0/sys.server/compiled/game/script/beta/medicine_wound.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medicine_maker.script * Description: Testing script that adds wound medicine attributes to an object - * @author - * @version $Revision:$ */ @@ -16,9 +11,6 @@ include library.healing; include library.consumable; include library.player_stomach; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -71,10 +63,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/pet_test.script b/sku.0/sys.server/compiled/game/script/beta/pet_test.script index f388807db..98ae01545 100644 --- a/sku.0/sys.server/compiled/game/script/beta/pet_test.script +++ b/sku.0/sys.server/compiled/game/script/beta/pet_test.script @@ -1,8 +1,5 @@ //------------------------------------------------ // pet_test.script -// Brandon Reinhart -// -// Usage: //------------------------------------------------ //------------------------------------------------ @@ -152,4 +149,4 @@ messageHandler destroyPet() sendSystemMessage( self, "Pet demonstration complete.", null ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/beta/player_warp.script b/sku.0/sys.server/compiled/game/script/beta/player_warp.script index 578d97896..7eef821ce 100644 --- a/sku.0/sys.server/compiled/game/script/beta/player_warp.script +++ b/sku.0/sys.server/compiled/game/script/beta/player_warp.script @@ -1,20 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_warp * Description: Enables the warping to a specified location. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -112,10 +104,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_food.script b/sku.0/sys.server/compiled/game/script/beta/terminal_food.script index e5eee1034..95a231166 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_food.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_food.script @@ -1,17 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - - - /***** INHERITS ********************************************************/ inherits terminal.base.terminal_add_use; @@ -59,7 +50,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script b/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script index d92e81881..005ab851f 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_medicine.script @@ -1,21 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - - - -/***** INHERITS ********************************************************/ - -//inherits terminal.base.base_terminal; - /***** CONSTANTS *******************************************************/ const string_id SID_ORDER_DAMAGE_MEDICINE = new string_id ("sui", "order_damage_medicine"); diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_money.script b/sku.0/sys.server/compiled/game/script/beta/terminal_money.script index 36a7b6d70..cb02a15a4 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_money.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_money.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script b/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script index 21eebd5d6..c5ae5db2b 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_resource.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_resource.script * Description: BETA SCRIPT: resource dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script b/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script index fcea64952..1441360a5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_warp.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_warp * Description: Grants the warp script to whomever accesses the terminal. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -36,10 +24,3 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script b/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script index 75f8caca2..11cb8fab5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_wound.script @@ -1,17 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_wound.script * Description: script for the beta wound terminal. Ow! - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_INFLICT_DAMAGE = new string_id("wound_terminal", "inflict_damage"); const string_id SID_INFLICT_WOUND = new string_id("wound_terminal", "inflict_wound"); @@ -56,11 +47,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS **************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script b/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script index 8d14ef136..693467a77 100644 --- a/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script +++ b/sku.0/sys.server/compiled/game/script/beta/terminal_xp.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: terminal_food.script * Description: BETA SCRIPT: food dispenser - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script b/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script index 9322bd712..52645d2b5 100644 --- a/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script +++ b/sku.0/sys.server/compiled/game/script/beta/uber_survey_tool.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: uber_survey_tool.script * Description: script for GM survey tool testing - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -21,6 +16,7 @@ const string_id SID_TOOL_OPTIONS = new string_id("sui", "tool_options"); const string_id SID_TOOL_CLASS = new string_id("sui", "survey_class"); /***** TRIGGERS ********************************************************/ + trigger OnInitialize() { setName(self,"Uber Survey Tool"); @@ -61,8 +57,6 @@ trigger OnRequestCoreSample(obj_id player, string resource_type) removeObjVar(player, resource.VAR_SAMPLE_STAMP); return SCRIPT_CONTINUE; } -/***** FUNCTIONS ********************************************************/ - /***** MESSAGEHANDLERS **************************************************/ messageHandler handleSetToolClass() @@ -90,4 +84,4 @@ messageHandler handleSetToolClass() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/beta/weather_test.script b/sku.0/sys.server/compiled/game/script/beta/weather_test.script index d6f7976f8..3a5d4b83d 100644 --- a/sku.0/sys.server/compiled/game/script/beta/weather_test.script +++ b/sku.0/sys.server/compiled/game/script/beta/weather_test.script @@ -1,5 +1,4 @@ // Weather Control script -// by Cinco Barnes 11-30-2002 trigger OnAttach() { @@ -45,4 +44,4 @@ trigger OnDetach() debugSpeakMsg(self, "Detaching weather script. Resetting weather."); setWeatherData (0, 0.0f, 0.0f); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script b/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script index 8224181c9..63c6d38c3 100644 --- a/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script +++ b/sku.0/sys.server/compiled/game/script/city/bestine/search_item.script @@ -4,9 +4,6 @@ include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SEARCH_ITEM = new string_id ("bestine", "search_item"); diff --git a/sku.0/sys.server/compiled/game/script/city/guard_spawner.script b/sku.0/sys.server/compiled/game/script/city/guard_spawner.script index 3472601ad..93a97cbee 100644 --- a/sku.0/sys.server/compiled/game/script/city/guard_spawner.script +++ b/sku.0/sys.server/compiled/game/script/city/guard_spawner.script @@ -1,6 +1,5 @@ // Handles spawning guards throughout player cities. // Draws spawn info from the "guardTable" below. -// Dan's code? include library.ai_lib; include library.create; diff --git a/sku.0/sys.server/compiled/game/script/collections.java b/sku.0/sys.server/compiled/game/script/collections.java index 2fbefe979..b260f46b1 100644 --- a/sku.0/sys.server/compiled/game/script/collections.java +++ b/sku.0/sys.server/compiled/game/script/collections.java @@ -1,8 +1,6 @@ -/* Copyright (C) 2004 Sony Online Entertainment - * Title: collections.java - * Description: adds functionality similar to the java.util.Collections class - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ +/* + Title: collections.java + Description: adds functionality similar to the java.util.Collections class */ package script; diff --git a/sku.0/sys.server/compiled/game/script/color.java b/sku.0/sys.server/compiled/game/script/color.java index 277373ded..44c0ce019 100644 --- a/sku.0/sys.server/compiled/game/script/color.java +++ b/sku.0/sys.server/compiled/game/script/color.java @@ -1,10 +1,5 @@ -// ====================================================================== -// // color.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== + package script; diff --git a/sku.0/sys.server/compiled/game/script/combat_engine.java b/sku.0/sys.server/compiled/game/script/combat_engine.java index 57236e3a9..52c450aa6 100644 --- a/sku.0/sys.server/compiled/game/script/combat_engine.java +++ b/sku.0/sys.server/compiled/game/script/combat_engine.java @@ -1,12 +1,8 @@ /************************************************************************** - * * Java-side combat processing. - * - * copyright 2001 Sony Online Entertainment - * + * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; @@ -1077,7 +1073,7 @@ public class combat_engine } // getDamage() private static String getWeaponStringType(int intWeaponType) - {// written by Dan R. Do not blame steve :) + { switch(intWeaponType) { case base_class.WEAPON_TYPE_RIFLE : return "rifle"; @@ -1093,7 +1089,7 @@ public class combat_engine return ""; } private static boolean isLocomotionMoving(int intLocomotion) - { // written by Dan R. + { switch(intLocomotion) { case base_class.LOCOMOTION_SNEAKING : return true; @@ -1108,7 +1104,7 @@ public class combat_engine return false; } private static int getPostureModForWeapon(obj_id objPlayer, int intPosture, int intWeaponType) - {// dans function again, don't blame steve. + { switch (intPosture) { case base_class.POSTURE_CROUCHED: return base_class.getSkillStatisticModifier(objPlayer, getWeaponStringType(intWeaponType)+"_kneeling"); diff --git a/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script b/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script index 212944143..ee4fbc46a 100644 --- a/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script +++ b/sku.0/sys.server/compiled/game/script/content_tools/content_generation.script @@ -25,7 +25,7 @@ const float AUTOSAVE_DELAY = 300; // seconds trigger OnAttach() { - sendSystemMessageTestingOnly(self, "Welcome to the content maker script. Please consult Prisoncamp before dorking around with this script. NOTE - to test pilot you need to attach the space content_generation script, not this one"); + sendSystemMessageTestingOnly(self, "Welcome to the content maker script. Please consult Development before dorking around with this script. NOTE - to test pilot you need to attach the space content_generation script, not this one"); return SCRIPT_CONTINUE;} diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script index 8eb749e3d..7093028b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_buff_vendor_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_buff_vendor_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script index 0430b605d..d1fb15e20 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_chief_engineer.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_chief_engineer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script index f46cc7b88..94ce5fb59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script index 62cf315fd..1f7bb68c8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_mellichae.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_mellichae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script index 229cefa85..5f8666712 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_nightsister_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_nightsister_prisoner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script index fcdf68e8e..6ace313e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_quharek.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_quharek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script index c797a13dc..24beb10bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_rohak.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_rohak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script b/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script index 1a558ca6d..eb9df003c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/aurilia_sarguillo.script @@ -1,8 +1,8 @@ // ====================================================================== // // aurilia_sarguillo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script index 2d44dca0d..4cee04a78 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_camdoen.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_camdoen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script index d830a61e5..b082427c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_haadj.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_haadj.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script index afc6cb55e..660ff09f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/azure_cabal_hoolar.script @@ -1,8 +1,8 @@ // ====================================================================== // // azure_cabal_hoolar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/barada.script b/sku.0/sys.server/compiled/game/script/conversation/barada.script index 5bae9781d..2ffa7e318 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/barada.script +++ b/sku.0/sys.server/compiled/game/script/conversation/barada.script @@ -1,8 +1,8 @@ // ====================================================================== // // barada.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script b/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script index 7595cd716..39722d3a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script +++ b/sku.0/sys.server/compiled/game/script/conversation/barn_ranchhand.script @@ -1,8 +1,8 @@ // ====================================================================== // // barn_ranchhand.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script index 20ad42413..ee34dc704 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script index 6db609411..1e2a1cb22 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script index ae242be19..e6dd5c715 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/battlefield_entry_station_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // battlefield_entry_station_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script index f7c1a96cb..0be4739ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script index c9db71d26..6d6efda8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script index b5884072f..0fe3c15f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script index d52c29533..8938ec5b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script index b1ae2ec6c..98ef59b39 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist05.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist05.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script index 4e1dcf41d..4388ac58c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_artist06.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_artist06.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script index 1a30f302f..a17481c4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script index cd92ecfac..7a8516e0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script index 1473d7d87..fcb7826f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script index c449400bb..591005b3a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_capitol04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_capitol04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script index 44c9570c4..4df4dc8f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor01.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script index 4c3008f1a..3a9eab554 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor02.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script index 92dafd9c4..21f1e914b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor03.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script index 333a47990..ee0c517fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor04.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor04.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script index 8c21454e2..7f4537ed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor05.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor05.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script index 5b4c87d44..e32f3ca7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor06.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor06.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script index 518fc1d18..aa1ad1d91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor07.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor07.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script index 15df5774b..008c37b5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor08.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor08.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script index b726736fc..10844621e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor09.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor09.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script index 603672b2a..9e588dc81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor10.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor10.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script index a993fcbc3..5d6923cdb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor11.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor11.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script index 4cf361353..07fe22d03 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_rumor12.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_rumor12.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script b/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script index c6c64bc0f..aceb16122 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bestine_stone_merchant.script @@ -1,8 +1,8 @@ // ====================================================================== // // bestine_stone_merchant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script index 00dca5d81..9f7b2afb6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna.script @@ -1,8 +1,8 @@ // ====================================================================== // // bib_fortuna.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script index 74ecfd3b6..2e96932dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bib_fortuna_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // bib_fortuna_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script index dc2f15d01..a2084963f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_assistant.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_assistant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script index c94f00e7d..693a66622 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_construction.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_construction.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script index 92a646d61..cd785f239 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_crazyguy.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_crazyguy.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script index a18170ded..06c5176b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_engineertech.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_engineertech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script index 704e1205a..5fa08d17e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script index 1e29f8ea8..7fa518be7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script index 2b682758a..b62702e33 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_herald_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_herald_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script index b99917422..86ce7a5e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script index 6df384c70..e8bc8d14a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script index 8e587916f..ab3f4fa72 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_generic_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_generic_03.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script index 746167785..d3e82f604 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_geonosian.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_geonosian.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script index afd9473b9..4cf2b15e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_scientist_human.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_scientist_human.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script b/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script index c1bf85972..28a1d70df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/biogenic_securitytech.script @@ -1,8 +1,8 @@ // ====================================================================== // // biogenic_securitytech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script b/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script index c3a7133e5..f309b8514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/blacksun_guri.script @@ -1,8 +1,8 @@ // ====================================================================== // // blacksun_guri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script index a4be99b06..2147c9765 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script b/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script index 7cd5e176e..4d2b94752 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvo_acklay_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvo_acklay_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script b/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script index 39d6b23af..4d080320d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvo_the_hutt.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvo_the_hutt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script b/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script index 144791ad5..6acbf1542 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvos_acklay_dakk.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvos_acklay_dakk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script b/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script index e9bbba573..b6340dd4f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/borvos_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // borvos_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -690,6 +690,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); } return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script index 6fee97d56..c2a2ee962 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script index e27991b49..782b37963 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_controller.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave_controller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script index a0fc3d9ff..0cab7388a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_cave_foreman.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_cave_foreman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script index 087e19af5..33e2cf782 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_barnet.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_research_barnet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script index 78697a022..714d3b8de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_mining_research_lapaz.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_mining_research_lapaz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script index 9315a60ab..1e1804d86 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script index ff099d5d4..c7c076762 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_barnet.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_research_barnet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script index 8491da1c1..284941ec7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/boss_terminal_research_lapaz.script @@ -1,8 +1,8 @@ // ====================================================================== // // boss_terminal_research_lapaz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script b/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script index 98fc6a0fb..7dd38ad5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bounty_check_reset.script @@ -1,8 +1,8 @@ // ====================================================================== // // bounty_check_reset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script b/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script index 9383050c3..a1cbecad1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/bounty_probot.script @@ -1,8 +1,8 @@ // ====================================================================== // // bounty_probot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script index 869d3289a..55b2bfaac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_faeto.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_faeto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script index 37ff93eab..f8248a9cb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_oldksam.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_oldksam.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script index 7b0cf5c50..be4314d58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_sleash.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_sleash.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script index 104636983..367138f02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_bounty_hunter_taibela.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_bounty_hunter_taibela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script index a7cad3343..88ee9f0f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_amarent.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_amarent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script index 1ffa45536..4bf63b2d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script index 8fc7a72fc..e9112d3b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_selan.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_selan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script index 3f917f691..a666dda12 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_ddroid_valance.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_ddroid_valance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script index d0218a2f5..e29e66068 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_def.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_def.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script index ddb837f06..554da48c6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_jom.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_jom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script index 3db86fff4..b814ea03c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_impdefector_teslo.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_impdefector_teslo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script index 80ed770fd..6db4d8e1a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_kashyyyk_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_kashyyyk_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script index 3739a43fc..e8f6a2a17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_associate.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_associate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script index 2a0ecfb71..fd018099f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script index 9a1656e48..f7d4f5c0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_entertainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_entertainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script index 23f1c7fd2..163d7eb17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script index 17d09a28f..93021cd92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script index 7646c829e..fe216794b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script index b1cdb94c7..2c9662706 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_melee_combat_client_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_melee_combat_client_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script index 4742815a3..7f5bde727 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_mentor.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_mentor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script index a3bf51975..3da539e09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_newbie_secondchance.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_newbie_secondchance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script index 96b3d1b9e..ca2ca283c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_arti_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_arti_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script index 7e1434aea..b8f8740ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_anchorcontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_anchorcontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script index e962845f1..44303519b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_bestinecontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_bestinecontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script index 60f021671..0d64f3d9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_espacontact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_espacontact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script index d4a74243a..ed751d9cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_host.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_host.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script index e09d6ece9..9885305b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_prof_ent_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_prof_ent_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script index 0e724b34f..f95b29314 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_allard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_allard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script index 42030eecb..4328fe167 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_def.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_def.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script index 6c2e22194..943518cef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_rebdefector_jaek.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_rebdefector_jaek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script b/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script index ef13ba65c..e2f23336c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_sink_imp.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_sink_imp.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script b/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script index 240b12f37..166dff629 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_sink_reb.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_sink_reb.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script index e69e04ce8..0555654fc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_awrada.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_awrada.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script index df1846512..88bc5b78b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_caril.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_caril.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script index 9e35487ba..cf7679c69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_lorusku.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_lorusku.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script index 2343dd424..71c262027 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_nyradi.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_nyradi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script index 43cff64d3..d73718cc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_smuggler_radeld.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_smuggler_radeld.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script index 24c5d499b..ff1fe9d66 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_doc.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_doc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script index 6950e0fdf..53a50cf27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_imp_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_imp_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script index b8b508ca7..b01bbdafa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_neu_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_neu_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script index b29900648..642c33aab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_1_reb_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_1_reb_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script index 7e6f30edd..1a9ee2fa4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_chemist.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_2_chemist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script index 90d2bb64d..58be1a567 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_2_mole.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_2_mole.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script index 71c995f88..5d99efda0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_imprisoned_wookiee.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_3_imprisoned_wookiee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script index 072ca73b5..2809ea04f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_3_wire.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_3_wire.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script index 5f493fe81..57f431ca3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_imp_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script index 3e96e7af2..4a8671d00 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_imp_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_imp_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script index 03ee0a382..5763a9fa5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_lando.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_lando.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script index 3742e5430..6a69a7868 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_reb_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script index 23dc87db2..20b4f839a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_4_reb_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_4_reb_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script index 9bd745e41..6959efd1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script index c4656d31e..0c3d12234 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_story1_5_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_story1_5_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script b/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script index 1c389141b..9ffce7169 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_talus_grave_robbers_omkoo.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_talus_grave_robbers_omkoo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script index 72803be57..711eb73ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_common1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script index 7c90af1aa..8bc1f806e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_common2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_common2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script index 50cd7ccc3..6f51ba977 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_hostage.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_hostage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script index 310c5791f..4a1816745 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm1.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script index d285db34e..4534be8c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm2.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script index be4d74240..6b4d16aea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm3.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script index f3892709f..fe28c4dab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm4.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script index c3ce9ca06..be8733a10 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm5.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script index b4c55926a..b7932c433 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm6.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm6.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script index 44264b127..ee8d0a0d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm7.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm7.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script index 0d5557b78..284cb7f6c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script +++ b/sku.0/sys.server/compiled/game/script/conversation/c_tutorial_rm8.script @@ -1,8 +1,8 @@ // ====================================================================== // // c_tutorial_rm8.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script b/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script index 36faad9b8..f31b69c90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cale_serasai.script @@ -1,8 +1,8 @@ // ====================================================================== // // cale_serasai.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script index 0a1e35cd8..63122a0aa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_beta_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_beta_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script index 65480f544..69b692e60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_delta_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_delta_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script index 17e8e3e35..8aebe0476 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_epsilon_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_epsilon_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script b/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script index c086718af..2b1801a25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_gamma_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_gamma_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script b/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script index 730792518..c445299c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/camp_survivor.script @@ -1,8 +1,8 @@ // ====================================================================== // // camp_survivor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script b/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script index 2c134b062..e0b01c645 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/captain_piett.script @@ -1,8 +1,8 @@ // ====================================================================== // // captain_piett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script b/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script index f4c431e9f..ce56fa4da 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/chassis_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // chassis_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script index e55c05633..1bda14d5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/choster_lok_cantina.script @@ -1,8 +1,8 @@ // ====================================================================== // // choster_lok_cantina.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script index 1d51be38c..748aa6190 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/chronicles_reward_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // chronicles_reward_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script b/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script index b961944a0..b7f47da81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/clone_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // clone_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script b/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script index 2f945aae3..ebf5e0647 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3lcoordinator.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3lcoordinator.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script b/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script index 6226723a9..e5bdd139e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3lgeneralveers.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3lgeneralveers.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script index 605fe06ef..c1719e206 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3linfoofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3linfoofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script index 2da6ae19d..4e86bb7fa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3ltactofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3ltactofficer.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script index c0ecec088..c0075c097 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedcaravanleader.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3sharedcaravanleader.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script index eae7113f3..1a33316ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3sharedlookout.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3sharedlookout.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script index 6027eb948..388f766d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoolguy.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wcoolguy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script index 6a69fc473..dafc9f4ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wcoordinator.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wcoordinator.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script index 5a5b67d4e..1014965f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3winfoofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3winfoofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script index 74838912f..ab3c92b2e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wtactofficer.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wtactofficer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script b/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script index 75635f899..8b692e9bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coa3wvacca.script @@ -1,8 +1,8 @@ // ====================================================================== // // coa3wvacca.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script b/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script index c9734cba4..a2f93fb18 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script b/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script index 590a5bc70..9526c2ba3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_fixbrokenspacekillcollections.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_fixbrokenspacekillcollections.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script index 94c95c154..b5194a8e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_eight.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_eight.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script index f06b0468d..cf015794e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_five.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_five.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script index 5f771e7d0..6cc708ec8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_four.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_four.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script index a763d4f21..57b258027 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_nine.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_nine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script index f69d75fa5..4c8bbcfae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_one.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_one.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script index 7ebea1ea6..6b0da3520 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_seven.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_seven.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script index fd32b473d..8accaff0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_six.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_six.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script index 94c1db244..4380d0f5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_ten.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_ten.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script index b212df641..537f38cbd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_three.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_three.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script index 27f83a04b..6ff86c438 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script +++ b/sku.0/sys.server/compiled/game/script/conversation/collections_ice_cream_part_two.script @@ -1,8 +1,8 @@ // ====================================================================== // // collections_ice_cream_part_two.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script b/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script index a926b606c..38deea9ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/combat_quest_p3.script @@ -1,8 +1,8 @@ // ====================================================================== // // combat_quest_p3.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script b/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script index 155b647e3..8db129e85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/command_console_level_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // command_console_level_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script b/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script index 3be19762e..9c4dc34ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_crafter.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_crafter.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script index 23a709901..5ec343c81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2008.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_painting_handout_2008.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script index 94ed878d3..865fc0f83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_painting_handout_2009.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_painting_handout_2009.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script b/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script index 1e567f14a..b75651abe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/community_tcg_photo_contest_painting_handout.script @@ -1,8 +1,8 @@ // ====================================================================== // // community_tcg_photo_contest_painting_handout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script index 753d2c1e9..391ba3c13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script index 77266af49..41976919d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script index 3898ecc74..4de10a773 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script +++ b/sku.0/sys.server/compiled/game/script/conversation/computer_console_level_02_command_console.script @@ -1,8 +1,8 @@ // ====================================================================== // // computer_console_level_02_command_console.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script index 109094271..3d398fd82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_civius_bain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_civius_bain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script index 9fcde6484..52c6a26a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_deel_draav.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_deel_draav.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script index d985b6831..8681d4be4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_edbr_yamagh.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_edbr_yamagh.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script index b0d778e68..c91a87249 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_jaylon_geissler.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_jaylon_geissler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script index a171f52d3..62d463efc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lejo_daramus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_lejo_daramus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script index 35e8746e8..b009901e7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_lt_cope.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_lt_cope.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script index 3986ba9ae..653fd0c89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_major_walden.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_major_walden.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script index cddd66af4..d7aafac13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_menchi_lerann.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_menchi_lerann.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script index db4954838..5d67b846b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_olivia_bain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_olivia_bain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script index e74a93d15..1e42269dd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_osto_grissom.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_osto_grissom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script index 8534bb70f..8a1894eab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_pech_seki.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_pech_seki.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script index 19474e875..2cfe15859 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_retired_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_retired_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script index b64e03c96..71326a1b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_sgt_hus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_sgt_hus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script index 4c6d3e616..574d14b14 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_teilo_monnro.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_teilo_monnro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script index 8debd9179..01c1149c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_ubbal_fenn.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_ubbal_fenn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script index 5e52ad666..94814f821 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_38_vuul_sarlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_38_vuul_sarlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script index 1872bfc0f..fcfa8f37a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_captain_baize.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_captain_baize.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script index 62384db96..94b34d8bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_cara_raeth.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_cara_raeth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script index 523df5db8..43b83a2b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_chun_solso.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_chun_solso.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script index 036a8846c..a708ac84b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_galvain_tark.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_galvain_tark.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script index b4cda4369..9a66b4f17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_gwhirrye_baric.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_gwhirrye_baric.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script index 1d190c442..09f2c1c50 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_hurley_klakk.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_hurley_klakk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script index 3595f2739..48b081a6e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jaalib_rigel.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_jaalib_rigel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script index f1f7e9bc3..3e3d0f9c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_jzoro_quanera.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_jzoro_quanera.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script index abfce65a8..be4cec802 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_lilith_laughlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_lilith_laughlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script index c764816be..72f7da018 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_selonian_dayana.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_selonian_dayana.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script index 8096dc16c..cc7b75294 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_shobbo_durron.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_shobbo_durron.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script index 72d702cb9..f7a31bfa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_39_teniel_waray.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_39_teniel_waray.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script index 3fe2dadbb..16d759bae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_cora.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_cora.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script index 63c2482d7..db1d46de0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_donovan.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_donovan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script index 5c07273ee..7ceca3a92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_jark.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_jark.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script index ed75a5863..e73ba32d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_sinis.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_sinis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script index 56eba55f1..82f58162b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_cb_yorick.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_cb_yorick.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script index 8d371e8f5..0e02076f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_abagga_creel.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_abagga_creel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script index 362685139..4f6891dca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_brantlee_spondoon.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_brantlee_spondoon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script index 146f657e2..ca57b6dee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_daclif_gallamby.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_daclif_gallamby.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script index 7a13c32cc..9332d4ded 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_demmi_wot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_demmi_wot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script index c93513dac..60d047176 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_frye_troeman.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_frye_troeman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script index 6b6b2c99c..b599cf344 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_gallura_handerin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_gallura_handerin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script index e62fe2f0b..acd537e4d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_jonset.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_jonset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script index c265c22df..573aa3954 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_lt_jasper.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_lt_jasper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script index ce22c0ac8..f20498833 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_meatlump_distress.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_meatlump_distress.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script index a15098bef..222ba47b4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_pol_handerin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_pol_handerin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script index 2ae599690..758a47335 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_starport_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_starport_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script index 186b36167..3d7fe7880 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_the_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_the_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script index 778450d4e..5ddcca602 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_times_editor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_times_editor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script index f87c5c0b5..1d8d844bf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_coronet_vani_korr.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_coronet_vani_korr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script index f998d511b..02c4c3f60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_angela.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_1_angela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script index ece9b5975..393d1a767 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_1_hike_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_1_hike_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script index e0fce3190..779f8e112 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_2_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_2_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script index 9aee01599..73a4d6c7c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_5_husband.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_5_husband.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script index 00ca59c7c..270285901 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_disappearances_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_disappearances_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script index eae56a505..79586c514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_cornel_savas.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_cornel_savas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script index b91291c58..de71f4688 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_druno_kener.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_druno_kener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script index aa1cf3eee..0e3dfb3da 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_jornel_savas.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_jornel_savas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script index f639c8a4e..140ae4591 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_lieutenant_varias.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_lieutenant_varias.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script index b01c3cbef..1f84e9ac5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_hirka.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_sergeant_hirka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script index 04aa0e726..3edc2df60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_droid_factory_sergeant_mener.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_droid_factory_sergeant_mener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script index 285568bd6..af26fb15f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_dark_trooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_dark_trooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script index 938d8335f..9d13b31f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script index 1afff9328..0e499a5f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script index 341e6a7cc..54ca16194 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script index 8ee736ab3..7f2e27015 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script index ece587f04..83f04dd69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_jainn.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_1_jainn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script index afeeb0f55..8ac116519 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_1_moril.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_1_moril.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script index c858f2447..d9afeb43c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_murmurs_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_murmurs_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script index cb14c851d..0eaae6423 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_retired_corsec_beggar.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_retired_corsec_beggar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script index f3916989d..cb03e0b2d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script index 7602a41a9..a96b80652 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script index e9ae2dff6..636671397 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script index 39bb724d0..ea9640860 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_privateer_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_privateer_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script index e39ee6007..8adf59b04 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script index 6d1f4ab13..0bf7078dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script index 9833c2fb6..db59957cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script index 7e7b79f32..1485e5ef7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_times_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_times_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script index 350967c34..a38163d45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akers.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_akers.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script index 53d493cf5..9876d4d07 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_akkus.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_akkus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script index fca1eaca9..60a4299d0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_anyza_ekull.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_anyza_ekull.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script index bfdd627f8..fffae822f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bandor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_bandor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script index ca9936b35..1c4de2cab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_bannoc_gnoc.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_bannoc_gnoc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script index 6fe93f810..d58ae7600 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_dulor.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_dulor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script index 214b7d89b..8fa43af5f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_gordo_zek.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_gordo_zek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script index b92f14095..805bc69e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script index 41ca7c5f3..bed39350b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_harkog_gerr.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_harkog_gerr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script index 31318d523..adba1dbf9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_kyran_silene.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_kyran_silene.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script index 606d1466a..1602bf5d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_madison_silene.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_madison_silene.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script index 525664a7f..11f6a23d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_neeka_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_neeka_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script index c85aaa6de..95419ac69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_norith_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_norith_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script index dc6c9db6d..5a3b8d299 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_noro.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_noro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script index 1f59c3273..8e21a3af3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_stavu.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_stavu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script index 569426591..4c26ebe38 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_vermon_skeetz.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_vermon_skeetz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script index 81eb1479d..15ead6d19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corellia_tyrena_zorgom_zall.script @@ -1,8 +1,8 @@ // ====================================================================== // // corellia_tyrena_zorgom_zall.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script b/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script index acb009a05..66c8dc97d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coronet_captain_dool.script @@ -1,8 +1,8 @@ // ====================================================================== // // coronet_captain_dool.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script b/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script index ecd31f448..4be3605ef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script +++ b/sku.0/sys.server/compiled/game/script/conversation/coronet_sheelya_husband.script @@ -1,8 +1,8 @@ // ====================================================================== // // coronet_sheelya_husband.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script b/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script index f5dd2d9c1..b91a3d8f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corsec_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // corsec_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script index 13413011f..b96371175 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bledsoe_imperial_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bledsoe_imperial_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script index c2e879a40..c7cb836e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bronell_neutral_assassin.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bronell_neutral_assassin.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script index 24260f15b..6cb14d2c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_bruce_neutral_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_bruce_neutral_destroy.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script index f87f74569..357de8e81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_colonel_imperial1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_colonel_imperial1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script index 7b40176a3..e442aa422 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_crowley_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_crowley_rebel1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script index fc88d0bb6..4050c32ac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_ian_rebel_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_ian_rebel_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script index 19b7814b4..868cdb0bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script index 1d49f088b..2d28da7d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script index 620b45c1c..82aba825d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_imperial_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_imperial_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script index ec674d7dd..2930f6f27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_pilot.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script index cac8e418c..6207f56b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script index 5300e75e0..51b33ac16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_neutral_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_neutral_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script index 52f6fc6ee..152c40985 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_pashna_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_pashna_rebel1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script index 52b1949ed..e9568c27d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_pilot.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script index 0ab41aa3b..fedd38776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script index 794154d0f..553d3158a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_rebel_prisoner_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_rebel_prisoner_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script index 9948c9fe6..0957614ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_sabol_imperial1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_sabol_imperial1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script index 23f1879b4..0c7a9ee28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_tallon_rebel1.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_tallon_rebel1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script index 58479c14c..052d98c8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_velso_imperial_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_velso_imperial_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script index e931cff07..98ae2e8fa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_vledmo_neutral_rescue_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_vledmo_neutral_rescue_target.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script index 685367ac2..abff9bd85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/corvette_yondalla_neutral_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // corvette_yondalla_neutral_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script b/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script index 2d67e9901..8e7b6bb1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/crafting_contractor.script @@ -1,8 +1,8 @@ // ====================================================================== // // crafting_contractor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script index ed2cdb876..ef131274b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_corellia.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_corellia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script index c7ad1ef1d..ae144e9bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_naboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_naboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script index ee3efb035..31068d002 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_tatooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_tatooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script index 72a9948b5..074ee0f81 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script +++ b/sku.0/sys.server/compiled/game/script/conversation/cyborg_install_temporary.script @@ -1,8 +1,8 @@ // ====================================================================== // // cyborg_install_temporary.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dagorel.script b/sku.0/sys.server/compiled/game/script/conversation/dagorel.script index a3fa8fa4a..a52d28225 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dagorel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dagorel.script @@ -1,8 +1,8 @@ // ====================================================================== // // dagorel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script index c4dd52772..8ddcaf3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dantooine_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // dantooine_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script b/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script index 8101a0ee4..83a46624c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dath_bh_wanted_list_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // dath_bh_wanted_list_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script index ed0c61a54..3b6c5e17e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_foreman.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_foreman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script index 9563aeef9..350d72f1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_imperial_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_imperial_herald.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script index f2b836a4c..2ddff6d47 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_insane_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_insane_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script index 1e0f20afe..ff3bec52c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_medical_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_medical_droid.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script index db420199e..4dd130f08 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rebel_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_rebel_herald.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script index e41ca2401..bce53582a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_rescue_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_rescue_scientist.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script index d49a9e67a..925b7afc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_scientist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script index 677444243..329454a16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script b/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script index 04be17d4e..2100d661d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/death_watch_treadwell.script @@ -1,8 +1,8 @@ // ====================================================================== // // death_watch_treadwell.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script b/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script index b2b95c4c6..a1d4469c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script +++ b/sku.0/sys.server/compiled/game/script/conversation/defend_the_village.script @@ -1,8 +1,8 @@ // ====================================================================== // // defend_the_village.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script index ae1fb773c..dd9c88e7b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_chardle.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_chardle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script index f8e3011b3..7ef0c259d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_hassel.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_hassel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script index fed16a3ec..f9700481a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_pirrohn.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_pirrohn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script b/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script index 6c771b0c5..fce96b5e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/delivery_sickle.script @@ -1,8 +1,8 @@ // ====================================================================== // // delivery_sickle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script b/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script index 916d0ff37..e184c8d48 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/dera_darklighter.script @@ -1,8 +1,8 @@ // ====================================================================== // // dera_darklighter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script b/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script index 7843c056a..e4a0a4ada 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script +++ b/sku.0/sys.server/compiled/game/script/conversation/destroyed_camp_radio.script @@ -1,8 +1,8 @@ // ====================================================================== // // destroyed_camp_radio.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/destroysample.script b/sku.0/sys.server/compiled/game/script/conversation/destroysample.script index 8eb1f432e..fa8b1f248 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/destroysample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/destroysample.script @@ -1,8 +1,8 @@ // ====================================================================== // // destroysample.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script index 42733d34f..b042f5900 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/detainment_npc_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // detainment_npc_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script b/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script index 476ca68bc..704688e0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/disable_sidequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // disable_sidequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.24 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script b/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script index e1b550a0f..27a09d2dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/disgruntled_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // disgruntled_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/doctor.script b/sku.0/sys.server/compiled/game/script/conversation/doctor.script index fd61944e1..9ba401a35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script b/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script index 0f7d55183..853d185ad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/doctor_griffax_jin.script @@ -1,8 +1,8 @@ // ====================================================================== // // doctor_griffax_jin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script b/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script index a1d968c1b..e4f79633f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_bridge_handler.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_bridge_handler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script b/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script index 648015f09..79863bf35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_corvette.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_corvette.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script index a04886c74..a626934de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script b/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script index fa93813b4..acbd1c4d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/e3_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // e3_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script b/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script index 8afe5f1c7..0074c92a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script +++ b/sku.0/sys.server/compiled/game/script/conversation/echo_base_launch.script @@ -1,8 +1,8 @@ // ====================================================================== // // echo_base_launch.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script index 86214dce1..a48696025 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_brok_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_brok_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script index e2206e05b..86202204d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_directory_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_directory_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script index fd953af8c..42b9022fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_durr_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_durr_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script index 4108999c9..31f4c2e26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_medical_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_medical_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script index 2f999e738..1c5d29f71 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_payroll_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_payroll_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script index 20d4fe217..43c811a73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/eisley_thranta_security_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // eisley_thranta_security_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script b/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script index 127a2e1f4..974e805d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script +++ b/sku.0/sys.server/compiled/game/script/conversation/elder_robe_exchange.script @@ -1,8 +1,8 @@ // ====================================================================== // // elder_robe_exchange.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script index ee0739ecd..ae56c0850 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_data_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_data_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script index 898dc5978..8878953c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script index 4e7c2bde8..d4adc26b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script index fcfaf097c..47563d245 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_disk_guy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_disk_guy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script index e1e15e7c5..b17258117 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_garrison_historian.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_garrison_historian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script index ceea1e415..d2f5ccca8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_commander.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_imperial_commander.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script index ca89ef8e4..b59f8808c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_imperial_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_imperial_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script index 29763c0f5..524776715 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_jedi_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_jedi_prisoner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script index 7b2a06a45..0408df119 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_pr_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_pr_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script index 0e1aa2dfc..a812c103d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_al_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_al_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script index d1d12894d..29684799b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script index c21a9d0eb..28a04e9e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_colonel.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_colonel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script index d23ce0d76..b67d8ddf1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_disk_guy.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_disk_guy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script index 7c5959055..6ca54c1b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_imp_convert.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_imp_convert.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script index 9ffeaac8e..9349be11f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.31 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script index 3ba4de90e..903adb8dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_reb_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_reb_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script b/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script index dfab59250..c479be1ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/emp_day_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // emp_day_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script index c719a965a..d035b0a28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_achonnko.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_achonnko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -693,6 +693,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script index d63de8f3d..8f05484e7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_belga_daeri.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_belga_daeri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -361,6 +361,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script index 1b3e6320e..8f3c52c36 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_carl_mosik.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_carl_mosik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -543,6 +543,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script index 7286bc29f..4c6dd2054 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_chanoota.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_chanoota.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script index f9a5c1a3e..a226de453 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheated_gambler.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cheated_gambler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -584,6 +584,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script index 3142ef815..dfbdb7045 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_chewbacca.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_chewbacca.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -738,6 +738,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script index a27297483..2c3dd2b97 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cheyerooto.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cheyerooto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -609,6 +609,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script index 993875e25..519712875 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_civilian_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_civilian_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script index 661c1452a..fc0ec4ca4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_boss_imbrimi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_claw_boss_imbrimi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script index db38ffcf8..7055747bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_claw_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_claw_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script index cdb308559..47d3261bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_contact_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_contact_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script index 394b4617b..35ce03c87 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_durge_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_durge_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script index b05f08055..e80e7f790 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_talus_bartender_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_talus_bartender_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script index cf15b1a02..ffe54e161 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_warren_scientist.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_warren_scientist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script index b3ee0f0b7..fc7f53f3b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_boba_fett_yavin_bartender_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_boba_fett_yavin_bartender_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script index 88db237b3..aa1c15ebd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jabba.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_jabba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script index 9fd874fef..93ed0227c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_jawl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_jawl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script index a7861147d..dd1fdc50a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_leia.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_leia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script index e43555e8b..874696ea3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_major_raev.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_major_raev.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script index 6da582b46..8fb178988 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_morkov.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script index 6a751f635..092fa64f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_morkov_courier.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_morkov_courier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script index 6f04b1114..12b995323 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_mort.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_mort.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script index f487ab12c..e4331272d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_palpatine.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_palpatine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script index 46c9a1c0d..a4aea540a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_clone_trooper_walda.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_clone_trooper_walda.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script index 4f99022cd..448daf9a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_hunter_qakkee.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_hunter_qakkee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script index 7bf2c59e5..646275a28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_darth_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_jedi_starfighter_darth_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script index d1192b133..e02e08a84 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_jedi_starfighter_imp_commander.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_jedi_starfighter_imp_commander.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script index dbcdb70e2..d3d316944 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_nym_starmap_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script index fc103f99b..8cf7d9f60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_nym_starmap_nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_nym_starmap_nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script index 69511a298..5ea0c52c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_kylantha.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_kylantha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script index cc78b48e1..9a0cb887a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script index 1b377a0c2..eca3e857b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script index 545925211..fb00c5cc0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_informant_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_informant_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script index 0f1f19249..8ceae1fea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_queen_wookie_prisoner_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_queen_wookie_prisoner_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script index c2af55f01..d68e66599 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_trapped_geonosian.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_trapped_geonosian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script index 718cd0d58..099eacc5d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_clone_relics_wookie_elder_ovarra.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_clone_relics_wookie_elder_ovarra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script index e55fed504..002b37b8a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_ace.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cpg_ace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script index df6418ef5..205288eba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_cpg_veteran.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_cpg_veteran.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script index 294441458..f17a58987 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_criss_nepomi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_criss_nepomi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -107,6 +107,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script index 1e6504cef..8e0229f1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_alpha.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_disabled_transport_alpha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script index fbb2687f7..bb854b369 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_disabled_transport_bravo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_disabled_transport_bravo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script index 42bebb713..0cb561a1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_droid_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_droid_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script index 549e6b2da..1d361e0ad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_banol_starkiller.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_banol_starkiller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -825,6 +825,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script index 16004f72b..8aabafe68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_chrilooc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_chrilooc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -948,6 +948,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script index 5567571e7..649c0c14b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ehartt_brihnt.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ehartt_brihnt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -717,6 +717,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script index 57e7d19d4..e542084c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_harroom.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_harroom.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -139,6 +139,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script index dc670dd40..65fb8f66b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_iluna_mystuk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_iluna_mystuk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -279,6 +279,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script index ae0c392f3..c1c6e83fb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_jerrol_chupapa.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_jerrol_chupapa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -146,6 +146,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script index 5ff28e8fe..9aaa473d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_johnson_smith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_johnson_smith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2185,6 +2185,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script index 4e2500523..c5107b567 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kara_corlon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kara_corlon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -679,6 +679,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script index 3141da05b..963b905d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kerssoc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kerssoc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1124,6 +1124,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script index 6166d1654..43c4156a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_kint_zsam.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_kint_zsam.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1355,6 +1355,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script index 3e3036e43..ac9e1668d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_mada_johnson.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_mada_johnson.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -492,6 +492,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script index e77d5b9f2..6f39d3abe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_manfred_carter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_manfred_carter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -387,6 +387,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script index c1769a777..9e265dfe5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_bocctyyy_to_etyyy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_pilot_bocctyyy_to_etyyy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -226,6 +226,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script index 085879606..d750c06af 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_pilot_etyyy_to_bocctyyy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_pilot_etyyy_to_bocctyyy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -247,6 +247,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script index 4ecd1f89b..d84842df6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ryoo_finn.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ryoo_finn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -336,6 +336,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script index ebfde2ae7..d9101ae92 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_sordaan_xris.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_sordaan_xris.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -7363,6 +7363,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script index 98b688154..2edb7c352 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tripp_rar.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_tripp_rar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1909,6 +1909,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script index 97ffa60f1..b8a025cf7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_tuwezz_vol.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_tuwezz_vol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -966,6 +966,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script index e0560632d..962ef0682 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_wrelaac.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_wrelaac.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -776,6 +776,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script index 358001aae..3ff618e82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_etyyy_ziven_tissak.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_etyyy_ziven_tissak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2170,6 +2170,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script index fe36efa6d..cdb6cfcac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_eyma.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_eyma.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -5308,6 +5308,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script index 4e5569fb2..144b57b9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_arena_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -151,6 +151,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script index 28072f1ef..1d58d1311 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_arena_guard_interior.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_arena_guard_interior.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -209,6 +209,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script index 63017bf6c..3bd936372 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_athnalu.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_athnalu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -677,6 +677,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script index 2866db198..3b374538c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_aveso.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_aveso.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1205,6 +1205,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script index 7326dd6d4..a83858820 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_cryl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_cryl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -626,6 +626,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script index ae8cbe714..13b929519 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_dahlia.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_dahlia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3541,6 +3541,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script index 6214030e3..56f8286ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3163,6 +3163,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script index 788fb4282..021985741 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -258,6 +258,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script index 3bc63bc6a..9b0e9cf9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_kerritamba_epic.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_kerritamba_epic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1046,6 +1046,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script index cb3660804..a14a165df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_meust.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_meust.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1066,6 +1066,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script index fdaf8ec41..aeda64466 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_npc_greeter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_npc_greeter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3699,6 +3699,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script index 1cb5c78bc..7baedd138 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_outcast_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -257,6 +257,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script index 2113cb15b..5508a75c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_outcast_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_outcast_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -874,6 +874,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script index f8155aac0..128f4efd7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_perusta.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_perusta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -672,6 +672,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script index f23294185..4b16889a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_rhiek.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_rhiek.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1328,6 +1328,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script index 5e85ee828..91eb3d185 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_risyl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_risyl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -307,6 +307,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script index 390ea22d3..343a4e7ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_sertild.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_sertild.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -221,6 +221,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script index 62b3eebe9..decc90851 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_arena.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_wirartu_arena.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -220,6 +220,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script index 26c7e4c13..f2192a778 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_forest_wirartu_attack.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_forest_wirartu_attack.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -173,6 +173,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script index d7b5648c1..bea10f048 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_ghrag_traitor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_ghrag_traitor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -671,6 +671,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script index 6eb325b5c..9d334f48e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_gursan_bryes.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_gursan_bryes.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1466,6 +1466,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script index 86fc3ef3e..8a4f1d30a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_cmd_richards.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_imp_cmd_richards.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script index 9ba182cf7..26ce0b067 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_imp_dr_price.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_imp_dr_price.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script index b7689af49..81c25ab23 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_avatar_return.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_avatar_return.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script index 968720ce3..bfb4b0a48 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_col_gurnst.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_col_gurnst.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script index 264803c10..3432522ca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_dr_farnsworth.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_dr_farnsworth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script index 426cd7c67..30863986b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_lolo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_lolo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -868,6 +868,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script index d017a35dc..9345c9a10 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_missing_son.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_missing_son.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script index c2aed786e..80617de23 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_rawarok.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_rawarok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -97,6 +97,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script index 6d21b1087..ee8e92c9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_trando_rifle.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_trando_rifle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -656,6 +656,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script index 81a626a88..acf358745 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_egg.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_varactyl_egg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script index ac30e27cf..30ffd644c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kachirho_varactyl_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kachirho_varactyl_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script index 297439e79..8b597b684 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_kymayrr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_kymayrr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1180,6 +1180,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script index 09f4d122e..7cfdb4c3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_captain_koh.script @@ -2750,6 +2750,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script index 22a6043c4..24f661162 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_flash_harrison.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_mining_flash_harrison.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -316,6 +316,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script index 5002ff9bd..c8fdeff43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_mining_thom_steele.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_mining_thom_steele.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1191,6 +1191,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script index dc097657b..f2df1e8d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_attiera.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_attiera.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -334,6 +334,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script index fc3821c4c..87c7aa7e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_cantina_girl.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_cantina_girl.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1690,6 +1690,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script index a6ae46971..d8935eef6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_chief.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_chief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1035,6 +1035,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script index 12a922ac5..93ad8e184 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_compactor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_compactor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script index 39509391c..0de8ea07e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_guard_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_guard_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -836,6 +836,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script index 0810ee449..0eb58ceaf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_mystic_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_mystic_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -633,6 +633,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script index ac0bd99d1..a9e8dbfd3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -592,6 +592,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script index e7b7a5c8a..84a60841f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -708,6 +708,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script index 6e414bdf2..aa685c434 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -766,6 +766,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script index a7b1f1916..9adcfd529 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_greeter_villager_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_greeter_villager_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -922,6 +922,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script index 89781c469..c6162e171 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -713,6 +713,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script index 2993718db..32d5caaf2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_herder.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_herder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -237,6 +237,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script index fd7317c0d..2fd48879f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_isdan.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_isdan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -503,6 +503,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script index c440dc737..523b44c91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_kinesworthy.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_kinesworthy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1889,6 +1889,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script index 27f3a1fac..1a55e398b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_lorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -283,6 +283,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script index 0cf9b48cb..8aab67aa5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_lorn_servant.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_lorn_servant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -422,6 +422,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script index 4634567a5..1b6895f59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -237,6 +237,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script index a3518e7ee..cfcc81d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patrol_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -445,6 +445,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script index 1e160fa78..1c4b7f353 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patrol_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patrol_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -786,6 +786,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script index 4b284bb12..c8b499a35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_patron_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_patron_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -589,6 +589,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script index 7c78c02e1..dbd2f5ce1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_pers.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_pers.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -658,6 +658,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script index 6fab38202..7206ec297 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_refugee.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_refugee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -312,6 +312,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script index 73d2c5532..90cf4d6f4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_weaponsmith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_weaponsmith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -846,6 +846,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script index 991b6c4b6..b5628f48e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_myyydril_yraka_nes.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_myyydril_yraka_nes.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script index c0f2cf0e8..9c745e940 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_omwaan.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_omwaan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -2419,6 +2419,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script index 338982289..e96593076 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_quest_template.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_quest_template.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -290,6 +290,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script index fdfb70de1..f08a01f95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_reely_sugg.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_reely_sugg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script index 31c83f11e..ae199e7f6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_doctor.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_doctor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -107,6 +107,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script index e5a806038..2ebb8b0b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_fop.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_fop.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -3397,6 +3397,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script index 8f9d9a272..0b75097f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_female.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_guard_female.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -333,6 +333,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script index d5c539982..bd9e99c3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_guard_male.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_guard_male.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -331,6 +331,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script index 9e1c24d85..3248740e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1055,6 +1055,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script index d95e9ed34..576985bf8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rodian_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rodian_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script index 0defaf02d..c8c340575 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroot.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rroot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -305,6 +305,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script index 24066f109..a4c431f3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rroow.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rroow.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -228,6 +228,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script index a5e446a64..a984e8d82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_krepauk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_krepauk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -570,6 +570,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script index e4147caf3..6035f092c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_tressk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_tressk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -489,6 +489,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script index 671cbe50f..ae2187a0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_rryatt_vritol.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_rryatt_vritol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -136,6 +136,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script index f630369ef..b107692a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_seljin_kuric.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_seljin_kuric.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -86,6 +86,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script index 29fb02c5a..0dcad0483 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_sera_jossi.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_sera_jossi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1497,6 +1497,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script index fa9dc2414..2885471f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_stren_colo.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_stren_colo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -1590,6 +1590,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script index 9b74fde0e..6354c5c90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_tien_wallub.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_tien_wallub.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -538,6 +538,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script index 3e3188bfd..53820e453 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trando_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -756,6 +756,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script index e0dc6c444..a1216be3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trando_pressk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trando_pressk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script index 2fb8659e5..f51f0427d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandosha_orooroo_zssik_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandosha_orooroo_zssik_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -130,6 +130,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script index 831940fc0..5e8e5d646 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_borantok.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_borantok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script index b0480d3d6..7e9b1a8b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_boshaz_zssik_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_boshaz_zssik_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script index 3be2b56ba..e0317d853 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_chawroo_zssik_01a.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_chawroo_zssik_01a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script index 3bf5cc43a..b94798074 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_dakar_zssik_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_dakar_zssik_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script index 175e542f8..9fd227a4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_fezrik_bendledon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_fezrik_bendledon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script index 2d348484b..5caac1674 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_harwakokok_zssik_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_harwakokok_zssik_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script index 75ccc3d8c..2ec584e59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_hssissk_zssik_06.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_hssissk_zssik_06.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script index 081eb95c8..04f36f15a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_jessokk.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_jessokk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -132,6 +132,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script index 468285376..eb1eb9b78 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_lesnorr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_lesnorr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script index 7162109c0..e33cef4ff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mosolium_zssik_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_mosolium_zssik_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script index 8b08b89d2..4819e967a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_mssikss.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_mssikss.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script index f55edeee7..f8eca477d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_negal_teklon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_negal_teklon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script index 5c4633709..47b87fbfd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_olima_grunc.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_olima_grunc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script index 33fcce5e9..e5df7fb93 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_orooroo_zssik_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_orooroo_zssik_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script index 25305ca99..10cf9ad0f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_slave_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_slave_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -154,6 +154,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script index a39111e26..e8a866e09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ssiksik.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_ssiksik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script index ed5649526..cc0b16d0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_tempal_buncho.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_tempal_buncho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script index c2febed50..9c4c45f03 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_unluto_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_unluto_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script index c46947fda..f4bf88857 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_trandoshan_ysith.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_trandoshan_ysith.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script index 9d350639c..110582a7e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_vryyyr.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_vryyyr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -465,6 +465,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script index 8eeeadd47..f76e92be4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wke_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script index 6d2efa519..def447fab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wke_spirit_healer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wke_spirit_healer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -354,6 +354,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script index ce40b769b..a9de71dac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_wookiee_slave.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_wookiee_slave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -231,6 +231,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script index 830a6a149..c746486bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_yosena_tule.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_yosena_tule.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -78,6 +78,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script b/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script index 1d3f363e6..000e5bdea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ep3_zhailaut.script @@ -1,8 +1,8 @@ // ====================================================================== // // ep3_zhailaut.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -279,6 +279,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script b/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script index e980f77f0..5cb07e41c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ephant_mon.script @@ -1,8 +1,8 @@ // ====================================================================== // // ephant_mon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/escortsample.script b/sku.0/sys.server/compiled/game/script/conversation/escortsample.script index 08e99aea6..dc54fb895 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/escortsample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/escortsample.script @@ -1,8 +1,8 @@ // ====================================================================== // // escortsample.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script index cd2eb3515..22a41c29c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_bossk.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_bossk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script index d8b9c111d..1c830621a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_informant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script index 2723872ca..ce297691f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_bossk_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_bossk_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script index 7ca3e8217..22f8ed6b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_luke.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_cheerleader_luke.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script index 97a3b8099..72d28b047 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_cheerleader_vader.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_cheerleader_vader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script index a129689f7..23dcf7a94 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_cpt_dramont.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_cpt_dramont.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script index 5dd95dc02..fbab39af9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script index 87d38b488..4fe4b5ab2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script index 26e571db7..038c381b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script index 8f5d45b88..67e620327 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script index 694360174..425a8c277 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script index fc5c6f6fe..a9220ef13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_ls_informant_6.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_ls_informant_6.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script b/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script index 1955c0ee8..f9fc9738c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_perk_racing.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_perk_racing.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script b/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script index 98ac960a4..72dab83c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/event_promoter.script @@ -1,8 +1,8 @@ // ====================================================================== // // event_promoter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script index 03916d304..991749373 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_dig_site_spy.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_dig_site_spy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script index 193bb52c4..49c7a40bf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script index 5d7ea8451..0611025b4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_grenz.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_grenz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script index 19bea971a..3636649a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/exar_kun_intro_wagglehorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // exar_kun_intro_wagglehorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script index b2182c358..2c95d9131 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script index c6172a456..558a03ae0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script index 6d60900d7..190baeb2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/faction_recruiter_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // faction_recruiter_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script b/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script index bacdffced..f106cc538 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fan_faire_pgc_c3po.script @@ -1,8 +1,8 @@ // ====================================================================== // // fan_faire_pgc_c3po.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fence.script b/sku.0/sys.server/compiled/game/script/conversation/fence.script index 900eebe90..59d1edb27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fence.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fence.script @@ -1,8 +1,8 @@ // ====================================================================== // // fence.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script b/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script index b1023d618..b8a1c8d22 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_combat_healing_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_combat_healing_quest.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script b/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script index 41187f624..2b59ffaeb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_experience_converter.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_experience_converter.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script b/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script index b8c0f4ae2..b9ee89278 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_gadget_specialist.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_gadget_specialist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script b/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script index c1db26b26..50fd4a2b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_intro_oldman_initial.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_intro_oldman_initial.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script index 85a432259..5428b8d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_head_medic.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_medic_puzzle_head_medic.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script index d5b5added..8ed95da5f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_medic_puzzle_sick01.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_medic_puzzle_sick01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script b/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script index d86f9a76b..932275511 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_patrol_quest_start.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_patrol_quest_start.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script b/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script index a7bd4ad6e..26aaaae8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_phase4_chief_engineer.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_phase4_chief_engineer.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script index dc3cffcdf..ac625b801 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad2_conv.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_quests_sad2_conv.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script index e17c3af5d..4753afe3e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_quests_sad_conv.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_quests_sad_conv.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script b/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script index e540cd3e3..d71b65013 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_reflex1_prisoner.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script index 84f767647..31a84bf53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo3_m.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo3_m.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script index ce38cd534..92c39847e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo4_f.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo4_f.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script index 99474d66f..a84262f90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo5_f.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo5_f.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script index 353a897e8..ba06ba042 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo6_m.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo6_m.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script index 9d9294c32..ba16dae50 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_village_convo7.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_village_convo7.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script b/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script index 886fd5328..856fccb37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/fs_woman.script @@ -1,8 +1,8 @@ // ====================================================================== // // fs_woman.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script b/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script index e04f9f948..a4382eed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gate_keeper_quarantine_zone.script @@ -1,8 +1,8 @@ // ====================================================================== // // gate_keeper_quarantine_zone.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script index 008cad202..2b4a8ddc9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_demoralized_soldier.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_demoralized_soldier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script index c15b5a727..b7cb7d97b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_imperial_buff_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_imperial_buff_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script index 5c38ca7b8..9997519e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_introduction_talon_karrde.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_introduction_talon_karrde.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script index ba688b125..1fd89efe2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gcw_rebel_buff_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // gcw_rebel_buff_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script index 396e92e30..b9691334b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script index 97c446181..fe8ee9358 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script index bdde65f67..4e68295e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script index 909743d55..232f3dedc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script index d21a24bfa..378c08fd3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_broker_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_broker_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script index a7811b79d..42b48efda 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script index 8d5b5d961..4f4e44137 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_emperors_retreat.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_emperors_retreat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script index 1553b642c..5c02734e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_gia_pei.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_gia_pei.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script index a8655c056..ba69212ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_jabbas_palace.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_jabbas_palace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script index f2aef6155..ba32bee91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/generic_newbie_pilot_info_khroz.script @@ -1,8 +1,8 @@ // ====================================================================== // // generic_newbie_pilot_info_khroz.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script index 80581d230..1feaed691 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_bookie.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_bestine_bookie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script index 5e317e73e..b48754354 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_bestine_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_bestine_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script index bed3e7d0d..51268f4eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_merchant.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_merchant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script index 7d7cf7c3e..a3b074bbf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_impatient.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_shipwright_impatient.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script index d30eb1428..6546d8b69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_coronet_shipwright_indifferent.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_coronet_shipwright_indifferent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script index 199fff3e8..b81b7e67b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script index eecb63668..f7448501b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script index 2f8648910..09ffcf61d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_brother_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_brother_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script index b34c2cb57..984b4086c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script index 68f52761f..94e17f704 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_imperial_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_imperial_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script index 7e4982f4f..2b87eb332 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_dantooine_old_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_dantooine_old_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script index e90fcba0e..dbf95d1e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kadaara_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script index 2cb355556..c2253ddf6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kadaara_mistress.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kadaara_mistress.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script index 3987113f7..52cb1bf34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_bodyguard.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_bodyguard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.23 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script index 749524626..fd1c0fd6d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_imperial_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_imperial_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script index cf7a0958d..c39606d3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_kor_vella_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_kor_vella_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script index be5ca7cc6..72407984b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_moenia_undercover_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_moenia_undercover_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script index f43da16ac..f4ee72650 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_fat.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_fat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script index 75cf97780..38443d4bb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_nervous.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_nervous.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script index 24f93a443..b7eb8f909 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_eisley_smuggler_skinny.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_eisley_smuggler_skinny.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script index 69b1ad7b8..58a27b025 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_hutt_recruiter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_hutt_recruiter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script index bb5783c26..a8c017e3e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_valarian_recruiter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_valarian_recruiter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script index 479a92652..203a53d64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_mos_espa_young_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_mos_espa_young_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script index 578cc794c..6d6a61a2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_freighter_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_theed_freighter_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script index dc363c88c..bb7268436 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_theed_protocol_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_theed_protocol_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script index 142c4bf1f..8b0c2f7ff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_disgraced_corsec.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_disgraced_corsec.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script index 2c7e4f7ce..1e4ec8ed2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_load_lifter.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_load_lifter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script index 062427184..1fb4105dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script +++ b/sku.0/sys.server/compiled/game/script/conversation/greeter_tyrena_pilot_friend.script @@ -1,8 +1,8 @@ // ====================================================================== // // greeter_tyrena_pilot_friend.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script b/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script index 55c0fedfa..4c08da2d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script +++ b/sku.0/sys.server/compiled/game/script/conversation/grenz_zittoun.script @@ -1,8 +1,8 @@ // ====================================================================== // // grenz_zittoun.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script b/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script index 93f3a0b18..22ea518b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/groundquest_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // groundquest_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script index c32aa8878..c5b8a9e83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/gt643_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // gt643_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script index 40ec0d57a..fc7e421a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hacker_lok_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // hacker_lok_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script index 4c21dc863..8967b5684 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/halloween_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // halloween_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script index 62af627d5..7428c43d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/happer_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // happer_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script index b7024da7c..b5f1d092e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_dathomir_nightsister_rancor_cave_01.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script index 25d16a3f8..aa9c06d72 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_dathomir_nightsister_rancor_cave_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_dathomir_nightsister_rancor_cave_02.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script b/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script index 5150c8d4b..6f5874550 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/herald_emperors_retreat.script @@ -1,8 +1,8 @@ // ====================================================================== // // herald_emperors_retreat.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script index 90c9f011c..40fd6479f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia1.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldcorellia1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script index c5087e2a8..0c16869c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldcorellia2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldcorellia2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script b/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script index 41c636c3a..33aa6a6d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldlok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script index ad1e9be54..68e2aa40d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldlok2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldlok2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script index 7d8086fb5..dab00fdf5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldnaboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script index 71ff79ef7..55291a5a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldnaboo2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldnaboo2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script index f2926c3f6..b784c312b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine1.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldtatooine1.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script index af81bdcb9..850dc7219 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heraldtatooine2.script @@ -1,8 +1,8 @@ // ====================================================================== // // heraldtatooine2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script index ac0cdc73c..59433e587 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_echo_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_echo_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script index 3f18527fb..e985b6587 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script index 7b870be6a..f4766d711 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_neutral.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_neutral.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script index c2f6732ca..1bff938d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_sd_intro_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_sd_intro_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script index 8422c95af..9ad231631 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/heroic_token_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // heroic_token_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script index 052bb7b99..ecec74256 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/house_packup_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // house_packup_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script b/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script index 3fd045606..5f03b2b34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/huff_darklighter.script @@ -1,8 +1,8 @@ // ====================================================================== // // huff_darklighter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script b/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script index 92a5b4b18..5f7ae7046 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/huffs_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // huffs_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script b/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script index 2b88b34c0..648a3401f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hutt_informant.script @@ -1,8 +1,8 @@ // ====================================================================== // // hutt_informant.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/hx_138.script b/sku.0/sys.server/compiled/game/script/conversation/hx_138.script index 82938ba8c..38f9000f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/hx_138.script +++ b/sku.0/sys.server/compiled/game/script/conversation/hx_138.script @@ -1,8 +1,8 @@ // ====================================================================== // // hx_138.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script index 06dca13f6..fdcf85f08 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_bothan_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script index caed964d7..b24ea8f1a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_bothan_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_bothan_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script b/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script index 3833fb582..c8589a95d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ig88_slicer.script @@ -1,8 +1,8 @@ // ====================================================================== // // ig88_slicer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script index 0e1f63bf7..7580dfd6b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script index 44a6379d4..1bb4c558f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script index ad724f29e..d11afbbea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script index 325baaef4..0ba52c3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_4.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script index 272f43d71..286bd296a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script +++ b/sku.0/sys.server/compiled/game/script/conversation/illicit_broker_5.script @@ -1,8 +1,8 @@ // ====================================================================== // // illicit_broker_5.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script b/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script index cf9d0caeb..eb76aa7d5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imp_p3_major.script @@ -1,8 +1,8 @@ // ====================================================================== // // imp_p3_major.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script index 09dad1367..441d1ded4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script index 0ce4d2fca..2c0acebd1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_defensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_defensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script index c11ab187d..434a2a4f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_emperorsday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_emperorsday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script index c4728fcc3..b31ca6fc4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_kaythree.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_kaythree.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script index 34e6f234b..5c035a12e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_major_tantor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_major_tantor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script index 94a5969e7..d1ea87d1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_mara_jade.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_mara_jade.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script index be6b41cf0..c0b46452e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_empire_day_supply_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_empire_day_supply_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script index da1df3cde..d9d968514 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script index a8b18c0c4..0621093c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_inquisitor_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_inquisitor_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script index cf4ca59a5..a5fe9a2f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_life_day_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_life_day_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script index f124920c7..bbce7413a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_master_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script index 76402e99c..3421a974b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_master_trooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_master_trooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script index 526878a31..1d5da1fe6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_offensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_offensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script index f5980beb4..cb2191b33 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_officer_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_officer_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script index 88f38bbd7..f829b99ea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_pvp_bf_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_pvp_bf_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script index 6a15a3ea9..f82594e36 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/imperial_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // imperial_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script b/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script index a3f784067..729d5be3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/indigo_siyan.script @@ -1,8 +1,8 @@ // ====================================================================== // // indigo_siyan.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script b/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script index 001d644d7..6e34cf5f1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/injured_agent.script @@ -1,8 +1,8 @@ // ====================================================================== // // injured_agent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script b/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script index c9af84d41..7d4b7a110 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/inquisitor_admin.script @@ -1,8 +1,8 @@ // ====================================================================== // // inquisitor_admin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script index 52bdb7df6..5d4013650 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_imp_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_imp_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script index 8ad81abdc..17c4124ce 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script index bc101ce04..31ffbb8fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_emperor_merc_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_emperor_merc_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script index 9caa19d33..a8295855e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_hethrir_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script index 635f933c4..a55f4a484 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_hethrir_operative.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_hethrir_operative.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script index 2d40e0a0b..5032daf88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_kaja_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_kaja_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script index 5ea032595..af171713a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script index c1c8c8bba..df4a20006 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_courier.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_courier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script index 4be4f1d20..d8799a67d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_loam_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_loam_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script index 4b12cd8b9..1e9538741 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_keeloo.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_keeloo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script index b307bd096..ecf255472 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script index a071a1189..1dd365b1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_thrawn_winthazen.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_thrawn_winthazen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script index 77f21ca02..e7fdcd2d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_dark_jedi.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_dark_jedi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script index c2d975aad..cca24de96 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script index a3e06d572..d82be119a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_vader_mara_jade.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_vader_mara_jade.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script b/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script index 70f993040..a2815d419 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/itp_veers_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // itp_veers_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jabba.script b/sku.0/sys.server/compiled/game/script/conversation/jabba.script index 4e0476119..e395d6642 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jabba.script @@ -1,8 +1,8 @@ // ====================================================================== // // jabba.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script index 01ffdf1dd..e1bc84cad 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_collection_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // jedi_robe_collection_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script index b72e034a7..285db39e8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jedi_robe_jinsu_taker.script @@ -1,8 +1,8 @@ // ====================================================================== // // jedi_robe_jinsu_taker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/jinkins.script b/sku.0/sys.server/compiled/game/script/conversation/jinkins.script index 1a988bcfd..7a24f0571 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/jinkins.script +++ b/sku.0/sys.server/compiled/game/script/conversation/jinkins.script @@ -1,8 +1,8 @@ // ====================================================================== // // jinkins.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script index 5c6db63b7..11ad06c51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_arms.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_arms.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script index 6c8edd9f6..c766bb930 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_finery.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_finery.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script index d76d4c36b..faabf1fca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_generic.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_generic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script index f2a62a0aa..8bbcadd96 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script index 804fea600..85ace8292 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dealer_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script index 8512d0f8e..d9e6bb201 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_rori.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dender_rori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script index fc1820ffd..c6ac8b6a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_dender_theed.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_dender_theed.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script b/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script index 666232a6a..f3f638713 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_lila_borvo.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_lila_borvo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script b/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script index 200bba610..9b90e9960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_malik_vistal.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_malik_vistal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script b/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script index 8d1153cd3..2264ff757 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_nado_wattos.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_nado_wattos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script b/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script index 3dcc506be..61f010070 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_nathan_taike.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_nathan_taike.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script b/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script index ee1699660..523c7d132 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_ollobo_jabbas.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_ollobo_jabbas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script index 34c4366bd..f1f138758 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_quich_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_quich_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script b/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script index dde3bba67..4be1ec275 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_reggi_nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_reggi_nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script b/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script index 89c7d8e92..772bc380b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_sheani_lake.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script b/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script index fda39cb44..ca8d91898 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/junk_sneg_valarian.script @@ -1,8 +1,8 @@ // ====================================================================== // // junk_sneg_valarian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script b/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script index 69a784c97..29e2ad368 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kd121_scouttrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // kd121_scouttrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script b/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script index d3d3ffc39..a5cad71d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/keanna_likyna.script @@ -1,8 +1,8 @@ // ====================================================================== // // keanna_likyna.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script b/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script index 05f1e6392..4f42be6a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kodo_kara.script @@ -1,8 +1,8 @@ // ====================================================================== // // kodo_kara.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kole.script b/sku.0/sys.server/compiled/game/script/conversation/kole.script index 8dbf9746a..d19ce54ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kole.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kole.script @@ -1,8 +1,8 @@ // ====================================================================== // // kole.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/kusak.script b/sku.0/sys.server/compiled/game/script/conversation/kusak.script index 93335e508..bad350e0b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/kusak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/kusak.script @@ -1,8 +1,8 @@ // ====================================================================== // // kusak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script b/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script index 4e945189a..c8d82141b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lava_beetle_nest_destroy_donko.script @@ -1,8 +1,8 @@ // ====================================================================== // // lava_beetle_nest_destroy_donko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script index a206dc581..38a5156f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_barrezz.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_barrezz.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script index 9333ba61b..c07160548 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_bastra.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_bastra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script index 84866cd1b..e20531ba7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_damar.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_damar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script index 469df0a12..138c59309 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_b3p0.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_b3p0.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script index a96f0eeb1..0e5dc153e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_cunan.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_cunan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script index 602f59703..761b436f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_button_jawatracks_zef.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_button_jawatracks_zef.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script index ad2388e01..083997246 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_darklighter_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_darklighter_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script index a1b7cb948..fab69d260 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_ev9d9.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_head_ev9d9.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script index 355bba606..5a70c67eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_head_malakili.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_head_malakili.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script index 8c1f1f699..1553925b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_eirtae.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_eirtae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script index 030a049f5..06955dfb4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_lt_col_typho.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_lt_col_typho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script index 57e76f483..d6533e329 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_officer_nok.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_officer_nok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script index 649610361..ba4e7a5b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_rabe.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_rabe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script index c0c2d1515..7e933324b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sabe.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_sabe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script index ec6a6afd3..1281b7146 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_sache.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_sache.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script index 0db07ece8..c6e51dc53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_typho.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_typho.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script index 4c384ea22..1ce000c84 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script +++ b/sku.0/sys.server/compiled/game/script/conversation/legacy_naboo_yane.script @@ -1,8 +1,8 @@ // ====================================================================== // // legacy_naboo_yane.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script b/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script index a17376ebb..23e40008d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lf_killmite.script @@ -1,8 +1,8 @@ // ====================================================================== // // lf_killmite.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script b/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script index c81a2a8d6..585ec0813 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lf_safetyquestgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // lf_safetyquestgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script index deedc92e0..570951cc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04a.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script index f78726345..f6c693528 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04b.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script index 6b4a32638..45b8a6a2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04c.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04c.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script index 0a966cfe4..2ec922888 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04d.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04d.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script index 4592b67d0..9c40ac1f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday04e.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday04e.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script index 7f72e62fb..14e9e3be8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lifeday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // lifeday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script b/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script index 825b79759..4e3a6a5c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lilas_dinhint.script @@ -1,8 +1,8 @@ // ====================================================================== // // lilas_dinhint.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script index 783c54473..94eb4d628 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // lok_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script index e58fdb18b..bea1fcfaa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/lok_rebel_trainer_2_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // lok_rebel_trainer_2_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script index edceedfb2..9c9edda25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_blaire.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_blaire.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script index 19ccdbed6..e66ee9d31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script index 386f3ae1b..9fbe03b88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_love_note.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_love_note.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script index e0568b792..2bcab5b2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_hate.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_mr_hate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script index d85ec67f0..7f5e80e28 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_mr_love.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_mr_love.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script index 71f429d59..c737f4f8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_disillusion_pet_lover.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_disillusion_pet_lover.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script index 2533fc2c3..a095bbec5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cardless_child.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cardless_child.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script index 6e496276b..df09e385a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cupid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script index 5b7ac4d49..4a660aa6c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_ewok_cupid_herald.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_ewok_cupid_herald.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script index a71606be5..e2c10f72c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_matchmaker_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_matchmaker_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script index 5aec2c63d..d6affecfa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_reward_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_reward_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script index 4a112433b..1c552d4be 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_romance_seeker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script index 28aacccf0..224b7e76c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_romance_target.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script index 4c099d1eb..2e08a9f5a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/loveday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // loveday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script b/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script index a2bb8dc36..1fc714868 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mako_ghast.script @@ -1,8 +1,8 @@ // ====================================================================== // // mako_ghast.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script b/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script index d76e55f7d..008a22478 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/maneater_ulon.script @@ -1,8 +1,8 @@ // ====================================================================== // // maneater_ulon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script b/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script index c11ad7924..8dc450328 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/marles_jacobe.script @@ -1,8 +1,8 @@ // ====================================================================== // // marles_jacobe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script index 2402089f8..cbd063003 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/meatlump_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // meatlump_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mechanic.script b/sku.0/sys.server/compiled/game/script/conversation/mechanic.script index 4defb11c0..b7d0e5b5d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mechanic.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mechanic.script @@ -1,8 +1,8 @@ // ====================================================================== // // mechanic.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script b/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script index 474a20c4d..eb15234a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script +++ b/sku.0/sys.server/compiled/game/script/conversation/medical_droid_outbreak.script @@ -1,8 +1,8 @@ // ====================================================================== // // medical_droid_outbreak.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script b/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script index d26434e9b..b17267508 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script +++ b/sku.0/sys.server/compiled/game/script/conversation/menagerie_bioll.script @@ -1,8 +1,8 @@ // ====================================================================== // // menagerie_bioll.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script b/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script index 8a9448c67..afbe49cf3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script +++ b/sku.0/sys.server/compiled/game/script/conversation/menagerie_terminal_test.script @@ -1,8 +1,8 @@ // ====================================================================== // // menagerie_terminal_test.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script b/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script index e29a6a69c..2f365e395 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script +++ b/sku.0/sys.server/compiled/game/script/conversation/miner_madness_chief_drono.script @@ -1,8 +1,8 @@ // ====================================================================== // // miner_madness_chief_drono.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script index 8eff0ea1c..694bc35a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/moore_lok_cantina.script @@ -1,8 +1,8 @@ // ====================================================================== // // moore_lok_cantina.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script b/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script index a32d8d568..0bfe945cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mos_eisley_mayor.script @@ -1,8 +1,8 @@ // ====================================================================== // // mos_eisley_mayor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script index 64ef80f89..6d7d84616 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_angry_meatlump_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_angry_meatlump_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script index 58f659674..8e257fa13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_complaint_department.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_complaint_department.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script index 4edbcccbd..d6716c36e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_corellia_times_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_corellia_times_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script index f0d7f111d..207d89a9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_corsec_intelligence_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_corsec_intelligence_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script index 070002dca..a06ab2ad4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_all_droids_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_destroy_all_droids_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script index 306fad71d..768ee54fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_destroy_some_droids_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_destroy_some_droids_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script index bd18a05d9..34ff01abb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_bike_racer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_bike_racer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script index a6fe07660..6afbcfa24 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_breaker.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_crate_breaker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script index f18c469c0..d00c77d1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_crate_maker.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_crate_maker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script index a9017ad96..5629e7232 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_droid_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_droid_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script index 62302fcf6..0efbd76c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_lieutenant_kaiya.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_lieutenant_kaiya.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script index 02aaa961d..5bc034ffe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_old_meatlump.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_old_meatlump.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script index 2663518c2..732e79a45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_strilath_farles_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script index 6f6c3feb0..55c3ff29c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_access_strilath_farles_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_access_strilath_farles_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script index 81237490b..6ad55ba3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_bomb_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_bomb_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script index 072122021..7a546e79d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_doll_reset.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_doll_reset.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script index e37b5532b..4f1ec4180 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_eavesdrop.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_eavesdrop.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script index e97a6425a..63b438207 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_col_recruit.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_col_recruit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script index 04f94d6bf..3f6d8ac35 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_food_supply_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_food_supply_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script index 0de372b6a..e9a99e820 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_map_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_map_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script index 2f3161ef4..03b4af6c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_recon.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_recon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script index 2d4a7e102..53d872804 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_safe_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_safe_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script index dcc36a103..1e35b08b8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_weapon_supply_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script index bd4673d0c..08b721e90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_hideout_weapon_supply_tech.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_hideout_weapon_supply_tech.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script index 3f9e998f8..bf86ad105 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_kissing_booth.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_kissing_booth.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script index ca313b224..3abaf6f74 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_king.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlump_king.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script index 42e4d6b86..174a3c840 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlump_wine.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlump_wine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script index ee9869510..99caf41d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_meatlumps_supplies_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_meatlumps_supplies_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script index f6bf04b70..c6c1dfe2c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_ragtag_ames_missd.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_ragtag_ames_missd.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script index c363a70bf..d8ac435f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_trapped_meatlump_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script index 92455ffd3..392ef0fa2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mtp_trapped_meatlump_target.script @@ -1,8 +1,8 @@ // ====================================================================== // // mtp_trapped_meatlump_target.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script b/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script index 50ea6caac..ac434b5d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/mun_quest_marauder.script @@ -1,8 +1,8 @@ // ====================================================================== // // mun_quest_marauder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script index d220e7e05..314f0fc4c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_brother.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_brother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script index 2df2861f6..2d7589516 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_corporate.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_corporate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script index a5de9dbfb..5a9ec2737 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script +++ b/sku.0/sys.server/compiled/game/script/conversation/murmur_side_security_director.script @@ -1,8 +1,8 @@ // ====================================================================== // // murmur_side_security_director.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script index 9980cbd45..46a20640f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_azure_cabal_loruna_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_azure_cabal_loruna_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script index 5dabb39a5..bbe9e0b19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_gungan_power_grab_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script index fd5818ad6..b6bcf2135 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_24_gungan_power_grab_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_24_gungan_power_grab_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script index d2cc6b12d..2b1a72adb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_boss_nass.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_boss_nass.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script index 46e15b438..a72290d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_herman_pate.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_herman_pate.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script index 96e9489ef..1d8e164f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_kippy_martin.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_kippy_martin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script index 0c9666653..8aadd517e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_prof_hudmasse.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_prof_hudmasse.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script index 3e4393e59..a8c3ccf67 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_tanoa_vills.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_tanoa_vills.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script index 488747b87..63fa446ac 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_vance_groten.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_vance_groten.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script index 76a287b5d..c9b484d3b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_deeja_peak_walker_luskeske.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_deeja_peak_walker_luskeske.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script index ff59672ed..3aa627505 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script index da38fcda4..f4e7661d2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier3_barlow.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier3_barlow.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.23 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script index db993ccbe..5629fd649 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script index 5a9bca5a9..69c76abca 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script index 25779833a..760545a37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script index 93e099775..8277d4515 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_kadaara_panaka.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_kadaara_panaka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script index 3061b88c1..67d11a7d9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_lt_maximilian_vox.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_legacy_lt_maximilian_vox.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script index cf772e35d..250886f1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_legacy_wilson_tchorshel.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_legacy_wilson_tchorshel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script index c708b5f01..44ce2570a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script index bda020d81..4ff777412 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script index 5bff92b31..fab1f2a49 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script index 36bcaef3a..2a987ed19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script index b4c3158a4..c9b394776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_privateer_trainer_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_privateer_trainer_3.script -// Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script index 94489329c..bd4635928 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier1_kiizete.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier1_kiizete.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script index 6cca72978..4de486636 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script index 354fd9be3..ad11af204 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script index f005435ae..52fb1f929 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script index 1773a544d..44bfcc0b0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_ados_jarkey.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_ados_jarkey.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script index d79e4e6cb..317ed9f6b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_hugo_eckener.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_hugo_eckener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script index 978b84d5e..0fd5c35d2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_jorgellansel.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_jorgellansel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script index d1d2ff31c..7bfcfac12 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_karl_eckener.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_karl_eckener.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script index ba3111423..0accaec61 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_dunnels.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_lt_dunnels.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script index d162a6e79..2a5306613 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_lt_khartoor.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_lt_khartoor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script index 937329d87..29ed24b46 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_major_franchels.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_major_franchels.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script index 4cb939535..7e2718ef6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_pooja_naberrie.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_pooja_naberrie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script index 4bc99a337..37b29626e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_bragg.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_sgt_bragg.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script index 6874dbeba..b833da0b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_sgt_brunser.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_sgt_brunser.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script index 195a33aa3..6caca9466 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_theed_toff_henrou.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_theed_toff_henrou.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script b/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script index adab3557f..2d759ab95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/naboo_vana_sage.script @@ -1,8 +1,8 @@ // ====================================================================== // // naboo_vana_sage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script index 19be666b8..565d5b3a6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/neutral_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // neutral_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script index 22cbc1128..30aeeea1e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_ranged_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_ranged_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script index faa71d9d4..838a82344 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_scout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script index 8e96382fe..0f72c62ea 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/newbie_scout_a.script @@ -1,8 +1,8 @@ // ====================================================================== // // newbie_scout_a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script index 7917d47a6..f802ee5c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_ig88_starter.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_ig88_starter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script index 328728424..74cc7ee44 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_travel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script index d808310c8..673fcb34a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_travel_away.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_travel_away.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script b/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script index 36c22735c..bfb243a4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nexus_tusken_starter.script @@ -1,8 +1,8 @@ // ====================================================================== // // nexus_tusken_starter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script b/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script index bbd3c2d8c..75f4aff27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nomi_rhane.script @@ -1,8 +1,8 @@ // ====================================================================== // // nomi_rhane.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script index 7f1ba54aa..84d9fecba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_dexen_eronoss.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_dexen_eronoss.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script index 39282b946..2cd7fbbb9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script index 477ac9270..a3fae6fa1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script index a558dd53d..4d3cdb10f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script index e6489352d..bb8437821 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script index ac95329ab..f685fd5a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cantina_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cantina_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script index 8a856964f..2078f5771 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_cloning_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_cloning_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script index 12a0eeed1..e841f9a2f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01a.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_01a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script index 471ad01f5..6048692e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_01b.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_01b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script index c0468c5a1..25dd449a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02a.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_02a.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script index a103e9834..7237cd124 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_conversation_02b.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_conversation_02b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script index a55c5bd90..4d33e9b43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_droidroom_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script index 5d1ef21fd..c08ebb37b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_droidroom_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_droidroom_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script index c098955ac..a05837e51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_hanager_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_hanager_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script index c0a1a0c24..4e689c951 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_medical_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_medical_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script index 925cf3b2d..49e42b09d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script index e99e858ae..405292248 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script index 6d2dba709..9f1ed7367 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_03.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_03.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script index 68f764291..729ed1304 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_04.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_04.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script index dc478acd5..4cb43066c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_flavor_npc_terminal_05.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_flavor_npc_terminal_05.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script index 8e645807d..6d2d950c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_garrick_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_garrick_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script index 621c73b7f..ad6e1e430 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_human_resources_advisor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_human_resources_advisor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script index 78031a095..fab163eb7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_intro.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script index 9cd6f7d28..61906c043 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_intro_on_station.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_intro_on_station.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script index 46e541dd7..3735b2dee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_jonas_nova.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_jonas_nova.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script index 1fff95ef8..ac6aca7e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_katiara_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_katiara_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script index 2189d3956..0ce1fd2c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank1.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_rank1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script index ff9826545..a8df871fb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_rank_advisor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_rank_advisor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script index 7589fecea..db7730afe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_skyron_waurie.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_skyron_waurie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script index 08e008eb6..d51fa3d18 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_orion_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_orion_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script b/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script index beb2d3494..47964603c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nova_rank3.script @@ -1,8 +1,8 @@ // ====================================================================== // // nova_rank3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script b/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script index 47ea37ab6..c7a4b6c75 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/novicecollector.script @@ -1,8 +1,8 @@ // ====================================================================== // // novicecollector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script index 518354fa0..5bd9eafe1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_artisan_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_artisan_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script index dfb9cb1c3..94026e9fc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script b/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script index f7002936b..51109d6f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_bounty_strong_arm.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_bounty_strong_arm.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script index edf9a2553..7ac9e54b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script index 1333a12dc..6e9a45fb4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_bully.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_bully.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script index a8e08fc31..747a59f7c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script index f6f5ae981..3f1d3e512 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brawler_tiasris.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brawler_tiasris.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script b/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script index 29491ce28..ead6bef99 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_brochure.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_brochure.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script b/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script index 7c9fa76aa..605cc698d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_collector.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_collector.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script b/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script index ad6b66458..ee76eda68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_commando.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_commando.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script b/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script index 191749050..71a1da3a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_drunk.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_drunk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script index 63c93663a..9dd123764 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_dungeon_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script index f3b353797..e4df08b5a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_dungeon_medical.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_dungeon_medical.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script b/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script index 81963f18b..70a4460d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_emergence_helper.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_emergence_helper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script index 11ea11b17..1b7706c5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_1_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_1_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script index db14d702c..8809b3f56 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_i_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_side_i_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script index 106f35a9b..177fcdbb8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_entertainer_side_t_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_entertainer_side_t_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script b/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script index c713c2a0f..2d0f736d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_falcon_c3po.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_falcon_c3po.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script b/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script index 4506d4798..057c25223 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_force_anger.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_force_anger.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script b/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script index 267fb9a61..98ee36af0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_force_sensitive.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_force_sensitive.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script index 409299e75..cd2f62331 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_han_solo_falcon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script index f89fca13d..4dccbd2fd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_han_solo_falcon2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_han_solo_falcon2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script index 977baeba3..85a307e7b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_imperial_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script index 528162091..c5aa4bc1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_imperial_trap.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script index 9aefa98c1..ae9410b17 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_job_pointer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_job_pointer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script b/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script index ef7aaf223..11f3364f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_jolka_falcon.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_jolka_falcon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script b/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script index c9a1511e2..dc7a13927 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_journal_quest.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_journal_quest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script index 4e33369b4..0228b0b5b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bartender.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_bartender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script index 43d82beaf..113fded82 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_bounty.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_bounty.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script index f2c65fbca..b4fe8aed0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_cargo.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_cargo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script index 24208552e..955fedb85 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_security.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_security.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script b/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script index f9779961b..76278d56e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_main_trace.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_main_trace.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script index e41a8d6aa..b9f789787 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_marksman_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_marksman_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script index d3743bba3..5d2fc1811 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script index 6e28b3577..ad7b2f408 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script index 9533c0131..784fc234c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script index 906eaaaaa..66e9b7f83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_wounded.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script index 90af76a97..eff56ebb9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_medic_wounded2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_medic_wounded2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script b/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script index 11ef37aa9..2648921b5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_new_jtl_tutorial.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_new_jtl_tutorial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script index e7720643a..83af90c89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script index 6dac9f26b..18ecd401b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_easy.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_easy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script index 19f41ea6c..bef9bf3df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_hard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_hard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script index d7fad6163..9bf67f6e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_medium.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_medium.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script index a6ece20bc..8173363f7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_pilot_training.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_pilot_training.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script b/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script index 00e5022f2..7babd9a2c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_prof_marksman_alik.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_prof_marksman_alik.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script index 9e8894271..576be3003 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_entertainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script index c249144e4..17fbb0a68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_entertainer_officer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_entertainer_officer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script index 2b88d3203..cccfcecff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_profession_trader.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_profession_trader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script index 292c5fa4a..81d952ca6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rakqua_capture.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rakqua_capture.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script index fc86ed4ae..0ca49861b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_adery.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_1_adery.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script index b5c0b2f0c..d7fda6f52 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_1_rund.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_1_rund.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script index c29841d64..1a5b56c2e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_rebel_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_rebel_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script index 48078cb16..649a69895 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_resource_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_resource_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script b/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script index 9f9e7482e..3059e9d7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_runequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_runequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script index b0e258cbb..4c7dd56e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout1_guard.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout1_guard.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script index 78886d8e5..4559f87f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout2_hostages.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout2_hostages.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script index d9b7ff409..5c2badb02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_scout_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_scout_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script index d65aa7cd4..223d9e823 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side2_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script index 21f020b84..56904245b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side3_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side3_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script index 3de31debf..f6287acbc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side4_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side4_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script index 090009135..fdb33e338 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_meat.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_dungeon_meat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script index 5c6324e62..78a180bbe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_dungeon_soldier.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_dungeon_soldier.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script index e845e96bb..4c6f0325a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_jolka.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_jolka.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script index e4b777b6b..6edcf40dd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_robbery_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script index f75ffc172..f4bc2a85c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_robbery_thief.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_robbery_thief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script index 0c8f8c53d..a3a4dfc9a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_buyer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_smuggle_buyer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script index f6a7fd2a7..7929e8197 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_side_smuggle_questgiver.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_side_smuggle_questgiver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script b/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script index 5c6c53ca6..44925786d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_smuggler_jake.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_smuggler_jake.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script b/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script index cd22e1154..949803706 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_spy.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_spy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script index 2fd2c1f4c..0a9c2c26a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_chewie.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_chewie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script index 4456cf04c..b525d91fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script index d8eb1c2c3..aa376d70e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_han_solo2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_han_solo2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script index 1ce0ddb66..ea267b0cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_inaldra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script index 31894506e..5b0bb4ee2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_inaldra2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_inaldra2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script index 36b2c0237..91f2a0839 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script index c155b64aa..35cd35883 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_junk_dealer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_junk_dealer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script b/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script index d19d19bff..70bc4af56 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_station_kardde.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_station_kardde.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script b/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script index 9c202b3ae..5ae87f1e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_tutorial_droid_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_tutorial_droid_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script b/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script index a27e78367..2f57e0521 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/npe_vendor_rallen.script @@ -1,8 +1,8 @@ // ====================================================================== // // npe_vendor_rallen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym.script b/sku.0/sys.server/compiled/game/script/conversation/nym.script index 129b3b189..d57ea3841 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script b/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script index 290f58c79..c1eef9d90 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_anniversary_dispenser.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script b/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script index c9a02b7d5..f814163e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_arena_referee.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_arena_referee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script index 4ae4f6aba..e945fb093 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script index 82a650e7a..28036a87d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script index 916545de4..52466dbc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_technician_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_technician_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script index 22e1ab4cd..f326d0c15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_disgruntled.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_disgruntled.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script index 0202f2105..451703294 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_quatermaster.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_quatermaster.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script index 873a4e02a..81f56ca88 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/nym_themepark_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // nym_themepark_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script b/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script index 5812841e0..096fff016 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/orion_rank3.script @@ -1,8 +1,8 @@ // ====================================================================== // // orion_rank3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script index 0b57f097b..ddf2962e3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script index dc4b4a460..f289451ee 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_beta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_beta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script index e392aab25..5cbc1d856 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_delta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_delta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script index 7646e4bf0..a8c6a9de8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_canister_demolition_bothan_gamma.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_canister_demolition_bothan_gamma.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script index a443eba78..0d3e1009c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_erlem_math_delta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_erlem_math_delta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script index 065f990a7..b8835a39b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_kyraa_naa.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_kyraa_naa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script index f9aba46b6..cdf945bc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_mika_horn_alpha.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_mika_horn_alpha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script index 1746c6abc..4a25a0659 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_stephon_sprocketfire_beta.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_stephon_sprocketfire_beta.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script index 7662c953f..7f9ea8a45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_defense_zsu_val_epsilon.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_defense_zsu_val_epsilon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script index 52a04395b..d0968f23d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_han_solo.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_han_solo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script index 00615bf5f..03d2cebf0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/outbreak_rodian_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // outbreak_rodian_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script index 3b84b2ea2..a6b35d0d6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_architect_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script index 27c40a73f..6a95de299 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_architect_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script index f2dcc03a2..1b41fe362 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_artist_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script index aff02906e..4fa843459 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_artist_02.script @@ -2,7 +2,7 @@ // // padawan_artist_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script index becc7cfb4..f80359597 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_bad_cat_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_bad_cat_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script index 02e9e28ac..e6287c770 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_chef_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script index 6c076e923..d4527bc3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_chef_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_chef_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script index c77c9ec99..49d684afd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_baz_nitch_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_baz_nitch_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script index 4cf2b0ce5..fc04ed141 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_falumpaset_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_falumpaset_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script index a5d57f361..b915ddba2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_kill_sludge_panther_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_kill_sludge_panther_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script index fe008648c..10683a754 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_old_musician_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script index bd348727e..5dd2f411a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_old_musician_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script index 8ef71ce40..0448f5389 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_old_musician_03.script @@ -2,7 +2,7 @@ // // padawan_old_musician_03.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script index 4898108f6..86c169abb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_pannaqa_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script index e2291e9bf..604a7db02 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_02.script @@ -2,7 +2,7 @@ // // padawan_pannaqa_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script index f3a332c2e..d3c864998 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_pannaqa_03.script @@ -2,7 +2,7 @@ // // padawan_pannaqa_03.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script index a08589667..2ae08a164 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_peoples_soldier_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_peoples_soldier_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script index 8d1626d85..e010bdd4d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_politician_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script index 20488edd5..111f2597a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_sob_story_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_sob_story_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script index 14f6a1b42..936c46ba8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_spice_mom_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script index e9d712972..925981e53 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_spice_mom_02.script @@ -2,7 +2,7 @@ // // padawan_spice_mom_02.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script index 87c606917..938998584 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_surveyor_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_surveyor_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script index 17168d990..e39e11aeb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_the_ring_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script index 3f6a38b52..c6e4ef2a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/padawan_the_ring_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // padawan_the_ring_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script index 8f794973c..0fa6dcf1b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_general_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script index 26ccdb768..02def53ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_general_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_general_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script index 37a2637c1..d06ad6b83 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/poi_tatooine_privateer.script @@ -1,8 +1,8 @@ // ====================================================================== // // poi_tatooine_privateer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/porcellus.script b/sku.0/sys.server/compiled/game/script/conversation/porcellus.script index 4c33b9dbc..4ca70d197 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/porcellus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/porcellus.script @@ -1,8 +1,8 @@ // ====================================================================== // // porcellus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script b/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script index 4b64d88c5..9d1ddfe7a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prisoner_pirate_cave.script @@ -1,8 +1,8 @@ // ====================================================================== // // prisoner_pirate_cave.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script index d1a715547..fec525635 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script index 726cc2c4f..0a6588326 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_fired_worker.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker_fired_worker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script index 3dafa3769..aa879107b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/privateer_broker_retired_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // privateer_broker_retired_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script index 3e44a22ca..ed8d08f99 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_21_galuf.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_commando_21_galuf.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script index df3351d3a..85965d1af 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_commando_mao.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_commando_mao.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script b/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script index f6a3154c3..6844a33a2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_force_sensitive_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_force_sensitive_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script index 69105318e..bdea7abe9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_first.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_first.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script index d8292ff2f..49feb1b0d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_reward.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_reward.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script index d3585a602..25bb45e26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_second.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_second.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script index 9e3bfa934..8ae2a92b3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_11_third.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_11_third.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script index 2ccac079b..82585cc40 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_jowres.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_jowres.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script index 560e47793..04e727721 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_larence.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_larence.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script index 30a5c3881..1953e2d62 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_medic_21_mia.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_medic_21_mia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script index 699f57b14..9d5d23e3c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_11.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_officer_11.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script index 1eea464ce..fd3083591 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_officer_21.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_officer_21.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script index 06f3af4c2..379365516 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_11_kaesii.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_11_kaesii.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script index e8bf3983f..c15cbc8b9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_eyan.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_21_eyan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script index b19664bd1..7b8d4b8ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/prof_spy_21_sarlis.script @@ -1,8 +1,8 @@ // ====================================================================== // // prof_spy_21_sarlis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script index 2acda9597..12730699b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_imperial.script @@ -1,8 +1,8 @@ // ====================================================================== // // pvp_station_imperial.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script index 81a30000f..1122b2657 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/pvp_station_rebel.script @@ -1,8 +1,8 @@ // ====================================================================== // // pvp_station_rebel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script index 5ed8c3f30..014095b58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_2.script @@ -2,7 +2,7 @@ // // qtqc_phase_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script index d80052f5d..c32c41a49 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/qtqc_phase_3.script @@ -2,7 +2,7 @@ // // qtqc_phase_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script b/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script index ea920dc7d..e5181a026 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_crowd_pleaser_manager.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_crowd_pleaser_manager.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script index 5e90b5b56..59ff0f284 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_bounty_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_bounty_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script index 784c142c8..2734f6c1f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_box.script @@ -2,7 +2,7 @@ // // quest_hero_of_tatooine_box.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script index 03aa35bce..b2dcf716e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script index 6b24fe45e..c1f902c5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script index 344972274..c5847bee6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_mother.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_mother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script index 3a63bbb69..7aff291e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_pirate_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_pirate_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script index 7f6bf3748..38bedbce2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_hero_of_tatooine_wife.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_hero_of_tatooine_wife.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script index a4882f85b..a26b7edbf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_bossk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script index dd8acd33e..87ae7e667 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_bossk_henchman.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_bossk_henchman.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script index 7e045e0bb..b88275885 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_c3p0.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_c3p0.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script index eb5bb8eff..b5a3d09e4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_draykken_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_draykken_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script index c3028fbf1..d257e7c46 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_hraykken_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_hraykken_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script index ae218ea01..3e26a526f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_lucien_bender.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_lucien_bender.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script index de28412f6..d3634418b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quest_u10_meatlump_lt.script @@ -1,8 +1,8 @@ // ====================================================================== // // quest_u10_meatlump_lt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script index 0cedbd2f1..02c042a60 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_2.script @@ -2,7 +2,7 @@ // // quharek_phase_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script index c186f514d..d3affcf63 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_3.script @@ -2,7 +2,7 @@ // // quharek_phase_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script index 1130627a7..9bae9bde0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/quharek_phase_4.script @@ -2,7 +2,7 @@ // // quharek_phase_4.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script b/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script index 39cd6ed9e..4bf805de4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_agrilat.script @@ -2,7 +2,7 @@ // // racing_agrilat.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script b/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script index 8f928ba44..686ecfc3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_keren.script @@ -2,7 +2,7 @@ // // racing_keren.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script b/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script index f8cfd210e..e6333c9e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_lok.script @@ -2,7 +2,7 @@ // // racing_lok.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script b/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script index 436b76e1c..2020a599e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_mosespa.script @@ -2,7 +2,7 @@ // // racing_mosespa.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script b/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script index bbbb36598..dc4fa4d95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_narmle.script @@ -2,7 +2,7 @@ // // racing_narmle.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script b/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script index d650c2404..9d20cbdf0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/racing_nashal.script @@ -2,7 +2,7 @@ // // racing_nashal.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script b/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script index b3796f72f..0fc86810b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script +++ b/sku.0/sys.server/compiled/game/script/conversation/radio_delivery_deathtrooper_conversation.script @@ -1,8 +1,8 @@ // ====================================================================== // // radio_delivery_deathtrooper_conversation.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script b/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script index 895659af6..56737859c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ran_machado.script @@ -1,8 +1,8 @@ // ====================================================================== // // ran_machado.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script b/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script index ce0e87d80..1b0f4f6b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rancor_boss_fight_controller.script @@ -1,8 +1,8 @@ // ====================================================================== // // rancor_boss_fight_controller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script index bb401d1d8..5772288eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script index 473215bd7..d6fb69824 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_defensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_defensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script index 36b3f6102..e3fb85aaf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_emperorsday_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_emperorsday_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script index 7e907f790..30f894619 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_general.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_general.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script index 03644dd78..8b79b3c1c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_life_day_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_life_day_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script index eae83febb..4a03d7be0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trainer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_master_trainer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script index 9f14cb372..92bc378f2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_master_trooper.script @@ -2,7 +2,7 @@ // // rebel_master_trooper.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script index 1e9792f18..e97002ea6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_offensive_supply_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_offensive_supply_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script index cdd311015..9730c198b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_pilot_rescue.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script index 3bd9ff95e..9000900e6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_pvp_bf_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_pvp_bf_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script index 4f5523889..8b2be8ab8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_captain_derlin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script index 45a9003fb..f21b78b31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_rieekan.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_rieekan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script index 200433eec..5dad6d4e5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_wedge.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script index 8aa025d23..b149d9d09 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_wedge_antilles.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_remembrance_day_wedge_antilles.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script b/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script index 95851d555..2c48eae9a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_title_grant.script @@ -1,8 +1,8 @@ // ====================================================================== // // rebel_title_grant.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script b/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script index 3bf6b6994..fa4e0d702 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ree_yees.script @@ -1,8 +1,8 @@ // ====================================================================== // // ree_yees.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script b/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script index 2cbd4d218..2611847c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/reelo_baruk.script @@ -1,8 +1,8 @@ // ====================================================================== // // reelo_baruk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script index c61a4a69c..ef76f1998 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_biologist.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_biologist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script index 2eed59c18..e3604d5eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_civilian.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_civilian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script b/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script index 13aeccc19..9cd2fd19b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/conversation/refugee_stormtrooper.script @@ -1,8 +1,8 @@ // ====================================================================== // // refugee_stormtrooper.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script b/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script index 7c85fb7ce..a7d9d6a13 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rek_thelcar.script @@ -1,8 +1,8 @@ // ====================================================================== // // rek_thelcar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script b/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script index a7b1c7c05..7799ec101 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script +++ b/sku.0/sys.server/compiled/game/script/conversation/reset_ronnie.script @@ -1,8 +1,8 @@ // ====================================================================== // // reset_ronnie.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/respecseller.script b/sku.0/sys.server/compiled/game/script/conversation/respecseller.script index 068a345de..15f121da9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/respecseller.script +++ b/sku.0/sys.server/compiled/game/script/conversation/respecseller.script @@ -1,8 +1,8 @@ // ====================================================================== // // respecseller.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script index 3bb9d2499..98a2e3d8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_battle_cryer.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_battle_cryer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script index daf35d893..70e8ab137 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ambush_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ambush_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script index 94ab5e10c..425127b45 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script index 060b22ecc..392743288 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script index f72aca54e..2eade6180 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_ground_destroy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_ground_destroy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script index 18879e047..a62be16f4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script index c728910a4..00cddf525 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_space_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script index 208859721..273d3d5b6 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_space_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_space_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script index 4bf18af77..e8bfc790f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_imperial_weapon_crafting.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_imperial_weapon_crafting.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script index b0eae9784..4223b5425 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ambush_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ambush_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script index 9d2cb2a41..8d315080f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script index b0055332e..8d5ca802a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script index 1503e6a5d..97d6f2af7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_ground_destroy_3.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_ground_destroy_3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script index 781528aa6..774bf05c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script index a0fb87d67..a675546b2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_destroy.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_space_destroy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script index 46cf6dc8d..134542c1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_space_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_space_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script index a2cd318da..24c22bb7f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script +++ b/sku.0/sys.server/compiled/game/script/conversation/restuss_rebel_weapon_crafting.script @@ -1,8 +1,8 @@ // ====================================================================== // // restuss_rebel_weapon_crafting.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script index 9a36b96f2..9ed5c7f5c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rodian_apprentice_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // rodian_apprentice_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script b/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script index c28403a18..eaaa14c8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rodian_master_hunter.script @@ -1,8 +1,8 @@ // ====================================================================== // // rodian_master_hunter.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.28 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script b/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script index c10600c82..f35b2b8ab 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script +++ b/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script @@ -1,8 +1,8 @@ // ====================================================================== // // romo_vax.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script index 6ad684067..b201ab6cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide.script @@ -1,8 +1,8 @@ // ====================================================================== // // rryatt_trail_guide.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script index 0ca3330d2..3703ff26e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rryatt_trail_guide_up.script @@ -1,8 +1,8 @@ // ====================================================================== // // rryatt_trail_guide_up.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script b/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script index 54f792ef3..a9d1d9228 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rsf_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rsf_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script index e780acd1f..8571c839d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_ackbar_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script index d542e03ea..f96ac0693 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_ackbar_rebel_sympathizer.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_ackbar_rebel_sympathizer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script index 7d08af15b..0c41641f0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_guard_captain.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_c3po_guard_captain.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script index d6eb4753d..f11235f71 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_c3po_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_c3po_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script index 4e7cd5e12..a5256f0d8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_dodonna_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_dodonna_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script index f7a035959..b8e7ca7d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_han_solo_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_han_solo_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script index e77718eb9..30d68a8ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_bothan_spynet.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_bothan_spynet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script index a3f4f05fc..a5573b910 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script index ec7c17295..cd669de21 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_leia_summoned.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_leia_summoned.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script index 85d5594cb..956212b69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_luke_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script index 73a79f184..3e7470d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_luke_woolamander_ghost.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_luke_woolamander_ghost.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script index fe3ed2988..87abfee3a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_mon_mothma_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_mon_mothma_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script index 9badcaa30..fa7ffd9b7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_nien_nunb_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_nien_nunb_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script index 994dee3d0..3f4e3fd25 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_ithorian.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_qualdo_ithorian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script index 1babbdc4c..a306df982 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_qualdo_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_qualdo_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script b/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script index 658515779..a335ce434 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script +++ b/sku.0/sys.server/compiled/game/script/conversation/rtp_wedge_main.script @@ -1,8 +1,8 @@ // ====================================================================== // // rtp_wedge_main.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sample.script b/sku.0/sys.server/compiled/game/script/conversation/sample.script index bdfdcd626..30c5eac8c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sample.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sample.script @@ -2,7 +2,7 @@ // // sample.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sample_links.script b/sku.0/sys.server/compiled/game/script/conversation/sample_links.script index d65bf82d9..a87d26ef9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sample_links.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sample_links.script @@ -2,7 +2,7 @@ // // sample_links.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script b/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script index c5e05c851..6506d5d8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script +++ b/sku.0/sys.server/compiled/game/script/conversation/scientist_collection.script @@ -1,8 +1,8 @@ // ====================================================================== // // scientist_collection.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script b/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script index ac3908231..c890fe610 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_chief_olum.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_chief_olum.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script b/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script index 3a5a725d1..6c820f5c3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_event_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_event_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script b/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script index 60ee93c22..78b7ffba1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sd_event_two_convo.script @@ -1,8 +1,8 @@ // ====================================================================== // // sd_event_two_convo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script b/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script index 64cb17968..5185b515a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_contact.script @@ -2,7 +2,7 @@ // // sean_contact.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script index ef4dca0a1..2f67bc5bc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questn_university.script @@ -2,7 +2,7 @@ // // sean_questn_university.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script index ba1d097f0..1de0efae5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_house.script @@ -2,7 +2,7 @@ // // sean_questp_house.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script index bc5fc64f2..9f69aa5ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_questp_market.script @@ -1,8 +1,8 @@ // ====================================================================== // // sean_questp_market.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script b/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script index 29f862187..1714b6c64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sean_trenwell.script @@ -2,7 +2,7 @@ // // sean_trenwell.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script b/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script index 164317c48..feb0910f5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/seans_historian.script @@ -2,7 +2,7 @@ // // seans_historian.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/sheeli.script b/sku.0/sys.server/compiled/game/script/conversation/sheeli.script index 03aac53d7..965b38af1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/sheeli.script +++ b/sku.0/sys.server/compiled/game/script/conversation/sheeli.script @@ -1,8 +1,8 @@ // ====================================================================== // // sheeli.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script b/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script index 491b05c87..b994ec3a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/ship_trainer_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // ship_trainer_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script b/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script index b9f241521..84aeb94de 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script +++ b/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script @@ -1,8 +1,8 @@ // ====================================================================== // // shuttle_control_terminal.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script b/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script index a938297c4..fd7b3eebc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script +++ b/sku.0/sys.server/compiled/game/script/conversation/slicer_01_mos_taike.script @@ -1,8 +1,8 @@ // ====================================================================== // // slicer_01_mos_taike.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script b/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script index 510b716fc..db88891c7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/slicer_02_lok.script @@ -1,8 +1,8 @@ // ====================================================================== // // slicer_02_lok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script b/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script index a5f273e88..c747e09eb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_battlefield_miner_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_battlefield_miner_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script b/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script index e2c0f2e6e..6a07939df 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_cube_ithes_olok.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_cube_ithes_olok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script b/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script index 8a29a084a..a3bd68187 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_diskret_stahn.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_diskret_stahn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script b/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script index e6044422e..58a1d79e2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_doctor_lu.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_doctor_lu.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script b/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script index 3caeeeba0..2693e919f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_exploration_marker.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_exploration_marker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script b/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script index 72afec4e6..9fac936d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_glyph_hunt.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_glyph_hunt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script index 4e13ce443..495c2d679 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_collectors_business_q4p3.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_collectors_business_q4p3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script index d6eed4359..3bb260d0e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_computer_technician.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_computer_technician.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script index 16da9830d..3fea0852f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_crazed_hermit.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_crazed_hermit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script index edb95a7df..9be88e076 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_cursed_shard_sucker.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_cursed_shard_sucker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script index 20cd0f457..98a54b94d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_epo_qetora.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_epo_qetora.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script index ca70289c5..4df9477ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_historian_dark_jedi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_historian_dark_jedi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script index a20533cc0..9c7cbde95 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_ikt.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_ikt.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script index ace6071a1..bd2b8f079 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_menth_paul.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_menth_paul.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script index 383cd88e2..6a682cc3d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_exec.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_moral_exec.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script index 8dffe8ce4..f748b85c8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_moral_strike_leader.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_moral_strike_leader.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script index eecb7426d..e8eda2696 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_obi_wan.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_obi_wan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script index cd84549da..fc4629a0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_pwwoz_pwwa.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_pwwoz_pwwa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script index 06d89f938..cb4044497 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_kenobi_serpent_thief.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_kenobi_serpent_thief.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script b/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script index 37997642c..7ec85074e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_mustafar_junk_dealer.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_mustafar_junk_dealer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script b/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script index 54c410f28..94ae15d3f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_obi_wan_kenobi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_obi_wan_kenobi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script b/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script index 27b8d14b2..4374191f3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_pei_yi.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_pei_yi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script b/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script index 40151830e..55283c5dc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script +++ b/sku.0/sys.server/compiled/game/script/conversation/som_storm_lord_jural.script @@ -1,8 +1,8 @@ // ====================================================================== // // som_storm_lord_jural.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script index 6b242aeb0..5323c7aff 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/space_duty_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // space_duty_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script index 4a9f5e831..3fdc478c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_jawa_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_jawa_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script index 59a81fc4e..f1c3ca7fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_master_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script index 2d6637c19..a30a8c817 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_master_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_master_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script index 7370c70f9..f58b5fc26 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stap_quest_tk555.script @@ -1,8 +1,8 @@ // ====================================================================== // // stap_quest_tk555.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script index 29040b6b5..63072cdef 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_corellia_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script index 7f55d0fa5..884978470 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_corellia_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_corellia_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script index 50d42e5f4..86b2c1e0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_naboo_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script index 98237ce8d..58aac81cf 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_naboo_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_naboo_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script index b67c93380..4e43e6d41 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_imperial_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_talus_imperial_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script index 28739ef70..4dea97e0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_gcw_base_talus_rebel_reward_npc.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_gcw_base_talus_rebel_reward_npc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script index 913b1ffb6..4e98e224a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // static_quests_record_keeper_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script index b45b26a8c..7e3786ca3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/static_quests_record_keeper_tatooine.script @@ -2,7 +2,7 @@ // // static_quests_record_keeper_tatooine.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script b/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script index 9802fde1d..97649b487 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_avatar_platform.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_avatar_platform.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script b/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script index 186a72342..fc32e982c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_corellia.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_corellia.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script index bafd85b65..b5285cb01 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_corellia_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_corellia_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script index 50eac9260..4ed9eaf6e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dantooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script index 4c024255b..59a353a62 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dantooine_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dantooine_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script b/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script index c21e625ba..68ef18a5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_dathomir.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_dathomir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_endor.script b/sku.0/sys.server/compiled/game/script/conversation/station_endor.script index 09fcf924d..9642db6cc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_endor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_endor.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_endor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script index 058bad166..c67357ebc 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_heroic_star_destroyer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script index 47934f374..1188f3231 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_heroic_star_destroyer_hangar.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_heroic_star_destroyer_hangar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script index 62461e282..9bfc6edc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_imperial_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_imperial_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script b/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script index fbf86c3da..f153cd965 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_indie_slaver.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_indie_slaver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script b/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script index b06caf111..84774df4f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_kashyyyk.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_kashyyyk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_lok.script b/sku.0/sys.server/compiled/game/script/conversation/station_lok.script index 24d357f7a..b03fd431b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_lok.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_lok.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_lok.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script index 5559844f4..f237d0940 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_lok_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_lok_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script b/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script index 937e6a20e..ea6cac446 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_naboo.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_naboo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script index 6eac0d9d3..768349104 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_naboo_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_naboo_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script b/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script index 64fde41ca..28c3c1e19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_nova_orion.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_nova_orion.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script index d4fa058af..88d7da1fe 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_ord_mantell.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script index c82c94b8b..767981ebb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_ord_mantell_dungeon.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_ord_mantell_dungeon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script b/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script index 936dc3839..735e73a44 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rebel_outpost.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rebel_outpost.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script index 2086db38c..5f5fab449 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rodian_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script index 84afee265..50c5c2232 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rodian_tripp_base.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rodian_tripp_base.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.30 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_rori.script b/sku.0/sys.server/compiled/game/script/conversation/station_rori.script index 503720964..d4dab5ece 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_rori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_rori.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_rori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_talus.script b/sku.0/sys.server/compiled/game/script/conversation/station_talus.script index 30bfdbbff..1248600c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_talus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_talus.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_talus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script index acdda5408..f14bee91f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_tatooine.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script index 05bce5f76..d9027dc8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_tatooine_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_tatooine_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script index c7f9f5422..67ddd05c2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_yavin4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script index 1d026bcfb..142cd7fe8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script +++ b/sku.0/sys.server/compiled/game/script/conversation/station_yavin4_mining.script @@ -1,8 +1,8 @@ // ====================================================================== // // station_yavin4_mining.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.29 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script index 277c6a7e3..6b922f272 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_mos_eisley.script @@ -1,8 +1,8 @@ // ====================================================================== // // stormtrooper_leader_mos_eisley.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script index 5a4c2dc9b..721ab82a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stormtrooper_leader_quarantine_zone.script @@ -1,8 +1,8 @@ // ====================================================================== // // stormtrooper_leader_quarantine_zone.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script index 15097f20d..b6e5a1660 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_one_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script index 107ced1fd..84f53b7e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_one_milo.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_one_milo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script index 2ba5e08a4..bb22c312d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_cobar.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_cobar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script index f8e4efc82..f20bfc244 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // @@ -462,7 +462,7 @@ trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo) menu_info_data menuInfoData = menuInfo.getMenuItemById (menu); menuInfoData.setServerNotify (false); setCondition (self, CONDITION_CONVERSABLE); - + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script index 7e332fa67..e0fe26bc0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_three_scout.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_three_scout.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script index e14f84f96..2d3a3c9c1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_chapter_two_computer.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_chapter_two_computer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script b/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script index 9d4be8062..1293aa72c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_arc_prelude_chivos.script @@ -1,8 +1,8 @@ // ====================================================================== // // story_arc_prelude_chivos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script index 11cec2f82..5cf16b17d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_bestine.script @@ -2,7 +2,7 @@ // // story_loot_bestine.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script index 34ed5426c..ee75e31ba 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_coronet.script @@ -2,7 +2,7 @@ // // story_loot_coronet.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script index 9a67b2e31..2a1e98da7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_eisley.script @@ -2,7 +2,7 @@ // // story_loot_eisley.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script index c7495e510..40c7ed086 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_espa.script @@ -2,7 +2,7 @@ // // story_loot_espa.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script index 751c28798..f4bcebdbd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_kaadara.script @@ -2,7 +2,7 @@ // // story_loot_kaadara.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script index 3a5e43b2d..8ced360bd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_moenia.script @@ -2,7 +2,7 @@ // // story_loot_moenia.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script index f9c63233c..796cc7aa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_talus.script @@ -2,7 +2,7 @@ // // story_loot_talus.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script index 9b8774fef..31e291a9f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_theed.script @@ -2,7 +2,7 @@ // // story_loot_theed.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script b/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script index 7e1925daf..6982db365 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script +++ b/sku.0/sys.server/compiled/game/script/conversation/story_loot_tyrena.script @@ -2,7 +2,7 @@ // // story_loot_tyrena.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script b/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script index eb2e01e3c..7028dfc0d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script +++ b/sku.0/sys.server/compiled/game/script/conversation/storyteller_vendor.script @@ -1,8 +1,8 @@ // ====================================================================== // // storyteller_vendor.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script index 6f7f17d51..ed073fbcb 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_nurfa.script @@ -1,8 +1,8 @@ // ====================================================================== // // striking_miners_nurfa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script index 057a92004..1214074c4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script +++ b/sku.0/sys.server/compiled/game/script/conversation/striking_miners_urst.script @@ -1,8 +1,8 @@ // ====================================================================== // // striking_miners_urst.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script b/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script index d5eebe75d..9ac3aee77 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/stuvany_inglen.script @@ -1,8 +1,8 @@ // ====================================================================== // // stuvany_inglen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script b/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script index 4a29ae78e..2d0fde2d3 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/survivor_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // survivor_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script b/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script index aab547dc6..a27d223db 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script +++ b/sku.0/sys.server/compiled/game/script/conversation/survivor_02.script @@ -1,8 +1,8 @@ // ====================================================================== // // survivor_02.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script index b61fb4039..e3dbe2a59 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_braedic_ekirk.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_braedic_ekirk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script index e57661507..998efb14d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_dathnaeya.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_dathnaeya.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script index fdb53d88d..c8f103a2b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_galiir_ac_yandar.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_galiir_ac_yandar.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script index d7c36d567..91ad003e9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_mark_hieks.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_mark_hieks.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script index 0723a2f73..2aa2b122c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_syirlabradawk.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_syirlabradawk.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script index e2958e470..1a90b958e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_trezya_nenei.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_trezya_nenei.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script index fc0c2d4f2..c278a84aa 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_coa_vayde_quellim.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_coa_vayde_quellim.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script index f2eda250e..aac00f634 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script index dc28995f7..d20b18d8d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_dearic_jana.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_dearic_jana.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script index b117ead5d..fbc424e7d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_agent.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_agent.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script index 974c36c48..5e6d77d5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_droid_head.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_droid_head.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script index 35d9048ce..30d673163 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_kiki.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_kiki.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script index ec4e48062..08edb0ef5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_lika.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_lika.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script index 40c314bd6..57eef24c0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_mother.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_mother.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script index f0ad9834b..893f99964 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_ravi.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_ravi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script index 4d07873bd..f68008e4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_smuggler.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_smuggler.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script index af07652d8..dc4c42960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script +++ b/sku.0/sys.server/compiled/game/script/conversation/talus_nashal_tika.script @@ -1,8 +1,8 @@ // ====================================================================== // // talus_nashal_tika.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script index cfadc20e7..31b4224a5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_droid.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_droid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script index b63942d5b..f0ad02a27 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_farmer.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_farmer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script index e8158c92e..cb2b9e282 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_jawa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_jawa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script index a5d40abeb..fef8f7678 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_lyrissa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_lyrissa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script index bb625492d..add685e34 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tat_icon_missingdroid_tosche.script @@ -1,8 +1,8 @@ // ====================================================================== // // tat_icon_missingdroid_tosche.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script index dfe4b4df5..5f95f6ff1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_porgryn_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_porgryn_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script index dccb8ad92..9d0767675 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_propti_xaroon_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_propti_xaroon_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script index 72a5e3e85..9b06faa0a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_24_azure_cabal_tweego_01.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_24_azure_cabal_tweego_01.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script index 9947bce74..c0940bb64 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_anchorjobs_ordo.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_anchorjobs_ordo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script index 1a6536870..f5199d34f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_bestinejobs_jasha.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_bestinejobs_jasha.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script index 96fe4f9ef..5f74871d7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_aigorn.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_aigorn.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script index 55feb316f..a65077960 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_begol.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_begol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script index e31ad566f..a68d22ed8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_brannix.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_brannix.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script index e278f9c20..c71b27625 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_byxle.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_byxle.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script index bc062973e..f3a803cd1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_drixa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_drixa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script index 6bbc56e99..c2a8c1b31 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_dunir.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_dunir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script index f7810d7c5..1899f512d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_gendra.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_gendra.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script index ea486d617..2b8501775 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_jano.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_jano.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script index 6ac2a5643..2d9cd5e2a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_kashi.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_kashi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script index 9650ec7ee..7e5947d8c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_majolnir.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_majolnir.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script index 8c4e58fd2..e858b7d6a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_niko.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_niko.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script index ad4bfbb68..a41a6621f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_nogri.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_nogri.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script index 166b8f797..eab9a1f2b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_purvis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script index 19a102123..10269a793 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_reimos.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script index fd66304a8..32b14f92f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_reimos_v2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_reimos_v2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script index cad884fd8..3d3c2dcc7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_toggi.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_toggi.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script index 377739d3f..50b89ea43 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_tori.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_tori.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script index 680783308..6e2d31ed8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_wh_receptionist.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_eisley_wh_receptionist.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script index 21154b8c3..d9964f987 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_ankwee.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_ankwee.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script index 85c2162ea..0587c16ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_draknus.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_draknus.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script index 8d946cd3d..d3c419072 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script index 1790973c6..cb424060a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script index ac9ab9869..d6aac9bc2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_entha_race_droid3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_entha_race_droid3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script index 1adba58c1..6a85f807c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_jawadroid.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_jawadroid.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script index 0933feaff..8e7814c15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_miner.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_miner.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script index e31484ecd..3d8a66aa8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pah.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_pah.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script index 5847b994f..fefe61b4e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_peggin.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_peggin.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script index dd5228598..6a857fc37 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_pilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_pilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script index 177883714..b26c1a1f8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_syndil.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_syndil.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script index df22367a3..d011a3c61 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_espa_watto.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_espa_watto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script index 5796a55c2..feecfad19 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script index 6838b2458..83e0c0a8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script index 8a8f703e2..2b9cd9213 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script index d202648b4..9d4d4ec15 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script index eaa407b93..6565fa089 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_imperial_trainer_2b.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_imperial_trainer_2b.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script index cd1ef7cba..789b95444 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script index c5b978724..43b1c0f91 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script index 8683eb753..6db7a9d73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_jawa_droid3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_jawa_droid3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script index 1b706711a..c4b23642e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_contact.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_contact.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script index 8348ec88d..a726c6b16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_keela.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_fencing_keela.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script index b97fef983..57ad8da1d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_fencing_valarian.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_fencing_valarian.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script index ba04618da..284647576 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_labria.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_labria.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script index b2a2a3f74..94c4c5cc8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_ind.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_ind.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script index db9fe514a..281f76550 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_kcur.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_kcur.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script index 4fc6cf4ff..771aa1237 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_larit.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_larit.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script index aeb1c80a6..bb51a3b57 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_parry_moa.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_parry_moa.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script index 7e74177fe..aecc4d0cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_knives_thrust_kavas.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_knives_thrust_kavas.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script index 7db17eea4..9ff8273d1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script index b03509dda..fd920d73b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script index ea69ee1a4..dd7e38766 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script index 78f36d3c8..d51da9ba0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_2.script @@ -2,7 +2,7 @@ // // tatooine_privateer_trainer_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script index 7a6df5a45..bbd5a478a 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_privateer_trainer_shamdon.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_privateer_trainer_shamdon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script index c65c1d18c..ddb753f68 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_helper_1.script @@ -2,7 +2,7 @@ // // tatooine_rebel_helper_1.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // Created with SwgConversationEditor 1.21 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script index f877d5e0a..f3df8671e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier3.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_tier3.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script index fedbef7bf..7ef7527b1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_tier4.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_tier4.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script index 146e129d5..f25f531f9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_1.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_trainer_1.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script index fb51ef772..d84cd309b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.24 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script index 509976477..f9c2a47e1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_tosche_sorna.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_tosche_sorna.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script index 1555e24c9..4b095a505 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_customer.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_wald_customer.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script index 66331f578..168e4a981 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tatooine_wald_firstquest.script @@ -1,8 +1,8 @@ // ====================================================================== // // tatooine_wald_firstquest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script index 98885ea3d..22b23404c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_imperial.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_imperial.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script index 15517f961..5378792a8 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_jabba.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_jabba.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script index c3cd83c30..3e320cd8f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/theme_park_record_keeper_rebel.script @@ -2,7 +2,7 @@ // // theme_park_record_keeper_rebel.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script b/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script index 9b60054c9..4f838de9d 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tier3convotemplate.script @@ -2,7 +2,7 @@ // // tier3convotemplate.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script b/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script index 57f74f82e..e484632e0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tour_aryon.script @@ -1,8 +1,8 @@ // ====================================================================== // // tour_aryon.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script b/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script index 5ebfc0fe8..833338e16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trainer_beast_master.script @@ -1,8 +1,8 @@ // ====================================================================== // // trainer_beast_master.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script b/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script index 9e0c50839..bce6a859f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trehla_keelo.script @@ -1,8 +1,8 @@ // ====================================================================== // // trehla_keelo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script b/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script index a0c42f17e..10854fa51 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trial_foreman_koseyet.script @@ -1,8 +1,8 @@ // ====================================================================== // // trial_foreman_koseyet.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script b/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script index a1695bbb1..8c1433d8b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trial_volcano_autopilot.script @@ -1,8 +1,8 @@ // ====================================================================== // // trial_volcano_autopilot.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script b/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script index 4e128fd83..d7f8438c5 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script +++ b/sku.0/sys.server/compiled/game/script/conversation/trig_longo.script @@ -1,8 +1,8 @@ // ====================================================================== // // trig_longo.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script index 103cfcf6b..eb76ab3cd 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_citizen.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_citizen.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script index fa4096bdd..c801a5be2 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_cloning.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_cloning.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script index 63ecc74f8..1d3401776 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_combat.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_combat.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script index 416634bc8..40fcd3703 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_commerce.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_commerce.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script index deeca14fa..cec17d884 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_expert.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_expert.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script index 9cc6da11d..1b901e6ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_giver.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_giver.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script index aa544eb94..ec8a94b0c 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_hotel.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_hotel.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script index 164e0dd9d..f5db65756 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_invasion_instance.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script index 2fef32f29..122ffbf97 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_kav_golder.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_kav_golder.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script index 1b99a3c0b..a95b50b4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_medical.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_medical.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script index a334482a3..f062ff1a1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_starport.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_starport.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script index 3cfed155d..3a97baa86 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_university.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_university.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script b/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script index a26ffb06a..997393156 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tusken_watto.script @@ -1,8 +1,8 @@ // ====================================================================== // // tusken_watto.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script b/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script index 414106e21..0e2f0fa58 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tutorial_imperial_broker.script @@ -1,8 +1,8 @@ // ====================================================================== // // tutorial_imperial_broker.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.25 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script b/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script index 95504ef6d..71cf68fa9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script +++ b/sku.0/sys.server/compiled/game/script/conversation/tyrena_lyman_zavala.script @@ -1,8 +1,8 @@ // ====================================================================== // // tyrena_lyman_zavala.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script b/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script index 06da2d682..5b3d34ce7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_boba_fett.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_boba_fett.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script b/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script index 8fb90f9a7..37b42a792 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_horace_korr.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_horace_korr.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script b/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script index 9d1b5287f..3977ec120 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_lieutenant_tarc.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_lieutenant_tarc.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script b/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script index e5e77f596..6b8c783ae 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script +++ b/sku.0/sys.server/compiled/game/script/conversation/u13_wernell_covington.script @@ -1,8 +1,8 @@ // ====================================================================== // // u13_wernell_covington.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script b/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script index 27724111f..1446b3b73 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script +++ b/sku.0/sys.server/compiled/game/script/conversation/vana_sage.script @@ -1,8 +1,8 @@ // ====================================================================== // // vana_sage.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script index 457c012af..ca5bcf27b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_cantina.script @@ -2,7 +2,7 @@ // // victor_questn_cantina.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script index e398a13d4..cc2b8d60f 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questn_capitol.script @@ -1,8 +1,8 @@ // ====================================================================== // // victor_questn_capitol.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script index 787e29299..32110db8e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_hospital.script @@ -2,7 +2,7 @@ // // victor_questp_hospital.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script index 64dcfc274..ec4e150be 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_questp_slums.script @@ -2,7 +2,7 @@ // // victor_questp_slums.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script b/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script index d7cc5f13e..4c2bd1306 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script +++ b/sku.0/sys.server/compiled/game/script/conversation/victor_visalis.script @@ -1,8 +1,8 @@ // ====================================================================== // // victor_visalis.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder.script index da46f7655..91ebad6a0 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder.script @@ -2,7 +2,7 @@ // // village_elder.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script index 4c6f87cdb..9ac0f8ac4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_1.script @@ -2,7 +2,7 @@ // // village_elder_1.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script index dc8105f4f..6ce6ef2d4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_2.script @@ -2,7 +2,7 @@ // // village_elder_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script index ea6450a82..122264d69 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_3.script @@ -2,7 +2,7 @@ // // village_elder_3.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script b/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script index ab118be8c..30e567ff7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_elder_4.script @@ -2,7 +2,7 @@ // // village_elder_4.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script b/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script index aaac40cd2..7443ebb4b 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_quharek.script @@ -2,7 +2,7 @@ // // village_quharek.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script b/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script index f40861c0a..2c0ac63c9 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_sarguillo_2.script @@ -2,7 +2,7 @@ // // village_sarguillo_2.script // Copyright 2003, Sony Online Entertainment -// All Rights Reserved. +// // // DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/village_whip.script b/sku.0/sys.server/compiled/game/script/conversation/village_whip.script index 0d59e5e00..93e362f16 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/village_whip.script +++ b/sku.0/sys.server/compiled/game/script/conversation/village_whip.script @@ -1,8 +1,8 @@ // ====================================================================== // // village_whip.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script b/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script index a13e8b9ec..0b6a1e9d7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script +++ b/sku.0/sys.server/compiled/game/script/conversation/water_treatment.script @@ -1,8 +1,8 @@ // ====================================================================== // // water_treatment.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script b/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script index 246a18536..9a30b67a4 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script +++ b/sku.0/sys.server/compiled/game/script/conversation/wookiee_sidequest.script @@ -1,8 +1,8 @@ // ====================================================================== // // wookiee_sidequest.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script b/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script index c07eee6f9..0d122db5e 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script +++ b/sku.0/sys.server/compiled/game/script/conversation/xandank_trophy.script @@ -1,8 +1,8 @@ // ====================================================================== // // xandank_trophy.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script index 856b1e9f6..1ed0efde1 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_megan.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_1_megan.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script index a9bfb8a3b..1e9063d04 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_1_osae.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_1_osae.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script index 71d0a69c5..9f690b5a7 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_soci.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_2_soci.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script index dc2ad1ee4..886f653ec 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_fallenstar_pt_2_wuioe.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_fallenstar_pt_2_wuioe.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.35 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script b/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script index e74b1d9d6..534538d89 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script +++ b/sku.0/sys.server/compiled/game/script/conversation/yavin_rebel_trainer_2.script @@ -1,8 +1,8 @@ // ====================================================================== // // yavin_rebel_trainer_2.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script b/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script index 95b86cfa4..103e2df70 100644 --- a/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script +++ b/sku.0/sys.server/compiled/game/script/conversation/zahara_cody.script @@ -1,8 +1,8 @@ // ====================================================================== // // zahara_cody.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. +// +// // // Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! // diff --git a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script index 5d857b23d..81425742a 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script +++ b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: ai_corpse.script * Description: ai corpse script: to be attached to killed creatures - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -22,8 +17,6 @@ include library.ai_lib; include library.loot; include library.smuggler; -/***** INHERITS ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_NO_ITEMS = new string_id( "loot_n", "no_items" ); diff --git a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script index 7e3ae4135..49bf7c866 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script +++ b/sku.0/sys.server/compiled/game/script/corpse/ai_corpse_inventory.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: ai_corpse_inventory.script * Description: ai corpse inventory script: to handle transactions with mob inventory - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -18,10 +13,6 @@ include library.corpse; include library.permissions; include library.loot; -/***** INHERITS ********************************************************/ - -/***** CONSTANTS *******************************************************/ - /***** TRIGGER *********************************************************/ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item) @@ -209,10 +200,3 @@ trigger OnClosedContainer(obj_id whoClosedMe) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS **************************************************/ - - -/***** FUNCTIONS ********************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script b/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script index 536a688c3..7294d5174 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script +++ b/sku.0/sys.server/compiled/game/script/corpse/corpse_fast_recycle.script @@ -9,8 +9,7 @@ include library.ai_lib; include library.loot; // attach this script to all NPE shared space station critters -// this script will recycle their corpses quickly, allowing for more spawns :) -// -wwallace +// this script will recycle their corpses quickly, allowing for more spawns trigger OnDeath(obj_id killer, obj_id corpseId) { @@ -29,4 +28,4 @@ messageHandler handleIsCorpseEmpty() messageTo(self, corpse.HANDLER_CORPSE_EXPIRE, null, 0, false); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script b/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script index 4181a5569..d37be10eb 100644 --- a/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script +++ b/sku.0/sys.server/compiled/game/script/corpse/player_corpse.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_corpse.script * Description: player corpse - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -16,9 +11,6 @@ include library.corpse; include library.spam; include library.money; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGER *********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -379,4 +371,3 @@ messageHandler handleRequestLocation() return SCRIPT_CONTINUE; } -/***** FUNCTIONS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/crc.java b/sku.0/sys.server/compiled/game/script/crc.java index bb4a9d971..a7f3d5650 100644 --- a/sku.0/sys.server/compiled/game/script/crc.java +++ b/sku.0/sys.server/compiled/game/script/crc.java @@ -1,7 +1,5 @@ /**************************************** - * * Common data for crc calculations - * ***************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script b/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script index 55d08f653..936251e9e 100644 --- a/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script +++ b/sku.0/sys.server/compiled/game/script/creature/dna_harvest.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -6,12 +5,7 @@ include library.bio_engineer; //------------------------------------------------ -// Constants -//------------------------------------------------ - - -//------------------------------------------------ -// Trigger & Message Handlers +// Triggers //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/creature/droid_setup.script b/sku.0/sys.server/compiled/game/script/creature/droid_setup.script index 2c72f6d6b..05acf189d 100644 --- a/sku.0/sys.server/compiled/game/script/creature/droid_setup.script +++ b/sku.0/sys.server/compiled/game/script/creature/droid_setup.script @@ -1,4 +1,4 @@ -/* By Todd Bailey, 5-8-03 +/* Handles setting up Droid Names And Hueing (mostly for Astromech's) */ diff --git a/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script b/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script index 398b85366..e5345fb5f 100644 --- a/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script +++ b/sku.0/sys.server/compiled/game/script/creature/dynamic_enemy.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -9,11 +8,6 @@ include library.groundquests; include library.prose; include ai.ai_combat; -//------------------------------------------------ -// CONSTANTS -//------------------------------------------------ - - //------------------------------------------------ // TRIGGERS //------------------------------------------------ @@ -159,4 +153,4 @@ messageHandler barkDefeat() chat.chat(mob, chat.CHAT_SHOUT, chat.MOOD_ANGRY, defeat_phrase); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script b/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script index 5f87fbf7f..dbda69743 100644 --- a/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script +++ b/sku.0/sys.server/compiled/game/script/creature/foraging_enemy.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: foraging_enemy.script * Description: The player foraged and spawned an enemy. This is the script attached to the enemy. - * @author $Author:$ Jeff Haskell - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/creature/sarlacc.script b/sku.0/sys.server/compiled/game/script/creature/sarlacc.script index 91aaf4e79..cb4103a8d 100644 --- a/sku.0/sys.server/compiled/game/script/creature/sarlacc.script +++ b/sku.0/sys.server/compiled/game/script/creature/sarlacc.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc.script * Description: sarlacc - * @author $Author:$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -243,4 +238,4 @@ messageHandler resetBile() utils.removeScriptVar( self, "bile.taken" ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script b/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script index 5a1ef70b7..246dfe126 100644 --- a/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script +++ b/sku.0/sys.server/compiled/game/script/csr/get_resource_crate.script @@ -1,20 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: getResourceCrate.script * Description: CSR tool to get an arbitrary amount of an arbitrary resource - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const int MAX_AMOUNT = 100000; diff --git a/sku.0/sys.server/compiled/game/script/custom_var.java b/sku.0/sys.server/compiled/game/script/custom_var.java index bae494926..2590bc498 100644 --- a/sku.0/sys.server/compiled/game/script/custom_var.java +++ b/sku.0/sys.server/compiled/game/script/custom_var.java @@ -1,10 +1,5 @@ -// ====================================================================== -// // custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== + package script; diff --git a/sku.0/sys.server/compiled/game/script/data_item/base.script b/sku.0/sys.server/compiled/game/script/data_item/base.script index 448d69197..4e226bd65 100644 --- a/sku.0/sys.server/compiled/game/script/data_item/base.script +++ b/sku.0/sys.server/compiled/game/script/data_item/base.script @@ -1,18 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: data_item.script * Description: script to be attached to all data items - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -38,7 +28,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/data_item/dropoff.script b/sku.0/sys.server/compiled/game/script/data_item/dropoff.script index 03661e6bd..4322dd676 100644 --- a/sku.0/sys.server/compiled/game/script/data_item/dropoff.script +++ b/sku.0/sys.server/compiled/game/script/data_item/dropoff.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dropoff.script * Description: script to be attached to all data items - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -71,7 +66,3 @@ trigger OnClosedContainer(obj_id who) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/datatable_writer.java b/sku.0/sys.server/compiled/game/script/datatable_writer.java index d6459fa64..5181deb40 100644 --- a/sku.0/sys.server/compiled/game/script/datatable_writer.java +++ b/sku.0/sys.server/compiled/game/script/datatable_writer.java @@ -1,11 +1,6 @@ /************************************************************************** - * - * Java-side Datatable writing. - * - * copyright 2001 Sony Online Entertainment - * - * + * Java-side Datatable writing. *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/dictionary.java b/sku.0/sys.server/compiled/game/script/dictionary.java index 09f6aa1ba..8783c5a1e 100644 --- a/sku.0/sys.server/compiled/game/script/dictionary.java +++ b/sku.0/sys.server/compiled/game/script/dictionary.java @@ -1,10 +1,6 @@ -/** - * Title: dictionary - * Description: Wrapper for java.util.Hashtable, with extra functionality. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: dictionary + Description: Wrapper for java.util.Hashtable, with extra functionality. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/draft_schematic.java b/sku.0/sys.server/compiled/game/script/draft_schematic.java index 17a8cd23b..da714cb07 100644 --- a/sku.0/sys.server/compiled/game/script/draft_schematic.java +++ b/sku.0/sys.server/compiled/game/script/draft_schematic.java @@ -1,10 +1,6 @@ -/** - * Title: draft_schematic - * Description: Info about a draft schematic for use in a crafting session. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: draft_schematic + Description: Info about a draft schematic for use in a crafting session. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script b/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script index 66df59c06..e17ef7731 100644 --- a/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script +++ b/sku.0/sys.server/compiled/game/script/event/aprilfools/atat_actor.script @@ -1,8 +1,4 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: atat_actor.script */ @@ -42,4 +38,4 @@ trigger OnDeath(obj_id killer, obj_id corpseId) return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script b/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script index 3d9fe407a..2f48f986d 100644 --- a/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script +++ b/sku.0/sys.server/compiled/game/script/event/dianoga_dumpster.script @@ -1,9 +1,6 @@ /** - * * Title: dianoga_dumpster.script * Description: This script allows the player to feed their Dianoga. - * @author Jeff Haskell - * @version 1.0 - May 2009 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script index 55518957c..db0e957d4 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/emperor_statue.script @@ -1,12 +1,6 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ + * Title: emperor_statue.script + * Description: main event controller */ @@ -1535,4 +1529,4 @@ boolean createLambdaDropship(obj_id self, location loc) } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script index 0d106551b..e20f73fa8 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/imperial_npc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -220,4 +219,4 @@ boolean forceChokePlayer(obj_id npcObject, obj_id playerToBeIncapped) return true; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script index 080460d0f..8e561b42d 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/rebel_npc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -289,4 +288,4 @@ messageHandler playerKnockedOut() return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script b/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script index 2730e7d47..5c4e9fc25 100644 --- a/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script +++ b/sku.0/sys.server/compiled/game/script/event/emperorsday/yoda_fountain.script @@ -1,12 +1,6 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ + * Title: yoda_fountain.script + * Description: event main controller */ @@ -1570,4 +1564,4 @@ boolean createFalconDropship(obj_id fountain, location loc) return true; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script index 25d7125a1..167db42ea 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/chief.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: Love Day Valentines Ewok Chief * Description: Have Chief give gift when he hears specific phrase. - * @author Jesse Benjamin - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script index 811eea457..88d2a42c4 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/fountain.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas tree + * Title: main chocolate fountain * Description: Turn Berries into Choc Berries - * @author Thomas Blair - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script index 692fa76df..2b41eb2f2 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_bundler.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script index 195ee2f34..c23b2f702 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_card_spawner.script @@ -1,14 +1,9 @@ - /***** INCLUDES ********************************************************/ include library.groundquests; include library.static_item; include library.utils; -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS *******************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script index 08156c313..fd67df1c1 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script index cba4b13e8..6cce4b7b4 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_cupid_spawner_manager.script @@ -1,13 +1,8 @@ - /**********************************************************************/ include library.holiday; include library.utils; -/**********************************************************************/ - - - /**********************************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script index 7ec16b36a..0a65089cd 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_blaire_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script index 043a2f25c..9ea1a9266 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_disillusion_durni.script @@ -1,5 +1,3 @@ - - /***** INCLUDES ********************************************************/ include library.trial; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script index a71de4552..0f7fba6d7 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_reward_crossbow.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script index 14ce31f7f..fea915092 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/loveday_romance_target_spawner.script @@ -1,4 +1,3 @@ - /**************************************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script b/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script index 551d62ac3..dc4bed185 100644 --- a/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script +++ b/sku.0/sys.server/compiled/game/script/event/ewok_festival/shaman.script @@ -1,5 +1,3 @@ - - /***** INCLUDES ********************************************************/ include library.utils; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script b/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script index c650a73b8..9ea626e15 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/song_book.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.sui; include library.utils; @@ -49,4 +51,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script b/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script index 469f2843f..1f1a1bfdc 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/trick_device.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -570,4 +572,4 @@ trigger OnDestroy() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script b/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script index 453b5e141..920b72bb5 100644 --- a/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script +++ b/sku.0/sys.server/compiled/game/script/event/halloween/trick_or_treater.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -281,4 +283,4 @@ boolean costumeBuffExists(obj_id player) else return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/holiday_controller.script b/sku.0/sys.server/compiled/game/script/event/holiday_controller.script index 3f353ea05..d38359e94 100644 --- a/sku.0/sys.server/compiled/game/script/event/holiday_controller.script +++ b/sku.0/sys.server/compiled/game/script/event/holiday_controller.script @@ -1,8 +1,4 @@ - /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holiday_controller.script */ @@ -14,7 +10,7 @@ include library.holiday; /* 1. To make a new event copy a code block of another event and rename variables 2. Make sure to keep your event name simple enough to remember. For instance "halloween". - 3. In your DRIVE:\swg\BRANCH\exe\shared directory add your event under the [GameServer] + 3. In your DRIVE:\swg\exe\shared directory add your event under the [GameServer] for instance: halloween=true 4. Create your event buildout tab files with the objects of your event. The name of the buildout file should be prefixed with the event. Example halloween_mos_eisley. The @@ -460,4 +456,4 @@ messageHandler empiredayServerStart() return SCRIPT_CONTINUE; } -// END END END END END END END END END END END END END END END END END END END END END END END END END \ No newline at end of file +// END END END END END END END END END END END END END END END END END END END END END END END END END diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script b/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script index e7b2cea39..846c01c18 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/cts_refugee.script @@ -1,8 +1,13 @@ +/***** INCLUDES ********************************************************/ + include library.cts; include library.utils; +/***** CONSTANTS *******************************************************/ + const boolean BLOGGING_ON = true; const string BLOG_CATEGORY = "CharacterTransfer"; + /***** TRIGGERS ********************************************************/ //OnInitialize() is for clean up only. Hopefully the work @@ -58,4 +63,4 @@ boolean blog(string msg) if(BLOGGING_ON) LOG(BLOG_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script index ff4ea0ab0..d23e3696f 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_furniture_terminal.script @@ -1,10 +1,7 @@ /** - * * Title: sarlacc_furniture_terminal.script * Description: This script allows the game mechanics to spawn and destroy the * Sarlacc correctly. - * @author Jeff Haskell - * @version 1.0 - Oct. - Nov. 2008 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script index cbd25d016..51b654603 100644 --- a/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script +++ b/sku.0/sys.server/compiled/game/script/event/housepackup/sarlacc_mini_game.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc_mini_game.script * Description: Handles the functionality for the minigame - * @author Jeff Haskell - * @version 120391239843713 **********************************************************************/ // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script index 03e4e5511..d31ead88a 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas 2005 + * Title: lifeday gift xmas * Description: Grants holiday items to the player and unpacks them - * @author Thomas Blair - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script index ad6628a9c..e413376ec 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_gift_06.script @@ -1,16 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: lifeday gift xmas 2005 + * Title: lifeday gift xmas * Description: Grants holiday items to the player and unpacks them - * @author Thomas Blair - * @version 1.0 */ -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.static_item; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script index 3098eb784..c0867fecb 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_tree.script @@ -1,16 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: lifeday gift xmas tree * Description: Grants holiday items to the player - * @author Thomas Blair - * @version 1.0 */ -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.static_item; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script b/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script index 0748bbfba..3915866c4 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/monkey_pet.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script b/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script index 3a8c131a8..d8acffabf 100644 --- a/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script +++ b/sku.0/sys.server/compiled/game/script/event/lifeday/proton_chair.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script index 63855640a..95f2b9cc5 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/base/factional_deed.script @@ -1,22 +1,12 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: detector_deed.script - * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.faction_perk; include library.factions; include library.utils; -inherits item.structure_deed.player_structure_deed; +/***** INHERITS ********************************************************/ -/***** CONSTANTS *******************************************************/ +inherits item.structure_deed.player_structure_deed; /***** TRIGGERS ********************************************************/ @@ -38,9 +28,3 @@ trigger OnObjectMenuSelect (obj_id player, int item) return super.OnObjectMenuSelect(self, player, item); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script index 36ec9715d..c9bdb91a2 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ + * Note: NOT USED ANYMORE */ /***** INCLUDES ********************************************************/ @@ -16,10 +12,6 @@ include library.factions; include library.faction_perk; include library.player_structure; -/***** CONSTANTS *******************************************************/ - -// don't do shit anymore. - /***** TRIGGERS ********************************************************/ trigger OnInitialize() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script index 63ca5c4bf..e77c1684e 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/covert_detector/detector_deed.script @@ -1,23 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector_deed.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script index 8bb3a959e..9fce1d5f6 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/deed.script @@ -1,19 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: detector_deed.script * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -32,8 +25,4 @@ trigger OnAttach() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script index b47272c91..2e5720f76 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_manager.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -547,4 +546,4 @@ boolean addMine(obj_id self, int mineType) setObjVar(self, "mines", mines); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script index 6a5c8a24a..621293500 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/defense_object.script @@ -1,11 +1,8 @@ - /***** INCLUDES ********************************************************/ include library.hq; include library.utils; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnDestroy() @@ -29,4 +26,3 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLER *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script index b66708275..cc73f9a15 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/hq_detector.script @@ -1,14 +1,9 @@ - /***** INCLUDES ********************************************************/ include library.hq; include library.utils; include library.faction_perk; -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS ********************************************************/ trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) @@ -24,4 +19,3 @@ trigger OnReceivedItem(obj_id srcContainer, obj_id transferer, obj_id item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script index d1231138c..b33552567 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/loader.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.gcw; @@ -7,8 +6,6 @@ include library.utils; include library.factions; include library.player_structure; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script index a3c83bb06..8d7673732 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_manager.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script index e524c90b4..61051e33a 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_object.script @@ -1,11 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; - -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script index 6e7f1c4e1..561db2214 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_power_regulator.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script index 4c0e3efdf..e80010d63 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_override.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -9,6 +8,8 @@ include library.prose; include library.ai_lib; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script index 4c5ee7297..8b1d1ba14 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_security.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -10,6 +9,8 @@ include library.ai_lib; include library.slicing; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script index 325ce222d..82c52bea2 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/objective_terminal_uplink.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -9,6 +8,8 @@ include library.prose; include library.ai_lib; include library.stealth; +/***** INHERITS ********************************************************/ + inherits faction_perk.hq.objective_object; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script index 96004a88e..c746bab8e 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/overt_hq_covert_excluder.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script index e6d639a27..a95f62eed 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_egg.script @@ -1,4 +1,3 @@ - /******************** INCLUDES *************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script index e8b50e5ee..71a792fef 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/spawn_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ /******* FOR DEBUG ******** @@ -55,7 +52,7 @@ messageHandler handleTheaterComplete() } -messageHandler handleDefenderRespawn() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleDefenderRespawn() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleDefenderRespawn -- ENTERED HANDLER. Figured out self. Self is: "+self); @@ -70,7 +67,7 @@ messageHandler handleDefenderRespawn() // TEST TEST TEST TEST TEST TEST TEST T /* -messageHandler handleManualSpawnResetTest() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleManualSpawnResetTest() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleManualSpawnResetTest -- ENTERED HANDLER. Figured out self. Self is: "+self); @@ -80,7 +77,7 @@ messageHandler handleManualSpawnResetTest() // TEST TEST TEST TEST TEST TEST T return SCRIPT_CONTINUE; } -messageHandler handleManualSpawnResetTestStage2() // TEST TEST TEST TEST TEST TEST TEST TEST TEST +messageHandler handleManualSpawnResetTestStage2() // TEST Messagehandler { //obj_id self = getSelf(); LOG("hq", "faction_perk.hq.spawn_manager::handleManualSpawnResetTest2 -- ENTERED HANDLER. Figured out self. Self is: "+self); diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script index bf216c686..c8f70f378 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include java.util.Calendar; @@ -11,6 +10,7 @@ include library.factions; include library.player_structure; include library.stealth; +/***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script index 9bc6a7266..cc0b557dc 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_disable.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ @@ -13,11 +12,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_OVERRIDE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script index 05dfcbea2..cc2b1dcb9 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/terminal_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnInitialize() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script index 3106d2ad3..a9f696e74 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/theater_manager.script @@ -1,10 +1,7 @@ - /***** INCLUDES ********************************************************/ include library.hq; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnDestroy() diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script b/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script index 3da081155..229e836aa 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/hq/turret_control.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -11,6 +10,8 @@ include library.player_structure; include library.turret; include library.ai_lib; +/***** INHERITS ********************************************************/ + inherits terminal.base.base_terminal; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script index 5bbc47c36..264240d20 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: field.script * Description: script to be attached to factional mine fields - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -20,6 +15,8 @@ include library.factions; include library.faction_perk; include library.player_structure; +/***** INHERITS ********************************************************/ + inherits systems.combat.combat_base_old; /***** CONSTANTS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script index 616367f40..f7afb765c 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/minefield/field_deed.script @@ -1,21 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: field.script * Description: script to be attached to factional mine fields - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script b/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script index 780a27c77..9c4912014 100644 --- a/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script +++ b/sku.0/sys.server/compiled/game/script/faction_perk/turret/turret_deed.script @@ -1,24 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: detector_deed.script - * Description: script to be attached to factional covert detectors - * @author $Author:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ inherits faction_perk.base.factional_deed; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/card.script b/sku.0/sys.server/compiled/game/script/gambling/base/card.script index e78880357..3693b698e 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/card.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/card.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script b/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script index c432ff91c..93af26b85 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/default_interface.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/slot.script b/sku.0/sys.server/compiled/game/script/gambling/base/slot.script index f9d795331..60b180da1 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/slot.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/slot.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -575,4 +574,4 @@ void showPayoutSchedule(obj_id self, obj_id player) prompt += "*X|Y|Z: denotes any combination of the 3 numbers\n"; sui.listbox(self, player, prompt, sui.OK_ONLY, title, entries, "noHandler"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/table.script b/sku.0/sys.server/compiled/game/script/gambling/base/table.script index 311590186..4664216b9 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/table.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/table.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -367,4 +366,4 @@ boolean sendTableMessage(obj_id table, string_id message) { prose_package pp = prose.getPackage(message, table); return sendTableMessage(table, pp, null); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script b/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script index ad1d84d57..e1bda73af 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script +++ b/sku.0/sys.server/compiled/game/script/gambling/base/wheel.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script b/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script index 982f349c3..b4e528edf 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script +++ b/sku.0/sys.server/compiled/game/script/gambling/saarlac/saarlac_wheel.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: saarlac wheel game * Description: script that goes on the saarlac wheel game table - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script b/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script index 9ecd0ddf6..0e4152189 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script +++ b/sku.0/sys.server/compiled/game/script/gambling/slot/standard.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.gambling; @@ -22,4 +21,3 @@ trigger OnInitialize() return super.OnInitialize(self); } -/***** HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script b/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script index ea609f092..d774764c0 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script +++ b/sku.0/sys.server/compiled/game/script/gambling/table/pazaak.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: pazaak * Description: Script that handles the logic for the pazaak table - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script b/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script index a3e300d6c..d0651099f 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script +++ b/sku.0/sys.server/compiled/game/script/gambling/table/sabacc.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -8,14 +7,3 @@ include library.gambling; /***** INHERITS ********************************************************/ inherits gambling.base.card; - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - - -/***** HANDLERS ********************************************************/ - - -/***** FUNCTIONS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script b/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script index 66431ac01..0d6a8e157 100644 --- a/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script +++ b/sku.0/sys.server/compiled/game/script/gambling/wheel/roulette.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/gcw_score.java b/sku.0/sys.server/compiled/game/script/gcw_score.java index ad7c8ecad..5d5f2efe7 100644 --- a/sku.0/sys.server/compiled/game/script/gcw_score.java +++ b/sku.0/sys.server/compiled/game/script/gcw_score.java @@ -1,12 +1,7 @@ /************************************************************************** - * * Java-side combat processing. - * - * copyright 2001 Sony Online Entertainment - * * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/gm/cmd.script b/sku.0/sys.server/compiled/game/script/gm/cmd.script index 93e1464f5..ae49f18ca 100644 --- a/sku.0/sys.server/compiled/game/script/gm/cmd.script +++ b/sku.0/sys.server/compiled/game/script/gm/cmd.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include java.util.StringTokenizer; diff --git a/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script b/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script index 1685be4dc..f9685c351 100644 --- a/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script +++ b/sku.0/sys.server/compiled/game/script/gm/fs_intro_starter.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_intro_starter * Description: GM script to fire off the intro quest. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -45,10 +33,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/gm/handler.script b/sku.0/sys.server/compiled/game/script/gm/handler.script index dbec0736e..670f2171a 100644 --- a/sku.0/sys.server/compiled/game/script/gm/handler.script +++ b/sku.0/sys.server/compiled/game/script/gm/handler.script @@ -7,9 +7,6 @@ include library.pclib; include library.hue; include library.money; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGER *********************************************************/ trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script b/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script index 140c2aa56..8f9f39229 100644 --- a/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script +++ b/sku.0/sys.server/compiled/game/script/gm/space_dungeon_utility.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon_utility * Description: A player script used to manage space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/grouping/group_member.script b/sku.0/sys.server/compiled/game/script/grouping/group_member.script index 73e49dbd1..2256d70c3 100644 --- a/sku.0/sys.server/compiled/game/script/grouping/group_member.script +++ b/sku.0/sys.server/compiled/game/script/grouping/group_member.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group_member.script * Description: script for group members - * @author $Author: Probably Ryan since there's a const that calls a const from another library...but who knows, could have been anyone$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/grouping/group_object.script b/sku.0/sys.server/compiled/game/script/grouping/group_object.script index 06655c9a9..b0900967e 100644 --- a/sku.0/sys.server/compiled/game/script/grouping/group_object.script +++ b/sku.0/sys.server/compiled/game/script/grouping/group_object.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group_object.script * Description: script for the group object - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/guild/master_city_object.script b/sku.0/sys.server/compiled/game/script/guild/master_city_object.script index 445e2dc92..c12ba3cb3 100644 --- a/sku.0/sys.server/compiled/game/script/guild/master_city_object.script +++ b/sku.0/sys.server/compiled/game/script/guild/master_city_object.script @@ -1,9 +1,5 @@ // ====================================================================== -// // master_city_object.script -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.city; diff --git a/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script b/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script index 4b7b0c53f..eff71f224 100644 --- a/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script +++ b/sku.0/sys.server/compiled/game/script/guild/master_guild_object.script @@ -1,9 +1,5 @@ // ====================================================================== -// // master_guild_object.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.guild; diff --git a/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script b/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script index 2b4777817..11562fd77 100644 --- a/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script +++ b/sku.0/sys.server/compiled/game/script/harvesting/shellfish_harvesting.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: shellfish harvesting - * DesCRiption: device used to gather mollusks and shellfish - * @author $AutHor: Eli Holding$ - * @version $Revision:$ +/* Title: shellfish harvesting + * Description: device used to gather mollusks and shellfish */ /***** INCLUDES ********************************************************/ @@ -16,8 +10,6 @@ include library.prose; include library.colors; include library.minigame; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_USE = new string_id("sui", "use"); diff --git a/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script b/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script index 56cdbb351..9f535a953 100644 --- a/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script +++ b/sku.0/sys.server/compiled/game/script/hnguyen/online_jedi_test.script @@ -140,732 +140,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } } return SCRIPT_CONTINUE; - -/* - if (strText.startsWith("ojt1")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { -//HUY - -//HUY - std::deque<bool> * huyBool = new std::deque<bool>; - std::vector<int> * huyInt = new std::vector<int>; - for (int i = 1; i <= 100000; ++i) - { - huyInt->push_back(i); - - if ((i % 2) == 0) - huyBool->push_back(true); - else - huyBool->push_back(false); - } - - returnParams.addParam(*huyBool, "huyBool", true); - returnParams.addParam(*huyInt, "huyInt", true); -//HUY - string strHuy; - boolean[] boolHuy = dctJediInfo.getBooleanArray("huyBool"); - if (boolHuy == null) - { - strHuy = "no bool array returned\r\n"; - } - else - { - strHuy = "bool array's length is " + boolHuy.length + "\r\n"; - for (int iHuy = 1; iHuy <= boolHuy.length; ++iHuy) - { - if ((iHuy % 2) == 0) - { - if (!boolHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be true but is false\r\n"; - } - } - else - { - if (boolHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be false but is true\r\n"; - } - } - } - } - saveTextOnClient(self, "bool_array_test.txt", strHuy); - - int[] intHuy = dctJediInfo.getIntArray("huyInt"); - if (intHuy == null) - { - strHuy = "no int array returned\r\n"; - } - else - { - strHuy = "int array's length is " + intHuy.length + "\r\n"; - for (int iHuy = 1; iHuy <= intHuy.length; ++iHuy) - { - if (iHuy != intHuy[iHuy-1]) - { - strHuy += "index "; - strHuy += iHuy; - strHuy += " is supposed to be "; - strHuy += iHuy; - strHuy += " but is "; - strHuy += intHuy[iHuy-1]; - strHuy += "\r\n"; - } - } - } - saveTextOnClient(self, "int_array_test.txt", strHuy); -//HUY - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - boolean[] boolOnline = dctJediInfo.getBooleanArray("online"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && boolOnline != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - if (boolOnline[i]) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - boolean[] boolOnline = dctJediInfo.getBooleanArray("online"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && boolOnline != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - if (boolOnline[i]) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("ojt2")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(jedi.BOUNTY_VISIBILITY_THRESHHOLD, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, -3); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("ojt4")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string file = st.nextToken(); - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - int[] bountyValue = dctJediInfo.getIntArray("bountyValue"); - int[] level = dctJediInfo.getIntArray("level"); - int[] faction = dctJediInfo.getIntArray("faction"); - location[] loc = dctJediInfo.getLocationArray("location"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ","; - strOffline += bountyValue[i]; - strOffline += ","; - strOffline += level[i]; - strOffline += ","; - strOffline += getFactionString(faction[i]); - strOffline += ","; - strOffline += loc[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "a.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "a.txt", strOffline); - } - - if (true) - { - int numOnlineJedis = 0; - int numOfflineJedis = 0; - string strOutput = ""; - string strOffline = "offline jedi\r\n"; - dictionary dctJediInfo = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - - if (dctJediInfo==null) - { - strOutput = "requestJedi() returned NULL dctJediInfo\r\n"; - } - else - { - obj_id[] objJedis = dctJediInfo.getObjIdArray("id"); - string[] strNames = dctJediInfo.getStringArray("name"); - int[] visibility = dctJediInfo.getIntArray("visibility"); - int[] bountyValue = dctJediInfo.getIntArray("bountyValue"); - int[] level = dctJediInfo.getIntArray("level"); - int[] faction = dctJediInfo.getIntArray("faction"); - location[] loc = dctJediInfo.getLocationArray("location"); - - if (objJedis != null && strNames != null && visibility != null) - { - strOutput = "requestJedi() returned " + objJedis.length + " jedis\r\n"; - - for (int i = 0; i < objJedis.length; ++i) - { - dictionary dctSingleJediInfo = requestJedi(objJedis[i]); - if (dctSingleJediInfo != null) - { - boolean boolOnline = dctSingleJediInfo.getBoolean("online"); - if (boolOnline) - { - ++numOnlineJedis; - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") is online\r\n"; - } - else - { - ++numOfflineJedis; - strOffline += objJedis[i]; - strOffline += " ("; - strOffline += strNames[i]; - strOffline += ","; - strOffline += visibility[i]; - strOffline += ","; - strOffline += bountyValue[i]; - strOffline += ","; - strOffline += level[i]; - strOffline += ","; - strOffline += getFactionString(faction[i]); - strOffline += ","; - strOffline += loc[i]; - strOffline += ") is offline\r\n"; - } - } - else - { - strOutput += objJedis[i]; - strOutput += " ("; - strOutput += strNames[i]; - strOutput += ","; - strOutput += visibility[i]; - strOutput += ","; - strOutput += bountyValue[i]; - strOutput += ","; - strOutput += level[i]; - strOutput += ","; - strOutput += getFactionString(faction[i]); - strOutput += ","; - strOutput += loc[i]; - strOutput += ") ***ERROR*** requestJedi() returned null\r\n"; - } - } - } - else - { - strOutput = "requestJedi() returned null data\r\n"; - } - } - - strOutput += numOnlineJedis; - strOutput += " online jedis\r\n"; - - strOffline += numOfflineJedis; - strOffline += " offline jedis\r\n"; - - saveTextOnClient(self, "online_jedi" + file + "b.txt", strOutput); - saveTextOnClient(self, "offline_jedi" + file + "b.txt", strOffline); - } - } - } - else if (strText.startsWith("crbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 3) - { - string command = st.nextToken(); - string bh = st.nextToken(); - string jedi = st.nextToken(); - - obj_id bhId = utils.stringToObjId(bh); - obj_id jediId = utils.stringToObjId(jedi); - - string bhName = ""; - string jediName = ""; - - if ((bhId != null) && (isIdValid(bhId))) - bhName = getPlayerName(bhId); - - if ((jediId != null) && (isIdValid(jediId))) - jediName = getPlayerName(jediId); - - if ((bhName == null) || (bhName == "")) - { - sendSystemMessageTestingOnly(self, bh + " is not a player character"); - } - else if ((jediName == null) || (jediName == "")) - { - sendSystemMessageTestingOnly(self, jedi + " is not a player character"); - } - else - { - sendSystemMessageTestingOnly(self, "attempting to create bounty bh=(" + bh + "," + bhName + ") jedi=(" + jedi + "," + jediName + ")"); - requestJediBounty(jediId, bhId, "hnguyencrbtConfirmed", "hnguyencrbtFailed"); - } - } - } - else if (strText.startsWith("rmbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 3) - { - string command = st.nextToken(); - string bh = st.nextToken(); - string jedi = st.nextToken(); - - obj_id bhId = utils.stringToObjId(bh); - obj_id jediId = utils.stringToObjId(jedi); - - string bhName = ""; - string jediName = ""; - - if ((bhId != null) && (isIdValid(bhId))) - bhName = getPlayerName(bhId); - - if ((jediId != null) && (isIdValid(jediId))) - jediName = getPlayerName(jediId); - - if ((bhName == null) || (bhName == "")) - { - sendSystemMessageTestingOnly(self, bh + " is not a player character"); - } - else if ((jediName == null) || (jediName == "")) - { - sendSystemMessageTestingOnly(self, jedi + " is not a player character"); - } - else - { - sendSystemMessageTestingOnly(self, "removing bounty bh=(" + bh + "," + bhName + ") jedi=(" + jedi + "," + jediName + ")"); - removeJediBounty(jediId, bhId); - } - } - } - else if (strText.startsWith("dmpbt")) - { - StringTokenizer st = new StringTokenizer(strText); - if (st.countTokens() == 2) - { - string command = st.nextToken(); - string fileName = st.nextToken(); - string output = ""; - - dictionary result = requestJedi(IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, 1, 1000, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT, IGNORE_JEDI_STAT); - if (result != null) - { - obj_id[] id = result.getObjIdArray("id"); - string[] name = result.getStringArray("name"); - obj_id[][] bounties = (obj_id[][])(result.get("bounties")); - if (id != null && id.length > 0) - { - for (int i = 0; i < id.length; ++i) - { - if (bounties[i] != null && bounties[i].length > 0) - { - output += "("; - output += id[i]; - output += ","; - output += name[i]; - output += ","; - output += bounties[i].length; - output += ") - "; - - for (int j = 0; j < bounties[i].length; ++j) - { - output += bounties[i][j]; - output += "("; - output += getPlayerName(bounties[i][j]); - output += ") "; - } - - output += "\r\n"; - } - } - - if (output == "") - { - sendSystemMessageTestingOnly(self, "requestJedi() returned no bounties"); - } - else - { - saveTextOnClient(self, fileName + ".txt", output); - } - } - else - { - sendSystemMessageTestingOnly(self, "requestJedi() returned no Jedi"); - } - } - else - { - sendSystemMessageTestingOnly(self, "requestJedi() returned null dictionary"); - } - } - } - - return SCRIPT_CONTINUE; -*/ } messageHandler hnguyencrbtConfirmed() diff --git a/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script b/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script index 278dd464d..3b2f93f14 100644 --- a/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script +++ b/sku.0/sys.server/compiled/game/script/holocron/newbie_handoff.script @@ -1,5 +1,4 @@ - -// plsyer obj_vars +// player obj_vars // --------------- // newbie_handoff.started // newbie_handoff.tour diff --git a/sku.0/sys.server/compiled/game/script/internal_script_error.java b/sku.0/sys.server/compiled/game/script/internal_script_error.java index b49a9a444..442fa27d3 100644 --- a/sku.0/sys.server/compiled/game/script/internal_script_error.java +++ b/sku.0/sys.server/compiled/game/script/internal_script_error.java @@ -1,10 +1,6 @@ -/** - * Title: internal_script_error - * Description: error class to be caught inside our C code - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: internal_script_error + Description: error class to be caught inside our C code */ package script; diff --git a/sku.0/sys.server/compiled/game/script/internal_script_exception.java b/sku.0/sys.server/compiled/game/script/internal_script_exception.java index b43e4efa8..e820ff6aa 100644 --- a/sku.0/sys.server/compiled/game/script/internal_script_exception.java +++ b/sku.0/sys.server/compiled/game/script/internal_script_exception.java @@ -1,10 +1,6 @@ -/** - * Title: internal_script_exception - * Description: exception class to be caught inside our C code - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: internal_script_exception + Description: exception class to be caught inside our C code */ package script; diff --git a/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script b/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script index e99366209..5f06abc4a 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/biolink_item_non_faction.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: biolink_item_non_faction * Description: Implements bio-linked objects. - * - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script b/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script index d0ee2ab98..084c2f799 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/deconstruct_armor.script @@ -1,12 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: item.armor.new_armor.script - * Description: displays the attributes for armor created by the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ - */ + Title: item.armor.new_armor.script Description: displays the attributes for armor created by the new armor system +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script index ace72d025..c31c704c3 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/new_armor.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.armor.new_armor.script * Description: displays the attributes for armor created by the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ @@ -178,7 +173,7 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans // Recalculate Armor armor.recalculateArmorForPlayer(player); - // 2/2006 mhalash: No more armor hindrance (FACTOID: hindrance and hinderance are both correct spellings) + //No more armor hindrance // armor.calculateArmorHinderances(player); return SCRIPT_CONTINUE; @@ -498,4 +493,4 @@ void getProtections(obj_id self) float general_protection = armor.getArmorGeneralProtection(self); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/armor/psg.script b/sku.0/sys.server/compiled/game/script/item/armor/psg.script index 576e012a2..00dc11fab 100644 --- a/sku.0/sys.server/compiled/game/script/item/armor/psg.script +++ b/sku.0/sys.server/compiled/game/script/item/armor/psg.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.armor.psg.script * Description: handles recharging the efficiency of a personal shield generator - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ diff --git a/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script b/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script index 045936adc..15d02cc3a 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_beast_click_item.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_beast_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Various - * @version 1.* */ /***** INCLUDES ********************************************************/ @@ -220,4 +217,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/buff_click_item.script b/sku.0/sys.server/compiled/game/script/item/buff_click_item.script index ed6c574ba..11a39b895 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_click_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ @@ -184,4 +182,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script b/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script index 02876bea8..ee1c2cbfc 100644 --- a/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script +++ b/sku.0/sys.server/compiled/game/script/item/buff_worn_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the application a buff from a static worn object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script b/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script index bb3da25d3..1a0ff99e4 100644 --- a/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script +++ b/sku.0/sys.server/compiled/game/script/item/bug_jar/bug_habitat.script @@ -1,5 +1,3 @@ -// Author: Brandon Reinhart - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script index 06488312d..e31fc78d1 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_advanced_deed.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -460,4 +458,4 @@ void deployCamp(obj_id self, obj_id player) destroyObject(self); } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script index 2ceba6605..70c737af0 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_base.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script index cdbe4e43c..a2d3e8f63 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_basic.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_basic.script * Description: camp_basic - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script index 90475f877..2d7a23669 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_elite.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_elite.script * Description: camp_elite - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script index dc87d9787..16e568ee7 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_improved.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_improved.script * Description: camp_improved - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script index bf502f1bc..1dfaf235b 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_luxury.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_luxury.script * Description: camp_luxury - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script index f4a5e9331..3e78a5093 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_multi.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_quality.script * Description: camp_quality - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script b/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script index b3e2a3826..9c0a4926d 100644 --- a/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script +++ b/sku.0/sys.server/compiled/game/script/item/camp/camp_quality.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: camp_quality.script * Description: camp_quality - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script b/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script index d70feee22..8712d7ffb 100644 --- a/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script +++ b/sku.0/sys.server/compiled/game/script/item/clicky_biolink_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: biolink_item_non_faction * Description: Implements bio-linked objects. * - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script b/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script index c1f652e82..d8114e680 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/comestible.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: comestible.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script b/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script index 634bb7a81..153683a77 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/droid_med.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -296,4 +294,4 @@ boolean isDroidEngineer(obj_id player) { return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script b/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script index a0d60aade..f3950a101 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/medicine.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script b/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script index 68d6d2555..94008c30e 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/newbie_medicine.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: newbie_medicine * Description: Initializes newbie medicines. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script b/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script index 891ada46d..7e4eb9ce3 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/pet_med.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: medicine.script * Description: script for handling comestible consumption - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/comestible/spice.script b/sku.0/sys.server/compiled/game/script/item/comestible/spice.script index 98dc9ffa5..b9e6ae97a 100644 --- a/sku.0/sys.server/compiled/game/script/item/comestible/spice.script +++ b/sku.0/sys.server/compiled/game/script/item/comestible/spice.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Include //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script b/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script index 8e2956e9f..d0143808f 100644 --- a/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script +++ b/sku.0/sys.server/compiled/game/script/item/component/component_attrib_mod.script @@ -1,7 +1,4 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.component.component_attribs.script * Description: sets up attribute text for an object with a attribute modifier on it * @author $Thomas Blair$ @@ -27,4 +24,4 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script b/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script index f57e38f00..9ac005f9b 100644 --- a/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script +++ b/sku.0/sys.server/compiled/game/script/item/component/component_attribs.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.component.component_attribs.script * Description: sets up attribute text for a component object when it is examined - * @author $Steve Jakab$ - * @version $Revision: 0$ */ include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/item/container/add_only.script b/sku.0/sys.server/compiled/game/script/item/container/add_only.script index de0fc44b3..19502079d 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/add_only.script +++ b/sku.0/sys.server/compiled/game/script/item/container/add_only.script @@ -1,15 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: add_only.script * Description: script for containers that do not lose items - * @author $Author:$ - * @version $Revision:$ */ - -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string SCRIPT_ME = "item.container.add_only"; @@ -36,4 +28,4 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script b/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script index c52214b17..13e2099b3 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script +++ b/sku.0/sys.server/compiled/game/script/item/container/base/base_container.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: base_container.script * Description: base container script - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -74,7 +69,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script b/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script index 7d5cda5c6..f5b5cd4ac 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/factory_crate.script @@ -1,20 +1,12 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: factory_crate.script * Description: script for containers that do not accept items - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits item.container.remove_only; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string SCRIPT_FACTORY_CRATE = "item.container.factory_crate"; diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script index 5ff2870d5..cf1346d27 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/base.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base.script * Description: got_specific base script - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -39,7 +34,3 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script index 5e4b4ae6c..eb3f0e204 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/lunchbox.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: lunchbox.script * Description: got_specific: food-only container - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits item.container.got_specific.base; @@ -30,8 +23,3 @@ trigger OnDetach() removeObjVar(self, VAR_GOT); return SCRIPT_CONTINUE; } - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script b/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script index 880c55788..a12ff8531 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script +++ b/sku.0/sys.server/compiled/game/script/item/container/got_specific/medbag.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: medbag.script * Description: got_specific: medicine-only container - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits item.container.got_specific.base; @@ -31,7 +24,3 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script b/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script index b3291dbe0..003ded959 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script +++ b/sku.0/sys.server/compiled/game/script/item/container/locked_slicable.script @@ -1,6 +1,5 @@ //------------------------------------------------ // locked_slicable.scriptlib -// Brandon Reinhart // // Attach to containers that can be sliced. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script b/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script index 8caa25615..2533d2445 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/loot_crate.script @@ -1,10 +1,10 @@ -//MagSeal Containers Version 2.0 - James Michener +//MagSeal Containers // -//Again allows access to MagSeal Containers - player will now be able to access magseal containers by using a +//Allows access to MagSeal Containers - player will be able to access magseal containers by using a //key that is a loot object(rare drop). When used, the 'key' will be consumed - the player will then have access //to the magseal container and its items(loot) for 2 minutes before it re-locks. -// -// + +//includes include library.collection; include library.loot; include library.static_item; @@ -269,4 +269,4 @@ messageHandler initializeLootContainer() if(hasObjVar(self, "unlocked")) removeObjVar(self, "unlocked"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script b/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script index 47093f1ef..b61d10a08 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script +++ b/sku.0/sys.server/compiled/game/script/item/container/player_loot_crate.script @@ -1,6 +1,5 @@ //------------------------------------------------ // loot_crate.scriptlib -// Brandon Reinhart // // Attach to containers that can be sliced. //------------------------------------------------ @@ -57,4 +56,4 @@ trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/remove_only.script b/sku.0/sys.server/compiled/game/script/item/container/remove_only.script index fdc35e9c1..37864cf4c 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/remove_only.script +++ b/sku.0/sys.server/compiled/game/script/item/container/remove_only.script @@ -1,15 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: remove_only.script * Description: script for containers that do not accept items - * @author $Author:$ - * @version $Revision:$ */ -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string SCRIPT_ME = "item.container.remove_only"; @@ -36,4 +29,4 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script b/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script index c02b1ea99..5f423aa24 100644 --- a/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script +++ b/sku.0/sys.server/compiled/game/script/item/container/travel_bag.script @@ -1,12 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: travel_bag * Description: Attaches to the vendor recovery bad and enables the player to travel * to a planet of their choice. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -122,10 +117,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script index 62fd4bb03..9369f4d28 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_base_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script is the base script all armor conversion scripts derive from and should never ever be atttached to anything - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script index 4dc239263..f16bafefa 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Left Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -64,4 +53,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script index c8a8f434d..1880d3cbc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_l_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Left Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script index 103e25191..3b1582236 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Right Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -64,4 +53,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script index ffa9b27d5..f991db4f8 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bicep_r_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Right Bicep Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script index 1c998bb0d..f8f4173df 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Boot Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script index 1c846a2d0..f919e825c 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_boots_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Ithorian Boot Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script index 2acf37339..f3804833b 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script index 769af11db..9dae76362 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script index 66b5b4492..11583f2dc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_l_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Left Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script index d66f85b00..26ab61a84 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script index ffe87fc54..c95a9f1cd 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script index e17cb93aa..bf4ae9120 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_bracer_r_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Right Bracer Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script index 690583182..48d42d2c0 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script index 87f970b74..763375d48 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script index 137880062..c6b3b98b2 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_chest_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script index 598ee570b..b3ce74dae 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Glove Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script index ebf94c41e..86a75a576 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_gloves_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all old Ithorian Glove Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script index 3f6f528ee..8f0a7b1e5 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Helmet Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script index 9f7cf921b..403d83efc 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_helmet_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Helmet Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script index 2f3197969..4bd6db6ac 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Legging Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -65,4 +54,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script index 7351018af..d83d5e245 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_ith_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Ithorian Legging Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script index 943644570..fbb5423a8 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_leggings_wookie_conversion.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Wookie Chest Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -59,4 +48,4 @@ string[] getBattleTypes() string[] getReconTypes() { return RECON_TYPE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script index 21b4440cc..ffff14a3c 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_mand.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all Mandalorian Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; @@ -169,4 +158,4 @@ messageHandler handleConfirmationSelect() } dismantleMand(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script index f7ec60b0a..fae0f216d 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_ris.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all RIS Armor during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; @@ -115,4 +104,4 @@ messageHandler handleConfirmationSelect() } dismantleRis(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script b/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script index 3935e57d7..f3dba4663 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/armor_wookiee.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: armor_wookiee.script - * Description: Script is for converting old 4 piece in one wookiee chests to 3 pieces - * @author Thomas Blair - * @version $Revision:$ - */ - - /***** INCLUDES ********************************************************/ include library.armor; include library.utils; @@ -182,4 +171,4 @@ messageHandler handleWookieeConfirmationSelect() } dismantleWookiee(player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script b/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script index d77e1f3c6..246e40f62 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/bounty_hunter.script @@ -1,13 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: testcenter_player.script - * Description: This will be the script to fix BH armor to be either the mando construction type or the wearable type - * @author Thomas Blair - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script b/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script index 24ee68988..7763eb6f1 100644 --- a/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script +++ b/sku.0/sys.server/compiled/game/script/item/conversion/medicine.script @@ -1,28 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: conversion.medicine.script - * Description: This script will be attached to all medicines during CU item conversion - * @author Thomas Blair - * @version $Revision:$ - */ - - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - trigger OnInitialize() { return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script b/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script index c4aea0a3b..8fb66e76e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/base/base_dice.script @@ -1,25 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: base_dice.script - * Description: - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * - ******************************************************************************************** - -/***** FUNCTIONS ***************************************************************************** -trigger OnInitialize() +* Title: base_dice.script /***** INCLUDES *****************************************************************************/ include library.utils; include library.debug; include library.prose; -/***** INHERITS *****************************************************************************/ - /***** CONSTANTS ****************************************************************************/ const string VAR_ROLL_RESULT = "roll_result_value"; const string VAR_FACE_COUNT = "dice_face_count"; diff --git a/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script b/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script index 9fd87ab6c..c50090e4e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/chance_cube.script @@ -1,12 +1,9 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: chance_cube.script * Description: Like Watto's cube from Episode 1. It can either roll blue or red. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script b/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script index 3a0a13fb3..8644fbb81 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/configurable_group_dice.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: configurable_group_dice.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script index 6a4bc0334..92aeba803 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/one_hundred_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: one_hundred_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script index 1dd99976a..6b18cdcd4 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/six_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: six_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script index f159c8c26..da0b9da46 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/ten_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: ten_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script index e8f334f07..e92135b6e 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/twelve_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: twelve_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script b/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script index 09f259035..5ccc5d09d 100644 --- a/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script +++ b/sku.0/sys.server/compiled/game/script/item/dice/twenty_sided_dice_set.script @@ -1,14 +1,11 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** + * Title: twenty_sided_dice_set.script * * Description: Allows a player to configure the high and low values for the dice prior to * rolling it. The default floor is 0 and ceiling is 8. * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ + * ******************************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script b/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script index 02ac57895..a5f4dfb3b 100644 --- a/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script +++ b/sku.0/sys.server/compiled/game/script/item/elitest/send_signal_test.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -16,8 +5,6 @@ include library.debug; include library.xp; include library.groundquests; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string STF = "dungeon/avatar_platform"; const string_id SEND_SIGNAL = new string_id(STF, "lockbox_code"); diff --git a/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script b/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script index a299cb326..f46b135fe 100644 --- a/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script +++ b/sku.0/sys.server/compiled/game/script/item/entertainer_console/backdrop_nomove.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.static_item; /***** CONSTS **********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/firework/base.script b/sku.0/sys.server/compiled/game/script/item/firework/base.script index 5a4174748..0bdd8893f 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/base.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/base.script @@ -1,21 +1,8 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.firework; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_NO_FIREWORKS_IN_SPACE = new string_id("space/space_interaction", "no_fireworks_in_space"); diff --git a/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script b/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script index d0d511b0a..1d0602323 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/cleanup.script @@ -1,24 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - -/***** INCLUDES ********************************************************/ - - /***** INCLUDES ********************************************************/ include library.firework; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -34,8 +17,9 @@ trigger OnDetach() } /***** HANDLERS ********************************************************/ + messageHandler handleCleanup() { detachScript(self, firework.SCRIPT_FIREWORK_CLEANUP); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/firework/launcher.script b/sku.0/sys.server/compiled/game/script/item/firework/launcher.script index 06c97810d..ae6ab1288 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/launcher.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/launcher.script @@ -1,28 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.colors; include library.firework; -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - -/***** TRIGGERS ********************************************************/ - - /***** SINGLE LAUNCH HANDLERS ********************************************************/ messageHandler handleFireworkLaunch() { @@ -84,4 +65,3 @@ messageHandler handleFireworkLaunch() return SCRIPT_CONTINUE; } -/***** SHOW LAUNCH HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/firework/player.script b/sku.0/sys.server/compiled/game/script/item/firework/player.script index fe2337d1e..5c2481785 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/player.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/player.script @@ -1,25 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.colors; include library.firework; -/***** INCLUDES ********************************************************/ - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() @@ -103,4 +87,3 @@ messageHandler handleFireworkCleanup() return SCRIPT_CONTINUE; } -/***** SHOW LAUNCH HANDLERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/firework/show.script b/sku.0/sys.server/compiled/game/script/item/firework/show.script index b56206ca4..107106528 100644 --- a/sku.0/sys.server/compiled/game/script/item/firework/show.script +++ b/sku.0/sys.server/compiled/game/script/item/firework/show.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/item/full_heal_item.script b/sku.0/sys.server/compiled/game/script/item/full_heal_item.script index 776ea99af..c90c35428 100644 --- a/sku.0/sys.server/compiled/game/script/item/full_heal_item.script +++ b/sku.0/sys.server/compiled/game/script/item/full_heal_item.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: buff_click_item.script * Description: This script handles the clicking of a buff from a static object, all the data should be contained in Objvars on the item - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script b/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script index 5666e271d..835d8ca89 100644 --- a/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script +++ b/sku.0/sys.server/compiled/game/script/item/ice_cream_fryer/fryer.script @@ -1,6 +1,3 @@ -// republic_assembly_tool.script -- this script sits on a tool with an inventory. When you feed it items that match a table and hit 'assemble' it will try to give you a new item. -// this script borrows heavily from a test script written by DRubenfield - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/item/instance_reset.script b/sku.0/sys.server/compiled/game/script/item/instance_reset.script index 5903208f2..972610e80 100644 --- a/sku.0/sys.server/compiled/game/script/item/instance_reset.script +++ b/sku.0/sys.server/compiled/game/script/item/instance_reset.script @@ -1,7 +1,6 @@ /* item.instance_reset.script Used to reset an instance of the players choice -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script b/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script index 4107f1f4c..00b5493b3 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_cube/republic_assembly_tool.script @@ -1,5 +1,4 @@ // republic_assembly_tool.script -- this script sits on a tool with an inventory. When you feed it items that match a table and hit 'assemble' it will try to give you a new item. -// this script borrows heavily from a test script written by DRubenfield // ******************************************************************** // INCLUDES @@ -371,4 +370,4 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, fl setName( self, "" ); setName( self, new string_id( ITEM_STF, "mcr_term_name_on" ) ); -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script b/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script index b9c5287f7..0a2caa673 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_kits/simple_kit_scripts/empty_datapad_fix.script @@ -1,6 +1,3 @@ - - - // If this object has another dragged on top of it, do this. Do not allow OnReceivedItem to go off if we decide to ScriptOverride trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script b/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script index c4ee43e0f..136a96da1 100644 --- a/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script +++ b/sku.0/sys.server/compiled/game/script/item/loot_schematic/loot_schematic.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.prose; include library.utils; @@ -114,7 +103,6 @@ trigger OnInitialize() trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //LOG("LOG_CHANNEL", "AHHHH!!!"); //menu_info_data mid = mi.getMenuItemByType (menu_info_types.ITEM_USE); //if (mid != null) // mid.setServerNotify (true); diff --git a/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script b/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script index dadd3df1b..2d3674bcb 100644 --- a/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script +++ b/sku.0/sys.server/compiled/game/script/item/magic_eight_ball/magic_eight_ball.script @@ -1,25 +1,19 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked + * Description: when examined displays a special message randomly picked * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ include library.sui; include library.utils; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_READ_OPTION = new string_id("sui", "read_option"); /***** TRIGGERS ********************************************************/ + trigger OnObjectMenuRequest(obj_id player, menu_info mi) { mi.addRootMenu (menu_info_types.SERVER_MENU1, SID_READ_OPTION); diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script index a36247d66..edc6ba007 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script index b5dbc988f..cecf003a3 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_crafted.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling crafted stimpacks - * @author $Author:$jbenjamin - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script index 482feefc6..36fe42772 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_other.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script index 0795fe7d9..9ee9ba6a2 100644 --- a/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/item/medicine/stimpack_pet.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script index 091042a1d..d3c44b36a 100644 --- a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script +++ b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/microphone.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: mircophone.script * Description: script to project what a player speaks to speaker objects - * @author $Author: Matthew Kwid$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script index 3381987d9..839a7a969 100644 --- a/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script +++ b/sku.0/sys.server/compiled/game/script/item/microphone_and_speaker/speaker.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: speaker.script * Description: projects the text transmitted from a microphone - * @author $Author: Matthew Kwid$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -89,4 +85,4 @@ messageHandler projectMicActive() chat.chat(self, message); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script index 87bb6467d..c87110076 100644 --- a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script +++ b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_cage.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: parrot.script * Description: script for talking parrot - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script index 391a0553f..a06bb1d36 100644 --- a/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script +++ b/sku.0/sys.server/compiled/game/script/item/parrot_cage/parrot_treasure.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: parrot_treasure.script * Description: script for talking parrot - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script b/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script index ac80cb2f0..38032cffb 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/force_melon.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: force_melon.script * Description: Script to heal damage when using the "Force Melon" - * @author - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script b/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script index be958a783..d0db1b6ad 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/plant_grow.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: plant_grow * Description: Script that handles the logic for a plant that grows * over time. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script b/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script index 375cd4a3e..6d18ca471 100644 --- a/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script +++ b/sku.0/sys.server/compiled/game/script/item/plant/player_plant_grow.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_plant_grow * Description: Handles the return messages for plant growing - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script index 76587c5a4..d21334c85 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/homing_beacon.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -89,4 +91,4 @@ trigger OnDestroy() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script index e65cbd6e5..423c8443e 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; @@ -230,4 +232,4 @@ messageHandler intializePaintingController () } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script index 03a246ce6..c54bce769 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_cell.script @@ -1,12 +1,11 @@ +/***** INCLUDES ********************************************************/ + include library.create; include library.utils; include library.player_structure; include library.space_utils; include library.space_transition; -/***** CONSTS **********************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize () { @@ -149,4 +148,4 @@ messageHandler intializePaintingCell() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script index ea94372a4..c4a701465 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/magic_painting_nomove.script @@ -1,3 +1,5 @@ +/***** INCLUDES ********************************************************/ + include library.static_item; /***** CONSTS **********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script index c0bce71fb..a37bfc3d2 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/snow_machine.script @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.publish_gift.snow_machine - * Description: - * @author jmichener - * @version $Revision: 0$ */ include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script b/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script index 150e0fd1d..6803e1bdd 100644 --- a/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script +++ b/sku.0/sys.server/compiled/game/script/item/publish_gift/weather_machine.script @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: item.publish_gift.weather_machine - * Description: - * @author jmichener - * @version $Revision: 0$ */ include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script b/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script index 799ad8530..34e4a71c7 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/aurebesh_decoder.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: aurebesh_decoder.script * DesCRiption: Allows player to translate from Aurebesh to English or English to Aurebesh - * @author $AutHor: Jesse Benjamin$ - * @version $Revision:$ */ @@ -15,8 +10,6 @@ include library.sui; include library.utils; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_AUREBESH_TO_ENGLISH = new string_id("collection", "aurebesh_to_english"); diff --git a/sku.0/sys.server/compiled/game/script/item/ring/base.script b/sku.0/sys.server/compiled/game/script/item/ring/base.script index ca9ba3e3c..cde29d158 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/base.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/base.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; @@ -16,8 +5,6 @@ include library.prose; include library.marriage; include library.static_item; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_ALREADY_PROPOSING = new string_id("unity", "already_proposing"); diff --git a/sku.0/sys.server/compiled/game/script/item/ring/wedding.script b/sku.0/sys.server/compiled/game/script/item/ring/wedding.script index edc0f4c02..4029da7f9 100644 --- a/sku.0/sys.server/compiled/game/script/item/ring/wedding.script +++ b/sku.0/sys.server/compiled/game/script/item/ring/wedding.script @@ -1,22 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.utils; include library.prose; include library.marriage; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string_id SID_CANNOT_REMOVE_RING = new string_id("unity", "cannot_remove_ring"); diff --git a/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script b/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script index 934145cf0..a4a93ebf3 100644 --- a/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script +++ b/sku.0/sys.server/compiled/game/script/item/skill_buff/base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base.script - * DesCRiption: - * @author $AutHor:$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.buff; @@ -15,8 +5,6 @@ include library.utils; include library.player_structure; include library.colors_hex; -/***** INCLUDES ********************************************************/ - /***** CONSTANTS *******************************************************/ const string OBJVAR_SKILL_BUFF_NAME = "skill_buff.name"; @@ -265,4 +253,4 @@ string formatTime(int seconds) result += "" + seconds; return result; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script b/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script index c9109f105..387fd4a9a 100644 --- a/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script +++ b/sku.0/sys.server/compiled/game/script/item/skillmod_click_item.script @@ -1,13 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: skillmod_click_item.script * Description: This script handles the clicking and consumption of a static object and applying * the appropriate skill mod data to the player. The skill mod data must be located * in the item_stats.tab. - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ @@ -225,4 +222,4 @@ boolean blog(string msg) if(LOGGING_ON && msg != null && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script b/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script index 53330ede0..e71b2f4c0 100644 --- a/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script +++ b/sku.0/sys.server/compiled/game/script/item/slicing/slicing_armor.script @@ -1,6 +1,5 @@ //------------------------------------------------ // slicing_armor.scriptlib -// Brandon Reinhart //------------------------------------------------ //------------------------------------------------ @@ -64,7 +63,7 @@ trigger OnAttach() //------------------------------------------------ // OnObjectMenuRequest //------------------------------------------------ -/* // BLOCK MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 +/* trigger OnObjectMenuRequest( obj_id player, menu_info mi ) { if ( hasSkill( player, "combat_smuggler_novice" ) && hasObjVar( self, "armor.general_protection" ) ) @@ -79,7 +78,7 @@ trigger OnObjectMenuRequest( obj_id player, menu_info mi ) return SCRIPT_CONTINUE; if ( !contains( pInv, self ) ) return SCRIPT_CONTINUE; - //mi.addRootMenu( menu_info_types.SERVER_MENU5, SID_SLICE ); // MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 + //mi.addRootMenu( menu_info_types.SERVER_MENU5, SID_SLICE ); } return SCRIPT_CONTINUE; @@ -262,7 +261,7 @@ boolean applyArmorBreakChange( obj_id self, obj_id player, int slice_amount ) //------------------------------------------------ // OnGetAttributes //------------------------------------------------ -/* // BLOCK MODIFIED FOR NPE/CLICKY-COMBAT - RcT - 10/12/05 +/* trigger OnGetAttributes( obj_id player, string[] names, string[] attribs ) { if ( hasObjVar( self, "slice" ) ) diff --git a/sku.0/sys.server/compiled/game/script/item/special/fannypack.script b/sku.0/sys.server/compiled/game/script/item/special/fannypack.script index 7a777a048..324a6d2e1 100644 --- a/sku.0/sys.server/compiled/game/script/item/special/fannypack.script +++ b/sku.0/sys.server/compiled/game/script/item/special/fannypack.script @@ -1,13 +1,3 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_dot - * Description: Script is attached to a fannypack to ensure backpacks are removed - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ /***** INCLUDES ********************************************************/ include library.utils; @@ -44,4 +34,4 @@ void performUnequipBackSlotContainer(obj_id player) } } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script b/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script index 5e79c01c7..825e3a823 100644 --- a/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script +++ b/sku.0/sys.server/compiled/game/script/item/special/xp_purchase.script @@ -1,25 +1,3 @@ -include library.prose; -include library.sui; -include library.temp_schematic; -include library.utils; -include library.xp; - -const string_id SID_MENU_LEARN = new string_id("item/xp_purchase", "menu_learn"); -const string_id SID_MSG_NO_MIN_SKILL = new string_id("item/xp_purchase", "msg_no_min_skill"); -const string_id SID_MSG_NO_XP = new string_id("item/xp_purchase", "msg_no_xp"); -const string_id SID_MSG_NOT_ENOUGH_XP = new string_id("item/xp_purchase", "msg_not_enough_xp"); -const string_id SID_MSG_ALREADY_HAVE_SCHEMATIC = new string_id("item/xp_purchase", "msg_already_have_schematic"); -const string_id SID_MSG_ALREADY_HAVE_COMMAND = new string_id("item/xp_purchase", "msg_already_have_command"); -const string_id SID_MSG_LEARNED_SCHEMATIC = new string_id("item/xp_purchase", "msg_learned_schematic"); -const string_id SID_MSG_LEARNED_COMMAND = new string_id("item/xp_purchase", "msg_learned_command"); - -const string_id SUI_PROMPT1 = new string_id("item/xp_purchase", "sui_prompt1"); -const string_id SUI_PROMPT2 = new string_id("item/xp_purchase", "sui_prompt2"); - -const string SUI_TITLE = "@item/xp_purchase:sui_title"; - -const int MENU_TYPE = menu_info_types.SERVER_MENU10; - /*********************************************************************************************** XP PURCHASE SCRIPT @@ -57,6 +35,28 @@ will have the obj_id of the player under the key, "player". ***********************************************************************************************/ +include library.prose; +include library.sui; +include library.temp_schematic; +include library.utils; +include library.xp; + +const string_id SID_MENU_LEARN = new string_id("item/xp_purchase", "menu_learn"); +const string_id SID_MSG_NO_MIN_SKILL = new string_id("item/xp_purchase", "msg_no_min_skill"); +const string_id SID_MSG_NO_XP = new string_id("item/xp_purchase", "msg_no_xp"); +const string_id SID_MSG_NOT_ENOUGH_XP = new string_id("item/xp_purchase", "msg_not_enough_xp"); +const string_id SID_MSG_ALREADY_HAVE_SCHEMATIC = new string_id("item/xp_purchase", "msg_already_have_schematic"); +const string_id SID_MSG_ALREADY_HAVE_COMMAND = new string_id("item/xp_purchase", "msg_already_have_command"); +const string_id SID_MSG_LEARNED_SCHEMATIC = new string_id("item/xp_purchase", "msg_learned_schematic"); +const string_id SID_MSG_LEARNED_COMMAND = new string_id("item/xp_purchase", "msg_learned_command"); + +const string_id SUI_PROMPT1 = new string_id("item/xp_purchase", "sui_prompt1"); +const string_id SUI_PROMPT2 = new string_id("item/xp_purchase", "sui_prompt2"); + +const string SUI_TITLE = "@item/xp_purchase:sui_title"; + +const int MENU_TYPE = menu_info_types.SERVER_MENU10; + trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if(!isIdValid(player)) diff --git a/sku.0/sys.server/compiled/game/script/item/static_item_owner.script b/sku.0/sys.server/compiled/game/script/item/static_item_owner.script index cdf8e613d..21ccd0c81 100644 --- a/sku.0/sys.server/compiled/game/script/item/static_item_owner.script +++ b/sku.0/sys.server/compiled/game/script/item/static_item_owner.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: onHitPlayersInventory * Description: Writes the obj_id of the first player's inventory it hits - * @author Thomas Blair - * @version 1.0 + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script index 20b6fb4db..039668556 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/food_crafting_station_deed.script @@ -1,17 +1,14 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** + * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +91,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script index 80b6b1b7a..f1f38b2b1 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/structure_crafting_station_deed.script @@ -1,17 +1,13 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +90,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script index e2eb648b4..72f6b591a 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/crafting_station/weapon_crafting_station_deed.script @@ -1,17 +1,13 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +90,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script index cbe6c24d0..e6d32198c 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/clothing_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: clothing_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script index 2574c3bf6..5630d7fe9 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/food_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: food_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script index 6395d4340..1aa571666 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/item_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: item_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script index 0c59b7569..9fd5cac11 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/factory_installation/structure_factory_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: structure_factory_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/*********************************************************************** * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script index 9a235e30b..e91c85c23 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_fusion_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script index 1f77d3265..b248707c1 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_photo_bio_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script index 8406bc3ca..d7267d12f 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_solar_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script index 9b42e9242..31007dfc4 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/generator_installation/power_generator_wind_deed.script @@ -1,17 +1,12 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** * Title: crafting_station_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +89,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script index e51c6e42d..d55839747 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_gas_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script index 61a84ba4d..9636685ea 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script index e9e8bf849..fd6bf95fa 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_liquid_moisture_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script index a5ca35c75..74a1d966a 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s1_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script index eae9da947..fa5d00103 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_ore_harvester_s2_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: crafting_station_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script index 8ead6c5e8..bd53c76bc 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_creature_harvester_deed.script @@ -1,17 +1,7 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: creature_harvester_deed - * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ - ***********************************************************************/ - /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +84,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script index c9d649a79..9637dee5b 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/harvester_installation/mining_organic_flora_harvester_deed.script @@ -1,17 +1,14 @@ /*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** + * Title: flora_harvester_deed * Description: Makes a Crafting Station Deed work. Deed Demo version. - * @author $Author: Reece Thornton and friends$ - * @version $Revision: #0$ + ***********************************************************************/ /***** CONSTANTS *******************************************************/ const string VERSION = "v1.00.00"; -/***************************** 12/13/2001 2:52PM ************************ +/************************************************************************ * This function has been built to be attached to a deed object where it * waits for someone to use the object. When they do, it should spawn a * harvester, attach a script to it, and flag the deed so that it cannot @@ -94,7 +91,7 @@ trigger OnObjectMenuSelect (obj_id player, int item) int testInteger; if ( harvesterObject == null ) { - //debugServerConsoleMsg(self, "DOOOOM! Object not created! DOOOM! HORROR!"); + //debugServerConsoleMsg(self, "Object not created!"); return SCRIPT_OVERRIDE; } else diff --git a/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script b/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script index 932ccfb12..86895cebf 100644 --- a/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script +++ b/sku.0/sys.server/compiled/game/script/item/structure_deed/player_structure_deed.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -243,13 +238,6 @@ trigger OnObjectMenuSelect (obj_id player, int item) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *************************************************/ messageHandler handleNoReclaimConfirm() { @@ -290,4 +278,4 @@ messageHandler validateHopper() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script b/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script index f9340bb45..de4669e36 100644 --- a/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script +++ b/sku.0/sys.server/compiled/game/script/item/survey_tool/survey_tool_script.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: survey_tool_script.script * Description: script for handling survey tool use - * @author $Author:$ - * @version $Revision:$ */ //------------------------------------------------ @@ -1289,4 +1284,4 @@ int getSurveyToolDelay(obj_id player) } return delay; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script index 455a9efd7..910024ddf 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_base.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_base.script * Description: trap base - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script index 5579ac8ae..52310769f 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_drowsy_dart.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script index 11f5cd112..84703334a 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_enraging_spur.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_enraging_spur.script * Description: enraging spur - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script index 42baa35ee..ca00897ba 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_flash_bomb.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_flash_bomb.script * Description: flash bomb - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script index c932eef27..1b003b813 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script index 9562c8a31..fab5ea1b4 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_melee_ranged_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script index 345f37a1f..ef0924936 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_noise_maker.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_noise_maker.script * Description: noise_maker - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script index 4659f5abc..0e7530dc5 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_ranged_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script index 91ea20b95..4ea9312d1 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_sonic_pulse.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_sonic_pulse.script * Description: sonic pulse - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script index ac4272a7c..7da971b3c 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_state_def_1.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script index 9f72c1c79..5674f7bad 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_tranq_dart.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_tranq_dart.script * Description: tranq dart - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script b/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script index 7fedbf763..c4b58afec 100644 --- a/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script +++ b/sku.0/sys.server/compiled/game/script/item/trap/trap_webber.script @@ -1,11 +1,8 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: trap_webber.script * Description: webber - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script index c94778dcb..7cacc9a39 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/dungeon_ticket.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: dungeon_ticket * Description: script that attaches to dungeon tickets - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -62,7 +60,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script index 451da203f..183a35095 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_player_space_dungeon.script @@ -1,11 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: travel_player_space_dungeon * Description: Attaches to a player that handles traveling to a space dungeon - * @author Vijay Thakkar - * @version 1.0 **********************************************************************/ @@ -228,8 +224,3 @@ messageHandler msgDungeonTravelComplete() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script index 993f1a473..31ee9de36 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_shuttle * Description: handles the landing and takeoff of the travel shuttle - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -189,7 +187,3 @@ messageHandler msgRestartShuttle() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script index 7641d6bcb..32b8892c4 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_shuttle_pilot.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -193,10 +191,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script index 31d695b5f..91db3175c 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_space_dungeon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_space_dungeon * Description: Attaches to npc/terminal that handles traveling to a space dungeon - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -234,9 +232,3 @@ messageHandler msgStartDungeonTravel() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script index 671bd3bdd..229ce15a3 100644 --- a/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script +++ b/sku.0/sys.server/compiled/game/script/item/travel_ticket/travel_ticket.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_ticket.script * Description: script for the travel tickets. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -170,15 +168,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script b/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script index 392f9832e..fba49a419 100644 --- a/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script +++ b/sku.0/sys.server/compiled/game/script/item/trigger_breach_music.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: trigger_breach_sound.script * Description: creates a trigger volume that when breached will play a sound - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -194,4 +192,4 @@ boolean toggleSound(obj_id item, boolean turnOn) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script b/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script index 3d258824d..fadd2716a 100644 --- a/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script +++ b/sku.0/sys.server/compiled/game/script/item/trigger_breach_sound.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: trigger_breach_sound.script * Description: creates a trigger volume that when breached will play a sound - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -138,4 +136,4 @@ boolean toggleSound(obj_id item, boolean turnOn) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script b/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script index 60d1266f4..1b5a51fdb 100644 --- a/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script +++ b/sku.0/sys.server/compiled/game/script/item/wearable/sarlacc_coverall.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sarlacc_coverall.script * Description: sarlacc coverall - * @author $Author:$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -38,4 +33,4 @@ messageHandler destroyCoverall() destroyObject( self ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib index 2954c95ea..8bea4d7a4 100644 --- a/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/ai_lib.scriptlib @@ -1,12 +1,15 @@ +include library.badge; include library.beast_lib; include library.buff; include library.chat; include library.combat_consts; include library.dot; +include library.factions; include library.locations; +include library.movement; include library.pet_lib; include library.skill; -include library.movement; +include library.utils; const float PLAYER_RUN_SPEED = 8f; const float AI_MAX_MOVEMENT_SPEED = PLAYER_RUN_SPEED; @@ -1914,15 +1917,20 @@ boolean checkForSmuggler(obj_id player) //jedi check for contraband searches boolean checkForJedi( obj_id player ) { - if ( !isJedi(player) || isJediState( player, JEDI_STATE_FORCE_SENSITIVE ) ) + if ( !utils.isProfession(player, utils.FORCE_SENSITIVE) || factions.getFactionFlag(player) == factions.FACTION_FLAG_NEUTRAL ) return false; int mindTrick = 0; - if ( isJediState( player, JEDI_STATE_JEDI ) ) + + if ( isGod(player) ) + mindTrick += 101; + else if ( badge.hasBadge (player, "bdg_jedi_elder") || getState(player, STATE_GLOWING_JEDI) != 0 ) mindTrick += 40; - if ( isJediState( player, JEDI_STATE_FORCE_RANKED_LIGHT ) || isJediState( player, JEDI_STATE_FORCE_RANKED_DARK ) ) - mindTrick += 20; + else if ( badge.hasBadge (player, "new_prof_jedi_master") ) + mindTrick += 30; + else + mindTrick += 10; int roll = rand( 1, 100 ); if ( roll > mindTrick ) diff --git a/sku.0/sys.server/compiled/game/script/library/anims.scriptlib b/sku.0/sys.server/compiled/game/script/library/anims.scriptlib index ff333a957..b3fe30ea5 100644 --- a/sku.0/sys.server/compiled/game/script/library/anims.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/anims.scriptlib @@ -2,7 +2,7 @@ // include library.anims; // doAnimationAction( myDroid, anims.DROID_1_EMT_YES ); -/* _________________3/1/2002 3:55PM__________________ +/* _________________---------------__________________ * Npc and Droid Animations: * __________________________________________________*/ const string ASTROMECH_CBT_ATTACK_MELEE = "cbt_attack_melee"; @@ -944,7 +944,7 @@ const string YUZZUM_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat"; const string YUZZUM_STD_TURN_LEFT = "std_turn_left"; const string YUZZUM_STD_TURN_RIGHT = "std_turn_right"; -/* _________________3/1/2002 3:55PM__________________ +/* _________________---------------__________________ * Player Animations: * __________________________________________________*/ const string PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_L_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_l_high_2"; diff --git a/sku.0/sys.server/compiled/game/script/library/arena.scriptlib b/sku.0/sys.server/compiled/game/script/library/arena.scriptlib index ac5b6147a..c83766164 100644 --- a/sku.0/sys.server/compiled/game/script/library/arena.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/arena.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/library/armor.scriptlib b/sku.0/sys.server/compiled/game/script/library/armor.scriptlib index dcb0338d6..ae713b482 100644 --- a/sku.0/sys.server/compiled/game/script/library/armor.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/armor.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.armor.scriptlib * Description: common data and functions for the new armor system - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/badge.scriptlib b/sku.0/sys.server/compiled/game/script/library/badge.scriptlib index 5c20b0bc9..7af4b65ae 100644 --- a/sku.0/sys.server/compiled/game/script/library/badge.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/badge.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: badge.scriptlib * Description: scriptlib for badge related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib b/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib index 2ecfafaf7..709190f62 100644 --- a/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/battlefield.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: battlefield.scriptlib * Description: Library for battlefields - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib index 573749744..19c079d50 100644 --- a/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/beast_lib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.beast_lib * Description: - * @author teidson - * @version $Revision: 0$ */ include ai.ai_combat; diff --git a/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib b/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib index 3baccd536..aef63804d 100644 --- a/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/bio_engineer.scriptlib @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib b/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib index dac4501a9..3f70d4768 100644 --- a/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/bounty_hunter.scriptlib @@ -1,4 +1,3 @@ - // bounty_hunter.scriptlib -- this script contains the guts for the bounty-hunter /checkbounty command among others. RcT -- 10/25/2005 // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/camping.scriptlib b/sku.0/sys.server/compiled/game/script/library/camping.scriptlib index d6e32eb10..bf826d08d 100644 --- a/sku.0/sys.server/compiled/game/script/library/camping.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/camping.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: camping.scriptlib * Description: camping skill library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -1065,4 +1060,4 @@ boolean isInEntertainmentCamp(obj_id player, obj_id camp) return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/chat.scriptlib b/sku.0/sys.server/compiled/game/script/library/chat.scriptlib index 2c4beae4c..d9472d354 100644 --- a/sku.0/sys.server/compiled/game/script/library/chat.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/chat.scriptlib @@ -1,6 +1,6 @@ include library.utils; include library.space_utils; -/* -----------------11/5/2002 2:40PM----------------- +/* -------------------------------------------------- * MOOD CONSTS: * --------------------------------------------------*/ const string MOOD_NONE = "none"; @@ -528,7 +528,7 @@ const string[] ALLMOODS = { MOOD_FIRM };//all moods -/* -----------------11/5/2002 2:40PM----------------- +/* -------------------------------------------------- * CHAT-TYPE CONSTS: * --------------------------------------------------*/ const string CHAT_SAY = "say"; diff --git a/sku.0/sys.server/compiled/game/script/library/city.scriptlib b/sku.0/sys.server/compiled/game/script/library/city.scriptlib index 51961c20a..ea5228f40 100644 --- a/sku.0/sys.server/compiled/game/script/library/city.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/city.scriptlib @@ -1,10 +1,5 @@ /** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: city library - * @author $Author: Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib b/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib index b40c7e4db..1f6c6dbce 100644 --- a/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/cloninglib.scriptlib @@ -1,13 +1,3 @@ - /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: scriptlib - * Description: base player script library - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.battlefield; diff --git a/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib b/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib index 8a9376253..8bf8727ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/cmd.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: cmd.scriptlib * Description: command library for command queue functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/collection.scriptlib b/sku.0/sys.server/compiled/game/script/library/collection.scriptlib index 313d41d45..2e22b4da2 100644 --- a/sku.0/sys.server/compiled/game/script/library/collection.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/collection.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: collection.scriptlib * Description: required script for player collections - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -1890,4 +1885,4 @@ void grantQuestBasedCollections(string questString, obj_id player) } return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/colors.scriptlib b/sku.0/sys.server/compiled/game/script/library/colors.scriptlib index 16e60a114..44cd9a426 100644 --- a/sku.0/sys.server/compiled/game/script/library/colors.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/colors.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: colors.scriptlib * Description: base color define library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -193,4 +188,4 @@ color getColorByName(string name) int b = row.getInt("B"); return new color(r, g, b, 255); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib b/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib index 4ec6a2137..e44138345 100644 --- a/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/colors_hex.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: colors_hex.scriptlib * Description: color (string'd hex) define library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib b/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib index 90101c521..b57b9725c 100644 --- a/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/community_crafting.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: community_crafting.scriptlib * Description: Utility functions for the community crafting system - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib b/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib index 307123e5d..606e7e216 100644 --- a/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/consumable.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: consumable.scriptlib * Description: consumable effects library - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -535,7 +530,7 @@ boolean consumeItem( obj_id player, obj_id target, obj_id item , boolean checkPv } } - // Apply new food effects. 12/17/03 + // Apply new food effects. applyFoodEffects( target, item, am ); // Don't send standard consumable results message for medicine since the healing system diff --git a/sku.0/sys.server/compiled/game/script/library/content.scriptlib b/sku.0/sys.server/compiled/game/script/library/content.scriptlib index 53325c492..2d52fc734 100644 --- a/sku.0/sys.server/compiled/game/script/library/content.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/content.scriptlib @@ -1,8 +1,6 @@ // // Content Path Script Library is for use with the content path granted when the player leaves // the NPE, including Tatooine and Naboo quests currently, and soon to include more planets -// -// Todd Bailey, 9/21/2005 include library.badge; diff --git a/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib b/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib index 9804d1c2c..4fab598cb 100644 --- a/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/conversation.scriptlib @@ -1,7 +1,6 @@ /** * Title: conversation.scriptlib * Description: A library providing support for conversations created by the conversation editor - * @author $Author: swyckoff $ */ @@ -49,4 +48,4 @@ void echoToGroup(obj_id player, obj_id actor, obj_id target, prose_package pp) //echo to any group members, but not the player or npc again chat.chat (actor, target, pp, chat.ChatFlag_targetAndSourceGroup|chat.ChatFlag_skipTarget|chat.ChatFlag_skipSource); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib b/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib index 5b9661b80..a9a947265 100644 --- a/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/corpse.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: corpse.scriptlib * Description: scriptlib for corpse related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib b/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib index cbe338989..1c9a65933 100644 --- a/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/craftinglib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: craftinglib.scriptlib * Description: Utility functions for crafting - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ /** @@ -211,7 +206,7 @@ const string_id MANUFACTURING_CENTER_MESSAGE = new string_id("city/city", "man ***************************************************************************************************************************************************** ****************************************************************************************************************************************************/ -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcResourceQualitySkillMod * * This function takes the average quality of all the resources @@ -260,7 +255,7 @@ float calcResourceQualitySkillMod ( dictionary craftingValuesDictionary ) return resourceQualitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function itemComplexitySkillMod * * This function takes the complexity of the currently attempted item @@ -294,7 +289,7 @@ float calcItemComplexitySkillMod (dictionary craftingValuesDictionary ) return itemComplexitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function resourceMalleabilitySkillMod * * This function takes the average malleability of all the resources @@ -331,7 +326,7 @@ float calcResourceMalleabilitySkillMod (dictionary craftingValuesDictionary ) return resourceMalleabilitySkillMod; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function getAttributeResourceMod * * This function takes the attribute average value that is passed to it, then figures out the appropriate modifier. @@ -380,7 +375,7 @@ float computeWeightedAverage(float[] resourceValues, resource_weight.weight[] we return 0; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function skillDesignAssemblyCheck * * This function takes the modified design assembly skill roll, compares it to the target number, and determines a level of success. @@ -698,7 +693,7 @@ int calcSkillDesignAssemblyCheck( obj_id player, dictionary craftingValuesDictio return successState; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcAssemblyAttributeMultiplier * * This function takes the level of success and alters the schematics final attributes appropriately. @@ -759,7 +754,7 @@ float calcAssemblySuccessAttributeMultiplier (int assemblySuccessState, dictiona return attributeMultiplier; } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * calcCraftingDesignStageIngredientAttribAverageValues * * This function with a very long name loads all the attributes off all the resources and components used to craft the current item and averages their values. @@ -1011,7 +1006,7 @@ void calcResourceMaxItemAttributes (dictionary craftingValuesDictionary, draft_s calcResourceMaxItemAttributes (null, craftingValuesDictionary, itemAttributes, weights); } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcResourceMaxItemAttributes * * This function is the primary function used to figure out how high it's attributes can ever be, as a limitation on the results of the Experimentation phase. @@ -1115,7 +1110,7 @@ void calcResourceMaxItemAttributes (obj_id player, dictionary craftingValuesDict } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPostAssemblyResourceSetAttribValues * * This function reads in the average attributes of the resources used in the schematic and sets the attributes in accordance with the resource averages. @@ -1174,7 +1169,7 @@ void calcPostAssemblyResourceSetAttribValues (dictionary craftingValuesDictionar } } -/** -----------------3/4/2002 1:48PM------------------ +/** -------------------------------------------------- * Function calcPostSkillAssemblyCheckSetValues * * This function reads in the attribute ranges of the schematic and sets them in accordance with skill check results. @@ -1227,7 +1222,7 @@ void calcPostSkillAssemblyCheckSetAttribValues (dictionary craftingValuesDiction } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPostAssemblyPhaseAttributes * * This function does pretty much all of the real item schematic attribute value work done for the assembly phase of crafting. (The Phase before the crafting phase). Up to 30% of the items' possible attribute values is garnered through this script. To unlock the other possible 70%, you gotta go through the experimentation phase. @@ -1307,7 +1302,7 @@ int calcAssemblyPhaseAttributes ( obj_id player, draft_schematic.slot[] itemIngr ***************************************************************************************************************************************************** ****************************************************************************************************************************************************/ -/* -----------------10/15/2002 ------------------ +/* --------------------------- ------------------ * Function calcExperimentalAttribs * * This function converts a schematic's object attributes to experimental attributes @@ -1387,7 +1382,7 @@ void calcExperimentalAttribs(draft_schematic schematic) debugServerConsoleMsg(null, "craftinglib.scriptlib calcExperimentalAttribs exit"); } -/* -----------------10/15/2002 ------------------ +/* --------------------------- ------------------ * Function convertExperimentalAttribsToObjectAttribs * * This function converts experimental attribute points @@ -1503,7 +1498,7 @@ float[] convertExperimentalPointsToObjectPoints(draft_schematic schematic, strin return objectPoints; } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcExperimentPoints * * This function determines how many experimentation points a player will be given during the experimentation phase of crafting @@ -1531,7 +1526,7 @@ int calcExperimentPoints(obj_id player, string[] skillMods) return totalMod; } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcExpFullSinglePointValue * * This function reads in the attribute ranges of the schematic and figures out how much a single experiment point successfuly spent on each will alter them. @@ -1565,7 +1560,7 @@ void calcExpFullSinglePointValue (dictionary craftingValuesDictionary, draft_sch } } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcPerExperimentationCheckMod * * This function reads in the number of attributes experimented upon, crafting station condition, item complexity, and user skill @@ -1658,7 +1653,7 @@ void calcPerExperimentationCheckMod ( obj_id player, dictionary craftingValuesDi craftingValuesDictionary.put ("expNumAttributesExperimentMod", numAttributesExperimentedMod); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcSuccessPerAttributeExperimentation * * This function reads in the number of attributes experimented upon, crafting station condition, item complexity, diff --git a/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib b/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib index d7bb99976..6a1952896 100644 --- a/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/datatable.scriptlib @@ -1,22 +1,15 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: datatable.scriptlib +* Title: datatable.scriptlib * Description: library for generic datatable lookup functions - * @author $Author:$ - * @version $Revision:$ */ -// TABULATION IN BELOW FILE IS FUCKED UP, BUT I DIDNT CHANGE IT. +// TABULATION IN BELOW FILE IS MESSED UP. // NEW FUNCTIONS LIVE AT THE BOTTOM /***** INCLUDES ********************************************************/ include datatable_writer; -/***** CONSTANTS *******************************************************/ - /***** FUNCTIONS *******************************************************/ @@ -141,7 +134,7 @@ string getRandomTemplate(string datatable) } -// I DID NOT CREATE THE ABOVE FUNCTIONS. THE TABULATION IS FUCKED UP AND ITS NOT MY FAULT. +// THE TABULATION IS FUCKED UP AND ITS NOT MY FAULT. boolean createDataTable(string strFileName, string[] strHeaders, string[] strHeaderTypes) { diff --git a/sku.0/sys.server/compiled/game/script/library/debug.scriptlib b/sku.0/sys.server/compiled/game/script/library/debug.scriptlib index 89100692d..7bcb8c322 100644 --- a/sku.0/sys.server/compiled/game/script/library/debug.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/debug.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: debug.scriptlib * Description: A library of routines to facilitate script debugging. - * @author $Author: asommers $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/districts.scriptlib b/sku.0/sys.server/compiled/game/script/library/districts.scriptlib index 9f83d549c..b58a7ccbe 100644 --- a/sku.0/sys.server/compiled/game/script/library/districts.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/districts.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: districts.scriptlib * Description: municipal districts library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib b/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib index a9f7ec388..c1abca9c3 100644 --- a/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/doctor_bag.scriptlib @@ -1,10 +1,5 @@ /** - * Copyright (c) ©2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: support library for the doctor bag - * @author $Author: Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/dot.scriptlib b/sku.0/sys.server/compiled/game/script/library/dot.scriptlib index 8fb529ac6..7292818c1 100644 --- a/sku.0/sys.server/compiled/game/script/library/dot.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/dot.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dot.scriptlib * Description: contains the library methods for damage over time effects - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/dump.scriptlib b/sku.0/sys.server/compiled/game/script/library/dump.scriptlib index 70670c9ef..e275139c8 100644 --- a/sku.0/sys.server/compiled/game/script/library/dump.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/dump.scriptlib @@ -1,7 +1,4 @@ /** - * Copyright (C)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: dump.scriptlib * Description: A library containing functions for printing out debug information. */ @@ -1408,4 +1405,4 @@ string getAllIncompleteCollections(obj_id player, string[] collectionBooks) } return returnString; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib b/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib index 6e89317af..6b4454ea3 100644 --- a/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/expertise.scriptlib @@ -192,7 +192,7 @@ boolean isProfAllowedSkill(obj_id player, string skillName) { //possible exploiter //LOG it - CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") attempted to give themselves an exptertise they cannot have."); + CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") attempted to give themselves an expertise they cannot have."); CustomerServiceLog("SuspectedCheaterChannel: ", "DualProfessionCheat: Player " + getFirstName(player) + "(" + player + ") Their profession is " + profession + " and the skill was " + skillName + "."); return false; } diff --git a/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib b/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib index 551b39213..0f1bf25ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/faction_perk.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: faction_perk.scriptlib * Description: function library for species innate abilities/commands - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -1318,4 +1313,4 @@ boolean spawnTroopers(obj_id player, string faction, int rank) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/factions.scriptlib b/sku.0/sys.server/compiled/game/script/library/factions.scriptlib index 3bb554d2b..ae175232b 100644 --- a/sku.0/sys.server/compiled/game/script/library/factions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/factions.scriptlib @@ -177,7 +177,7 @@ const string_id SID_MERC_REBEL_SF_TERMINATED = new string_id("gcw", "merc_rebe const string_id SID_MERC_REBEL_COMBATANT_GRANTED = new string_id("gcw", "merc_rebel_combatant_status_granted"); const string_id SID_MERC_REBEL_COMBATANT_TERMINATED = new string_id("gcw", "merc_rebel_combatant_status_terminated"); -/* -----------------8/1/2002 1:18PM------------------ +/* -------------------------------------------------- * FACTION SYSTEM VARIABLES * * For NPCs: @@ -366,7 +366,7 @@ boolean isDeclared( obj_id target ) return false; } -/* -----------------8/16/2002 4:45PM----------------- +/* ------------------------------------------------- * Declared players are always considered to be Covert, * so far as AI is concerned. * @@ -3095,4 +3095,4 @@ boolean removeNeturalMercenary(obj_id player, int factionFlag) } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/firework.scriptlib b/sku.0/sys.server/compiled/game/script/library/firework.scriptlib index e5a008f08..a8ccaabae 100644 --- a/sku.0/sys.server/compiled/game/script/library/firework.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/firework.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: firework.scriptlib * Description: for "firework" functions - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -530,4 +525,4 @@ void useCharge(obj_id firework) int cnt = getCount(firework); if ( cnt < 1 ) destroyObject(firework); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib b/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib index 42c719bae..34054ace7 100644 --- a/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/force_rank.scriptlib @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: force_rank.scriptlib * Description: Support functions for the Force Ranking System - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib index 9548273db..78ed4e77e 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_kickoff.scriptlib * Description: scriptlib for force sensitive kickoff functions - * @author $Author:$ - * @version $Revision:$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib index a4567ddb8..1eb8b45f7 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests_cc.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.fs_quests_cc.scriptlib * Description: Utility functions for the fs village phase 2 and 3 community crafting quests - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib b/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib index 233cfb036..fbab3ef0b 100644 --- a/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/fs_quests_sad.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: fs_quests_sad.scriptlib * Description: scriptlib for force sensitive search and destroy mission - * @author $Author:$ - * @version $Revision:$ */ //Whether the player has an active SAD task diff --git a/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib b/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib index 9de0eb5d9..d0c736246 100644 --- a/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/furniture.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: furniture.scriptlib * Description: base functions for furniture handling - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib b/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib index cd6acac4b..f81f67a7c 100644 --- a/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gambling.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.sui; include library.utils; @@ -403,4 +402,4 @@ int getGamePlayerIndex(obj_id table, obj_id player) return -1; return utils.getElementPositionInArray(playerIds, player); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib b/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib index 60d26960b..a27c0a54e 100644 --- a/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gcw.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include ai.ai_combat; diff --git a/sku.0/sys.server/compiled/game/script/library/gm.scriptlib b/sku.0/sys.server/compiled/game/script/library/gm.scriptlib index f502b96af..fb1dfb680 100644 --- a/sku.0/sys.server/compiled/game/script/library/gm.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gm.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -931,4 +926,4 @@ string getSpaceQuestStringAndTitle(obj_id player, string questString) boolean isInstanceAuthorized(obj_id subject) { return utils.hasScriptVar(subject, INSTANCE_AUTH); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib b/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib index 747368910..c86dc850e 100644 --- a/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/gmlib.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) 2005 Sony Online Entertainment Inc. - * All Right Reserved - * * Title: gmlib * Description: A library containing shared gm functionality - * @author $Author rhanz $ - * @version $Revision: #1 $ */ /**** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib b/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib index f58cf60df..d7aa0b86c 100644 --- a/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/grenade.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // grenade.scriptlib -// Brandon Reinhart //------------------------------------------------ include library.combat; diff --git a/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib b/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib index 71bc3c002..ba6dd9b9c 100644 --- a/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/groundquests.scriptlib @@ -582,13 +582,12 @@ void doTraderEntertainerXpWarning(int questCrc, obj_id player) /** THIS IS FOR INTERNAL QUEST SYSTEM USE ONLY!!! If you need to push a quest on a player, enter the quest name into - //depot/swg/<branch>/dsrc/sku.0/sys.shared/compiled/game/datatables/quest/force_accept_quests.tab + datatables/quest/force_accept_quests.tab */ -void grantQuestNoAcceptUI(obj_id player, string questName, boolean showSystemMessage) +int grantQuestNoAcceptUI(obj_id player, string questName, boolean showSystemMessage) { int questCrc = getQuestIdFromString(questName); - questActivateQuest(questCrc, player, player); - return; + return questActivateQuest(questCrc, player, player); } // --------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/library/group.scriptlib b/sku.0/sys.server/compiled/game/script/library/group.scriptlib index 26e053345..249af627d 100644 --- a/sku.0/sys.server/compiled/game/script/library/group.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/group.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: group.scriptlib * Description: library of player group related functions - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ @@ -897,4 +892,4 @@ boolean distributeMissionXpToGroup(obj_id player, float range, obj_id objMission } //LOG("NewMission", "Group Members XP: " + getGroupSize(groupObject) + " :::Targets: " + targets.length ); return (targets.length >= getGroupSize(groupObject)); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/guild.scriptlib b/sku.0/sys.server/compiled/game/script/library/guild.scriptlib index e609bf070..617ecdba5 100644 --- a/sku.0/sys.server/compiled/game/script/library/guild.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/guild.scriptlib @@ -2,7 +2,6 @@ // // guild.scriptlib // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== @@ -3058,4 +3057,4 @@ boolean inSameGuild(obj_id target1, obj_id target2) { return false; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/healing.scriptlib b/sku.0/sys.server/compiled/game/script/library/healing.scriptlib index e47f194ad..9e5d40841 100644 --- a/sku.0/sys.server/compiled/game/script/library/healing.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/healing.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: healing.scriptlib * Description: base functions for healing & wound curing - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib b/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib index 9a3fe5ea8..e93ec32f7 100644 --- a/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/heavyweapons.scriptlib @@ -451,36 +451,3 @@ string getHeavyWeaponDotName(obj_id player, int elementalDamageType, boolean sin return finalAttackName; } - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib b/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib index 0c7a9db3b..33c2abe29 100644 --- a/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/holiday.scriptlib @@ -1,7 +1,4 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holiday * Description: Handles constants, etc. for holiday events **********************************************************************/ @@ -1885,4 +1882,4 @@ boolean removeAllCompletedQuestsForDeathTroopers(obj_id player) groundquests.clearQuest(player, "outbreak_quest_facility_04"); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib b/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib index a78a3faf2..60f09214a 100644 --- a/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/house_pet.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: house_pet.scriptlib - * Description: - * @author $Author:jhaskell$ - * @version $Revision:$ */ //Library to be used for any mob that resides inside a player diff --git a/sku.0/sys.server/compiled/game/script/library/hq.scriptlib b/sku.0/sys.server/compiled/game/script/library/hq.scriptlib index e9b0aea74..77d25fd19 100644 --- a/sku.0/sys.server/compiled/game/script/library/hq.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/hq.scriptlib @@ -1,7 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - /***** INCLUDES ********************************************************/ include library.gcw; include library.player_structure; @@ -13,12 +9,12 @@ include library.utils; /***** CONSTANTS *******************************************************/ -const float VULNERABILITY_CYCLE = 172800f; // 2/1/05 new, post GCW re-work 48 hour cycle +const float VULNERABILITY_CYCLE = 172800f; // new, post GCW re-work 48 hour cycle //const float VULNERABILITY_CYCLE = 86400f; // original 24 hour cycle //const float VULNERABILITY_CYCLE = 900f; // TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE -const float VULNERABILITY_LENGTH = 10800f; // 2/10/05 new, post GCW re-work 3 hour vulnerability cycle +const float VULNERABILITY_LENGTH = 10800f; // new, post GCW re-work 3 hour vulnerability cycle //const float VULNERABILITY_LENGTH = 7200f; // original 2 hour vulnerability cycle //const float VULNERABILITY_LENGTH = 450f; // TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE TEST VALUE diff --git a/sku.0/sys.server/compiled/game/script/library/hue.scriptlib b/sku.0/sys.server/compiled/game/script/library/hue.scriptlib index a247fa7ff..141fac038 100644 --- a/sku.0/sys.server/compiled/game/script/library/hue.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/hue.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: hue.scriptlib * Description: Base library for object hue system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib b/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib index 13862d77b..c947aefa8 100644 --- a/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/incubator.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: library.incubator.scriptlib - * Description: - * @author jbenjamin - * @version $Revision: 1$ */ diff --git a/sku.0/sys.server/compiled/game/script/library/innate.scriptlib b/sku.0/sys.server/compiled/game/script/library/innate.scriptlib index f858cb74d..060a2a6aa 100644 --- a/sku.0/sys.server/compiled/game/script/library/innate.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/innate.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: innate.scriptlib * Description: function library for species innate abilities/commands - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib b/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib index 37722c130..1ef281d6c 100644 --- a/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/jedi_trials.scriptlib @@ -1,4 +1,3 @@ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/list.scriptlib b/sku.0/sys.server/compiled/game/script/library/list.scriptlib index fdc126a09..3daa85281 100644 --- a/sku.0/sys.server/compiled/game/script/library/list.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/list.scriptlib @@ -1,15 +1,9 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: list_sorter.script * Description: This script takes a obj_var_list and then dumps the contents into an array. * the array is then sorted upon Int values of each individual obj_vars in * ascending order. The script then returns the sorted obj_var array. * This script utilizes a qucksort algorithm adapted for use on obj_var arrays. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ ******************************************************************************************** /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib b/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib index 1208ec4c4..a91fef530 100644 --- a/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/load_test.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // load_test.scriptlib -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.space_create; diff --git a/sku.0/sys.server/compiled/game/script/library/locations.scriptlib b/sku.0/sys.server/compiled/game/script/library/locations.scriptlib index d7961a9da..f2e165970 100644 --- a/sku.0/sys.server/compiled/game/script/library/locations.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/locations.scriptlib @@ -19,20 +19,20 @@ float getRegionExtents(region rgnTest) locLowerLeft = locExtents[0]; locUpperRight = locExtents[1]; -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right float fltZDistance = locUpperRight.z - locLowerLeft.z; // see above if(fltXDistance>fltZDistance) { - ////////////LOG("mission", "fltXDistance returning with a value of "+fltXDistance); + LOG("mission", "fltXDistance returning with a value of "+fltXDistance); return fltXDistance; } else { - ////////////LOG("mission", "fltZDistance returning with a value of "+fltZDistance); + LOG("mission", "fltZDistance returning with a value of "+fltZDistance); return fltZDistance; @@ -81,8 +81,8 @@ float getRegionXSize(region rgnSearchRegion) location locLowerLeft = locExtents[0]; location locUpperRight = locExtents[1]; -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right return fltXDistance; @@ -100,8 +100,8 @@ float getRegionZSize(region rgnSearchRegion) location locLowerLeft = locExtents[0]; location locUpperRight = locExtents[1]; -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); @@ -120,8 +120,8 @@ float[] getRegionSize(region rgnSearchRegion) location locLowerLeft = locExtents[0]; location locUpperRight = locExtents[1]; -// //////////LOG("mission", "Lower Left is "+locLowerLeft.toString()); - ////////////LOG("mission", "Upper Right is "+locUpperRight.toString()); + LOG("mission", "Lower Left is "+locLowerLeft.toString()); + LOG("mission", "Upper Right is "+locUpperRight.toString()); float fltXDistance = locUpperRight.x - locLowerLeft.x; // assuming my understanding of coords is right float fltZDistance = locUpperRight.z - locLowerLeft.z; // see above @@ -149,7 +149,7 @@ location getRegionCenter(region rgnSearchRegion) locRegionCenter.x = (locLowerLeft.x + locUpperRight.x)/2; locRegionCenter.z = (locLowerLeft.z + locUpperRight.z)/2; - ////////////LOG("missions", "locRegionCenter is "+locRegionCenter.toString()); + LOG("missions", "locRegionCenter is "+locRegionCenter.toString()); return locRegionCenter; @@ -159,15 +159,18 @@ location getRegionCenter(region rgnSearchRegion) location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, float fltZSize, float fltDistance) { if ( rgnSearchRegion == null ) + { + LOG("mission", "getting good location outside of region returned NULL"); return null; + } debugServerConsoleMsg(null, "getting good locoutsideofregion"); - //////////LOG("mission", "getting good location outside of region"); + LOG("mission", "getting good location outside of region"); float fltRegionExtent = getRegionExtents(rgnSearchRegion); location locRegionCenter = getRegionCenter(rgnSearchRegion); - //////////LOG("mission", "got centers and extents"); + LOG("mission", "got centers and extents"); location locDestination = utils.getRandomLocationInRing(locRegionCenter, fltRegionExtent, fltRegionExtent+fltDistance); @@ -181,7 +184,7 @@ location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, false, false); - //////////LOG("mission", "gotGoodLocation"); + LOG("mission", "gotGoodLocation"); return locGoodLocation; @@ -192,12 +195,12 @@ location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, { debugServerConsoleMsg(null, "getting good locoutsideofregion"); - //////////LOG("mission", "getting good location outside of region"); + LOG("mission", "getting good location outside of region"); float fltRegionExtent = getRegionExtents(rgnSearchRegion); location locRegionCenter = getRegionCenter(rgnSearchRegion); - //////////LOG("mission", "got centers and extents"); + LOG("mission", "got centers and extents"); location locDestination = utils.getRandomLocationInRing(locRegionCenter, fltRegionExtent, fltRegionExtent+fltDistance); @@ -211,7 +214,7 @@ location getGoodLocationOutsideOfRegion(region rgnSearchRegion, float fltXSize, location locGoodLocation = getGoodLocation(fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope); - //////////LOG("mission", "gotGoodLocation"); + LOG("mission", "gotGoodLocation"); return locGoodLocation; @@ -224,7 +227,7 @@ region getClosestCityRegion(region rgnStartRegion) string strName = rgnStartRegion.getName(); - ////LOG("mission", "in getclosest region, name is "+strName); + LOG("mission", "in getclosestcityregion, name is "+strName); region[] rgnCities = getRegionsWithMunicipal(rgnStartRegion.getPlanetName(), regions.MUNI_TRUE); if(rgnCities==null) @@ -248,18 +251,18 @@ region getClosestCityRegion(region rgnStartRegion) while(intI<rgnCities.length) { - //////////LOG("mission", "objRegion is "+objRegion); - //////////LOG("mission", "StartRegion is "+objStartRegion); + //////LOG("mission", "objRegion is "+objRegion); + LOG("mission", "StartRegion is "+ rgnStartRegion); string strNewName = rgnCities[intI].getName(); - ////LOG("missions", "strNewName is "+strNewName); + LOG("missions", "strNewName is "+strNewName); if(strNewName!=strName) { fltDistance = getDistance(locCurrentCenter, getRegionCenter(rgnCities[intI])); - //////////LOG("mission", "fltDistance is "+fltDistance); - //////////LOG("mission", "fltLowestDistance is "+fltLowestDistance); + LOG("mission", "fltDistance is "+fltDistance); + LOG("mission", "fltLowestDistance is "+fltLowestDistance); - //////////LOG("mission", "closest region is "+objClosestRegion); + LOG("mission", "closest region is "+ rgnClosestRegion); if(fltDistance<fltLowestDistance) { fltLowestDistance = fltDistance; @@ -278,7 +281,7 @@ region getClosestCityRegion(region rgnStartRegion) } - //////////LOG("mission", "returned region is "+objClosestRegion); + LOG("mission", "returned region is "+ rgnClosestRegion); return rgnClosestRegion; @@ -537,13 +540,13 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location locLowerLeft = locSearchLocation; locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); location locUpperRight = locSearchLocation; locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -560,13 +563,13 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location locLowerLeft = locSearchLocation; locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); location locUpperRight = locSearchLocation; locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -574,12 +577,12 @@ location getGoodLocationAroundLocation(location locSearchLocation, float fltXSiz location locGoodLocation = getGoodLocation( fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope); if(locGoodLocation==null) { - //LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); - //LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); - //LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); - //LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); - //LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); - //LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); + LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); + LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); + LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); + LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); + LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); + LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); } return locGoodLocation; @@ -593,13 +596,13 @@ location getGoodLocationAroundLocationAvoidCollidables(location locSearchLocatio location locLowerLeft = locSearchLocation; locLowerLeft.x = locLowerLeft.x - fltXSearchSize; locLowerLeft.z = locLowerLeft.z - fltZSearchSize; - ////LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); + LOG("mission", "locLowerLeft is "+locLowerLeft.toString()); location locUpperRight = locSearchLocation; locUpperRight.x = locUpperRight.x + fltXSearchSize; locUpperRight.z = locUpperRight.z + fltZSearchSize; - ////LOG("mission", "locUpperRight is "+locUpperRight.toString()); + LOG("mission", "locUpperRight is "+locUpperRight.toString()); // this might spawn too close to the player.. we'll fix it later. @@ -607,12 +610,12 @@ location getGoodLocationAroundLocationAvoidCollidables(location locSearchLocatio location locGoodLocation = getGoodLocationAvoidCollidables( fltXSize, fltZSize, locLowerLeft, locUpperRight, boolIgnoreWater, boolIgnoreSlope, staticObjDistance); if(locGoodLocation==null) { - //LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); - //LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); - //LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); - //LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); - //LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); - //LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); + LOG("DESIGNER_FATAL", "X search size is "+fltXSearchSize); + LOG("DESIGNER_FATAL", "Z search size is "+fltZSearchSize); + LOG("DESIGNER_FATAL", "size of thing is "+fltZSize); + LOG("DESIGNER_FATAL", "Lower left is "+locLowerLeft); + LOG("DESIGNER_FATAL", "Upper Right is "+locUpperRight); + LOG("DESIGNER_FATAL", "Start location is "+locSearchLocation); } return locGoodLocation; @@ -749,11 +752,11 @@ boolean isCityRegion(region rgnTest) location getDifferentGoodCityLocation(location locStartLocation) { - ////LOG("missions", "getting different city location"); + LOG("missions", "getting different city location"); region[] rgnCities = getRegionsWithMunicipalAtPoint(locStartLocation, regions.MUNI_TRUE); if(rgnCities==null) { - ////LOG("missions", "no cities found at locStartLocation "); + LOG("missions", "no cities found at locStartLocation "); return null; } @@ -765,14 +768,14 @@ location getDifferentGoodCityLocation(location locStartLocation) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); rgnCities = getRegionsWithMissionAtPoint(locStartLocation, regionType); if(rgnCities==null) { - ////LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); + LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); return null; } @@ -781,13 +784,13 @@ location getDifferentGoodCityLocation(location locStartLocation) region[] rgnGoodLocationsArray = getRegionsWithMission(locStartLocation.area, regionType); resizeable region[] rgnGoodLocations = rgnGoodLocationsArray; - ////LOG("missions", "strOldName is "+strOldName); + LOG("missions", "strOldName is "+strOldName); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + /////LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - ////LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } @@ -805,7 +808,7 @@ location getDifferentGoodCityLocation(location locStartLocation) region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; locGoodLocation = findPointInRegion(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; } @@ -814,7 +817,7 @@ location getDifferentGoodCityLocation(location locStartLocation) location getDifferentGoodCityRegionLocation(location locStartLocation) { - ////LOG("missions", "getting different city location"); + LOG("missions", "getting different city location"); region[] rgnCities = getRegionsWithMunicipalAtPoint(locStartLocation, regions.MUNI_TRUE); if(rgnCities==null) { @@ -830,14 +833,14 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); rgnCities = getRegionsWithMissionAtPoint(locStartLocation, regionType); if(rgnCities==null) { - ////LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); + LOG("missions", "at start location of "+locStartLocation+", we found no mission types of bestine. "); return null; } @@ -846,13 +849,13 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) region[] rgnGoodLocationsArray = getRegionsWithMission(locStartLocation.area, regionType); resizeable region[] rgnGoodLocations = rgnGoodLocationsArray; - ////LOG("missions", "strOldName is "+strOldName); + LOG("missions", "strOldName is "+strOldName); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + //////////LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - ////LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("missions", "no regions found with mission type on planet "+locStartLocation.area); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } @@ -870,13 +873,16 @@ location getDifferentGoodCityRegionLocation(location locStartLocation) region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; locGoodLocation = getRegionCenter(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; } location getGoodCityLocation(region rgnCity, string strPlanet) { if ( rgnCity == null || strPlanet == null) + { + LOG("mission_spam", "getGoodCityLocation(line 883) returned NULL"); return null; + } location locGoodLocation = new location(); @@ -884,29 +890,29 @@ location getGoodCityLocation(region rgnCity, string strPlanet) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); region[] rgnGoodLocations = getRegionsWithMission(strPlanet, regionType); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; int intI = 0; while(intI<rgnGoodLocations.length) { - //////LOG("locations", "rgnGoodLocationsRegion[intI] Type is "+ rgnGoodLocations[intI].getMissionType()); - //////LOG("locations", "rgnGoodLocationsRegion[intI] planet is "+rgnGoodLocations[intI].getPlanetName()); + LOG("locations", "rgnGoodLocationsRegion[intI] Type is "+ rgnGoodLocations[intI].getMissionType()); + LOG("locations", "rgnGoodLocationsRegion[intI] planet is "+rgnGoodLocations[intI].getPlanetName()); intI = intI+1; } locGoodLocation = findPointInRegion(rgnSpawnRegion); - //////LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); + LOG("mission_spam", "Got good location of "+locGoodLocation.toString() + " in locations.getGoodCityLocation"); return locGoodLocation; @@ -926,16 +932,16 @@ location getGoodCityRegionLocation(region rgnCity, string strPlanet) string strAsciiId = strFictionalName.getAsciiId(); - //////LOG("mission_spam", "strAsciiId is "+strAsciiId); + LOG("mission_spam", "strAsciiId is "+strAsciiId); int regionType = regions.getDeliverMissionRegionType(strAsciiId); - //////LOG("mission_spam", "Intregion type is "+intRegionType); + LOG("mission_spam", "Intregion type is "+ regionType); region[] rgnGoodLocations = getRegionsWithMission(strPlanet, regionType); - //////LOG("mission_spam", "strPlanet is "+strPlanet); + LOG("mission_spam", "strPlanet is "+strPlanet); if(rgnGoodLocations==null) { - //////LOG("mission_spam", "No regions were foind of type "+intRegionType); + LOG("mission_spam", "No regions were foind of type "+ regionType); return null; } region rgnSpawnRegion = rgnGoodLocations[rand(0, rgnGoodLocations.length-1)]; @@ -954,7 +960,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) if(rgnRegionsAtPoint == null) { - //LOG("DESIGNER_FATAL", "No regions at location "+locTest); + LOG("DESIGNER_FATAL", "No regions at location "+locTest); return intDifficulty; } } @@ -963,7 +969,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) if(rgnSmallestRegion == null) { - //LOG("locations", "Smallest region was null"); + LOG("locations", "Smallest region was null"); return intDifficulty; } @@ -971,7 +977,7 @@ int normalizeDifficultyForRegion(int intDifficulty, location locTest) int intMinRegionDifficulty = rgnSmallestRegion.getMinDifficultyType(); int intMaxRegionDifficulty = rgnSmallestRegion.getMaxDifficultyType(); - //LOG("locations", "intMinRegionDifficulty: " + intMinRegionDifficulty + " intMaxRegionDifficulty: " + intMaxRegionDifficulty + " intDifficulty: " + intDifficulty); + LOG("locations", "intMinRegionDifficulty: " + intMinRegionDifficulty + " intMaxRegionDifficulty: " + intMaxRegionDifficulty + " intDifficulty: " + intDifficulty); return rand(intMinRegionDifficulty, intMaxRegionDifficulty); } @@ -1256,4 +1262,4 @@ boolean isInRegion(obj_id player, string regionName) } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/loot.scriptlib b/sku.0/sys.server/compiled/game/script/library/loot.scriptlib index 479b0731c..dc2105f48 100644 --- a/sku.0/sys.server/compiled/game/script/library/loot.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/loot.scriptlib @@ -1,11 +1,6 @@ /* - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: loot.scriptlib * Description: ai loot reference - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib b/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib index d03f1339e..29af58165 100644 --- a/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/magic_item.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: magic_item.scriptlib * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib b/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib index 9dc3eb210..60cb5ca37 100644 --- a/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/marriage.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: marriage.scriptlib * Description: for "unity" functions - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ @@ -415,4 +410,4 @@ void endUnity(obj_id player) sendSystemMessageProse(player, ppEndUnity); removeObjVar(player, VAR_MARRIAGE_BASE); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib b/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib index 88c1ba8ee..e1b4572a2 100644 --- a/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/meditation.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: meditation.scriptlib * Description: scriptlib for meditation related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib b/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib index 1c8cd79fb..affe2d047 100644 --- a/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib @@ -1,10 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: metrics library - * @author $Author: David White$ - * @version $Revision: #1 $ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib b/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib index 60bff6747..b7cec48ca 100644 --- a/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/minefield_util.scriptlib @@ -1,14 +1,7 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: minefield_util.scriptlib * Description: Provides all scripts creating minefields global adjuster variables and all * major functionality for the creation and manipulation of minefields. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * ******************************************************************************************** /***** FUNCTIONS ***************************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib b/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib index d2308be47..2e64ae6f3 100644 --- a/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/minigame.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: utils.scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/missions.scriptlib b/sku.0/sys.server/compiled/game/script/library/missions.scriptlib index 6d31c3b42..237fc3a43 100644 --- a/sku.0/sys.server/compiled/game/script/library/missions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/missions.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: missions.scriptlib * Description: missions script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -251,4 +246,4 @@ boolean isDestroyMission(obj_id objMissionData) return true; return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/money.scriptlib b/sku.0/sys.server/compiled/game/script/library/money.scriptlib index 1b1cc4ebf..4cc859571 100644 --- a/sku.0/sys.server/compiled/game/script/library/money.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/money.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: pclib.scriptlib * Description: base player script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib b/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib index 25f3aff4c..9856fa318 100644 --- a/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/mustafar.scriptlib @@ -1,4 +1,3 @@ - // mustafar events scriptlib - sets up oft-used functions used in the mustafar expansion. // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/library/npc.scriptlib b/sku.0/sys.server/compiled/game/script/library/npc.scriptlib index 00c024a3a..d89e97e7c 100644 --- a/sku.0/sys.server/compiled/game/script/library/npc.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/npc.scriptlib @@ -12,10 +12,7 @@ * * ****************************************************************/ -/* -----------------7/24/02 12:48PM------------------ -* Copyright (c) ©2000-2002 Sony Online Entertainment Inc. -* All Rights Reserved -* +/* -------------------------------------------------- * This script is the one called by any scripts that need to * create random NPCs. It makes sure they have appropriate clothes * and dresses them using datatables. It also randomly determines gender diff --git a/sku.0/sys.server/compiled/game/script/library/npe.scriptlib b/sku.0/sys.server/compiled/game/script/library/npe.scriptlib index d6e228f3b..d8198a160 100644 --- a/sku.0/sys.server/compiled/game/script/library/npe.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/npe.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: npe * Description: Library for npe functionality - * @author Vijay Thakkar - * @version 1.0 **********************************************************************/ include library.utils; @@ -707,7 +702,7 @@ boolean teleportPlayerToLaunchLoc(obj_id player, boolean hyperspace) } else { - // they have the npe objvar, but are in none of the npe planets, and are not a free trial account... o_O + // they have the npe objvar, but are in none of the npe planets, and are not a free trial account... // let the space_transition code handle them, since the tatooine fallback is valid in case of failure return false; } diff --git a/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib b/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib index 49d3e977c..a16b4b29c 100644 --- a/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/objvar_mangle.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // objvar_mangle.scriptlib -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== const int INTS_PER_SEGMENT = 80; diff --git a/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib b/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib index 500b372c8..984338f51 100644 --- a/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/pclib.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: base player script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/performance.scriptlib b/sku.0/sys.server/compiled/game/script/library/performance.scriptlib index ddb8eab3a..65b5d6a4d 100644 --- a/sku.0/sys.server/compiled/game/script/library/performance.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/performance.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // performance.scriptlib - music/dancing script library -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.colors; diff --git a/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib b/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib index e484906c7..492d5ec1d 100644 --- a/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/permissions.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: permissions_library.scriptlib * Description: This is set of utility functions used by the permissions system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib b/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib index 064201894..f6c312783 100644 --- a/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/planetary_map.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_item.scriptlib - * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.locations; diff --git a/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib index 8d64118e2..4de3206cd 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_stomach.scriptlib @@ -1,14 +1,5 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: player_stomachs.scriptlib - * Description: - * - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * ********************************************************************************************/ const int STOMACH_FOOD = 0; diff --git a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib index 341f31b77..2d4c5b2e1 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_structure.scriptlib * Description: player structure script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib index d439212c4..49e8966d0 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_version.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_item.scriptlib - * Description: magic item reference - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/poi.scriptlib b/sku.0/sys.server/compiled/game/script/library/poi.scriptlib index 311f85529..fd570c75c 100644 --- a/sku.0/sys.server/compiled/game/script/library/poi.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/poi.scriptlib @@ -1,8 +1,8 @@ -/* -----------------4/15/2002 11:04AM---------------- +/* ------------------------------------------------ * This is the base script which all POI content scripts * must inherit. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- +/* ------------------------------------------------ * Each POI template must specify the following objvar: * * poi.script - the name of the content script. @@ -64,7 +64,7 @@ const string POI_OBJECTIVE = "poi.objective"; //scripts: const string POI_OBJECT_SCRIPT = "theme_park.poi.poi_object"; -/* -----------------4/15/2002 2:38PM----------------- +/* -------------------------------------------------- * Use this function to create POI elements: * --------------------------------------------------*/ obj_id createObject( obj_id poiObject, string template, float x, float z ) @@ -322,7 +322,7 @@ string findObjectName() return findObjectName( poiObject ); } -/* -----------------4/15/2002 6:16PM----------------- +/* -------------------------------------------------- * Use this function to cause the object to emit a message to the main POI * script when the object is destroyed * --------------------------------------------------*/ @@ -380,7 +380,7 @@ void setDestroyMessage( string messageHandlerName ) setDestroyMessage( poiObject, messageHandlerName, 0 ); } -/* -----------------4/15/2002 7:00PM----------------- +/* -------------------------------------------------- * These functions are used to Grant, Remove and Deny credit for poi completion: * --------------------------------------------------*/ void grantCredit( obj_id poiObject, obj_id player ) @@ -501,7 +501,7 @@ boolean isDeniedCredit( obj_id poiBaseObject, string objVarName ) return false; } -/* -----------------4/15/2002 5:01PM----------------- +/* -------------------------------------------------- * These functions are used internally to maintain a string index of POI elements * --------------------------------------------------*/ void addToStringList( obj_id element, string name ) @@ -566,7 +566,7 @@ void removeFromStringList( string name ) removeFromStringList( poiObject, name ); } -/* -----------------4/15/2002 5:00PM----------------- +/* -------------------------------------------------- * These functions are used internally to maintain a list of POI elements * --------------------------------------------------*/ void addToMasterList( obj_id poiBaseObject, obj_id elementToAdd ) @@ -623,7 +623,7 @@ boolean isInPersistedList( obj_id poiBaseObject, obj_id element ) //return ( hasObjVar( poiBaseObject, indexName ) ); } -/* -----------------4/15/2002 2:40PM----------------- +/* -------------------------------------------------- * This function is mostly used internally to find the poi * base object * --------------------------------------------------*/ @@ -644,7 +644,7 @@ obj_id getBaseObject() return getBaseObject( poiObject ); } -/* -----------------4/15/2002 2:40PM----------------- +/* -------------------------------------------------- * This function is used internally. It is called when the * base object is destroyed * --------------------------------------------------*/ @@ -679,7 +679,7 @@ void baseObjectDestroyed( obj_id poiBaseObject ) */ } -/* -----------------4/15/2002 2:41PM----------------- +/* -------------------------------------------------- * This function is used internally when a POI element is destroyed * --------------------------------------------------*/ void objectDestroyed( obj_id element ) @@ -705,7 +705,7 @@ void objectDestroyed( obj_id element ) } -/* -----------------4/15/2002 7:22PM----------------- +/* -------------------------------------------------- * These functions are used to retrieve data from * objvars placed on the main POI object from template: * --------------------------------------------------*/ @@ -807,7 +807,7 @@ string getObjective() return getObjective( poiObject ); } -/* -----------------4/15/2002 8:23PM----------------- +/* -------------------------------------------------- * These functions can be used to override the faction-info: * --------------------------------------------------*/ void setFaction( obj_id poiObject, string faction ) @@ -840,7 +840,7 @@ void setFactionValue( float factionValue ) setFactionValue( poiObject, factionValue ); } -/* -----------------4/15/2002 7:32PM----------------- +/* -------------------------------------------------- * This function flags a POI as "complete", cleans it up, and credits the winners. * --------------------------------------------------*/ void complete( obj_id poiObject, int status ) @@ -946,7 +946,7 @@ void sendMissionStatus( obj_id poiBaseObject, int status ) break; } } -/* -----------------4/16/2002 4:02PM----------------- +/* -------------------------------------------------- * Never call this function directly. It's invoked by the poi_object * script when the base object is removed from the world. * @@ -1047,7 +1047,7 @@ boolean isComplete() return isComplete( poiObject ); } -/* -----------------12/27/2002 6:51PM----------------- +/* -------------------------------------------------- * Brandon's useful utilities. * --------------------------------------------------*/ diff --git a/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib b/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib index 3442c9558..e6124b08c 100644 --- a/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/powerup.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/prose.scriptlib b/sku.0/sys.server/compiled/game/script/library/prose.scriptlib index 2d038df93..52dff9469 100644 --- a/sku.0/sys.server/compiled/game/script/library/prose.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/prose.scriptlib @@ -1,8 +1,8 @@ /* -This library is fucking awful. +This library is badl. Please do NOT USE ANY OF THESE FUNCTIONS ANYMORE. -THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN"T FUCKING WORK AND WHICH OF THESE GODDAMNED WRAPPERS YOUA RE CALLING +THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN'T WORK AND WHICH OF THESE WRAPPERS YOU'RE CALLING @@ -15,13 +15,8 @@ THERE IS NO METHOD TO DETERMINE WHY SOMETHTING DOESN"T FUCKING WORK AND WHICH OF /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: prose.scriptlib * Description: wrapper functions for prose packaging - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -104,7 +99,7 @@ prose_package setDF(prose_package pp, float fltTest) -////////////////FUCKED UP STUFF GOES DOWN HERE +////////////////Bad code down here prose_package getPackage(string_id sid) { diff --git a/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib b/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib index 2ed00f413..5955834ac 100644 --- a/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/pvp.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/library/qa.scriptlib b/sku.0/sys.server/compiled/game/script/library/qa.scriptlib index 941bd33af..7676b6a73 100644 --- a/sku.0/sys.server/compiled/game/script/library/qa.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/qa.scriptlib @@ -1,11 +1,6 @@ //****************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa.scriptlib // Description: Collection of QA functions -// @author $Author: Jesse Benjamin, Jeff Haskell & James Michener$ -// @version $Revision: #2 $ //******************************************************* //************** INCLUDES ******************************** diff --git a/sku.0/sys.server/compiled/game/script/library/quests.scriptlib b/sku.0/sys.server/compiled/game/script/library/quests.scriptlib index 93a622314..be2403e29 100644 --- a/sku.0/sys.server/compiled/game/script/library/quests.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/quests.scriptlib @@ -83,7 +83,7 @@ void removeQuestFlag(obj_id player, string questId, string flagname) removeObjVar( player, questId + ".Flags." + flagname ); } -/* -----------------3/7/2002 5:55PM------------------ +/* -------------------------------------------------- * Infiltration Quest Flags: * --------------------------------------------------*/ @@ -113,7 +113,7 @@ int getInfiltrateFlag( obj_id player, string questId ) return getIntObjVar(player, "themeparkQuestFlags.INFILTRATION." + questId); } -/* -----------------4/2/2002 3:13PM------------------ +/* -------------------------------------------------- * Waypoint and location Target stuff: * --------------------------------------------------*/ @@ -203,7 +203,7 @@ void clearAllWaypoints( obj_id player, string questId ) } -/* -----------------4/10/2002 4:52PM----------------- +/* ------------------------------------------------- * This function spawns _template_ at _loc_ * and makes it attack _target_ * @@ -234,7 +234,7 @@ obj_id spawnAttacker( string template, location loc, obj_id target ) return attacker; } -/* -----------------4/10/2002 5:06PM----------------- +/* -------------------------------------------------- * This function spawns multiple attackers within a couple meters * of the location passed to it and returns their obj_id's in an * array of obj_id's. diff --git a/sku.0/sys.server/compiled/game/script/library/regions.scriptlib b/sku.0/sys.server/compiled/game/script/library/regions.scriptlib index 002459421..3ee7e5d1f 100644 --- a/sku.0/sys.server/compiled/game/script/library/regions.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/regions.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: regions.scriptlib * Description: Base library for spawn regions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -489,4 +484,4 @@ boolean isInPvPRegion(obj_id object) } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/resource.scriptlib b/sku.0/sys.server/compiled/game/script/library/resource.scriptlib index 1d5bd0db0..a704c2e23 100644 --- a/sku.0/sys.server/compiled/game/script/library/resource.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/resource.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: resource.scriptlib * Description: scriptlib for resource related functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/respec.scriptlib b/sku.0/sys.server/compiled/game/script/library/respec.scriptlib index 1250126df..dfc93ff09 100644 --- a/sku.0/sys.server/compiled/game/script/library/respec.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/respec.scriptlib @@ -1,3 +1,8 @@ +/********************************************************************** + * Title: respec.scriptlib + * Description: defines related to respec process + **********************************************************************/ + include library.bounty_hunter; include library.buff; include library.performance; @@ -6,16 +11,6 @@ include library.static_item; include library.trace; include library.xp; -/********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: respec.scriptlib - * Description: defines related to respec process - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - const string EXPERTISE_VERSION_TABLE = "datatables/expertise/respec_version.iff"; const string EXPERTISE_VERSION_OBJVAR = "professionExpertiseVersion"; diff --git a/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib b/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib index 2feb1686d..907cc5a69 100644 --- a/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/scenario.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scenario.scriptlib * Description: scriptlib for handling complex POI (scenario) functions - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/scout.scriptlib b/sku.0/sys.server/compiled/game/script/library/scout.scriptlib index d043135c7..b7489d8e3 100644 --- a/sku.0/sys.server/compiled/game/script/library/scout.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/scout.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scout.scriptlib * Description: scout powers library - * @author $Author:breinhart$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/skill.scriptlib b/sku.0/sys.server/compiled/game/script/library/skill.scriptlib index 0cbd3db16..843a84e7e 100644 --- a/sku.0/sys.server/compiled/game/script/library/skill.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/skill.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: skill.scriptlib * Description: skill defines and skill-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -1876,4 +1871,4 @@ boolean validateExpertise(obj_id player) } } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib b/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib index a21ec85e5..48c5dcaeb 100644 --- a/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/skill_template.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: skill_template.scriptlib * Description: experience type defines and xp-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib b/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib index 5d61dec34..1f5444164 100644 --- a/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/slicing.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // slicing.scriptlib -// Brandon Reinhart //------------------------------------------------ // - add X wire puzzles diff --git a/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib b/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib index c97f8a09e..5c3ed63da 100644 --- a/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/smuggler.scriptlib @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: squad_leader.scriptlib - * Description: utility functions for smuggler abilities - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.chat; include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib index 16663244a..bae69dc55 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_content.scriptlib @@ -1,5 +1,3 @@ - - // this library is where all of the space content stuff lives. include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib index 9f8b167a8..d0fae879d 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_dungeon.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles functionality/travel for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib index 0328004bd..9a2f77519 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_dungeon_data.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles reading of datatable info for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib index e878ff95c..b87ff3938 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_flags.scriptlib @@ -1,4 +1,3 @@ - /* * This is the SCRIPT LIBRARY which defines, sets and queries the * flags that Profession Mission/Trainer NPCs use to define and diff --git a/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib index b5f4518c1..bfc561621 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_quest.scriptlib @@ -1,6 +1,5 @@ //------------------------------------------------ // space_quest.scriptlib -// Jeff Freeman, Brandon Reinhart //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib b/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib index ca25c1525..a8ef0eb25 100644 --- a/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/space_transition.scriptlib @@ -1,9 +1,5 @@ // ====================================================================== -// // library/space_transition.scriptlib -// -// Copyright 2004 Sony Online Entertainment -// // ====================================================================== include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/library/spam.scriptlib b/sku.0/sys.server/compiled/game/script/library/spam.scriptlib index dad8277df..ed16e6073 100644 --- a/sku.0/sys.server/compiled/game/script/library/spam.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/spam.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib b/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib index 19d8151dd..6160ce407 100644 --- a/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/squad_leader.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: squad_leader.scriptlib * Description: utility functions for squad leader abilities - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -327,4 +322,4 @@ float getLeadershipMod(obj_id player) float modifier = (skillMod + 75f) / 200f; return modifier; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/structure.scriptlib index dc5ac91a0..607d603a5 100644 --- a/sku.0/sys.server/compiled/game/script/library/structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/structure.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: structure.scriptlib * Description: player structure script library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -1273,4 +1268,4 @@ boolean spawnFillerEgg(obj_id building, dictionary params) } } return; -}*/ \ No newline at end of file +}*/ diff --git a/sku.0/sys.server/compiled/game/script/library/sui.scriptlib b/sku.0/sys.server/compiled/game/script/library/sui.scriptlib index e6827bc6e..9f3c0af31 100644 --- a/sku.0/sys.server/compiled/game/script/library/sui.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/sui.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sui.scriptlib * Description: library for generic server UI - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -2726,4 +2721,4 @@ boolean hasEventFlag(obj_id self, int flag) int flags = utils.getIntScriptVar(self, sui.COUNTDOWNTIMER_FLAGS_VAR); return ((flags & flag) > 0); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib b/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib index d56dfca37..ed1022553 100644 --- a/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/target_dummy.scriptlib @@ -1,12 +1,3 @@ -/********************************************************************** - * Copyright (c)2008 Sony Online Entertainment Inc. - * All Rights Reserved - * - **********************************************************************/ - - - - /***** INCLUDES ********************************************************/ include library.combat; include library.space_utils; diff --git a/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib b/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib index 1fe2e924d..203f178d5 100644 --- a/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/temp_schematic.scriptlib @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/library/theater.scriptlib b/sku.0/sys.server/compiled/game/script/library/theater.scriptlib index 031e76c25..169c2c4ff 100644 --- a/sku.0/sys.server/compiled/game/script/library/theater.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/theater.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: theater.scriptlib * Description: scene/theater scriptlib - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/township.scriptlib b/sku.0/sys.server/compiled/game/script/library/township.scriptlib index ca7c7c1bf..12ad1b06f 100644 --- a/sku.0/sys.server/compiled/game/script/library/township.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/township.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: township * Description: Handles functionality/travel for township - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/transition.scriptlib b/sku.0/sys.server/compiled/game/script/library/transition.scriptlib index 07a792044..f9321f915 100644 --- a/sku.0/sys.server/compiled/game/script/library/transition.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/transition.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: space_dungeon * Description: Handles functionality/travel for space dungeons - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -309,8 +304,3 @@ void doLogging(string section, string message) LOG("debug/transition.scriptlib/"+section, message); } - -/***** MESSAGEHANDLERS *************************************************/ - - - diff --git a/sku.0/sys.server/compiled/game/script/library/travel.scriptlib b/sku.0/sys.server/compiled/game/script/library/travel.scriptlib index 3eb8b9769..593fa44cc 100644 --- a/sku.0/sys.server/compiled/game/script/library/travel.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/travel.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib b/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib index b0ac24282..9d4ea13e7 100644 --- a/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/turnstile.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: turnstile.scriptlib * Description: scriptlib for handling turnstiles in player buildings - * @author $Author:$ - * @version $Revision:$ */ diff --git a/sku.0/sys.server/compiled/game/script/library/turret.scriptlib b/sku.0/sys.server/compiled/game/script/library/turret.scriptlib index 5b055bd87..a56397b22 100644 --- a/sku.0/sys.server/compiled/game/script/library/turret.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/turret.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: turret.scriptlib * Description: function library for supplemental turret ai and functionality - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/utils.scriptlib b/sku.0/sys.server/compiled/game/script/library/utils.scriptlib index 51c0dbda2..e5c40a62d 100644 --- a/sku.0/sys.server/compiled/game/script/library/utils.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/utils.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: scriptlib * Description: A library containing public general utility functions. - * @author $Author: rpalacio $ - * @version $Revision: #13 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib b/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib index ac38c0f02..0c1137a45 100644 --- a/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/vehicle.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: vehicle.scriptlib * Description: Base library for manipulating vehicle properties - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib b/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib index a63a90708..2df1ccc5c 100644 --- a/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/vendor_lib.scriptlib @@ -1,11 +1,5 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: vendor.scriptlib - * Description: - * @author $Author:breinhart$ - * @version $Revision:$ */ diff --git a/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib b/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib index 2b668261f..7c9055d14 100644 --- a/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/veteran_deprecated.scriptlib @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: veteran_deprecated.scriptlib * Description: handles the veteran reward system - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/library/xp.scriptlib b/sku.0/sys.server/compiled/game/script/library/xp.scriptlib index 12b474bbe..315a501e2 100644 --- a/sku.0/sys.server/compiled/game/script/library/xp.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/xp.scriptlib @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: xp.scriptlib * Description: experience type defines and xp-related function library - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/location.java b/sku.0/sys.server/compiled/game/script/location.java index cf0eff88a..17b9002c0 100644 --- a/sku.0/sys.server/compiled/game/script/location.java +++ b/sku.0/sys.server/compiled/game/script/location.java @@ -1,10 +1,6 @@ -/** - * Title: location - * Description: Represents a point in space. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: location + Description: Represents a point in space. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/map_location.java b/sku.0/sys.server/compiled/game/script/map_location.java index 47c58bbe9..472a82db2 100644 --- a/sku.0/sys.server/compiled/game/script/map_location.java +++ b/sku.0/sys.server/compiled/game/script/map_location.java @@ -1,9 +1,6 @@ -/** - * Title: map_location - * Description: Wrapper for a map_location - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @version 1.0 +/* + Title: map_location + Description: Wrapper for a map_location */ package script; diff --git a/sku.0/sys.server/compiled/game/script/mental_state.java b/sku.0/sys.server/compiled/game/script/mental_state.java index be3299b6c..c27f87a42 100644 --- a/sku.0/sys.server/compiled/game/script/mental_state.java +++ b/sku.0/sys.server/compiled/game/script/mental_state.java @@ -1,10 +1,6 @@ -/** - * Title: mental_state - * Description: Wrapper for an mental_state. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: mental_state + Description: Wrapper for an mental_state. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/mental_state_mod.java b/sku.0/sys.server/compiled/game/script/mental_state_mod.java index 00e7a765c..1ddc2635f 100644 --- a/sku.0/sys.server/compiled/game/script/mental_state_mod.java +++ b/sku.0/sys.server/compiled/game/script/mental_state_mod.java @@ -1,10 +1,6 @@ -/** - * Title: mental_state_mod - * Description: Wrapper for a mental state modification. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Acy Stapp - * @version 1.0 +/* + Title: mental_state_mod + Description: Wrapper for a mental state modification. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/menu_info.java b/sku.0/sys.server/compiled/game/script/menu_info.java index 0677fc1c8..0ab4accba 100644 --- a/sku.0/sys.server/compiled/game/script/menu_info.java +++ b/sku.0/sys.server/compiled/game/script/menu_info.java @@ -1,5 +1,5 @@ -/** -* menu info for constructing a client-side radial menu +/* + menu info for constructing a client-side radial menu */ package script; diff --git a/sku.0/sys.server/compiled/game/script/menu_info_data.java b/sku.0/sys.server/compiled/game/script/menu_info_data.java index 2137d7083..9b84b5e07 100644 --- a/sku.0/sys.server/compiled/game/script/menu_info_data.java +++ b/sku.0/sys.server/compiled/game/script/menu_info_data.java @@ -1,5 +1,5 @@ -/** -* Data element for menu array +/* + Data element for menu array */ package script; @@ -31,7 +31,7 @@ final public class menu_info_data implements Serializable //----------------------------------------------------------------------------- /** - * The constructor, yo. + * The constructor. */ menu_info_data (int id, int parent, int type, string_id stringId, boolean enabled, boolean serverNotify) diff --git a/sku.0/sys.server/compiled/game/script/modifiable_float.java b/sku.0/sys.server/compiled/game/script/modifiable_float.java index f5b8d00fe..24f031060 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_float.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_float.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_float - * Description: A modifiable float wrapper. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_float + Description: A modifiable float wrapper. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/modifiable_int.java b/sku.0/sys.server/compiled/game/script/modifiable_int.java index 442d588d8..84f135c0c 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_int.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_int.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_int - * Description: A modifiable int wrapper. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_int + Description: A modifiable int wrapper. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/modifiable_string_id.java b/sku.0/sys.server/compiled/game/script/modifiable_string_id.java index f36656b75..bf30ddd97 100644 --- a/sku.0/sys.server/compiled/game/script/modifiable_string_id.java +++ b/sku.0/sys.server/compiled/game/script/modifiable_string_id.java @@ -1,10 +1,6 @@ -/** - * Title: modifiable_string_id - * Description: Modifiable extension of a string_id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: modifiable_string_id + Description: Modifiable extension of a string_id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script b/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script index 4a4dd6d67..0f74d2ced 100644 --- a/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script +++ b/sku.0/sys.server/compiled/game/script/money/acct_pay/target.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: target.script +/* Title: target.script * Description: temp actor script for handling pay transactions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/money/pay/actor.script b/sku.0/sys.server/compiled/game/script/money/pay/actor.script index b5ad32946..268491ad7 100644 --- a/sku.0/sys.server/compiled/game/script/money/pay/actor.script +++ b/sku.0/sys.server/compiled/game/script/money/pay/actor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: actor.script +/* Title: actor.script * Description: temp actor script for handling pay transactions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script b/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script index 3451aa362..c17db1691 100644 --- a/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script +++ b/sku.0/sys.server/compiled/game/script/npc/cb_deflarian_courier.script @@ -1,20 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -38,10 +24,3 @@ trigger OnHibernateBegin() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script b/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script index ad299e53e..c61e12f6a 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/npc_converse_menu.script @@ -22,6 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) menu_info_data mdata = mi.getMenuItemById(mnu); mdata.setServerNotify(false); setCondition (self, CONDITION_CONVERSABLE); + faceTo(self, player); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script b/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script index 64d957b30..929ca0e48 100644 --- a/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script +++ b/sku.0/sys.server/compiled/game/script/npc/converse/npc_convo_assassin_mission.script @@ -26,7 +26,7 @@ trigger OnAttach() removeTriggerVolume( "alertTriggerVolume" ); attachScript (self, "npc.converse.npc_converse_menu"); - /*DAN - need any of this? + /*need any of this? if(!hasObjVar(self, "mission.strMissionTypes")) { string[] strMissionTypes = new string[1]; @@ -227,7 +227,7 @@ trigger OnNpcConversationResponse (string convo, obj_id player, string_id respon } - // DAN - Give Mission Here + // Give Mission Here string_id strResponse = new string_id(BASE_CONVO, type + "_npc_give_job_response"); npcEndConversation (player); chat.chat(self, strResponse); diff --git a/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script b/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script index df5f824bc..8d7d7dfcb 100644 --- a/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script +++ b/sku.0/sys.server/compiled/game/script/npc/create/imperial/stormtrooper.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * +/* * Title: stormtrooper.script * Description: script for creating stormtrooper - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -26,4 +21,4 @@ trigger OnAttach() detachScript(self,SCRIPT_ME); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script b/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script index b5027cad5..340645057 100644 --- a/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script +++ b/sku.0/sys.server/compiled/game/script/npc/create/tusken/raider_male.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: raider_male.script * Description: script for creating tusken.raider_male - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script index aab3fc6fc..6505acbcc 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/biolink_item.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: biolink_item +* Title: biolink_item * Description: Implements bio-linked factional objects. - * - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script index efaedfbdc..9192d44ef 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: faction_item * Description: script that goes on all faction items that can only * be used while declared. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script index 81e614ab0..dc48a91d0 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/faction_recruiter.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: faction_recruiter * Description: makes any npc a faction recruiter - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script index df7b62b22..4af290946 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/player_recruiter.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_recruiter * Description: a player script that handles messages from the faction recruiter - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script index 853b18375..54e25a613 100644 --- a/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script +++ b/sku.0/sys.server/compiled/game/script/npc/faction_recruiter/shuttle_extract.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: shuttle extract * Description: Attaches to the shuttle extract order object to handle the * the transport process. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script b/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script index b82992325..1947aecf6 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_dead_miner.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ /***** CONSTANTS *******************************************************/ @@ -44,9 +33,4 @@ trigger OnAttach() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script b/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script index 21f52e761..39c51a13b 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_kleetuz_timeout.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -36,7 +25,3 @@ messageHandler msgCheckCombat() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script b/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script index 80540c4ff..df903ab70 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_sick.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -70,9 +59,6 @@ messageHandler legSick() } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ prose_package getRandSick(obj_id target, int sickRow) diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script b/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script index 6d1e55ff8..a0fb611b0 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_wattofight_timeout.script @@ -1,20 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() @@ -36,7 +23,3 @@ messageHandler msgCheckCombat() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script b/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script index c65ce4dd5..e6c65e6b4 100644 --- a/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script +++ b/sku.0/sys.server/compiled/game/script/npc/legacy_wounded.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -72,9 +61,6 @@ messageHandler legLam() } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ prose_package getRandLamentation(obj_id target, int moanRow) diff --git a/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script b/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script index bbe0b7b48..ddb10b93a 100644 --- a/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script +++ b/sku.0/sys.server/compiled/game/script/npc/pet_deed/droid_deed.script @@ -1,5 +1,4 @@ //npc/pet_deed/droid_deed.script -// written primarily by David White and modified for droid usage by RcT include library.beast_lib; include library.callable; diff --git a/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script b/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script index cc690d4b6..31a9d2034 100644 --- a/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script +++ b/sku.0/sys.server/compiled/game/script/npc/prof_spy_21_steal.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.stealth; @@ -23,9 +12,3 @@ trigger OnAttach() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/special_item.script b/sku.0/sys.server/compiled/game/script/npc/special_item.script index be0c38ae5..4acd55d65 100644 --- a/sku.0/sys.server/compiled/game/script/npc/special_item.script +++ b/sku.0/sys.server/compiled/game/script/npc/special_item.script @@ -1,15 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: faction_item - * Description: script that goes on all faction items that can only - * be used while declared. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.prose; include library.factions; diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script index f6b702ae9..bc519bb55 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_armorsmith.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; include library.prose; @@ -643,4 +632,4 @@ void bootSchematicConversion(obj_id speaker) revokeSchematic(speaker, "object/draft_schematic/clothing/clothing_armor_ris_boots.iff"); grantSchematic(speaker, "object/draft_schematic/armor/armor_appearance_ris_boots.iff"); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script index 947662cda..193264c29 100644 --- a/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script +++ b/sku.0/sys.server/compiled/game/script/npc/static_quest/quest_convo.script @@ -67,7 +67,7 @@ messageHandler handleStaticQuestNpcAttach() attachScript (self, "npc.converse.npc_converse_menu"); ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL ); setInvulnerable (self, true); - createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); + //createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); return SCRIPT_CONTINUE; } @@ -1159,6 +1159,7 @@ void missionFailure (obj_id self, obj_id player, int questNum) //const string FACETO_VOLUME_NAME = "faceToTriggerVolume"; //createTriggerVolume( FACETO_VOLUME_NAME, 8.0f, true ); +/* trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher ) { if ( !isPlayer( breacher ) ) @@ -1177,7 +1178,7 @@ trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher ) faceTo( self, breacher ); return SCRIPT_CONTINUE; -} +}*/ void resetOtherQuest (obj_id self, obj_id player) { diff --git a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script index 69729b286..337ba97e4 100644 --- a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script +++ b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/overdue_fines.script @@ -1,12 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: overdue_fines.script * Description: long term fine tracking a faction loss - * @author $hgray$ - * @version $0.1$ - **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -96,10 +90,3 @@ trigger OnInitialize() } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script index aec48296b..e89d6018c 100644 --- a/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script +++ b/sku.0/sys.server/compiled/game/script/npc/stormtrooper_respect/stormtrooper_respect.script @@ -1,12 +1,5 @@ - -/** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stormtrooper_attitude.script - * Description: stormtrooper behavior vs. emotes and says - * @author $Author: hgray$ - * @version $Revision: 1.0$ +/* * Title: stormtrooper_attitude.script + * Description: stormtrooper behavior vs. emotes and says */ diff --git a/sku.0/sys.server/compiled/game/script/npe/bactapack.script b/sku.0/sys.server/compiled/game/script/npe/bactapack.script index 614c1d45d..0c006a929 100644 --- a/sku.0/sys.server/compiled/game/script/npe/bactapack.script +++ b/sku.0/sys.server/compiled/game/script/npe/bactapack.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: stimpack script * Description: script for handling stimpacks - * @author $Author:$tblair - * @version $Revision:$ + */ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script b/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script index afdbc7c84..c5b034155 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_instance_transfer_terminal.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe_shared_instance_transfer_terminal * Description: Terminal that allows a player to travel to the same * isntance as a friend in the NPE instances - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script b/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script index 43bb71444..b4e39ab4d 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_instance_travel_player.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe_instance_travel_player * Description: Attaches to a player that is currently in the npe space station - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script b/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script index 82e550341..cdf554f94 100644 --- a/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script +++ b/sku.0/sys.server/compiled/game/script/npe/npe_public_instance.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: npe * Description: Library for npe functionality - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ include library.npe; diff --git a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script index 934994218..d92274b8e 100644 --- a/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script +++ b/sku.0/sys.server/compiled/game/script/npe/travel_player_space_dungeon_falcon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel_player_space_dungeon_falcon * Description: Attaches to a player that handles traveling to a space dungeon - * @author Vijay Thakkar - * @version 1.0 + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/npe/weak_droid.script b/sku.0/sys.server/compiled/game/script/npe/weak_droid.script index 8043b8038..f006c945b 100644 --- a/sku.0/sys.server/compiled/game/script/npe/weak_droid.script +++ b/sku.0/sys.server/compiled/game/script/npe/weak_droid.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mouse_droid * Description: Gimps Marksman Trainers mouse droids to do little to no damage - * @author Jesse Benjamin - * @version 2.1 + **********************************************************************/ //Includes diff --git a/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script b/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script index 3dfa2a312..6cd01d81f 100644 --- a/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script +++ b/sku.0/sys.server/compiled/game/script/npe/weak_dungeon.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2006 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mouse_droid * Description: Gimps Marksman Trainers mouse droids to do little to no damage - * @author Jesse Benjamin - * @version 1.0 + **********************************************************************/ //Includes diff --git a/sku.0/sys.server/compiled/game/script/obj_id.java b/sku.0/sys.server/compiled/game/script/obj_id.java index 806312c15..a54b3a1eb 100644 --- a/sku.0/sys.server/compiled/game/script/obj_id.java +++ b/sku.0/sys.server/compiled/game/script/obj_id.java @@ -1,10 +1,6 @@ -/** - * Title: obj_id - * Description: Wrapper for an object id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_id + Description: Wrapper for an object id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/obj_var.java b/sku.0/sys.server/compiled/game/script/obj_var.java index 655c7049a..be130cf27 100644 --- a/sku.0/sys.server/compiled/game/script/obj_var.java +++ b/sku.0/sys.server/compiled/game/script/obj_var.java @@ -1,10 +1,6 @@ -/** - * Title: obj_var - * Description: Wrapper for an object variable. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_var + Description: Wrapper for an object variable. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/obj_var_list.java b/sku.0/sys.server/compiled/game/script/obj_var_list.java index 51c2d8fc7..cede3081a 100644 --- a/sku.0/sys.server/compiled/game/script/obj_var_list.java +++ b/sku.0/sys.server/compiled/game/script/obj_var_list.java @@ -1,10 +1,6 @@ -/** - * Title: obj_var_list - * Description: Wrapper for a list of object variables. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: obj_var_list + Description: Wrapper for a list of object variables. */ package script; @@ -1423,4 +1419,4 @@ public final class obj_var_list extends obj_var implements Serializable return toReturn; } -} // class obj_var_list \ No newline at end of file +} // class obj_var_list diff --git a/sku.0/sys.server/compiled/game/script/object/onewayunstack.script b/sku.0/sys.server/compiled/game/script/object/onewayunstack.script index 8327ed503..129ccaedf 100644 --- a/sku.0/sys.server/compiled/game/script/object/onewayunstack.script +++ b/sku.0/sys.server/compiled/game/script/object/onewayunstack.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2004-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: object.onewayunstack * Description: Allows "stacked" loot items. An item can be extracted from the stack for use in crafting. - * @author $Author: $ - * @version $Revision: 0$ */ /***************************!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!*****************************/ diff --git a/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java b/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java index b872465a6..b84371b92 100644 --- a/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java +++ b/sku.0/sys.server/compiled/game/script/palcolor_custom_var.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // palcolor_custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/planet/planet_base.script b/sku.0/sys.server/compiled/game/script/planet/planet_base.script index e2deb5c2b..17647183d 100644 --- a/sku.0/sys.server/compiled/game/script/planet/planet_base.script +++ b/sku.0/sys.server/compiled/game/script/planet/planet_base.script @@ -32,7 +32,7 @@ messageHandler doSpawnSetup() { CustomerServiceLog("holidayEvent", "planet_base.doSpawnSetup: Planet name for this object is NULL. Notify SWG Development."); - debugServerConsoleMsg(self, "Man you're so fucked. Your scenename is null. Go get justin!"); + debugServerConsoleMsg(self, "Not Good. Your scenename is null. Go get development!"); return SCRIPT_CONTINUE; } @@ -81,7 +81,7 @@ trigger OnDetach() if(strPlanet==null) { - debugServerConsoleMsg(self, "Man you're so fucked. Your scenename is null. Go get justin!"); + debugServerConsoleMsg(self, "Not good. Your scenename is null. Go get development!"); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/planet/planet_weather.script b/sku.0/sys.server/compiled/game/script/planet/planet_weather.script index a56c88dab..73922b2ab 100644 --- a/sku.0/sys.server/compiled/game/script/planet/planet_weather.script +++ b/sku.0/sys.server/compiled/game/script/planet/planet_weather.script @@ -1,6 +1,4 @@ // Weather Control script -// by Cinco Barnes 11-30-2002 -// modified by Steve Jakab // message param names const string PARAM_WEATHER_DESIRED = "desired"; diff --git a/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script b/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script index 21dd19601..fdd1e26d8 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/active_registered.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -84,4 +82,4 @@ void removeRegistrant(obj_id self, obj_id item) return; } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script index 0a813aa33..5dedf6b5e 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script index 43b9ca122..7c8403c66 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_attach.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script index e23ca16c7..43b050552 100644 --- a/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script +++ b/sku.0/sys.server/compiled/game/script/planet_map/map_loc_both.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/alarm_clock.script b/sku.0/sys.server/compiled/game/script/player/alarm_clock.script index 51d162aec..02d349336 100644 --- a/sku.0/sys.server/compiled/game/script/player/alarm_clock.script +++ b/sku.0/sys.server/compiled/game/script/player/alarm_clock.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: alarm_clock.script * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Ben Hanson - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/base/base_player.script b/sku.0/sys.server/compiled/game/script/player/base/base_player.script index 6a1ceb712..8dbc74ac0 100644 --- a/sku.0/sys.server/compiled/game/script/player/base/base_player.script +++ b/sku.0/sys.server/compiled/game/script/player/base/base_player.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base_player.script * Description: required script functionality for all player objects - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script index 3fb0684c2..ce84fcda6 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script +++ b/sku.0/sys.server/compiled/game/script/player/player_beastmaster.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player.player_beastmaster * Description: - * @author - * @version $Revision: 0$ */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/player/player_beta.script b/sku.0/sys.server/compiled/game/script/player/player_beta.script index 2a7c4ba25..ff7989a3b 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_beta.script +++ b/sku.0/sys.server/compiled/game/script/player/player_beta.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_beta.script * Description: required script functionality for all player objects - * @author $Author:$ - * @version $Revision:$ */ include java.lang.System; diff --git a/sku.0/sys.server/compiled/game/script/player/player_building.script b/sku.0/sys.server/compiled/game/script/player/player_building.script index 98e17acbd..a3740567d 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_building.script +++ b/sku.0/sys.server/compiled/game/script/player/player_building.script @@ -1,13 +1,9 @@ - - /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_structure.script * Description: player script for player created structures - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_collection.script b/sku.0/sys.server/compiled/game/script/player/player_collection.script index fa3a94a65..0b2ef49d7 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_collection.script +++ b/sku.0/sys.server/compiled/game/script/player/player_collection.script @@ -1,12 +1,10 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_collection.script * Description: required script for player collections - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -362,4 +360,4 @@ messageHandler modifySlot() sui.removePid(self, collection.CONSUME_PID_NAME); return SCRIPT_CONTINUE; } - \ No newline at end of file + diff --git a/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script b/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script index d1830f19d..f7c7f03ed 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script +++ b/sku.0/sys.server/compiled/game/script/player/player_community_crafting.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player.player_community_crafting.script * Description: This script gets attached to a player involved with a community crafting project. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/player_dispenser.script b/sku.0/sys.server/compiled/game/script/player/player_dispenser.script index b0d7e64ea..1fad432ec 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/player/player_dispenser.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_dispenser * Description: contains the messagehandlers for the newbie dispensers - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_dot.script b/sku.0/sys.server/compiled/game/script/player/player_dot.script index dc361f23a..79c359410 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_dot.script +++ b/sku.0/sys.server/compiled/game/script/player/player_dot.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_dot * Description: Script is attached to a target that has a dot effect - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_faction.script b/sku.0/sys.server/compiled/game/script/player/player_faction.script index aeb6f550d..3d2c9fbe2 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_faction.script +++ b/sku.0/sys.server/compiled/game/script/player/player_faction.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.colors_hex; @@ -746,4 +745,4 @@ void showGcwScoreboard(obj_id self) int pid = sui.tableRowMajor(self, self, sui.OK_CANCEL, statisticsTitle, "onGcwScore", statisticsInfoStr, table_titles, table_types, scoreData, true); utils.setScriptVar(self, "gcw.score.pid", pid); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player/player_gm.script b/sku.0/sys.server/compiled/game/script/player/player_gm.script index 1ded45696..7987126c1 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_gm.script +++ b/sku.0/sys.server/compiled/game/script/player/player_gm.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: healing.script * Description: Player script for the healing system. - * @author $Author: bhanson $ - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/player_guild.script b/sku.0/sys.server/compiled/game/script/player/player_guild.script index c97114def..707da4e47 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_guild.script +++ b/sku.0/sys.server/compiled/game/script/player/player_guild.script @@ -1,12 +1,9 @@ - /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_guild.script * Description: required script functionality for PAs - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_logout.script b/sku.0/sys.server/compiled/game/script/player/player_logout.script index a8351a29c..f07b9d265 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_logout.script +++ b/sku.0/sys.server/compiled/game/script/player/player_logout.script @@ -2,7 +2,6 @@ // // player.player_logout.script // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/player/player_seated.script b/sku.0/sys.server/compiled/game/script/player/player_seated.script index e8b0a63b9..d8ce3a25f 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_seated.script +++ b/sku.0/sys.server/compiled/game/script/player/player_seated.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_seated.script * Description: script for handling seated players - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_slicing.script b/sku.0/sys.server/compiled/game/script/player/player_slicing.script index bf36005ec..a535b996b 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_slicing.script +++ b/sku.0/sys.server/compiled/game/script/player/player_slicing.script @@ -1,6 +1,5 @@ //------------------------------------------------ // player_slicing.scriptlib -// Brandon Reinhart // // Player interface for slicing callbacks. //------------------------------------------------ @@ -82,4 +81,4 @@ messageHandler handleApplySlice() slicing.handleApplySlice( self, idx ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player/player_spice.script b/sku.0/sys.server/compiled/game/script/player/player_spice.script index 92a053c07..fa796cf0c 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_spice.script +++ b/sku.0/sys.server/compiled/game/script/player/player_spice.script @@ -1,4 +1,3 @@ - //------------------------------------------------ // Include //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script b/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script index 0183c63f7..fa7b8d743 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script +++ b/sku.0/sys.server/compiled/game/script/player/player_terminal_built_jedi.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: testcenter_player.script * Description: Script attached to any Jedi made from the Character builder, this is for easy Database queries to delete these characters if need be - * @author Thomas Blair - * @version $Revision:$ */ @@ -25,4 +21,4 @@ trigger OnInitialize() /***** MESSAGEHANDLERS *************************************************/ -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file +/***** COMMANDHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_travel.script b/sku.0/sys.server/compiled/game/script/player/player_travel.script index 6acb23c2e..3c8599c87 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_travel.script +++ b/sku.0/sys.server/compiled/game/script/player/player_travel.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_travel.script * Description: script that attaches to the travel terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/player_utility.script b/sku.0/sys.server/compiled/game/script/player/player_utility.script index a399ed9b8..c913565cd 100644 --- a/sku.0/sys.server/compiled/game/script/player/player_utility.script +++ b/sku.0/sys.server/compiled/game/script/player/player_utility.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_utility.script * Description: utility script for player characters - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script b/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script index a8ec0199b..16c4cbda0 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/cleanup.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: cleanup.script * Description: default player script for handling skill use cleanup - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/meditate.script b/sku.0/sys.server/compiled/game/script/player/skill/meditate.script index 227b6dac9..1053ebfd3 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/meditate.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/meditate.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: meditate.script * Description: meditate script for players using the meditate command - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script b/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script index dbde3cf3f..fc46ca581 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/outdoorsman.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: outdoorsman.script * Description: scout command handlers - * @author $Author:$ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script b/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script index 806dbae83..48a482347 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/performcommands.script @@ -2,7 +2,6 @@ // // performcommands.script - temp script for handling performance commands // -// Copyright 2002 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script b/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script index d5d366213..7ca2b7b31 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/player_teaching.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: travel.scriptlib * Description: library of methods for the traveling system. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script b/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script index 189e2e717..3e53da800 100644 --- a/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script +++ b/sku.0/sys.server/compiled/game/script/player/skill/teraskasi.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: meditate.script * Description: meditate script for players using the meditate command - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/species_innate.script b/sku.0/sys.server/compiled/game/script/player/species_innate.script index 161e82b96..cea7fc11f 100644 --- a/sku.0/sys.server/compiled/game/script/player/species_innate.script +++ b/sku.0/sys.server/compiled/game/script/player/species_innate.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: alarm_clock.script * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Ben Hanson - * @version $Revision:$ + */ diff --git a/sku.0/sys.server/compiled/game/script/player/testcenter_player.script b/sku.0/sys.server/compiled/game/script/player/testcenter_player.script index 6691587be..88005e1c9 100644 --- a/sku.0/sys.server/compiled/game/script/player/testcenter_player.script +++ b/sku.0/sys.server/compiled/game/script/player/testcenter_player.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: testcenter_player.script - * Description: Allows the player to set a messaged alarm at a given time interval. - * @author Thomas Blair - * @version $Revision:$ */ @@ -25,4 +21,4 @@ trigger OnInitialize() /***** MESSAGEHANDLERS *************************************************/ -/***** COMMANDHANDLERS *************************************************/ \ No newline at end of file +/***** COMMANDHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/player/unity.script b/sku.0/sys.server/compiled/game/script/player/unity.script index fa486ffaf..4ef8380d9 100644 --- a/sku.0/sys.server/compiled/game/script/player/unity.script +++ b/sku.0/sys.server/compiled/game/script/player/unity.script @@ -1,14 +1,3 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: magic_eight_ball.script - * DesCRiption: when examined displays a special message randomly picked - * from 50 predefined messages - * @author $AutHor: Matthew Kwid$ - * @version $Revision:$ - */ - /***** INCLUDES ********************************************************/ include library.sui; @@ -404,4 +393,4 @@ messageHandler handleRingSetup() marriage.weddingError(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/player_levels.java b/sku.0/sys.server/compiled/game/script/player_levels.java index 3649c913f..5b3c84ee9 100644 --- a/sku.0/sys.server/compiled/game/script/player_levels.java +++ b/sku.0/sys.server/compiled/game/script/player_levels.java @@ -1,12 +1,7 @@ /************************************************************************** - * * Java-side player_level caching. - * - * copyright 2001 Sony Online Entertainment - * * @todo: where do error messages from this class go? Right now we're just * printing to stderr, but do we want to hook in with our logging code? - * *************************************************************************/ package script; diff --git a/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script b/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script index cb439948a..4fcae0015 100644 --- a/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script +++ b/sku.0/sys.server/compiled/game/script/poi/base/scenario_actor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: scenaio_actor.script +/* Title: scenaio_actor.script * Description: default base script for scenario actor scripts - * @author $Author: rpalacio $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script index 6e8c5a967..c5ca97192 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script index 1c02b3326..3daebd873 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script b/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script index 600419116..94d8bd8be 100644 --- a/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/deliverance/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script index 7ec3400d8..3ba441850 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script index 62be84cc1..2ac95191c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/invulnerable_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: invulnerable_wall.script * Description: script for undamagable wall: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by the "prisonbreak" POI diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script index 46478ae74..02c854602 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -559,4 +557,4 @@ messageHandler setTitles() poi.setTitle( a, "a_title" ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script index baceb4f98..410390a69 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script index 1ac5190d3..e9040f6a5 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/pirate.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: pirate.script * Description: script for pirates: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -52,4 +50,4 @@ messageHandler emotePirate() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script index 789edcd92..e9179b1c6 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/prisoner.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: prisoner.script * Description: script for prisoners: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -114,4 +112,4 @@ messageHandler celebrateFreedom() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script index 66fd71921..5e2f6a1a0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/factoryliberation/weakened_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: weakened_wall.script * Description: script for destroyable wall: POI = factoryliberation - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by "prisonbreak" POI. @@ -83,4 +81,4 @@ trigger OnObjectDamaged( obj_id attacker, obj_id weapon, int damage ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script index 1e60459e4..1f271ca98 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script index da0efaa3f..a15279f50 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/antagonist_structure.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist_structure.script * Description: antagonist structure object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script index 0b9060b08..687c6347e 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script index cb4a0a517..034a17bfe 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script index 7b48dfc95..70092cef9 100644 --- a/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script +++ b/sku.0/sys.server/compiled/game/script/poi/family_feud/mediator_structure.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator_structure.script * Description: mediator structure object script: POI = family_feud - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script index 5d3e1ed73..f1a3b6949 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script index 3342779b0..4e8975a22 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script b/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script index bfb6d2240..877e18549 100644 --- a/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/gangwar/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/heromark/master.script b/sku.0/sys.server/compiled/game/script/poi/heromark/master.script index 9f982d38b..c9f4bad54 100644 --- a/sku.0/sys.server/compiled/game/script/poi/heromark/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/heromark/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = heromark - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script b/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script index 41f514d43..2df64057c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/heromark/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = heromark - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script index 2e30f40bd..1c4c59392 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script index 3af7f4519..1963f365e 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script index b3a5ba20f..21d183284 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/mysteriousdisk/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = mysteriousdisk - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script index eb243b606..bda846465 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script +++ b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/mystic_tree.script @@ -1,5 +1,4 @@ // Mystic Tree POI script -// Author: Will "Darth Platypus" Wallace include library.utils; include library.groundquests; @@ -88,4 +87,4 @@ messageHandler spawnHealthyTree() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script index 15b478c07..c13a2ff41 100644 --- a/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script +++ b/sku.0/sys.server/compiled/game/script/poi/mystic_tree/tree_spawner.script @@ -1,6 +1,4 @@ // Mystic Tree spawner -// Author: Will "Darth Platypus" Wallace -// Guest Staring: Travis Hicks include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script index 5e8fd9c0e..91f645beb 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script index f1a1d9f22..0d92c4b3c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/bombed_wall.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: bombed_wall.script * Description: script for destroyable wall: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ // Also used by "prisonbreak" POI. @@ -66,4 +64,4 @@ trigger OnObjectDamaged( obj_id attacker, obj_id weapon, int damage ) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script index 279697bd8..a431d547c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/captor.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: captor.script * Description: script for captors: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ @@ -109,4 +107,4 @@ messageHandler emoteCaptor() messageTo( self, "resumeDefaultCalmBehavior", null, 3, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script index 183fc2349..14588e8c4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script index 19cab7ba0..a95eafcda 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script index 66de39de5..129c51128 100644 --- a/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script +++ b/sku.0/sys.server/compiled/game/script/poi/prisonbreak/prisoner.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: prisoner.script * Description: script for prisoners: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script index a56eb1917..5bdd8a550 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script index 423a81210..a5406bb69 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script index 66b80bb7f..b45dbd8e7 100644 --- a/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/rabidbeast/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = rabidbeast - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script b/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script index 9e4315d19..1b0d766ee 100644 --- a/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script +++ b/sku.0/sys.server/compiled/game/script/poi/remote_theater_spawner.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: poi.remote_theater_spawner.script * Description: This gets attached to a remote theater spawner and handles the message telling what theater to spawn. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script index 17ce01873..3726af2bb 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/base/base_theater.script @@ -1,13 +1,3 @@ -/** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: theater.script - * Description: script for creating a generic theater - * @author $Author: rpalacio $ - * @version $Revision: $ - */ - /***** INCLUDES ********************************************************/ include library.poi; diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script index dab6a4d9d..69927448a 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/base.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.base.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script index 6f1a223e4..8a16acba9 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_grand.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_lrg.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script index d5d36437b..7273304ef 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_lrg.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_lrg.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script index 27966d62e..dfde305d0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_med.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_med.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script index 11e2678f0..f4379e7b8 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/camp/jawa/camp_sm.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: jawa.camp_sm.script * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script index ad4a265a2..5bc459ac1 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/escape_pod/base.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: escape_pod.script * Description: script for creating a generic escape pod scene - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script index 1c11cf8ba..7b7f695a4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/farm/tatooine_flora.script @@ -1,13 +1,3 @@ -/** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: jawa.base.script - * Description: script for creating a generic jawa camp - * @author $Author: rpalacio $ - * @version $Revision: $ - */ - /***** INCLUDES ********************************************************/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script b/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script index 45af5b849..3767e3c1b 100644 --- a/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script +++ b/sku.0/sys.server/compiled/game/script/poi/template/scene/hq/imperial_lrg.script @@ -1,11 +1,6 @@ /** - * Copyright (C)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: hq_imperial_lrg.script * Description: script for creating a large imperial hq scene - * @author $Author: rpalacio $ - * @version $Revision: $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script index 9aa197754..deeaabcd5 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script index 836ad81c5..f3c73e24c 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/beast.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script index dbcca6cb3..12725bbb4 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = gangwar - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script index 9b82f8def..9d69f158f 100644 --- a/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/tusken_attack/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = prisonbreak - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script index f48067b32..8b744b6db 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/antagonist.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: antagonist.script * Description: antagonist object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ /* diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script index c8548340f..f8074dbe7 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script b/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script index 933c9df73..9b6df1aa6 100644 --- a/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/twoliars/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = twoliars - * @author $Author: breinhart $ - * @version $Revision: #1 $ + */ //------------------------ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script b/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script index 5b0c8e8dc..f79d5585a 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/leader_inv.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: leader_inv.script * Description: inventory script for mediator leader in POI wounded - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/master.script b/sku.0/sys.server/compiled/game/script/poi/wounded/master.script index 300eb8c21..4cd2a8337 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/master.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/master.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: master.script * Description: master poi object script: POI = deliverance - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script b/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script index 241d7df52..5f53a0fd0 100644 --- a/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script +++ b/sku.0/sys.server/compiled/game/script/poi/wounded/mediator.script @@ -1,11 +1,9 @@ /** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: mediator.script * Description: mediator object script: POI = assault - * @author $Author: rpalacio $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/powerup/pup.script b/sku.0/sys.server/compiled/game/script/powerup/pup.script index a493d04c6..ea89cea76 100644 --- a/sku.0/sys.server/compiled/game/script/powerup/pup.script +++ b/sku.0/sys.server/compiled/game/script/powerup/pup.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.powerup; diff --git a/sku.0/sys.server/compiled/game/script/powerup/weapon.script b/sku.0/sys.server/compiled/game/script/powerup/weapon.script index 93f840260..a9e1c18e7 100644 --- a/sku.0/sys.server/compiled/game/script/powerup/weapon.script +++ b/sku.0/sys.server/compiled/game/script/powerup/weapon.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.powerup; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script index 87f3713e3..773c8fc8e 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_buff_item.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: timestamp * Description: Script that allows use of an item off a time stamp * - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script index 6f5878c42..0238e1270 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_camp_datapad.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_datapad.script * Description: given to player to start the next stage of intro quest - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script index 5ea80e421..f558170de 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_combat_healing.script @@ -1,12 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest\force_sensitive\fs_combat_healing.script * Description: Looks for message "receiveCreditForCombatHealing" and gives credit for heal for * FS Combat Healing Quest. Cleans self up if not in correct phase - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ @@ -86,4 +83,4 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** PRIVATE FUNCTIONS ***********************************************/ \ No newline at end of file +/***** PRIVATE FUNCTIONS ***********************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script index 391f18032..ae0c15e30 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses.script @@ -1,11 +1,7 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved * * Title: quest.force_sensitive.fs_craft_village_defenses.script * Description: Handles the "craft village defenses" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script index 706a5d812..6d68e92c1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_defenses_02.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive_fs_craft_village_defenses.script * Description: Handles the "craft village defenses" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script index 2b70ae89e..91cffff8a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_craft_village_shields.script * Description: Handles the "craft village shields" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script index fd775ce04..5b470cd86 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_craft_village_shields_02.script @@ -1,11 +1,10 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_craft_village_shields_02.script * Description: Handles the "craft village shields" quest for the force sensitive village - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script index c1ed713bb..c3219cc47 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_computer_core.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script index 4deadbd68..a9b496079 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_downed_satellite.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script index f59592647..6d1f4d198 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_loot_kit.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.fs_quests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script index ca514f4e4..631f1a382 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_crafting4_player.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.fs_dyn_village; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script index ffac1b8ee..37a4050f8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_datapad.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_datapad.script * Description: given to player to start the next stage of intro quest - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script index eaca1a069..3439fb7d9 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_force_crystal.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_force_crystal.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ // No Drop, No trade object diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script index b0090a2f2..af5af78e1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_10.script @@ -1,13 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_assembly_10.script * Description: Attached to the prize a player gets for the fs village phase 2 community crafting quest. * It will give them 10% of the xp they need for force_sensitive_crafting_mastery_assembly_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script index ff558f36b..3c1d9a50e 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_assembly_5.script @@ -1,13 +1,9 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_assembly_5.script * Description: Attached to the prize a player gets for the fs village phase 2 community crafting quest. * It will give them 5% of the xp they need for force_sensitive_crafting_mastery_assembly_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script index fd97e6076..3e6206cd3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_10.script @@ -1,13 +1,10 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_experiment_10.script * Description: Attached to the prize a player gets for the fs village phase 3 community crafting quest. * It will give them 10% of the xp they need for force_sensitive_crafting_mastery_experimentation_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script index f8d804ad8..069a7c69a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_grant_experiment_5.script @@ -1,13 +1,10 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest.force_sensitive.fs_grant_experiment_5.script * Description: Attached to the prize a player gets for the fs village phase 3 community crafting quest. * It will give them 5% of the xp they need for force_sensitive_crafting_mastery_experimentation_01 - * - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script index ab60ac0f7..073ab5379 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_kickoff.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_kickoff.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script index 5c48043ae..35b25c574 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_military_initial.script * Description: Force Sensitive 2nd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script index 3c913eb4f..0aedd2c44 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_military_initial_silent.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_military_initial_silent.script * Description: Force Sensitive 2nd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script index 3642b8dca..43f090a04 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_old_man_exit.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_exit.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script index b4753c5bb..b2ee1f2df 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_oldman_initial.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_initial.script * Description: Force Sensitive initial quest giver - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script index 76b40426b..b3dc687de 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_patrol_spawns1.script @@ -1,12 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest\task\patrol.script * Description: Patrol Quest Task. Reads from Quest Data Table and creates a Patrol route of 8 points * around a location of a given radius. (modified code of "go_to_location.script") - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script index ddb5d20f1..25ac1f47a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_theater_enemy.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_theater_enemy.script * Description: Force Sensitive 3rd quest - * @author $Author:$ - * @version $Revision:$ + */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script index 90a1d82e0..664d15f06 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_woman.script @@ -1,11 +1,9 @@ /** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_oldman_initial.script * Description: Force Sensitive female quest npc - * @author $Author:$ - * @version $Revision:$ + */ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script index 64fc22b21..4f54ab2a3 100644 --- a/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script +++ b/sku.0/sys.server/compiled/game/script/quest/force_sensitive/fs_xp_convert.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_xp_convert * Description: messageHandler script for the fs xp conversion SUI and * free skill unlocks. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script index 228b2516c..6eeb21d06 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/remote_encounter.script @@ -1,7 +1,6 @@ // ===================================================================== // // remote_encounter.script -// copyright, Sony Online Entertainment // // ===================================================================== diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script index 8b7e1e99b..040ae2db8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn.script -// copyright 2006, Sony Online Entertainment LLC // // ================================================================================ diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script index 0d88e4820..e574a9adf 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_creature.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn_on_creature.script -// copyright 2006, Sony Online Entertainment LLC // // This script goes on a creature spawned by the spawn quest task type. // diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script index 59d259bd2..a56d65fe8 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/spawn_on_ship.script @@ -1,7 +1,6 @@ // ================================================================================ // // spawn_on_ship.script -// copyright 2006, Sony Online Entertainment LLC // // The script for managing ships dynamically spawned by the quest system. // diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script index 521d988a6..8ce5efb5c 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/quest_giver_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script index d951e45d3..e7a7fe2ea 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/util/remote_encounter_creature.script @@ -1,7 +1,6 @@ // ===================================================================== // // remote_encounter_creature.script -// copyright, Sony Online Entertainment // // ===================================================================== diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script index 2d64502d4..81a589d9a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller.script @@ -1,4 +1,3 @@ - include library.create; include library.groundquests; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script index 01f5ea421..6f884c223 100644 --- a/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script +++ b/sku.0/sys.server/compiled/game/script/quest/task/ground/wave_event_controller_npc.script @@ -1,4 +1,3 @@ - include library.create; include library.groundquests; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script b/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script index ba67bcc18..9a3fe1c57 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/dynamic_mob_opponent.script @@ -4,8 +4,6 @@ * * Title: dynamic_mob_opponent.script * Description: dynamic_mob_opponent logic - * @author $Author: jhaskell $ - * @version $Revision: #1 $ */ @@ -186,4 +184,4 @@ messageHandler setDynamicDataOnMob() return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script b/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script index 3620e4acd..9c5d827f1 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/quest_creature.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_creature * Description: Script that attaches to any creature spawned via the quest * spawner - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script b/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script index 25e0b6867..5b31d4e5a 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/quest_spawner.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_spawner * Description: attachs to the non-persisted quest spawners - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script b/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script index 2b433aa26..c276cafda 100644 --- a/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script +++ b/sku.0/sys.server/compiled/game/script/quest/util/theater_spawner.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: quest_creature * Description: Script that attaches to any creature spawned via the quest * spawner - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/random.java b/sku.0/sys.server/compiled/game/script/random.java index 058ac3757..e5e065972 100644 --- a/sku.0/sys.server/compiled/game/script/random.java +++ b/sku.0/sys.server/compiled/game/script/random.java @@ -1,11 +1,7 @@ -/** - * Title: random - * Description: Random number generator. Algorithm taken from Numerical - * Methods in C, func ran3(). - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: random + Description: Random number generator. Algorithm taken from Numerical + Methods in C, func ran3(). */ package script; diff --git a/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java b/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java index 3f0de0c33..8123ca74b 100644 --- a/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java +++ b/sku.0/sys.server/compiled/game/script/ranged_int_custom_var.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // ranged_int_custom_var.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/region.java b/sku.0/sys.server/compiled/game/script/region.java index f567f5320..c406d9876 100644 --- a/sku.0/sys.server/compiled/game/script/region.java +++ b/sku.0/sys.server/compiled/game/script/region.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // region.java -// Copyright 2002 Sony Online Entertainment Inc. -// All Rights Reserved. -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_attribute.java b/sku.0/sys.server/compiled/game/script/resource_attribute.java index 969664b31..e95b2d05a 100644 --- a/sku.0/sys.server/compiled/game/script/resource_attribute.java +++ b/sku.0/sys.server/compiled/game/script/resource_attribute.java @@ -1,10 +1,6 @@ -/** - * Title: resource_attribute.java - * Description: resource attribute name->value pair - * Copyright: Copyright (c) 2004 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_attribute.java + Description: resource attribute name->value pair */ package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_density.java b/sku.0/sys.server/compiled/game/script/resource_density.java index 81d47a8d9..420ef17ec 100644 --- a/sku.0/sys.server/compiled/game/script/resource_density.java +++ b/sku.0/sys.server/compiled/game/script/resource_density.java @@ -1,10 +1,6 @@ -/** - * Title: resource_density - * Description: combines a resource type id and its density at a point - * Copyright: Copyright (c) 2004 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_density + Description: combines a resource type id and its density at a point */ package script; diff --git a/sku.0/sys.server/compiled/game/script/resource_weight.java b/sku.0/sys.server/compiled/game/script/resource_weight.java index 93459dd26..9f2b0cce7 100644 --- a/sku.0/sys.server/compiled/game/script/resource_weight.java +++ b/sku.0/sys.server/compiled/game/script/resource_weight.java @@ -1,10 +1,6 @@ -/** - * Title: resource_weight.java - * Description: resource data used during crafting/manufacturing - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: resource_weight.java + Description: resource data used during crafting/manufacturing */ package script; diff --git a/sku.0/sys.server/compiled/game/script/script_class_loader.java b/sku.0/sys.server/compiled/game/script/script_class_loader.java index e6e4ee6aa..358fb6dbd 100644 --- a/sku.0/sys.server/compiled/game/script/script_class_loader.java +++ b/sku.0/sys.server/compiled/game/script/script_class_loader.java @@ -1,10 +1,6 @@ -/** - * Title: script_class_loader - * Description: Responsible for loading script classes. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: script_class_loader + Description: Responsible for loading script classes. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/script_entry.java b/sku.0/sys.server/compiled/game/script/script_entry.java index a3078caa4..4128096d9 100644 --- a/sku.0/sys.server/compiled/game/script/script_entry.java +++ b/sku.0/sys.server/compiled/game/script/script_entry.java @@ -1,15 +1,10 @@ - /** - * Title: script_entry - * Description: Java entry point for executing scripts. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: script_entry + Description: Java entry point for executing scripts. */ package script; -//import com.ibm.jvm.Dump; import java.lang.reflect.Method; import java.util.ArrayList; import java.util.Hashtable; diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script index 1266b56b8..8d726ee77 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_actor.script @@ -2,10 +2,8 @@ * Title: combat_simulator_actor * Description: Actor class for the combat simulator - in each simulation, there are two actors that fight * Usage: This class should not be instantiated on its own - the combat_simulator_master will create them on its own - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script index 8c68483b9..61ba1013f 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_master.script @@ -2,10 +2,8 @@ * Title: combat_simulator_master * Description: Master class for combat simulator - for each simulation, there is a master that spawns the two actors that fight for each round * Usage: Class that creates actors to fight and logs the output - should be instantiated on its own for debugging, otherwise, attach the combat_simulator_user class - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script index 69318c14b..1a6e6804f 100644 --- a/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script +++ b/sku.0/sys.server/compiled/game/script/simulator/combat_simulator_user.script @@ -2,10 +2,8 @@ * Title: combat_simulator_user * Description: User interface for the combat simulator - so a user can create multiple simulations to run on the server * Usage: Attach to your player avatar and type 'startCombatSimulator', which will bring up a GUI to run simulations - * Copyright: Copyright (c) 2005 - * Company: Sony Online Entertainment - * @author Vijay Thakkar - * @version 1.0 + + */ // NONE OF THIS SHOULD EVER GO TO LIVE - ifdef'd out diff --git a/sku.0/sys.server/compiled/game/script/slot_data.java b/sku.0/sys.server/compiled/game/script/slot_data.java index 40a016666..813151d2f 100644 --- a/sku.0/sys.server/compiled/game/script/slot_data.java +++ b/sku.0/sys.server/compiled/game/script/slot_data.java @@ -1,10 +1,6 @@ -/** - * Title: slot_data - * Description: Wrapper for slot info. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: slot_data + Description: Wrapper for slot info. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/space/characters/alozen.script b/sku.0/sys.server/compiled/game/script/space/characters/alozen.script index 7b7b9a5b9..533b8637e 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/alozen.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/alozen.script @@ -1,10 +1,3 @@ -//------------------------------------------------ -// oberhaur.script -// Brandon Reinhart -// -// Script to set a few things on Commander Oberhaur. -//------------------------------------------------ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/colzet.script b/sku.0/sys.server/compiled/game/script/space/characters/colzet.script index 33ff4267e..fdb669028 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/colzet.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/colzet.script @@ -1,6 +1,5 @@ //------------------------------------------------ // colzet.script -// Brandon Reinhart // // Script to set a few things on Lt. Colzet. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script b/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script index 984fad02c..d05880ab5 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/holfheim.script @@ -1,10 +1,3 @@ -//------------------------------------------------ -// oberhaur.script -// Brandon Reinhart -// -// Script to set a few things on Commander Oberhaur. -//------------------------------------------------ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script b/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script index c35602326..dade5803a 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/oberhaur.script @@ -1,6 +1,5 @@ //------------------------------------------------ // oberhaur.script -// Brandon Reinhart // // Script to set a few things on Commander Oberhaur. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/technician.script b/sku.0/sys.server/compiled/game/script/space/characters/technician.script index 6b5cb0874..69c780469 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/technician.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/technician.script @@ -1,6 +1,5 @@ //------------------------------------------------ // technician.script -// Brandon Reinhart // // Script to set a few things on Nym's technicians. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script b/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script index ce7fe7b04..79398f804 100644 --- a/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script +++ b/sku.0/sys.server/compiled/game/script/space/characters/transfer_auth.script @@ -1,6 +1,5 @@ //------------------------------------------------ // transfer_auth.script -// Brandon Reinhart // // Script for the signable Authorization of Transfer form. //------------------------------------------------ @@ -151,4 +150,4 @@ messageHandler handleSignedForm() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script index 733ff2678..820c4f8e6 100644 --- a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script +++ b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_ai.script @@ -2,7 +2,6 @@ // // space.load_test.load_test_ai.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script index 372f578ff..b614c4ed6 100644 --- a/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script +++ b/sku.0/sys.server/compiled/game/script/space/load_test/load_test_player.script @@ -2,7 +2,6 @@ // // space.load_test.load_test_player // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script index 8dd5b9b04..b17da924a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate.script -// Brandon Reinhart +// // // Destroy <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script index 8ff87c29a..102c46258 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate_ship.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script index 9e9e5342d..bd035af3a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/assassinate_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // assassinate_target.script -// Brandon Reinhart +// // // This script resides on the ship being assassinated. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script index d51efb060..44082c130 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy.script @@ -1,6 +1,6 @@ //------------------------------------------------ // convoy.script -// Brandon Reinhart +// // // Protect the convoy of ships as they path through the system. // Group mission. @@ -765,4 +765,4 @@ messageHandler launchAttack() messageTo( self, "launchAttack", outparamss, attackPeriod, false ); return SCRIPT_OVERRIDE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script index 0dc3c81b7..5b8d01697 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/convoy_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // convoy_ship.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script index 11396773c..9287c84eb 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery.script -// Brandon Reinhart +// // // Move to a location, meet a ship, pick up an item, // move to another location, meet a ship, drop off the item. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script index 56b93739e..caa6926f4 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_no_pickup.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery_no_pickup.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script index d359fd17f..0fca23369 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/delivery_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // delivery_ship.script -// Brandon Reinhart +// // // A special script for destroy duty targets. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script index 9d3f63753..c2f2da18a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy.script -// Brandon Reinhart +// // // Kill <n> of <ship_type>. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script index 359e9733d..700ae5d82 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy_duty.script -// Brandon Reinhart +// // // Endless duty version of destroy //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script index 83e7ebc1a..e9a15f457 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroy_surpriseattack.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy_surpriseattack.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script index d88872586..d3c59e7f5 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_boss.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroyduty_boss.script -// Brandon Reinhart +// // // A special script for destroy duty bosses. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script index af617305e..024586b19 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/destroyduty_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroyduty_ship.script -// Brandon Reinhart +// // // A special script for destroy duty targets. //------------------------------------------------ @@ -101,4 +101,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailure", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script index 390689080..6ae682ff1 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/dynamic_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // dynamic_ship.script -// Brandon Reinhart +// // // The script for managing ships dynamically spawned by the quest system. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script index 240818c52..d306d3cf9 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort.script -// Brandon Reinhart +// // // Protect <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script index e8d648b1e..d1bbe31d2 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort.script -// Brandon Reinhart +// // // Protect <ship_type> as it paths through <n> points. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script index 152a7373e..97e461963 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/escort_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // escort_target.script -// Brandon Reinhart +// // // This script resides on the ship being escorted. // Used for both normal escort missions & duties. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script index 33b15a8e8..c087ba40b 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/inspect.script @@ -1,6 +1,6 @@ //------------------------------------------------ // destroy.script -// Brandon Reinhart +// // // Kill <n> of <ship_type>. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script index be705cdaa..6ca2e4e08 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol.script @@ -1,6 +1,6 @@ //------------------------------------------------ // patrol.script -// Brandon Reinhart +// // // Move through <x> nav points. // Optional Goal: Destroy enemy ace while looping patrol. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script index 1496656d5..7aa7ac02a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/patrol_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // patrol_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script index 04984b82f..463bbc07e 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/player_spacequest.script @@ -1,6 +1,6 @@ //------------------------------------------------ // player_spacequest.script -// Brandon Reinhart +// // // Handlers for space quests for players. // This script should be attached to a player who is doing a space quest. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script index 05e0070ee..6674acb14 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_manager.script @@ -1,6 +1,6 @@ //------------------------------------------------ // quest_manager.script -// Brandon Reinhart +// // // Master quest manager for space. // This exists on quest_manager.iff, an object which should exist per zone. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script index d17696623..447584d58 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/quest_nav_point.script @@ -1,6 +1,6 @@ //------------------------------------------------ // quest_nav_point.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script index b43e34b5d..c87795050 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery.script -// Brandon Reinhart +// // // A multi step quest. // 1. Eliminate the target ship's bodyguard. diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script index d5728de48..97cd4fbf6 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script index 6cba648de..2b65e0c4a 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_escort.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_escort.script -// Brandon Reinhart +// // // This script resides on the ship being recovered. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script index 0048e15f4..1a8afd196 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/recovery_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // recovery_target.script -// Brandon Reinhart +// // // This script resides on the ship being recovered. //------------------------------------------------ @@ -163,4 +163,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailureRecovery", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script index 785907b77..a0edfb5d8 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue.script -// Brandon Reinhart +// //------------------------------------------------ /* diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script index 79e4c220e..886e38221 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_duty.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue_duty.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script index 546e5f738..509d3dd59 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/rescue_target.script @@ -1,6 +1,6 @@ //------------------------------------------------ // rescue_target.script -// Brandon Reinhart +// // // This script resides on the ship being rescued. //------------------------------------------------ @@ -204,4 +204,4 @@ trigger OnDestroy() messageTo( quest, "warpoutFailureRecovery", null, 2.f, false ); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script index 249f9c1dc..883ea472c 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/salvage.script @@ -1,6 +1,6 @@ //------------------------------------------------ // salvage.script -// William Wallace +// //------------------------------------------------ /* diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script index a7af77d56..b31c9a0e9 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle.script @@ -1,6 +1,6 @@ //------------------------------------------------ // space_battle.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script index 4e095c5b3..cfcd19f27 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/space_battle_ship.script @@ -1,6 +1,6 @@ //------------------------------------------------ // dynamic_ship.script -// Brandon Reinhart +// // // The script for managing ships dynamically spawned by the quest system. //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script b/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script index eb7b619f2..d923569dd 100644 --- a/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script +++ b/sku.0/sys.server/compiled/game/script/space/quest_logic/survival.script @@ -1,6 +1,6 @@ //------------------------------------------------ // survival.script -// Brandon Reinhart +// //------------------------------------------------ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script index 7041873aa..4ddbccee0 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/npe_turret_falcon.script @@ -6,7 +6,7 @@ include library.utils; // // turret_falcon.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -94,4 +94,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script b/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script index c9bafc9e6..ebf927e8c 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/ship_interior_loot.script @@ -2,7 +2,6 @@ // // shipoperations_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script index 2271c0a8b..8657d840a 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/shipcontrol_falcon.script @@ -5,7 +5,7 @@ include library.space_utils; // // space/ship/shipcontrol_falcon.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script index 02632e6a9..9bc74b834 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/shipoperations_falcon.script @@ -2,7 +2,6 @@ // // shipoperations_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== @@ -110,4 +109,4 @@ boolean isGCWFaction(int intFaction) return true; } return false; //jeffmade me do this.. -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script index 94161e12a..4ef19de49 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_falcon.script @@ -5,7 +5,6 @@ include library.space_utils; // // turret_falcon.script // -// Copyright 2004 Sony Online Entertainment // // ====================================================================== @@ -89,4 +88,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script index eb669cdce..cddbedf81 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_ladder.script @@ -5,7 +5,7 @@ include library.space_utils; // // turret_ladder.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -122,4 +122,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script index b0736b33c..3a8ce63f6 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_lower.script @@ -3,7 +3,7 @@ include library.space_transition; // // turret_y8_lower.script // -// Copyright 2004 Sony Online Entertainment +// // // // Modification of turret script for EP3 @@ -91,4 +91,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script index c1103f338..bf99fc861 100644 --- a/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script +++ b/sku.0/sys.server/compiled/game/script/space/ship/turret_y8_upper.script @@ -3,7 +3,7 @@ include library.space_transition; // // turret_y8_upper.script // -// Copyright 2004 Sony Online Entertainment +// // // // This is modified for EP3 - intended for use on an 'elevator' style @@ -65,4 +65,4 @@ boolean hasTurretWeapon(obj_id objShip, int intSlot, obj_id objPlayer) return false; } return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script b/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script index f78473aee..800c8b4cb 100644 --- a/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script +++ b/sku.0/sys.server/compiled/game/script/space/special_loot/palace_access_doc.script @@ -1,6 +1,6 @@ //------------------------------------------------ // transfer_auth.script -// Brandon Reinhart +// // // Script for the signable Authorization of Transfer form. //------------------------------------------------ @@ -151,4 +151,4 @@ messageHandler handleSignedForm() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script index 921038993..d93bba58a 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_data_disk.script @@ -2,7 +2,7 @@ // // terminal.terminal_pob_ship // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script index d6e21a4d0..82ff0aae0 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/interdiction_terminal.script @@ -2,7 +2,7 @@ // // terminal.terminal_pob_ship // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== @@ -355,4 +355,4 @@ void startEvent(obj_id self, obj_id player) utils.setScriptVar(player, "interdiction_beacon", spaceBeacon); messageTo(spaceBeacon, "startBeacon", null, 1.f, false); destroyObject(self); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script b/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script index e7f15e02b..aee54092b 100644 --- a/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script +++ b/sku.0/sys.server/compiled/game/script/space/terminal/terminal_space.script @@ -2,7 +2,7 @@ // // space/terminal/terminal_space.script // -// Copyright 2004 Sony Online Entertainment +// // // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script b/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script index c80e6386e..5325bd87e 100644 --- a/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script +++ b/sku.0/sys.server/compiled/game/script/space/trainer_spawner/trainer_spawner.script @@ -16,7 +16,7 @@ messageHandler handleStartSpawning() string datatable = getStringObjVar( self, "tableName"); if ( datatable == null || datatable == "" ) { - debugServerConsoleMsg( self, "GODDAMMIT: tableName is missing from " + getName(self) + " so it doesn't know what to spawn." ); + debugServerConsoleMsg( self, "tableName is missing from " + getName(self) + " so it doesn't know what to spawn." ); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/string_crc.java b/sku.0/sys.server/compiled/game/script/string_crc.java index 9133b2f56..30557c08b 100644 --- a/sku.0/sys.server/compiled/game/script/string_crc.java +++ b/sku.0/sys.server/compiled/game/script/string_crc.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // string_crc.java -// -// Copyright 2004 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/string_id.java b/sku.0/sys.server/compiled/game/script/string_id.java index 4af548ff9..c457f7f76 100644 --- a/sku.0/sys.server/compiled/game/script/string_id.java +++ b/sku.0/sys.server/compiled/game/script/string_id.java @@ -1,10 +1,6 @@ -/** - * Title: string_id - * Description: Wrapper for a string table id. - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: string_id + Description: Wrapper for a string table id. */ package script; diff --git a/sku.0/sys.server/compiled/game/script/structure/filler/filler.script b/sku.0/sys.server/compiled/game/script/structure/filler/filler.script index ad7df8f12..ba8131d8f 100644 --- a/sku.0/sys.server/compiled/game/script/structure/filler/filler.script +++ b/sku.0/sys.server/compiled/game/script/structure/filler/filler.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: filler.script +/* Title: filler.script * Description: script for filler buildings - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -47,8 +41,6 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleInitFillerSpawn() { diff --git a/sku.0/sys.server/compiled/game/script/structure/item_structure.script b/sku.0/sys.server/compiled/game/script/structure/item_structure.script index 27fed9541..40685bd02 100644 --- a/sku.0/sys.server/compiled/game/script/structure/item_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/item_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** TRIGGERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script b/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script index 94e020ed1..521f39ee9 100644 --- a/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script +++ b/sku.0/sys.server/compiled/game/script/structure/manufacture/manufacture.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: manufacture.script * Description: script for manufacturing installations - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script b/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script index 9bb582c96..b65f5110c 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/bank.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: bank.script * Description: script for bank buildings - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script index c0277f24f..28f1c4953 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cantina.script @@ -1,12 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: hospital_heal * Description: allows the slow healing of wounds and shock for all within * the building. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ /***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script index f5ae624ac..63a5f5bbf 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_base.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: cloning_facility.script * Description: script for cloning facilities - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ @@ -435,4 +432,4 @@ boolean requestCloningFacilityRegistration(obj_id cloningFacility) messageTo(cloningFacility, "registerCloningFacility", dict, 60.0f, false); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script index c1837ec69..f6cb89293 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/cloning_facility.script @@ -1,11 +1,8 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: cloning_facility.script * Description: script for cloning facilities - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script b/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script index 5014d5286..c537a537a 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/hospital.script @@ -1,12 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: hospital_heal * Description: allows the slow healing of wounds and shock for all within * the building. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script b/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script index f44a20870..aefcbac94 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/starport.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: starport.script * Description: handles the travel location functionality on starports - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script b/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script index 2bb90d897..09b30727a 100644 --- a/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script +++ b/sku.0/sys.server/compiled/game/script/structure/municipal/starport_city.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: starport.script * Description: handles the travel location functionality on starports - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script b/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script index 5d81a1835..25a2946eb 100644 --- a/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/permanent_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: player_structure_deed.script * Description: base script for player structure deeds - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script b/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script index fdde6e50e..107b15e2c 100644 --- a/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script +++ b/sku.0/sys.server/compiled/game/script/structure/structure_rollup.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: structure_rollup.script * Description: script to rollup a structure, placing all the contents in a player's inventory - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script b/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script index 9b79f7fb2..ef0a2f1ee 100644 --- a/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script +++ b/sku.0/sys.server/compiled/game/script/structure/temporary_structure.script @@ -1,11 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * + * Title: temporary_structure.script * Description: script that handles the temporary player structure - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ @@ -247,4 +244,4 @@ messageHandler validateConstruction() return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script index 247915c6e..15366c647 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/barracks.script @@ -1,14 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: barracks +/* Title: barracks * Description: script that goes on battlefield installations that * create battlefield pets. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -85,10 +78,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script index d53dabd50..890fb8653 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_constructor.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_constructor +/* Title: battlefield_constructor * Description: A station which enables the construction of structures on the battlefield. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -39,11 +32,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script index 62c20a40c..65695c920 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_object.script @@ -1,22 +1,12 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destructible_building +/* Title: destructible_building * Description: script that goes destructible buildings. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.battlefield; include library.player_structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnFollowMoving(obj_id target) { @@ -111,9 +101,3 @@ messageHandler msgDestroyBattlefieldObject() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script index cffaaedaa..91895e4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_region.script @@ -1,14 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_region.script +/* Title: battlefield_region.script * Description: Attaches to the battlefield master object to manage the region. * Self refers to the master object and not the region. Use * battlefield.getRegionIdFromMasterObject(master_object) to get that. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -653,7 +647,3 @@ messageHandler msgGameStatHistory() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script index 08e719c46..b42d08d43 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_spawner.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_spawner +/* Title: battlefield_spawner * Description: script that goes on battlefield spawners in PVE battles. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -63,8 +56,3 @@ messageHandler msgBattlefieldSpawn() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script index 2e1db7092..0f24459c3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/battlefield_utility.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: battlefield_utility +/*Title: battlefield_utility * Description: a player script for managing battlefields. For testing only. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -16,9 +9,6 @@ include library.factions; include library.regions; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnSpeaking(string text) { @@ -247,12 +237,3 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script index 6ecc63097..adce13786 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/destroy_objective.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destroy_objective +/*Title: destroy_objective * Description: script that goes on the target destructible objects * in a destroy mission. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -161,7 +155,3 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script index 08b7925d4..5b175dc25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/destructible_building.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: destructible_building +/* Title: destructible_building * Description: script that goes destructible buildings. - * - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -333,9 +326,3 @@ messageHandler battlefieldObjectDestroyed() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script index 850a62cf0..d27edb4cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: game_assault +/* Title: game_assault * Description: handles specific log for the assault game. * attaches to the battlefield master object. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -17,9 +11,6 @@ include library.player_structure; include library.sui; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -268,9 +259,6 @@ messageHandler msgGameStats() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void declareWinner(obj_id master_object, string faction) { diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script index df12d6bbe..64ae9280d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/game_destroy.script @@ -1,13 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: game_destroy +/* Title: game_destroy * Description: handles specific log for the destroy game. * attaches to the battlefield master object. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -17,9 +11,6 @@ include library.player_structure; include library.sui; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -285,9 +276,6 @@ messageHandler msgGameStats() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void declareWinner(obj_id master_object, string faction) { diff --git a/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script b/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script index cce6ff4d1..d8e1a3e97 100644 --- a/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script +++ b/sku.0/sys.server/compiled/game/script/systems/battlefield/player_battlefield.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_battlefield +/* Title: player_battlefield * Description: player script for the battlefield system - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script b/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script index 12e2de853..fd0ebde26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/base_incubator.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.base_incubator.script - * Description: - * @author tblair - * @version $Revision: 0$ +/*Title: systems.beast.base_incubator.script */ include java.lang.Math; @@ -1655,4 +1648,4 @@ messageHandler refreshCurrentParticle() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script index 1d3041f4c..87cbcea5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_display.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2008 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_display.script - * Description: - * @author teidson - * @version $Revision: 0$ +/*Title: systems.beast.beast_display.script */ include library.beast_lib; @@ -227,4 +220,4 @@ messageHandler OnUnpack() displayBeast(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script index c22a1f053..c83e0bc72 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_egg.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_egg - * Description: - * @author teidson - * @version $Revision: 0$ +/* Title: systems.beast.beast_egg */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script b/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script index f22cf3f26..2196afe69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/beast_steroid_injector.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.beast_steroid_injector +/* Title: systems.beast.beast_steroid_injector * Description: Beast XP buff - * @author $Author:Jesse Benjamin$ - * @version $Revision:1.0$ - **********************************************************************/ - +*/ /***** INCLUDES ********************************************************/ include library.beast_lib; @@ -158,14 +151,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ boolean addXpBuff(obj_id injector, obj_id beast) { diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script b/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script index 5307892dd..7fa4c7977 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/cs_dna.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.cs_dna.script - * Description: - * @author jbenjamin - * @version $Revision: 1$ +/* Title: systems.beast.cs_dna.script */ @@ -47,4 +40,4 @@ messageHandler handleInitializeValues () } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script b/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script index 9482a635d..3bd581d35 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/decoration_item.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.decoration_item.script - * Description: - * @author jbenjamin - * @version $Revision: 0$ +/* Title: systems.beast.decoration_item.script */ include library.beast_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/dna.script b/sku.0/sys.server/compiled/game/script/systems/beast/dna.script index 333f49852..b5cd0061c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/dna.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/dna.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.dna.script - * Description: - * @author jbenjamin - * @version $Revision: 1$ +/* Title: systems.beast.dna.script */ diff --git a/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script b/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script index 4f66d8fd4..4d69fbac9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script +++ b/sku.0/sys.server/compiled/game/script/systems/beast/enzyme.script @@ -1,19 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.beast.enzyme.script - * Description: - * @author jbenjamin - * @version $Revision: 1.1$ +/* Title: systems.beast.enzyme.script */ //Script on Enzymes include library.incubator include library.utils; -//constants - trigger OnInitialize() { if(hasObjVar(self, incubator.ENZYME_COLOR_OBJVAR)) @@ -162,4 +153,4 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans incubator.awardEnzymeCollection(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script index 8ef478773..3cb1e167e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script +++ b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_cancel.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: buff_builder_cancel +/* Title: buff_builder_cancel * Description: trigger when buff builder canceled - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -34,13 +28,3 @@ trigger OnBuffBuilderCanceled() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script index 9d2c7f4fc..fc5c0c37e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/buff_builder/buff_builder_response.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: buff_builder_response +/*Title: buff_builder_response * Description: triggers for buff builder - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script b/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script index 3802995a4..3f116dd15 100644 --- a/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script +++ b/sku.0/sys.server/compiled/game/script/systems/camping/camp_controlpanel.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: camp_controlpanel.script +/* Title: camp_controlpanel.script * Description: camp control panel object script - * @author $Author:$ - * @version $Revision:$ */ //---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script b/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script index 4f518605e..d5564179a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script +++ b/sku.0/sys.server/compiled/game/script/systems/camping/camp_master.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: camp_master.script +/* Title: camp_master.script * Description: master object camping script - * @author $Author:$ - * @version $Revision:$ */ //---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script b/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script index 31134383c..8b3336638 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/city_flag.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: city_hall.script - * Description: city hall - * @author $Author:Thomas Blair$ - * @version $Revision: 1.0$ +/* Title: city_flag.script + * Description: script for placing objects in a player city */ //------------------------------------------------ @@ -238,4 +232,4 @@ messageHandler handleFlagSui() void cleanUpFlagVars(obj_id player) { sui.removePid(player, PID_NAME); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script b/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script index 34d9fb493..e4d8e9fcf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/city_hall.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: city_hall.script +/* Title: city_hall.script * Description: city hall - * @author $Author:Brandon Reinhart$ - * @version $Revision: #1 $ */ //------------------------------------------------ @@ -41,15 +35,11 @@ const string_id CITY_MAINT_BODY = new string_id( "city/city", "city_maint_bo const string_id BUSTED_CIVIC_CAP_SUBJECT = new string_id( "city/city", "busted_civic_cap_subject" ); const string_id BUSTED_CIVIC_CAP_BODY = new string_id( "city/city", "busted_civic_cap_body" ); -//Safe House Citizen Stuffs +//Safe House Citizen Stuff const string_id CITIZEN_OVERAGE_WARNING_SUBJECT = new string_id("city/city", "safe_citizen_overage_subject"); const string_id CITIZEN_OVERAGE_WARNING_BODY = new string_id("city/city", "safe_citizen_overage_body"); const int SAFE_HOUSE_GRACE_PERIOD = 60*60*24*4; //4 days -//------------------------------------------------ -// Methods -//------------------------------------------------ - //------------------------------------------------ // OnAttach //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script b/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script index b935ed4a8..23ed80329 100644 --- a/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/city/senate_controller.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: senate_controller +/* Title: senate_controller * Description: This script attaches to the Senate on Test Center. - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script b/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script index 5e671d9a4..11bd24d97 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/collection_camera.script @@ -1,7 +1,6 @@ /* systems.collections.collection_camera.script When used, a player is able to update his collection when having the correct 'mob' targeted. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script b/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script index 952ef1e9f..2ad18d2cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/collection_gcw.script @@ -2,7 +2,6 @@ systems.collections.collection_gcw.script Player uses the item this script is attached to consume the item and grant GCW points. The item this script is attached to is a reward from the collection system. -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script index 7231593c7..8bf8b6879 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_click.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script index 88fac9164..23401cc2d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_loot.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries @@ -374,4 +373,4 @@ boolean getUiConsumeMessageBox(obj_id self, obj_id player) sui.setPid(player, pid, PID_NAME); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script b/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script index e88fcf2b4..11938230c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/consume_prereq_met.script @@ -1,7 +1,6 @@ /* systems.collections.consume_loot.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin, James Michener, and Jeff Haskell */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script index cb4e59722..99b62bc83 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device.script @@ -2,7 +2,6 @@ systems.collections.listening_device.script This script is attached to the items a player has in his/her inventory. This monitors to see if the player is inside of a trigger volume, if so - he/she can use the item...otherwise, the player can not. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script index 0b4f78885..2c5ec7464 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/listening_device_location.script @@ -2,7 +2,6 @@ systems.collections.camera_locations_object.script This script is attached to an item placed at locations where a player must be in order to successfully take a picture to update his/her collection. -Authors: James Michener */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script index ad6a99ffb..f2f2a908f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_badge_grant.script @@ -1,7 +1,6 @@ /* systems.collections.no_consume_badge_grant.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script index 4fd99caf9..792c6805b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/no_consume_title_grant.script @@ -1,7 +1,6 @@ /* systems.collections.no_consume_title_grant.script Used to trigger a collection update when double clicked -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script index 9796d0ff7..bf020c539 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/chapter_8_quest_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script index 4958c023d..2e1c25e26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_quest_giver_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script index b84c23f91..2be038361 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/publish_gift/publish_gift_shuttle.script @@ -1,5 +1,3 @@ - - messageHandler startLandingSequence() { obj_id owner = params.getObjId("owner"); diff --git a/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script b/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script index c124f59bd..6157fb7dd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script +++ b/sku.0/sys.server/compiled/game/script/systems/collections/trigger_volume_vistas.script @@ -1,14 +1,10 @@ -//TODO: NOtes -// -// -// -// - //constants const string COLLECTION_PREFIX = "col_panoramic_vistas_"; const string SLOT_OBJVAR = "collection.marker"; const float UPDATE_RADIUS = 2.0f; +//triggers + trigger OnInitialize() { createTriggerVolume("vistas_trigger_volume", UPDATE_RADIUS, true); diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script index 6a011caae..5fedb7896 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_actions.script @@ -17946,4 +17946,4 @@ commandHandler fs_saber_intercept_1() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script index f6f0334b2..e5beeb7d3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_base.script @@ -1,4 +1,3 @@ - include library.ai_lib; include library.beast_lib; include library.combat_consts; diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script index 3eefb2421..d5c528345 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_player.script @@ -1,4 +1,3 @@ - include library.buff; include library.callable; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script index fe236b41a..5bbf836d0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_supply_drop_crate.script @@ -12,11 +12,11 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) ownerGroupMembers = getGroupMemberIds(ownerGroup); } - //-- Whatever you're the owner so go nuts. + // You're the owner. if(transferer == owner) return SCRIPT_CONTINUE; - //-- You're not the owner. Are you in the group? + // You're not the owner. Are you in the group? if(transferer != owner && isIdValid(ownerGroup) && ownerGroupMembers != null) { for(int i = 0; i < ownerGroupMembers.length; i++) @@ -31,7 +31,7 @@ trigger OnAboutToLoseItem(obj_id srcContainer, obj_id transferer, obj_id item) } - //-- Otherwise plz die in a fire. + // Not the owner or apart of the group. sendSystemMessage(transferer, new string_id("spam", "no_access_not_in_group")); return SCRIPT_OVERRIDE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script b/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script index 9dd90a27c..80e31ba83 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/combat_test.script @@ -1,30 +1,17 @@ -/*********************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - *********************************************************************** - * Title: combat_test.script +/* Title: combat_test.script * Description: Report combat events. Test out states. - * @author $Author: Anthony Castoro$ - * @version $Revision: $ - ***********************************************************************/ - -/***** INCLUDES ********************************************************/ -//include anyLibrary; // includes a .scriptlib file - -/***** INHERITS ********************************************************/ -//inherits anyScript; // inherits a .script file +*/ /***** CONSTANTS *******************************************************/ const string VERSION = "v0.00.00"; -/***************************** 11/5/2001 12:32PM ************************ - * Trigger OnAttach - Reports status and initializes object +/* Trigger OnAttach - Reports status and initializes object * * @param type A description of the parameter. * * @return A description of the return value. * - ***********************************************************************/ +*/ trigger OnInitialize() { detachScript(self, "systems.combat.combat_test"); @@ -236,14 +223,13 @@ trigger OnIncapacitateTarget() } */ -/***************************** 11/5/2001 12:32PM ************************ - * A description of the function. +/* A description of the function. * * @param type A description of the parameter. * * @return A description of the return value. * - ***********************************************************************/ + */ //put method for returning hitlocation here // put method for returning attribute here diff --git a/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script b/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script index 64ea882aa..8f548bef2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script +++ b/sku.0/sys.server/compiled/game/script/systems/combat/credit_for_kills.script @@ -1,7 +1,4 @@ /******************************************************************************************** - * Copyright (c) 2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** * Title: credit_for_kills * * Description: Once attached to a creature, this builds a list of all players that have @@ -18,17 +15,12 @@ * MAX_PLAYERS * MAX_DISTANCE * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ ******************************************************************************************** /***** INCLUDES *****************************************************************************/ include java.util.*; include library.xp; include library.bounty_hunter; -/***** INHERITS *****************************************************************************/ - - /***** CONSTANTS ****************************************************************************/ const string VERSION = "v1.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script index d42bfcdd5..a61be46bc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_component_attribute.script @@ -1,21 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -115,10 +101,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script index 054c844e8..3a927e9bc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script +/* Title: crafting_armor_layer_component.script * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script index cbb32636c..02b8dad91 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_armor_layer_component_artisan.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script +/* Title: crafting_armor_layer_component.script * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script index a6891daf0..5a2cd039f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_comp_power_bit.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/* Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script index 3ccb229bc..1e1c63547 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_advanced_layer_1.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_advanced_layer_1.script +/* Title: crafting_new_armor_advanced_layer_1.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script index 69e6d6bb8..c0d36658e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_core.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_core.script +/* Title: crafting_new_armor_core.script * Description: resource weighting script for new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_core; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script index b4d4bd611..3e97469b8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_droideng_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script index d2c399f92..41e9fd21a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_factional_final.script @@ -1,27 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_factional_final.script +/* Title: crafting_new_armor_factional_final.script * Description: resource weighting script for new factional armor, removing ability to customize colors - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.faction_perk; include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script index 8a600b2d1..3d95c525c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script index ac5ef6183..6ec1051c4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_electricity.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_electricity.script +/* Title: crafting_new_armor_layer_electricity.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script index 7e77f2719..8676e10bd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_energy.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_energy.script +/* Title: crafting_new_armor_layer_energy.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script index ea60e02be..7bb596b29 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_layer_heat.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_heat.script +/* Title: crafting_new_armor_layer_heat.script * Description: resource weighting script for new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_layer; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script index a22c97429..034a90a88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script index 658cc421d..724f8356b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_mand_tailor_final.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script index c82c21421..99405495c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_nostat_factional_final.script @@ -1,27 +1,15 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_factional_final.script +/* Title: crafting_new_armor_factional_final.script * Description: resource weighting script for new factional armor boots gloves and belts, removing ability to customize colors - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.faction_perk; include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script index 926da6a83..b68ee11d3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_segment.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_segment.script +/* Title: crafting_new_armor_segment.script * Description: resource weighting script for new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_segment; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script index 3cca9b417..c9ba6a15f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_armor_tailor_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script index 157ae4f66..b8da98e34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_new_cybernetics_final.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: resource weighting script for new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ - */ +*/ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_new_cybernetics_final; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script index 0a7391b28..770d0cb31 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/component/crafting_shields_component_armor.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_shields_component_armor.script +/*Title: crafting_shields_component_armor.script * Description: resource weighting script for shield components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_armor_component; -/** - * Constants - * @{ - */ +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script index 74a38c75b..4b96ab839 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_customization_kit.script @@ -1,25 +1,11 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_customization_base; -/** - * Constants - * @{ +/* Constants */ /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script index 5df22477a..358e12ad5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_armor_nostats.script @@ -1,25 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_nostats.script +/* Title: crafting_armor_nostats.script * Description: base crafting script used to make armor components with No Stats on them - * @author $Author: Tblair and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; /** * Constants - * @{ */ /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script index 79aa52cdf..d6e2f4463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_armor_component.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor_component.script +/* Title: crafting_base_armor_component.script * Description: base crafting script used by armor and armor components - writes objvar data that will be applied * to the final armored object the component is used with - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -39,8 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script index 6a1b21b86..b2d7e0055 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_psg.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_shield.script +/* Title: crafting_base_shield.script * Description: base crafting script used by all personal shield generators - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -38,8 +31,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script index cb9a1ee6d..7e92562c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_base_shield.script @@ -1,22 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_shield.script +/* Title: crafting_base_shield.script * Description: base crafting script used by all shields - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -38,8 +31,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script index eb17799f6..873009568 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_customization_base.script @@ -1,22 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script +/* Title: test_crafting_base_weapon.script * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v1.00.00"; @@ -33,8 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script index 2978143a2..aa711b8f8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_cybernetic_nostats.script @@ -1,26 +1,15 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_nostats.script +/* Title: crafting_armor_nostats.script * Description: base crafting script used to make armor components with No Stats on them - * @author $Author: Tblair and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.armor.crafting_new_armor_clothing_nostats; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script index a6c8003df..ee1ac134e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_clothing_nostats.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -34,8 +30,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script index f471a4a66..b53be272d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_core.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_core.script +/* Title: crafting_new_armor_core.script * Description: base script for crafting new armor cores - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +//consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -64,8 +60,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script index 6a8b48dcf..5c52ab1ad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_final.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -67,8 +63,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script index 59857a030..6fae4f2a9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_layer.script @@ -1,23 +1,16 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_layer_base.script +/* Title: crafting_new_armor_layer_base.script * Description: base script for crafting new armor layers - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -41,8 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script index 1cfb81a16..5c62828b5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_armor_segment.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_segment.script +/* Title: crafting_new_armor_segment.script * Description: base script for crafting new armor segments - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -16,8 +10,10 @@ include library.armor; include library.utils; include library.craftinglib; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -49,8 +45,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script index faafa5ccb..ee39790c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_new_cybernetics_final.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_armor_final.script +/* Title: crafting_new_armor_final.script * Description: base script for crafting new armor - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -17,8 +11,10 @@ include library.craftinglib; include java.util.Enumeration; include library.utils; +// inherits inherits systems.crafting.crafting_base; +// consts /** The version number of this script. */ const string VERSION = "v0.00.00"; @@ -80,8 +76,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute LOG("sissynoid", "calcAndSetPrototypeProperties #1 - END"); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script index 5b7c41c7e..5c371a07f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_old_ris.script @@ -1,25 +1,13 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: armor.crafting_old_ris - * Description: - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ +/* Title: armor.crafting_old_ris */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; -/** - * Constants - * @{ - */ + +//Constants + /** The version number of this script. */ const string VERSION = "v0.00.00"; /* @} */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script index 4789dff27..a6c96ff2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_psg.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_psg.script +/* Title: crafting_psg.script * Description: resource weighting script for personal shield generators - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_psg; -/** - * Constants - * @{ - */ +// Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script index d932929a4..70675813a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/armor/crafting_shields_armor.script @@ -1,26 +1,14 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_shields_armor.script +/* Title: crafting_shields_armor.script * Description: resource weighting script for shields - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; inherits systems.crafting.armor.crafting_base_shield; -/** - * Constants - * @{ - */ +//Constants /** The version number of this script. */ const string VERSION = "v0.00.00"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script index 635dfbd97..53566ca9b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - /***** INCLUDES ********************************************************/ include library.sui; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script index 4fe0bddef..88a078ce9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_station.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_station.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - include library.buff; include library.craftinglib; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script index 2cf4efd77..bdd54b629 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/base_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.base_tool.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ - include library.ai_lib; include library.buff; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script index 4cd4eb60a..fa15d8fbe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component.script @@ -1,17 +1,9 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/*Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script index ef5e3a0e3..b7e17f463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component/crafting_bio_component_armor.script @@ -1,17 +1,9 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script +/*Title: crafting_blaster_weapon.script * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ */ -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ + +// include include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script index e6222d5d1..628881b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/bio_component_attrib.script @@ -1,4 +1,3 @@ - include library.craftinglib; include library.bio_engineer; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script index db6093f85..972becb44 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script index 6446af16c..975a3c158 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_bio_component_armor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -61,4 +50,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute // no special handing needed } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script index 44c755ac1..bbfd89d71 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_creature.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -38,8 +28,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script index f1cc8b36a..348fbab25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_dna_template.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -36,8 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script index f83b2df54..4658bf259 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_pet_meds.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script index ddd638522..e81c29833 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_base_stimpack_pet.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack_pet.script - * Description: base crafting script used by all pet stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script index 3d6c4e1d7..f9ea11afa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/crafting_bio_food_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script index 9ff26d654..3dc09c796 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_angler.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script index f6c957188..5b4d3cd9f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bageraset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script index 38795ee64..3eb865596 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bantha.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script index 7ee3a9bb9..21707763c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bearded_jax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script index 3b7fd01d0..679c008a0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_blurrg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script index 6241fbbc5..d8679107c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_boar_wolf.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script index 068f6d03a..a42396dc6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bocatt.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script index e1681f29e..f62fdc771 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bol.script @@ -1,17 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ +// include include library.utils; include library.craftinglib; include library.bio_engineer; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script index c27b80a6f..70643de2e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolle_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script index e2297dd69..5d9dd24ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bolma.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script index dbd7d2742..e0faa2608 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_bordok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script index 090d507af..f0302d451 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_brackaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script index ac6780f2a..58f773262 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_carrion_spat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script index 821f3af3f..268f0d7c1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_choku.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script index b60fed613..570daac3f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_cu_pa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script index 31986e826..70da6c3da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dalyrake.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script index 97bc57cdc..b00b19816 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dewback.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script index 18a55f872..5036bf3ed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_dune_lizard.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script index 5ff17c513..bb170f250 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_durni.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script index 8e4bc3061..e89441c4d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_eopie.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script index 9d4ebb337..6470c76b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_falumpaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script index e195fcdf5..8eb6e3728 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_fambaa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script index b4dee6c5c..fda99636f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gnort.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script index 67d2d313b..bf2cb5ac1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_graul.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script index 7a6d0cc45..5313fe4b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gronda.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script index e477c3459..c38fe025c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gualama.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script index c09ecd587..9ca07c2b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_guf_drolg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script index 8e01617c7..53085e866 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurnaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script index 33c4baa76..5bc2b265c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurrcat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script index 2c64ef51b..e9b9d6518 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_gurreck.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script index 1e779b084..3806cfbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_hermit_spider.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script index ef83bf6be..68cd66c88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huf_dun.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script index bf76ba7f7..19e9e006a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_huurton.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script index edbe9f0a8..745a1d1af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ikopi.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script index d9549992c..1f4beef41 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kaadu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script index 1f5456f4b..8bc3543f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kahmurra.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script index bfb49d32d..4770a3c09 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kima.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script index af08bb0a8..3d612171b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kimogila.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script index 815797cab..a8524bb5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kliknik.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script index 683ca0a6b..9cc6be6ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_krahbu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script index 60728f717..34813fc4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kusak.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script index 613a44a0f..d4f7e1abb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_kwi.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script index 67bee8966..babb236af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_langlatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script index a6d10e140..adb273c0c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_malkloc.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script index 5ac9e9921..3bc8695f6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mawgax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script index dd9c33021..ff96bd155 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_merek.script @@ -1,16 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ // include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script index a59eac72d..de6b9648e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_mott.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script index d0fce845c..270963293 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_narglatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script index cd6ff88bf..7aa85a06f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_piket.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script index e63f67179..c205798fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_pugoriss.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script index b163459f3..450357b9e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_rancor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script index 839c4bf1b..892982a9a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_roba.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script index 9a2ae95fa..8164f1b7e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_ronto.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script index f06b9f909..f7ef70b0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sand_panther.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script index 4cad99bff..a243376fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_sharnaff.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script index d73fce770..e1667e3f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_shear_mite.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script index cfd2eca06..3597aa436 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_slice_hound.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script index 0420db938..209d43fff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_snorbal.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script index a3ea78f3c..c4d354de2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_squall.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script index 173747a36..7e9726b08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_swirl_prong.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script index eb605c7a8..e17c2a98c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_thune.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script index 51fbffeb1..29cfdd080 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_torton.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script index 98cc4aa1a..591b33d93 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_tybis.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script index 66d496b6f..8b6e4620b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_veermok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script index 609ec41be..0ec802a7f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_verne.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script index 2293579e5..6fb965492 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vesp.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script index 6be114e9f..312511e52 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_vir_vur.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script index b2c29fb00..3e90f1d5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_woolamander.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script index c31415863..1ddc6afad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/creature/crafting_creature_zucca_boar.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script index 1f6cadbe8..8b08733c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_angler.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script index df27d0d0b..24c1fff51 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bantha.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script index 6d31dc3f1..681506850 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bearded_jax.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script index 312f34d19..6e5caab01 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_blurrg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script index e9a0183d6..005dca004 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script index 875e68e92..b4253eeb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolle_bol.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script index 97d6f76e2..7e978fe37 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_bolma.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script index f9bc032e3..99142e3a0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_brackaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script index d6a1462cf..b7c67f172 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_carrion_spat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script index 814c8247f..1d105f481 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_choku.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script index 94e5d566e..f4c375f78 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dalyrake.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script index f1e6296ea..0eec0c458 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_dewback.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script index ddb8e098a..4fc307479 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_eopie.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script index 3908c14b9..88c17e349 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_falumpaset.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script index 0c810d7e7..ec04fffb2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_fambaa.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script index e24c1c544..b8ddce6ff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_generic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script index 0b192d2c7..93ded26d6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gualama.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script index a2fc11201..4c9ad2d1b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_guf_drolg.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script index 46e12d90a..98f023964 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurrcat.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script index 3bcd342f5..b1c6c4c5a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_gurreck.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script index c907cc388..26e50138f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kaadu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script index a4b8d193c..b7b5127df 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kahmurra.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script index d94b7e396..5915911c8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kimogila.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script index bafbf66e8..03c8f975d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_krahbu.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script index 11974558b..def525e17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_kusak.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script index 3d862ba73..1161666a2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_narglatch.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script index 4fb9e3dd4..462a73722 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_pugoriss.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script index 0e7229752..abdf3836e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_rancor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script index 503816c15..641093786 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_ronto.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script index 0fc309b25..dc923b68a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_sand_panther.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script index ef8d690d6..df853d902 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_snorbal.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script index 9e559a6e1..b6c080c48 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_torton.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script index 0fa5fb5d9..ae35e0a5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_tybis.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script index 1e44bbc2e..adeb692c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_veermok.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script index 5ae19990c..d01d2894f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/dna_template/crafting_dna_template_zucca_boar.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script index 4b8c81598..05a908849 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/food_component_attrib.script @@ -1,4 +1,3 @@ - include library.craftinglib; include library.bio_engineer; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script index d9735384c..fcd521007 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/instant_stimpack/crafting_stimpack_pet.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script index 4a4b1737f..b644eb391 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_medpack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script index 749a6d03d..d70b43db3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/bio_engineer/utilities/crafting_pet_vitapack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script index ce18a53c1..cab31d9b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/camp_module_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -274,10 +259,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script index 7dcc014ca..07662ff58 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script index d74408a8a..01c1c52b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script index bdaec0bad..a1a09920c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script index afc794c28..1c4f9a829 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/camp/crafting_camp_module_base.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script index b4c6300d1..516a7721a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_chemistry_component_attribute.script @@ -1,20 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) @@ -100,10 +87,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script index b9c977693..7522cbb26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script index 6f721a00c..7522cbb26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_chemistry_basic_medic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_component_chemistry_basic_medic.script - * Description: base crafting script used by blaster weapons - * @author $Author: Copy of RcT and Steve 'the man!' Jakab done by tblair$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script index c825bf1b1..ce7b5243d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_domestic.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script index fe393a159..7e4fd6b5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/component/crafting_component_dot_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script index 2c6c73165..5923b67ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medikit_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script index 367c0e273..cd1502500 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_a_chemistry.script @@ -1,13 +1,3 @@ -/* - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by newbie stimpacks - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script index 39bd06529..fa2b1e184 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_area_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script index e0bef40eb..65a460e30 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script index d2fb209f5..ef99d0c8f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_damage_ranged_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script index 8554bd3a7..bcde08644 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script index 81dee612c..a543b3a8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_action_triad_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script index fe5c7eee6..f642ab6b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_constitution_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script index 290638efd..ffd6566be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_disease_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script index cedf8ebc9..3e60c5f5d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script index 4fcce8c51..f0911fba8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_health_triad_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script index 8ba997b1b..b32156c12 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_poison_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script index b8a7f34ab..5e0442dd4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_quickness_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script index eae02597e..7e060efc0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_stamina_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script index df6c1b5c8..b1d0a4e15 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_enhance_strength_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script index b6b9a67cb..3f81adbac 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_state_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script index bdf0b0166..252c8871b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_stimpack_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script index d32c85961..a8545c200 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script index f9ae7c399..53b01d636 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_action_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script index af78f0820..941718dcf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script index 933b1633d..7e9444ae7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_constitution_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script index 8527b9621..58ae147ac 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script index 594b8f935..0456fd01e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_health_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script index 583210574..a5d865ac7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script index da636e860..babd31225 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_quickness_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script index c2e90e38a..42ad7aac1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script index d683abbcb..ecae3e617 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_stamina_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script index 6acdcb88c..128a48645 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script index 0709611a5..1091384e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_medpack_wound_strength_chemistry_minor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script index 17f85a7c9..fa8d63677 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafted_items/crafting_stimpack_chemistry.script @@ -1,13 +1,3 @@ -/* - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by newbie stimpacks - * @author $Author: jbenjamin$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script index 5a7aa6ad2..da8ed6926 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script index 55452c2f8..b57030b8b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script index 7aaa6b2f3..192cd4b47 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_chemical_ranged.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script index e78e8bff6..0c20a8e11 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_cure_chemical.script @@ -1,3 +1,4 @@ +//includes include library.craftinglib; include library.consumable; include library.player_stomach; @@ -20,8 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script index a321712c4..826184fc5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_dot_chemical.script @@ -20,8 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script index 1c640a6cb..ac6a7faba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_enhancer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script index 9a456aa69..7a2638284 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_medikit_tool.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script index d3e65b56e..948a4f6c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_state_chemical.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script index c477f308b..ddda06302 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_base_stimpack.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -71,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script index a58d37173..ca8f6d242 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script index c6e6e196c..8c79f5e01 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_action_triad_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script index eb4ae1175..00ca9b4d0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_constitution_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script index a95dd3be0..f5b6c936d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_disease_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script index afb234418..00d44c668 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script index 921dad50a..499e33625 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_health_triad_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script index 4de4d910a..90a90344b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_poison_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script index 81e38b3cc..ab6d5d318 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_quickness_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script index 9a2c3ef2f..a30cd0558 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_stamina_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script index 42107142b..81b1393a3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhance_strength_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -37,8 +27,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script index 7611d684c..23fd372e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_enhancers.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_component_chemistry_basic_medic.script - * Description: base crafting script used by blaster weapons - * @author $Author: Copy of RcT and Steve 'the man!' Jakab done by tblair$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script index 146c6fa18..b07567c6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_fs_heal_pack.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script index 5e8374a43..14b92eedc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_action_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script index 61c700e70..ea78530b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script index b0fb284f0..cefa52771 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_constitution_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script index 9d0694b83..695bafcbe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_health_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script index 84eeed773..fc22a68d9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_quickness_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script index f32a8f6f3..6d4280cc7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_stamina_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script index 1dadcc412..e4682dd78 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/crafting_wound_strength_chemical.script @@ -1,13 +1,3 @@ - /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,8 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script index 9bbdc0b77..2a8e7188b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script index 67196dc2a..139fac0a8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_base_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script index abdc10adf..58c25c77a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script index 40f93e64f..a65ff67c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_engineer_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script index ead058ee2..d317eaf0e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_processor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script index a7b70e72e..66839056a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_struct_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script index 2246a6ccb..169411a07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_tailor_enzyme_processing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script index 7043a5fa3..b2a9cdb10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_extractor.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script index 8e5367083..9842f2899 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/chemistry/enzyme/crafting_ws_enzyme_units.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: Travis Hicks$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script index 279a2ddfd..2889e65fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_clothing_armor_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_armor_layer_component.script - * Description: resource weighting script for both armor and armor components - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script index 21b413c2e..8d833053c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/component/crafting_garment_component_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script index 6eab7d2c2..958808dc8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script index 55e983d93..bdce7c6a5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_armor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script index 1251747bf..ff60c1f30 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -39,8 +29,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script index a4bfea69b..a46d00495 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_clothing_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -38,8 +28,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script index 70f2f88c3..3160ce12a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_base_rug.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script index 31bb804c4..e5eb41bab 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/crafting_garment_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script index 03c66bf62..527cebec8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/rug_item.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script index d896c2671..70060a580 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_artisan_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script index c45aa27ca..e0e3675ca 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_artisan_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script index 1b7b9b78f..15fb9852f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_comp_tailor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script index e22a9804f..012afb523 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/skill/crafting_clothing_tailor_novice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script index 109c06d0f..081e54b10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_backpack_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script index a63d5bba7..fdc388f98 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bandolier_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_belt_dress_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script index b71af8b0b..b82ac6bf6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bodysuit_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script index 784877aaa..7c8031671 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_dress_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script index a8ccb1582..13249a6db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_boots_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script index 2831b7ae5..8e6c14463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_bracer_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script index 2965e71ec..c08c029b0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script index 9f1c2c196..dc9e7941a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_dress_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script index a95ae0ad7..f90d065e7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_gloves_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script index d14199504..9b3224824 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script index de931d1a4..b19896a22 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_hat_leisure_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script index f99694f44..922cc860c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_helmet_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script index c8ead2a99..2be114c0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script index 37f412fa1..8b1b63d6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script index c22222813..6e8b26cd8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_jacket_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script index 727747441..5ea72b0e6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script index 16dbf8020..a21a167de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script index 64f0ef720..4d1bbb443 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script index 41dd17000..7195feca9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_pants_shorts_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script index 7881c3f49..2b52030f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script index a579765d0..614de392c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_robe_fancy_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script index 0c7496c4e..3bd2b90f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_sash_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script index e0d25a45b..0faa27d77 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script index 9618200be..7a19c1300 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script index 0e259abcb..fcca6e08e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shirt_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script index 9c9b3d0ec..cfdf50c67 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script index e4f9a2af0..4bfc7f77d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_shoes_sandals_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script index c42ae7478..1d2a71e6b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script index e6951753b..8f73562f6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_long_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script index 9555f9813..9f6204271 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_skirt_short_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script index 26bfe4386..c1660ba1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_casual_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script index f8b93a02c..113525ab8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_field_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script index f1a2ecda5..3733889e6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/clothing/wearable/crafting_vest_formal_clothing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script index 873ca7b64..56c3bfc02 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/base.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.base.script +/* Title: systems.crafting.community_crafting.base.script * Description: base crafting script for community crafing projects - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script index f8b636375..e2ce426ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/base_component.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: systems.crafting.community_crafting.component.base_component.script * Description: base script for community crafting project components - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ /** @@ -42,8 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script index d0196fe78..f95a64a27 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/connections.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script index 47c2f3af2..28911aff9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/endrost.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_endrine.script - * Description: main crafting script for a refined endrine component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script index 0370a9383..582c99aaf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret.script - * Description: main crafting script for a lightweight turret component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script index bcc93f617..895952999 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_electronics.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret_electronics.script - * Description: main crafting script for a lightweight turret electronics component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script index 45e447436..08e2b1ead 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/lightweight_turret_hardware.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.lightweight_turret_hardware.script - * Description: main crafting script for a lightweight turret hardware component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script index e77871732..ade060d53 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/power_supply.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script index 830972e70..3798772a3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/primary_computer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script index 0b1d8cf7a..092620572 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_ardanium_ii.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_rudic.script - * Description: main crafting script for a refined rudic component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script index a2f861731..e75b1adcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_endrine.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_endrine.script +/* Title: systems.crafting.community_crafting.component.refined_endrine.script * Description: main crafting script for a refined endrine component - * @author $Steve Jakab$ - * @version $Revision: 0$ */ /** diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script index 789b35f88..646f802b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/refined_rudic.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.refined_rudic.script +/* Title: systems.crafting.community_crafting.component.refined_rudic.script * Description: main crafting script for a refined rudic component - * @author $Steve Jakab$ - * @version $Revision: 0$ */ /** diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script index d650b4f1b..07c7df476 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/regulator.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script index 713a7831b..6c3bb723e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/reinforced_wall_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script index b45708805..1512b744e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/shield_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script index 902636920..e23374325 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/component/unit_computer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.component.reinforced_wall_module.script - * Description: main crafting script for a reinforced wall module component - * @author $Steve Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script index 8f64b4aff..f64571007 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/npc_inventory.script @@ -1,12 +1,6 @@ -/** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.npc_inventory.script +/* Title: systems.crafting.community_crafting.npc_inventory.script * Description: This should get attached to the inventory object of the npc players interact with * for the community crafting system. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script index 6e9f3171d..ce68685b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_defenses.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.village_defenses.script +/* Title: systems.crafting.community_crafting.village_defenses.script * Description: community crafting script for the village defenses used in phase 2 of the force-sensitive village quests - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script index 9dd88557d..920d36030 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/community_crafting/village_shields.script @@ -1,11 +1,5 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.community_crafting.village_shields.script +/* Title: systems.crafting.community_crafting.village_shields.script * Description: community crafting script for the village shields used in phase 3 of the force-sensitive village quests - * @author $Author: Steve Jakab$ - * @version $Revision: 0$ */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script b/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script index 3ebca1536..09e0732fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/crafting_base.script @@ -1,17 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base.script - * Description: base crafting script that should be used by all other crafting scripts - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; include library.collection; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script index ed8c27f00..aeaaf937e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/base_prop.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,8 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script index 99a29e094..0b7198f1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/dance_prop/prop.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script index d03c6b7b2..8998442cf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_3p0_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script index e5b9a65c2..797c6a80f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_8d8_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script index 360fe7f75..5e8bff4e4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_asn_171_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script index 41b574318..124e367c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_astromech_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script index debdc0cb9..debc9c767 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_battle_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script index 06a87df7f..7b957edcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_binary_load_lifter_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script index 469bff689..48d926fb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_bounty_seeker.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script index fff9a2e19..eba2c9bff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_customization_kit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script index 66a0d447d..7d38a38b7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cww8_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script index 9f535aae3..51ba8511c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_cybernetic_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script index f7e799644..632ed852b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_armor_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script index 750bad904..4068e8851 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_components.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script index 7910b6c7a..ab1fc6671 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_crafting_module.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script index fd885f3fc..89724462f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script index 2e44ec52a..88d6ecbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script index d041da85c..b1ebb82cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_damage_repair_comp_power.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script index 849289809..ffb806cbd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_repair_comp_circuit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script index 1d1a698b8..191c48afb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script index 2e44ec52a..88d6ecbeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_housing.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script index 8803a00a0..2b224c4b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droid_wound_repair_comp_power.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script index dd9384d7a..f1e322488 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_droideka_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script index 4d117fa9b..bc54a9d4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dwarf_spider_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script index e6c622ee9..71b844550 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_dz70_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script index 47a13fa5e..ed650fafd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_guardian_mark_ii_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script index 557072f5c..87cd17571 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_ins_444.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script index ad880e1a1..6156f302a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_interplanetary_survey_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script index a52d585e0..8e6611a5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_le_repair_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script index aed72d4ee..2f965007c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_lin_demolition_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script index 1265e1f6a..33a69cd6e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_magnaguard.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script index 4551c8e96..14ff4cc63 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mark_iv_sentry_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script index c751299f7..116334836 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mining_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script index dbb2ff53d..dc20e9ba6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_mse_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script index d322e5160..1108ce634 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_navicomputer.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script index 817e4a02c..4a77bc2b5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_pit_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script index 4131e80f7..85fa10b4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_power_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script index 6d6dfd7ab..9c66db616 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_probot_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script index 1de924e6d..645bd928c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r2_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script index a764eacf8..8b7432cd2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r3_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script index eb4bf1f37..14e7e6706 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r4_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script index 2ccd69984..de406ac75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_r5_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script index 8d8e42248..7bad44041 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_spider_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script index bfc16cca4..67f384ad5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_super_battle_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script index 0411c5325..fe918ad95 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_surgical_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script index ed93b21ad..61bc8900e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_treadwell_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script index cf2d0c892..e73434958 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafted_items/crafting_union_sentry_droid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script index 802850a16..03836f9a2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_cybernetic_component.script @@ -1,14 +1,3 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,8 +23,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ - * Function calcAndSetPrototypeProperties +/* Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes * due to component-ingredients from the craftingValuesDictionary, sums them, and then writes the final property values to the prototype item. @@ -196,4 +184,4 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] */ } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script index 3d24bd084..6fc690e75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends. David White = new droid (pet) deed stuff.$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,7 +25,7 @@ const string TBL_MOB_STAT_BALANCE = "datatables/mob/stat_balance.iff"; const string TBL_DROID_COMBAT = "datatables/combat/droid_combat_capabilities.iff"; const string DROID_RANGED_WEAPON = "object/weapon/ranged/vehicle/droid_weapon.iff"; -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script index 761e3feca..79f61096e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_component.script @@ -1,14 +1,3 @@ - -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,7 +23,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -136,4 +125,4 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script index b103760c3..9db677e65 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -35,7 +25,7 @@ void calcAndSetPrototypeProperties(obj_id prototype, draft_schematic.attribute[] super.calcAndSetPrototypeProperties(prototype, itemAttributes, craftingValuesDictionary); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script index 069ebbc8a..60a6e9fe5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_droid_repair_component.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: base crafting script used by - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script index 47cc982d8..a98cae44b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/crafting_base_navicomputer.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ +//includes include library.utils; include library.craftinglib; @@ -28,7 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* -------------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -56,4 +48,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script index 68b679e9b..c8ef02802 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/cybernetic_component_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -148,12 +133,6 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string getSpecialProtectionString(int protectionType) { @@ -174,4 +153,4 @@ string getSpecialProtectionString(int protectionType) default: return "unknown"; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script index a8db9c9d0..bba6dfc84 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_battery.script @@ -1,18 +1,11 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +//includes include library.callable; include library.craftinglib; include library.pet_lib; include library.utils; +//triggers trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { int idx = utils.getValidAttributeIndex(names); diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script index 3dedc7770..9cfae354e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_component_attribute.script @@ -1,23 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; include library.pet_lib; - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -365,10 +350,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script index ef8efdc14..79f253d63 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/droid_repair_comp_attribute.script @@ -1,21 +1,7 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -64,10 +50,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script index 8ebf77c40..a40beea6b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/auto_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; include library.callable; @@ -226,7 +215,3 @@ messageHandler msgAutoRepairPulse() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script index 6d74836d7..9f2149a1d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/dance_module.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stimpack_dispensor - * Description: script that attaches to the stimpack_dispensor droid - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.callable; include library.pet_lib; @@ -105,7 +94,3 @@ messageHandler onDanceDroidLoaded() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script index 5d30880a5..0cded7f09 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/droid_bomb.script @@ -1,14 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: droid bomb * Description: Handles the destruction of a droid with the droid bomb module. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - /***** INCLUDES ********************************************************/ include library.ai_lib; include library.callable; @@ -112,10 +106,6 @@ messageHandler msgDetonationWarmup() utils.removeScriptVar(self, "module_data.detonation_warmup"); return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void detonateDroid(obj_id droid) { diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script index 3b63ff08f..2d75b08c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/entertainer_effect.script @@ -1,13 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: entertainer_module +/* * Title: entertainer_module * Description: Script attaches to a droid with entertainer effects - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +*/ /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -430,9 +423,6 @@ messageHandler msgNextEntertainerDroidEffect() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getAvailableEffects(obj_id droid) { diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script index 25f3c5442..2135d2e34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/interplanetary_survey.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.resource; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script index fcfcef924..8113bfde0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/merchant_barker.script @@ -1,13 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: merchant_barker - * Description: Handled the functionality of droid merchant barkers - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +/* Title: merchant_barker + * Description: Handled the functionality of droid merchant barkers*/ /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -375,9 +367,3 @@ messageHandler msgDroidWaypointSelected() return SCRIPT_CONTINUE; } - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script index d71214483..53b8bc71f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/playback.script @@ -1,3 +1,5 @@ +//includes + include library.callable; include library.sui; include library.performance; @@ -606,4 +608,4 @@ string parseTrackName(int index) { string ret = instrumentName + "- " + song; return ret; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script index 0d4386fa3..2551ed466 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/stimpack_dispensor.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: stimpack_dispensor + Title: stimpack_dispensor * Description: script that attaches to the stimpack_dispensor droid - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -184,7 +179,3 @@ messageHandler msgStimpackDispensorRecharged() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script index 1c31a95a1..31070d428 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/droid/modules/structure_maintenance.script @@ -1,3 +1,5 @@ +//includes + include library.ai_lib; include library.callable; include library.pet_lib; @@ -7,6 +9,7 @@ include library.sui; include library.utils; include library.money; +//consts const string STF_FILE = "pet/droid_modules"; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script index 95870f869..6447859dd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script index b11f49be5..fb9173432 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_drink_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script index a5df26b12..e3c726059 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script index 3dac5311a..f48422e6f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script index 622dbb5e9..6e26e3ba5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script index 90f8a37c8..e74a998d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meal_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script index 70df33e71..62e8a7593 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_artisan_meat_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script index bc3b74919..f646a13c7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script index 8c7ad04f1..75d7f37c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_drink_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script index 0fad5434a..9e67fc665 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script index 8bf1076ec..3160de74c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script index 749e57563..7fe714665 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script index 1ec2192ab..2d33c308a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_chef_meal_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script index 89beae044..c0f14c3bf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script index ea2e0afe1..94b8d3eb6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script index 9578dd0eb..ba22538af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafted_items/crafting_pet_food.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script index 964aa4610..19ae30ca9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_artisan_drink_container.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script index 661145b67..b76fdb72d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -49,7 +41,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script index 0fd62d544..86e6d0c3d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_food_new.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script index 86b1f6e55..c9eb0bef6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_ingredient.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -48,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script index d5e00dcca..2728758c4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_base_pet_food.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_stimpack.script - * Description: base crafting script used by all stims post combat upgrade - * @author $Author: Thomas Blair - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -67,4 +57,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script index 085854305..f2aed289c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/food/crafting_food_additive.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script index cc5e9d4ec..5b34ccf8a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script index 6f01cadcb..d96b17083 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/crafting_base_furniture_customization.script @@ -1,11 +1,6 @@ /** - * Copyright (c) ©2009 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: crafting_base_furniture_customization.script * Description: base crafting script used by structure customization kit - * @author $Author: Haskell$ - * @version $Revision: 0$ */ /** @@ -45,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script index 7b5673cb0..2f9e2a9db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/barn_lite.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script index 079df5cd4..31e3a2bc9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/fountain.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script index 40c3b3bba..50ab74117 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script index 2cd7724cb..aa16a9a5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_item_nohue.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script index f6449bbf8..ea4fa5c39 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/furniture_lamp.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script index 5f2b439b1..d71ef9bae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/statue.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script index 3787e038b..cc58c28fb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/streetlamp.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script index f95bd7d93..c57e2ceb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/furniture/specific_item/structure_customization_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script index 70f2f88c3..00bdc2a61 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/crafting_base_instrument.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script index ff7206dc6..100bd77a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/instrument/specific_item/instrument_item.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script index 9a06476c4..bf0b143da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ap_trap.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script index 6aeae69ed..252ed5801 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_ballot_terminal.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -34,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script index 09573cc8c..666c41137 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_battery.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script index 02908e8df..4531f61c7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_detect_item.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script index 645bdd273..c03caf7ff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script index 8fd0d27d7..77874cab6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_firework_show.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script index e9f9c77fc..9f16661af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_fishing.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script index f5d82397c..1c9947aff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_item_component.script @@ -1,14 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -34,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script index 1056bd197..cdcf56a8d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_powerup.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -59,7 +50,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script index 198436ac3..49eb89b16 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_recycler.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script index c1393b3b5..136d0dcd2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_repair.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script index f979e83ac..e2db3d742 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script index af6eb3052..13bfd481c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_station_incubator.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script index 315d485ab..fc6adc78f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_base_tool.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ /** * Include Libraries @@ -33,7 +24,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script index c8a4bdfb9..a10c91a95 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_barricades.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -168,4 +160,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script index 2bb748deb..f1fdf1398 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_patrol.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -161,4 +153,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script index 44571b5e0..62da3d38c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_spawner.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -161,4 +153,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script index e90b4a7fd..35c08d4f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tools.script @@ -1,13 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - include library.callable; include library.craftinglib; include library.pet_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script index 33045c2ea..38671e6e3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_tower.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -163,4 +155,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script index ab5bf34a6..327e47781 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_turret.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -162,4 +154,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script index 241f44680..ca2950d17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/crafting_gcw_vehicle.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -83,7 +75,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -163,4 +155,4 @@ resource_weight[] getAssemblyResourceWeights() return OBJ_ASSEMBLY_ATTRIBUTE_RESOURCES; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script index 70c243112..d60b07885 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/item_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; @@ -156,10 +145,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script index d8d42ca60..bb462b040 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_artisan_quality.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script index 52287c650..a00b8340a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_ballot_terminal.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script index ce743fb12..4fc054056 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_bug_habitat.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script index 3960e0bc4..739fad178 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camokit_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -115,4 +107,4 @@ void calcAndSetPrototypeProperties( obj_id prototype, draft_schematic.attribute[ if ( itemAttributes[i].name.getAsciiId().equals( "quantity" ) ) setCount( prototype, (int) itemAttributes[i].currentValue ); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script index e3612ad9c..8941bbee7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_camp_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script index 0d912c9ba..51c1893d6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_collection_all.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script index d94960a0a..e5ebb5e5e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_dead_eye_prototype.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script index e3835aae2..627dc307b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_droid_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script index 73aa2a5fe..947c500f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script index 48d40aed8..5c5113401 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_firework_show.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script index 40a44efc2..06707f465 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fishing_pole.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script index c56aa59c3..662e8bd7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_fs_quest_medic_puzzle_heal_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script index 56f8b4060..42dd3ba75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_complex_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script index 822689913..a2c9a8a4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script index 2a29bc5ef..79738e0f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_item_ultra_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script index d60aaa664..c9a2a0855 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_jedi_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script index 3875de057..c8a50dd26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_powerup_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -126,4 +118,4 @@ trigger OnInitialize() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script index 7e1e2f15e..21e396d08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_recycler.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script index b56903134..ece225e82 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_repairkit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script index 48bb8e063..6ea4cc110 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_slicing_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script index 6b477438b..27517a413 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_incubator.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script index daed8584b..110c48f07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_station_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script index daed8584b..110c48f07 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script index 8ab16ac9b..4986d19fc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/crafting_trap_item.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: breinhart$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script index 18eb103e2..c1cbbc9c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/item/specific_item/doc_bag.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script index 98f89068e..50ac0d6ba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script index 999732348..0537a0f55 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_component_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script index dabe4f4b1..dc0442202 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script index 67bbf79f2..ca29db5d8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/crafting_base_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -43,7 +35,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script index 828c04580..1410c4d0d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_beast_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script index 681789be6..4141ba6f0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_component_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script index 9d08ff4dd..13ccb46f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_mine_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script index 909f93253..cc9b8a010 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_standard_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script index b4dfac33f..420a2c1cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_steroid.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script index 4f8d28374..ebafafe2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/munition/specific_item/crafting_warhead_munition.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script index 45d802816..3288a322a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/armor_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.weapon_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -27,8 +19,5 @@ trigger OnInitialize() setObjVar(self, "crafting.type", GOT_armor); return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script index 680dacbb6..7d95b1711 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/clothing_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.clothing_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script index 9107bb7b8..186bf0fc4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/droid_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.droid_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script index 2ea59f511..b137420c0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/structure_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.structure_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script index 53a112391..919e64c69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/repair/weapon_repair.script @@ -1,18 +1,10 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems.crafting.repair.weapon_repair.script - * Description: - * @author Steve Jakab - * @version $Revision: 0$ - */ + /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; -/***** CONSTANTS *******************************************************/ + @@ -28,8 +20,5 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script index 3fd584fc6..cfd7db631 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_armor_reinforcement_panel.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script index e268f4500..bcc515bbf 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor.script - * Description: base crafting script used by all ship armor - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -98,4 +90,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script index 4f73f1fcb..e679d3c27 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_base_space_armor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_armor.script - * Description: base crafting script used by all ship armor - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -86,4 +78,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script index ffdd5d7cf..e4cc545ea 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_basic_armor.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script index 31cb05eba..3ab1e54b3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/armor/crafting_mass_reduction_kit.script @@ -1,12 +1,3 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_armor.script - * Description: ship armor. . . - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script index 47bfb7076..cf98207c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_booster.script - * Description: base crafting script used by all boosters - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -120,4 +112,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script index c6f3724e7..54854cb69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_base_booster_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_booster.script - * Description: base crafting script used by all boosters - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -99,4 +91,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script index d6868e3ff..e4dae575f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_basic_booster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script index e1d5df06f..f05f6bdfb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_booster_overdriver.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script index cd2d92a2f..e1a6ae6b7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_extended_life_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script index bf4d6cb8b..a207201c2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_fast_charge_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script index 1637eb0fa..a5987207b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/booster/crafting_heavy_fuel_cell.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script index 208f8470e..1e690a954 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -109,4 +101,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script index 9ead9fabc..a77874d48 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_base_capacitor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -87,4 +79,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script index 69d705671..8eb4b599c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_basic_capacitor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script index e177eee23..2a0616bbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_energy_saver_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script index 6001ae7e4..5bb93efb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_extended_life_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script index e177eee23..2a0616bbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_heavy_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script index 6001ae7e4..5bb93efb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/capacitor/crafting_quick_recharge_battery.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script index d544049a4..281db9a1c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_base_cargo_hold.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -43,7 +35,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -84,4 +76,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script index b0f4914ae..1e714e59b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/cargo_hold/crafting_cargo_hold.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script index 6cd7f63c9..228aa353f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_awing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script index 90a7c334e..dcdb7c8cd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_awing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script index 9c1f7ae45..2ad76ed06 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script index 80daebc8b..5e0f2bf5f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script index 90e402b9c..f3fafd7f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script index 4ca142eb9..ea952b03a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_heavy_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script index 4baac6f63..cfaf71f2e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script index 0323130cd..2556ff9ce 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script index db8d083e5..d5bd33c29 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script index 5d48038f0..d1404311f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_light_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script index b51d92881..bfbba9ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_blacksun_medium_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -68,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script index 58c44c1d3..aedb37b35 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_bwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script index b51d92881..bfbba9ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -68,4 +60,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script index 97d69e6b3..d1e361cb1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_decimator_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script index 381b4d480..3b3233a8f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_firespray_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script index aaac40b70..15f1627f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script index 5f713bd29..565c33a08 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script index 948fdf04c..325e84daa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script index a1f671420..78bba2a00 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script index 74421edac..251e7080d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script index 276435fb0..967d1cef8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_hutt_medium_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script index 9e74bfaa1..d6d9ec9d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_in_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script index 0c5eb8002..941c2b8b9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tie_light_duty_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script index 7c5f67027..7b8614b6e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieadvanced_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script index 860170e5a..6d2e2cda5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieaggressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script index e5b6bb53b..fc594a10e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiebomber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script index 539f9edc0..1e25b6ee6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tiefighter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script index 27e51f5e9..43abba0db 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieinterceptor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -73,4 +65,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script index 1624ddeb8..0487b4db0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_tieoppressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -74,4 +66,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script index f95e39e53..582765475 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_xwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script index a4e03dff6..1ff2952ae 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ykl37r_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script index 72b4e9802..a5218e43c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_yt1300_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script index 729654609..786c6c9af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script index 8fb973cd8..d6bfdd8d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_ywing_longprobe_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -69,4 +61,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script index 86d366df4..870205c5a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_base_z95_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -29,7 +21,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -72,4 +64,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script index 387b24030..008227a7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script index 1b5669e9d..686046fc6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script index b6334976f..7b5a852fa 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script index 8b934aa07..5a96f7223 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_heavy_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script index 02f5ed0e8..56de9fd3c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script index 351d61bfb..e77176a9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script index f30b25476..044ca396b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s03_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script index 062ca5113..6cc861d26 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_light_s04_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script index 901bd891d..d59f4f8dc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_blacksun_medium_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script index f5c006e7c..35d0ad69f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_bwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script index 13fe812e0..4928dbd99 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_decimator_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script index fa67640e7..6eeb82c69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_firespray_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script index 758475d43..bda74027a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script index 8d2be2220..88cac9951 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_heavy_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script index 0848b883e..0ceb6c08d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script index 767e017b4..12d1c0950 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_light_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script index e2984b849..508b9a758 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s01_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script index ef86431de..c0c5262f1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_hutt_medium_s02_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script index 04708ac16..2625d6120 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ship_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script index 7d855a653..e992ffcbd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_in_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script index 5b0c2d008..c05560287 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tie_light_duty.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script index d313fa093..4dd53b7d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieadvanced_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script index 3013b24c8..7fd274890 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieaggressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script index a13178130..e96607a4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiebomber_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script index fe1cb2b86..5c28bb171 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tiefighter_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script index a310c7d5f..5a44b179c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieinterceptor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script index d61c0345c..1298a7a25 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_tieoppressor_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script index c4bb50e45..06fe43d1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_xwing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script index 0a5c2c8d5..0877e103c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ykl37r_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script index 682c690af..0ed97d7dc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_yt1300_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script index f218e4fbd..f917e237d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script index 8ae491fa2..5810c3db5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_ywing_longprobe_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script index 8baaa0f0e..bd9f90d46 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/chassis/crafting_z95_chassis.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script index b2a6ce970..f4d1d8343 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script index 916b505b2..5e67baab1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_base_droid_interface_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -42,7 +34,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -85,4 +77,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script index 29a255bcd..87127489c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_basic_droid_interface.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script index a2147c230..23429c4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_droid_brain_upgrade.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script index a2147c230..23429c4af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/droid_interface/crafting_maintenance_reduction_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script index 8613b8e86..a6adc54c8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -114,4 +106,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script index 16c68e6ea..86de45b59 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_base_engine_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ---------------------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -88,4 +80,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script index c7c9e80ce..cd9083522 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_basic_engine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script index b5fd2af72..4d23c76c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script index b5fd2af72..4d23c76c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overdriver.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script index fcee864aa..eab64df4f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_overhaul.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_engine_stabilizer.script - * Description: base crafting script used by blaster weapons - * @author $Author: TEidson (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script index d3bb58fb9..980b338d5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_engine_stabilizer.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_engine_stabilizer.script - * Description: base crafting script used by blaster weapons - * @author $Author: TEidson (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script index 139e57043..a0457dc1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_mass_reduction_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script index 139e57043..a0457dc1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/engine/crafting_upgraded_retro_thrusters.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script index 3ded23873..a26bc1105 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -41,7 +33,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script index 9b8d6c324..c7770fb2c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_base_reactor_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -40,7 +32,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -84,4 +76,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script index cba83c907..136eaab6d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_basic_reactor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script index 51e52edac..a6a66a400 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script index 51e52edac..a6a66a400 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reactor/crafting_reactor_overcharger.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script index 20ecf96da..4ed262849 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_base_ship_repair.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ - include library.utils; include library.craftinglib; include library.space_crafting; @@ -28,7 +18,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -63,4 +53,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script index 13214e6dc..ffe0a7d79 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script index bc4ad1f21..d09c5545f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/repair/crafting_basic_ship_repair_artisan.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script index 4473ffa5f..a7360bbb8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_base_analysis_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -28,7 +20,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -63,4 +55,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script index 3d0f733e0..6b6bf97f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_analysis_tool.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script index 79278f5a1..381012307 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/reverse_engineering/crafting_basic_engine_reverse.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: WWallace (orig. script by RcT and Steve 'the man!' Jakab$) - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script index 4f72cd01c..545e09cc7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -118,4 +110,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script index 37877aa04..9d19db87c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_base_shields_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -44,7 +36,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes @@ -99,4 +91,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script index 44ffc469a..e27810678 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_basic_shields.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script index 4fea1de23..3e88baa8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_energy_saver_kit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script index a26b6f855..913da7eff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_high_capacity.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script index 4fea1de23..3e88baa8e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_intensifier.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script index 519cb7e1c..bd7e9891c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_limiter.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script index 519cb7e1c..bd7e9891c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/shields/crafting_shield_overcharger.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script index 25537cc01..4d90cebcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_armor_effectiveness_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script index a9d7cc4a7..8e106f67f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_missile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -105,4 +97,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script index 87301cc94..41e4cc13b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -184,4 +176,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script index ce2b3a616..4b724c4de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_base_space_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_base_chassis.script - * Description: base crafting script used by all chasses - * @author $Author: wwallace (orig. script by RThornton)$ - * @version $Revision: 0$ - */ + include library.utils; include library.craftinglib; @@ -111,4 +103,4 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script index 6e984a5a1..912ab68ef 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_chaff_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script index 811e7fbd2..a9b123b17 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_missile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script index f07987720..b2379256f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_basic_weapon.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script index 9eb36086b..d2e1d63b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_max_damage_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script index 9eb36086b..d2e1d63b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_min_damage_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script index 3674bbb50..11df3041c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_missile_launcher.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script index b7b7cb4b5..b16324a1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_quick_shot.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script index 25537cc01..4d90cebcb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_shield_effectiveness_intensifier.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script index b7b7cb4b5..b16324a1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_speed_limiter.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script index e3a044b60..596aee46c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/space/weapon/crafting_weapon_efficiency_booster.script @@ -1,11 +1,4 @@ -/** - * Copyright (c) ©2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_basic_weapon.script - * Description: base crafting script used by starship blasters - * @author $Author: wwallace - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script b/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script index 14587001c..97d270454 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/spice/crafting_spice.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script index 4252cb7b5..7a2c7c616 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_harvester.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script index 31a6a5e09..528d7b82f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_mining_component.script @@ -1,13 +1,5 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -34,7 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script index 7846f697c..bd2f62b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script index 7846f697c..bd2f62b9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/crafting_base_structure_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -33,7 +25,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script index 84564bddf..1f93a97a7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dantooine.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script index c6c114579..b6a5509e4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_dathomir.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script index 1f9f1ab90..99d5a1890 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_exotic_endor.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script index fdc4433b3..b9a15b446 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_large.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script index 7e6ae9357..a9d2d3cdd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_medium.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script index d99f13f92..186fda5be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_garden_small.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script index a7b15b017..42c7e26ed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_installation_structure.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script index 79d20a0f8..53a467814 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_merchant_tent.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script index 729f55ac7..1708c1cb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_mining_unit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script index 35991d184..5c34d36e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script index e64e37aa2..54fc8f832 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script index 1755a6209..4f8855922 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/structure/specific_item/crafting_structure_harvester_installation_artisan.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script index 3405b03be..18569dcdd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_artisan_vehicle.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script index 46cff5fb9..092e67edb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_customization_kit.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: - * Description: - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script index 0e3176269..8437b6661 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafted_item/crafting_vehicle_basilisk.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script index b9c4642e3..3b79b1db9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/vehicle/crafting_base_vehicle.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ - /** * Include Libraries */ @@ -33,7 +23,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script index 2665471a0..4b896f83f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_attachment_base_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script index 2028abbaf..06b6dacbb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blade_vibro_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script index b46ed3ba6..138c7056a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_energy_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script index 4111d441a..ffaa23bfe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_pistol_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script index 4111d441a..ffaa23bfe 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_blaster_rifle_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script index cfca3cda3..daed1ba84 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_cannon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script index e71ffc267..e6e8561e5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_chem_dispersion_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script index a17a2c88f..72b8b7f28 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_galven_tube_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script index 0abbc0cfc..a19122413 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_power_handler_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script index c8ee2cb41..e619be835 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_barrel_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script index 4d7d02465..ccdc401e2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_projectile_feed_mechanism_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script index fad63f1e8..423d52463 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_refined_crystal_pack.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script index 2f9439616..7cbaa23cb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_scope_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script index c193b71a0..9e535a9e5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_steroid_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.utils; @@ -50,10 +39,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script index 34b2dec9a..c8dd82fcd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_stock_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script index b9815d997..af08f6a04 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_sword_core_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script index 0f4a2ac54..8b5374d4e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_component_attribute.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.craftinglib; include library.weapons; @@ -547,10 +536,3 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script index a12d49c1a..0dda86680 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_computer_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script index 2665471a0..4b896f83f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/component/crafting_weapon_mount_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_blaster.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_barrel_projectile.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script index e843f76d4..d55aef1d2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_elemental.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script index 8bd3374c1..98a14b49b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_gas_cartridge.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script index 61d2fe692..be97d4ce7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_power_bit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -77,4 +69,4 @@ string[] getAssemblySkillMods() string[] getExperimentSkillMods() { return EXPERIMENT_SKILL_MODS; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script index 2d9c3e78f..f4ad044b8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_reinforcement_core.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_scope.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_stock.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script index fbcd2dd2b..6cbcbf3e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_comp_vibro_unit.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script index 5ed054530..78bb8d94e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: resource weighting script for new weapon core - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script index 0825090f0..97267dc75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_core_melee.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: resource weighting script for new weapon core - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script index c5f55d7f9..b0f8a5714 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/core/crafting_new_weapon_final.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_final.script - * Description: resource weighting script for new weapon - * @author $Author: $ - * @version $Revision: 0$ - */ - /** * Include Libraries */ diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script index f9f8b3f80..00da321b0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_lightsaber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -50,7 +42,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script index 78e4ae03a..0963dd26e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_saber_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -45,7 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script index fc418fe95..2f14d3f4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -48,7 +40,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script index 1b342679e..4fc0890c6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_base_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -45,7 +37,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script index db5e23c52..c77cf3271 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_artisan_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -183,4 +175,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script index 78636d69b..714e5a3d3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_blaster_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_blaster_weapon.script - * Description: base crafting script used by blaster weapons - * @author $Author: RcT and Steve 'the man!' Jakab$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -258,4 +250,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script index bd4c5cbad..64b8e41de 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -167,4 +159,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script index 6ff3002a9..62e1c9e41 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script index 5f1a8fc30..14c8a221a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_one_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script index 333f395da..4da36f60f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_polearm.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script index bd8ed4a70..d34f031a4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_lightsaber_two_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script index 9952a6d5b..509e2c150 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_melee_standard_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -188,4 +180,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script index 454054b0c..58af45e6c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_base_weapon_component.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -46,7 +38,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script index 6af9d2445..46365666f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_core.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_core.script - * Description: base script for crafting new weapon cores - * @author $Author: $ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -34,7 +26,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script index 631825fcb..540d302c9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_new_weapon_final.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_new_weapon_final.script - * Description: base script for crafting new weapon - * @author $Author: $ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -61,7 +53,7 @@ void calcAndSetPrototypeProperties ( obj_id prototype, draft_schematic.attribute super.calcAndSetPrototypeProperties ( prototype, itemAttributes, craftingValuesDictionary ); } -/* -----------------3/4/2002 1:48PM------------------ +/* ----------------------------------- * Function calcAndSetPrototypeProperties * * This function reads in the final item attributes that are about to be written into the manufacturing schematic, looks up modifications to these attributes diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script index ee98860c9..c9619e59d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_artisan_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: crafting_staff_artisan_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries @@ -166,4 +158,4 @@ messageHandler verifyCraftedVersion () { weapons.initalizeWeaponFactoryCrateManufacturingSchematics(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script index fd7f2c509..453f72604 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/crafting_staff_weapon.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script index e5a1ef0ce..b113294af 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script index 3e007fc7b..4a5a6b453 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script index e507fbc7c..c945a8587 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script index 013a9ce72..9d45ac40f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen4_restuss.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script index a9938140f..0ed35408f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_one_handed_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script index 534e7e2ee..dc24052e0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script index b6acf3851..1f8698f7a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script index e71b135ee..1f3ebc795 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script index e1f90970f..70f0abce8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script index 1c8340da6..f14a80d3e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen4_heroic.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script index 239bdd398..b3dc50154 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script index 429642541..c6f3dd5a6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_polearm_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script index 8744ce573..31549c6ab 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_training.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script index 0ee205b1d..0d0de3da1 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script index 28430df9e..8993dd48c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen1.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script index 83227feb8..9608652be 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen2.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script index f91f0fa21..dea79736e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen3.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script index 8903dcdbe..12f000c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen4_must.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script index 8903dcdbe..12f000c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_gen5.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script index adf32967a..53f5b8c4b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script +++ b/sku.0/sys.server/compiled/game/script/systems/crafting/weapon/lightsaber/crafting_melee_lightsaber_two_handed_pvp_bf.script @@ -1,12 +1,4 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ - */ + /** * Include Libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script index 1004062a9..2b5d26c18 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/encoded_disk.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: encoded_disk.script - * Description: encoded_disk base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ @@ -118,4 +108,4 @@ void decodeDisk( obj_id self, obj_id player ) } break; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script index 553c8c4af..4745a0288 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_assembled.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script index 689429cea..b78658d05 100644 --- a/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script +++ b/sku.0/sys.server/compiled/game/script/systems/encoded_disk/base/message_fragment.script @@ -1,13 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_fragment.script - * Description: message_fragment base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - //------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script index c19f57b3c..e554d38fd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/destructible_obj.script @@ -23,9 +23,3 @@ messageHandler campObjDestroyed() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - - diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script index ab00d1022..78cf6cac6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_help_npc.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: final_battle_help_npc * Description: Script attaches to the npcs that come in waves within the final battle. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script index 0fee88b04..faac68d9a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_leader.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_leader * Description: Script attaches to the Boss npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.ai_lib; include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script index 2e27a9001..1d1ba9c5c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_npc.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_npc * Description: Script attaches to the boss npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script index a624f8877..efe9a4c2d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_second.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battle_second * Description: Script attaches to the lt npc within the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.ai_lib; include library.quests; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script index 480c4c47e..a56bd0d49 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/final_battle_theater.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: final_battler_theater * Description: Script that attaches to the theater object - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script index 4e4c6c952..1013ec3d4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/exit_quest/power_shrine.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: power_shrine * Description: Attached to the power crystals in the final battle. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.quests; include library.theater; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script index 0ab5812ca..76491b790 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_heal_pack.script @@ -1,11 +1,9 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_medic_heal_pack.script * Description: Force Sensitive Quest Item script to display cure values. - * @author Benjamin Norris - * @version $Revision:$ + **********************************************************************/ @@ -88,4 +86,4 @@ string _getCureName(obj_id item, string cureVarLoc) int cureNumber = (int)utils.getFloatObjVar(item, cureVarLoc); string_id cure = new string_id ("quest/force_sensitive/fs_medic", "symptom"+cureNumber); return localize(cure); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script index 28f770908..b4d08087a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_medic_puzzle_cleanup.script @@ -1,12 +1,10 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_medic_puzzle_cleanup.script * Description: Clean up Objvar's on Player if they are no longer in this phase on the village * . - * @author Benjamin Norris - * @version $Revision:$ + **********************************************************************/ @@ -63,4 +61,4 @@ trigger OnDetach() { cleanUpStuff(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script index 28def0046..aa627ca1f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_phase3_cc_cleanup.script @@ -1,11 +1,9 @@ /** - * Copyright (C)2004 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: systems.fs_quest.fs_phase3_cc_cleanup.script * Description: Ends the phase 3 community crafting quest at the beginning of phase 4 for the force-sensitive village. - * @author $Author: Steve Jakab $ - * @version $Revision: #1 $ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script index 59922edfb..e74e9c27b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_quest_player.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: fs_quest_player * Description: Script for any player participating in fs quests. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script index 00a705671..16248dd8a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_panicked.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script index 1132b3530..7624ebf13 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_puking.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script index 6267b2631..8d926cbad 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_shield_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script index 46294a064..d1f365cd7 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wall_repair.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script index c939a8f12..02a0d51eb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script +++ b/sku.0/sys.server/compiled/game/script/systems/fs_quest/fs_village_wounded.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script index a8807c5f5..22945ea3a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_controller.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: enclave_controller * Description: This script attaches to the jedi council enclaves - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script index c4ed29ad2..1f7000a79 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/enclave_data_handler.script @@ -1,12 +1,10 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: enclave_data_handler * Description: This script is attached to the object to receive enclave clusterwide * data. - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script index c53eea507..74ddca0f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_power_regulator.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -297,4 +296,4 @@ boolean[] flipSwitch(boolean[] states, int[] rules, int idx) } return states; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script index 04013dfa4..1f0e6c088 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_override.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -353,4 +352,4 @@ messageHandler handleSequenceDelay() doSequencing(self, player); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script index d77e5aebe..c7cf73eb0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_security.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script index a38c1819a..a76b387ba 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/objective_terminal_uplink.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.hq; @@ -428,4 +427,4 @@ messageHandler handleJammingInProgress() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script b/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script index 7f409c29d..d637ad702 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/player_force_rank.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: player_force_rank * Description: Script that attaches to players in the force rank system - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script b/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script index caacd477e..6821b61b6 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/player_pvp.script @@ -1,18 +1,10 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: pvp_damage_tracker +* Title: pvp_damage_tracker * * Description: tracks pvp damage done to a player to determine gcw point allotment * - * @author $Author: Traivs Hicks - * @1.0 author $Kai Steinmann - * @3.0 author $Thomas Eidson - * @version $Revision: 3.0 - * - * @changelog $Completely hijacked by THicks for V. 2.0 This script used to track an abstract pvp rating - * and now serves as a Credit For Kills tracker in the Chapter 3 GCW Rank System. + * @changelog $This script used to track an abstract pvp rating + * and now serves as a Credit For Kills tracker in the GCW Rank System. ******************************************************************************************** /***** INCLUDES *****************************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script index d4c2a87bb..c05253711 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_chal_vote.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_frs_chal_vote.script * Description: Script that goes on the challenge vote terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script index 4faa7cf2b..fc15c0521 100644 --- a/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script +++ b/sku.0/sys.server/compiled/game/script/systems/gcw/terminal_frs_voting.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: terminal_frs_voting * Description: Script that goes on the frs voting terminal - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script b/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script index b1375fa53..cdaec6c7a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/hue/hue_test.script @@ -1,19 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: hue_test.script +/* Title: hue_test.script * Description: script to allow hue alteration of an object - * @author $Author:$ - * @version $Revision:$ - */ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -43,4 +29,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script index 09ed87434..838a9ad2a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/holoemote.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: holoemote * Description: parses the holoemote command and plays holoemote - * @author hgray - * @version 1.0 **********************************************************************/ /***** INCLUDES ********************************************************/ @@ -232,4 +227,4 @@ string getHoloEmotePath(string holoEmote) return holo_path; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script index b60f7958e..f5c55ed4d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_cancel.script @@ -1,14 +1,3 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: <title> - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.utils; @@ -49,11 +38,3 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script index b3ebf87dd..1b37b2f7d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/image_designer_response.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: image_designer_response * Description: handles the triggers sent back from the result of image designing - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -303,6 +298,3 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script b/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script index f15ed47a8..1c067f7b4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script +++ b/sku.0/sys.server/compiled/game/script/systems/image_designer/player_image_designer.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: player_image_designer * Description: Script that goes on the player for image designing. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -59,8 +54,6 @@ trigger OnImageDesignCanceled() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - /***** COMMANDHANDLERS *************************************************/ commandHandler imageDesignRequestStart() { diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script index 9023461e4..7b75e3181 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_cloak.script @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: jedi_cloak.script * Description: Jedi cloak script for putting hood up and down - * @author Thomas Blair - * @version $Revision:$ **********************************************************************/ @@ -209,4 +204,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script index 2b7de3144..731aff7f4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_player.script @@ -1,6 +1,5 @@ - trigger OnInitialize() { detachScript(self, "systems.jedi.jedi_player"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script index f58a80068..3e5a4109c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/jedi_robe.script @@ -1,11 +1,6 @@ /******************************************************************************************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: jedi_robe.script * Description: Jedi wearables script, allowing the appropriate ranks to equip various wearables. - * @author Benjamin Norris - * @version $Revision:$ **********************************************************************/ @@ -46,4 +41,4 @@ trigger OnInitialize() } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script b/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script index 07def9d85..6585a337b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/postpone_grant.script @@ -1,20 +1,8 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: postpone_grant * Description: Attachs the jedi.postponeGrant objvar to the player. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ - -/***** INCLUDES ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -26,10 +14,3 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script b/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script index 97a0536b2..61fc54e0b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script +++ b/sku.0/sys.server/compiled/game/script/systems/jedi/saber_inventory.script @@ -1,4 +1,3 @@ - include library.utils; include library.jedi; include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script index 2f487df63..0f5b8d365 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_dynamic_base.script @@ -236,7 +236,7 @@ obj_id getMissionData(obj_id objMission) // this function will probably go away once we get full dynamic creation working obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id objCreator, location locMissionStart, int intDifficulty, string strPlanet, string strFaction, float fltRewardModifier) { - //LOG("missions", "Making destroy mission"); + LOG("missions", "Making destroy mission"); //PROFILER_START("Block1"); setMissionRootScriptName(objMissionData, "systems.missions.dynamic.mission_destruction"); setMissionType(objMissionData, "destroy"); @@ -322,13 +322,13 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob if(locGoodLocation == null) { - //LOG("missions", "Returning null due to good location failure"); + LOG("missions", "Returning null due to good location failure"); return null; } if(strSpawnType == null || strSpawnType == "") { - //LOG("missions", "Returning null due to SPAWN TYPE FAILURE"); + LOG("missions", "Returning null due to SPAWN TYPE FAILURE"); return null; // that location was fucked so we can't help you! } @@ -349,7 +349,7 @@ obj_id createDestructionMissionDataFromLocation(obj_id objMissionData, obj_id ob //PROFILER_STOP("Block3"); - //LOG("mission_spam", "Making destruction Mission Spawn List"); + LOG("mission_spam", "Making destruction Mission Spawn List"); //PROFILER_START("Block4"); //LOG("missions", "spawnType si "+strSpawnType); diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script index fa00ecb78..552561f32 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_messagehandler.script @@ -1,7 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- // This is the structure base functionality. It contains all required functions and messagehandlers for structures diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script index 1e0bbbdfb..ef557663a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_npc.script @@ -1,7 +1,3 @@ - - - - trigger OnInitialize() { return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script index 61ab38f56..0bf862562 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player.script @@ -1,7 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- // This is the base player mission script. all players will have this script. It handles any special global functionality we're going to use diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script index 664fc8a7a..f999f6fff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_player_base.script @@ -1,7 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- + diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script index a53a43827..3c1f463f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_structure_base.script @@ -1,7 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- + diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script index 834488223..cc42a20e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/base/mission_terminal.script @@ -1,11 +1,7 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ + */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script index 8ec3407fd..411e16703 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_assasin.script @@ -1,12 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ - include library.utils; inherits systems.missions.base.mission_dynamic_base; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script index 2f050fe85..c0f8ae299 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_droid_terminal.script @@ -1,6 +1,3 @@ - - - /***** INCLUDES ********************************************************/ include library.sui; @@ -246,4 +243,4 @@ messageHandler droid_Purchase_Fail() -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script index e1e1ecb37..7389e38d8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_bounty_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script index 6c4909f07..c996acd4a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission script that lives on the mission object. diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script index 76102a9c2..9444e1ae9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_deliver_item.script @@ -1,15 +1,3 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ - - - - inherits systems.missions.base.mission_dynamic_base; trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script index 263c74665..43f815da2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script index e0e266556..d53ba6d20 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_destruction_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script @@ -107,4 +100,4 @@ messageHandler destroySelf() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script index d46df0ed9..25f65dda9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_hunting.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script index 66bdcefa9..62bd88ece 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_destination.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script index 9b93e7207..5cc58092b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script +++ b/sku.0/sys.server/compiled/game/script/systems/missions/dynamic/mission_recon_target.script @@ -1,11 +1,4 @@ -// ----------------------------------------------------------------------- -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// ----------------------------------------------------------------------- -// $File: //depot/swg/current/dsrc/sku.0/sys.server/plt.shared/loc.shared/compiled/game/script/systems.missions/dynamic/mission_escort_target.script $ -// $Change: 16929 $ -// $Author: drubenfield $ -// $Revision: #11 $ + // This is the escort mission escortee script @@ -106,4 +99,4 @@ messageHandler destroySelf() destroyObject(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script b/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script index 6f5a1a487..c15b0f746 100644 --- a/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script +++ b/sku.0/sys.server/compiled/game/script/systems/npc_lair/lair_interactivity.script @@ -1,5 +1,3 @@ -// Author: Brandon Reinhart - //------------------------------------------------ // Includes //------------------------------------------------ @@ -172,4 +170,4 @@ boolean blog(string msg) if(LOGGING_ON && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script b/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script index 178bac6a8..5d05a4d13 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/check_inform_respec.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: check_inform_respec.script * Description: Utility functions for the respec system - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; @@ -178,4 +176,4 @@ messageHandler onAuthorized() return SCRIPT_CONTINUE; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script b/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script index d071fd652..c2a5d74da 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/grant_respec_on_login.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: grant_respec_on_login.script * Description: Starts the respec process on a player - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; @@ -116,4 +114,4 @@ trigger OnLogout() } return SCRIPT_CONTINUE; } -*/ \ No newline at end of file +*/ diff --git a/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script b/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script index 3f2caba81..3d285aef9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script +++ b/sku.0/sys.server/compiled/game/script/systems/respec/grant_single_respec_on_login.script @@ -1,11 +1,9 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved + * * Title: grant_respec_on_login.script * Description: Starts a "one-shot" respec process on a player - * @author $Author:$ - * @version $Revision:$ + **********************************************************************/ include library.respec; diff --git a/sku.0/sys.server/compiled/game/script/systems/sign/sign.script b/sku.0/sys.server/compiled/game/script/systems/sign/sign.script index 6d7a85e64..33e531b7b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/sign/sign.script +++ b/sku.0/sys.server/compiled/game/script/systems/sign/sign.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: sign.script * Description: script for displaying sign text - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script b/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script index e421fb4f9..686f8d10d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script +++ b/sku.0/sys.server/compiled/game/script/systems/sign/special_sign.script @@ -3,8 +3,6 @@ * Title: special_sign.script * Description: This script works just like a deed but applies a skillmod on the player. The skillmod is defined on the * deed object via the item_stats table. - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script b/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script index ef4525148..941afedfb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/auto_level.script @@ -1,7 +1,6 @@ /* systems.skills.auto_level.script Used to cause an auto-leveling of player -Author: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script index 454da449f..64aa881cc 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_dance.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_dance.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.buff; @@ -643,4 +639,4 @@ messageHandler handleInspireMenu() buff.applyBuff(target, list[idx], currentBuffTime); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script index 69a8fc150..2ef9b0a10 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_juggle.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_dance.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.colors; @@ -585,4 +581,4 @@ messageHandler handleInspireMenu() utils.setScriptVar(target, performance.VAR_BUFF_TYPE, list[idx]); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script index 8176dac02..8ddb05f88 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/active_music.script @@ -1,9 +1,5 @@ // ====================================================================== -// // active_music.script -// -// Copyright 2002 Sony Online Entertainment -// // ====================================================================== include library.buff; diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script index e3dcd87b2..8674086bd 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/dance_advancement.script @@ -6,9 +6,6 @@ const string ADVANCEMENT_OBJVAR = "dance_advancement"; const string_id SUI_PROMPT0 = new string_id("dance_advancement", "sui_prompt0"); const string_id SUI_PROMPT1 = new string_id("dance_advancement", "sui_prompt1"); -// const string SUI_PROMPT0 = "@dance_advancement:sui_prompt0"; -// const string SUI_PROMPT1 = "@dance_advancement:sui_prompt1"; - messageHandler grantUnmodifiedExperienceOnSelf() { if(!hasObjVar(self, ADVANCEMENT_OBJVAR)) { diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script index 0cc535caa..bc312013a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/entertained.script @@ -40,7 +40,7 @@ messageHandler OnEntertainedCheck() trigger OnTriggerVolumeExited(string volumeName, obj_id target) { /* -hnguyen - commented out for now to help track down the "too far away" +commented out for now to help track down the "too far away" entertainer problem; we'll rely on the range check in performance.checkPlayerEntertained() do handle stopping watching/listening if the watcher/listener is too far away diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script index 8c3efd60d..eb0bdec0f 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/instrument.script @@ -1,9 +1,5 @@ // ====================================================================== -// // instrument.script -// -// Copyright 2003 Sony Online Entertainment -// // ====================================================================== include library.performance; diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script index f8461e82c..47c839aed 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/post_performance.script @@ -1,19 +1,12 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: post_performance * Description: handles the roundtime after a musical performance - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ /***** INCLUDES ********************************************************/ include library.performance; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnInitialize() @@ -61,8 +54,3 @@ messageHandler OnClearBandOutro() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script b/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script index e763243ce..97434ba34 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/performance/select_performance.script @@ -1,12 +1,7 @@ /********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: select_performance.script - * Description: script is attached to the player when he is to select + * Description: script is attached to the player when they are to select * a dance or song to perfom. - * @author $Author:$ - * @version $Revision:$ **********************************************************************/ @@ -14,9 +9,6 @@ include library.performance; include library.sui; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -33,8 +25,6 @@ trigger OnDetach() return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - /***** MESSAGEHANDLERS *************************************************/ messageHandler msgSongSelected() @@ -189,9 +179,3 @@ messageHandler msgJuggleSelected() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script b/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script index 03122be6a..13a956f49 100644 --- a/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script +++ b/sku.0/sys.server/compiled/game/script/systems/skills/skill_test.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: regions.scriptlib - * Description: Base library for spawn regions - * @author Anthony Castoro - * @version $Revision:$ + * Title: skill_test + * Description: Base script for E3 Convo */ /***** INCLUDES ********************************************************/ @@ -14,13 +9,6 @@ include library.sui; include library.datatable; include java.util.*; -/***** INHERITS ********************************************************/ - -/***** CONSTANTS *******************************************************/ -// -// Region system version for spawning (see systems.spawning.spawn_regions.regions_"planet".script -// change these constants any time you change the spawn regions in the spawning scripts - /***** TRIGGERS *******************************************************/ // @@ -60,7 +48,6 @@ trigger OnAttach () @return An int describing the number of levels apprentices must acquire before this skill is granted to a creature. - @author Justin Randall <jrandall@soe.sony.com> */ trigger OnSpeaking (string text) @@ -230,8 +217,6 @@ return SCRIPT_CONTINUE; @param self @return a string array of skillanems - - @author Anthony Castoro */ string[] getAllSkills(obj_id self) { diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script index bf161492d..73a29e670 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_base.script @@ -1,11 +1,6 @@ /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: spawn_base.script * Description: This is the base set of functions for the spawn system - * @author $Author:$ - * @version $Revision:$ */ include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script index 4fa1fa825..8666f5157 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.script @@ -1,22 +1,17 @@ - /** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_master.script - * Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script. - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_master.script + Description: This is the master spawn script. It tracks all necessary objects, and receives all spawn events from regions and structures. All pertinent tracking data is handled from this script. */ include library.regions; include java.util.Set; -include java.util.Iterator; // I'm sorry, justin made me do this this way so it doesn't break the servers. +include java.util.Iterator; include java.lang.Integer; inherits systems.spawning.spawn_base; -/** +/* @brief Bootstrap function for trigger volume creation. This will be moved to OnInitialization once it comes online. */ @@ -29,7 +24,7 @@ trigger OnUniverseComplete() if(!hasObjVar(self, "boolSpawnerIsOn")) { - setObjVar(self, "boolSpawnerIsOn", true); //turn master spawner off + setObjVar(self, "boolSpawnerIsOn", true); // Turn master spawner off } @@ -82,7 +77,7 @@ trigger OnUniverseComplete() } -/** +/* @brief This is the initialization routine for the entire spawn system. This creates the master trigger volumes, and initializes all necessary spawn values. The values are derived from spawn_base These will be moved once we get a more concrete idea of spawn listings. diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script index f6c2055d0..a402d3d5e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_npc_lair_tracker.script @@ -1,10 +1,10 @@ trigger OnAttach() { - //debugServerConsoleMsg(self, "Attached NPC Tracker script"); + // debugServerConsoleMsg(self, "Attached NPC Tracker script"); return SCRIPT_CONTINUE; } -//called when the lair itself is being deleted +// Called when the lair itself is being deleted messageHandler spawn_Cleanup() { @@ -17,7 +17,7 @@ messageHandler spawn_Cleanup() return SCRIPT_CONTINUE; } -//called when the lair wants to nicely remove an NPC +// Called when the lair wants to nicely remove an NPC messageHandler spawn_removeNPC() { @@ -42,7 +42,7 @@ trigger OnUnloadedFromMemory() trigger OnDestroy() { - //debugServerConsoleMsg(self, "ONDESTROY FOR NPC TRIGGER"); + // debugServerConsoleMsg(self, "ONDESTROY FOR NPC TRIGGER"); if(!hasObjVar(self, "intDeleting")) { obj_id objMaster = getObjIdObjVar(self, "objMaster"); @@ -50,9 +50,9 @@ trigger OnDestroy() dictionary dctParams = new dictionary(); dctParams.put("objNPC", self); messageTo(objMaster, "npc_Delete", dctParams, 0, true); - //debugServerConsoleMsg(self, "messaged parent"); + // debugServerConsoleMsg(self, "messaged parent"); setObjVar(self, "intDeleting", 1); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script index 78c1882c7..5cb34e794 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_player.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_player.script - * Description: this is the spawn system handler that lives on the player. It communicates with the master spawn object at set intervals - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_player.script + Description: this is the spawn system handler that lives on the player. It communicates with the master spawn object at set intervals */ @@ -94,8 +89,8 @@ commandHandler secretSpawnSpam() trigger OnAddedToWorld() { - //attempt to apply crafting station buff icons for players - //logging into a cell with stations + // Attempt to apply crafting station buff icons for players + // Logging into a cell with stations messageTo(self, "checkStationCells", null, 2, false); return SCRIPT_CONTINUE; @@ -105,11 +100,11 @@ trigger OnAddedToWorld() trigger OnAttach() { - //setObjVar(self, "intStopSpawner", 1); - ////////LOG("player_spawner", "The spawn system is active. To turn it off say stopspawner"); + // setObjVar(self, "intStopSpawner", 1); + //////// LOG("player_spawner", "The spawn system is active. To turn it off say stopspawner"); - //Uncomment this line to turn off the spawner by default - //setObjVar(self, "intStopSpawner", 1); + // Uncomment this line to turn off the spawner by default + // setObjVar(self, "intStopSpawner", 1); return SCRIPT_CONTINUE; @@ -145,7 +140,7 @@ commandHandler createSpawningElement() { intTestIndex = new Integer(strNumber); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strNumber+" is not a valid index"); @@ -160,7 +155,7 @@ commandHandler createSpawningElement() sendSystemMessageTestingOnly(self, "Not a valid combination of data"); } - // we'll spawn in 3 quadrants? + // We'll spawn in 3 quadrants? int intMinDifficulty = dctRow.getInt("intMinDifficulty"); @@ -176,19 +171,19 @@ commandHandler createSpawningElement() string strBuildingType = dctRow.getString("strBuildingType"); obj_id objCreatedTemplate = createObject(strTemplate, getLocation(self)); - //LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); + // LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); if (!(objCreatedTemplate==null)) { - //LOG("spawning", self+ "checking if player is grouped"); + // LOG("spawning", self+ "checking if player is grouped"); if(group.isGrouped(self)) { - //LOG("spawning", self+ "player is grouped"); + // LOG("spawning", self+ "player is grouped"); obj_id objGroup = getGroupObject(self); if(objGroup!=null) { - //LOG("spawning", self+ "i got a group obect"); + // LOG("spawning", self+ "i got a group obect"); int intGroupSize = getGroupSize(objGroup); setObjVar(objCreatedTemplate, "spawning.intGroupSize", intGroupSize); } @@ -255,7 +250,7 @@ commandHandler createSpawningElementWithDifficulty() { intTestIndex = new Integer(strNumber); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strNumber+" is not a valid index"); @@ -271,7 +266,7 @@ commandHandler createSpawningElementWithDifficulty() { intTestIndex = new Integer(strDifficultyInt); - } // try with error handling + } // Try with error handling catch (NumberFormatException err) { sendSystemMessageTestingOnly(self, strDifficultyInt+" is not a valid index"); @@ -290,7 +285,7 @@ commandHandler createSpawningElementWithDifficulty() sendSystemMessageTestingOnly(self, "Not a valid combination of data"); } - // we'll spawn in 3 quadrants? + // We'll spawn in 3 quadrants? int intMinDifficulty = dctRow.getInt("intMinDifficulty"); @@ -306,19 +301,19 @@ commandHandler createSpawningElementWithDifficulty() string strBuildingType = dctRow.getString("strBuildingType"); obj_id objCreatedTemplate = createObject(strTemplate, getLocation(self)); - //LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); + // LOG("spawning", self+" created templante "+strTemplate+" at location +"+getLocation(self)); if (!(objCreatedTemplate==null)) { - //LOG("spawning", self+ "checking if player is grouped"); + // LOG("spawning", self+ "checking if player is grouped"); if(group.isGrouped(self)) { - //LOG("spawning", self+ "player is grouped"); + // LOG("spawning", self+ "player is grouped"); obj_id objGroup = getGroupObject(self); if(objGroup!=null) { - //LOG("spawning", self+ "i got a group obect"); + // LOG("spawning", self+ "i got a group obect"); int intGroupSize = getGroupSize(objGroup); setObjVar(objCreatedTemplate, "spawning.intGroupSize", intGroupSize); } @@ -378,7 +373,7 @@ commandHandler startSpawner() - // does it already have the status objvar? + // Does it already have the status objvar? if(!hasObjVar(objMasterSpawner, "boolSpawnerIsOn")) { @@ -387,13 +382,13 @@ commandHandler startSpawner() return SCRIPT_OVERRIDE; } - // if it has the objvar + // If it has the objvar else { boolean boolSpawnerIsOn; boolSpawnerIsOn = getBooleanObjVar(objMasterSpawner, "boolSpawnerIsOn"); - // is it set to off? + // Is it set to off? if(boolSpawnerIsOn == false) { @@ -402,7 +397,7 @@ commandHandler startSpawner() return SCRIPT_OVERRIDE; } - // it's already set to true, so don't worry about it. + // It's already set to true, so don't worry about it. else { sendSystemMessageTestingOnly(self, "The master spawner is already on!"); @@ -414,8 +409,8 @@ commandHandler startSpawner() trigger OnLogin() { - //attempt to apply crafting station buff icons for players - //logging into a cell with stations + // Attempt to apply crafting station buff icons for players + // Logging into a cell with stations messageTo(self, "checkStationCells", null, 2, false); removeObjVar(self, "spawning.locSpawnLocation"); @@ -427,7 +422,7 @@ messageHandler spawn_Trigger() if(!isIdValid(self)) return SCRIPT_CONTINUE; - // lets' see what spawn system we should use. + // Lets' see what spawn system we should use. location locTest = getLocation(self); if(utils.checkConfigFlag("ScriptFlags", "newSpawnSystem_" + locTest.area)) @@ -438,12 +433,12 @@ messageHandler spawn_Trigger() dictionary dctParams = new dictionary(); - ////LOG("spawning", "SPAWN TRIGGER WENT OFF OFOR A GIVEN FRAME"); + //// LOG("spawning", "SPAWN TRIGGER WENT OFF OFOR A GIVEN FRAME"); location locCurrentLocation = getLocation(self); if (locCurrentLocation == null) return SCRIPT_CONTINUE; - //boolean boolCheckForTheaters = false; //RPALACIO: commented due to lack of need + // boolean boolCheckForTheaters = false; //commented due to lack of need if(canSpawn(self, locCurrentLocation, false, null)) { @@ -679,10 +674,10 @@ messageHandler specifyGroundSpawnerName() " \n \\#pcontrast1 Count: \\#. " + intSpawnerCount + " \n \\#pcontrast1 Respawn (Min - Max): \\#. " + fltSpawnerMinTime + " - " + fltSpawnerMaxTime; - //int pid = sui.msgbox(self, self, prompt, sui.YES_NO, title, "duplicateLastSpawner"); - //setSUIProperty(pid, sui.LISTBOX_BTN_CANCEL, sui.PROP_TEXT, "Enter new data"); - //setSUIProperty(pid, sui.LISTBOX_BTN_OK, sui.PROP_TEXT, "Use this data"); - //showSUIPage(pid); + // int pid = sui.msgbox(self, self, prompt, sui.YES_NO, title, "duplicateLastSpawner"); + // setSUIProperty(pid, sui.LISTBOX_BTN_CANCEL, sui.PROP_TEXT, "Enter new data"); + // setSUIProperty(pid, sui.LISTBOX_BTN_OK, sui.PROP_TEXT, "Use this data"); + // showSUIPage(pid); int pid = sui.createSUIPage( sui.SUI_MSGBOX, self, self, "duplicateLastSpawner"); @@ -735,7 +730,7 @@ messageHandler duplicateLastSpawner() { string strSpawnerType = utils.getStringScriptVar(self, "strType"); - // should we switch spawner type? + // Should we switch spawner type? if ( revert != null && !revert.equals("") ) { if ( strSpawnerType.equals("patrol") ) @@ -780,7 +775,7 @@ messageHandler specifyGroundSpawnerType() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strType = sui.getInputBoxText(params); if(!isValidSpawnerType(strType)) @@ -807,7 +802,7 @@ messageHandler specifyGroundSpawnerSpawns() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawns= sui.getInputBoxText(params); if(strSpawns=="") @@ -858,7 +853,7 @@ messageHandler specifyGroundSpawnerDefaultBehavior() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strBehavior = sui.getInputBoxText(params); int intBehavior = isValidBehavior(strBehavior); @@ -896,7 +891,7 @@ messageHandler specifyGroundSpawnerGoodLocationType() clearSpawnerScriptVar(self, true); return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strGoodLocationType = sui.getInputBoxText(params); if(!strGoodLocationType.equals("yes")&&(!strGoodLocationType.equals("no"))) @@ -936,7 +931,7 @@ messageHandler specifyGroundSpawnerLocations() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawnLocations= sui.getInputBoxText(params); if(strSpawnLocations=="") { @@ -967,15 +962,15 @@ messageHandler specifyGroundSpawnerRadius() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strRadius= sui.getInputBoxText(params); - // CAST + // Cast float fltRadius = utils.stringToFloat(strRadius); if(fltRadius==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Meters \nWhat is this spawner's spawn radius?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMinSpawnDistance", null ); return SCRIPT_CONTINUE; } @@ -999,15 +994,15 @@ messageHandler specifyGroundSpawnerSpawnCount() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strSpawnCount= sui.getInputBoxText(params); - // CAST + // Cast int intSpawnCount = utils.stringToInt(strSpawnCount); if(intSpawnCount==-1) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Mobs \nWhat is this spawner's maximum population ?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerSpawnCount", null ); return SCRIPT_CONTINUE; } @@ -1031,15 +1026,15 @@ messageHandler specifyGroundSpawnerMinSpawnTime() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it string strMinSpawnTime = sui.getInputBoxText(params); - // CAST + // Cast float fltMinSpawnTime = utils.stringToFloat(strMinSpawnTime); if(fltMinSpawnTime==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Seconds \nWhat is this spawner's minimum spawn time?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMinSpawnTime", null ); return SCRIPT_CONTINUE; } @@ -1062,15 +1057,15 @@ messageHandler specifyGroundSpawnerMaxSpawnTime() return SCRIPT_CONTINUE; } - // we need to get the string and validate it + // We need to get the string and validate it float fltMinSpawnTime= utils.getFloatScriptVar(self, "fltMinSpawnTime"); string strMaxSpawnTime = sui.getInputBoxText(params); - // CAST + // Cast float fltMaxSpawnTime = utils.stringToFloat(strMaxSpawnTime); if(fltMaxSpawnTime==Float.NEGATIVE_INFINITY) { - // ERROR + // Error sui.inputbox( self, self, "INVALID NUMBER, PLEASE USE A NUMBER\n SCALE: Seconds \nWhat is this spawner's maximum spawn time?", sui.OK_CANCEL, "Test", sui.INPUT_NORMAL, null, "specifyGroundSpawnerMaxSpawnTime", null ); return SCRIPT_CONTINUE; @@ -1301,7 +1296,7 @@ void writeSpawner(obj_id self) string[] patrolPointNames = new string[patrolPoints.length-1]; patrolPointNames[0] = strSpawnerName; int k = 0; - for (int i = 1;i<patrolPoints.length;i++) //start at 1 to skip the base point. + for (int i = 1;i<patrolPoints.length;i++) // Start at 1 to skip the base point. { setName(patrolPoints[i], strSpawnerName+"_"+objSpawner+"_"+i); patrolPointNames[k] = strSpawnerName+"_"+objSpawner+"_"+i; @@ -1334,7 +1329,7 @@ void writeSpawner(obj_id self) int intGoodLocationSpawner = utils.getIntScriptVar(self, "intGoodLocationSpawner"); setObjVar(objSpawner, "intGoodLocationSpawner", intGoodLocationSpawner); - //clearSpawnerScriptVar(self, false); + // clearSpawnerScriptVar(self, false); } boolean isValidSpawnerType(string strText) @@ -1484,26 +1479,26 @@ void clearMineScriptVar(obj_id player) void doLogging(string section, string message) { - //LOG("debug/spawn_player/"+section, message); + // LOG("debug/spawn_player/"+section, message); } messageHandler checkStationCells() { - //should only have the station buffs in indoors + // Should only have the station buffs in indoors if(isInWorldCell(self)) return SCRIPT_CONTINUE; - //try to find cell + // Try to find cell obj_id cell = getContainedBy(self); - //validate + // Validate if(!isIdValid(cell) || !exists(cell)) return SCRIPT_CONTINUE; - //check for presence of scriptvar + // Check for presence of scriptvar if(utils.hasScriptVar(cell, craftinglib.SCRIPTVAR_CELL_STATIONS)) { - //get the list of stations + // Get the list of stations obj_id[] stations = utils.getObjIdArrayScriptVar(cell, craftinglib.SCRIPTVAR_CELL_STATIONS); if(stations == null || stations.length <= 0) return SCRIPT_CONTINUE; @@ -1515,18 +1510,18 @@ messageHandler checkStationCells() continue; } - //get crafting type + // Get crafting type int craftingType = getIntObjVar(stations[i], craftinglib.OBJVAR_CRAFTING_TYPE); - //get the buffname based on crafting type + // Get the buffname based on crafting type string buffName = craftinglib.getCraftingStationBuffName(craftingType); if(buffName == null || buffName.equals("")) { continue; } - //apply the buff + // Apply the buff buff.applyBuff(self, stations[i], buffName); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script index 77296c40e..9380cd933 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_tangible.script @@ -11,8 +11,8 @@ trigger OnPreloadComplete() return SCRIPT_CONTINUE; LOG("bomb_spawner","OnPreloadComplete"); - //if an obj oid exists, check it. If it is still around, just exit. - //if not remove the oid + // If an obj oid exists, check it. If it is still around, just exit. + // If not remove the oid if(hasObjVar(self, "spawn.oid")) { obj_id currentObject = getObjIdObjVar(self, "spawn.oid"); @@ -52,8 +52,8 @@ messageHandler handleTangibleRespawn() LOG("bomb_spawner","handleTangibleRespawn"); - //if an obj oid exists, check it. If it is still around, just exit. - //if not remove the oid + // If an obj oid exists, check it. If it is still around, just exit. + // If not remove the oid if(hasObjVar(self, "spawn.oid")) { obj_id currentObject = getObjIdObjVar(self, "spawn.oid"); @@ -117,4 +117,4 @@ trigger OnRemovingFromWorld() removeObjVar(self, "spawn.oid"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script index 8ad5102b1..1b6f8741e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_template.script @@ -1,11 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: spawn_template.script - * Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed. - * @author $Author:$ - * @version $Revision:$ +/* + Title: spawn_template.script + Description: This script lives on all spawned templates. It notifies the master spawn object when they are destroyed. + */ inherits systems.spawning.spawn_base; @@ -177,7 +173,7 @@ trigger OnDestroy() objMasterSpawner = getObjIdObjVar(self, "objMasterSpawner"); - //dctParams.put("objMasterSpawner", objMasterSpawner); + // dctParams.put("objMasterSpawner", objMasterSpawner); if (strTemplate != null) dctParams.put("strTemplate", strTemplate); if (strRegionName != null) @@ -188,7 +184,7 @@ trigger OnDestroy() debugServerConsoleMsg(self, "Sending Message"); - // now fire it off to the master object + // Now fire it off to the master object messageTo(objMasterSpawner, "template_Destroyed", dctParams, 0, false); debugServerConsoleMsg(self, "Message Sent"); return SCRIPT_CONTINUE; @@ -199,12 +195,12 @@ trigger OnDestroy() boolean checkIfInCombat(obj_id objLair) { int intNumberOfMobiles = getIntObjVar(objLair, "npc_lair.numberOfMobiles"); - //debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles); + // debugSpeakMsg(objLair, "number of mobiles is "+intNumberOfMobiles); for(int intI =0; intI<intNumberOfMobiles; intI++) { obj_id objCreature = getObjIdObjVar(objLair, "npc_lair.mobile."+intNumberOfMobiles); int intState = getState(objCreature, STATE_COMBAT); - //debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState); + // debugSpeakMsg(objLair, "intState for "+objCreature+" is "+intState); if(intState>0) { @@ -217,4 +213,4 @@ boolean checkIfInCombat(obj_id objLair) return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script index a73536fdc..8ced4b57e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_find_node.script @@ -1,4 +1,3 @@ - // Includes include library.buff; include library.craftinglib; @@ -57,4 +56,4 @@ messageHandler findNode() //for now it just sets the first one found. setObjVar(self, "parentNode", nodeList[0]); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script index 48160feb2..1cc8f30e9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random.script @@ -50,7 +50,7 @@ trigger OnHearSpeech(obj_id speaker, string text) if (text.equals("reset")) { - //LOG("spawning", "ONRESET"); + // LOG("spawning", "ONRESET"); if (!hasObjVar(self, "registerWithController")) setObjVar(self, "registerWithController", 1); if (hasObjVar(self, "strName")) @@ -137,12 +137,12 @@ messageHandler doSpawnEvent() } int intRoll = rand(0, strSpawns.length-1); - //LOG("spawning", "looking for "+strFileName); + // LOG("spawning", "looking for "+strFileName); strSpawn = strSpawns[intRoll]; } } - //LOG("spawning", "spawning "+strSpawn); + // LOG("spawning", "spawning "+strSpawn); if( strSpawn==null || strSpawn.length() < 1 ) { setName(self, "Mangled spawner. strSpawn is " + strSpawn + "."); @@ -153,9 +153,9 @@ messageHandler doSpawnEvent() float yCoord = dataTableGetFloat (datatable, x, "loc_y"); float zCoord = dataTableGetFloat (datatable, x, "loc_z"); float yaw = dataTableGetFloat (datatable, x, "yaw"); - //LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); - //LOG("spawning", "random x is " + x); - //LOG("spawning", "number of rows is " + numberOfLocations); + // LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); + // LOG("spawning", "random x is " + x); + // LOG("spawning", "number of rows is " + numberOfLocations); location myself = getLocation (self); string planet = myself.area; @@ -194,15 +194,15 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo return; } - // SPAWN@!@!@!@!@! + // Begin Spawning - // the string is actually what we spawn. + // The string is actually what we spawn. int intIndex = strId.indexOf(".iff"); float fltMinSpawnTime = getFloatObjVar(self, "fltMinSpawnTime"); float fltMaxSpawnTime = getFloatObjVar(self, "fltMaxSpawnTime"); float fltRespawnTime = rand(fltMinSpawnTime, fltMaxSpawnTime); float fltLifeTime = 0; - // we might set a min and max life time of object. + // We might set a min and max life time of object. if (hasObjVar(self, "fltMinLifeTime")) { if (hasObjVar(self, "fltMaxLifeTime")) @@ -216,7 +216,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo if(intIndex>-1) { - // template + // Template obj_id objTemplate = createObject(strId, locLocation); if(isIdValid(objLocationObject)) @@ -243,8 +243,8 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } else { - // monster - //LOG("spawning", "I am going to make a "+strId); + // Monster + // LOG("spawning", "I am going to make a "+strId); if(isIdValid(objLocationObject)) { destroyObject(objLocationObject); @@ -276,10 +276,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } if(!spawning.checkSpawnCount(self)) { - //LOG("spawning", "Failed to check spawncount"); + // LOG("spawning", "Failed to check spawncount"); return; } - //LOG("spawning", "resending doSpawnEvent"); + // LOG("spawning", "resending doSpawnEvent"); messageTo(self, "doSpawnEvent", null, fltRespawnTime, false); return; } @@ -296,7 +296,7 @@ messageHandler spawnDestroyed() { utils.setScriptVar(self, "intCurrentSpawnCount", 0); } - //Opening up the location the mob was at for spawning. + // Opening up the location the mob was at for spawning. location loc = params.getLocation("loc"); if (utils.hasScriptVar (self, "spawnedObjectList.spawnLoc" + loc)) utils.removeScriptVar (self, "spawnedObjectList.spawnLoc" + loc); @@ -318,12 +318,12 @@ boolean canSpawnByConfigSetting() return true; } -//Destroy spawned objects when spawner is destroyed. +// Destroy spawned objects when spawner is destroyed. trigger OnDestroy() { if (utils.hasScriptVar(self, "debugSpawnList")) { - //LOG("spawning", "Reached debugSpawnList"); + // LOG("spawning", "Reached debugSpawnList"); obj_id[] spawns = utils.getObjIdArrayScriptVar(self, "debugSpawnList"); if(spawns == null || spawns.length == 0) @@ -331,10 +331,10 @@ trigger OnDestroy() for(int i = 0; i < spawns.length; ++i) { - //LOG("spawning", "Reached loop"); + // LOG("spawning", "Reached loop"); if(isIdValid(spawns[i]) && exists(spawns[i])) messageTo(spawns[i], "selfDestruct", null, 5, false); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script index ff935cef9..cc5cb2c81 100644 --- a/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script +++ b/sku.0/sys.server/compiled/game/script/systems/spawning/spawner_random_proxy.script @@ -50,7 +50,7 @@ trigger OnHearSpeech(obj_id speaker, string text) if (text.equals("reset")) { - //LOG("spawning", "ONRESET"); + // LOG("spawning", "ONRESET"); if (!hasObjVar(self, "registerWithController")) setObjVar(self, "registerWithController", 1); if (hasObjVar(self, "strName")) @@ -142,7 +142,7 @@ messageHandler doSpawnEvent() strSpawn = strSpawns[intRoll]; } } - //LOG("spawning", "spawning "+strSpawn); + // LOG("spawning", "spawning "+strSpawn); if( strSpawn==null || strSpawn.length() < 1 ) { setName(self, "Mangled spawner. strSpawn is " + strSpawn + "."); @@ -153,9 +153,9 @@ messageHandler doSpawnEvent() float yCoord = dataTableGetFloat (datatable, x, "loc_y"); float zCoord = dataTableGetFloat (datatable, x, "loc_z"); float yaw = dataTableGetFloat (datatable, x, "yaw"); - //LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); - //LOG("spawning", "random x is " + x); - //LOG("spawning", "number of rows is " + numberOfLocations); + // LOG("spawning", "x is " + xCoord + " y is " + yCoord + " z is " + zCoord + " yaw is " + yaw); + // LOG("spawning", "random x is " + x); + // LOG("spawning", "number of rows is " + numberOfLocations); location myself = getLocation (self); string planet = myself.area; @@ -194,15 +194,15 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo return; } - // SPAWN@!@!@!@!@! + // Begin Spawn - // the string is actually what we spawn. + // The string is actually what we spawn. int intIndex = strId.indexOf(".iff"); float fltMinSpawnTime = getFloatObjVar(self, "fltMinSpawnTime"); float fltMaxSpawnTime = getFloatObjVar(self, "fltMaxSpawnTime"); float fltRespawnTime = rand(fltMinSpawnTime, fltMaxSpawnTime); float fltLifeTime = 0; - // we might set a min and max life time of object. + // We might set a min and max life time of object. if (hasObjVar(self, "fltMinLifeTime")) { if (hasObjVar(self, "fltMaxLifeTime")) @@ -216,7 +216,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo if(intIndex>-1) { - // template + // Template obj_id objTemplate = createObject(strId, locLocation); if(isIdValid(objLocationObject)) @@ -240,9 +240,9 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo messageTo(objTemplate, "selfDestruct", null, fltLifeTime, false); setYaw(objTemplate, yaw); - /*This section is for proxied objects. If you are doing some sort of custom + /* This section is for proxied objects. If you are doing some sort of custom spawning event add your objvars here*/ - //Is there a quest associated with the spawned obj? + // Is there a quest associated with the spawned obj? if(hasObjVar(self, "strQuest")) { string strQuest = getStringObjVar(self, "strQuest"); @@ -252,7 +252,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a quest signal associated with the spawned obj? + // Is there a quest signal associated with the spawned obj? if(hasObjVar(self, "strSignal")) { @@ -263,7 +263,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a quest fail signal associated with the spawned obj? + // Is there a quest fail signal associated with the spawned obj? if(hasObjVar(self, "strFailSignal")) { @@ -274,7 +274,7 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //Is there a Collection *SLOT* associated with the spawned obj? + // Is there a Collection *SLOT* associated with the spawned obj? if(hasObjVar(self, "strCollection")) { string strCollection = getStringObjVar(self, "strCollection"); @@ -284,10 +284,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } } - //This is for pathing to the parent object. Used in Death Trooper Theme Park + // This is for pathing to the parent object. Used in Death Trooper Theme Park setObjVar(objTemplate, "locationObjParent", getLocation(self)); - //Death Trooper Theme Park specific + // Death Trooper Theme Park specific if(hasObjVar(self, "strQuestBetsy")) { string strQuestBetsy = getStringObjVar(self, "strQuestBetsy"); @@ -331,8 +331,8 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } else { - // monster - //LOG("spawning", "I am going to make a "+strId); + // Monster + // LOG("spawning", "I am going to make a "+strId); if(isIdValid(objLocationObject)) { destroyObject(objLocationObject); @@ -364,10 +364,10 @@ void createMob(string strId, obj_id objLocationObject, location locLocation, flo } if(!spawning.checkSpawnCount(self)) { - //LOG("spawning", "Failed to check spawncount"); + // LOG("spawning", "Failed to check spawncount"); return; } - //LOG("spawning", "resending doSpawnEvent"); + // LOG("spawning", "resending doSpawnEvent"); messageTo(self, "doSpawnEvent", null, fltRespawnTime, false); return; } @@ -384,7 +384,7 @@ messageHandler spawnDestroyed() { utils.setScriptVar(self, "intCurrentSpawnCount", 0); } - //Opening up the location the mob was at for spawning. + // Opening up the location the mob was at for spawning. location loc = params.getLocation("loc"); if (utils.hasScriptVar (self, "spawnedObjectList.spawnLoc" + loc)) utils.removeScriptVar (self, "spawnedObjectList.spawnLoc" + loc); @@ -406,12 +406,12 @@ boolean canSpawnByConfigSetting() return true; } -//Destroy spawned objects when spawner is destroyed. +// Destroy spawned objects when spawner is destroyed. trigger OnDestroy() { if (utils.hasScriptVar(self, "debugSpawnList")) { - //LOG("spawning", "Reached debugSpawnList"); + // LOG("spawning", "Reached debugSpawnList"); obj_id[] spawns = utils.getObjIdArrayScriptVar(self, "debugSpawnList"); if(spawns == null || spawns.length == 0) @@ -419,10 +419,10 @@ trigger OnDestroy() for(int i = 0; i < spawns.length; ++i) { - //LOG("spawning", "Reached loop"); + // LOG("spawning", "Reached loop"); if(isIdValid(spawns[i]) && exists(spawns[i])) messageTo(spawns[i], "selfDestruct", null, 5, false); } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script index afb07449e..cfaed83b4 100755 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint.script @@ -440,7 +440,7 @@ void reconstructBlueprintScene(obj_id blueprint, obj_id player, location targetL if ( isValidId(blueprintObject) ) { - // if splitting creation, save blueprint data on the initial object + // If splitting creation, save blueprint data on the initial object // which will act as the control object for creation of the rest of the objects if ( j == 0 && splitItemCreation ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script index 5595f97d7..55ddafc7c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/blueprint_split_controller.script @@ -42,7 +42,7 @@ messageHandler handleSplitBlueprintItemCreation() obj_id blueprintObject = storyteller.createBlueprintObject(objectData, self, player, targetLoc, targetYaw); } - // if splitting creation, save blueprint data on the initial object + // If splitting creation, save blueprint data on the initial object // which will act as the control object for creation of the rest of the objects if ( splitItemCreation ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script index ba8567a7f..e96f8aa39 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/destructible_prop_token.script @@ -55,9 +55,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //int health = rand(MIN_HEALTH, MAX_HEALTH); - //setMaxHitpoints(target, health); - //setHitpoints(target, health); + // int health = rand(MIN_HEALTH, MAX_HEALTH); + // setMaxHitpoints(target, health); + // setHitpoints(target, health); setInvulnerable(target, false); pvpSetAttackableOverride(target, true); @@ -121,4 +121,4 @@ boolean isTargetMyStorytellerObject(obj_id player, obj_id target) sendSystemMessage(player, new string_id("storyteller", "converter_cannot_use")); return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script index 02cce8d96..2d1f3d72e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_controller.script @@ -54,7 +54,7 @@ void playEffect(obj_id self) playClientEffectObj(playersInStory, effectName, self, "", null, "storyteller_persisted_effect"); setObjVar(self, storyteller.EFFECT_ACTIVE_OBJVAR, effectName); createTriggerVolume("storytellerPersistedEffect_far", 100f, true); - //createTriggerVolume("storytellerPersistedEffect_close", 14f, true); + // createTriggerVolume("storytellerPersistedEffect_close", 14f, true); } } diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script index 5e1013259..7d6253054 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/effect_token.script @@ -62,7 +62,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { if ( storyteller.isStaticEffect(self) ) { - // persisted effect stuff + // Persisted effect stuff if ( isIdValid(effectTarget) ) { playEffectOnTarget(self, effectTarget, player); @@ -103,7 +103,7 @@ trigger OnGroundTargetLoc(obj_id player, int menuItem, float x, float y, float z { if ( storyteller.isStaticEffect(self) ) { - // persisted effect stuff + // Persisted effect stuff if ( isIdValid(effectTarget) ) { playEffectOnTarget(self, effectTarget, player); diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script index 310685592..4fe8bbc24 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/npc_controller.script @@ -127,26 +127,26 @@ trigger OnObjectMenuSelect(obj_id player, int item) sendSystemMessage(player, new string_id("storyteller", "npc_options_prompt")); } - // open the npc's inventory + // Open the npc's inventory if (item == OPEN_NPC_MENU) { master_storyteller_npc_inventory(player, self); } - // show sui to set combat level + // Show sui to set combat level else if ( item == SET_NPC_LEVEL_MENU ) { string prompt = utils.packStringId(new string_id("storyteller", "npc_combat_level_prompt")); sui.inputbox(self, player, prompt, "handleStorytellerNpcLevelSelect"); } - // destroy the npc + // Destroy the npc else if ( item == DESTROY_NPC_MENU ) { trial.cleanupObject(self); } - //toggle sentinel vs. loiter + // Toggle sentinel vs. loiter else if ( item == SET_NPC_BEHAVIOR_MENU ) { int targetBehavoir = ai_lib.BEHAVIOR_SENTINEL; @@ -158,7 +158,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) ai_lib.setDefaultCalmBehavior(self, targetBehavoir); } - // make the npc a flavor npc rather than combat + // Make the npc a flavor npc rather than combat else if ( item == SET_NPC_TO_FLAVOR_MENU ) { if ( combat.isInCombat(self) ) @@ -194,7 +194,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) } } - // remove persisted effect + // Remove persisted effect else if ( item == REMOVE_EFFECT_MENU ) { storyteller.removeStorytellerPersistedEffect(self); @@ -239,10 +239,10 @@ void master_storyteller_npc_inventory (obj_id player, obj_id npc) obj_id inventory = utils.getInventoryContainer(npc); if (isIdValid(inventory)) { - // set our inventory owner to null for a bit so the player can open it + // Set our inventory owner to null for a bit so the player can open it if (queueCommand(player, ##"openContainer", inventory, "", COMMAND_PRIORITY_DEFAULT)) { - // start checking that the player hasn't moved away from us + // Start checking that the player hasn't moved away from us dictionary params = new dictionary(); params.put("npc", npc); messageTo(player, "handleEditingNpcInventory", params, 15, false); @@ -250,16 +250,16 @@ void master_storyteller_npc_inventory (obj_id player, obj_id npc) } } -/** - * Called periodically when we are viewing the inventory of an npc we are giving loot to. - * If we move too far away from the npc, we will close the npc's inventory. +/* + Called periodically when we are viewing the inventory of an npc we are giving loot to. + If we move too far away from the npc, we will close the npc's inventory. */ messageHandler handleEditingNpcInventory() { obj_id npc = params.getObjId("npc"); if ( isIdValid(npc) ) { - // if we are far away from the npc, force the inventory window to close + // If we are far away from the npc, force the inventory window to close if ( getDistance(self, npc) > MIN_NPC_DISTANCE ) { obj_id npcInventory = utils.getInventoryContainer(npc); @@ -274,7 +274,7 @@ messageHandler handleEditingNpcInventory() return SCRIPT_CONTINUE; } -/*******/ +/*******************************************************/ void npcSetup(obj_id self) { if ( aiHasPrimaryWeapon(self) ) @@ -293,7 +293,7 @@ void npcSetup(obj_id self) void clearNpcInventoryOwnership(obj_id self) { - // set our owner to null so players can access this container + // Set our owner to null so players can access this container obj_id owner = getOwner(self); if ( isIdValid(owner) ) { @@ -434,9 +434,9 @@ void checkBonusCleanupTime(obj_id prop_controller) storyteller.calculateNpcBonusExistTime(prop_controller); } -//we will only receive a message back from the City Hall if they have the specialization. +// We will only receive a message back from the City Hall if they have the specialization. messageHandler st_receivedCityResponse() { storyteller.setBonusExistTime(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script index f60ed785a..233c72ed0 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/prop_controller.script @@ -111,7 +111,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { trial.cleanupObject(self); } - // remove persisted effect + // Remove persisted effect else if ( item == menu_info_types.SERVER_MENU2 ) { storyteller.removeStorytellerPersistedEffect(self); @@ -233,9 +233,9 @@ void checkBonusCleanupTime(obj_id prop_controller) storyteller.calculatePropBonusExistTime(prop_controller); } -//we will only receive a message back from the City Hall if they have the specialization. +// We will only receive a message back from the City Hall if they have the specialization. messageHandler st_receivedCityResponse() { storyteller.setBonusExistTime(self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script index de86b8ccc..573ddf305 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/st_object_movement.script @@ -9,11 +9,9 @@ const string STF = "player_structure"; const float MAX_HEIGHT = 8.0f; - - commandHandler rotateStorytellerObject() { - //LOG("LOG_CHANNEL", "storyteller::rotateStorytellerObject"); + // LOG("LOG_CHANNEL", "storyteller::rotateStorytellerObject"); // Parse the command java.util.StringTokenizer st = new java.util.StringTokenizer(params); @@ -81,7 +79,7 @@ commandHandler rotateStorytellerObject() } - // rotation to the left is negative + // Rotation to the left is negative if (direction.equals("LEFT")) rotation = rotation * -1; @@ -95,7 +93,7 @@ commandHandler rotateStorytellerObject() if (obj_rot <= 0) obj_rot = obj_rot + 360; - // rotate it + // Rotate it setYaw(target, obj_rot); @@ -104,7 +102,7 @@ commandHandler rotateStorytellerObject() commandHandler moveStorytellerObject() { - //LOG("LOG_CHANNEL", "storyteller::moveStorytellerObject"); + // LOG("LOG_CHANNEL", "storyteller::moveStorytellerObject"); // Parse the command java.util.StringTokenizer st = new java.util.StringTokenizer(params); if (st.countTokens() == 0) @@ -193,7 +191,7 @@ commandHandler moveStorytellerObject() // Determine the point to move. location loc = getLocation(target); float facing = getYaw(self); - // distance is in tenths of units so that the player doesn't need to use decimals. + // Distance is in tenths of units so that the player doesn't need to use decimals. float dist_scaled = (float)distance / 100.0f; float facing_rad = (float)Math.toRadians(facing); @@ -244,7 +242,7 @@ commandHandler moveStorytellerObject() // Determine the point to move. location loc = getLocation(target); float facing = getYaw(self); - // distance is in tenths of units so that the player doesn't need to use decimals. + // Distance is in tenths of units so that the player doesn't need to use decimals. float dist_scaled = (float)distance / 100.0f; float y = dist_scaled; diff --git a/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script b/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script index ebf8e63cb..e14a5fa8d 100644 --- a/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script +++ b/sku.0/sys.server/compiled/game/script/systems/storyteller/storyteller_commands.script @@ -1,15 +1,3 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_character_builder.script - * Description: Script that drives the Character Builder Terminals - * @author Thomas Blair - * @version 1.0 - **********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.chat; @@ -145,7 +133,7 @@ messageHandler msgStorytellerHelpOptionSelected() int btn = sui.getIntButtonPressed(params); int idx = sui.getListboxSelectedRow(params); - // clean up string vars + // Clean up string vars if ( utils.hasScriptVar(self, "storytellerHelp.pid" ) ) { utils.removeScriptVar(self, "storytellerHelp.pid"); @@ -238,7 +226,7 @@ commandHandler makeStoryAssistant() target = intendedTarget; } - // still no valid target? + // Still no valid target? if ( !isIdValid(target) ) { sendSystemMessage(self, SID_ASSISTANT_ADD_INVALID); @@ -457,11 +445,11 @@ commandHandler inviteToStory() } else if ( invitee.equals("guild") ) { - // storytellers can invite their guild to their story. + // Storytellers can invite their guild to their story. int guildId = getGuildId(self); // ********************************************* - // event support: in godmode can invite guilds they are not a part of + // Event support: in godmode can invite guilds they are not a part of // ********************************************* if ( isGod(self) && st.countTokens() > 0 ) { @@ -540,7 +528,7 @@ commandHandler inviteToStory() target = intendedTarget; } - // still no valid target? + // Still no valid target? if ( !isIdValid(target) ) { sendSystemMessage(self, SID_INVITE_TARGET_INVALID); @@ -781,7 +769,7 @@ commandHandler storytellerDestroyNpcs() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyNpcs <storyteller_name> (use all_storytellers for all inclusive storyteller NPC destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyNpcs <storyteller_name> (use all_storytellers for all inclusive storyteller NPC destruction)", ""); } @@ -799,7 +787,7 @@ commandHandler storytellerDestroyNpcs() obj_id elligibleStorytellerObject = elligibleStorytellerObjects[i]; if( isIdValid(elligibleStorytellerObject) ) { - // if a mob, then the storyteller object is an npc + // If a mob, then the storyteller object is an npc if ( isMob(elligibleStorytellerObject) ) { destroyObject(elligibleStorytellerObject); @@ -846,7 +834,7 @@ commandHandler storytellerDestroyProps() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyProps <storyteller_name> (use all_storytellers for all inclusive storyteller prop destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyProps <storyteller_name> (use all_storytellers for all inclusive storyteller prop destruction)", ""); } @@ -911,7 +899,7 @@ commandHandler storytellerDestroyParticles() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyParticles <storyteller_name> (use all_storytellers for all inclusive storyteller particle destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyParticles <storyteller_name> (use all_storytellers for all inclusive storyteller particle destruction)", ""); } @@ -929,7 +917,7 @@ commandHandler storytellerDestroyParticles() obj_id elligibleStorytellerObject = elligibleStorytellerObjects[i]; if( isIdValid(elligibleStorytellerObject) ) { - // does the storyteller object have a persisted effect on it? + // Does the storyteller object have a persisted effect on it? if ( hasObjVar(elligibleStorytellerObject, "storytellerPersistedEffectActive")) { messageTo(elligibleStorytellerObject, "handleRemoveStorytellerPersistedEffect", null, 1, false); @@ -976,7 +964,7 @@ commandHandler storytellerDestroyAllObjects() if ( storytellerName == null || storytellerName.length() < 1 ) { - sendSystemMessage(self, "GodMode Message: -> Format: /csStorytellerDestroyAllObjects <storyteller_name> (use all_storytellers for all inclusive storyteller object destruction)", ""); + sendSystemMessage(self, "GodMode Message: -> Syntax: /csStorytellerDestroyAllObjects <storyteller_name> (use all_storytellers for all inclusive storyteller object destruction)", ""); } @@ -1230,13 +1218,13 @@ commandHandler chroniclerGetStoredXp() messageHandler handleChroniclerGetStoredXp() { - //check params + // Check params if( params == null || params.isEmpty() ) { return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -1257,10 +1245,10 @@ messageHandler handleChroniclerGetStoredXp() return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL ) { sui.removePid(player, "commandPid_chroniclerGetStoredXp"); @@ -1309,7 +1297,7 @@ messageHandler handleChroniclerGetStoredXp() } else - { // if they are still leveling Chronicles and have no xp stored, let them know. + { // If they are still leveling Chronicles and have no xp stored, let them know. if ( !doneWithChronicleXP ) { sendSystemMessage(self, new string_id("saga_system", "chronicles_stored_data_no_xp")); @@ -1395,8 +1383,8 @@ messageHandler handleChroniclesLootToggleConfirmation() sui.removePid(self, "chroniclesLootToggle"); - // if chronicles loot is currently off, turn it back on. - // otherwise, turn it off. + // If chronicles loot is currently off, turn it back on. + // Otherwise, turn it off. string message = ""; if ( loot.hasToggledChroniclesLootOff(self) ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script index f9b979363..2a56031b2 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_lite_device.script @@ -147,7 +147,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if ( canUseActiveBarnLite(self, player) ) { - // if the player has beasts, they may store some of them + // If the player has beasts, they may store some of them int rootMenu = mi.addRootMenu (MENU_ROOT_OPTION, new string_id("tcg", "barn_lite_menu_root")); if ( beast_lib.getTotalBeastControlDevices(player) > 0 ) @@ -316,12 +316,13 @@ trigger OnObjectMenuSelect(obj_id player, int item) boolean canUseInActiveBarnLite(obj_id self, obj_id player) { - // if the barn lite device is not contained by the player, is owned by the player, - // and is in a building they own, it may be used by that player. + /* if the barn lite device is not contained by the player, is owned by the player, + and is in a building they own, it may be used by that player. - // In this case, we don't care if the beast storage device is active or not. - // This is currently only used as part of a failsafe case to allow player to - // reclaim pets if it has stored pets but something goes wrong and the device does not activate correctly. + In this case, we don't care if the beast storage device is active or not. + This is currently only used as part of a failsafe case to allow player to + reclaim pets if it has stored pets but something goes wrong and the device does not activate correctly. + */ if ( !utils.isNestedWithinAPlayer(self) ) { obj_id building = getTopMostContainer(self); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script index d88a95622..a3d632cdb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/barn_ranchhand.script @@ -6,7 +6,7 @@ include library.sui; include library.tcg; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = false; const string LOGGING_CATEGORY = "tcg_barn"; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script b/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script index 04933f834..42b175ca3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/hangar_lite_device.script @@ -1,4 +1,4 @@ -//libraries +// Libraries include library.instance; include library.player_structure; include library.prose; @@ -7,7 +7,7 @@ include library.space_utils; include library.sui; include library.utils; -//constants +// Constants const string PID_NAME = "hangar_lite"; const string SCRIPT_VAR_SCD_LIST = "hangar_lite.scds"; @@ -116,19 +116,19 @@ trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer) trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //not while dead or incapped + // Not while dead or incapped if( isDead(player) || isIncapacitated(player) ) { sendSystemMessage( player, SID_WHILE_DEAD ); return SCRIPT_CONTINUE; } - //only the owner can use the terminal + // Only the owner can use the terminal if( canUseHangarLite(self, player) ) { boolean canStoreShips = false; boolean canRecallShips = false; - //get all the scds in the players datapad + // Get all the scds in the players datapad obj_id[] datapadShipControlDevices = space_transition.findShipControlDevicesForPlayer(player); if( datapadShipControlDevices != null && datapadShipControlDevices.length > 0 ) @@ -187,16 +187,16 @@ trigger OnObjectMenuSelect(obj_id player, int item) { sendDirtyObjectMenuNotification(self); - //find the hangar on the player + // Find the hangar on the player obj_id playerHangar = utils.getPlayerHangar(player); - //validate the hangar - //if it doesnt exist we need to create it + // Validate the hangar + // If it doesnt exist we need to create it if( !isIdValid(playerHangar) && !hasObjVar(player, player_structure.OBJVAR_HANGAR_CREATED) ) { playerHangar = createObject("object/tangible/datapad/character_hangar_datapad.iff", player, "hangar"); - //verify that a hangar object was created properly + // Verify that a hangar object was created properly if(!isIdValid(playerHangar)) { CustomerServiceLog(CUSTOMER_SERVICE_LOG, "Player " + getPlayerName(player) + "("+player+") tried to create a hangar in their 'hangar' slot, and failed. Usually this means there is already a hangar in that slot, or for some reason the player is missing that slot."); @@ -204,25 +204,25 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //objvar is stamped on player with the OID of the hangar when it is created and attached properly + // Objvar is stamped on player with the OID of the hangar when it is created and attached properly setObjVar(player, player_structure.OBJVAR_HANGAR_CREATED, playerHangar); - //we need to persist this object + // We need to persist this object persistObject(playerHangar); - //tell the player we are initializing the hangar + // Tell the player we are initializing the hangar sendSystemMessage(player, SID_INTIALIZING_HANGAR); dictionary dict = new dictionary(); dict.put("player", player); dict.put("iteration", 1); dict.put("storing", true); - //wait 5 seconds to make sure the hangar object persists and attaches + // Wait 5 seconds to make sure the hangar object persists and attaches messageTo(self, "handleHangarInitialize", dict, MESSAGE_DELAY, false); return SCRIPT_CONTINUE; } - //we have an objvar saying we have a hangar, yet returned null when we tried to get its id + // We have an objvar saying we have a hangar, yet returned null when we tried to get its id if( !isIdValid(playerHangar) && hasObjVar(player, player_structure.OBJVAR_HANGAR_CREATED) ) { obj_id storeHangerId = getObjIdObjVar(player, player_structure.OBJVAR_HANGAR_CREATED); @@ -231,23 +231,23 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - //make sure they dont already have a UI up + // Make sure they dont already have a UI up if( sui.hasPid(player, PID_NAME) ) { int pid = sui.getPid(player, PID_NAME); forceCloseSUIPage(pid); } - //store ships + // Store ships if( item == menu_info_types.SERVER_MENU1 ) { - //function used to list all the ships the player can store + // Function used to list all the ships the player can store callSuiOfShipsToStore(player, self, playerHangar); } - //recall ships + // Recall ships else if( item == menu_info_types.SERVER_MENU2 ) { - //function used to list all the ships the player can restore + // Function used to list all the ships the player can restore callSuiOfStoredShips(player, self, playerHangar); } } @@ -257,7 +257,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) messageHandler handleHangarInitialize() { - //perform validation + // Perform validation if( params == null || params.isEmpty() ) return SCRIPT_CONTINUE; @@ -266,13 +266,13 @@ messageHandler handleHangarInitialize() if( !isIdValid(player) || !exists(player) ) return SCRIPT_CONTINUE; - //keeps track of how many times we have tried to find the hangar + // Keeps track of how many times we have tried to find the hangar int iteration = params.getInt("iteration"); - //hangar is a slot on the player + // Hangar is a slot on the player obj_id playerHangar = utils.getPlayerHangar(player); - //if we cannot find it, we need to message again and try then + // If we cannot find it, we need to message again and try then if( !isIdValid(playerHangar) ) { if(iteration > MAX_ITERATIONS) @@ -288,10 +288,10 @@ messageHandler handleHangarInitialize() return SCRIPT_CONTINUE; } - //tracks whether we are going to store the ship or not + // Tracks whether we are going to store the ship or not boolean storing = params.getBoolean("storing"); - //one SUI for storing one for recalling + // One SUI for storing one for recalling if( storing ) callSuiOfShipsToStore(player, self, playerHangar); else @@ -300,7 +300,7 @@ messageHandler handleHangarInitialize() return SCRIPT_CONTINUE; } -//handler for the list of instanes to choose from +// Handler for the list of instanes to choose from messageHandler onShipListResponse() { if( params == null || params.isEmpty() ) @@ -309,7 +309,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -318,18 +318,18 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //we need the list or we cannot continue + // We need the list or we cannot continue if( !utils.hasScriptVar(self, SCRIPT_VAR_SCD_LIST) ) { utils.removeScriptVar(self, SCRIPT_VAR_RESTORING_SHIP); return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); int idx = sui.getListboxSelectedRow(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL || idx == -1) { sui.removePid(player, PID_NAME); @@ -339,7 +339,7 @@ messageHandler onShipListResponse() } int pageId = params.getInt("pageId"); - //double check that this is the only SUI window open + // Double check that this is the only SUI window open if( !sui.hasPid(player, PID_NAME) ) { utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); @@ -349,7 +349,7 @@ messageHandler onShipListResponse() int pid = sui.getPid(player, PID_NAME); - //verify that this UI matches the pid stored on player + // Verify that this UI matches the pid stored on player if( pageId != pid ) { forceCloseSUIPage(pageId); @@ -360,7 +360,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //check to make sure player is still the owner + // Check to make sure player is still the owner if( !canUseHangarLite(self, player) ) { sui.removePid(player, PID_NAME); @@ -370,7 +370,7 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //get the list of ships off terminal + // Get the list of ships off terminal obj_id[] shipList = utils.getObjIdArrayScriptVar(self, SCRIPT_VAR_SCD_LIST); if( shipList == null || shipList.length <= 0 ) { @@ -378,10 +378,10 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //dont need the whole list anymore + // Dont need the whole list anymore utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); - //get ship selected + // Get ship selected obj_id shipSelected = shipList[idx]; if( !isIdValid(shipSelected) || !exists(shipSelected) ) { @@ -389,12 +389,12 @@ messageHandler onShipListResponse() return SCRIPT_CONTINUE; } - //set the ID of the scd chosen on object + // Set the ID of the scd chosen on object utils.setScriptVar(self, SCRIPT_VAR_SCD_LIST, shipSelected); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "Player " + getPlayerName(player) + "("+player+") chose SCD " + getEncodedName(shipSelected) + "("+shipSelected+") as the ship to move."); - //confirm that they want to move this ship - //different prompt depending on if they are storing or restoring + // Confirm that they want to move this ship + // Different prompt depending on if they are storing or restoring string prompt = "@" + SID_SHIP_MOVE_RESTORE_PROMPT; if( !utils.hasScriptVar(self, SCRIPT_VAR_RESTORING_SHIP) ) prompt = "@" + SID_SHIP_MOVE_STORE_PROMPT; @@ -406,7 +406,7 @@ messageHandler onShipListResponse() } -//handler for confirmation of reseting timer +// Handler for confirmation of reseting timer messageHandler handlerConfirmShipMove() { if( params == null || params.isEmpty() ) @@ -415,7 +415,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //get players id + // Get players id obj_id player = sui.getPlayerId(params); if( !isIdValid(player) ) @@ -424,17 +424,17 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //without the Id of SCD we cannot do anything + // Without the Id of SCD we cannot do anything if( !utils.hasScriptVar(self, SCRIPT_VAR_SCD_LIST) ) { utils.removeScriptVar(self, SCRIPT_VAR_RESTORING_SHIP); return SCRIPT_CONTINUE; } - //get button pressed + // Get button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + // If they pressed cancel then we bail out and do nothing if ( bp == sui.BP_CANCEL) { sui.removePid(player, PID_NAME); @@ -444,7 +444,7 @@ messageHandler handlerConfirmShipMove() } int pageId = params.getInt("pageId"); - //double check that this is the only SUI window open + // Double check that this is the only SUI window open if( !sui.hasPid(player, PID_NAME) ) { utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); @@ -454,7 +454,7 @@ messageHandler handlerConfirmShipMove() int pid = sui.getPid(player, PID_NAME); - //verify this handler is being fired for the pid stored on player + // Verify this handler is being fired for the pid stored on player if( pageId != pid ) { forceCloseSUIPage(pageId); @@ -465,7 +465,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //make sure the player is still the owner + // Make sure the player is still the owner if( !canUseHangarLite(self, player) ) { sui.removePid(player, PID_NAME); @@ -482,7 +482,7 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - //dont need to store the name anymore + // Dont need to store the name anymore utils.removeScriptVar(self, SCRIPT_VAR_SCD_LIST); obj_id playerHangar = utils.getPlayerHangar(player); @@ -500,18 +500,18 @@ messageHandler handlerConfirmShipMove() return SCRIPT_CONTINUE; } - // if we are not storing a ship, then we are restoring a ship + // If we are not storing a ship, then we are restoring a ship if( !utils.hasScriptVar(self, SCRIPT_VAR_RESTORING_SHIP) ) { - //when storing a ship, we hide it in the players hangar. - //hangar is like the datapad, only it is invisible to the player + // When storing a ship, we hide it in the players hangar. + // Hangar is like the datapad, only it is invisible to the player if( putIn(shipSelected, playerHangar, player) ) { setObjVar(shipSelected, player_structure.OBJVAR_STORED_HANGAR_LITE, true); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "SCD "+getEncodedName(shipSelected)+" ("+shipSelected+") was transferred to Player " + getPlayerName(player) + "("+player+")'s hangar ("+playerHangar+"), using the hangar terminal."); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, SID_SHIP_WAS_STORED); prose.setTT(pp, getEncodedName(shipSelected)); @@ -524,17 +524,17 @@ messageHandler handlerConfirmShipMove() } } - //we are restoring the ship from the players hangar to their datapad + // We are restoring the ship from the players hangar to their datapad else { - //stroed ships are in the players hangar slot, and need to be moved back to their datapad + // Stored ships are in the players hangar slot, and need to be moved back to their datapad if( putIn(shipSelected, datapad, player) ) { removeObjVar(shipSelected, player_structure.OBJVAR_STORED_HANGAR_LITE); CustomerServiceLog(CUSTOMER_SERVICE_LOG, "SCD "+getEncodedName(shipSelected)+" ("+shipSelected+") was transferred back to Player " + getPlayerName(player) + "("+player+")'s datapad ("+datapad+"), using the hangar terminal.."); - //tell the player what lockout was reset + // Tell the player what lockout was reset prose_package pp = new prose_package(); prose.setStringId(pp, SID_SHIP_WAS_RESTORED); prose.setTT(pp, getEncodedName(shipSelected)); @@ -556,7 +556,7 @@ messageHandler handlerConfirmShipMove() boolean canUseHangarLite(obj_id self, obj_id player) { - // if the hangar lite device is not contained by the player, is owned by the player, + // If the hangar lite device is not contained by the player, is owned by the player, // and is in a building they own, it may be used by that player. if ( !utils.isNestedWithinAPlayer(self) ) { @@ -584,7 +584,7 @@ boolean canUseHangarLite(obj_id self, obj_id player) return false; } -//creates a sui list box of all ships in players datapad +// Creates a sui list box of all ships in players datapad boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) { if(!isIdValid(player) || !exists(player)) @@ -596,7 +596,7 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) if(!isIdValid(hangar) || !exists(hangar)) return false; - //there is a cap on the number of ships you can have in your hangar + // There is a cap on the number of ships you can have in your hangar obj_id[] shipsInHangar = getContents(hangar); resizeable obj_id[] hangarLiteStoredShips = new obj_id[0]; @@ -621,7 +621,7 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) } } - //get all the scds in the players datapad + // Get all the scds in the players datapad obj_id[] shipControlDevices = space_transition.findShipControlDevicesForPlayer(player); if(shipControlDevices == null || shipControlDevices.length <= 0) { @@ -630,10 +630,10 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) } - //track the unlocalized version + // Track the unlocalized version utils.setScriptVar(terminal, SCRIPT_VAR_SCD_LIST, shipControlDevices); - //have to localize it for the player + // Have to localize it for the player string[] localizedList = new string[shipControlDevices.length]; for(int i = 0; i < localizedList.length; ++i) @@ -641,14 +641,14 @@ boolean callSuiOfShipsToStore(obj_id player, obj_id terminal, obj_id hangar) localizedList[i] = getEncodedName(shipControlDevices[i]); } - //display list to player + // Display list to player int pid = sui.listbox(terminal, player, "@" + SID_SHIP_LIST_STORE_PROMPT, sui.OK_CANCEL, "@" + SID_LIST_TITLE, localizedList, "onShipListResponse", true, false); sui.setPid(player, pid, PID_NAME); return true; } -//creates a sui list box of hangar lite stored ships in players hangar slot +// Creates a sui list box of hangar lite stored ships in players hangar slot boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) { if(!isIdValid(player) || !exists(player)) @@ -660,7 +660,7 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) if(!isIdValid(hangar) || !exists(hangar)) return false; - //get all the scds in the players hangar + // Get all the scds in the players hangar obj_id[] shipControlDevices = getContents(hangar); resizeable obj_id[] hangarLiteStoredShips = new obj_id[0]; @@ -688,10 +688,10 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) return false; } - //track the unlocalized version + // Track the unlocalized version utils.setScriptVar(terminal, SCRIPT_VAR_SCD_LIST, hangarLiteStoredShips); - //have to localize it for the player + // Have to localize it for the player string[] localizedList = new string[hangarLiteStoredShips.length]; for(int i = 0; i < localizedList.length; ++i) @@ -699,7 +699,7 @@ boolean callSuiOfStoredShips(obj_id player, obj_id terminal, obj_id hangar) localizedList[i] = getEncodedName(hangarLiteStoredShips[i]); } - //display list to player + // Display list to player utils.setScriptVar(terminal, SCRIPT_VAR_RESTORING_SHIP, true); int pid = sui.listbox(terminal, player, "@" + SID_SHIP_LIST_RESTORE_PROMPT, sui.OK_CANCEL, "@" + SID_LIST_TITLE, localizedList, "onShipListResponse", true, false); sui.setPid(player, pid, PID_NAME); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script index cbfc58492..cf11a3180 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature.script @@ -289,7 +289,7 @@ messageHandler handleTargetDummyCombatReport() { if (revert != null && !revert.equals("")) { - // clearing combat data + // Clearing combat data if ( utils.hasScriptVarTree(controller, target_dummy.BASE_TARGET_DUMMY_VAR+"."+player) ) { target_dummy.confirmClearYourCombatData(self, player); @@ -302,7 +302,7 @@ messageHandler handleTargetDummyCombatReport() } else { - // show combat data sui + // Show combat data sui target_dummy.reportCombatDataViaController(player, self, controller); } } @@ -479,7 +479,7 @@ messageHandler handleTargetDummyDefensiveSkillModSet() trigger OnEnteredCombat() { obj_id hateTarget = getHateTarget(self); - //debugSpeakMsg(self, "OnEnteredCombat:: hateTarget = "+hateTarget); + // debugSpeakMsg(self, "OnEnteredCombat:: hateTarget = "+hateTarget); messageTo(self, "handleTargetDummyCombatTick", null, 3, false); return SCRIPT_CONTINUE; } @@ -510,19 +510,19 @@ messageHandler handleTargetDummyCombatTick() trigger OnExitedCombat() { - //debugSpeakMsg(self, "OnExitedCombat"); + // debugSpeakMsg(self, "OnExitedCombat"); return SCRIPT_CONTINUE; } trigger OnHateTargetChanged(obj_id target) { - //debugSpeakMsg(self, "OnHateTargetChanged"); + // debugSpeakMsg(self, "OnHateTargetChanged"); return SCRIPT_CONTINUE; } trigger OnHateTargetRemoved(obj_id target) { - //debugSpeakMsg(self, "OnHateTargetRemoved"); + // debugSpeakMsg(self, "OnHateTargetRemoved"); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script index d1db2bd96..6baed8c73 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/target_creature_deed.script @@ -18,20 +18,20 @@ trigger OnInitialize() { messageTo(self, "handlePeriodicallyPurgeData", null, PERIODIC_PURGE_CHECK, false); - // remove old combat data objvar that would have destroyed the entire game + // Remove old combat data objvar that would have destroyed the entire game if ( hasObjVar(self, target_dummy.BASE_TARGET_DUMMY_VAR) ) { removeObjVar(self, target_dummy.BASE_TARGET_DUMMY_VAR); } - // check to make sure an owner has been set + // Check to make sure an owner has been set obj_id owner = target_dummy.getTargetDummyOwnerFromController(self); if ( !isIdValid(owner) ) { owner = target_dummy.setTargetDummyOwner(self); } - // check to see if we chould automatically recreate the target creature when initialized + // Check to see if we chould automatically recreate the target creature when initialized if ( hasObjVar(self, target_dummy.TARGET_DUMMY_ID_OBJVAR) ) { obj_id previousTargetDummy = getObjIdObjVar(self, target_dummy.TARGET_DUMMY_ID_OBJVAR); @@ -127,7 +127,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer) { - //to avoid stack trace when player deletes + // To avoid stack trace when player deletes if(!isValidId(self) || !exists(self)) return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script index edc174096..919890b74 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_armor_kit.script @@ -24,7 +24,6 @@ const string DATA_COLOR_2_COLUMN = "index_color_2"; trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item) { - // for CTS, allow all contained item(s) to be unpacked if ( utils.hasLocalVar(self, "ctsBeingUnpacked") ) { return SCRIPT_CONTINUE; @@ -58,14 +57,14 @@ boolean shouldBeInKit(obj_id item, obj_id player, obj_id armorKit) string excludedArmorAppearances = armorKitData.getString(DATA_EXCLUDED_ARMOR_COLUMN); if ( checkForMatchingArmorAppearance(excludedArmorAppearances, itemAppearanceName, player) ) { - // found an excluded armor appearance + // Found an excluded armor appearance return false; } string eligibleArmorAppearances = armorKitData.getString(DATA_ELIGIBLE_ARMOR_COLUMN); if ( checkForMatchingArmorAppearance(eligibleArmorAppearances, itemAppearanceName, player) ) { - // found an eligible armor appearance + // Found an eligible armor appearance return true; } return false; @@ -173,7 +172,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) { if ( hasObjVar(armor, TEXTURE_OBJVAR_NAME) ) { - // removing the armor kit texture + // Removing the armor kit texture int previousTexture = getIntObjVar(armor, TEXTURE_OBJVAR_NAME); int previousColor_1 = getIntObjVar(armor, COLOR_OBJVAR_NAME_01); int previousColor_2 = getIntObjVar(armor, COLOR_OBJVAR_NAME_02); @@ -186,7 +185,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) removeObjVar(armor, COLOR_OBJVAR_NAME_01); removeObjVar(armor, COLOR_OBJVAR_NAME_02); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, new string_id("tcg", "armor_kit_texture_reverted")); prose.setTT(pp, getEncodedName(armor)); @@ -204,7 +203,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) int kitColor_1 = armorKitData.getInt(DATA_COLOR_1_COLUMN); int kitColor_2 = armorKitData.getInt(DATA_COLOR_2_COLUMN); - // setting the armor kit texture + // Setting the armor kit texture int currentTexture= getRangedIntCustomVarValue(armor, TEXTURE_CUSTVAR_NAME); int currentColor_1 = getRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_01); int currentColor_2 = getRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_02); @@ -223,7 +222,7 @@ void activateArmorKit(obj_id armorKit, obj_id player) setRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_01, kitColor_1); setRangedIntCustomVarValue(armor, COLOR_CUSTVAR_NAME_02, kitColor_2); - //tell the player the transfer was a success + // Tell the player the transfer was a success prose_package pp = new prose_package(); prose.setStringId(pp, new string_id("tcg", "armor_kit_texture_applied")); prose.setTT(pp, getEncodedName(armor)); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script index 64fe725d6..3bf74a475 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items.script @@ -2,7 +2,7 @@ include library.utils; include library.static_item; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "combine"; @@ -16,7 +16,7 @@ const string JET_PACK_DEED = "item_tcg_merr_sonn_jt12_jetpack_deed"; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //if in player inventory, search for other needed items + // If in player inventory, search for other needed items blog("combine: OnObjectMenuRequest - Init"); if(!utils.isNestedWithinAPlayer(self)) @@ -58,7 +58,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) obj_id[] allPossibleMatches = utils.getAllItemsPlayerHasByTemplateStartsWith(owner, TEMPLATE_PATTERN); if(allPossibleMatches.length < 4) { - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_not_enough_items")); return SCRIPT_CONTINUE; } @@ -78,7 +78,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(!getCorrectCombination(combinableObjects, owner)) { - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_failed")); return SCRIPT_CONTINUE; } @@ -101,7 +101,7 @@ obj_id[] getListOfCombinableObjects(obj_id[] allPossibleMatches) utils.addElement(combinableObjects, allPossibleMatches[i]); } - //the list of combinable objects must be 4 or greater + // The list of combinable objects must be 4 or greater if(combinableObjects.size() < 4) return null; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script index 12e7207d0..c43ca3bf4 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_combine_tcg_items_generic.script @@ -2,7 +2,7 @@ include library.utils; include library.static_item; -//LOGGING +// LOGGING const boolean LOGGING_ON = false; const string LOGGING_CATEGORY = "combine"; @@ -21,7 +21,7 @@ const int NUM_COMBINE_ITEMS = 4; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //if in player inventory, search for other needed items + // If in player inventory, search for other needed items blog("combine: OnObjectMenuRequest - Init"); if(!utils.isNestedWithinAPlayer(self)) @@ -86,7 +86,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(combinableObjects == null || combinableObjects.length <= 0) { CustomerServiceLog("tcg", setName + " Combination Attempt Failed for: "+owner+" "+getPlayerName(owner)+ ", reason: not enough combinable objects in inventory."); - //You don't have all 4 combinable items + // You don't have all 4 combinable items sendSystemMessage(player, new string_id("tcg", "combination_not_enough_items")); return SCRIPT_CONTINUE; } @@ -119,7 +119,7 @@ obj_id[] getListOfCombinableObjects(obj_id[] allPossibleMatches) utils.addElement(combinableObjects, allPossibleMatches[i]); } - //the list of combinable objects must be 4 or greater + // The list of combinable objects must be 4 or greater if(combinableObjects.size() < NUM_COMBINE_ITEMS) return null; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script index 61f501a38..06c09a586 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_creature_armor_statue.script @@ -7,8 +7,6 @@ include library.static_item; include library.sui; include library.utils; -//inherits terminal.base.base_terminal; - const string_id SID_VAC_ARMOR = new string_id("tcg", "start_statue"); const string_id SID_NOT_IN_HOUSE = new string_id("tcg", "not_in_house"); const string_id SID_NO_CREATURE_IN_DP = new string_id("tcg", "no_creature_in_dp"); @@ -85,7 +83,6 @@ boolean checkLocation(obj_id item, obj_id player) } // Gets the content of the players datapad and returns an array of all elements in the datapad that has the pet.creaturename -// obj_id[] getCreatureMountList(obj_id self, obj_id player) { obj_id dataPad = utils.getPlayerDatapad(player); @@ -256,7 +253,7 @@ void stageMenu(obj_id self, obj_id player, string prompt, string title, string[] { closeOldWindow(player, scriptVar); int pid = sui.listbox(self, player, prompt, sui.OK_CANCEL, title, options, myHandler, false, false); - //sui.listboxUseOtherButton(pid, "Back"); + // sui.listboxUseOtherButton(pid, "Back"); sui.showSUIPage(pid); setWindowPid(player, pid, PIDVar); utils.setScriptVar(player, scriptVar, options ); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script index f3c0199b5..7f96f5eeb 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_greeter_contract.script @@ -1,9 +1,6 @@ -/** - * - * Title: tcg_greeter_contract.script - * Description: This script allows the player to place greeter NPCs in valid structures. - * @author Jeff Haskell - * @version 1.0 +/* + Title: tcg_greeter_contract.script + Description: This script allows the player to place greeter NPCs in valid structures. */ /***** INCLUDES ********************************************************/ @@ -14,7 +11,7 @@ include library.sui; include library.utils; include library.vendor_lib; -//-----------------LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "greeter"; @@ -47,7 +44,7 @@ trigger OnInitialize() { blog("tcg_greeter_contract.OnInitialize: Init."); - // check to make sure an owner has been set + // Check to make sure an owner has been set obj_id owner = vendor_lib.getObjectOwner(self); if(!isValidId(owner)) { @@ -56,7 +53,7 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } - // check to see if we chould automatically recreate the target creature when initialized + // Check to see if we chould automatically recreate the target creature when initialized if(!hasObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR)) return SCRIPT_CONTINUE; @@ -174,8 +171,8 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; obj_id greeter = getObjIdObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR); - //if the greeter OID isn't valid or doesn't exists, we don't care - //remove the greeter + // If the greeter OID isn't valid or doesn't exists, we don't care + // remove the greeter vendor_lib.removeObjectFromController(self, greeter); sendDirtyObjectMenuNotification(self); @@ -188,7 +185,7 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans if(!isValidId(destContainer) || !exists(destContainer)) return SCRIPT_CONTINUE; - if(!vendor_lib.controllerContainmentCheck(self)) //we are not in a player structure anymore + if(!vendor_lib.controllerContainmentCheck(self)) // We are not in a player structure anymore { if(!hasObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR)) return SCRIPT_CONTINUE; @@ -206,7 +203,7 @@ trigger OnDestroy() return SCRIPT_CONTINUE; obj_id greeter = getObjIdObjVar(self, vendor_lib.CHILD_GREETER_NONVENDOR_ID_OBJVAR); - //if the greeter OID isn't valid or doesn't exists, we don't care + // If the greeter OID isn't valid or doesn't exists, we don't care //remove the greeter vendor_lib.removeObjectFromController(self, greeter); return SCRIPT_CONTINUE; @@ -382,8 +379,8 @@ boolean getGreeterData(obj_id self, obj_id player) return false; } - //Overwrite everything if the objvars already exist. Otherwise we'll have issues when player selects a different - //greeter gender + // Overwrite everything if the objvars already exist. Otherwise we'll have issues when player selects a different + // greeter gender blog("tcg_greeter_contract.getGreeterData: Setting individual vars from dictionary."); string greeterNames = greeterDict.getString(vendor_lib.COL_GREETER_CREATURE_NAME); @@ -398,8 +395,8 @@ boolean getGreeterData(obj_id self, obj_id player) int greeterHasMoods = greeterDict.getInt(vendor_lib.COL_MOODS); int greeterCanColor = greeterDict.getInt(vendor_lib.COL_COLOR); - //save the scriptvars on player for use later - utils.setObjVar(self, vendor_lib.GREETER_NAMES_OBJVAR, greeterNames); //this is a non split list in string form + // Save the scriptvars on player for use later + utils.setObjVar(self, vendor_lib.GREETER_NAMES_OBJVAR, greeterNames); // This is a non split list in string form utils.setObjVar(self, vendor_lib.GREETER_STRING_ID_OBJVAR, greeterStrIds); utils.setObjVar(self, vendor_lib.GREETER_TYPE_NICHE, greeterNiche); utils.setObjVar(self, vendor_lib.GREETER_CAN_DRESS_OBJVAR, greeterDressable); @@ -411,7 +408,7 @@ boolean getGreeterData(obj_id self, obj_id player) utils.setObjVar(self, vendor_lib.GREETER_MOODS_OBJVAR, greeterHasMoods); utils.setObjVar(self, vendor_lib.GREETER_COLOR_OBJVAR, greeterCanColor); - string[] appearanceChoices = split(greeterStrIds, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] appearanceChoices = split(greeterStrIds, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(appearanceChoices == null) { blog("tcg_greeter_contract.getGreeterData: appearanceChoices == null."); @@ -434,7 +431,7 @@ boolean getGreeterData(obj_id self, obj_id player) blog("tcg_greeter_contract.getGreeterData: appearanceCreatureNames & appearanceCreatureNamesLength are not the same size."); return false; } - //we don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 + // We don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 if(appearanceChoicesLength == 1 && appearanceCreatureNamesLength == 1) { blog("tcg_greeter_contract.getGreeterData: Going to name nonvendor handler."); @@ -448,7 +445,7 @@ boolean getGreeterData(obj_id self, obj_id player) int appearanceLength = appearanceChoices.length; - if(appearanceLength != appearanceChoicesLength) //we already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same + if(appearanceLength != appearanceChoicesLength) // We already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same { blog("tcg_greeter_contract.getGreeterData: appearanceChoiceStrings.length != appearanceChoicesLength. appearanceChoiceStrings.length: "+ appearanceLength +"listLength: "+appearanceChoicesLength); return false; @@ -465,7 +462,7 @@ boolean getGreeterData(obj_id self, obj_id player) blog("tcg_greeter_contract.getGreeterData: appearanceStrings was null or had wrong length."); return false; } - //set the appearanceChoices list scriptvar on player to use later + // Set the appearanceChoices list scriptvar on player to use later utils.setObjVar(self, vendor_lib.GREETER_APPEARANCE_LIST, appearanceChoices); utils.setObjVar(self, vendor_lib.GREETER_CREATURENAME_LIST_OBJVAR, appearanceCreatureNames); int pid = sui.listbox(self, player, utils.packStringId(SID_GREETER_APPEARANCE_TYPE_D), sui.OK_CANCEL, utils.packStringId(SID_GREETER_APPEARANCE_TYPE_T), appearanceStrings, "handleGreeterAppearanceSelection", true); @@ -495,4 +492,4 @@ boolean blog(string msg) if(LOGGING_ON && msg != null && !msg.equals("")) LOG(LOGGING_CATEGORY, msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script index 523e78a88..c1b30322b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_travel.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: tcg_instant_travel.script - * Description: script that attaches to the TCG instant travel terminal - * @author $Author:RcT$ - * @version $Revision:1.0 (10/13/2005)$ + Title: tcg_instant_travel.script + Description: script that attaches to the TCG instant travel terminal **********************************************************************/ // ******************************************************************** @@ -32,7 +27,7 @@ const string[] LOC_ITV_MANAGE_OPTIONS ={"Set Location 1", "Set Location 2"}; trigger OnObjectMenuRequest(obj_id player, menu_info mi) { - //Validation + // Validation if(!isIdValid(player)) return SCRIPT_CONTINUE; @@ -41,7 +36,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) sendSystemMessage(player, SID_WHILE_DEAD); return SCRIPT_CONTINUE; } - //End Validation + // End Validation obj_id tcg_itv = getSelf(); @@ -55,24 +50,24 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) trigger OnObjectMenuSelect(obj_id player, int item) { - //Validation + // Validation if(!isIdValid(player)) return SCRIPT_CONTINUE; - //Dismount the player if he/she is mounted + // Dismount the player if he/she is mounted if(getState(player, STATE_RIDING_MOUNT) == 1) pet_lib.doDismountNow(player, true); obj_id tcg_itv = getSelf(); - //Set/Reset Locations Menu + // Set/Reset Locations Menu if(item == menu_info_types.SERVER_MENU8) { markItvLocations(tcg_itv, player); return SCRIPT_CONTINUE; } - //Travel To Locations Menu + // Travel To Locations Menu if(item == menu_info_types.SERVER_MENU9) { retrieveLocationsList(tcg_itv, player); @@ -84,7 +79,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) void markItvLocations(obj_id itv, obj_id player) { - //Validation + // Validation if(!isIdValid(itv) || !isIdValid(player)) return; @@ -93,23 +88,23 @@ void markItvLocations(obj_id itv, obj_id player) int pid = sui.getPid(player, PID_VAR); forceCloseSUIPage(pid); } - //End Validation + // End Validation string[] main_options = new string[2]; - //Location 1 Name from ObjVars + // Location 1 Name from ObjVars if(hasObjVar(itv, "travel_tcg.stationary_itv.name.1")) main_options[0] = "Reset " + getStringObjVar(itv, "travel_tcg.stationary_itv.name.1"); else main_options[0] = "Set Location 1"; - //Location 2 Name from ObjVars + // Location 2 Name from ObjVars if(hasObjVar(itv, "travel_tcg.stationary_itv.name.2")) main_options[1] = "Reset " + getStringObjVar(itv, "travel_tcg.stationary_itv.name.2"); else main_options[1] = "Set Location 2"; - //Draw the SUI + // Draw the SUI int pid = sui.listbox(itv, player, "@tcg:stationary_set_location_d", sui.OK_CANCEL, "@tcg:stationary_set_location_t", main_options, "handlePlayerNameSetLocation", true, true); sui.setPid(player, pid, PID_VAR); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script index 641f65046..c974040f3 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_instant_xp_grant.script @@ -1,14 +1,8 @@ /******************************************************************************************** - * Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - ******************************************************************************************** - * Title: systems.tcg.tcg_instant_xp_grant.script - * Description: Grants the user a percentage of the user's current level. The percentage is - * based off of an objvar on the item itself. - * - * @author $Author: Matthew Kwid$ - * @version $Revision: $ - * + Title: systems.tcg.tcg_instant_xp_grant.script + Description: Grants the user a percentage of the user's current level. The percentage is + based off of an objvar on the item itself. + *******************************************************************************************/ include library.collection; @@ -38,16 +32,16 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(utils.getContainingPlayer(self) != player ) return SCRIPT_CONTINUE; - //is the player level 90 - if so, grant Collection Item instead. + // Is the player level 90? If so, grant Collection Item instead. if(item == menu_info_types.ITEM_USE) { if(hasObjVar(self, "grant_xp_percent")) { - //get the player's level + // Get the player's level int playerLevel = getLevel(player); if(playerLevel >= 90) { - //They have no use for XP - give them a collection item. + // They have no use for XP. Give them a collection item. CustomerServiceLog("tcg", "TCG Item("+ self +")used by player: ("+ player +")" + getFirstName(player) + " Player Level: "+ playerLevel + ". Since player is 90th Lvl, this player receives a random collection object."); @@ -70,29 +64,29 @@ trigger OnObjectMenuSelect(obj_id player, int item) else { float xpPercent = getFloatObjVar(self, "grant_xp_percent"); - //calculate and find XP amount. + // Calculate and find XP amount. int xpForCurrentLevel = dataTableGetInt(TBL_PLAYER_LEVEL_XP, playerLevel - 1, "xp_required"); int xpForNextLevel = dataTableGetInt(TBL_PLAYER_LEVEL_XP, playerLevel, "xp_required"); - //this is the XP needed for his/her current level. + // This is the XP needed for player's current level. int xpForLevel = xpForNextLevel - xpForCurrentLevel; - //make sure xpPercent is made into a percent... + // Make sure xpPercent is made into a percent... int xpToGrant = (int)(xpPercent * xpForLevel); - //let's make sure XP is greater than nothing + // Let's make sure XP is greater than nothing if(xpToGrant > 0) { playClientEffectObj(player, "clienteffect/tcg_t16_skyhopper_toy_flyby.cef", player, "root"); - //grant them the xp + // Grant them the xp prose_package pp = new prose_package(); prose.setStringId(pp, SID_REWARD_XP); prose.setDI(pp, xpToGrant); sendSystemMessageProse(player, pp); - //LOG("collectionXp", "ProsePackage Grant: " + (int)xpToGrant); + // LOG("collectionXp", "ProsePackage Grant: " + (int)xpToGrant); xp.grantXpByTemplate(player, xpToGrant); CustomerServiceLog("tcg", "Player " + getFirstName(player) + "(" + player + ") was granted XP: "+ xpToGrant +" XP from TCG Item: (" + self +")"); - //decrementCount + // decrementCount decrementCount(self); } else @@ -105,7 +99,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) } else { - //CS LOG and bail. + // CS log and end of trigger. CustomerServiceLog("tcg", "Player " + getFirstName(player) + "(" + player + ") attempted to use TCG Item("+ self +") but can not - item is missing 'grant_xp_percent' objvar)"); return SCRIPT_CONTINUE; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script index 84d04a370..6f1b73828 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_massif_creature.script @@ -14,7 +14,7 @@ include library.sui; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "sissynoid"; @@ -96,7 +96,7 @@ trigger OnHearSpeech(obj_id master, string text) if(!isValidId(self)) return SCRIPT_CONTINUE; - //the creature is in route to food dish + // The creature is in route to food dish if(utils.hasScriptVar(self, house_pet.BEING_FED)) return SCRIPT_CONTINUE; @@ -131,7 +131,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(!isValidId(owner)) return SCRIPT_CONTINUE; - //I'm leaving this in case we want any player to interract with the creature + // Leaving this in case we want any player to interact with the creature if(player == owner) { mi.addRootMenu(menu_info_types.SERVER_MENU1, SID_CHANGE_NAME); @@ -150,7 +150,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(!isValidId(owner)) return SCRIPT_CONTINUE; - //I'm leaving this in case we want any player to interract with the creature + // I'm leaving this in case we want any player to interact with the creature if(player == owner) { if(item == menu_info_types.SERVER_MENU1) @@ -170,7 +170,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) trigger OnSawEmote(obj_id performer, string emote) { - //ADD VALIDATION + // Add validation if(!isValidId(performer) || !exists(performer)) return SCRIPT_CONTINUE; if(emote == null || emote.length() <= 0) @@ -180,7 +180,7 @@ trigger OnSawEmote(obj_id performer, string emote) if(!isValidId(controller) || !exists(controller)) return SCRIPT_CONTINUE; - //the creature is in route to food dish + // The creature is in route to food dish if(utils.hasScriptVar(self, house_pet.BEING_FED)) return SCRIPT_CONTINUE; @@ -191,7 +191,7 @@ trigger OnSawEmote(obj_id performer, string emote) if(!isValidId(owner)) return SCRIPT_CONTINUE; - if(performer != owner) // maybe someday we allow visitors to emote? + if(performer != owner) // Maybe someday we allow visitors to emote? return SCRIPT_CONTINUE; if(getLookAtTarget(performer) != self) @@ -260,7 +260,7 @@ boolean processSpeech(obj_id pet, obj_id speaker, string text) CustomerServiceLog("tcg", "Massif Pet Object: "+pet+" of controller object: "+controller+ " heard a command from owner: "+owner+" and the Massif will now debug the command."); - //sendSystemMessageTestingOnly(speaker, "Pet hears: " + text); + // sendSystemMessageTestingOnly(speaker, "Pet hears: " + text); java.util.StringTokenizer tok = new java.util.StringTokenizer(text); string petCommand = ""; @@ -274,7 +274,7 @@ boolean processSpeech(obj_id pet, obj_id speaker, string text) if(!getName(pet).equals(petName)) return false; - //debugConsoleMsg(master, "pet hears its name"); + // debugConsoleMsg(master, "pet hears its name"); if(tok.hasMoreTokens ()) { @@ -352,7 +352,7 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo return false; } - //pet is outside and master is inside + // Pet is outside and master is inside if(((masterLoc.cell != null) && isIdValid(masterLoc.cell)) && ((petLoc.cell == null) || (!isIdValid(petLoc.cell)))) { CustomerServiceLog("tcg", "Massif Pet Object: "+pet+" of controller object: "+controller+ " heard a command from owner: "+speaker+" but either the owner or the massif are in an invalid location. Failing."); @@ -484,9 +484,9 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo } /* - * - * VALIDATE AND ENACT PET INSTRUCTIONS - * + + Validate and follow master's instructions + */ //showFlyText(pet, new string_id("npc_reaction/flytext", "threaten"), 2.0f, colors.ORANGERED); if(petState > -1) @@ -507,9 +507,9 @@ boolean initiateMassiffAction(obj_id pet, obj_id speaker, string petCommand, boo } /* - * - * GO TO MASTER, FOLLOW - * + + Go to and follow master + */ if(goToMaster) @@ -724,7 +724,7 @@ messageHandler findRandomMassiffPetActivity() playClientEffectObj(self, petSound, self, ""); } - // + obj_id owner = getOwner(self); if(isGod(owner)) messageTo(self, "findRandomMassiffPetActivity", null, 20, false); @@ -761,7 +761,7 @@ messageHandler layNunaEggs() { int rand = rand(1, 100); - //If in GOD MODE you get 100% Egg Laying! + // If in GOD MODE you get 100% Egg Laying! if(isGod(owner)) { blog("LAYNUNAEGGS - Laying Eggs due to god mode!"); @@ -793,7 +793,7 @@ messageHandler layNunaEggs() obj_id poodoo = static_item.createNewItemFunction(house_pet.MASSIFF_POO_STATIC_ITEM, getContainedBy(self), poopLocation); if(isValidId(poodoo) && exists(poodoo)) { - //make sure the owner is the owner + // Make sure the owner is the owner setOwner(poodoo, owner); if(!hasObjVar(self, house_pet.MASSIFF_EGG_COUNT)) @@ -845,7 +845,7 @@ messageHandler handleSetPetName() } string petName = sui.getInputBoxText(params); - //No zero length or obscene names. + // No zero length or obscene names. if(petName == null || petName.length() <= 0 || isNameReserved(petName) || petName.indexOf(" ") > -1) { // Ask them about the name. @@ -861,7 +861,7 @@ messageHandler handleSetPetName() setName(self, petName); setObjVar(controller, house_pet.PET_NAME, petName); - //CHANGE THIS TO SID + // Change this to SID sendSystemMessage(player, SID_PET_RENAMED); return SCRIPT_CONTINUE; } @@ -1015,7 +1015,7 @@ boolean updateMassiffPet(obj_id pet) if(!isValidId(controller) || !exists(controller)) return false; - //if the controller has no phase, default the pet to hungry + // If the controller has no phase, default the pet to hungry if(!hasObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE)) setObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE, house_pet.MASSIFF_HUNGRY); @@ -1044,7 +1044,7 @@ boolean updateMassiffPet(obj_id pet) int lastFed = getIntObjVar(controller, house_pet.MASSIFF_LAST_FED); - //Has it been a week since the Massif has been fed?? + // Has it been a week since the Massif has been fed? if(currentGameTime < (lastFed + updateWeek)) { CustomerServiceLog("tcg","Massif Pet: "+pet+" has received an update before the request too soon. Bailing out."); @@ -1109,7 +1109,7 @@ boolean updateMassiffPet(obj_id pet) initiateMassiffAction(pet, owner, house_pet.BAD); - //particle effect - Nuna Vs. Massif + // Particle effect - Nuna Vs. Massif string petType = getTemplateName(pet); if(petType.indexOf("massif") > -1) playClientEffectObj(pet, house_pet.MASSIFF_HUNGRY_EMOTE, pet, ""); @@ -1127,7 +1127,7 @@ boolean updateMassiffPet(obj_id pet) boolean canSeeOwner(obj_id owner, obj_id pet) { - if(!isValidId(owner) || !exists(owner))//if owner logged out, this fails + if(!isValidId(owner) || !exists(owner))// If owner logged out, this fails return false; if(!isValidId(pet) || !exists(pet)) return false; @@ -1187,7 +1187,7 @@ messageHandler startWhining() initiateMassiffAction(self, owner, house_pet.BAD, false); - //particle effect - Nuna Vs. Massif + // Particle effect - Nuna Vs. Massif string petType = getTemplateName(self); if(petType.indexOf("massif") > -1) playClientEffectObj(self, house_pet.MASSIFF_HUNGRY_EMOTE, self, ""); @@ -1409,16 +1409,16 @@ void scurrierPetEatingSurprise(obj_id controller, obj_id creature) if(isGod(getOwner(controller))) rollChance = 100; - //40% chance to get an item. + // 40% chance to get an item. if(rollChance > 60) { location feedDishLoc = getLocation(controller); - //raise it out of the dish a bit. + // Raise it out of the dish a bit. feedDishLoc.y = feedDishLoc.y + 0.05f; int rollItem = rand(1, 4); obj_id spawnedItem = obj_id.NULL_ID; - //give them the item + // Give them the item switch(rollItem) { case 1: @@ -1434,14 +1434,14 @@ void scurrierPetEatingSurprise(obj_id controller, obj_id creature) spawnedItem = static_item.createNewItemFunction(house_pet.SCURRIER_ITEM_04, getContainedBy(controller), feedDishLoc); break; default: - CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact SWG Design should this trend continue."); + CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact a developer should this trend continue."); break; } - //validate the item got created + // Validate the item got created if(!isValidId(spawnedItem) || !exists(spawnedItem)) { - CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact SWG Design should this trend continue."); + CustomerServiceLog("tcg","Scurrier Pet("+creature+") failed to spawn a junk combine item. Controller("+controller+") - please contact a developer should this trend continue."); } else { diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script index f9722c12b..465bf5b85 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_controller.script @@ -9,14 +9,14 @@ include library.space_utils; include library.utils; -//LOGGING +// LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "massiff_pet"; /***** CONSTS **********************************************************/ const string TCG_STR = new string("tcg"); -//laugh and animations +// Laugh and animations const string LAUGH = new string("sound/voc_kowakian_laugh.snd"); const string ANIMATION_1 = new string("wave2"); const string ANIMATION_2 = new string("laugh_cackle"); @@ -24,12 +24,12 @@ const string ANIMATION_3 = new string("pound_fist_palm"); const string ANIMATION_4 = new string("bow2"); const string ANIMATION_5 = new string("wave1"); -//Misc +// Misc const string_id SID_TURN_ON = new string_id(TCG_STR, "call_pet"); const string_id SID_TURN_OFF = new string_id(TCG_STR, "store_pet"); const string_id SID_FEED = new string_id(TCG_STR, "feed_pet"); -//Scurrier Snack Options +// Scurrier Snack Options const string_id SID_SNACK = new string_id(TCG_STR, "scurrier_snack"); /***** FUNCTIONS ********************************************************/ @@ -53,8 +53,8 @@ trigger OnDestroy() } //@TODO: show list of previously fed items. -//The attribs are used to give players the clues needed -//to find patterns between food and rewards +// The attribs are used to give players the clues needed +// to find patterns between food and rewards trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { int idx = utils.getValidAttributeIndex(names); @@ -70,7 +70,7 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) return SCRIPT_CONTINUE; } - //Phase Status + // Phase Status names[idx] = "status"; attribs[idx] = "@obj_attr_n:" + house_pet.MASSIFF_PHASES[currentStatus]; idx++; @@ -81,13 +81,13 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) if(lastFed < 0) // THE INT CAN BE ZERO BY DESIGN return SCRIPT_CONTINUE; - //Last Fed + // Last Fed names[idx] = "last_fed"; attribs[idx] = getCalendarTimeStringLocal(lastFed); idx++; - //Next Feed + // Next Feed names[idx] = "next_feed"; if(currentStatus == 0) attribs[idx] = getCalendarTimeStringLocal(lastFed + house_pet.getUpdateWeekly(self)); @@ -98,36 +98,36 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) idx++; - //Time Now + // Time Now names[idx] = "time_now"; attribs[idx] = getCalendarTimeStringLocal(getCalendarTime()); idx++; } else { - //Last Fed + // Last Fed names[idx] = "last_fed"; attribs[idx] = "Never"; idx++; - //Next Feed + // Next Feed names[idx] = "next_feed"; attribs[idx] = "Hopefully Soon"; idx++; } } -//Scurrier Pet - Snack Game +// Scurrier Pet - Snack Game string petType = getTemplateName(self); if((petType.indexOf("scurrier") > -1) && (hasObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED))) { - //Last Snack + // Last Snack names[idx] = "last_scurrier_snack"; int lastSnack = getIntObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED); attribs[idx] = getCalendarTimeStringLocal(lastSnack); idx++; - //Next Snack + // Next Snack names[idx] = "next_scurrier_snack"; int nextSnack = getIntObjVar(self, house_pet.SCURRIER_SNACK_LAST_FED); attribs[idx] = getCalendarTimeStringLocal(nextSnack + house_pet.SCURRIER_SNACK_DELAY); //3 days @@ -138,7 +138,7 @@ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { obj_id owner = getOwner(self); - //Phase Status + // Phase Status names[idx] = "owner"; attribs[idx] = getPlayerFullName(owner); idx++; @@ -157,9 +157,9 @@ trigger OnInitialize() { blog("OnInitialize - init"); - //This library call checks to make - //sure this controller is not in - //packed house + // This library call checks to make + // sure this controller is not in + // packed house if(!house_pet.isInAPlayerHouse(self)) return SCRIPT_CONTINUE; @@ -214,8 +214,8 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { if(player == owner) mi.addRootMenu(menu_info_types.ITEM_USE, SID_TURN_OFF); - //If the pet is hungry, anyone can feed him - //that can use an item in the house (ADMIN & OWNER) + // If the pet is hungry, anyone can feed him + // that can use an item in the house (ADMIN & OWNER) if(player == owner && !hasObjVar(self, house_pet.PET_KNOCKED_OUT) && hasObjVar(self, house_pet.PET_FEEDABLE) && @@ -223,7 +223,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) getIntObjVar(self, house_pet.MASSIFF_CURRENT_PHASE) >= 1) mi.addRootMenu(menu_info_types.SERVER_MENU1, SID_FEED); -//Scurrier Snacks - +// Scurrier Snacks if(player == owner && !hasObjVar(self, house_pet.PET_KNOCKED_OUT) && hasObjVar(self, house_pet.PET_FEEDABLE) && @@ -264,9 +264,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(owner == player && item == menu_info_types.ITEM_USE && !hasObjVar(self, house_pet.PET_HAS_BEEN_CALLED)) { spawnPetByOwner(self, player); - //----------------REMOVE FOR LIVE - //setObjVar(self, house_pet.MASSIFF_FIVE_MIN_UPDATE_RATE, true); - //----------------Keep for easy testing/debugging + // For testing only + // setObjVar(self, house_pet.MASSIFF_FIVE_MIN_UPDATE_RATE, true); + // Keep for easy testing/debugging setObjVar(self, house_pet.MASSIFF_CURRENT_PHASE, house_pet.MASSIFF_HUNGRY); } @@ -276,7 +276,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) { blog("OnObjectMenuSelect - menu_info_types.ITEM_USE"); - //Store the pet + // Store the pet if(hasObjVar(self, house_pet.CHILD_OBJ_ID)) { obj_id oldPet = getObjIdObjVar(self, house_pet.CHILD_OBJ_ID); @@ -299,7 +299,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) removeObjVar(self, house_pet.PET_HAS_BEEN_CALLED); //removeTriggerVolume("laughAura"); } - //BEING FED + // BEING FED else if(item == menu_info_types.SERVER_MENU1) { blog("OnObjectMenuSelect - menu_info_types.SERVER_MENU1"); @@ -378,7 +378,7 @@ boolean spawnPetSomewhere(obj_id controller) int currentPhase = getIntObjVar(controller, house_pet.MASSIFF_CURRENT_PHASE); if(hasObjVar(controller, house_pet.PET_KNOCKED_OUT) && getBooleanObjVar(controller, house_pet.PET_KNOCKED_OUT)) { - //Massiff has fallen and can't get up + // Massiff has fallen and can't get up ai_lib.aiSetPosture(newPet, POSTURE_KNOCKED_DOWN); return true; } @@ -479,11 +479,11 @@ boolean spawnFoodAtLocation(obj_id controller, location foodLoc) blog("spawnFoodAtLocation - about to create food."); - //spawn corn feed for the nuna - the massif gets meat! + // Spawn corn feed for the nuna - the massif gets meat! obj_id food = obj_id.NULL_ID; - //need to get pet type. + // Need to get pet type. string petType = getTemplateName(pet); - //determine the food type + // Determine the food type if(petType.indexOf("massif") > -1) { food = create.object("object/static/item/item_massiff_food.iff", foodLoc); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script index 3811c52c6..852eb6d9c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_pet_extras.script @@ -1,6 +1,6 @@ /* This script controls the 'eggs' that nunas lay while roaming around inside of -a player's house. These egss are considered 'rotten' and can be picked up and +a player's house. These eggs are considered 'rotten' and can be picked up and placed outside (within 40m of the player's home). Once placed outside, they can: A. Fertilize the 'lawn' and cause a collectible flower to grow (can be consumed for a collection) @@ -29,8 +29,8 @@ const string THIS_SCRIPT = "systems.tcg.tcg_pet_extras"; trigger OnInitialize() { - //Here we need to store the data from the House the egg was created in.. - //A Player must place the eggs within 40m of the house they were created in. + // Here we need to store the data from the House the egg was created in.. + // A Player must place the eggs within 40m of the house they were created in. obj_id rottenEgg = getSelf(); if(utils.isInHouseCellSpace(rottenEgg)) { @@ -58,8 +58,8 @@ trigger OnInitialize() trigger OnAttach() { - //Here we need to store the data from the House the egg was created in.. - //A Player must place the eggs within 40m of the house they were created in. + // Here we need to store the data from the House the egg was created in.. + // A Player must place the eggs within 40m of the house they were created in. obj_id rottenEgg = getSelf(); if(utils.isInHouseCellSpace(rottenEgg)) { @@ -77,11 +77,11 @@ trigger OnAttach() trigger OnAboutToBeTransferred(obj_id destContainer, obj_id transferer) { /* -You can put the following in the nuna egg’s OnAboutToBeTransferred() trigger to only allow it to be transferred +You can put the following in the nuna eggs OnAboutToBeTransferred() trigger to only allow it to be transferred from cell->player inventory or player inventory->world -Then in the nuna egg’s OnTransferred() trigger, if the destination container is the world cell *and* the nuna egg +Then in the nuna eggs OnTransferred() trigger, if the destination container is the world cell *and* the nuna egg isObjectPersisted(), destroy the object, and create a non-persisted replacement. */ /* @@ -112,7 +112,7 @@ isObjectPersisted(), destroy the object, and create a non-persisted replacement. // can only go from player inventory to world else if (templateNameSourceContainer. equals(“object/tangible/inventory/character_inventory.iff”)) { - if destContainer is not world cell // I don’t know the call to check for this off the top of my head + if destContainer is not world cell // I dont know the call to check for this off the top of my head return SCRIPT_OVERRIDE; return SCRIPT_CONTINUE; @@ -134,7 +134,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) sendSystemMessage(player, SID_WHILE_DEAD); return SCRIPT_CONTINUE; } - //You must be the owner of the house + // You must be the owner of the house obj_id structure = getTopMostContainer(rottenEgg); if(!player_structure.isOwner(structure, player)) return SCRIPT_CONTINUE; @@ -162,14 +162,14 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(item == menu_info_types.ITEM_USE) { - //we need to find out exactly where the egg is at. + // We need to find out exactly where the egg is at. if(utils.isNestedWithinAPlayer(rottenEgg)) { if(getTopMostContainer(self) == player) { LOG("sissynoid", "In Player's Inventory - Player in World"); placeRottenEgg(player, rottenEgg); - //allow them to place the egg - look at City Decoration Script for guidance + // Allow them to place the egg - look at City Decoration Script for guidance } else sendSystemMessage(player, SID_NOT_OUTSIDE); @@ -200,27 +200,27 @@ void placeRottenEgg(obj_id player, obj_id rottenEgg) return; } - //let's make sure they are in range of their house. + // Let's make sure they are in range of their house. location structureLoc = getLocation(playerHouse); float dist = utils.getDistance2D(loc, structureLoc); if((dist > 50)) { - //You are too far away from your home, please move closer + // You are too far away from your home, please move closer sendSystemMessage( player, SID_TOO_FAR_FROM_HOME ); return; } - //Move Egg to the player's location. + // Move Egg to the player's location. setLocation(rottenEgg, loc); - //the old object is persisted because the player put it in his inventory. - create a new unpersisted object. + // The old object is persisted because the player put it in his inventory. - create a new unpersisted object. obj_id replacementEggs = createObject("object/tangible/tcg/series4/house_pet_rotten_egg.iff", getLocation(rottenEgg)); - //set objvars so we can track how long the item has been in the world. + // Set objvars so we can track how long the item has been in the world. attachScript(replacementEggs, "systems.tcg.tcg_pet_extras"); attachScript(replacementEggs, "item.special.nomove"); setObjVar(replacementEggs, "placed_in_world",getCalendarTime()); setObjVar(replacementEggs, "placed_by", player); setObjVar(replacementEggs, "flower_cycle_phase", 0); - //Set the owner to the egg itself - so the player can't pick it up. + // Set the owner to the egg itself - so the player can't pick it up. setOwner(replacementEggs, replacementEggs); destroyObject(rottenEgg); @@ -234,13 +234,13 @@ void placeRottenEgg(obj_id player, obj_id rottenEgg) messageHandler handleRottenEggPulseUpdate() { LOG("sissynoid", "Pulsing Rotten Egg."); - //pulse update every 30 minutes during the egg's lifespan. + // Pulse update every 30 minutes during the egg's lifespan. int randRoll = rand(1, 100); if(randRoll >= 1 && randRoll <= 10) { if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } @@ -251,7 +251,7 @@ messageHandler handleRottenEggPulseUpdate() if(exists(newItem) && isIdValid(newItem)) { - //dead flower - it will be destroyed in 5 minutes + //Dead flower - it will be destroyed in 5 minutes attachScript(newItem, THIS_SCRIPT); setOwner(newItem, newItem); setObjVar(newItem, "placed_by", originalOwner); @@ -275,29 +275,29 @@ messageHandler handleRottenEggPulseUpdate() return SCRIPT_CONTINUE; } - //Flower Phase Updates + // Flower Phase Updates if(getIntObjVar(self, "flower_cycle_phase") < 1) { LOG("sissynoid", "Phase 1 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 1 flower appearance + // Give it the phase 1 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_01, myLoc); if(exists(newItem) && isIdValid(newItem)) { - //phase 1 complete + // Phase 1 complete attachScript(newItem, THIS_SCRIPT); setObjVar(newItem, "flower_cycle_phase", 1); setObjVar(newItem, "placed_by", originalOwner); - //No one can pick it yet. + // No one can pick it yet. setOwner(newItem, newItem); if(!isGod(originalOwner)) @@ -312,12 +312,12 @@ messageHandler handleRottenEggPulseUpdate() LOG("sissynoid", "Phase 2 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 2 flower appearance + //Give it the phase 2 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_02, myLoc); @@ -341,12 +341,12 @@ messageHandler handleRottenEggPulseUpdate() LOG("sissynoid", "Phase 3 Flower Update"); if(!hasObjVar(self, "placed_by")) { - //Destroy the egg because we don't have an owner. + // Destroy the egg because we don't have an owner. destroyObject(self); return SCRIPT_CONTINUE; } obj_id originalOwner = getObjIdObjVar(self, "placed_by"); - //Giv it the phase 3 flower appearance + // Give it the phase 3 flower appearance location myLoc = getLocation(self); destroyObject(self); obj_id newItem = createObject(NUNA_FLOWER_03, myLoc); @@ -356,7 +356,7 @@ messageHandler handleRottenEggPulseUpdate() setObjVar(newItem, "flower_cycle_phase", 3); setObjVar(newItem, "placed_by", originalOwner); setObjVar(newItem, "can_be_picked", 1); - //The owner can now pick the flower! + // The owner can now pick the flower! setOwner(newItem, originalOwner); } return SCRIPT_CONTINUE; @@ -369,7 +369,7 @@ messageHandler handleRottenEggPulseUpdate() return SCRIPT_CONTINUE; } -//dead flower handler +// Dead flower handler messageHandler handleDestroyDeadFlowerUpdate() { destroyObject(self); diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script index 3dd5aef24..4ef03de32 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_tauntaun.script @@ -1,11 +1,5 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_stuffed_wampa.script **********************************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script index 404f0ef42..1a9b3d93a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_stuffed_wampa.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_stuffed_wampa.script + Description: SWG TCG item - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. **********************************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script index ad2f6486c..045aa1f75 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_tauntaun_ride.script @@ -1,11 +1,5 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\tcg\tcg_stuffed_wampa.script - * Description: SWG TCG ITEM - SERIES 4 - Squeezing the Stuffed Wampa's Hand will make a sound. - * @author $Author: James Michener$ - * @version $Revision: 1.0.0 $ + Title: systems\tcg\tcg_tauntaun_ride.script **********************************************************************/ include library.money; include library.prose; @@ -28,7 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) if(player == getOwner(self)) { - //add a menu to retrieve money + // Add a menu to retrieve money int menu = mi.addRootMenu(menu_info_types.SERVER_MENU1, COLLECT_MONEY); } if(!utils.isNestedWithinAPlayer(self)) @@ -47,7 +41,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if(item == menu_info_types.ITEM_USE) { - //The owner should not have to pay in order to start the ride. + // The owner should not have to pay in order to start the ride. if(player == getOwner(self)) { activateTauntaunRide(player, self); @@ -61,12 +55,12 @@ trigger OnObjectMenuSelect(obj_id player, int item) } if(money.hasFunds(player, money.MT_TOTAL, RIDE_COST)) { - //Confirm Box: take RIDE_COST Credits from the player + // Confirm Box: take RIDE_COST Credits from the player sui.msgbox(self, player, "@spam:tauntaun_ride_pay", sui.OK_CANCEL, "@spam:tauntaun_ride_pay_title", sui.MSG_QUESTION, "handlePayForTauntaunRide" ); } else { - //you are too poor to ride + // You are too poor to ride sendSystemMessage(player, new string_id("spam", "not_enough_credits")); } } @@ -83,7 +77,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -//use this if we need to stop the animation. +// Use this if we need to stop the animation. messageHandler TauntaunAnimationLockout() { if(utils.hasScriptVar(self, LOCKOUT)) @@ -93,14 +87,14 @@ messageHandler TauntaunAnimationLockout() return SCRIPT_CONTINUE; } -//allows the owner to retrieve funds from the Tauntaun Ride. +// Allows the owner to retrieve funds from the Tauntaun Ride. messageHandler transferTauntaunEarnings() { obj_id player = sui.getPlayerId(params); int btn = sui.getIntButtonPressed(params); int collectionAmount = sui.getTransferInputTo(params); - //only the owner can collect the money. + // Only the owner can collect the money. if(player != getOwner(self)) { return SCRIPT_CONTINUE; @@ -116,18 +110,18 @@ messageHandler transferTauntaunEarnings() int objvarAmount = getIntObjVar(self, MONEY_TOTAL); if(collectionAmount > objvarAmount) { - //someone is hacking + // Someone is hacking sendSystemMessage(player, new string_id("spam", "credit_problem")); return SCRIPT_CONTINUE; } else { - //message the player + // Message the player prose_package pp = new prose_package(); pp = prose.setStringId(pp, new string_id("spam", "success_tauntaun_collect")); pp = prose.setDI(pp, collectionAmount); sendSystemMessageProse(player, pp); - //remove money from the Tauntaun Ride and Transfer to Player + // Remove money from the Tauntaun Ride and Transfer to Player money.pay(self, player, collectionAmount, "", null, false); objvarAmount -= collectionAmount; setObjVar(self, MONEY_TOTAL, objvarAmount); @@ -139,11 +133,11 @@ messageHandler transferTauntaunEarnings() void activateTauntaunRide(obj_id player, obj_id ride) { - //play animation + // Play animation doAnimationAction(ride, ANIMATION_ACTIVE_RIDE); - //play sound - loops 4 times for ~1 minute of fun! + // Play sound. Loops 4 times for around 1 minute. playClientEffectObj(player, "clienteffect/tcg_tauntaun_carnival_ride.cef", ride, ""); - //play2dNonLoopingMusic(player, SOUND_01); + // Play2dNonLoopingMusic(player, SOUND_01); utils.setScriptVar(ride, LOCKOUT, 1); messageTo(ride, "TauntaunAnimationLockout", null, 60.0f, false); } @@ -170,4 +164,4 @@ messageHandler handlePayForTauntaunRide() activateTauntaunRide(player, self); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script index 95ff920c4..cda183516 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_vendor_contract.script @@ -1,10 +1,7 @@ -/** - * - * Title: tcg_vendor_contract.script - * Description: This script checks the player profession and allows the trader to consume the contract +/* + Title: tcg_vendor_contract.script + Description: This script checks the player profession and allows the trader to consume the contract and receive a TCG Vendor Skill mod OR allows the non-trader to create a no-feature stuffed Vendor - * @author Jeff Haskell - * @version 1.0 */ /***** INCLUDES ********************************************************/ @@ -15,7 +12,7 @@ include library.sui; include library.utils; include library.vendor_lib; -//-----------------LOGGING +//LOGGING const boolean LOGGING_ON = true; const string LOGGING_CATEGORY = "vendor"; @@ -37,7 +34,7 @@ const string_id SID_VENDOR_CONSUMED = new string_id("player_vendor", "vendor_d const string OWNER_OID = "owner"; const string CONTRACT_PREFIX = "vendor_contract"; -const string NON_TRADER_AGREEMENT = CONTRACT_PREFIX + ".non_trader_agreement"; //dictates the menu type player receives +const string NON_TRADER_AGREEMENT = CONTRACT_PREFIX + ".non_trader_agreement"; // Dictates the menu type player receives trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -84,14 +81,14 @@ trigger OnObjectMenuSelect(obj_id player, int item) } blog("tcg_vendor_contract.OnObjectMenuSelect: Vendor Skill Mod Application Succeeded. Deleting Contract"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " successfully applied a TCG vendor skill mod to player: " + player + ". The contract will now be deleted."); - //if the skill mod is set, delete the contract + // If the skill mod is set, delete the contract destroyObject(self); return SCRIPT_CONTINUE; } if(!hasObjVar(self, NON_TRADER_AGREEMENT)) { - //PLAYER IS NOT A TRADER - //give player confirmation SUI + // Player is not a trader.. + // give player confirmation SUI blog("tcg_vendor_contract.OnObjectMenuSelect: NON-TRADE USING A VENDOR CONTRACT (no confirmation)"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " is being used by a NON-TRADER player: " + player + ". The contract is asking for confirmation before usage."); sui.msgbox(self, player, utils.packStringId(SID_NON_TRADER_CONFIRMATION_MSG), sui.YES_NO, "msgConfirmNonTraderVendorUse"); @@ -106,10 +103,10 @@ trigger OnObjectMenuSelect(obj_id player, int item) CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " failed to drop the apply a TCG vendor skill mod to player: " + player + ". The contract was not deleted."); return SCRIPT_CONTINUE; } - //a valid location was found, send player to customization menus + // A valid location was found, send player to customization menus blog("tcg_vendor_contract.OnObjectMenuSelect: Player in valid structure location"); CustomerServiceLog("vendor", " TCG Vendor Contract: " + self + " has found a valid player structure location and will commence with offering the player: " + player + " menu options to create a NON-VENDOR VENDOR."); - //messageTo(player, "handleNonVendorSetUp", null, 0, false); + // messageTo(player, "handleNonVendorSetUp", null, 0, false); if(!getNonVendorData(self, player)) { blog("tcg_vendor_contract.OnObjectMenuSelect: Player could not get valid non-vendor data"); @@ -141,8 +138,8 @@ messageHandler msgConfirmNonTraderVendorUse() } blog("tcg_vendor_contract.msgConfirmNonTraderVendorUse: Confirmed, setting vars."); - //this just flips a switch so the vendor contract USE option - //does something other than default + // This just flips a switch so the vendor contract USE option + // does something other than default setObjVar(self, NON_TRADER_AGREEMENT, true); sendSystemMessage(player, SID_NONVENDOR_PLACEMENT_INSTRUCT); @@ -300,7 +297,7 @@ boolean getNonVendorData(obj_id self, obj_id player) } blog("tcg_vendor_contract.getNonVendorData: Setting individual vars from dictionary."); - //init variables for the nonvendor from the entire row + // Init variables for the nonvendor from the entire row string nonVendorTemplate = nonVendorDict.getString(vendor_lib.COL_NONVENDOR_CREATURE_TEMPLATE); string nonVendorNames = nonVendorDict.getString(vendor_lib.COL_NONVENDOR_CREATURE_NAME); @@ -309,13 +306,13 @@ boolean getNonVendorData(obj_id self, obj_id player) blog("tcg_vendor_contract.getNonVendorData: nonVendorTemplate: " +nonVendorTemplate); - //save the scriptvars on player for use later + // Save the scriptvars on player for use later utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURE_TYPE_SCRVAR, creatureType); - utils.setScriptVar(player, vendor_lib.NONVENDOR_NAMES_SCRVAR, nonVendorNames); //this is a non split list in string form + utils.setScriptVar(player, vendor_lib.NONVENDOR_NAMES_SCRVAR, nonVendorNames); // This is a non split list in string form utils.setScriptVar(player, vendor_lib.NONVENDOR_STRING_ID_SCRVAR, nonVendorStrIds); - string[] templateChoices = split(nonVendorTemplate, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] templateChoices = split(nonVendorTemplate, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(templateChoices == null) { blog("tcg_vendor_contract.getNonVendorData: templateChoices == null."); @@ -323,7 +320,7 @@ boolean getNonVendorData(obj_id self, obj_id player) return false; } - string[] appearanceChoices = split(nonVendorStrIds, ','); //there may be more than one appearance so evaluate this possiblity by splitting the string + string[] appearanceChoices = split(nonVendorStrIds, ','); // There may be more than one appearance so evaluate this possiblity by splitting the string if(appearanceChoices == null) { blog("tcg_vendor_contract.getNonVendorData: appearanceChoices == null."); @@ -350,7 +347,7 @@ boolean getNonVendorData(obj_id self, obj_id player) removeVars(self, player); return false; } - //we don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 + // We don't need the creature string name becasue that is just used for a menu that won't be created for a list on length = 1 if(templateChoicesLength == 1 && appearanceChoicesLength == 1 && appearanceCreatureNamesLength == 1) { blog("tcg_vendor_contract.getNonVendorData: Going to name nonvendor handler."); @@ -364,7 +361,7 @@ boolean getNonVendorData(obj_id self, obj_id player) int appearanceLength = appearanceChoices.length; - if(appearanceLength != appearanceChoicesLength) //we already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same + if(appearanceLength != appearanceChoicesLength) // We already know that appearanceChoicesLength & appearanceCreatureNamesLength are the same { blog("tcg_vendor_contract.getNonVendorData: appearanceChoiceStrings.length != appearanceChoicesLength. appearanceChoiceStrings.length: "+ appearanceLength +"listLength: "+appearanceChoicesLength); removeVars(self, player); @@ -383,7 +380,7 @@ boolean getNonVendorData(obj_id self, obj_id player) removeVars(self, player); return false; } - //set the appearanceChoices list scriptvar on player to use later + // Set the appearanceChoices list scriptvar on player to use later utils.setScriptVar(player, vendor_lib.NONVENDOR_APPEARANCE_LIST, appearanceChoices); utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURENAME_LIST_SCRVAR, appearanceCreatureNames); utils.setScriptVar(player, vendor_lib.NONVENDOR_CREATURE_TEMPLATE_LIST, templateChoices); @@ -392,8 +389,8 @@ boolean getNonVendorData(obj_id self, obj_id player) return true; } -//The Special Vendors are a Skill Mod. This Function Grants the skill mod -//based on the master item/item stats tables. +// The Special Vendors are a Skill Mod. This Function Grants the skill mod +// based on the master item/item stats tables. boolean giveTcgTraderSkillMod(obj_id self, obj_id player) { if(!isValidId(player) || !exists(player)) diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script index 4167265da..c1240e301 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game.script @@ -4,11 +4,11 @@ include library.utils; include library.tcg; const string MINIGAME_PARAM_PREFIX = "minigame_mahjong"; -//---pregame +//pregame const string MINIGAME_GAMENAME_MAHJONG = "mahjong"; const string MINIGAME_VARNAME_GAME = "game"; const string MINIGAME_VARNAME_TABLE = "table"; -//---postgame +//postgame const string MINIGAME_PARAM_RESULT = "result"; const string MINIGAME_VARNAME_SCORE = "score"; const string MINIGAME_VARNAME_PLAYER = "player"; @@ -27,9 +27,9 @@ trigger OnInitialize() if(!hasObjVar(self, tcg.TABLE_HIGHSCORE_SLOTS)) setupInitialScores(self); - //fixing the death star layout - the layout was named exp_death_star and code - //returned death - so the scores would never register. We now have - //layout exp_death_star objvars that we no longer need. + // Fixing the death star layout - the layout was named exp_death_star and code + // returned death - so the scores would never register. We now have + // layout exp_death_star objvars that we no longer need. if(hasObjVar(self, "minigame_table.highscores.exp_death_star")) { removeObjVar(self, "minigame_table.highscores.exp_death_star"); @@ -168,7 +168,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) return false; int newHsSlot = -1; - // insert the new score in the appropriate high slot + // Insert the new score in the appropriate high slot for(int i = tcg.MAX_NUMBER_OF_HIGH_SCORES - 1; i >= 1; i--) { string slot = getStringObjVar(table, tcg.TABLE_HIGHSCORE_SLOTS+"."+layout+".slot_" + i); @@ -182,7 +182,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) break; } - //Didn't beat a score + // Didn't beat a score if(newHsSlot < 0) return true; diff --git a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script index 75fb7abf2..1ce43505c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script +++ b/sku.0/sys.server/compiled/game/script/systems/tcg/tcg_video_game_series4.script @@ -6,11 +6,11 @@ include library.space_transition; include library.space_utils; const string MINIGAME_PARAM_PREFIX = "minigame_mahjong"; -//---pregame +//pregame const string MINIGAME_GAMENAME_MAHJONG = "mahjong"; const string MINIGAME_VARNAME_GAME = "game"; const string MINIGAME_VARNAME_TABLE = "table"; -//---postgame +//postgame const string MINIGAME_PARAM_RESULT = "result"; const string MINIGAME_VARNAME_SCORE = "score"; const string MINIGAME_VARNAME_PLAYER = "player"; @@ -29,9 +29,9 @@ trigger OnInitialize() if(!hasObjVar(self, tcg.TABLE_HIGHSCORE_SLOTS)) setupInitialScores(self); - //fixing the death star layout - the layout was named exp_death_star and code - //returned death - so the scores would never register. We now have - //layout exp_death_star objvars that we no longer need. + // Fixing the death star layout - the layout was named exp_death_star and code + // returned death - so the scores would never register. We now have + // layout exp_death_star objvars that we no longer need. if(hasObjVar(self, "minigame_table.highscores.exp_death_star")) { removeObjVar(self, "minigame_table.highscores.exp_death_star"); @@ -179,7 +179,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) return false; int newHsSlot = -1; - // insert the new score in the appropriate high slot + // Insert the new score in the appropriate high slot for(int i = tcg.MAX_NUMBER_OF_HIGH_SCORES - 1; i >= 1; i--) { string slot = getStringObjVar(table, tcg.TABLE_HIGHSCORE_SLOTS+"."+layout+".slot_" + i); @@ -193,7 +193,7 @@ boolean checkScore(obj_id table, int newScore, string gameData, string layout) break; } - //Didn't beat a score + // Didn't beat a score if(newHsSlot < 0) return true; diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script index 9b1e4e220..dd7af5442 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/dummy_treasure_drum.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2007 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: dummy_treasure_drum.script - * Description: Code for treasure chest. - * @author $Author: jhaskell $ - * @version $Revision: $ +/* + Title: dummy_treasure_drum.script + Description: Code for treasure chest. */ //------------------------------------------------ @@ -70,7 +65,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info item) } obj_id[] guards = getObjIdArrayObjVar(fake_chest, "guards"); - if(guards == null) //This means the guards are dead + if(guards == null) // This means the guards are dead { sendSystemMessage(player, SID_UNLOCK_CHEST, null); messageTo(fake_chest, "setupChest", null, 1, false); @@ -116,7 +111,7 @@ messageHandler setupChest() setObjVar(treasureChest, "treasureMapWaypoint", getObjIdObjVar(fake_chest, "treasureMapWaypoint")); } obj_id owner = getObjIdObjVar(fake_chest, "owner"); - //legacy owner setting + // Legacy owner setting if (hasObjVar(fake_chest, "owner")) { setObjVar(treasureChest, "owner", owner); @@ -141,7 +136,7 @@ messageHandler setupChest() } else { - //Make sure to clean up the chest anyway + // Make sure to clean up the chest anyway CustomerServiceLog("treasureMap", "a treasure chest failed spawn and fill with loot for player " + player + ". [ setupChest() ]"); messageTo(fake_chest, "cleanUpFakeChest", null, 0, false); } @@ -175,7 +170,7 @@ messageHandler cleanUpFakeChest() messageHandler spawnTreasureGuards() { - //LOG("treasureMap", "Spawning treasure guards."); + // LOG("treasureMap", "Spawning treasure guards."); obj_id fake_chest = self; if ( params == null ) return SCRIPT_CONTINUE; @@ -195,7 +190,7 @@ messageHandler spawnTreasureGuards() if (type.equals("")) return SCRIPT_CONTINUE; - //if there is a boss, incr. an the spawned mob count +1 + // If there is a boss, incr. an the spawned mob count +1 if(!boss_mob.equals("none")) { count++; @@ -205,10 +200,10 @@ messageHandler spawnTreasureGuards() } for (int i = 0; i < count; i++) { - //Spread the enemies out so they do not bunch up - //Make sure they are not in rocks or trees + // Spread the enemies out so they do not bunch up + // Make sure they are not in rocks or trees location guardLocation = groundquests.getRandom2DLocationAroundLocation(fake_chest, 1, 1, 5, 12); - //this is where the guard is spawned + // This is where the guard is spawned obj_id antagonist = null; if(i == 0 && !boss_mob.equals("none")) @@ -223,7 +218,7 @@ messageHandler spawnTreasureGuards() if (!isIdNull(antagonist)) { setYaw( antagonist, rand(0, 359) ); - //make sure the enemies wander so they don't get stuck in rocks/trees + // Make sure the enemies wander so they don't get stuck in rocks/trees ai_lib.setDefaultCalmBehavior(antagonist, ai_lib.BEHAVIOR_WANDER); ai_lib.setLoiterRanges(antagonist, 0, 7); setObjVar( antagonist, "player", player ); @@ -244,7 +239,7 @@ messageHandler spawnTreasureGuards() if(guards != null && guards.length > 0) { setObjVar(fake_chest, "guards", guards); - //another loop for logging -- I didn't want to have logging in the main mob spawn loop + // Another loop for logging -- I didn't want to have logging in the main mob spawn loop for (int i = 0; i < guards.length; i++) { CustomerServiceLog("treasureMap", "Player: " + player + " " + getName(player) @@ -293,7 +288,7 @@ messageHandler recalculateGuardArray() return SCRIPT_CONTINUE; } -//Function added to give players in groups a bonus rare loot item +// Function added to give players in groups a bonus rare loot item boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int groupModifier, string loot_table, int treasureLevel) { loot.makeLootInContainer(treasureChest, loot_table, TREASURE_LOOT_ITEMS, treasureLevel); @@ -307,11 +302,11 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group if(groupModifier < 4) return true; - //if bonus loot items are extended to more than one level, this will need to be modified + // If bonus loot items are extended to more than one level, this will need to be modified if(!loot_table.equals(LOOT_TABLE_81_90)) return true; - //If there are 4 in the group, give the map owner an additional rare loot item + // If there are 4 in the group, give the map owner an additional rare loot item if(groupModifier >= 4 && groupModifier < 8) { int bonus = rand(1,100); @@ -322,10 +317,10 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group + " because the player was in a group of 4 or more (but less than 8 total)" + ". This function gives the chest 1 item and the chest should now have 7 items total. [ fillTreasureChestWithLoot() ]"); } - //If there are 8 in the group, give the map owner two additional rare loot items + // If there are 8 in the group, give the map owner two additional rare loot items else if(groupModifier >= 8) { - //Roll for each bonus item + // Roll for each bonus item int firstBonus = rand(1,100); int secondBonus = rand(1,100); boolean firstBonusReceived = eightParticipantBonusLootItem(treasureChest, treasureLevel, firstBonus); @@ -339,7 +334,7 @@ boolean fillTreasureChestWithLoot(obj_id player, obj_id treasureChest, int group return true; } -//An eightparticipant group will not get the EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE loot +// An eight player group will not get the EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE loot boolean eightParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, int randomNumber) { if(randomNumber <= EIGHT_GROUP_PERCENT_CHANCE_FOR_SUPER_RARE) @@ -373,8 +368,7 @@ boolean eightParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, i return true; } -//A four through seven participant group will not get the RARE_BONUS_LOOT_TABLE_81_90 loot -//instead they get the regular rare loot +// A four through seven participant group will not get the RARE_BONUS_LOOT_TABLE_81_90 loot. Instead they get the regular rare loot boolean fourParticipantBonusLootItem(obj_id treasureChest, int treasureLevel, int randomNumber) { if(randomNumber <= FOUR_GROUP_PERCENT_CHANCE_FOR_RARE) diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script index b91e5dbff..7e1fe644e 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_drum.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_drum.script - * Description: Code for treasure chest. - * @author $Author: breinhart $ - * @version $Revision: Jeff Haskell Version 2 $ +/* + Title: treasure_drum.script + Description: Code for treasure chest. */ trigger OnAttach() @@ -30,8 +25,8 @@ trigger OnAboutToReceiveItem(obj_id srcContainer, obj_id transferer, obj_id item messageHandler cleanUpChest() { obj_id chest = self; - //Destroy the treasure chest...otherwise you'll be seeing hunreds of them littering the country side. + // Destroy the treasure chest. playClientEffectLoc(self, "clienteffect/lair_damage_light.cef", getLocation(self), 1f); destroyObject(chest); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script index 0e74de50b..d9d3d3f1a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_guard.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_guard.script - * Description: treasure_guard logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ +/* + Title: treasure_guard.script + Description: treasure_guard logic */ //------------------------------------------------ @@ -75,7 +70,7 @@ trigger OnDeath(obj_id killer, obj_id corpseId) + " at location: " + getLocation(self) +". [ OnDeath() ]"); - //This is QA test variable + // This is QA test variable if(utils.hasObjVar(self, "glow")) { messageTo(self, "glow", null, 2, false ); @@ -85,8 +80,8 @@ trigger OnDeath(obj_id killer, obj_id corpseId) obj_id fake_chest = getObjIdObjVar(self, "fake_chest"); if(isValidId(fake_chest) && exists(fake_chest)) { - //recalculate the enemy list on fake chest - //debugSpeakMsg(self, "I am sending message to: "+fake_chest); + // Recalculate the enemy list on fake chest + // debugSpeakMsg(self, "I am sending message to: "+fake_chest); messageTo(fake_chest, "recalculateGuardArray", null, 0, false ); } @@ -138,7 +133,7 @@ messageHandler attackThief() if(!isValidId(player) || !exists(player)) return SCRIPT_CONTINUE; - //see if player is in group + // See if player is in group if (!group.isGrouped(player)) { startCombat(self, player); @@ -186,46 +181,46 @@ messageHandler attackThief() messageHandler glow() { - //get the primary killer list + // Get the primary killer list obj_id[] primaryKillers = getObjIdArrayObjVar(self, "scenario.primaryKillers"); if ( (primaryKillers == null) || (primaryKillers.length == 0) ) return SCRIPT_CONTINUE; - //get the primary killer of mob + // Get the primary killer of mob obj_id priKiller = primaryKillers[0]; if(!isValidId(priKiller) || !exists(priKiller)) return SCRIPT_CONTINUE; - //get the mob template + // Get the mob template string mobTemplate = getTemplateName(self); if(mobTemplate == "") return SCRIPT_CONTINUE; - //get the mob corpse location + // Get the mob corpse location location glowLocation = getLocation(self); if(glowLocation == null) return SCRIPT_CONTINUE; - //create the mobile with AI at the corpse location using the corpe template + // Create the mobile with AI at the corpse location using the corpe template obj_id glowingMob = create.object( mobTemplate, glowLocation, 1, true, false ); if(!isValidId(glowingMob) || !exists(glowingMob)) return SCRIPT_CONTINUE; - //set the Glowing Jedi variables + // Set the Glowing Jedi variables setObjVar(self, "glowing_mob", glowingMob); setInvulnerable(glowingMob, true); setState(glowingMob, STATE_GLOWING_JEDI, true); setName(glowingMob, "Force Apparition"); - //Face the player + // Face the player faceTo(glowingMob, priKiller); - //Say Something Mean + // Say Something Mean chat.chat(glowingMob, chat.CHAT_SHOUT, chat.MOOD_ANGRY, new string_id("treasure_map/treasure_map", RARE_CHAT)); - //Express yourself + // Express yourself messageTo( self, "expression_fist", null, 1, true ); messageTo( self, "expression_disappear", null, 6, true ); - //Disappear without a trace + // Disappear without a trace messageTo( self, "cleanUpGlowie", null, 10, true ); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script index cb4536f21..1295bc423 100644 --- a/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script +++ b/sku.0/sys.server/compiled/game/script/systems/treasure_map/base/treasure_map.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: treasure_map.script - * Description: treasure_map base logic - * @author $Author: breinhart $ - * @version $Revision: 2007 Jeff Haskell Version 2 $ +/* + Title: treasure_map.script + Description: treasure_map base logic */ //------------------------------------------------ @@ -200,11 +195,13 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// getWaypoint -// This function checks the player waypoints in the player datapad -// if a waypoint for the map is not found it returns a NULL + getWaypoint + This function checks the player waypoints in the player datapad + if a waypoint for the map is not found it returns a NULL //------------------------------------------------ +*/ obj_id getWaypoint(obj_id map, obj_id player) { if (!isIdValid(map)) @@ -291,11 +288,13 @@ void displayDialog(obj_id map, obj_id player) createDialog( map, player, text, title ); } +/* //------------------------------------------------ -// createDialog -// This fucntion creates the SUI message box with the basic back story on what the treasure map is -// as well as providing the player with the STORE WAYPOINT and CLOSE Buttons + createDialog + This fucntion creates the SUI message box with the basic back story on what the treasure map is + as well as providing the player with the STORE WAYPOINT and CLOSE Buttons //------------------------------------------------ +*/ int createDialog(obj_id map, obj_id player, string text, string title) { @@ -324,7 +323,7 @@ int createDialog(obj_id map, obj_id player, string text, string title) return -1; } - //MAKE SURE THE UI DIALOG CANNOT BE OPENED MORE THAN ONCE VIA SCRIPTVAR + // Make sure the UI dialog cannot be opened more than once via scriptvar. utils.setScriptVar(map, "suiOpen", true); // Create the dialog page. int pid = sui.createSUIPage( sui.SUI_MSGBOX, map, player, "handleDialogInput" ); @@ -340,19 +339,21 @@ int createDialog(obj_id map, obj_id player, string text, string title) return pid; } +/* //------------------------------------------------ -// handleDialogInput -// This function handles the player's selection on the SUI message box -// If the player selects STORE WAYPOINT (or hits the cancel X in corner) the storeWaypoint function is called -// If the player selects CLOSE the treasure map remains intact and no waypoint is issued. + handleDialogInput + This function handles the player's selection on the SUI message box + If the player selects STORE WAYPOINT (or hits the cancel X in corner) the storeWaypoint function is called + If the player selects CLOSE the treasure map remains intact and no waypoint is issued. //------------------------------------------------ +*/ messageHandler handleDialogInput() { obj_id map = self; if ( (params == null) || (params.isEmpty()) ) { - //make sure the objvar is removed so that the player can re-read the treasure map dialog + // make sure the objvar is removed so that the player can re-read the treasure map dialog removeObjVar(map, "pinpoint"); return SCRIPT_CONTINUE; } @@ -364,7 +365,7 @@ messageHandler handleDialogInput() { case sui.BP_OK: // "Close" - //Where map is the actual map object in player inventory + // Where map is the actual map object in player inventory boolean waypointStored = storeWaypoint(map, player); if (waypointStored) setObjVar( map, "searchArea", true ); @@ -373,7 +374,7 @@ messageHandler handleDialogInput() return SCRIPT_CONTINUE; case sui.BP_CANCEL: // "Store Waypoint" - //make sure the objvar is removed so that the player can re-read the treasure map dialog + // make sure the objvar is removed so that the player can re-read the treasure map dialog utils.removeScriptVar(map, "suiOpen"); return SCRIPT_CONTINUE; } @@ -381,12 +382,14 @@ messageHandler handleDialogInput() return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// storeWaypoint -// the treasure creates a waypoint in the player's datapad and stores the location on itmap when used (storedLoc) -// The waypoint is always on the same planet in which the player reads the treasure map -// obj_id map = map object in player inventory + storeWaypoint + the treasure creates a waypoint in the player's datapad and stores the location on itmap when used (storedLoc) + The waypoint is always on the same planet in which the player reads the treasure map + obj_id map = map object in player inventory //------------------------------------------------ +*/ boolean storeWaypoint(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -461,11 +464,12 @@ boolean storeWaypoint(obj_id map, obj_id player) return false; } +/* //------------------------------------------------ -// searchArea -// -// Used to pinpoint the exact location of the treasure once we get close. + searchArea + Used to pinpoint the exact location of the treasure once we get close. //------------------------------------------------ +*/ void searchArea(obj_id map, obj_id player) { @@ -503,9 +507,11 @@ void searchArea(obj_id map, obj_id player) } +/* //------------------------------------------------ -// finishSearchArea + finishSearchArea //------------------------------------------------ +*/ messageHandler finishSearchArea() { @@ -538,13 +544,13 @@ messageHandler finishSearchArea() // Close enough to pinpoint. obj_id waypoint = getWaypoint( map, player ); - //avoid trees and rocks + // Avoid trees and rocks treasureLoc = groundquests.getRandom2DLocationAroundLocation(player, 1, 1, 10, 40); sendSystemMessage( player, SID_SYS_PINPOINT ); setWaypointLocation( waypoint, treasureLoc ); setObjVar( map, "treasureLoc", treasureLoc ); - //If the player is within a certain distance, the menu changes + // If the player is within a certain distance, the menu changes setObjVar( map, "pinpoint", true ); } else @@ -556,11 +562,12 @@ messageHandler finishSearchArea() return SCRIPT_CONTINUE; } +/* //------------------------------------------------ -// extractTreasure -// -// Used to find treasure once the location has been pinpointed. + extractTreasure + Used to find treasure once the location has been pinpointed. //------------------------------------------------ +*/ void extractTreasure(obj_id map, obj_id player) { @@ -629,10 +636,12 @@ void extractTreasure(obj_id map, obj_id player) } } +/* //------------------------------------------------ -// spawnTreasure -// This function handles most of the dynamic facets of the script. + spawnTreasure + This function handles most of the dynamic facets of the script. //------------------------------------------------ +*/ messageHandler spawnTreasure() { obj_id map = self; @@ -671,8 +680,8 @@ messageHandler spawnTreasure() playerLocation.y = getHeightAtLocation( playerLocation.x, playerLocation.z ); // Get treasure location. - //location treasureLoc = getLocationObjVar( map, "treasureLoc" ); - //treasureLoc.y = getHeightAtLocation( treasureLoc.x, treasureLoc.z ); + // location treasureLoc = getLocationObjVar( map, "treasureLoc" ); + // treasureLoc.y = getHeightAtLocation( treasureLoc.x, treasureLoc.z ); // Create a treasure drum here. obj_id treasureChest = createObject(DUMMY_CHEST, playerLocation); @@ -688,22 +697,22 @@ messageHandler spawnTreasure() return SCRIPT_CONTINUE; } - //Keeps the chest from being looted by another player + // Keeps the chest from being looted by another player setObjVar(treasureChest, "owner", player); setOwner(treasureChest, player); - //if the player is invisible, they will become visible when extracting + // If the player is invisible, they will become visible when extracting string invis = stealth.getInvisBuff(player); if(invis != null) { stealth.checkForAndMakeVisibleNoRecourse(player); } - //New script + // New script attachScript(treasureChest, SCRIPT_DUMMY_CHEST); - //this is so the waypoint isn't destroyed too soon. + // This is so the waypoint isn't destroyed too soon. setObjVar(map, "chest", treasureChest); - //this is used for loot level in treasur_drum.script + // This is used for loot level in treasure_drum.script setObjVar(treasureChest, "treasureLevel", treasureLevel); if (hasObjVar(map, "treasureMapWaypoint")) @@ -712,7 +721,7 @@ messageHandler spawnTreasure() setObjVar(treasureChest, "treasureMapWaypoint", treasureMapWaypoint); } - //grab all the needed vars to pass as params later + // grab all the needed vars to pass as params later string loot_table = getStringObjVar(map, "loot_table"); setObjVar(treasureChest, "loot_table", loot_table); string type = getStringObjVar(map, "mob"); @@ -732,7 +741,7 @@ messageHandler spawnTreasure() sendSystemMessage(player, "The treasure map failed to attain treasure guard data. Notify Customer Service.", null); } - //Check to make sure the boss is added under certain situations + // Check to make sure the boss is added under certain situations string boss_mob = checkForBossMobSpawn(player, mobLevel, groupModifier, dataTableIdx, loot_table); dictionary outparams = new dictionary(); @@ -774,13 +783,14 @@ messageHandler spawnTreasure() destroyObject(map); return SCRIPT_CONTINUE; } - +/* //------------------------------------------------ -// getTreasureParams -// This function grabs all of the treasure parameters. -// It is important to note that this function is called as the player is EXTRACTING the -// treasure. + getTreasureParams + This function grabs all of the treasure parameters. + It is important to note that this function is called as the player is EXTRACTING the + treasure. //------------------------------------------------ +*/ boolean getTreasureParams(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -821,9 +831,9 @@ boolean getTreasureParams(obj_id map, obj_id player) return false; } - //count will eventually be the number of mobiles created + // Count will eventually be the number of mobiles created int count = 0; - //type will eventually be the mobile spawn name + // Type will eventually be the mobile spawn name string type = null; dictionary params = dataTableGetRow(TREASURE_TABLE, dataTableIdx); if(params.isEmpty() || params == null) @@ -833,10 +843,10 @@ boolean getTreasureParams(obj_id map, obj_id player) return false; } - //create/save objvar for treasure associated with map level + // Create/save objvar for treasure associated with map level setObjVar(map, "loot_table", params.getString("loot_table")); - //Mobile Count gets saved to the map here + // Mobile Count gets saved to the map here if (!hasObjVar(map, "count")) { count = rand(params.getInt("mob_count_min"), params.getInt("mob_count_max")); @@ -844,7 +854,7 @@ boolean getTreasureParams(obj_id map, obj_id player) { int playerLevel = getIntObjVar(map, "playerLevel"); - //how much higher do we want to make the mob for challeng? + // How much higher do we want to make the mob for challeng? int mobLevelModifier = params.getInt("mob_level_modifier"); int mobLevel = getMobLevel(map, player, playerLevel, intMaxLevel, intMinLevel, mobLevelModifier); @@ -859,14 +869,16 @@ boolean getTreasureParams(obj_id map, obj_id player) return true; } +/* //------------------------------------------------ -// setPlayerGroupLevel -// This function gets the player level or the highest level of a group player, -// whichever is higher. If the group members are more than 300 meters away, they aren't -// counted as part of the final group. -// If the group is less than 8 an exploiter function can be called to see if players are standing by -// waiting to ambush the guards and help the owner. + setPlayerGroupLevel + This function gets the player level or the highest level of a group player, + whichever is higher. If the group members are more than 300 meters away, they aren't + counted as part of the final group. + If the group is less than 8 an exploiter function can be called to see if players are standing by + waiting to ambush the guards and help the owner. //------------------------------------------------ +*/ boolean setPlayerGroupLevel(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -881,13 +893,13 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) return false; } - //init the intPlayerLevel and possibly overwrite it later + // Init the intPlayerLevel and possibly overwrite it later int intPlayerLevel = getLevel(player); if (intPlayerLevel == -1|| intPlayerLevel == 0) { CustomerServiceLog("treasureMap", "a treasure map failed to use the player's correct combat level. [ setPlayerGroupLevel() ]"); sendSystemMessage(player, "The treasure map failed to retrieve your current level.", null); - //if no level returned, set the level to 5 + // If no level returned, set the level to 5 intPlayerLevel = 5; return false; } @@ -899,10 +911,10 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) { obj_id[] groupOids = getGroupMemberIds(groupId); - //set to one because we are counting the player as group member - //then excluding the player from examination below + // Set to one because we are counting the player as group member + // Then excluding the player from examination below int finalCount = 1; - //If another player in the group has a higher level, that player's level is used + // If another player in the group has a higher level, that player's level is used for (int i = 0; i < groupOids.length; i++) { if(!isValidId(groupOids[i]) || !exists(groupOids[i])) @@ -924,17 +936,17 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) continue; int groupMemberLevel = getLevel(groupOids[i]); - //if the group member is within min meters and valid + // If the group member is within min meters and valid if(groupMemberLevel > intPlayerLevel) { intPlayerLevel = groupMemberLevel; } - //Add to get an accurate mob count scale + // Add to get an accurate mob count scale finalCount++; } - //set a modifier to be used to increase the mobile count - //add 1 so the player themselves are counted + // Set a modifier to be used to increase the mobile count + // Add 1 so the player themselves are counted if(finalCount > 0 && finalCount <= 8) { setObjVar(map, "groupModifier", finalCount); @@ -945,7 +957,7 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) setObjVar(map, "groupModifier", 8); } } - //This is used to remove the groupModifier if the player received the initial + // This is used to remove the groupModifier if the player received the initial //planet waypoint in a group, but since has dispanded the group else { @@ -968,12 +980,14 @@ boolean setPlayerGroupLevel(obj_id map, obj_id player) return true; } +/* //------------------------------------------------ -// findGroupNearBy -// This function looks at the surrounding area and attempts to locate -// others waiting by to ambush the enemies for the map owner. Unfortunately -// this will also pick up bystanders as well as exploiters + findGroupNearBy + This function looks at the surrounding area and attempts to locate + others waiting by to ambush the enemies for the map owner. Unfortunately + this will also pick up bystanders as well as exploiters //------------------------------------------------ +*/ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location ownerLocation) { @@ -995,16 +1009,16 @@ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location own { if(!isValidId(playersNear[i]) || !exists(playersNear[i])) continue; - //we need to make sure we are county PCs and nothing else + // We need to make sure we are county PCs and nothing else if(!isPlayer(playersNear[i])) continue; - //we don't care if this is the player + // We don't care if this is the player if(playersNear[i] == player) continue; - //if this player is moving, driving or riding by disregard + // If this player is moving, driving or riding by disregard if(getLocomotion(playersNear[i]) == 3) continue; - //no need to go on forever + // No need to go on forever if(i == 14) break; @@ -1035,13 +1049,15 @@ int findAmbushNearBy(obj_id map, obj_id player, int intPlayerLevel, location own return exploiterLevel; } +/* //------------------------------------------------ -// getEnemyReCount -// This function evaluates to see if a group is involved in the treasure extraction. -// If a group is involved, the enemy count is increased based on the number of player (or pets) -// in the group (the number of group members = groupModifier objvar. -// This function is called once when the treasure is extracted. + getEnemyReCount + This function evaluates to see if a group is involved in the treasure extraction. + If a group is involved, the enemy count is increased based on the number of player (or pets) + in the group (the number of group members = groupModifier objvar. + This function is called once when the treasure is extracted. //------------------------------------------------ +*/ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) { if (!isIdValid(player)) @@ -1067,7 +1083,7 @@ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) if (hasObjVar(map, "groupModifier")) { - //The 'modifier' here is just the number of players in the group + // The 'modifier' here is just the number of players in the group int modifier = getIntObjVar(map, "groupModifier"); if (modifier >= 2) { @@ -1088,12 +1104,13 @@ int getEnemyReCount(obj_id player, obj_id map, int intCurrentCount) return intCurrentCount; } - +/* //------------------------------------------------ -// getMapLocation -// This function selects a good location within a certain distance of the player -// Planet isn't needed for this function. The planet objvar is used to make sure this function isn't called on the wrong planet. + getMapLocation + This function selects a good location within a certain distance of the player + Planet isn't needed for this function. The planet objvar is used to make sure this function isn't called on the wrong planet. //------------------------------------------------ +*/ location getMapLocation(obj_id map, obj_id player) { if (!isIdValid(player)) @@ -1111,7 +1128,7 @@ location getMapLocation(obj_id map, obj_id player) // Get treasure location. location treasureLoc = null; location storedLoc = getLocationObjVar( map, "treasureLoc" ); - //if null, this gets the location for the first time + // If null, this gets the location for the first time if ( storedLoc == null ) { setObjVar(map, "owner", player); @@ -1126,7 +1143,7 @@ location getMapLocation(obj_id map, obj_id player) destroyObject( map ); return null; } - //Get the nearest city and find a location outside of it + // Get the nearest city and find a location outside of it region closestCity = locations.getClosestCityRegion( nearRegions[0] ); boolean goodLoc = false; for (int i=0; (i<30)&&!goodLoc; i++) @@ -1146,7 +1163,7 @@ location getMapLocation(obj_id map, obj_id player) return null; } - //Set the treasureLoc on the map object + // Set the treasureLoc on the map object setObjVar( map, "treasureLoc", treasureLoc ); } else @@ -1156,11 +1173,13 @@ location getMapLocation(obj_id map, obj_id player) return treasureLoc; } +/* //------------------------------------------------ -// createMapWaypointAtLocation -// All this function does is create a waypoint in the player datapad to the correct -// location and stores the waypoint on the map object + createMapWaypointAtLocation + All this function does is create a waypoint in the player datapad to the correct + location and stores the waypoint on the map object //------------------------------------------------ +*/ boolean createMapWaypointAtLocation(obj_id map, obj_id player, location locationMapLocation) { if (!isIdValid(player)) @@ -1202,11 +1221,13 @@ boolean createMapWaypointAtLocation(obj_id map, obj_id player, location location return true; } +/* //------------------------------------------------ -// getMobLevel -// simple function to return the level of the mob based on the map min/max -// or the player level + modifier if the player is between map min/max + getMobLevel + simple function to return the level of the mob based on the map min/max + or the player level + modifier if the player is between map min/max //------------------------------------------------ +*/ int getMobLevel(obj_id map, obj_id player, int playerLevel, int intMaxLevel, int intMinLevel, int mobLevelModifier) { if (!isIdValid(player)) @@ -1264,10 +1285,10 @@ messageHandler getMapTreasurePlanet() obj_id map = self; int intMaxLevel = getIntObjVar(map, "max"); - //The following conditions change the planet data to tatooine when given an error + // The following conditions change the planet data to tatooine when given an error if (intMaxLevel <= 0) { - //set to tatooine in failure, there is no player OID at this point so no message to player + // Set to tatooine in failure, there is no player OID at this point so no message to player setObjVar(map, "planet", "tatooine"); CustomerServiceLog("treasureMap", "a treasure map failed to get the correct planet, setting map to Tatooine instead. [ getMapTreasurePlanet() ]"); } @@ -1275,12 +1296,12 @@ messageHandler getMapTreasurePlanet() int dataTableIdx = dataTableSearchColumnForInt(intMaxLevel, "map_level_max", TREASURE_TABLE); if (dataTableIdx == -1) { - //set to tatooine in failure. No player OID to send system message for failure + // Set to tatooine in failure. No player OID to send system message for failure setObjVar(map, "planet", "tatooine"); CustomerServiceLog( "treasureMap", "a treasure map failed to get the correct planet because the treasure map data table failed to return a row number. [ getMapTreasurePlanet() ]"); } - //set the row on the datatable as an objvar so the script is more efficient + // Set the row on the datatable as an objvar so the script is more efficient setObjVar(map, "dataTableIdx", dataTableIdx); string allPlanets = dataTableGetString(TREASURE_TABLE, dataTableIdx, "planets"); @@ -1298,12 +1319,12 @@ messageHandler getMapTreasurePlanet() } if (chosenPlanet != null && chosenPlanet != "") { - //create/save objvar for planet on the map + // Create/save objvar for planet on the map setObjVar(map, "planet", chosenPlanet); } else { - //set to tatooine in failure + // Set to tatooine in failure setObjVar(map, "planet", "tatooine"); } return SCRIPT_CONTINUE; @@ -1313,7 +1334,7 @@ string checkForBossMobSpawn(obj_id player, int mobLevel, int groupModifier, int { if(!loot_table.equals(LOOT_TABLE_81_90)) return "none"; - //for testing purposes + // For testing purposes if(isGod(player) && hasObjVar(player, "boss_mob")) return dataTableGetString(TREASURE_TABLE, dataTableIdx, "boss_mob"); if(mobLevel < 80) @@ -1365,7 +1386,7 @@ boolean checkState(obj_id player) boolean checkScene(obj_id player, obj_id map) { - //validate same planet + // Validate same planet string req_planet = getStringObjVar(map, "planet"); string scene = getCurrentSceneName(); doDebugLogging("treasureMap", "planet: " +req_planet); @@ -1381,4 +1402,4 @@ boolean checkScene(obj_id player, obj_id map) void doDebugLogging(string section, string message) { LOG(section, message); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script index 047c6822b..9e1821dff 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/fs_village_turret_ai.script @@ -14,10 +14,6 @@ include library.xp; inherits systems.turret.generic_turret_ai; -/***** CONSTANTS *******************************************************/ - -/***** TRIGGERS ********************************************************/ - /***** FUNCTIONS *******************************************************/ float doAttack(obj_id target) @@ -27,7 +23,7 @@ float doAttack(obj_id target) if ( !isIdValid(self) || !isIdValid(target) ) { - //LOG("turret","doAttack(target): invalid params!!"); + //LOG("turret","doAttack(target): invalid params!"); return -1.0f; } @@ -86,7 +82,7 @@ float doAttack(obj_id target) obj_id[] objDefenders = new obj_id[1]; objDefenders[0] = target; - defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // ALWAYS AN ARRAY DO NOT EVER CHANGE DO NOT NEVER! + defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // Always an array. Do not change. if (!getCombatData(self, objDefenders, cbtAttackerData, cbtDefenderData, cbtWeaponData)) { return -1.0f; diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script index 1223c9b60..4debb3f3c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/generic_turret_ai.script @@ -1,4 +1,4 @@ -// generic turret that works against any valuid targets +// generic turret that works against any valid targets include library.ai_lib; include library.attrib; @@ -13,8 +13,6 @@ include library.xp; inherits systems.combat.combat_base_old; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -106,7 +104,7 @@ void setTurretAttributes(obj_id self) trigger OnRemovingFromWorld() { - // seems silly but this was throwing exceptions when being deleted sometimes + // this was throwing exceptions when being deleted sometimes if(!isIdValid(self) || !exists(self)) { return SCRIPT_CONTINUE; @@ -539,7 +537,7 @@ float doAttack(obj_id target) int intCounterAttackMod = 1000; //The larger number makes it more difficult to counter int intAttackerEndPosture = POSTURE_NONE; - int intDefenderEndPosture = POSTURE_NONE; // DON'T MIX THESE UP! + int intDefenderEndPosture = POSTURE_NONE; // Don't mix these two up string strPlaybackAction = "fire_turret"; @@ -557,7 +555,7 @@ float doAttack(obj_id target) obj_id[] objDefenders = new obj_id[1]; objDefenders[0] = target; - defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // ALWAYS AN ARRAY DO NOT EVER CHANGE DO NOT NEVER! + defender_data[] cbtDefenderData = new defender_data[objDefenders.length]; // Always an array. Do not change. if (!getCombatData(self, objDefenders, cbtAttackerData, cbtDefenderData, cbtWeaponData)) { //LOG("Combat", "WARNING: turret_ai.doAttack call to getCombatData returned false"); diff --git a/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script b/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script index 0819ecefd..8c72ce11b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script +++ b/sku.0/sys.server/compiled/game/script/systems/turret/turret_ai.script @@ -16,8 +16,6 @@ include library.xp; inherits systems.combat.combat_base_old; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnAttach() { @@ -28,9 +26,10 @@ trigger OnAttach() trigger OnInitialize() { - // Advanced turrets still get this script attached to them, but it is - // detached on initialization. However, this trigger still goes off - // and we don't want them to be blowed up. + /* Advanced turrets still get this script attached to them, but it is + detached on initialization. However, this trigger still goes off + and we don't want them to be blowed up. + */ string template = getTemplateName(self); if(template.indexOf("adv") > -1) return SCRIPT_CONTINUE; @@ -38,7 +37,7 @@ trigger OnInitialize() explodeTurret(self, self); -/** LEGACY TURRET, USE ADVANCED_TURRET_AI FROM NOW ON. +/* LEGACY TURRET, USE ADVANCED_TURRET_AI FROM NOW ON. string factionName = factions.getFaction( self ); if ( factionName != null ) factions.setFaction( self, factionName ); @@ -76,7 +75,7 @@ trigger OnInitialize() } setTurretAttributes(self, tFac); -**/ +*/ return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script index ef1aed1e7..dc1466f81 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vcd_ping_response.script @@ -1,12 +1,12 @@ -//---------------------------------------------------------- +/*/---------------------------------------------------------- // vcd_ping_response.script -// -// This script is attached to a VCD. It is setup to respond -// to a ping initiated by the vehicle_ping.script attached -// to a vehicle. If the VCD fails to respond to a certain -// number of ping requests or if the VCD does not think the -// pinging vehicle should exist, the vehicle will destroy -// itself, dismounting any players prior to destruction. + This script is attached to a VCD. It is setup to respond + to a ping initiated by the vehicle_ping.script attached + to a vehicle. If the VCD fails to respond to a certain + number of ping requests or if the VCD does not think the + pinging vehicle should exist, the vehicle will destroy + itself, dismounting any players prior to destruction. +*/ //---------------------------------------------------------- include library.callable; @@ -39,47 +39,47 @@ trigger OnAttach() } //--------------------------------------------------------- -/** - * This handles the message sent by vehicle_ping.script's vehiclePingCallback messageHandler. - * - * The purpose of this messageHandler is to check whether the - * pinging vehicle should exist and respond with the results - * to that vehicle. +/* + This handles the message sent by vehicle_ping.script's vehiclePingCallback messageHandler. + + The purpose of this messageHandler is to check whether the + pinging vehicle should exist and respond with the results + to that vehicle. */ messageHandler handleVehiclePing() { - //-- Retrieve message parameters. + // Retrieve message parameters. const obj_id pingVehicleId = params.getObjId(VCDPING_MESSAGE_VEHICLE_ID_NAME); const obj_id riderId = params.getObjId(VCDPING_MESSAGE_RIDER_ID_NAME); const int pingMessageNumber = params.getInt(VCDPING_MESSAGE_MESSAGE_ID_NAME); - //-- Check which vehicle we think should be out in the world. + // Check which vehicle we think should be out in the world. obj_id currentVehicleId = callable.getCDCallable(self); if (isIdValid(currentVehicleId)) { if (pingVehicleId == currentVehicleId) { - //-- VCD is controlling a vehicle and it matches the vehicle doing the ping. Send positive acknowledgement. + // VCD is controlling a vehicle and it matches the vehicle doing the ping. Send positive acknowledgement. sendPositiveAcknowledgement(self, pingVehicleId, pingMessageNumber); return SCRIPT_CONTINUE; } else { - //-- VCD is controlling a vehicle but received a ping from a + // VCD is controlling a vehicle but received a ping from a // different vehicle. This indicates that the vehicle doing the // ping should not be out. - // -TRF- remove the block that adjusts the VCD's idea of the current vehicle + // remove the block that adjusts the VCD's idea of the current vehicle // once we have our bugs worked out. - //-- The ping vehicle is not the VCD's expected vehicle. For now, + // The ping vehicle is not the VCD's expected vehicle. For now, // if there is a rider and that rider is the person holding the // VCD, allow them to stay on board. if (isIdValid(riderId) && isRiderOkayForVcd(self, riderId)) { - //-- Reset the VCD's idea of the current vehicle. This is a hack and should be removed. + // Reset the VCD's idea of the current vehicle. This is a hack and should be removed. LOG("vcd-bug", "VCD id=[" + self + "]: received ping from vehicle id=[" + pingVehicleId + "] with rider id=[" + riderId + "]: VCD thinks vehicle id=[" + currentVehicleId + "] is out. Reassigning VCD vehicle due to on-board rider and packing vehicle id=[" + currentVehicleId + "]."); // Destroy the vehicle that the VCD thinks is current since it is not what the VCD holder is riding. @@ -100,11 +100,11 @@ messageHandler handleVehiclePing() } else { - //-- VCD does not think it should be controlling a vehicle but + // VCD does not think it should be controlling a vehicle but // just received a ping from a vehicle. This indicates that the // vehicle doing the ping should not be out. - // -TRF- remove the block that adjusts the VCD's idea of the + // remove the block that adjusts the VCD's idea of the // current vehicle once we have our bugs worked // out. @@ -112,7 +112,7 @@ messageHandler handleVehiclePing() // rider is the person holding the VCD, allow them to stay on board. if (isIdValid(riderId) && isRiderOkayForVcd(self, riderId)) { - //-- Reset the VCD's idea of the current vehicle. This is a hack and should be removed. + // Reset the VCD's idea of the current vehicle. This is a hack and should be removed. LOG("vcd-bug", "VCD id=[" + self + "]: received ping from vehicle id=[" + pingVehicleId + "] with rider id=[" + riderId + "]: VCD thinks no vehicle is out. Reassigning VCD vehicle due to on-board rider."); // Reset our idea of the current vehicle to the one that is pinging us with the VCD owner on it. @@ -135,7 +135,7 @@ messageHandler handleVehiclePing() dictionary createResponseDictionary(obj_id vcdId, int messageNumber) { - //-- Create and populate the dictionary. + // Create and populate the dictionary. dictionary messageData = new dictionary(); messageData.put(VCDPING_MESSAGE_VCD_ID_NAME, vcdId); messageData.put(VCDPING_MESSAGE_MESSAGE_ID_NAME, messageNumber); @@ -147,10 +147,10 @@ dictionary createResponseDictionary(obj_id vcdId, int messageNumber) void sendPositiveAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumber) { - //-- Create the response dictionary. + // Create the response dictionary. dictionary messageData = createResponseDictionary(vcdId, messageNumber); - //-- Send message. + // Send message. if (debug) LOG("vcdping-debug", "vcd_ping_response.sendPositiveAcknowledgement(): vcdId=[" + vcdId + "], vehicleId=[" + vehicleId + "], messageNumber=[" + messageNumber + "]: sending positive ack now."); @@ -161,21 +161,21 @@ void sendPositiveAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumb void sendNegativeAcknowledgement(obj_id vcdId, obj_id vehicleId, int messageNumber, string reason) { - //-- Create the response dictionary. + // Create the response dictionary. dictionary messageData = createResponseDictionary(vcdId, messageNumber); - //-- Send message. + // Send message. LOG("vcdping-vcd", "vcd_ping_response.sendNegativeAcknowledgement(): vcdId=[" + vcdId + "], vehicleId=[" + vehicleId + "], messageNumber=[" + messageNumber + "]: sending negative ack now: reason=[" + reason + "]."); messageTo(vehicleId, VCDPING_VEHICLE_MESSAGEHANDLER_NEGATIVE_ACK_NAME, messageData, 1, false); } //--------------------------------------------------------- -/** - * Determine whether the specified rider is valid for riding on a vehicle coming from the specified VCD. - * - * For now we will check if the vcd is ultimately contained by the rider. - * - * @return true if the vcd is held by the rider; false otherwise. +/* + Determine whether the specified rider is valid for riding on a vehicle coming from the specified VCD. + + For now we will check if the vcd is ultimately contained by the rider. + + @return true if the vcd is held by the rider; false otherwise. */ boolean isRiderOkayForVcd(obj_id vcdId, obj_id riderId) diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script index 5e8087c08..05c5e2902 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_base.script @@ -582,7 +582,7 @@ messageHandler handlePackRequest() } } - // -TRF- Note: I removed the block that tries to come at this from the side of the mount. + // Note: I removed the block that tries to come at this from the side of the mount. // If we can't get this mount's rider, there is nothing we can do to dismount, so don't // bother trying. diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script index 3b9457981..2a22b7913 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_deed.script @@ -80,8 +80,8 @@ trigger OnObjectMenuSelect (obj_id player, int item) return SCRIPT_CONTINUE; } - /* -----------------12/10/2003 1:50PM---------------- - * altered system to use vehicle.hasMaxStoredVehicles() which dynamically checks vehicle count, instead of the persisted pet.vehicleCount objvar + /* + altered system to use vehicle.hasMaxStoredVehicles() which dynamically checks vehicle count, instead of the persisted pet.vehicleCount objvar * --------------------------------------------------/ if ( vehicle.hasMaxVehicles( player ) ) { diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script index f3dd2ea77..91c02b284 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_garage.script @@ -212,4 +212,4 @@ boolean isGarageInRange(obj_id vehicle) return true; -}//end isGarageInRange +} diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script index e72db419e..631f5b3f5 100644 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_ping.script @@ -1,13 +1,13 @@ //---------------------------------------------------------- // vehicle_ping.script -// -// This script is attached to a vehicle. It is setup to -// send a ping to the vehicle's vehicle control device (VCD). -// If the VCD does not respond to the ping in a timely fashion -// or it responds with an indication that this vehicle is not -// supposed to be out, the vehicle is destroyed. A positive -// acknowledgement from the VCD is required for the vehicle -// to continue to exist in the world. +/* This script is attached to a vehicle. It is setup to + send a ping to the vehicle's vehicle control device (VCD). + If the VCD does not respond to the ping in a timely fashion + or it responds with an indication that this vehicle is not + supposed to be out, the vehicle is destroyed. A positive + acknowledgement from the VCD is required for the vehicle + to continue to exist in the world. +*/ //---------------------------------------------------------- include library.callable; @@ -58,8 +58,8 @@ trigger OnAttach() } //---------------------------------------------------------- -/** - * This is the heartbeat callback function for the vehicle/vcd ping system. +/* + This is the heartbeat callback function for the vehicle/vcd ping system. */ messageHandler vehiclePingCallback() @@ -69,7 +69,7 @@ messageHandler vehiclePingCallback() if (debug) LOG("vcdping-debug", "vehicle_ping.vehiclePingCallback(): self = [" + self + "] entered"); - //-- Setup the new vehicle ping message number. These get incremented by 1 each ping callback. + //Setup the new vehicle ping message number. These get incremented by 1 each ping callback. const int previousMessageNumber = getIntObjVar(self, VCDPING_SEND_MESSAGE_NUMBER); const int newMessageNumber = previousMessageNumber + 1; setObjVar(self, VCDPING_SEND_MESSAGE_NUMBER, newMessageNumber); @@ -77,14 +77,14 @@ messageHandler vehiclePingCallback() if (vehicle.isBattlefieldVehicle(self)) return SCRIPT_CONTINUE; - //-- If previousMessageNumber == 0, this means we're just starting. + //If previousMessageNumber == 0, this means we're just starting. if (previousMessageNumber == 0) ensureVcdHasSisterScript(self); - //-- Retrieve the last VCD-acknowledged message number. + //Retrieve the last VCD-acknowledged message number. const int mostRecentAcknowledgedMessageNumber = getIntObjVar(self, VCDPING_LAST_ACK_MESSAGE_NUMBER); - //-- Check if we've exceeded the maximum number of unacknowledged + //Check if we've exceeded the maximum number of unacknowledged const int unacknowledgedGap = previousMessageNumber - mostRecentAcknowledgedMessageNumber; if (unacknowledgedGap > VCDPING_MAX_UNACKNOWLEDGED_MESSAGE_COUNT) { @@ -98,13 +98,13 @@ messageHandler vehiclePingCallback() } } - //-- Determine next callback interval based on whether our most recent send was acknowledged. - // If our most recent send has been acknowledged, use the infrequent, standard time interval - // for this callback. Otherwise accelerate the ping so we get rid of this suspect vehicle - // more rapidly. + // Determine next callback interval based on whether our most recent send was acknowledged. + // If our most recent send has been acknowledged, use the infrequent, standard time interval + // for this callback. Otherwise accelerate the ping so we get rid of this suspect vehicle + // more rapidly. const int nextCallbackInterval = (unacknowledgedGap <= 0) ? VCDPING_PING_INTERVAL_STANDARD : VCDPING_PING_INTERVAL_RETRY; - //-- Setup ping message to the vehicle control device. + // Setup ping message to the vehicle control device. // Get the VCD id. obj_id controlDevice = callable.getCallableCD(self); @@ -140,7 +140,7 @@ messageHandler vehiclePingCallback() } - //-- Enqueue next vehicle ping callback. + // Enqueue next vehicle ping callback. messageTo(self, VCDPING_PING_CALLBACK_NAME, null, nextCallbackInterval, false); if (debug) @@ -150,9 +150,9 @@ messageHandler vehiclePingCallback() } //---------------------------------------------------------- -/** - * This message is sent by the VCD and received by the vehicle - * when the VCD is in agreement that this vehicle should be out. +/* + This message is sent by the VCD and received by the vehicle + when the VCD is in agreement that this vehicle should be out. */ messageHandler handlePositiveAcknowledgementFromVcd() @@ -189,9 +189,9 @@ messageHandler handlePositiveAcknowledgementFromVcd() } //---------------------------------------------------------- -/** - * This message is sent by the VCD and received by the vehicle - * when the VCD does not believe this vehicle should be out. +/* + This message is sent by the VCD and received by the vehicle + when the VCD does not believe this vehicle should be out. */ messageHandler handleNegativeAcknowledgementFromVcd() @@ -217,10 +217,10 @@ boolean doPingBasedKill(obj_id vehicle, string reason) if (debug) LOG("vcdping-debug", "vehicle_ping.doPingBasedKill(): vehicle = [" + vehicle + "] entered"); - //-- Log the ping-based kill. + // Log the ping-based kill. LOG("vcdping-kill", "Killing vehicle id=[" + vehicle + "]: reason=[" + reason + "]"); - //-- Destroy the vehicle. + // Destroy the vehicle. // Dismount the rider of this mount/vehicle if there's anything on it. obj_id rider = getRiderId(vehicle); @@ -252,7 +252,7 @@ boolean doPingBasedKill(obj_id vehicle, string reason) void ensureVcdHasSisterScript(obj_id vehicle) { - //-- Double check that the VCD for this vehicle has the VCD sister script attached. + // Double check that the VCD for this vehicle has the VCD sister script attached. // @todo might as well handle this here and remove the one that attaches the script // to the VCD via the vehicle_control_device.script's OnInitialize() trigger. @@ -273,5 +273,3 @@ void ensureVcdHasSisterScript(obj_id vehicle) } } - -//---------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script index b808b2514..641964608 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/animate_object.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * * Title: systems\veteran_reward\animate_object.script * Description: Script to make an item animate when clicked - * @author $Author: Jesse Benjamin$ - * @version $Revision: 1.0.0 $ **********************************************************************/ include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script index ed8a0a667..a5223494a 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/antidecay.script - * Description: Let's a player make an insurable item not decay from cloning or use - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/antidecay.script + Description: Let's a player make an insurable item not decay from cloning or use */ include library.sui; @@ -43,7 +38,6 @@ const string_id SID_USE_KIT_CONFIRM_PROMPT_TWO = new string_id(VETERAN_STRING_TA const string_id SID_USE_KIT_CONFIRM_TITLE = new string_id(VETERAN_STRING_TABLE, "use_kit_confirm_title"); // NOTE: ADK has been changed from an Anti-Decay Kit to a single use Profession Restart. -// These kits should not longer be rewarded, they will slowly leave the economy as they are consumed. /***** TRIGGERS ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script index 61b3cc3ca..ad32f4599 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/antidecay_examine.script @@ -1,9 +1,6 @@ -/** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/antidecay_examine.script - * Description: Updates Examine window with information that the item has anti decay applied to it. Also returns Anti Decay Kit back when item is destroyed +/* + Title: systems/veteran_reward/antidecay_examine.script + Description: Updates Examine window with information that the item has anti decay applied to it. Also returns Anti Decay Kit back when item is destroyed */ include library.utils; @@ -111,4 +108,4 @@ boolean detachKit(obj_id item) sendSystemMessage(player, SID_KIT_CREATED); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script index 0cddcaee9..1bf85ab69 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/colorize_item.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems\veteran_reward\colorize_item.script - * Description: calls a UI allowing the player to set colors on an object - * @author $Author: Jesse Benjamin$ - * @version $Revision: 1.0.0 $ + Title: systems\veteran_reward\colorize_item.script + Description: calls a UI allowing the player to set colors on an object **********************************************************************/ include library.player_structure; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script index fa930fd85..194f25a66 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/emote_group.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Gives a player access to a group of emotes. This occurs when the object this - * script is attached to is placed in the player's inventory. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Gives a player access to a group of emotes. This occurs when the object this + script is attached to is placed in the player's inventory. */ include library.veteran_deprecated; @@ -20,8 +15,8 @@ const string OBJVAR_GROUP_REWARDED = "rewarded"; /***** TRIGGERS ********************************************************/ -/** - * If we're being put in a player's inventory, flags the player as being able to perform a group of emotes. +/* + If we're being put in a player's inventory, flags the player as being able to perform a group of emotes. */ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer) { @@ -62,8 +57,8 @@ trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id trans return SCRIPT_CONTINUE; } -/** - * Lists the emotes the player can perform. +/* + Lists the emotes the player can perform. */ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script index d244ee30e..024998cb9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they - * want to change, and then use this item to change its power rate to 0. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they + want to change, and then use this item to change its power rate to 0. */ include library.player_structure; @@ -36,9 +31,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/** - * If the player is looking at a harvester they own, add a menu item that will allow them - * to modify the harvester. +/* + If the player is looking at a harvester they own, add a menu item that will allow them + to modify the harvester. */ trigger OnObjectMenuRequest(obj_id player, menu_info item) { @@ -254,4 +249,4 @@ boolean convertNonEliteToEliteDeeds(Vector deedList, obj_id player) } } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script index 2e0abef41..6a1d0ea71 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/harvester_examine.script @@ -1,9 +1,6 @@ -/** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/harvester_examine.script - * Description: Updates Examine window with information that the no longer requires power to operate. +/* + Title: systems/veteran_reward/harvester_examine.script + Description: Updates Examine window with information that the no longer requires power to operate. */ include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script index 737be3e57..d685bd65c 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/instant_travel_terminal_deed.script @@ -1,6 +1,4 @@ // Script for an item that grants you the ability to use the Instant Travel Terminal -// granted with the SWG Starter Kit -// 11/8/05: wwallace const string_id LEARN_ABILITY = new string_id("item_n", "instant_travel_terminal_learn"); @@ -47,4 +45,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script index 8110eef60..3114adf7b 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/resource.script @@ -1,12 +1,7 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: systems/veteran_reward/emote_group.script - * Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they - * want to change, and then use this item to change its power rate to 0. - * @author $Author:$ - * @version $Revision:$ +/* + Title: systems/veteran_reward/emote_group.script + Description: Lets a player modify a harvester to use 0 power. The player selects the harvester they + want to change, and then use this item to change its power rate to 0. */ include library.player_structure; @@ -52,9 +47,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/** - * If the player is looking at a harvester they own, add a menu item that will allow them - * to modify the harvester. +/* + If the player is looking at a harvester they own, add a menu item that will allow them + to modify the harvester. */ trigger OnObjectMenuRequest(obj_id player, menu_info item) { @@ -186,16 +181,16 @@ messageHandler handleChooseResourceType() // display a SUI that shows resource stats showResourceStats(sui.getPlayerId(params), resourceTypes[rowSelected] ); -// obj_id player = sui.getPlayerId(params); -// obj_id crate = createResourceCrate(resourceTypes[rowSelected], RESOURCE_AMOUNT, utils.getInventoryContainer(player)); -// if ( isIdValid(crate) ) -// { -// setObjVar(self, OBJVAR_RESOURCE_REWARDED, true); -// messageTo(self, "handleVeteranHarvestDestroy", null, 1, false); -// CustomerServiceLog("veteran", "Giving player %TU " + RESOURCE_AMOUNT + " of resource type " + -// resourceTypes[rowSelected], player); -// } -// cleanup(); +/* obj_id player = sui.getPlayerId(params); + obj_id crate = createResourceCrate(resourceTypes[rowSelected], RESOURCE_AMOUNT, utils.getInventoryContainer(player)); + if ( isIdValid(crate) ) + { + setObjVar(self, OBJVAR_RESOURCE_REWARDED, true); + messageTo(self, "handleVeteranHarvestDestroy", null, 1, false); + CustomerServiceLog("veteran", "Giving player %TU " + RESOURCE_AMOUNT + " of resource type " + + resourceTypes[rowSelected], player); + } +*/ cleanup(); } else { @@ -435,17 +430,14 @@ void showResourceStats(obj_id player, obj_id resource) } -/** - * insert witty comment here - */ void chooseResourceClass(obj_id player, String parentClass) { chooseResourceClass(player, parentClass, false); } -/** - * Shows a list of resource classes or types to the player, and lets them choose which one they want. +/* + Shows a list of resource classes or types to the player, and lets them choose which one they want. */ void chooseResourceClass(obj_id player, String parentClass, boolean topLevel) { @@ -526,8 +518,8 @@ void chooseResourceClass(obj_id player, String parentClass, boolean topLevel) cleanup(); } -/** - * Shows a list of types to the player, and lets them choose which one they want. +/* + Shows a list of types to the player, and lets them choose which one they want. */ void chooseResourceType(obj_id player, String parentClass) { @@ -567,8 +559,8 @@ void chooseResourceType(obj_id player, String parentClass) } } -/** - * Remove the scriptvars we use for the reward. +/* + Remove the scriptvars we use for the reward. */ void cleanup() { @@ -584,7 +576,7 @@ string [] filterTopLevelResourceList(String parentClass) { String[] resourceClasses = null; - //OMG SYNTAX NIGHTMARE!! + //Syntax Nightmare.. String [] tempResourceClass = getImmediateResourceChildClasses(parentClass); Vector tempResourceClassTwo = null; @@ -598,4 +590,4 @@ string [] filterTopLevelResourceList(String parentClass) tempResourceClassTwo.toArray (resourceClasses); return resourceClasses; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script index 38de531cb..9047685e8 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/respec_voucher_deed.script @@ -1,6 +1,5 @@ // Script for an item that makes all future respecs for the character half price // Vet Reward -// 04/26/06: PMW include library.sui; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script index 1cbe87620..bbf0815d9 100644 --- a/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script +++ b/sku.0/sys.server/compiled/game/script/systems/veteran_reward/structure_storage_increase_deed.script @@ -1,6 +1,5 @@ // Script for an item that makes a player structure have more storage spaces // Vet Reward -// 04/30/06: PMW include library.player_structure; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script b/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script index d008b42ea..b17c73a95 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script +++ b/sku.0/sys.server/compiled/game/script/terminal/ballot_box.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: ballot_box.script +/* Title: ballot_box.script * Description: script for ballot box terminals - * @author $Author: Matthew Kwid$ - * @version $Revision:$ */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/terminal/bank.script b/sku.0/sys.server/compiled/game/script/terminal/bank.script index bfee0b9e9..0435c6530 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/bank.script +++ b/sku.0/sys.server/compiled/game/script/terminal/bank.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script +/* Title: bank.script * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script index d41333327..2f3bd2b93 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/base/base_terminal.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base terminal.script +/* Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -13,9 +7,6 @@ include library.utils; include library.structure; -/***** CONSTANTS *******************************************************/ - - /***** TRIGGERS ********************************************************/ trigger OnInitialize() { @@ -52,4 +43,3 @@ boolean playerMounted(obj_id player) return false; } -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script b/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script index 75bffe006..20a0a22fb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script +++ b/sku.0/sys.server/compiled/game/script/terminal/base/terminal_add_use.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: base terminal.script +/* Title: base terminal.script * Description: script for handling basic terminal functions - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -17,8 +11,6 @@ include library.structure; inherits terminal.base.base_terminal; -/***** CONSTANTS *******************************************************/ - /***** TRIGGERS ********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) @@ -32,7 +24,3 @@ trigger OnObjectMenuRequest(obj_id player, menu_info mi) return super.OnObjectMenuRequest(self, player, mi); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/bazaar.script b/sku.0/sys.server/compiled/game/script/terminal/bazaar.script index c2c081f23..aef406dd1 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/bazaar.script +++ b/sku.0/sys.server/compiled/game/script/terminal/bazaar.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bazaar.script +/* Title: bazaar.script * Description: script for bazaar menu options; to be attached to bazaar terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_BAZAAR_OPTIONS = new string_id("terminal_ui", "bazaar_options"); @@ -44,7 +35,3 @@ trigger OnInitialize() return super.OnInitialize(self); } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/city_vote.script b/sku.0/sys.server/compiled/game/script/terminal/city_vote.script index 8548f6740..2fce486ca 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/city_vote.script +++ b/sku.0/sys.server/compiled/game/script/terminal/city_vote.script @@ -1,11 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: city_vote.script */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/terminal/cloning.script b/sku.0/sys.server/compiled/game/script/terminal/cloning.script index 0297e9ea8..27a1a41ea 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/cloning.script +++ b/sku.0/sys.server/compiled/game/script/terminal/cloning.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: cloning.script +/* Title: cloning.script * Description: script for cloning menu options; to be attached to cloning terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -121,9 +115,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - /***** MESSAGEHANDLERS *************************************************/ messageHandler handleCloneCouponConfirm() { diff --git a/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script index af7d3e265..9625dad9a 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/clothing_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: clothing_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: clothing_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script index 60c224906..0b7423060 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/food_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: food_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: food_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script index fde0eb37f..6db018ec9 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/gcw_publish_gift_terminal.script @@ -1,12 +1,4 @@ -// ====================================================================== -// // GCW Publish Gift Terminal -// -// Copyright 2008 Sony Online Entertainment -// -// Jeff W. Haskell -// -// ====================================================================== include library.player_structure; include library.sui; @@ -14,11 +6,6 @@ include library.utils; include library.prose; inherits terminal.base.base_terminal; - -// ====================================================================== -// Constants -// ====================================================================== - // ====================================================================== // Triggers // ====================================================================== @@ -50,12 +37,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -// ---------------------------------------------------------------------- -// MessageHandlers -// ---------------------------------------------------------------------- - -// ---------------------------------------------------------------------- -// Functions -// ---------------------------------------------------------------------- - - diff --git a/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script b/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script index 30f42474f..488e80a4f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script +++ b/sku.0/sys.server/compiled/game/script/terminal/gcw_supply_terminal.script @@ -1,6 +1,3 @@ - - - include java.util.HashSet; include library.collection; include library.prose; @@ -27,8 +24,6 @@ const string[] SLICE_OPTIONS = { //---------------------------------------------------------------------- -//---------------------------------------------------------------------- - trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/terminal/greeter.script b/sku.0/sys.server/compiled/game/script/terminal/greeter.script index 76827045a..a6b572ad4 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/greeter.script +++ b/sku.0/sys.server/compiled/game/script/terminal/greeter.script @@ -1,8 +1,4 @@ -//******************************************************************************************* -//******************************************************************************************* // ALL INCLUDES -//******************************************************************************************* -//******************************************************************************************* include java.util.Vector; include library.ai_lib; @@ -21,19 +17,12 @@ include library.utils; include library.vendor_lib; include library.xp; -//******************************************************************************************* -//******************************************************************************************* // ALL INHERITS -//******************************************************************************************* -//******************************************************************************************* inherits terminal.base.base_terminal; -//******************************************************************************************* -//******************************************************************************************* + // ALL CONSTANTS -//******************************************************************************************* -//******************************************************************************************* //-----------------LOGGING @@ -351,11 +340,7 @@ const string[] EWOK_ANIMATIONS = "yes" }; -//******************************************************************************************* -//******************************************************************************************* // ALL TRIGGERS -//******************************************************************************************* -//******************************************************************************************* trigger OnAttach() { @@ -758,11 +743,7 @@ trigger OnTriggerVolumeEntered(string volumeName, obj_id breacher) return SCRIPT_CONTINUE; } -//******************************************************************************************* -//******************************************************************************************* // ALL MESSAGEHANDLERS -//******************************************************************************************* -//******************************************************************************************* messageHandler handleDelayedMainControlMenu() { blog("terminal.greeter:handleDelayedMainControlMenu: init"); @@ -2106,11 +2087,7 @@ messageHandler resetBarkTimer() return SCRIPT_CONTINUE; } -//******************************************************************************************* -//******************************************************************************************* // ALL FUNCTIONS -//******************************************************************************************* -//******************************************************************************************* boolean getGreeterAnimCategorySelect(obj_id self, obj_id controller, obj_id player) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script index f005b0411..66da5c892 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/instrument_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: instrument_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: instrument_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/insurance.script b/sku.0/sys.server/compiled/game/script/terminal/insurance.script index 7e773b2f4..653e620f0 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/insurance.script +++ b/sku.0/sys.server/compiled/game/script/terminal/insurance.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: insurance.script +/* Title: insurance.script * Description: script for insurance menu options; to be attached to insurance terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script index 29cc6244b..bbd911e11 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/medicine_dispenser.script @@ -1,12 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: medicine_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +/* Title: medicine_dispenser +*/ /***** INCLUDES ********************************************************/ @@ -58,12 +51,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/mission.script b/sku.0/sys.server/compiled/game/script/terminal/mission.script index 2863f1cc6..38dbdcc11 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/mission.script +++ b/sku.0/sys.server/compiled/game/script/terminal/mission.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: mission.script +/* Title: mission.script * Description: script for mission menu options; to be attached to mission terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INCLUDES ********************************************************/ @@ -38,7 +32,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script b/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script index bf0d0db36..6e8a2b9ce 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script +++ b/sku.0/sys.server/compiled/game/script/terminal/nonvendor.script @@ -1,27 +1,19 @@ -//******************************************************************************************* -//******************************************************************************************* // ALL INCLUDES -//******************************************************************************************* -//******************************************************************************************* + include library.utils; include library.player_structure; include library.vendor_lib; include library.static_item; -//******************************************************************************************* -//******************************************************************************************* + // ALL INHERITS -//******************************************************************************************* -//******************************************************************************************* + inherits terminal.base.base_terminal; -//******************************************************************************************* -//******************************************************************************************* + // ALL CONSTANTS -//******************************************************************************************* -//******************************************************************************************* //-----------------LOGGING const boolean LOGGING_ON = true; @@ -32,11 +24,7 @@ const string_id SID_RECOVER = new string_id("player_vendor", "recover_nonvend const string_id SID_MAKE_ROOM = new string_id("player_vendor", "recover_nonvendor_make_room"); const string_id SID_NO_USE_WHILE_DEAD = new string_id("player_structure", "while_dead"); -//******************************************************************************************* -//******************************************************************************************* // ALL TRIGGERS -//******************************************************************************************* -//******************************************************************************************* trigger OnInitialize() { diff --git a/sku.0/sys.server/compiled/game/script/terminal/pm_register.script b/sku.0/sys.server/compiled/game/script/terminal/pm_register.script index 485a89cb8..274af8815 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/pm_register.script +++ b/sku.0/sys.server/compiled/game/script/terminal/pm_register.script @@ -1,6 +1,3 @@ - -/***** INCLUDES ********************************************************/ - /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; @@ -32,9 +29,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) **I'm leaving this script attached in case we determine a future purpose for these terminals**/ - -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ -/***** BIND/CLONE HANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/repair.script b/sku.0/sys.server/compiled/game/script/terminal/repair.script index 23dc3cf2f..dc323201f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/repair.script +++ b/sku.0/sys.server/compiled/game/script/terminal/repair.script @@ -1,11 +1,4 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: insurance.script - * Description: script for insurance menu options; to be attached to insurance terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: repair.script */ /***** INCLUDES ********************************************************/ @@ -28,7 +21,7 @@ const string_id SID_MNU_REPAIR = new string_id("sui", "mnu_repair"); const string_id SID_MNU_REPAIR_ALL = new string_id("sui", "mnu_repair_all"); //menu1 -/***********************************************************************/ +/***** TRIGGERS *********************************************************/ trigger OnObjectMenuRequest(obj_id player, menu_info mi) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/shipping.script b/sku.0/sys.server/compiled/game/script/terminal/shipping.script index 3cbfedc4b..fd821492d 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/shipping.script +++ b/sku.0/sys.server/compiled/game/script/terminal/shipping.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: shipping.script +/* Title: shipping.script * Description: script for shipping menu options; to be attached to shipping terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_SHIPPING_OPTIONS = new string_id("terminal_ui", "shipping_options"); @@ -35,7 +26,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script index ae1829399..ef20d7c09 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.script @@ -1,13 +1,6 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_character_builder.script +/* Title: terminal_character_builder.script * Description: Script that drives the Character Builder Terminals - * @author Thomas Blair - * @version 1.0 - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script index 1673a160d..68f1c02cc 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_city.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: terminal_city.script + * Description: script for city control terminal */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script index 81ba07ce6..111cf59be 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_gcw_publish_gift.script @@ -1,12 +1,5 @@ -// ====================================================================== -// // GCW Publish Gift Terminal -// -// Copyright 2008 Sony Online Entertainment -// -// Jeff W. Haskell -// -// ====================================================================== + include library.gcw; include library.player_structure; @@ -14,11 +7,14 @@ include library.sui; include library.utils; include library.prose; include library.trial; + +//Inherits + inherits terminal.base.base_terminal; -// ====================================================================== + // Constants -// ====================================================================== + const string VAR_TERMINAL_STATUS = "gcw.static_base.terminal_status"; const string VAR_BASE_STATUS = "gcw.static_base.base_status"; const string BASE_BEING_CAPTURED = " TERMINAL STATUS: BEING CAPTURED\n"; @@ -102,9 +98,7 @@ const string[][] PLANETS_DATA = } }; -// ====================================================================== // Triggers -// ====================================================================== //On the menu request, the player gets cluster wide data. trigger OnObjectMenuRequest(obj_id player, menu_info mi) diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script index b6a92092a..c907396bc 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild.script @@ -1,10 +1,6 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== + +// Includes include library.guild; include library.player_structure; @@ -12,9 +8,11 @@ include library.sui; include library.utils; include library.prose; +// Inherits + inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILDS_LIST = new string_id("guild", "menu_list_of_guilds"); const string_id SID_GUILD_WAR_LIST = new string_id ("guild", "menu_list_of_guild_wars"); diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script index 08349fe0e..b6589e2b6 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_cartridge.script @@ -1,10 +1,6 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== + +//Includes include library.guild; include library.player_structure; @@ -13,7 +9,7 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILD_LOAD_CARTRIDGE = new string_id ("guild", "load_cartridge"); const string_id SID_LOAD_CARTRIDGE_PROMPT = new string_id ("guild", "load_cartridge_prompt"); @@ -25,7 +21,7 @@ const string STR_GUILD_CREATE_ABBREV_PROMPT = "@guild:create_abbrev_prompt"; const string STR_GUILD_CREATE_ABBREV_TITLE = "@guild:create_abbrev_title"; -// ====================================================================== +// Triggers // ---------------------------------------------------------------------- @@ -59,6 +55,8 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +// MessageHandlers + messageHandler handleLoadCartridge() { if(params == null || params.isEmpty()) diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script index c4b5c9d7a..9e4e2e9eb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_registry.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== include library.guild; include library.player_structure; @@ -13,7 +7,7 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== +// Constants const string_id SID_GUILD_CREATE = new string_id ("guild", "menu_create"); @@ -24,7 +18,7 @@ const string STR_GUILD_CREATE_ABBREV_TITLE = "@guild:create_abbrev_title"; const string_id STR_GUILD_OPEN_REGISTRY = new string_id("guild", "open_registry"); -// ====================================================================== +// Triggers // ---------------------------------------------------------------------- @@ -58,6 +52,10 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +// MessageHandlers + +// ---------------------------------------------------------------------- + messageHandler onGuildCreateNameResponse() { obj_id player = params.getObjId("player"); @@ -113,8 +111,9 @@ messageHandler onGuildCreateAbbrevResponse() return SCRIPT_CONTINUE; } -// ---------------------------------------------------------------------- +// Methods +// ---------------------------------------------------------------------- string getMenuContextString(obj_id self, obj_id player, string varName) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script index e25da0f57..57b69b308 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_guild_screen.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // guild.script - guild terminal menu handling -// -// Copyright 2002 Sony Online Entertainment -// -// ====================================================================== include library.guild; include library.player_structure; @@ -13,12 +7,10 @@ include library.utils; //inherits terminal.base.base_terminal; -// ====================================================================== - -// ====================================================================== +// Triggers //------------------------------------------------ -// OnGetAttributes +// OnInitialize //------------------------------------------------ @@ -30,6 +22,9 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } +//------------------------------------------------ +// OnGetAttributes +//------------------------------------------------ trigger OnGetAttributes(obj_id player, string[] names, string[] attribs) { @@ -82,12 +77,18 @@ trigger OnDestroy() return SCRIPT_CONTINUE; } +//MessageHandlers + +//------------------------------------------------ + messageHandler handlerGuildNewLeader() { destroyObject(self); return SCRIPT_CONTINUE; } +//------------------------------------------------ + //this makes sure the screen has a valid guild it belongs to messageHandler validateScreen() { @@ -97,4 +98,4 @@ messageHandler validateScreen() destroyObject(self); } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script index 82046f1f2..e922c8b9f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_hangar_structure.script @@ -1,7 +1,6 @@ /* item.instance_reset.script Used to reset an instance of the players choice -Authors: Jesse Benjamin */ //libraries diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script index ffaa409c3..d17d46ef3 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_kashyyyk_content.script @@ -1,13 +1,6 @@ - -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_kashyyyk_content.script - * Description: KAshyyyk Content Frog - * @author Will Wallace (lots of code taken from Thomas Blair's character builder) - * @version 1.0 - **********************************************************************/ +/* Title: terminal_kashyyyk_content.script + * Description: Kashyyyk Content Frog +*/ /***** INCLUDES ********************************************************/ @@ -2418,4 +2411,4 @@ void handleCyberneticsOption( obj_id player ) } sendSystemMessageTestingOnly( player, "Cybernetics issued. Pay a cybernetic Engineer to install the items" ); sendSystemMessageTestingOnly( player, "Locate the cybernetic engineer on the 2nd floor of a medical center" ); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script index faf5e6f21..a58980911 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_pob_ship.script @@ -1,10 +1,4 @@ -// ====================================================================== -// // terminal.terminal_pob_ship -// -// Copyright 2004 Sony Online Entertainment -// -// ====================================================================== include library.player_structure; include library.prose; @@ -12,7 +6,7 @@ include library.space_transition; include library.sui; include library.utils; -// ====================================================================== +// Constants const string_id SID_TERMINAL_PERMISSIONS = new string_id("player_structure", "permissions"); const string_id SID_MOVE_FIRST_ITEM = new string_id("player_structure", "move_first_item"); @@ -28,7 +22,9 @@ const string_id SID_TERMINAL_REDEED_STORAGE = new string_id("player_structu const string_id SID_STORAGE_INCREASE_REDEED_TITLE = new string_id("player_structure", "sui_storage_redeed_title"); const string_id SID_STORAGE_INCREASE_REDEED_PROMPT = new string_id("player_structure", "sui_storage_redeed_prompt"); -// ====================================================================== +// Triggers + +// ---------------------------------------------------------------------- trigger OnObjectMenuRequest(obj_id player, menu_info mi) { @@ -129,6 +125,9 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } +//MessageHandlers +// ---------------------------------------------------------------------- + messageHandler handleStorageRedeedChoice() { obj_id player = sui.getPlayerId(params); @@ -165,7 +164,8 @@ messageHandler handleStorageRedeedChoice() return SCRIPT_CONTINUE; } -// ====================================================================== + +// ---------------------------------------------------------------------- messageHandler handleMoveFirstItem() { @@ -224,7 +224,7 @@ messageHandler handleDeleteItems() return SCRIPT_CONTINUE; } -// ====================================================================== +// ---------------------------------------------------------------------- /***** ITEM SEARCH HANDLERS ********************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script index 30e293c50..d4a61f08d 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_skill.script @@ -1,7 +1,3 @@ - - - - /***** INCLUDES ********************************************************/ include library.sui; include library.skill; diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script index cde55b93f..a381f531f 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_structure.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_structure.script +/* Title: terminal_structure.script * Description: script for player structure terminal mangement - * @author $Author:$ - * @version $Revision:$ - ***********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -958,11 +952,8 @@ messageHandler handlePlayerStructureSearchItemsSelectedResponse() return SCRIPT_CONTINUE; } - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *************************************************/ + boolean getSpecialSignManagementMenu(obj_id player, obj_id structure) { blog("terminal_structure.getSpecialSignManagementMenu: init"); diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script index a01363e25..4b3fa83e7 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel.script @@ -1,12 +1,6 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_travel.script +/* Title: terminal_travel.script * Description: script that attaches to the travel terminal - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ +*/ /***** INCLUDES ********************************************************/ @@ -78,12 +72,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } - -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script index 968448716..f964a265e 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant.script @@ -1,16 +1,8 @@ -/********************************************************************** - * Copyright (c)2000-2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: terminal_travel_instant.script +/* Title: terminal_travel_instant.script * Description: script that attaches to the instant travel terminal (looks like a ship) - * @author $Author:RcT$ - * @version $Revision:1.0 (10/13/2005)$ - **********************************************************************/ +*/ -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.buff; include library.city; @@ -26,9 +18,9 @@ include library.sui; include library.travel; include library.utils; -// ******************************************************************** + // CONSTS -// ******************************************************************** + const string_id SID_TIMEOUT = new string_id("travel", "pickup_timeout"); const string_id SID_LEFT_ME = new string_id("travel", "left_pickup_zone"); @@ -44,9 +36,7 @@ const string[] LOC_ITV_MANAGE_OPTIONS ={ "Set Location 2", "Set Location 3", }; -// ******************************************************************** // TRIGGERS -// ******************************************************************** trigger OnInitialize () { @@ -186,9 +176,7 @@ trigger OnTriggerVolumeExited(string volumeName, obj_id breacher) return SCRIPT_CONTINUE; } -// ******************************************************************** // FUNCTIONS -// ******************************************************************** void debugLogging(string section, string message) { @@ -330,9 +318,7 @@ boolean canMarkAtLocation(obj_id player) return true; } -// ******************************************************************** // MESSAGE HANDLERS -// ******************************************************************** //This message to only delivers the system message to the player when the timer on the BUFF is about to run out. messageHandler timeOutSelfExpire() diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script index c1cb631ba..9d76403cb 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_one_use.script @@ -1,7 +1,4 @@ - -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.city; include library.create; @@ -11,9 +8,7 @@ include library.player_structure; include library.travel; include library.utils; -// ******************************************************************** // CONSTS -// ******************************************************************** const string_id SID_LOCATION_NOGOOD_FOR_PICKUP = new string_id("travel", "no_pickup_location"); const string_id SID_TIMEOUT = new string_id("travel", "pickup_timeout"); const string_id SID_LEFT_ME = new string_id("travel", "left_pickup_zone"); @@ -27,9 +22,7 @@ const int SHIP_TYPE_INSTANT_XWING_TIE = 1; const int SHIP_TYPE_INSTANT_PRIVATEER = 2; const int SHIP_TYPE_INSTANT_ROYAL_SHIP = 3; -// ******************************************************************** // TRIGGERS -// ******************************************************************** trigger OnInitialize () diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script index c660abe15..a61254d17 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_travel_instant_ttgm.script @@ -1,12 +1,8 @@ /********************************************************************** - Teleport to Group Member Instant Travel Terminal - **********************************************************************/ -// ******************************************************************** // INCLUDES -// ******************************************************************** include library.combat; include library.pet_lib; @@ -16,9 +12,7 @@ include library.sui; include library.township; include library.utils; -// ******************************************************************** // CONSTS -// ******************************************************************** const string PID_VAR = "teleportToGroupMember.pid"; const string GROUP_NAMES_LIST_VAR = "teleportToGroupMember.groupieNames"; diff --git a/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script b/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script index e59d3155a..92c72c39a 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script +++ b/sku.0/sys.server/compiled/game/script/terminal/tool_dispenser.script @@ -1,13 +1,5 @@ -/********************************************************************** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: tool_dispenser - * Description: <description> - * @author $Author:$ - * @version $Revision:$ - **********************************************************************/ - +/* Title: tool_dispenser +*/ /***** INCLUDES ********************************************************/ include library.sui; @@ -58,12 +50,6 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** MESSAGEHANDLERS *************************************************/ - - -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ string[] getDispenserInventory(obj_id dispenser) { diff --git a/sku.0/sys.server/compiled/game/script/terminal/travel.script b/sku.0/sys.server/compiled/game/script/terminal/travel.script index 7d1d4e0be..6e95e915e 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/travel.script +++ b/sku.0/sys.server/compiled/game/script/terminal/travel.script @@ -1,20 +1,11 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: travel.script +/* Title: travel.script * Description: script for travel menu options; to be attached to travel terminals - * @author $Author:$ - * @version $Revision:$ */ /***** INHERITS ********************************************************/ inherits terminal.base.base_terminal; -/***** INCLUDES ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_TRAVEL_OPTIONS = new string_id("terminal_ui", "travel_options"); @@ -35,7 +26,3 @@ trigger OnObjectMenuSelect(obj_id player, int item) return SCRIPT_CONTINUE; } -/***** FUNCTIONS *******************************************************/ - - -/***** MESSAGEHANDLERS *************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/terminal/vendor.script b/sku.0/sys.server/compiled/game/script/terminal/vendor.script index b20900161..53f54eaed 100644 --- a/sku.0/sys.server/compiled/game/script/terminal/vendor.script +++ b/sku.0/sys.server/compiled/game/script/terminal/vendor.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: bank.script - * Description: script for bank menu options; to be attached to bank terminals - * @author $Author:$ - * @version $Revision:$ +/* Title: vendor.script + * Description: script for player vendors */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/test/char_transfer.script b/sku.0/sys.server/compiled/game/script/test/char_transfer.script index 0a0b2995b..adc94d49f 100644 --- a/sku.0/sys.server/compiled/game/script/test/char_transfer.script +++ b/sku.0/sys.server/compiled/game/script/test/char_transfer.script @@ -1,6 +1,3 @@ - -// ====================================================================== - include library.ai_lib; include library.create; include library.pclib; @@ -18,8 +15,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "char_transfer OnSpeaking: " + text ); - java.util.StringTokenizer tok = new java.util.StringTokenizer (text); if (tok.hasMoreTokens ()) diff --git a/sku.0/sys.server/compiled/game/script/test/create_weapon.script b/sku.0/sys.server/compiled/game/script/test/create_weapon.script index d90de802e..46b1f81f5 100644 --- a/sku.0/sys.server/compiled/game/script/test/create_weapon.script +++ b/sku.0/sys.server/compiled/game/script/test/create_weapon.script @@ -1,17 +1,7 @@ -/** - * Copyright (c) ©2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_crafting_base_weapon.script - * Description: base crafting script used by all weapons - * @author $Author: Reece Thornton & Friends$ - * @version $Revision: 0$ +/* + Title: test_crafting_base_weapon.script + Description: base crafting script used by all weapons */ - -/** - * Include Libraries - */ -// include anyLibrary; /** a .scriptlib file */ include library.utils; include library.craftinglib; include library.weapons; @@ -62,4 +52,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script b/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script index c6dcec821..4ba1a85a9 100644 --- a/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script +++ b/sku.0/sys.server/compiled/game/script/test/dmellencamp_test.script @@ -90,8 +90,6 @@ trigger OnGetAttributes(obj_id playerId, string[] names, string[] attribs) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); - java.util.StringTokenizer tok = new java.util.StringTokenizer (text); if (tok.hasMoreTokens ()) diff --git a/sku.0/sys.server/compiled/game/script/test/dwhite_test.script b/sku.0/sys.server/compiled/game/script/test/dwhite_test.script index 7bbf02389..95ed1d08d 100644 --- a/sku.0/sys.server/compiled/game/script/test/dwhite_test.script +++ b/sku.0/sys.server/compiled/game/script/test/dwhite_test.script @@ -1,12 +1,6 @@ - -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: player_test_utility.script - * Description: Test script that does various useful stuff - * @author $Author: bhanson $ - * @version $Revision:$ +/* + Title: player_test_utility.script + Description: Test script that does various useful stuff */ diff --git a/sku.0/sys.server/compiled/game/script/test/esebesta_test.script b/sku.0/sys.server/compiled/game/script/test/esebesta_test.script index 2eb120cf1..5bcd0d3dc 100644 --- a/sku.0/sys.server/compiled/game/script/test/esebesta_test.script +++ b/sku.0/sys.server/compiled/game/script/test/esebesta_test.script @@ -1,4 +1,3 @@ - include library.badge; include library.colors; include library.combat; diff --git a/sku.0/sys.server/compiled/game/script/test/juriarte_test.script b/sku.0/sys.server/compiled/game/script/test/juriarte_test.script index de009ebfb..4fec4af66 100644 --- a/sku.0/sys.server/compiled/game/script/test/juriarte_test.script +++ b/sku.0/sys.server/compiled/game/script/test/juriarte_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -16,16 +15,10 @@ inherits base.remote_object_requester; // ====================================================================== - -// ====================================================================== - -// Hello World - trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "juriarte_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script b/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script index e2f1b634a..592172f3e 100644 --- a/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script +++ b/sku.0/sys.server/compiled/game/script/test/jwatson_sui_test.script @@ -14,7 +14,6 @@ include library.vehicle; trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/jwatson_test.script b/sku.0/sys.server/compiled/game/script/test/jwatson_test.script index 9e35d5d5c..ceed19b1e 100644 --- a/sku.0/sys.server/compiled/game/script/test/jwatson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/jwatson_test.script @@ -91,7 +91,6 @@ trigger OnGetAttributes(obj_id playerId, string[] names, string[] attribs) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "jwatson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/mbogue_test.script b/sku.0/sys.server/compiled/game/script/test/mbogue_test.script index f83485bdc..16a7eb7d0 100644 --- a/sku.0/sys.server/compiled/game/script/test/mbogue_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mbogue_test.script @@ -22,7 +22,6 @@ const string s_usageSpaceSquadAddPatrolPath = "Usage: spaceSquadAddPatrolPath <i trigger OnSpeaking(String text) { - LOG("mbogue_test", "OnSpeaking: " + text); if (isGod(self)) { diff --git a/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script b/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script index 93ba45d47..3ea93efc7 100644 --- a/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mboudreaux_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -32,8 +31,6 @@ const int PQ_TASK_FINISHED = 2; // This is value comes from const int PQ_TASK_INACTIVE = 4; // ====================================================================== -// Hello World - trigger OnSpeaking(String text) { if (true) //isGod(self)) diff --git a/sku.0/sys.server/compiled/game/script/test/mitigation.script b/sku.0/sys.server/compiled/game/script/test/mitigation.script index 87ead766d..ddf01699e 100644 --- a/sku.0/sys.server/compiled/game/script/test/mitigation.script +++ b/sku.0/sys.server/compiled/game/script/test/mitigation.script @@ -1,13 +1,5 @@ // ====================================================================== -// // mitigation.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell -// // [internal] // QA Tool - Mitigation Tool Version 1.00 // [public] @@ -16,10 +8,7 @@ // Attach the test.qatools script to the test character and use the spatial command 'mitigation'. If the tester has a valid mob or player targeted (to include themself) a SUI will instantiate // and give the tester a list of attack locations. Once the tester selects an attack location, they will be asked to select a damage amount (minimum, maximum, random) // as well as the test iteration (how many attacks to conduct). When the test is carried out, the target is not actually attacked but the damage and armor resistence is calculated. A print out is sent to the tester root directory. -// [TT none] -// [reviewed-by ] // ====================================================================== -// /***** INCLUDES ********************************************************/ @@ -292,4 +281,4 @@ void removePlayer ( obj_id self, string err ) qa.removeScriptVars(self, PID_SCRIPTVAR); utils.removeScriptVarTree(self, SCRIPTVAR); utils.removeScriptVarTree(self, PID_SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/mjensen_test.script b/sku.0/sys.server/compiled/game/script/test/mjensen_test.script index f5deba741..9ac7df3c7 100644 --- a/sku.0/sys.server/compiled/game/script/test/mjensen_test.script +++ b/sku.0/sys.server/compiled/game/script/test/mjensen_test.script @@ -29,7 +29,6 @@ include library.ship_ai; trigger OnSpeaking(string text) { - debugConsoleMsg(self, text); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); //pInv = players inventory @@ -251,4 +250,4 @@ void sysMes(string sysMessage) obj_id self = getSelf(); sendSystemMessageTestingOnly(self, sysMessage); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/msivertson_test.script b/sku.0/sys.server/compiled/game/script/test/msivertson_test.script index 006bdd392..1a3ba5c09 100644 --- a/sku.0/sys.server/compiled/game/script/test/msivertson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/msivertson_test.script @@ -18,7 +18,6 @@ void maxStats(obj_id objPlayer) trigger OnSpeaking(String text) { - debugConsoleMsg( self, "msivertson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script b/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script index d47f6cec6..7373dbcc0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_ai_helper_attach.script @@ -1,13 +1,6 @@ //********************************************************** -// Copyright (c) ©2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_helper.script -// Version: Version 2.00 // Description: Experimental AI Manipulation Script -// -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell & James Michener //*********************************************************** // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/test/qa_character.script b/sku.0/sys.server/compiled/game/script/test/qa_character.script index 5fd0ff763..11722280a 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_character.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_character.script @@ -1,15 +1,6 @@ //********************************************************** -// Copyright (c) ©2008 Sony Online Entertainment Inc. -// All Rights Reserved -// -// Title: qasetup.script -// Version: Version 1.00 +// Title: qaset // Description: QA Character Setup Tool -// - Revamp of the QASetup tool -// -// -// @author $Author: Mikkel Jensen -// @version $All Revisions: //*********************************************************** include java.util.HashSet; @@ -90,14 +81,9 @@ const string[] BASIC_MOD_STRINGS = { }; //****************QATool Main Menu************************************************* -// -// -//********************************************************************************* trigger OnSpeaking(string text) { - //obj_id player = sui.getPlayerId(params); - //obj_id pInv = utils.getInventoryContainer(player); debugConsoleMsg(self, text); java.util.StringTokenizer st = new java.util.StringTokenizer (text); @@ -119,7 +105,7 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } -//Generates the main menu for the QASetup scrip +//Generates the main menu for the QASetup script void qaToolMainMenu(obj_id self) { qa.refreshMenu(self, QASETUP_PROMPT, QASETUP_TITLE, QASETUP_MAIN_MENU, "handleMainMenu", true, "qasetup.pid", "qasetup.qasetup"); @@ -147,12 +133,10 @@ messageHandler handleMainMenu() if (previousSelection == "Quick Buff") { quickBuff(self); -// sendSystemMessageTestingOnly(self, "bla bla bla The quick buff function is not yet implemented."); } if (previousSelection == "Set Template") { - //setProfession(self); String[] templateList = dataTableGetColumnNames(TEMPLATE_TABLE); qa.refreshMenu(self, "Select the profession you wish to use.", "Set Profession", templateList, "handleSetProfession", true, "profession.pid", "qasetup.qasetup"); @@ -161,7 +145,6 @@ messageHandler handleMainMenu() if (previousSelection == "Generate Equipment") { qa.refreshMenu(self, "Select the equipment type you want to generate.", "Generate Equipment", EQUIPMENT_OPTIONS, "handleEquipmentMenu", true, "equipment.pid", "equipment.qasetup"); - //sendSystemMessageTestingOnly(self, "The generate equipment function is not yet implemented."); return SCRIPT_CONTINUE; } @@ -184,37 +167,10 @@ on what a well prepared high level player would use. void quickBuff(obj_id self) { string prof = getSkillTemplate(self); - //if(prof != "entertainer_1a") - //{ - /* for (int i = 0; i < BUFF_SKILLS.length; i++) - { - skill.grantSkillToPlayer(self, BUFF_SKILLS[i]); - sendSystemMessageTestingOnly(self, "Granting Skill: " + BUFF_SKILLS[i]); - skill.recalcPlayerPools(self, true); - }; - - //utils.removeScriptVarTree(self,"performance"); - const string[] buffComponentKeys = - { - "action_cost_reduction", - "dodge", - "energy", - "kinetic" - }; - const int[] buffComponentValues = - { - 1, 1, 5, 5 - }; -*/ obj_id recipientId = self; obj_id bufferId = recipientId; - //float currentBuffTime = performance.inspireGetMaxDuration(recipientId); buff.applyBuff(recipientId, "buildabuff_inspiration", 3600); -/* utils.setScriptVar(recipientId, "performance.buildabuff.buffComponentKeys", buffComponentKeys); - utils.setScriptVar(recipientId, "performance.buildabuff.buffComponentValues", buffComponentValues); - utils.setScriptVar(recipientId, "performance.buildabuff.bufferId", bufferId); -*/ addSkillModModifier(self, "buildabuff_expertise_action_all", "expertise_action_all", 9, 3600, false, true); addSkillModModifier(self, "buildabuff_expertise_glancing_blow_all", "expertise_glancing_blow_all", 7, 3600, false, true); @@ -222,15 +178,8 @@ void quickBuff(obj_id self) addSkillModModifier(self, "buildabuff_expertise_innate_protection_kinetic", "expertise_innate_protection_kinetic", 3750, 3600, false, true); messageTo(self, "recalcPools", null, .25f, false); - //skill.recalcPlayerPools(self, true); messageTo(self, "recalcArmor", null, .25f, false); -// } - /* for (int i = 0; i < BUFF_SKILLS.length; i++) - { - skill.revokeSkillSilent(self, BUFF_SKILLS[i]); - sendSystemMessageTestingOnly(self, "Removing Skill: " + BUFF_SKILLS[i]); - };*/ buff.applyBuff((recipientId), "me_buff_health_2", 3600); buff.applyBuff((recipientId), "me_buff_action_3", 3600); buff.applyBuff((recipientId), "me_buff_strength_3", 3600); @@ -287,7 +236,6 @@ messageHandler handleSetProfession() int n = 0; if(selectedTemplate[i] != "null") { - //expertiseSkills[n] = selectedTemplate[i]; sendSystemMessageTestingOnly(self, "selectedTemp: " + selectedTemplate[i]); } } @@ -295,7 +243,6 @@ messageHandler handleSetProfession() sendSystemMessageTestingOnly(self, "Class template: " + selectedProf); if(!previousSelection == "null") { - //handleProfessionLevelToNinety(self, selectedProf); setTemplate(self, selectedTemplate, selectedProf); } } @@ -359,10 +306,7 @@ void revokeAllSkills(obj_id player) skill.recalcPlayerPools(player, true); } -/**************************** Expertise ********************************** - - -*************************************************************************/ +//**************************** Expertise ********************************** // Grants expertise skills to the player based on the template skillList void setTemplate(obj_id self, string[] skillList, string baseClass) @@ -386,7 +330,6 @@ void setTemplate(obj_id self, string[] skillList, string baseClass) { string[] modString = split(expertiseSkill, ':'); - //string mod = modString[1]; string scriptVarName = "qacharacter.exotic" + exotic; utils.setScriptVar(self, scriptVarName, modString[1]); exotic++; @@ -396,7 +339,6 @@ void setTemplate(obj_id self, string[] skillList, string baseClass) if(expertiseSkill.startsWith("mod_basic") && basic <= 3) { string[] modString = split(expertiseSkill, ':'); - //string mod = modString[1]; string scriptVarName = "qacharacter.basic" + basic; utils.setScriptVar(self, scriptVarName, modString[1]); basic++; @@ -440,10 +382,7 @@ void writeTemplateFile() qaToolMainMenu(self); } -/************************************* SELECT MODS ****************************************** - - -********************************************************************************************/ +//************************************* SELECT MODS ****************************************** void startModSelection() { @@ -545,141 +484,3 @@ string[] getExoticMods() return skillMods; } - -/************************************* GENERATE EQUIPMENT *********************************** - - -********************************************************************************************/ - - - - - - - - - - - -/* -messageHandler handleEquipmentMenu() -{ - - if(utils.hasScriptVar(self, "equipment.pid")) - { - qa.checkParams(params, "equipment"); - int idx = sui.getListboxSelectedRow(params); - int btn = sui.getIntButtonPressed(params); - string previousMainMenuArray[] = utils.getStringArrayScriptVar( self, "equipment.qasetup" ); - - if(btn == sui.BP_CANCEL) - { - return SCRIPT_CONTINUE; - } - - else - { - string previousSelection = previousMainMenuArray[idx]; - if(previousSelection == "Prefered Mods") - { - selectMods(); - } - - if(previousSelection == "All") - { - - } - - if(previousSelection == "Weapon") - { - - } - - if(previousSelection == "Armor") - { - - } - - if(previousSelection == "Powerups") - { - //generatePowerup(); - } - - if(previousSelection == "Consumables") - { - - } - - else - { - sendSystemMessageTestingOnly(self, "Could not start the selected option"); - return SCRIPT_CONTINUE; - } - } - } - return SCRIPT_CONTINUE; -} - - -void selectMods() -{ - int m =0; - obj_id self = getSelf(); - if(!utils.hasScriptVar(self, "ModSelection")) - { - m = 0; - boolean modSelection = removeMods(); - utils.setScriptVar(self, "ModSelection", 1); - } - - if(!utils.hasScriptVar(self, MOD_TYPES[m])) - { - qa.refreshMenu(self, "Select the three basic mods you want to use.", "Select Mods", BASIC_MOD_STRINGS, "handleMod", true, "profession.pid", "qasetup.qasetup"); - - } - -} - -boolean removeMods() -{ - obj_id self = getSelf(); - for (int j = 1; j < MOD_TYPES.length; j++) - { - if(utils.hasScriptVar(self, MOD_TYPES[j])) - { - utils.removeScriptVar(self, MOD_TYPES[j]); - } - - } - -/* - if(utils.hasScriptVar(self, "basic1")) - { - utils.removeScriptVar(self, "basic1"); - } - if(utils.hasScriptVar(self, "basic2")) - { - utils.removeScriptVar(self, "basic2"); - } - if(utils.hasScriptVar(self, "basic3")) - { - utils.removeScriptVar(self, "basic3"); - } - if(utils.hasScriptVar(self, "exotic1")) - { - utils.removeScriptVar(self, "exotic1"); - } - if(utils.hasScriptVar(self, "exotic2")) - { - utils.removeScriptVar(self, "exotic2"); - } - if(utils.hasScriptVar(self, "exotic3")) - { - utils.removeScriptVar(self, "exotic3"); - } - return true; -} - - - -*/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/test/qa_cube.script b/sku.0/sys.server/compiled/game/script/test/qa_cube.script index 74989a3e0..5ba811816 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_cube.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_cube.script @@ -1,15 +1,10 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qacube.script // Description: Testers can use this tool to test all items that are spawned by the Chu-Gon Dar Cube. // When using this tool, the player will be: // 1. Given a Chu-Gon Dar Cube // 2. Given the ability to choose what item they wish to create // 3. Given the components needed to create the selected item. -// @author $Author: James Michener $ -// @version $1.0.1$ //************************************************************/ /********* Includes ******************************************/ @@ -192,4 +187,4 @@ void checkInventory(obj_id player) // system message: no room in inventory sendSystemMessageTestingOnly(player, "Please delete some items from your Inventory and try again."); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script b/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script index 129ac964e..4a839e9c7 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_cybernetic.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qacybernetic.script // Description: Testers will be able to install/uninstall/repair cybernetic limbs without having to find the correct NPCs. -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ /********* Includes ******************************************/ @@ -346,4 +341,4 @@ void repairCyber(obj_id player, obj_id idxObj_id) { cybernetic.repairCyberneticItem(player, player, idxObj_id); qa.removePlayer(player, SCRIPTVAR, ""); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_damage.script b/sku.0/sys.server/compiled/game/script/test/qa_damage.script index 090ff4e98..c88d4a8e1 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_damage.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_damage.script @@ -1,14 +1,4 @@ // ====================================================================== -// -// qa_damage.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.50 -// -// Jeff W Haskell -// -// // QA Tool - Damage/Health Tool Version 1.50 // // not for public use @@ -175,4 +165,4 @@ void removePlayer(obj_id self, string err) qa.removeScriptVars(self, HEAL_PID_SCRIPTVAR); utils.removeScriptVarTree(self, HEAL_SCRIPTVAR); utils.removeScriptVarTree(self, HEAL_PID_SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script b/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script index d99f3835f..a0ae2a64f 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_dynamic.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_dynamic.script // Description: Dynamic Loot Tool -// @author $Author: James Michener $ -// @version $1.0.2$ //************************************************************/ /********* Includes ******************************************/ @@ -239,4 +234,4 @@ void createStatics(obj_id player, string spawnNameChoice) sendSystemMessageTestingOnly(player, "There was an error with the previous selection - please try again"); qa.removePlayer(player, SCRIPTVAR, ""); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_helper.script b/sku.0/sys.server/compiled/game/script/test/qa_helper.script index 5f89a0665..66a26f071 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_helper.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_helper.script @@ -1,21 +1,11 @@ // ====================================================================== -// // qa_helper.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell -// // [internal] // QA Tool - AI Helper Tool Version 1.00 // [public] // not for public use // [testplan] // Attach the test.qatools script to the test character and use the spatial command 'qahelper'. -// [TT none] -// [reviewed-by ] // ====================================================================== // @@ -162,4 +152,4 @@ void makeHelper(obj_id self, string argumentString) { sendSystemMessageTestingOnly(self,"Creature name invalid."); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script index eac727a83..9d503aeb9 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_imperial.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_pilot_roadmap_tatooine_imperial.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell // // QA Tatooine Imperial Pilot Roadmap Tool // diff --git a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script index 7afaddd45..03e183c60 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_pilot_roadmap_tatooine_rebel.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_pilot_roadmap_tatooine_rebel.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.00 -// -// Jeff W Haskell // // QA Tatooine Rebel Pilot Roadmap Tool // diff --git a/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script b/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script index 766c51fa8..1328954b0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_quest_skipper.script @@ -1,12 +1,5 @@ // ====================================================================== -// // qa_quest_skipper.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 6.00 -// -// Jeff W Haskell // // QA Quest Tool // ====================================================================== @@ -709,4 +702,4 @@ void iterateClearQuestStrings(obj_id self, string[] allData) } } } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script b/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script index 70a1767cb..51ec31a13 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_resource_reward.script @@ -1,12 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test.qa_resource_reward.script +/* Title: test.qa_resource_reward.script * Description: Allows a tester to access the Resource Veteran Reward to get various resources for crafting. Most of the code for this script was borrowed from script/systems/veteran_reward/resource - * @author $Author: James Michener$ - * @version $Revision: 1.0.0$ */ include library.sui; @@ -287,9 +281,6 @@ void showResourceStats(obj_id player, obj_id resource) } -/** - * insert witty comment here - */ void chooseResourceClass(obj_id player, String parentClass) { chooseResourceClass(player, parentClass, false); @@ -431,7 +422,7 @@ string [] filterTopLevelResourceList(String parentClass) { String[] resourceClasses = null; - //OMG SYNTAX NIGHTMARE!! + //Syntax Nightmare String [] tempResourceClass = getImmediateResourceChildClasses(parentClass); Vector tempResourceClassTwo = null; @@ -445,4 +436,4 @@ string [] filterTopLevelResourceList(String parentClass) tempResourceClassTwo.toArray (resourceClasses); return resourceClasses; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qa_resources.script b/sku.0/sys.server/compiled/game/script/test/qa_resources.script index a49837641..bc6ffb898 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_resources.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_resources.script @@ -1,13 +1,5 @@ // ====================================================================== -// // qa_resources.script -// Copyright 2005, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION .01 -// -// Jeff W Haskell -// // [internal] // QA Tool - QA Resource Tool // [public] @@ -15,8 +7,6 @@ // [testplan] // Attach the test.qa_resources script to the test character and use the spatial command 'qaresource'. // A SUI will instantiate and give the tester options. -// [TT none] -// [reviewed-by ] // ====================================================================== // ====================================================================== @@ -386,8 +376,6 @@ messageHandler spaceResourceHandler() } /*------------- ALL FUNCTIONS ----------------------------------------------*/ -/*--------------------------------------------------------------------------*/ -/*--------------------------------------------------------------------------*/ void createResourceInInventory(obj_id player, string resourceTypeName) { diff --git a/sku.0/sys.server/compiled/game/script/test/qa_stealth.script b/sku.0/sys.server/compiled/game/script/test/qa_stealth.script index 910646d0a..2f2dfbf28 100644 --- a/sku.0/sys.server/compiled/game/script/test/qa_stealth.script +++ b/sku.0/sys.server/compiled/game/script/test/qa_stealth.script @@ -1,15 +1,8 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_stealth.script // Description: Test Script for observing clientside effects of trackable/non-trackable objects. -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ -/********* Includes ******************************************/ - /********* Triggers ******************************************/ trigger OnAttach() @@ -63,6 +56,3 @@ trigger OnLogin() } return SCRIPT_CONTINUE; } - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/test/qabackpack.script b/sku.0/sys.server/compiled/game/script/test/qabackpack.script index b5baad9f0..a12e86cd1 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabackpack.script +++ b/sku.0/sys.server/compiled/game/script/test/qabackpack.script @@ -1,21 +1,12 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qabackpack.script // Description: QA Backpack functions -// @author $Author: Tim Jones $ -// @version $Revision: #1 $ //*********************************************************** /********* Includes ******************************************/ include library.qa; include library.sui; include library.utils; - -/********* CONSTANTS *****************************************/ - -//hi /********* Triggers ******************************************/ trigger OnAttach() @@ -61,8 +52,6 @@ trigger OnSpeaking(string text) trigger OnContainerChildGainItem(obj_id item, obj_id source, obj_id transferer) { - - //sendSystemMessage(self, "OnContainerChildGainItem", null); putInQaBackpack(item, self, source); @@ -84,15 +73,6 @@ void putInQaBackpack(obj_id item, obj_id player, obj_id source) sendSystemMessage(player, "Error: Something bad happened in test.qabackpack", null); return; } - - //do not put containers in containers - //actually this is ok but i'll leave the code here for future reference or if we need to allow this check - /* - if (utils.isContainer(item)) - { - return; - } - */ //if item is received in a container already, do not move it (e.g. a fish contains fish food and chum) obj_id itemContainer = getContainedBy(item); @@ -112,4 +92,4 @@ void putInQaBackpack(obj_id item, obj_id player, obj_id source) putInOverloaded(item, myBag); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qabadge.script b/sku.0/sys.server/compiled/game/script/test/qabadge.script index 5e3185333..92c318950 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabadge.script +++ b/sku.0/sys.server/compiled/game/script/test/qabadge.script @@ -1,10 +1,6 @@ -/* Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qabadge.script - * Description: QA script used to grant and revoke specific badges via SUI element - * @author $Author: Jesse Benjamin $ - * @version $Revision: #3 $ +/* + Title: qabadge.script + Description: QA script used to grant and revoke specific badges via SUI element */ /***** INCLUDES ********************************************************/ @@ -75,13 +71,7 @@ trigger OnSpeaking(string text) } /***** Message Handlers *******************************************************/ - -//***************************************************************************** -// //Main Menu, this is populated Dynamically from the datatable -// -// -// //****************************************************************************** messageHandler mainMenuOptions() { @@ -265,12 +255,8 @@ messageHandler assignMenuOptions() //******** Misc Functions ************************************************************* -//************************************************************************************* - //********* Badge Assign ************************************************************** // checks to see if you have badge yet, if so, it is revoked if not, granted -// -// //************************************************************************************* void badgeAssign(obj_id player, string badgeName) diff --git a/sku.0/sys.server/compiled/game/script/test/qabuff.script b/sku.0/sys.server/compiled/game/script/test/qabuff.script index 1eeee5a96..3e41ce1dc 100644 --- a/sku.0/sys.server/compiled/game/script/test/qabuff.script +++ b/sku.0/sys.server/compiled/game/script/test/qabuff.script @@ -1,10 +1,6 @@ -/* Copyright (c) ©2000,2001 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qabuff.script - * Description: QA script used to test buffs - * @author $Author: Jeff Haskell $ - * @version $Revision: #2 $ +/* + Title: qabuff.script + Description: QA script used to test buffs */ /********************************************************** @@ -91,4 +87,4 @@ void createMainMenu(obj_id self) utils.setScriptVar(self, "qabuff.buffMenu", allBuffs); qa.refreshMenu (self, BUFF_TOOL_PROMPT, BUFF_TOOL_TITLE, allBuffs, "buffOptionHandler", "qabuff.pid", sui.OK_CANCEL_REFRESH ); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadatapad.script b/sku.0/sys.server/compiled/game/script/test/qadatapad.script index 113b4e142..db9412da0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadatapad.script +++ b/sku.0/sys.server/compiled/game/script/test/qadatapad.script @@ -1,16 +1,7 @@ -// ====================================================================== -// // qadatapad.script -// Copyright 2006, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.0 -// -// Jeff W Haskell -// -// ====================================================================== + + // Library Includes -// ====================================================================== include library.utils; include library.qa; @@ -304,4 +295,4 @@ boolean addOnSelection(obj_id self, string previousSelection) return true; } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadna.script b/sku.0/sys.server/compiled/game/script/test/qadna.script index c43fb8cc9..0741cf32e 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadna.script +++ b/sku.0/sys.server/compiled/game/script/test/qadna.script @@ -1,11 +1,6 @@ //************************************************************// -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qadna.script // Description: Creates valid test sample DNA for testers. -// @author $Author: James Michener $ -// @version $Revision: #1 $ //************************************************************/ @@ -231,4 +226,4 @@ void removePlayer(obj_id self, string err) sendSystemMessageTestingOnly(self, err); qa.removeScriptVars(self, SCRIPTVAR); utils.removeScriptVarTree(self, SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qadroid.script b/sku.0/sys.server/compiled/game/script/test/qadroid.script index 7906d54fe..5025e682c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qadroid.script +++ b/sku.0/sys.server/compiled/game/script/test/qadroid.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qadroid.script // Description: Droid Deed Creation -// @author $Author: James Michener $ -// @version $Revision: #1 $ //************************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qafaction.script b/sku.0/sys.server/compiled/game/script/test/qafaction.script index 66c390e4d..b9ce6e158 100644 --- a/sku.0/sys.server/compiled/game/script/test/qafaction.script +++ b/sku.0/sys.server/compiled/game/script/test/qafaction.script @@ -1,11 +1,6 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qafaction.script // Description: Faction functions -// @author $Author: Jesse Benjamin $ -// @version $Revision: #1 $ //***********************************************************/ /********* Includes ******************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qaham.script b/sku.0/sys.server/compiled/game/script/test/qaham.script index c53d8d1ac..85efb37fb 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaham.script +++ b/sku.0/sys.server/compiled/game/script/test/qaham.script @@ -1,11 +1,6 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaham.script // Description: Health and Action Script - keeps testers full of Health and Action -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ include java.util.StringTokenizer; @@ -188,4 +183,4 @@ void helpMessage(obj_id player) sendSystemMessageTestingOnly(player, "restore_action_regen"); sendSystemMessageTestingOnly(player, "max_action_regen"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qainventory.script b/sku.0/sys.server/compiled/game/script/test/qainventory.script index f255efb98..e846b4b6c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qainventory.script +++ b/sku.0/sys.server/compiled/game/script/test/qainventory.script @@ -1,11 +1,6 @@ //********************************************************** -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qainventory.script // Description: Inventory functions -// @author $Author: Jesse Benjamin $ -// @version $Revision: #1 $ //*********************************************************** /********* Includes ******************************************/ @@ -139,4 +134,4 @@ messageHandler mainMenuOptions() } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaitem.script b/sku.0/sys.server/compiled/game/script/test/qaitem.script index 464014e8b..2e60f249e 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaitem.script +++ b/sku.0/sys.server/compiled/game/script/test/qaitem.script @@ -1,9 +1,5 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaitem.script -// Version: Version 2.00 // Description: QA Equipment Tool (Master Item Tool) // - filters equipment based onspawns // - lists all weapons the test character is currently certified to use @@ -12,9 +8,6 @@ // - filters all armor for best tier // // Version Changes: - Added new script tool options -// -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell && James Michener //*********************************************************** // // Profession Armor Type diff --git a/sku.0/sys.server/compiled/game/script/test/qange.script b/sku.0/sys.server/compiled/game/script/test/qange.script index e63df5c42..284396a2c 100644 --- a/sku.0/sys.server/compiled/game/script/test/qange.script +++ b/sku.0/sys.server/compiled/game/script/test/qange.script @@ -1,17 +1,7 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qange.script // Version: Version 1.0 -// Description: NGE TOOL. Script allows a tester to simulate being a legacy profession and logging in for -// the first time. Script also allows the tester to attain a respec inventory item and switch -// the respec level on that tool to any combat level. -// -// Version Changes: - Added new script tool options -// -// @author $Author: Jeff Haskell -// @version $All Revisions: +// Description: NGE TOOL. //*********************************************************** // ====================================================================== // Library Includes @@ -214,4 +204,4 @@ void resetTester (obj_id self) { removeObjVar (self, "clickRespec"); qa.revokeAllSkills(self); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaprofession.script b/sku.0/sys.server/compiled/game/script/test/qaprofession.script index eccef9caf..44c36c56f 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaprofession.script +++ b/sku.0/sys.server/compiled/game/script/test/qaprofession.script @@ -1,11 +1,5 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // @Title: qaprofession.script -// @Version: Version 2.00 -// @author $Author: Jeff Haskell -// @version $All Revisions: Jeff Haskell //*********************************************************** // // Professions @@ -40,7 +34,7 @@ include library.sui; include library.utils; //FYI -//DATATABLE AT: //depot/swg/test/dsrc/sku.0/sys.shared/compiled/game/datatables/skill_template/skill_template.tab +//DATATABLE AT: //datatables/skill_template/skill_template.tab /********* CONSTANTS *****************************************/ @@ -1895,4 +1889,4 @@ string prepareDataForExport( obj_id self, string professionCodeSelection ) removePlayer(self, "The export program failed to receive data correctly."); } return null; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qascript.script b/sku.0/sys.server/compiled/game/script/test/qascript.script index ebefd6257..89d2a534a 100644 --- a/sku.0/sys.server/compiled/game/script/test/qascript.script +++ b/sku.0/sys.server/compiled/game/script/test/qascript.script @@ -1,13 +1,5 @@ // ====================================================================== -// // qascript.script -// Copyright 2005, Sony Online Entertainment -// All Rights Reserved. -// -// VERSION 1.0 -// -// Jeff W Haskell -// // [internal] // QA Script Tool // - shows scripts attached to test character @@ -267,8 +259,6 @@ messageHandler handleDetachScriptOptions() return SCRIPT_CONTINUE; } /*------------- ALL FUNCTIONS ----------------------------------------------*/ -/*--------------------------------------------------------------------------*/ -/*--------------------------------------------------------------------------*/ //BUILDS THE MAIN TOOL MENU void toolMainMenu(obj_id player) @@ -454,4 +444,4 @@ void removePlayer(obj_id player, string err) sendSystemMessageTestingOnly(player, err); qa.removeScriptVars(player, SCRIPTVAR); utils.removeScriptVarTree(player, SCRIPTVAR); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qasetup.script b/sku.0/sys.server/compiled/game/script/test/qasetup.script index a90d45ba8..941496aea 100644 --- a/sku.0/sys.server/compiled/game/script/test/qasetup.script +++ b/sku.0/sys.server/compiled/game/script/test/qasetup.script @@ -1,7 +1,4 @@ //********************************************************** -// Copyright (c) ©2007 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qasetup.script // Version: Version 1.00 // Description: QA Character Setup Tool @@ -10,10 +7,6 @@ // - Outfits the character with modded armor, weapons, clothes and jewelry // - Creates powerups and GCW base stims // - In addition the tool can instantly grant the character buffs equivilant to that of a high end player -// -// -// @author $Author: Mikkel Jensen -// @version $All Revisions: //*********************************************************** /* Todo list @@ -582,7 +575,7 @@ const string[] JEDI_TANK = "expertise_fs_path_cloud_minds_1" }; -//Jedi – Solo / PvE +//Jedi Solo / PvE const string[] JEDI_SOLO = { "expertise_fs_general_enhanced_strength_1", @@ -969,7 +962,6 @@ trigger OnSpeaking(string text) { //obj_id player = sui.getPlayerId(params); //obj_id pInv = utils.getInventoryContainer(player); - debugConsoleMsg(self, text); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); //pInv = players inventory @@ -978,7 +970,7 @@ trigger OnSpeaking(string text) if (text == "qasetup") { sendSystemMessage(self, "QA-Setup Commands - Say 'qasetup' to show this list", null); - sendSystemMessage(self, "Using a template code will set you character to level 90 with a preset expertise template, suitable weapon, ", null); + sendSystemMessage(self, "Using a template code will set your character to level 90 with a preset expertise template, suitable weapon(s), ", null); sendSystemMessage(self, "modded armor and clothing as well as some generic items that high level players would normally carry.", null); sendSystemMessage(self, "Use on of the following key phrases to set you template:", null); sendSystemMessage(self, "qa_bh_rifle, An offensive BH build that focuses on a high damage output.", null); @@ -994,9 +986,36 @@ trigger OnSpeaking(string text) sendSystemMessage(self, "qa_spy_ranged, Less damage potential but the ranged spy has the benifit of being effective at long range", null); sendSystemMessage(self, "qa_smuggler_hybrid, A smuggler build with both the melee and pistol lines. Very high damage potential, but suffers from high action costs", null); sendSystemMessage(self, "qa_smuggler_melee, This build uses the smuggler melee line in addition to improved heals and armor", null); + sendSystemMessage(self, "'qa_buff' to grant your character a full set of buffs (Entertainer, Medic, Food and Mustafarian Injector buff", null); + sendSystemMessage(self, "", null); + sendSystemMessage(self, "For a list of commands to gain ONLY modded armor, clothing, and weapons, say 'qaobjects'", null); + + + } + + if (text == "qaobjects") + { + sendSystemMessage(self, "QA-Objects Commands - Say 'qaobjects' to show this list", null); + sendSystemMessage(self, "Using a template code will set your character with suitable weapon(s), ", null); + sendSystemMessage(self, "modded armor and clothing as well as some generic items that high level players would normally carry.", null); + sendSystemMessage(self, "Use on of the following key phrases to set you template:", null); + sendSystemMessage(self, "qa_objects_bh_rifle, An offensive BH build that focuses on a high damage output.", null); + sendSystemMessage(self, "qa_objects_bh_carbine, A BH build using the Carbine line and most of the available defensive options. A strong tank.", null); + sendSystemMessage(self, "qa_objects_commando, A typical commando build with strong defense and debuff abilities.", null); + sendSystemMessage(self, "qa_objects_officer_Melee, An officer build with the officer melee line. Probably the the highest burst damage template available.", null); + sendSystemMessage(self, "qa_objects_officer_Ranged, This build focuses more on support through the supply line, group buffs and ranged abilities", null); + sendSystemMessage(self, "qa_objects_jedi_tank, Jedi with a full defensive setup. Very strong tank.", null); + sendSystemMessage(self, "qa_objects_jedi_solo, sacrifices some defense for more damage and versatility", null); + sendSystemMessage(self, "qa_objects_medic_support, Set up with full heals and debuff abilities. No weapon skills or threat reduction", null); + sendSystemMessage(self, "qa_objects_medic_carbine, This template drops some of the less popular debuffs in favor of carbine skills and threat reduction", null); + sendSystemMessage(self, "qa_objects_spy_melee, Melee spy with very high 'out of stealth' damage. The tradeoff is the risk of being in close with the spys low defense", null); + sendSystemMessage(self, "qa_objects_spy_ranged, Less damage potential but the ranged spy has the benifit of being effective at long range", null); + sendSystemMessage(self, "qa_objects_smuggler_hybrid, A smuggler build with both the melee and pistol lines. Very high damage potential, but suffers from high action costs", null); + sendSystemMessage(self, "qa_objects_smuggler_melee, This build uses the smuggler melee line in addition to improved heals and armor", null); sendSystemMessage(self, "", null); sendSystemMessage(self, "'qa_buff' to grant your character a full set of buffs (Entertainer, Medic, Food and Mustafarian Injector buff", null); - + sendSystemMessage(self, "", null); + sendSystemMessage)self, "For a list of commands to set your character to level 90 with a preset expertise template, say 'qasetup'", null); } @@ -1009,6 +1028,14 @@ trigger OnSpeaking(string text) static_item.createNewItemFunction("weapon_tow_rifle_lightning_cannon_04_01", pInv); } + if (text == "qa_objects_bh_rifle") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_4, "rangedDps", "shirtRifle"); + issueClothes((self), CLOTHES, "rangedDps", "shirtRifle"); + createPup ((self), "expertise_action_weapon_0", POWERUP_ITEMS, 10); + static_item.createNewItemFunction("weapon_tow_rifle_lightning_cannon_04_01", pInv); + } + if (text == "qa_bh_carbine") { setTemplate((self), BH_CARBINE, "bounty_hunter_1a"); @@ -1017,6 +1044,13 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + if (text == "qa_objects_bh_carbine") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_4, "rangedDps", "shirtCarbine"); + issueClothes((self), CLOTHES, "rangedDps", "shirtCarbine"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + } + if (text == "qa_commando") { setTemplate((self), COMMANDO, "commando_1a"); @@ -1028,6 +1062,16 @@ trigger OnSpeaking(string text) static_item.createNewItemFunction("weapon_mandalorian_heavy_04_01",pInv); } + if (text == "qa_objects_commando") + { + issueAssaultArmorSet((self), ARMOR_SET_ASSAULT_1, "rangedTank", "shirtTank"); + issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); + createPup ((self), "expertise_critical_heavy", POWERUP_ITEMS, 10); + static_item.createNewItemFunction("weapon_tow_heavy_acid_beam_04_01", pInv); + static_item.createNewItemFunction("weapon_tow_cannon_04_02", pInv); + static_item.createNewItemFunction("weapon_mandalorian_heavy_04_01",pInv); + } + if (text == "qa_officer_Melee") { setTemplate((self), OFFICER_MELEE, "officer_1a"); @@ -1038,6 +1082,15 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_officer_Melee") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_4, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirt1h"); + createPup ((self), "expertise_critical_1h", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + } + if (text == "qa_officer_Ranged") { setTemplate((self), OFFICER_RANGED, "officer_1a"); @@ -1045,6 +1098,14 @@ trigger OnSpeaking(string text) issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + + if (text == "qa_objects_officer_Ranged") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_4, "rangedDps", "shirtTank"); + issueClothes((self), CLOTHES, "rangedDps", "shirtTank"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + } + if (text == "qa_jedi_tank") { setTemplate((self), JEDI_TANK, "force_sensitive_1a"); @@ -1060,6 +1121,20 @@ trigger OnSpeaking(string text) attachMods(lightsaber, "shirtTank"); } + if (text == "qa_objects_jedi_tank") + { + static_item.createNewItemFunction("item_jedi_robe_06_01", pInv); + issueClothes((self), CLOTHES, "tank", "shirtTank"); + createPup ((self), "combat_parry", POWERUP_ITEMS, 6); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_tow_lava_crystal_06_01", pInv); + obj_id lightsaber = createObject("object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen4_must.iff", pInv, ""); + attachMods(lightsaber, "shirtTank"); + } + if (text == "qa_jedi_solo") { setTemplate((self), JEDI_SOLO, "force_sensitive_1a"); @@ -1075,6 +1150,20 @@ trigger OnSpeaking(string text) attachMods(lightsaber, "shirtTank"); } + if (text == "qa_objects_jedi_solo") + { + static_item.createNewItemFunction("item_jedi_robe_06_01", pInv); + issueClothes((self), CLOTHES, "tank", "shirtTank"); + createPup ((self), "combat_parry", POWERUP_ITEMS, 6); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_krayt_pearl_04_20", pInv); + static_item.createNewItemFunction("item_tow_lava_crystal_06_01", pInv); + obj_id lightsaber = createObject("object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen4_must.iff", pInv, ""); + attachMods(lightsaber, "shirtTank"); + } + if (text == "qa_medic_support") { setTemplate((self), MEDIC_SUPPORT, "medic_1a"); @@ -1083,6 +1172,13 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); } + if (text == "qa_objects_medic_support") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_3, "healer", "shirtHealer"); + issueClothes((self), CLOTHES, "healer", "shirtHealer"); + createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); + } + if (text == "qa_medic_carbine") { setTemplate((self), MEDIC_CARBINE, "medic_1a"); @@ -1091,6 +1187,13 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); } + if (text == "qa_objects_medic_carbine") + { + issueBattleArmorSet((self), ARMOR_SET_BATTLE_3, "healer", "shirtTank"); + issueClothes((self), CLOTHES, "healer", "shirtTank"); + createPup ((self), "expertise_healing_all", POWERUP_ITEMS, 8); + } + if (text == "qa_spy_melee") { setTemplate((self), SPY_MELEE, "spy_1a"); @@ -1101,6 +1204,15 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_spy_melee") + { + issueReconArmorSet((self), ARMOR_SET_RECON_2, "meleeSpy", "shirt1h"); + issueClothes((self), CLOTHES, "meleeSpy", "shirt1h"); + createPup ((self), "expertise_critical_1h", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + } + if (text == "qa_spy_ranged") { @@ -1110,6 +1222,13 @@ trigger OnSpeaking(string text) createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); } + if (text == "qa_objects_spy_ranged") + { + issueReconArmorSet((self), ARMOR_SET_RECON_2, "rangedSpy", "shirtCarbine"); + issueClothes((self), CLOTHES, "rangedSpy", "shirtCarbine"); + createPup ((self), "expertise_action_weapon_1", POWERUP_ITEMS, 10); + } + if (text == "qa_smuggler_hybrid") { @@ -1121,6 +1240,15 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_smuggler_hybrid") + { + issueReconArmorSet((self), ARMOR_SET_RECON_3, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirtTank"); + createPup ((self), "combat_dodge", POWERUP_ITEMS, 8); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + } + if (text == "qa_smuggler_melee") { @@ -1132,6 +1260,15 @@ trigger OnSpeaking(string text) attachMods(melee, "shirt1h"); } + if (text == "qa_objects_smuggler_melee") + { + issueReconArmorSet((self), ARMOR_SET_RECON_3, "meleeDps", "shirt1h"); + issueClothes((self), CLOTHES, "meleeDps", "shirtTank"); + createPup ((self), "expertise_action_weapon_4", POWERUP_ITEMS, 10); + obj_id melee = weapons.createWeapon("object/weapon/melee/sword/sword_acid.iff", pInv, weapons.VIA_TEMPLATE, WEAPON_SPEED, WEAPON_DAMAGE, WEAPON_EFFECIENCY, WEAPON_ELEMENTAL); + attachMods(melee, "shirt1h"); + } + if (text == "qa_buff") { diff --git a/sku.0/sys.server/compiled/game/script/test/qaspace.script b/sku.0/sys.server/compiled/game/script/test/qaspace.script index 7f2cac748..087dd7eb0 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaspace.script +++ b/sku.0/sys.server/compiled/game/script/test/qaspace.script @@ -1,15 +1,7 @@ //********************************************************** -// Copyright (c) ©2007 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qasetup.script -// Version: Version 1.00 // Description: QA Space Tools // - Set of tools created for QA to test space content (especially chapter 8) -// -// -// @author $Author: Tim Jones -// @version $All Revisions: //*********************************************************** /* Todo list diff --git a/sku.0/sys.server/compiled/game/script/test/qatool.script b/sku.0/sys.server/compiled/game/script/test/qatool.script index abdc2be8f..ca86b94b9 100644 --- a/sku.0/sys.server/compiled/game/script/test/qatool.script +++ b/sku.0/sys.server/compiled/game/script/test/qatool.script @@ -1,17 +1,9 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved // // Title: qatool.script -// Version: Version 4.1 // Description: Master QA script. It will be main script to attach // To get all other tools to work. It will be slash // Command Driven. -// -// Version Changes: - Added new script tool options -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell && James Michener //*********************************************************** /********* Includes ******************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qaweapon.script b/sku.0/sys.server/compiled/game/script/test/qaweapon.script index b501271e9..428e240c5 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaweapon.script +++ b/sku.0/sys.server/compiled/game/script/test/qaweapon.script @@ -1,7 +1,4 @@ //************************************************************/ -// Copyright (c) ©2000,2001 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qa_weapon.script // Description: These weapons have a set damage amount instead of a damage range. // Notes: All Weapons created by this tool will have the following: @@ -9,9 +6,6 @@ // 2. Weapons will have the appropriate speeds for their weapon class - pistols = 0.4/carbine = 0.6/rifle = 0.8/melee = 1.0 // 3. Weapons will be set to noTrade - precautionary measure. // 4. Weapons will have Min/Max damage that are the same, example, Min Damage = 100 && Max Damage = 100. -// -// @author $Author: James Michener $ -// @version $1.0.0$ //************************************************************/ /********* Includes ******************************************/ diff --git a/sku.0/sys.server/compiled/game/script/test/qawearables.script b/sku.0/sys.server/compiled/game/script/test/qawearables.script index 6a708676b..770685ffc 100644 --- a/sku.0/sys.server/compiled/game/script/test/qawearables.script +++ b/sku.0/sys.server/compiled/game/script/test/qawearables.script @@ -1,11 +1,5 @@ -/** - * Copyright (c)2005 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: qawearables.script +/* Title: qawearables.script * Description: script to dynamically spawn all clothing based on a datatable - * @author Jeff W. Haskell - * @version $Revision:2$ */ include library.sui; @@ -21,10 +15,6 @@ include library.qa; const string DATATABLE_LOCATION = "datatables/test/qa_wearables.iff"; /**** FUNCTIONS ******************************************************/ -/*********************************************************************/ -/*********************************************************************/ -/*********************************************************************/ -/*********************************************************************/ String[] populateArray(obj_id player, string datatableName, string choice, string column1, string column2, boolean filtered, boolean allFunction) { @@ -525,4 +515,4 @@ void closeOldWindow(obj_id player) void setWindowPid(obj_id player, int pid) { if (pid > -1) utils.setScriptVar(player, "qawearable.pid", pid); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/qaxp.script b/sku.0/sys.server/compiled/game/script/test/qaxp.script index 80b35635c..9a85026fa 100644 --- a/sku.0/sys.server/compiled/game/script/test/qaxp.script +++ b/sku.0/sys.server/compiled/game/script/test/qaxp.script @@ -1,18 +1,8 @@ //********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// // Title: qaxp.script -// Version: Version 2.00 // Description: QA XP Tool -// - allows Tester to give their test character valid NPE and Space XP based upon their test character profession +// - allows Tester to give their test character valid NPE and Space Prestige/XP based upon their test character profession // - will not allow invalid XP types to be awarded to test characters (example: giveing a trader combat experience) -// -// -// Version Changes: - Added new XP Types to include pilot prestige -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell & James Michener //********************************************************************* /* REFERENCE - CURRENT PROFESSIONS @@ -35,43 +25,6 @@ trader_1d // Library Includes // ====================================================================== -//********************************************************** -// Copyright (c) ©2005, 2006 Sony Online Entertainment Inc. -// All Rights Reserved -// -// Title: qaxp.script -// Version: Version 2.00 -// Description: QA XP Tool -// - allows Tester to give their test character valid NPE and Space Prestige based upon their test character profession -// - will not allow invalid XP types to be awarded to test characters (example: giveing a trader combat experience) -// -// -// Version Changes: - Added new XP Types to include pilot prestige -// -// @author $Author: Jesse Benjamin -// @version $All Revisions: Jeff Haskell && James Michener -//*********************************************************** -/* -REFERENCE - CURRENT PROFESSIONS - -smuggler_1a -bounty_hunter_1a -officer_1a -commando_1a -force_sensitive_1a -medic_1a -spy_1a -entertainer_2a -trader_1a -trader_1b -trader_1c -trader_1d -*/ - -// ====================================================================== -// Library Includes -// ====================================================================== - include library.qa; include library.skill_template; include library.space_flags; @@ -367,4 +320,4 @@ void revokeGroungXp(obj_id player) utils.setScriptVar(player, SCRIPTVAR+".xpType", xpType); sui.transfer(player, player, PROMPT, "XP Tool", "Revoke Experience", XP_AMOUNT, "Amount", 0, "handleXpAmountRevoke"); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/rhanz_test.script b/sku.0/sys.server/compiled/game/script/test/rhanz_test.script index 3683ad313..a452ea685 100644 --- a/sku.0/sys.server/compiled/game/script/test/rhanz_test.script +++ b/sku.0/sys.server/compiled/game/script/test/rhanz_test.script @@ -24,7 +24,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "rhanz_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); @@ -95,4 +94,4 @@ trigger OnSpeaking(String text) } } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script b/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script index c659a510e..23e9c22dd 100644 --- a/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script +++ b/sku.0/sys.server/compiled/game/script/test/swyckoff_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -52,13 +51,10 @@ const string [] COMMAND_LIST = "sw_objid_isvalid", "sw_mahjong"}; -// Hello World - trigger OnSpeaking(String text) { if (true) //isGod(self)) { - debugConsoleMsg( self, "swyckoff_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script b/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script index f7b6f3075..3a16b748d 100644 --- a/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script +++ b/sku.0/sys.server/compiled/game/script/test/swyckoff_test_conversation.script @@ -1,11 +1,4 @@ -// ====================================================================== -// // swyckoff_test.script -// Copyright 2004, Sony Online Entertainment -// All Rights Reserved. -// -// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE! -// // ====================================================================== // ====================================================================== diff --git a/sku.0/sys.server/compiled/game/script/test/test_sui.script b/sku.0/sys.server/compiled/game/script/test/test_sui.script index 3f8fb8e0f..cb76f2690 100644 --- a/sku.0/sys.server/compiled/game/script/test/test_sui.script +++ b/sku.0/sys.server/compiled/game/script/test/test_sui.script @@ -1,11 +1,6 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: test_sui.script - * Description: test script to view test SUI pages - * @author $Author:$ - * @version $Revision:$ +/* + Title: test_sui.script + Description: test script to view test SUI pages */ /***** INCLUDES ********************************************************/ @@ -197,4 +192,4 @@ messageHandler testForceClose() forceCloseSUIPage(box); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/test/tford_test.script b/sku.0/sys.server/compiled/game/script/test/tford_test.script index 7a04bdfe6..6ebd5564c 100644 --- a/sku.0/sys.server/compiled/game/script/test/tford_test.script +++ b/sku.0/sys.server/compiled/game/script/test/tford_test.script @@ -51,7 +51,6 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "tford_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/test/ttyson_test.script b/sku.0/sys.server/compiled/game/script/test/ttyson_test.script index aa3827f70..5ae4051ea 100644 --- a/sku.0/sys.server/compiled/game/script/test/ttyson_test.script +++ b/sku.0/sys.server/compiled/game/script/test/ttyson_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.ai_lib; @@ -23,13 +22,11 @@ const string STARTING_EQUIPMENT_FILE = "datatables/equipment/newbie_equipment.if // ====================================================================== -// Hello World trigger OnSpeaking(String text) { if (true) //isGod(self)) { - //debugConsoleMsg( self, "ttyson_test OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script index 498ce3bf7..400521114 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/dead_eye_disk.script @@ -1,11 +1,6 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ +/* + Title: message_assembled.script + Description: message_assembled base logic */ //------------------------------------------------ @@ -147,4 +142,4 @@ void decodeDisk(obj_id self, obj_id player) { sendSystemMessage(player, DECODE_FAILED); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script index 44094e451..13320fc9e 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act2/imperial_slicer_disk.script @@ -1,14 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - -//------------------------------------------------ // Includes //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script index 58949f1d8..19b531ed4 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/alderaan/act3/grav_unit_repair_kit.script @@ -1,14 +1,3 @@ -/** - * Copyright (c) ©2000-2003 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: message_assembled.script - * Description: message_assembled base logic - * @author $Author: breinhart $ - * @version $Revision: #1 $ - */ - -//------------------------------------------------ // Includes //------------------------------------------------ @@ -80,4 +69,4 @@ void repairGravUnit(obj_id self, obj_id player) { sendSystemMessage(player, REPAIR_FAILED); } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script index e1b454811..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_corsec_drall.script @@ -1,2 +0,0 @@ -// spawning script for Corsec vs. Drall Battle. - diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script index 050e3ced4..086235835 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/corellia_battle_script_1.script @@ -62,11 +62,7 @@ void spawnCelebs(obj_id self) } -// -// // Imperials -// -// void spawnImperial01( obj_id self) { @@ -250,11 +246,7 @@ void spawnImperial_atst( obj_id self) return; } -// -// -// REBELS -// -// +// Rebels void spawnRebel_01( obj_id self) { @@ -432,11 +424,7 @@ void spawnRebel_16( obj_id self) return; } -// -// -// TURRETS -// -// +// Turrets void spawnTurret01( obj_id self) { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script index 1bc881f2f..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/coronet/police_base_masterspawner.script @@ -1,3 +0,0 @@ -// Dummy script for Theme Park: Naboo Theed Palace -// Masterspawner -// cbarnes 06-07-2003 \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib b/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib index dd68fb91c..b967f1e6f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib +++ b/sku.0/sys.server/compiled/game/script/theme_park/corellia/gating.scriptlib @@ -1,6 +1,5 @@ include library.quests; include library.factions; -//include theme_park.corellia.gating; //corellia themepark quest constants: @@ -25,28 +24,14 @@ const string LEIA_COMBAT_2 = "leiaCombat2"; boolean canTakeQuest( obj_id player, string questId ) { - //temporary hack: All quests available all time: + return true; - - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! - * --------------------------------------------------*/ - - //debugServerConsoleMsg( player, "Error: Don't know WTF " + questId + " quest is!" ); - //return false; } boolean canTakeInfiltrationMission( obj_id player, string questId ) { - //temporary hack: All quests available all time: + return true; - - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! - * --------------------------------------------------*/ - - //debugServerConsoleMsg( player, "Error: " + questId + " is not an infiltration quest!" ); - //return false; } diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script index 8eda89a0b..2416fb0be 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/aurilia/star_destroyer_intro_player.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.money; @@ -6,9 +5,6 @@ include library.groundquests; include library.sui; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id SID_NO_MONEY_MSG = new string_id ("quest/force_sensitive/fs_crafting", "tracking_data_no_money"); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script index aa8b26f13..e5f8af08a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dathomir/spider_cave/spider_cave_spawner.script @@ -1,4 +1,4 @@ -// This script handles some of the sapwn for dathomir_nsister_cave.iff +// This script handles some of the spawn for dathomir_nsister_cave.iff include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script index 01e1ec69b..c3d7d1003 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_destruction_player.script @@ -4,9 +4,6 @@ include library.space_dungeon; include library.pclib; -/***** CONSTANTS **********************************/ - - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script index 562750637..6d633506d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/avatar_platform/avatar_jawa_attack.script @@ -7,10 +7,6 @@ include library.utils; include library.chat; include ai.ai_combat; - -/***** CONSTANTS **********************************/ - - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script index 089b9816d..616c43391 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_dearic_hotel_locked.script @@ -11,7 +11,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -21,4 +21,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script index c9637eff3..e8f89cfa2 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_imperial_bunker_kashyyyk_locked.script @@ -39,7 +39,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -49,4 +49,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script index 9515905a8..16a28ca5e 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_keren_association_hall_locked.script @@ -16,7 +16,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id removeObjVar(item, "doneWithEmperor"); return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -26,4 +26,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script index e0c837842..2e9341506 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_mos_eisley_lucky_despot_locked.script @@ -17,7 +17,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id removeObjVar(item, "doneWithSolo"); return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -27,4 +27,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script index f1648c515..946e78c39 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/clone_relic/ep3_narmle_hotel_locked.script @@ -59,7 +59,7 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id { return SCRIPT_CONTINUE; } - else if (hasObjVar(item, "gm")) + else if (hasObjVar(item, "gm") || isGod(item)) { return SCRIPT_CONTINUE; } @@ -74,4 +74,4 @@ trigger OnAboutToReceiveItem (obj_id destinationCell, obj_id transferrer, obj_id sendSystemMessage (item, warning); return SCRIPT_OVERRIDE; } -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script index fff9e555d..ec4bde739 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/airlock_clean.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script index 2b9161086..964896515 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/attacker_wave.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script index 9a0d2a0b5..6e2f89e70 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/boss_cleanup.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script index b3732a566..1410db621 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/death_watch_bunker/leader_cleanup.script @@ -2,9 +2,6 @@ include library.ai_lib; - -/***** CONSTANTS **********************************/ - /***** TRIGGERS ***************************************/ trigger OnAttach() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script index 98d5b4ea7..985e148de 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_crystal_object.script @@ -1,4 +1,3 @@ - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script index 9c065b45d..7feb749c1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_event_manager.script @@ -1,5 +1,5 @@ // Obiwan event manager - overall controller/initializer for obiwan event. -//This script borrows heavily from THicks link event manager script +//This script borrows heavily from link event manager script // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script index 4ff23645e..71f8f69e4 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_exit_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script index b86ce2c6f..5e79aff9c 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_jedi_crystal_stand.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script index b5e14c8d6..eb6ea3c92 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_lair_boss.script @@ -1,5 +1,5 @@ // dark_jedi_boss.script -- controller script that sits on the dark jedi boss from the obiwan finale for mustafar expansion -// this script borrows heavily from the link event foreman script written by THicks +// this script borrows heavily from the link event foreman script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script index c9ce44d23..f3325c612 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_launch_instance_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script index 0b5a32eea..0ad09bd4f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_minion_ops.script @@ -1,5 +1,3 @@ - - // ******************************************************************** // INCLUDES // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script index 326c0a8f7..687e12246 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_player.script @@ -1,5 +1,5 @@ // Obiwan event player script- sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script index 0bb1a9f9a..b6ce06dfc 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/mustafar_trials/obiwan_finale/obiwan_recall_object.script @@ -1,5 +1,5 @@ // Obiwan event launch instance object script - sets up and hooks up the player for the obiwan event on mustafar. -//This script borrows heavily from THicks link_player script +//This script borrows heavily from link_player script // ******************************************************************** // INCLUDES diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script index a8f5cc057..c9d2b07d6 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_death.script @@ -1,3 +1,4 @@ +//Includes include library.create; include library.utils; include library.ai_lib; @@ -43,4 +44,4 @@ void createMyLoot(obj_id self) createObject( myLoot1, corpseInventory, "" ); createObject( myLoot2, corpseInventory, "" ); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script index 48e8166e4..1342fc5ca 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_lock.script @@ -1,3 +1,4 @@ +//Includes include library.utils; include library.pclib; include library.groundquests; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script index 45c272ce3..33e082431 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/grievous_encounter_manager.script @@ -1,3 +1,4 @@ +//Includes include library.utils; include library.create; include library.badge; @@ -25,7 +26,7 @@ trigger OnInitialize() trigger OnHearSpeech(obj_id speaker, string text) { - //TESTING FUNCTIONS. Should be removed before checkin! + //Testing Functions. Should be removed before checkin. if (text == "startEncounter") { dictionary params = new dictionary(); @@ -53,7 +54,7 @@ messageHandler handleBeginEncounter() obj_id top = getTopMostContainer ( self ); obj_id cell = getCellId(top, "hall57"); - // spawn the machine in the other room, yo! + // spawn the machine in the other room float mx = -227.2f; float my = -92.6f; float mz = 156.2f; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script index f0c60fcb5..a9e5a15a6 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/junk_compactor.script @@ -1,3 +1,4 @@ +//Includes include library.sui; include library.chat; include library.prose; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script index 378a29c93..2a4de646a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/myyydril/magic_stone.script @@ -28,7 +28,7 @@ trigger OnObjectMenuSelect(obj_id player, int item) if (template.equals("object/building/kashyyyk/thm_kash_myyydril_caverns.iff")) { - //sendSystemMessageTestingOnly(player, "Fooooooooom! Whooooooooosh!"); + //sendSystemMessageTestingOnly(player, "Test!"); warpPlayer(player, "kashyyyk_main", -568, 0, -100 , null, 0, 0, 0, null, false); } else @@ -39,4 +39,4 @@ trigger OnObjectMenuSelect(obj_id player, int item) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script index 9b7aed638..3167fb37a 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/nova_orion_station/nova_orion_public_instance.script @@ -20,10 +20,9 @@ trigger OnInitialize() trigger OnClusterWideDataResponse(string manage_name, string name, int request_id, string[] element_name_list, dictionary[] data, int lock_key) { - // Oh god, how I hate this. The ValueDictionary in C++ doesn't support anything but basic types, but we need to store an array of object + // The ValueDictionary in C++ doesn't support anything but basic types, but we need to store an array of object // ids here so that other servers can know the population here. So, what we do is cheat. We create the Vector and pack it into a string - // to be stored as data, and then unpack it on the other side. Not the best solution by far, but there is simply not enough time to add in - // all the array types into ValueType* :'( + // to be stored as data, and then unpack it on the other side. Vector players = getPlayersInStation(self); string players_string = new string(utils.packObject(players)); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script index a0fefeb04..43ecee290 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/space_dungeon_controller.script @@ -1,11 +1,6 @@ /********************************************************************** - * Copyright (c)2000-2004 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: space_dungeon_controller - * Description: Attaches to the dungeon object to control travel and accessibility functions. - * @author $Author:$ - * @version $Revision:$ + Title: space_dungeon_controller + Description: Attaches to the dungeon object to control travel and accessibility functions. **********************************************************************/ @@ -243,13 +238,10 @@ messageHandler removePlayerFromParticipantIdList() return SCRIPT_CONTINUE; } -/***** COMMANDHANDLERS *************************************************/ - - /***** FUNCTIONS *******************************************************/ void doLogging(string section, string message) { if(LOGGING) LOG("logging/space_dungeon_controller/"+section, message); -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script index 6267fecc2..9a21d8351 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/exit_terminal.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.space_dungeon; @@ -60,11 +59,3 @@ void confirmEject(obj_id player, obj_id terminal) //---------------------------------------------------------------------- - -//---------------------------------------------------------------------- - -/***** COMMANDHANDLERS *************************************************/ - - -/***** FUNCTIONS *******************************************************/ - diff --git a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script index f15ceeec8..6dc34b3d1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/dungeon/trando_slave_camp/kachirho_slave_gate.script @@ -22,7 +22,7 @@ trigger OnObjectMenuRequest(obj_id player, menu_info item) utils.dismountRiderJetpackCheck(player); - //Hack cuz I suck + //Hack if (!hasObjVar(self, "space_dungeon.ticket.point")) setObjVar(self, "space_dungeon.ticket.point", "kashyyyk_main"); if (!hasObjVar(self, "space_dungeon.ticket.dungeon")) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script b/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script index 36fdf9cef..f176c99af 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/endor/marauder_base/marauderbase_spawner.script @@ -1,4 +1,4 @@ -// This script will spawn the theme park NPCs for the Marauder Base on Endor. +// This script will spawn the NPCs for the Marauder Base on Endor. include ai.ai; include library.ai_lib; @@ -120,4 +120,4 @@ void killCelebs(obj_id self) removeObjVar (self, "MarauderBaseInhabitants.szingo"); return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script b/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script index 60ee57af4..b21e35a77 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/fort_tusken/fort_tusken.script @@ -1,8 +1,6 @@ /********************************************************************** - * Title: Fort Tusken - * Description: Fills out Fort Tusken with Tusken Raiders - * @author $Author: Todd Bailey $ - * @version $Revision: #2$ + Title: Fort Tusken + Description: Fills out Fort Tusken with Tusken Raiders ***********************************************************************/ include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script index 3cfc86a5c..661ae1422 100755 --- a/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/imperial/retreatspawner.script @@ -1,4 +1,3 @@ - include ai.ai; include library.ai_lib; include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script index 734e05298..71c481172 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/force_shrine.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.badge; @@ -9,10 +8,6 @@ include library.static_item; include library.sui; include library.utils; - -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string_id MEDITATE_MENU = new string_id("jedi_trials","meditate"); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script index 8ab8bfef9..80804609d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/knight_trials.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.chat; @@ -12,13 +11,6 @@ include library.sui; include library.utils; include library.xp; -/***** INHERITS ********************************************************/ - - -/***** CONSTANTS *******************************************************/ - - - /***** TRIGGERS ********************************************************/ trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script index ca8cd8110..6a32326c5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials.script @@ -1,4 +1,3 @@ - /***** INCLUDES ********************************************************/ include library.ai_lib; @@ -14,9 +13,6 @@ include library.utils; include library.xp; include library.static_item; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string CITIES_DATATABLE = "datatables/jedi_trials/cities.iff"; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script index b7989886b..dbea17565 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/jedi_trials/padawan_trials_search.script @@ -1,13 +1,8 @@ -// For the Corellian Corvette quests" a player on the quest must find certain documents using this search. - /***** INCLUDES ********************************************************/ include library.jedi_trials; include library.utils; -/***** INHERITS ********************************************************/ - - /***** CONSTANTS *******************************************************/ const string DATATABLE_NAME = "datatables/dungeon/corellian_corvette_quest.iff"; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script b/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script index 91535f286..696e0c218 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/lair/lair_base.script @@ -7,8 +7,7 @@ const int LAIR_RANGE = 200; const int LAIR_LIMIT = 2; -/* -----------------7/9/2002 2:47PM------------------ - * recreate the trigger volume: +/* recreate the trigger volume: * --------------------------------------------------*/ trigger OnInitialize() { @@ -16,8 +15,7 @@ trigger OnInitialize() return SCRIPT_CONTINUE; } -/* -----------------7/9/2002 3:20PM------------------ - * Spawn all the creatures, setup the trigger volume +/* Spawn all the creatures, setup the trigger volume * and flag the lair as Persistent: * --------------------------------------------------*/ trigger OnAttach() @@ -39,8 +37,7 @@ trigger OnObjectDisabled (obj_id killer) } -/* -----------------7/9/2002 3:18PM------------------ - * Spawn all the critters and make them persistent: +/* Spawn all the critters and make them persistent: * --------------------------------------------------*/ void spawnAllCreatures(obj_id lair) { @@ -66,14 +63,12 @@ void spawnAllCreatures(obj_id lair) return; } -/* -----------------7/9/2002 2:47PM------------------ - * Receive this message when a creature is destroyed: +/* Receive this message when a creature is destroyed: * Send a call-back with a delay dependig on the difficulty * of the POI * --------------------------------------------------*/ -/* -----------------7/9/2002 2:48PM------------------ - * Respawn a dead creature: +/* Respawn a dead creature: * --------------------------------------------------*/ messageHandler respawnCreature() { diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script index 2b42b31aa..03e56efb0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/code_break_minigame.script @@ -1,13 +1,8 @@ -//----------------------------------------------------------------- -// //-------------------------CONTAINER PUZZLE------------------------ -// //Player must guess numbers for the combination on the locked container. //The player is given a hint as to how many digits are in the number via //asteriscs. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 include library.buff; include library.collection; @@ -566,4 +561,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script index b310b7ac7..85af76406 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/qrant_map_quest_object.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script index 1a68c6929..26c37b2e5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/quest_shuttle_comlink.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.city; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script index 43dc7e6eb..b77e057f1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/slicing_minigame.script @@ -1,13 +1,7 @@ -//----------------------------------------------------------------- -// //-------------------------SAFE PUZZLE----------------------------- -// //Player must unscramble the scrambled passphrase or make words using //3 or 4 letter words out of the scrambled passphrase. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 - include library.buff; include library.collection; include library.consumable; @@ -735,4 +729,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script index c62d797b9..192fc73e0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/meatlump/target_map_puzzle.script @@ -1,11 +1,6 @@ -//----------------------------------------------------------------- -// //-------------------------MAP PUZZLE------------------------ -// //Player must decipher the map text and solve the specified text. -// //----------------------------------------------------------------- -//-Jeff Haskell 2008 include library.buff; include library.collection; @@ -621,4 +616,4 @@ boolean blog(string msg) if(LOGGING_ON) LOG("minigame",msg); return true; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib b/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib index 3ffaea8c4..b7f8cff7b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib +++ b/sku.0/sys.server/compiled/game/script/theme_park/naboo/gating.scriptlib @@ -1,6 +1,5 @@ include library.quests; include library.factions; -//include theme_park.naboo.gating; //naboo themepark quest constants: @@ -88,8 +87,7 @@ boolean canTakeInfiltrationMission( obj_id player, string questId ) //temporary hack: All quests available all time: return true; - /* -----------------4/1/2002 1:26PM------------------ - * INSERT GATING LOGIC HERE! + /* INSERT GATING LOGIC HERE! * --------------------------------------------------*/ //debugServerConsoleMsg( player, "Error: " + questId + " is not an infiltration quest!" ); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script index 8f75780a5..3365ca77b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/naboo/theed/palace_masterspawner.script @@ -1,6 +1,5 @@ -// Dummy script for Theme Park: Naboo Theed Palace +// Script for Theme Park: Naboo Theed Palace // Masterspawner -// cbarnes 06-07-2003 include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script b/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script index 121c0125e..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/nym/speaker.script @@ -1 +0,0 @@ -//nothing here. \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script b/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script index 1f44ef0ab..ae147ce71 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/outbreak_prolog/publish_gift_prolog_quest.script @@ -1,4 +1,3 @@ - /*************************************************************/ include library.factions; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script index 97bc35d4d..ee1356e0f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/base.script @@ -1,9 +1,7 @@ -/* -----------------4/15/2002 11:04AM---------------- - * This is the base script which all POI content scripts +/* This is the base script which all POI content scripts * must inherit. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- - * Each POI template must specify the following objvar: +/* Each POI template must specify the following objvar: * * poi.script - the name of the content script. * - Used by poi.launch to start the main @@ -51,8 +49,7 @@ const string POI_OBJECTIVE = poi.POI_OBJECTIVE; //scripts: const string POI_OBJECT_SCRIPT = poi.POI_OBJECT_SCRIPT; -/* -----------------4/15/2002 2:38PM----------------- - * Use this function to create POI elements: +/* Use this function to create POI elements: * --------------------------------------------------*/ obj_id poiCreateObject( obj_id poiObject, string template, float x, float z ) { @@ -164,8 +161,7 @@ string poiFindObjectName() return poi.findObjectName(); } -/* -----------------4/15/2002 6:16PM----------------- - * Use this function to cause the object to emit a message to the main POI +/* Use this function to cause the object to emit a message to the main POI * script when the object is destroyed * --------------------------------------------------*/ void poiSetDestroyMessage( obj_id poiObject, string name, string messageHandlerName, int delay) @@ -208,8 +204,7 @@ void poiSetDestroyMessage( string messageHandlerName ) poi.setDestroyMessage(messageHandlerName); } -/* -----------------4/15/2002 7:00PM----------------- - * These functions are used to Grant, Remove and Deny credit for poi completion: +/* These functions are used to Grant, Remove and Deny credit for poi completion: * --------------------------------------------------*/ void poiGrantCredit( obj_id poiObject, obj_id player ) { @@ -271,8 +266,7 @@ boolean poiIsDeniedCredit( obj_id poiBaseObject, string objVarName ) return poi.isDeniedCredit(poiBaseObject, objVarName); } -/* -----------------4/15/2002 5:01PM----------------- - * These functions are used internally to maintain a string index of POI elements +/* These functions are used internally to maintain a string index of POI elements * --------------------------------------------------*/ void poiAddToStringList( obj_id element, string name ) { @@ -304,16 +298,14 @@ void poiRemoveFromStringList( string name ) poi.removeFromStringList(name); } -/* -----------------4/15/2002 5:00PM----------------- - * These functions are used internally to maintain a list of POI elements +/* These functions are used internally to maintain a list of POI elements * --------------------------------------------------*/ void poiAddToMasterList( obj_id poiBaseObject, obj_id elementToAdd ) { poi.addToMasterList(poiBaseObject, elementToAdd); } -/* -----------------4/15/2002 2:39PM----------------- - * this function is used internally to remove objects from the +/* this function is used internally to remove objects from the * string and master lists. * --------------------------------------------------*/ void poiRemoveFromMasterList( obj_id poiBaseObject, obj_id elementToRemove ) @@ -326,8 +318,7 @@ boolean poiIsInMasterList( obj_id poiBaseObject, obj_id element ) return poi.isInMasterList(poiBaseObject, element); } -/* -----------------4/15/2002 2:40PM----------------- - * This function is mostly used internally to find the poi +/* This function is mostly used internally to find the poi * base object * --------------------------------------------------*/ obj_id poiGetBaseObject( obj_id poiObject ) @@ -340,8 +331,7 @@ obj_id poiGetBaseObject() return poi.getBaseObject(); } -/* -----------------4/15/2002 2:40PM----------------- - * This function is used internally. It is called when the +/* This function is used internally. It is called when the * base object is destroyed * --------------------------------------------------*/ void poiBaseObjectDestroyed( obj_id poiBaseObject ) @@ -349,16 +339,14 @@ void poiBaseObjectDestroyed( obj_id poiBaseObject ) poi.baseObjectDestroyed(poiBaseObject); } -/* -----------------4/15/2002 2:41PM----------------- - * This function is used internally when a POI element is destroyed +/* This function is used internally when a POI element is destroyed * --------------------------------------------------*/ void poiObjectDestroyed( obj_id element ) { poi.objectDestroyed(element); } -/* -----------------4/15/2002 7:22PM----------------- - * These functions are used to retrieve data from +/* These functions are used to retrieve data from * objvars placed on the main POI object from template: * --------------------------------------------------*/ string poiGetDifficulty( obj_id poiObject ) @@ -406,8 +394,7 @@ string poiGetObjective() return poi.getObjective(); } -/* -----------------4/15/2002 8:23PM----------------- - * These functions can be used to override the faction-info: +/* These functions can be used to override the faction-info: * --------------------------------------------------*/ void poiSetFaction( obj_id poiObject, string faction ) { @@ -429,8 +416,7 @@ void poiSetFactionValue( float factionValue ) poi.setFactionValue(factionValue); } -/* -----------------4/15/2002 7:32PM----------------- - * This function flags a POI as "complete", cleans it up, and credits the winners. +/* This function flags a POI as "complete", cleans it up, and credits the winners. * --------------------------------------------------*/ void poiComplete( obj_id poiObject, int status ) { @@ -463,8 +449,7 @@ void poiSendMissionStatus( obj_id poiBaseObject, int status ) { poi.sendMissionStatus(poiBaseObject, status); } -/* -----------------4/16/2002 4:02PM----------------- - * Never call this function directly. It's invoked by the poi_object +/* Never call this function directly. It's invoked by the poi_object * script when the base object is removed from the world. * * All items told to destroy themselves, all POI data is reset diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script index cbcc27d95..af9c73b88 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/launch.script @@ -1,13 +1,11 @@ -/* -----------------4/15/2002 10:42AM---------------- - * This script is attached to all POI's in the +/* This script is attached to all POI's in the * POI template. It waits for a message from the * spawning or mission system (whichever created * the POI) and then loads the POI's content * script. * --------------------------------------------------*/ -/* -----------------4/15/2002 10:57AM---------------- - * Each POI template must specify the following objvar: +/* Each POI template must specify the following objvar: * * poi.script - the name of the content script. * diff --git a/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script b/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script index b7c846683..a52783fab 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/poi/poi_object.script @@ -1,5 +1,4 @@ -/* -----------------4/15/2002 11:34AM---------------- - * This script is attached to each object as it +/* This script is attached to each object as it * is created by the poi content script. * --------------------------------------------------*/ include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script index 40b89ad78..5d65a1790 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/rebel_general_speech_manager.script @@ -1,5 +1,5 @@ //Restuss Rebel General event manager. -//This script borrows heavily from THicks link event manager script. +//This script borrows heavily from link event manager script. // ******************************************************************** diff --git a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script index fc3a2781d..8de525c5b 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/restuss_event/st3_boss_death.script @@ -34,5 +34,3 @@ trigger OnIncapacitated (obj_id killer) } return SCRIPT_CONTINUE; } - -/***** MESSAGE HANDLERS ************************************************/ diff --git a/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script b/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script index d02b65323..63f549190 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/script_spawner/spawner_methods/ss_setup.script @@ -1,4 +1,4 @@ -// Behavior handler attached to NPCs that are spawned by a Travis spawner. +// Behavior handler attached to NPCs that are spawned by a spawner. include library.ai_lib; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script b/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script index 9794a3d54..29759f74d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/spawn_egg/npc_death.script @@ -1,5 +1,4 @@ -/* -----------------3/20/2002 5:33PM----------------- - * This script is attached to NPCs by their spawnegg +/* This script is attached to NPCs by their spawnegg * when they are spawned. * * The NPC messages the spawnegg when it dies so that diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script index c66eeccf1..dcf1483ec 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/bestine_pilots_club/masterspawner.script @@ -1,8 +1,6 @@ /********************************************************************** * Title: masterspawner * Description: Fills out Bestine Pilots Club. - * @author $Author: Todd Bailey and (Reece Thornton)$ - * @version $Revision: #0$ ***********************************************************************/ include library.create; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script index 0e93e23c9..01ed5ea0f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/jabbaspawner/masterspawner.script @@ -1,8 +1,6 @@ /********************************************************************** * Title: masterspawner * Description: Fills out Jabbas Palace. - * @author $Author: Todd Bailey and (Reece Thornton)$ - * @version $Revision: #0$ ***********************************************************************/ include ai.ai; diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script index 75a4f48c3..9fcbc7be0 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/mos_eisley/masterspawner.script @@ -1,5 +1,6 @@ include library.create; include library.ai_lib; +include library.performance; trigger OnInitialize () @@ -502,6 +503,11 @@ void spawnBithBand (obj_id self) obj_id horn = create.object ("bith_musician", hornloc); obj_id fizz = create.object ("bith_musician", fizzloc); obj_id bandfill = create.object ("bith_musician", bfloc); + setObjVar (figrin, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (box, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (horn, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (fizz, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); + setObjVar (bandfill, performance.NPC_ENTERTAINMENT_NO_ENTERTAIN, 1); ai_lib.setDefaultCalmMood (figrin, "themepark_music_3"); ai_lib.setDefaultCalmMood (box, "themepark_music_2"); ai_lib.setDefaultCalmMood (horn, "themepark_music_3"); diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script index 150a68efb..29ac69679 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/barada.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "barada_quest_1.barada_barada" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script index 13ec91af6..438e40f60 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/bib_fortuna.script @@ -6,8 +6,7 @@ const string[] SCRIPTS = { "bib_newbie_quest_2.bib_fortuna" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script index 3bfdaaa75..86213eda1 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/dera_darklighter.script @@ -10,8 +10,7 @@ const string[] SCRIPTS = { "dera_crafting_2.dvc2_dera_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script index 2b764d1ef..e27970a11 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/ephant_mon.script @@ -5,8 +5,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.ephant_mon" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script index 57d63ad2b..8d091c62d 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/jabba.script @@ -10,8 +10,7 @@ const string[] SCRIPTS = { "jabba_veteran_crafting_2.jvc2_jabba_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script index 17c64489b..1b4e5d7ce 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/max_rebo.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.max_rebo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script index 6837ddd3b..fa84138f7 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/porcellus.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "max_rebo_quest_1.porcellus" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script index 2a26930ec..e5ff172ea 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/siradfar.script @@ -4,8 +4,7 @@ const string[] SCRIPTS = { "bib_newbie_quest_2.sirad_far" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script index 7eccbae52..6ceb2dfd3 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/tatooine/spawnegg/talmont.script @@ -8,8 +8,7 @@ const string[] SCRIPTS = { "talmont_quest_1.tiq_talmont_convo" }; -/* -----------------3/20/2002 5:34PM----------------- - * This script should be attached to a spawnegg in +/* This script should be attached to a spawnegg in * the location that the NPC should be spawned. * * The NPC will be created at the spawnegg's location diff --git a/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script b/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script index f2e5454d9..a3b9751e5 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/utils/npcdeath.script @@ -1,5 +1,4 @@ -/* -----------------3/20/2002 5:33PM----------------- - * This script is attached to NPCs by +/* This script is attached to NPCs by * quests.spawnAttackers * * NPCs message the target when they are destroyed diff --git a/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script b/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script index 42580faa5..e69de29bb 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/warren/dummy.script @@ -1 +0,0 @@ -//this script does nothing NOTHING diff --git a/sku.0/sys.server/compiled/game/script/transform.java b/sku.0/sys.server/compiled/game/script/transform.java index 50f77303d..a2f662c3d 100644 --- a/sku.0/sys.server/compiled/game/script/transform.java +++ b/sku.0/sys.server/compiled/game/script/transform.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // transform.java -// -// Copyright 2003 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script b/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script index c1b49aa8a..64f18fef6 100644 --- a/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script +++ b/sku.0/sys.server/compiled/game/script/turnstile/turnstile_cleanup.script @@ -1,22 +1,9 @@ -/** - * Copyright (c)2000-2002 Sony Online Entertainment Inc. - * All Rights Reserved - * - * Title: turnstile_cleanup.script - * Description: script for handling cleanup of expired turnstile information - * @author $Author:$ - * @version $Revision:$ +/* + Title: turnstile_cleanup.script + Description: script for handling cleanup of expired turnstile information */ -/*********************************************************************** - * TO DO LIST: - * - * - * - ***********************************************************************/ - - /***** INCLUDES ********************************************************/ include library.turnstile; @@ -50,4 +37,4 @@ messageHandler handleExpiredCleanup() messageTo( self, HANDLER_EXPIRED_CLEANUP, null, turnstile.TURNSTILE_CLEANUP_HEARTBEAT, false ); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/vector.java b/sku.0/sys.server/compiled/game/script/vector.java index 675f62129..59c096f2d 100644 --- a/sku.0/sys.server/compiled/game/script/vector.java +++ b/sku.0/sys.server/compiled/game/script/vector.java @@ -1,10 +1,4 @@ -// ====================================================================== -// // vector.java -// -// Copyright 2003 Sony Online Entertainment -// -// ====================================================================== package script; diff --git a/sku.0/sys.server/compiled/game/script/watcher.java b/sku.0/sys.server/compiled/game/script/watcher.java index 3c493bd80..ece355b26 100644 --- a/sku.0/sys.server/compiled/game/script/watcher.java +++ b/sku.0/sys.server/compiled/game/script/watcher.java @@ -1,10 +1,6 @@ -/** - * Title: watcher - * Description: Watcher thread that prevents scripts from executing too long - * Copyright: Copyright (c) 2001 - * Company: Sony Online Entertainment - * @author Steve Jakab - * @version 1.0 +/* + Title: watcher + Description: Watcher thread that prevents scripts from executing too long */ package script; diff --git a/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script b/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script index b8ccf7ede..dbf8a3155 100644 --- a/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script +++ b/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.script @@ -1,9 +1,6 @@ /* missiontest.script - created: 06/28/04 - author: breinhart - - script to quickly test JTL missions +script to quickly test JTL missions */ //------------------------------------------------ @@ -25,7 +22,7 @@ const string mission_name = "npe_easy_main_1"; trigger OnSpeaking( string text ) { - // Get the location of the player? + // Get the location of the player location playerLocation = getLocation( self ); if ( text == "assignquest" ) diff --git a/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script b/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script index be8aa7e0f..f84121f3a 100644 --- a/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script +++ b/sku.0/sys.server/compiled/game/script/working/breinhart/speaktest.script @@ -1,8 +1,5 @@ /* speaktest.script - created: 12/16/02 - updated: 12/16/02 - author: breinhart */ //------------------------------------------------ diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script b/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script index abac98e7a..f7ae05bd8 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/bottom.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script index 892f8e34d..af2562e1c 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.script @@ -47,20 +47,3 @@ trigger OnHearSpeech(obj_id speaker, string text) } return SCRIPT_CONTINUE; } - - -/* -trigger OnAboutToOpenContainer(obj_id whoIsOpeningMe) -{ - debugConsoleMsg(whoIsOpeningMe, "Opening Container"); - if (hasObjVar(whoIsOpeningMe, "key")) - return SCRIPT_CONTINUE; - return SCRIPT_OVERRIDE; -} - -trigger OnOpenedContainer(obj_id whoOpenedMe) -{ - debugConsoleMsg(whoOpenedMe, "Opened Container"); - return SCRIPT_CONTINUE; -} -*/ \ No newline at end of file diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script index 6eaa0f2f6..4b5abb375 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/inttest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; include library.utils; diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script b/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script index 2615602fb..d9fe41f05 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/jedi_reset.script @@ -264,7 +264,7 @@ void setNewSkillReq(obj_id target, int numSkills) { } setObjVar(target, pclib.OBJVAR_JEDI_SKILL_REQUIREMENTS, skills); // Suppress lint -- We know that the array will always - // be at least 1 to 8 elements long + //be at least 1 to 8 elements long return; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script index f7f98c395..8b57488fc 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/lostest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script index cf0e7ca09..f91d1e428 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/memtest.script @@ -24,9 +24,6 @@ messageHandler TestCallback() if (hasObjVar(self, "myTest")) { debugSpeakMsg(self, "bleh"); - /*resizeable int[] test = new int[5000]; - test[0] = 5; - test = new int[0];*/ resizeable int[] test = new int[0]; for (int j = 0; j < 2000; ++j) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/top.script b/sku.0/sys.server/compiled/game/script/working/cmayer/top.script index 15da1f85e..f6d0cb6ed 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/top.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/top.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnSpeaking(string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script index e228341c1..cb8b4748e 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/trigtest.script @@ -1,8 +1,6 @@ -/** - * test.script +/* + test.script */ -//include steve.mylib; -//include libs.stevelibs.mylib; trigger OnHearSpeech(obj_id speaker, string text) { diff --git a/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script b/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script index 0bda4e902..691456b67 100644 --- a/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script +++ b/sku.0/sys.server/compiled/game/script/working/cmayer/troopertest.script @@ -1,8 +1,4 @@ -/* -----------------7/29/2002 2:39PM----------------- - * Test - * */ - - /* --------------------------------------------------*/ +/* --------------------------------------------------*/ obj_id makeStormtrooper (obj_id player, location here) { @@ -18,57 +14,57 @@ obj_id makeStormtrooper (obj_id player, location here) { debugConsoleMsg ( player, "I wasn't able to make boots "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 1 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 2 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 3 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 4 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 5 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 6 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 7 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff", npc, ""); if ( clothes1 == null ) { debugConsoleMsg ( player, "I wasn't able to make 8 "); } -//depot/swg/current/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.tpf +//object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff clothes1 = createObject("object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff", npc, ""); if ( clothes1 == null ) { diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script b/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script index f06136d4b..a3b1f8726 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/moneytest.script @@ -1,4 +1,3 @@ - // ====================================================================== trigger OnAttach() diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script b/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script index 6a8abedc9..0e0e26713 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/uber.script @@ -4,7 +4,7 @@ include library.utils; trigger OnAttach() { - sendSystemMessageTestingOnly(self, "Calan's uberscript attached. Say \"uber\" for options."); + sendSystemMessageTestingOnly(self, "Uberscript attached. Say \"uber\" for options."); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script b/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script index d1bfed793..4bc6b8ebc 100644 --- a/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script +++ b/sku.0/sys.server/compiled/game/script/working/cthurow/veterantest.script @@ -32,28 +32,7 @@ trigger OnHearSpeech(obj_id speaker, string text) void checkForVeteranRewards(obj_id self) { -/* - int nextPromptTime = getIntObjVar(self,"veteran_rewards.nextPromptTime"); - debugSpeakMsg(self,"Game time: " + getGameTime() + " Next prompt time: " + nextPromptTime); - if (nextPromptTime==0 || nextPromptTime < getGameTime()) - { - removeObjVar(self,"veteran_rewards.nextPromptTime"); - string event = veteranGetNextEvent(self); - if (event != "") - { - utils.setScriptVar(self,"veteran_rewards.event",event); - Vector choices = new Vector(); - choices.addElement("@veteran:claim_now"); - choices.addElement("@veteran:launch_web_browser_for_event"); - choices.addElement("@veteran:ask_next_login"); - choices.addElement("@veteran:ask_one_day"); - choices.addElement("@veteran:ask_one_week"); - int pid = sui.listbox(self, self, veteranGetEventAnnouncement(event), sui.OK_ONLY, ANNOUNCEMENT_BOX_TITLE, choices, "handleRewardAnnouncement", true, true); - } - } - else - debugSpeakMsg(self,"Not ready to prompt"); -*/ + } // ---------------------------------------------------------------------- diff --git a/sku.0/sys.server/compiled/game/script/working/dantest.script b/sku.0/sys.server/compiled/game/script/working/dantest.script index 044cf7a86..f6af8c0a1 100644 --- a/sku.0/sys.server/compiled/game/script/working/dantest.script +++ b/sku.0/sys.server/compiled/game/script/working/dantest.script @@ -1,3 +1,5 @@ +// + include library.callable; include library.locations; include library.loot; @@ -108,7 +110,6 @@ messageHandler checkDifficulty() void setupJediTrainer(obj_id self) { - //const string[] TRAINER_TYPES = { "trainer_brawler", "trainer_artisan", "trainer_scout", "trainer_marksman", "trainer_entertainer", "trainer_medic"}; const string[] TRAINER_TYPES = { "trainer_brawler"};//, "trainer_artisan", "trainer_scout", "trainer_marksman", "trainer_entertainer", "trainer_medic"}; string strPrimaryCategory = "trainer"; @@ -217,11 +218,6 @@ trigger OnSpeaking(string strText) obj_id objVehicle = getMountId(self); vehicle.initializeVehicle (objVehicle, self); sendSystemMessageTestingOnly(self, "= "+getTemplateName (objVehicle)); - //vehicle.setMaximumSpeed (objVehicle, 40f); -// ..vehicle.setHoverHeight(objVehicle, 1f); -// vehicle.da(objVehicle, 1f); -// vehicle.setMaximumSpeed (objVehicle, 17f); - sendSystemMessageTestingOnly(self, "set spoeed"); } if(strCommands[0]=="testTarget") @@ -231,7 +227,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="show3po") { - //Npe.commTutorialPlayer(obj_id owner, obj_id player, float duration, string_id text, string sfx, string appearance) string_id strSpam = new string_id("beta", "blank_line"); npe.commTutorialPlayer(self, self, 20, strSpam, "", "object/mobile/c_3po.iff"); sendSystemMessageTestingOnly(self, "asdadasd"); @@ -338,7 +333,6 @@ trigger OnSpeaking(string strText) strTest+="Total Hibernating Mob Count is "+intTest+" from "+objMobs.length; saveTextOnClient(self, "dungeon1.txt", strTest); - //setLocation(self, getLocation(objMobs[intRoll])); } if(strCommands[0]=="dumpLocations") @@ -356,10 +350,9 @@ trigger OnSpeaking(string strText) } else if(!hasScript(objContents[intI], "content_tools.sequencer_object")) { - // are you a spawned mob? if so we hate you + // are you a spawned mob? if(!hasScript(objContents[intI], "systems.spawning.spawned_tracker")) { - // WOOOH string strName = getEncodedName(objContents[intI]); if(strName == null) @@ -419,7 +412,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="fixLots") { - //public static native boolean adjustLotCount(obj_id player, int amount); adjustLotCount(self, 10); sendSystemMessageTestingOnly(self, "fixed"); } @@ -438,16 +430,8 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="fakeHyperspace") - { - - //obj_id[] objTestObjects = getAllObjectsWithTemplate(getLocation(self), 320000, "object/ship/player/player_star_destroyer.iff"); - //obj_id objDestroyer = objTestObjects[0]; - transform trTest = getTransformObjVar(self, "trHyperspace"); - - - //vctPoint.x = -7232f; - //vctPoint.y = 2104f; - //vctPoint.z = 2896f; + { + transform trTest = getTransformObjVar(self, "trHyperspace"); obj_id objTest = space_create.createShipHyperspace("imp_tie_bomber_tier1", trTest, null); setLookAtTarget(self, objTest); @@ -518,7 +502,7 @@ trigger OnSpeaking(string strText) "object/tangible/furniture/decorative/event_wroshyr_tree.iff", - // OLD + // old items "object/tangible/painting/painting_wookiee_m.iff", "object/tangible/painting/painting_wookiee_f.iff", "object/tangible/painting/painting_trees_s01.iff", @@ -584,16 +568,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="twiddle") { - //doAnimationAction (obj_id target, String animationActionName) - //doAnimationAction (self, anims.PLAYER_STOW_OBJECT_UTILITY_BELT); - //doAnimationAction (self, anims.PLAYER_USE_WRIST_COMLINK); doAnimationAction (self, anims.PLAYER_USE_GENERIC_OBJECT_MEDIUM); - - //const string PLAYER_USE_GENERIC_OBJECT_HIGH = "use_generic_object_high"; - //const string PLAYER_USE_GENERIC_OBJECT_MEDIUM = "use_generic_object_medium"; - //const string PLAYER_USE_WRIST_COMLINK = "use_wrist_comlink"; -//const string PLAYER_VIEW_HELD_ITEM = "view_held_item"; - sendSystemMessageTestingOnly(self, "Asda"); } @@ -977,9 +952,6 @@ trigger OnSpeaking(string strText) } if(strText=="testRegen") { - //setRegenRate(self,HEALTH, 40f); - //setRegenRate(self,ACTION, 20f); - //setRegenRate(self,MIND, 10f); sendSystemMessageTestingOnly(self, "regen is "+getHealthRegenRate(self)); setAttrib(self, HEALTH, 1); setAttrib(self, ACTION, 1); @@ -1007,7 +979,6 @@ trigger OnSpeaking(string strText) int intIndex = strNames[intI].indexOf("ep3"); if(intIndex>-1) { - //sendSystemMessageTestingOnly(self, "creaturenname is "+strNames[intI]); if(strLootTables[intI]!="") { sendSystemMessageTestingOnly(self, "loot table is "+strLootTables[intI]); @@ -1052,15 +1023,13 @@ trigger OnSpeaking(string strText) if((intNiches[intI]==3)||(intNiches[intI]==10)) { // droid - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\droid - //droid/droid_1_10 + //datatables\loot\loot_types\droid\droid\droid_1_10 strTest = "droid/droid_"+strLevelString; } else if(intNiches[intI]== 5) { // npc - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\npc - // npc/npc_1_10 + //datatables\loot\loot_types\npc\npc\npc_1_10 strTest = "npc/npc_"+strLevelString; } @@ -1068,12 +1037,10 @@ trigger OnSpeaking(string strText) { // creature // check what kinda meat it has.. - // mmmm.. meat int intIndex = strMeatTypes[intI].indexOf("insect"); if(intIndex>-1) { - //C:\swg\s1\dsrc\sku.0\sys.server\compiled\game\datatables\loot\loot_types\creature - //creature/insect_1_10 + //datatables\loot\loot_types\creature\creature\insect_1_10 strTest = "creature/insect_"+strLevelString; } else @@ -1095,333 +1062,9 @@ trigger OnSpeaking(string strText) datatable.serverDataTableAddRow(strTableToWrite,dctTest); } - - /* - string strSource = "datatables/loot/test.iff"; - string[] strNames = dataTableGetStringColumn(strSource, "npc_type"); - string[] strContents = dataTableGetStringColumn(strSource, "table"); - - string strTableToWrite = ""; - for(int intI = 0; intI < strNames.length; intI++) - { - - if(strNames[intI]!="") - { - int intIndex = strContents[intI].indexOf("kashyyyk"); - if(intIndex>-1) - { - strTableToWrite = "datatables/loot/loot_types/kashyyyk/"+strNames[intI]+".tab"; - } - else - { - strTableToWrite = "datatables/loot/loot_types/mustafar/"+strNames[intI]+".tab"; - } - string[] strHeaders = new string[2]; - strHeaders[0] = "strItems"; - strHeaders[1] = "strRequiredItems"; - string[] strTypes = new string[2]; - strTypes[0] = "s"; - strTypes[1] = "s"; - - boolean boolTest = datatable.createDataTable(strTableToWrite, strHeaders, strTypes); - sendSystemMessageTestingOnly(self, "Creating "+strTableToWrite+ " with value of "+boolTest); - } - dictionary dctTest = new dictionary(); - dctTest.put("strItems", strContents[intI]); - dctTest.put("strRequiredItems", ""); - sendSystemMessageTestingOnly(self, "Writing to "+strTableToWrite+ "contents are "+strContents[intI]); - datatable.serverDataTableAddRow(strTableToWrite,dctTest); - - } - - - //public static native String[] dataTableGetColumnNames(String table); - //string strStartName = - -/* string[] strTables = - { - "boss_creature.iff", - "boss_droid.iff", - "boss_insect.iff", - "boss_npc.iff", - "consumables_1_stat_all.iff", - "elite_creature.iff", - "elite_droid.iff", - "elite_insect.iff", - "elite_npc.iff" , - "generic_creature.iff", - "generic_droid.iff", - "generic_insect.iff", - "generic_npc.iff", - "guns_general.iff" - }; - - //string[] strTables = { - //"datatables/loot/loot_types/mustafar/mustafar_creature_loot.iff ", - //"datatables/loot/loot_types/mustafar/mustafar_npc_loot.iff ", - //"datatables/loot/loot_types/mustafar/mustafar_npc_loot_b.iff " - // "datatables/loot/loot_types/kashyyyk/kashyyyk_creature_loot.iff" - // }; - - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - - for(int intI = 0; intI < strTables.length; intI++) - { - string strP = "datatables/loot/new_loot/"+strTables[intI]; - string[] strHeaders = dataTableGetColumnNames(strP); - - for(int intJ = 0; intJ < strHeaders.length; intJ++) - { - - int intTest = dataTableGetColumnType(strP, strHeaders[intJ]); - //int - //float - //string - - string strRoot = strTables[intI].substring(0, strTables[intI].length()-4); - - - if(intTest==2) - { - string strTableToWrite = "datatables/loot/new_loot/"+strRoot+strHeaders[intJ]+".tab"; - boolean boolTest = datatable.createDataTable(strTableToWrite, strHeader, strTypes); - string[] strFoo = dataTableGetStringColumn(strP, strHeaders[intJ]); - for(int intK = 0; intK < strFoo.length; intK++) - { - dictionary dctTest = new dictionary(); - dctTest.put("strItemType", strFoo[intK]); - datatable.serverDataTableAddRow(strTableToWrite,dctTest); - } - } - } - } - - - - /* - //public static native String[] dataTableGetColumnNames(String table); - //string strStartName = - - string strTable = "datatables/loot/moo.iff"; - string[] strTables = dataTableGetStringColumn(strTable, "strTable"); - - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - - boolean boolTest = datatable.createDataTable("datatables/loot/foo.tab", strHeader, strTypes); - - resizeable string[] strDupes= new string[0]; - for(int intI = 0; intI < strTables.length; intI++) - { - string strP = "datatables/loot/npc/"+strTables[intI]; - string[] strHeaders = dataTableGetColumnNames(strP); - for(int intJ = 0; intJ < strHeaders.length; intJ++) - { - int intTest = dataTableGetColumnType(strP, strHeaders[intJ]); - //int - //float - //string - - if(intTest==2) - { - string[] strFoo = dataTableGetStringColumn(strP, strHeaders[intJ]); - for(int intK = 0; intK < strFoo.length; intK++) - { - if(!utils.isElementInArray(strDupes, strFoo[intK])) - { - strDupes = utils.addElement(strDupes, strFoo[intK]); - dictionary dctTest = new dictionary(); - dctTest.put("strItemType", strFoo[intK]); - datatable.serverDataTableAddRow("datatables/loot/foo.tab",dctTest); - } - } - } - } - } - - - /*string strMasterTable = "datatables/loot/master_loot.iff"; - string[] strNPC = dataTableGetStringColumn(strMasterTable, "npc_type"); - string[] strTable = dataTableGetStringColumn(strMasterTable, "table"); - - string strNewTable= ""; - string[] strHeader = new string[1]; - string[] strTypes = new string[1]; - strHeader[0] = "strItemType"; - strTypes[0] = "s"; - dictionary dctTest = new dictionary(); - - - int intT = 1; - string strMob = strNPC[intT].substring(0, strNPC[intT].length()-1); - strNewTable = "datatables/loot/"+strMob+".tab"; - boolean boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - //intI < strNPC.length; intI++) - for(int intI = 1; intI < strNPC.length; intI++) - { - - datatables/loot/npc/aakuan.iff:clothing - object/tangible/wearables/bandolier/bandolier_s05.iff - object/tangible/wearables/bracelet/bracelet_s03_l.iff - object/tangible/wearables/bracelet/bracelet_s03_r.iff - object/tangible/wearables/ring/ring_s01.iff - object/tangible/loot/tool/datapad_broken.iff - object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff - - // if it has datatables in it, ignore - - wearables go to clothing - loot goes to junk_loot - level: skip - skill_buff (goes into skill buff table) - loot_schematic - - static_item goes to static_items for sorting - - - string strTest = strNPC[intI]; - sendSystemMessageTestingOnly(self, "strTest is "+strTest); - if(strTest!="") - { - - - if((strTest.endsWith("1")||(strTest.endsWith("2"))||(strTest.endsWith("3"))||(strTest.endsWith("4"))||(strTest.endsWith("5"))||(strTest.endsWith("6"))||(strTest.endsWith("7"))||(strTest.endsWith("8"))||(strTest.endsWith("9")))) - { - string strSubName1 = strNPC[intI].substring(0, strNPC[intI].length()-1); - sendSystemMessageTestingOnly(self, "strSubName 1 is "+strSubName1); - - - string strSubName2 = strMob;//.substring(0, strMob.length()-1); - sendSystemMessageTestingOnly(self, "strSubName 2 is "+strSubName2); - - if(strSubName1.endsWith("_")) - { - strSubName1 = strSubName1.substring(0, strSubName1.length()-1); - } - sendSystemMessageTestingOnly(self, "strSubName 1 is "+strSubName1); - if(strSubName2.endsWith("_")) - { - strSubName2 = strMob.substring(0, strSubName2.length()-1); - } - sendSystemMessageTestingOnly(self, "strSubName 2 is "+strSubName2); - - if(!(strSubName1.equals(strSubName2))) - { - strMob = strSubName1; - strNewTable = "datatables/loot/"+strMob+".tab"; - sendSystemMessageTestingOnly(self, "Newing up a table for "+strMob); - boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - } - } - else - { - strMob = strNPC[intI]; - strNewTable = "datatables/loot/"+strMob+".tab"; - sendSystemMessageTestingOnly(self, "Newing 2 up a table for "+strMob); - boolTest = datatable.createDataTable(strNewTable, strHeader, strTypes); - sendSystemMessageTestingOnly(self, "Writing "+strNewTable); - - } - - } - else - { - sendSystemMessageTestingOnly(self, "Writing additional value to "+strNewTable); - } - //datatables/loot/npc/aakuan.iff:aakuan1 - string[] strMoo = split(strTable[intI], ':'); - // 0 is the table, 1 is the column - // we want to convert 0 into a valid entry - int intIndex1 = strMoo[0].indexOf(".iff"); - int intIndex2 = 16; - string strEntry = strMoo[0].substring(intIndex2, intIndex1); - dctTest.put("strItemType", strEntry); - sendSystemMessageTestingOnly(self, "Writing data "+strEntry +" to table "+strNewTable); - datatable.serverDataTableAddRow(strNewTable,dctTest); - //string strFileName = strTest[0]; - ///string strColumnName = strTest[1]; - //string[] strItems = dataTableGetStringColumnNoDefaults(strFileName, strColumnName); - } - - -/* - - // dictionary of arrays - // do a wile loop - // loop through every array - // if we're>length for all of them - - string[] strFinalHeaders = new string[strHeaders.length]; - string[] strFinalTypes = new string[strTypes.length]; - for(int intI = 0; intI < strHeaders.length; intI++) - { - strFinalHeaders[intI] = strHeaders[intI]; - strFinalTypes[intI] = strTypes[intI]; - } - string strFinalTable = "datatables/loot/foo.tab"; - boolean boolTest = datatable.createDataTable(strFinalTable, strFinalHeaders, strFinalTypes); - int intCount = 0; - dictionary dctRowToAdd = new dictionary(); - boolean boolFinished = false; - boolean boolEmpty = false; - int intI = 0; - int intFoo = 0; - - while (!boolFinished) - { - //sendSystemMessageTestingOnly(self, "retrieving "+strFinalHeaders[intI]); - string[] strArray = dctTest.getStringArray(strFinalHeaders[intI]); - sendSystemMessageTestingOnly(self, "getting "+strFinalHeaders[intI]); - // we get an array - // we add the current value at the intCount index - if(intCount<strArray.length) - { - - boolEmpty = false; - dctRowToAdd.put(strFinalHeaders[intI], strArray[intCount]); - sendSystemMessageTestingOnly(self, "adding "+strArray[intCount]+" under header "+strFinalHeaders[intI]+ "and coutn is "+intCount); - - } - else - { - dctRowToAdd.put(strFinalHeaders[intI], ""); - sendSystemMessageTestingOnly(self, "adding2 "+""); - } - intI ++; - - if(intI>strFinalHeaders.length-1) - { - if(boolEmpty) - { - boolFinished = true; - } - boolEmpty = true; - intI = 0; // restart - intCount++; - sendSystemMessageTestingOnly(self, "Adding row"); - datatable.serverDataTableAddRow(strFinalTable,dctRowToAdd); - dctRowToAdd = new dictionary(); - } - - - intFoo++; - if(intFoo>500) - { - boolFinished = true; - } - } - -*/ } if(strText=="makeDynamicWeapon") { - //obj_id makeDynamicObject(string strName, obj_id objContainer, int intLevel) - //static_item.makeDynamicObject("dynamic_weapon_minor_fire", utils.getInventoryContainer(self), 85); static_item.makeDynamicObject("dynamic_weapon_basic_all", utils.getInventoryContainer(self), rand(5,60)); //dynamic_weapon_minor_fire //dynamic_weapon_major_fire @@ -1435,15 +1078,9 @@ trigger OnSpeaking(string strText) obj_id objInventory = utils.getInventoryContainer(self); - //obj_id lootItem = static_item.createNewItemFunction("weapon_carbine_02_03", objInventory); - - //obj_id lootItem = static_item.createNewItemFunction("weapon_pistol_02_02", objInventory); - //lootItem = static_item.createNewItemFunction("weapon_tow_rifle_05_01", objInventory); obj_id lootItem = static_item.createNewItemFunction("weapon_tow_pistol_02_01", objInventory); - //obj_id lootItem = static_item.createNewItemFunction("weapon_pistol_02_03", objInventory); - //lootItem = static_item.createNewItemFunction("weapon_npe_carbine_spy_03_01", objInventory); - //obj_id lootItem = static_item.createNewItemFunction("weapon_grenade_fragmentation_01_01", objInventory); + sendSystemMessageTestingOnly(self, "made "+lootItem); } if(strText=="checkStats") @@ -1455,9 +1092,7 @@ trigger OnSpeaking(string strText) if(strText=="weaponUpdates") { - - - //setWeaponAttackSpeed(object, (float)attackSpeed/100.0f); + obj_id objInventory = utils.getInventoryContainer(self); obj_id[] objContents = utils.getContents(self, true); for(int intI = 0; intI < objContents.length; intI++) @@ -1465,12 +1100,10 @@ trigger OnSpeaking(string strText) if(hasScript(objContents[intI],"systems.combat.combat_weapon")) { - //float fltSpeed = getWeaponAttackSpeed(objContents[intI]); setWeaponAttackSpeed(objContents[intI], .25f); setWeaponMinDamage(objContents[intI], 5); setWeaponMaxDamage(objContents[intI], 10); - //sendSystemMessageTestingOnly(self, "speed is "+fltSpeed+" for "+objContents[intI]); } } sendSystemMessageTestingOnly(self, "Done length was "+objContents.length); @@ -1674,7 +1307,7 @@ trigger OnSpeaking(string strText) { obj_id objShip = space_transition.getContainingShip(self); - LOG("space", "FIXING ALL PLASMA CONDUITS"); + LOG("space", "Fixing all conduits"); if(utils.hasScriptVar(objShip, "objPlasmaConduits")) { resizeable obj_id[] objPlasmaConduits = utils.getResizeableObjIdArrayScriptVar(objShip, "objPlasmaConduits"); @@ -1745,9 +1378,7 @@ trigger OnSpeaking(string strText) { location locTest = new location(); obj_id objShip = space_transition.getContainingShip(self); - //locTest.z = 650; obj_id objCell = getCellId(objShip, "elevator05"); - //obj_id objCell = getCellId(objShip, "communications"); locTest.cell = objCell; setLocation(self, locTest); @@ -1768,9 +1399,6 @@ trigger OnSpeaking(string strText) if(strCommands[0]=="equipClothes") { - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/pants/pants_s01.tpf - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/shirt/shirt_s14.tpf - //depot/swg/s0/dsrc/sku.0/sys.server/compiled/game/object/tangible/wearables/boots/boots_s05.tpf } @@ -1779,11 +1407,6 @@ trigger OnSpeaking(string strText) { obj_id objInventory = utils.getInventoryContainer(self); - //obj_id objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_engine.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_reactor.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_droid_interace.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_weapon_capacitor.iff", objInventory, ""); - //objKit = createObject("object/tangible/ship/crafted/repair/repair_kit_weapon.iff", objInventory, ""); obj_id[] objPcds = space_transition.findShipControlDevicesForPlayer(self); obj_id objShip = space_transition.getShipFromShipControlDevice(objPcds[0]); @@ -1821,9 +1444,7 @@ trigger OnSpeaking(string strText) { obj_id objShip = space_transition.getContainingShip(self); int intSide = space_combat.BACK; - //float fltShieldHitPointsMaximum = space_combat.getShieldHitPointsMaximum(objShip, intSide); space_combat.setShieldHitPoints(objShip, intSide, 5.0f); - //setShieldHitPoints(objDefender, intSide, 0); } if(strCommands[0]=="damageShip") @@ -1917,8 +1538,7 @@ trigger OnSpeaking(string strText) { obj_id objTarget = getLookAtTarget(self); string strFaction = "rebel"; - sendSystemMessageTestingOnly(self, "set "+objTarget+ " to Faction "+strFaction); - //shipSetSpaceFaction(objTarget, strFaction); + sendSystemMessageTestingOnly(self, "set "+objTarget+ " to Faction "+strFaction); } if(strCommands[0]=="getShip") @@ -1942,7 +1562,6 @@ trigger OnSpeaking(string strText) obj_id objShip = space_transition.getContainingShip(self); string_id strSpam = new string_id("fpp", "fooo"); space_utils.sendSystemMessageShip(objShip, strSpam, true, false, true, true); - //space_utils.sendSystemMessageShip(objShip, strSpam, true, true, true, true); space_utils.sendSystemMessageToOperations(objShip, strSpam); obj_id objOfficer = space_utils.getOperationsOfficer(objShip); sendSystemMessageTestingOnly(self, "objOfficer is "+objOfficer); @@ -2077,7 +1696,6 @@ trigger OnSpeaking(string strText) string_id strSubject = new string_id("space/space_interaction", "email_subject_"+strCommands[1]); string_id strBody = new string_id("space/space_interaction", "email_body_"+strCommands[1]); string_id strSender = new string_id("space/space_interaction", "email_sender_"+strCommands[1]); - //string strSenderName = getString(strSender); string strSenderName = utils.packStringId(strSender); sendSystemMessageTestingOnly(self, "sending mail "+strCommands[1]); utils.sendMail(strSubject, strBody, self, strSenderName); @@ -2085,7 +1703,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="sendNewbieMailMessage") { - // SEND N00b MAILS! + // Send starter mails if(strCommands[1].equals("1")) { dictionary dctParams = new dictionary(); @@ -2130,8 +1748,7 @@ trigger OnSpeaking(string strText) dictionary dctParams = new dictionary(); dctParams.put("objShip", objTarget); space_utils.notifyObject(objShip, "megaDamage", dctParams); - sendSystemMessageTestingOnly(self, "objTarget of "+objTarget+" is attacking "+objShip); - //ship_ai.spaceAttack(objTarget, objShip); + sendSystemMessageTestingOnly(self, "objTarget of "+objTarget+" is attacking "+objShip); } if(strCommands[0]=="findStationEggs") { @@ -2151,9 +1768,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="makeSquad") { - - - //obj_id[] spawnSquad(obj_id objParent, string strSquad, transform trSpawnLocation, float fltDistance, obj_id objCell) space_create.createSquad(self, "squad_test", getTransform_o2p(self), 10, null); sendSystemMessageTestingOnly(self, "spawned"); @@ -2365,9 +1979,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="breakConduit") { - //obj_id objTarget = getLookAtTarget(self); - ////setInvulnerableHitpoints(objTarget, 1); - //setCondition(objTarget, CONDITION_ON); space_crafting.breakPlasmaConduit(getLookAtTarget(self), space_transition.getContainingShip(self), getLocation(getLookAtTarget(self)), true); sendSystemMessageTestingOnly(self, "BROKE"); @@ -2404,32 +2015,11 @@ trigger OnSpeaking(string strText) string strScripts= utils.getStringLocalVar(objStationEggs[intI], "strScripts"); string strTemplate = utils.getStringLocalVar(objStationEggs[intI], "strTemplate"); LOG("space", "making "+strTemplate+" from object "+objStationEggs[intI]); - transform trTest = getTransform_o2p(objStationEggs[intI]); - //obj_id objStation = createObject(strTemplate, trTest, null); - /*setPackedObjvars(objStation, strObjVars); - if(strScripts!="") - { - string[] strScriptArray = split(strScripts, ','); - for(int intJ = 0; intJ<strScriptArray.length; intJ++) - { - string script = strScriptArray[intJ]; - if ( script.indexOf( "script." ) > -1 ) - { - script = script.substring( 7 ); - } - if(script!="") - { - if ( !hasScript( objStation, script ) ) - attachScript( objStation, script ); - } - space_create.setupShipFromObjVars(objStation); - } - } - */ + transform trTest = getTransform_o2p(objStationEggs[intI]); } - } // remade teh stations + } } if(strCommands[0]=="getShipId") { @@ -2622,8 +2212,7 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="getWeaponEnergy") - { - //float fltEnergy =getShipCurrentWeaponCapacitorEnergy(getShipId(self)); + { } if(strCommands[0]=="setWeaponEnergy") @@ -2711,15 +2300,15 @@ trigger OnSpeaking(string strText) { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 20.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "FAST!"); + setBaseRunSpeed(objMount, 20.0f); // Run + sendSystemMessageTestingOnly(self, "Running"); } if(strCommands[0]=="goSlow") { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 6.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "SLOOOW"); + setBaseRunSpeed(objMount, 6.0f); // Running slower + sendSystemMessageTestingOnly(self, "Jogging"); } @@ -2745,11 +2334,11 @@ trigger OnSpeaking(string strText) if(strCommands[0]=="slowMe") { - setBaseRunSpeed(self, 1.0f); // RUn like the wind! + setBaseRunSpeed(self, 1.0f); // Walk } if(strCommands[0]=="fastMe") { - setBaseRunSpeed(self, 6.0f); // RUn like the wind! + setBaseRunSpeed(self, 6.0f); // Running } if(strCommands[0]=="jediSetup") @@ -2962,17 +2551,6 @@ trigger OnSpeaking(string strText) else if(strCommands[0]=="getStats") { - //setMaxAttrib(self, CONSTITUTION, 300); - //setMaxAttrib(self, HEALTH, 1000); - //setMaxAttrib(self, STRENGTH, 300); - - //setMaxAttrib(self, STAMINA, 300); - //setMaxAttrib(self, ACTION, 1000); - //setMaxAttrib(self, QUICKNESS, 1000); - - //setMaxAttrib(self, WILLPOWER, 300); - //setMaxAttrib(self, MIND, 400); - //setMaxAttrib(self, FOCUS, 300); obj_id objTarget = getLookAtTarget(self); if(objTarget!=null) @@ -3087,8 +2665,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="soundTest") { - //playMusic(self, "sound/sys_comm_generic.snd"); - //playMusic(self, "sound/sys_comm_imperial.snd"); playMusic(self, "sound/sys_comm_rebel.snd"); @@ -3104,8 +2680,6 @@ trigger OnSpeaking(string strText) } if(strCommands[0]=="music") { - //playMusic(self, "sound/music_acq_academic.snd"); - //playMusic(self, "sound/music_event_celebration.snd"); playMusic(self, "sound/music_int_complete_rebel.snd"); } @@ -3252,71 +2826,7 @@ trigger OnSpeaking(string strText) } - /* - if(strCommands[0]=="spawnCheckWithCreation") - { - for(int intM = 0; intM<50; intM++) - { - float fltMinSpawnDistance = 30+ (rand(10, 30)/2); - if(fltMinSpawnDistance>100) - { - fltMinSpawnDistance = 100; - } - float fltMaxSpawnDistance = 200; - location locSpawnLocation = new location(); - - int intI = 0; - - resizeable location[] locSpawnLocations = new location[0]; - while(intI<3) - { - - const float[] QUADRANT_START_ANGLE = {0, 47, -47}; - const float[] QUADRANT_SIZE = {12, 20, 20}; - - // how far away - float fltSpawnDistance = rand(fltMinSpawnDistance, fltMaxSpawnDistance); - locSpawnLocation = utils.getLocationInArc(self, QUADRANT_START_ANGLE[intI], QUADRANT_SIZE[intI], fltSpawnDistance); - //LOG("spawning", self+" intSize is "+intSize); - //LOG("spawning", self+" Pre good location, locSpawnLocation is "+locSpawnLocation); - int intSize = rand(30, 72); - location goodLocation = locations.getGoodLocationAroundLocation(locSpawnLocation, intSize,intSize, 75, 75, false, true); - if(goodLocation == null) - { - - sendSystemMessageTestingOnly(self, "Null location"); - //return SCRIPT_CONTINUE; - } - else - { - - float fltY = getHeightAtLocation(goodLocation.x, goodLocation.z); - goodLocation.y = fltY; - locSpawnLocations = utils.addElement(locSpawnLocations, goodLocation); - } - intI = intI+1; - } - intI = 0; - boolean boolCheckForTheaters = true; - location locCurrentLocation = getLocation(self); - while(intI<locSpawnLocations.length) - { - - locSpawnLocation = locSpawnLocations[intI]; - - string strLairType = "tatooine_dim_u_church_neutral_large_theater"; - if(canSpawn(self, locSpawnLocation, true, strLairType)) - { - //createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); - createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); - - } - intI = intI+1; - } - } - } - */ if(strCommands[0]=="spawnCheckWithoutCreation") { for(int intM = 0; intM<2; intM++) @@ -3351,7 +2861,6 @@ trigger OnSpeaking(string strText) { sendSystemMessageTestingOnly(self, "Null location"); - //return SCRIPT_CONTINUE; } else { @@ -3372,8 +2881,7 @@ trigger OnSpeaking(string strText) string strLairType = "tatooine_dim_u_church_neutral_large_theater"; if(canSpawn(self, locSpawnLocation, true, strLairType)) - { - //createObject("object/tangible/lair/npc_lair.iff",locSpawnLocation); + { sendSystemMessageTestingOnly(self, "spawnLocation is "+locSpawnLocation); } @@ -3443,7 +2951,7 @@ location getGoodMissionLocation(location locSpawnLocation, obj_id objPlayer) } -boolean checkTemplatesInRange(obj_id objPlayer, location locHome, boolean boolCheckForTheaters, string strObjectType) // boolean for finding a REAL spawn location as oppposed to around the playre +boolean checkTemplatesInRange(obj_id objPlayer, location locHome, boolean boolCheckForTheaters, string strObjectType) // boolean for finding a REAL spawn location as oppposed to around the player { boolean boolLogFailures = true; @@ -3480,17 +2988,7 @@ boolean boolVerboseMode = true; if(objLairs!=null) { sendSystemMessageTestingOnly(objPlayer, "Non null objLairs.. length is "+objLairs.length); - /* - for(int intI = 0; intI< objLairs.length; intI++) - { - location locLairHome = getLocation(objLairs[intI]); - float fltDistance = getDistance(locLairHome, locHome); - ////LOG("spawning", objPlayer+ " fltDistance is "+fltDistance); - ////LOG("spawning", objPlayer+ "for object "+objLairs[intI]+" location is "+locLairHome); - } - */ - ////LOG("spawning", objPlayer+ " objLairs is "+objLairs.length); if(objLairs.length>0) { string strSpam = objPlayer+ " Too many lairs in the area, kicking out, area was "+locHome+" number of lairs is "+objLairs.length; @@ -3517,24 +3015,7 @@ boolean boolVerboseMode = true; } } } - /* - objTheaters = getAllObjectsWithObjVar(locHome, 200, "theater.stamp"); // look for parents - if(objTheaters!=null) - { - - - //////LOG("spawning", objPlayer+ " objTheaters.length is "+objTheaters.length); - //////LOG("spawning", objPlayer+ " locHome is "+locHome); - if(objTheaters.length>0) - { - //////LOG("spawning", objPlayer+ " Parent object found in range, returning false"); - //////LOG("spawning", objPlayer+ " objTheaters length of "+objTheaters.length+" is greater than 0"); - return false; - } - - } - */ obj_id[] objTheaters = getAllObjectsWithObjVar(locHome, 200, "isScenario"); // scenario check if(objTheaters!=null) { @@ -3593,14 +3074,6 @@ boolean boolVerboseMode = true; int intServerSpawnLimit = 0; string strSpam = ""; - //string strSpam = objPlayer +" intserverspawnlimit is "+intServerSpawnLimit; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - - // we need to compare our current location distance to the last couple of spawns... - // AM I IN A STRUCTURE?!?!?! - // if so, we're kicking out - //////////LOG("spawn_spam", "objPlayer is "+objPlayer); - /// check number of everything to make sure we're good @@ -3669,7 +3142,7 @@ boolean boolVerboseMode = true; if(locCurrentLocation.cell!=obj_id.NULL_ID) { - // INSIDE OF A CELL! BAD! + // Inside of cell. Return false. strSpam = objPlayer+ " canSpawn failed: spawnig is disabled in cells"; sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); @@ -3761,7 +3234,7 @@ boolean boolVerboseMode = true; //strSpam = objPlayer+ " Too many templates in area, canspawn returns false"; //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); //////LOG("spawning", objPlayer+ " canSpawn failed: checkTemplatesInRange returned false "); - return false; // TOO MANY TEMPLATES IN THE AREA. DON'T SPAWN. + return false; // Too many templates in area. } @@ -3911,18 +3384,13 @@ messageHandler checkEngineValue() return SCRIPT_CONTINUE; } - obj_id objShip = space_transition.getContainingShip(self); - //sendSystemMessageTestingOnly(self, "==============================================================="); + obj_id objShip = space_transition.getContainingShip(self); sendSystemMessageTestingOnly(self, "Current Ship Speed: "+ getShipCurrentSpeed(objShip)+" Actual Pitch: "+getShipActualPitchRateMaximumDegrees(objShip)); LOG("space", "==============================================================="); LOG("space", "Loops left: "+intLoops); LOG("space", "Current Ship Speed: "+ getShipCurrentSpeed(objShip)); - - //LOG("space", "Current Ship Yaw: "+getShipCurrentYaw(objShip)); - //LOG("space", "Current Ship Pitch: "+getShipCurrentPitch(objShip)); - //LOG("space", "Current Ship Roll: "+getShipCurrentRoll(objShip)); LOG("space", "Actual Yaw: "+getShipActualYawRateMaximumDegrees(objShip)); LOG("space", "Actual Pitch: "+getShipActualPitchRateMaximumDegrees(objShip)); @@ -3952,7 +3420,7 @@ string getDumpString(obj_id objTest, string strName) messageHandler pingResponse() { -// respond to sender with my locatoin +// respond to sender with my location location locTest = params.getLocation("locTest"); obj_id objSender = params.getObjId("objSender"); sendSystemMessageTestingOnly(self, "Response from "+objSender+" they are at location "+locTest); diff --git a/sku.0/sys.server/compiled/game/script/working/difficultytest.script b/sku.0/sys.server/compiled/game/script/working/difficultytest.script index 62d69d5c6..8a36facb3 100644 --- a/sku.0/sys.server/compiled/game/script/working/difficultytest.script +++ b/sku.0/sys.server/compiled/game/script/working/difficultytest.script @@ -7,52 +7,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { return SCRIPT_CONTINUE; } -/* int intSetDifficulty = 0; - string strCommand = ""; - if(strText.indexOf(" ")>-1) - { - string level = strText.substring( strText.indexOf(" ")+1, strText.length() ); - strCommand= strText.substring(0, strText.indexOf(" ")); - debugServerConsoleMsg(self, "level is "+level); - debugServerConsoleMsg(self, "strCommand is "+strCommand); - - - Integer intCastDifficulty; - try - { - intCastDifficulty = new Integer(level); - } // try with error handling - catch (NumberFormatException err) - { - debugServerConsoleMsg(self, "Long Conversion Failed, Continuing to next onArrivedAtLocation"); - return SCRIPT_CONTINUE; - } - intSetDifficulty = intCastDifficulty.intValue(); - - debugServerConsoleMsg(self, "intSetDifficulty is "+intSetDifficulty); - } - if(intSetDifficulty<5) - { - - intSetDifficulty = 5; - } - - if(objSpeaker!=self) - { - - return SCRIPT_CONTINUE; - } - if(strCommand=="setDifficulty") - { - deltadictionary dctPlayerDifficulty = self.getScriptVars(); - dctPlayerDifficulty.put("intDifficulty", intSetDifficulty); - sendSystemMessageTestingOnly(self, "setDifficulty to "+intSetDifficulty); - debugServerConsoleMsg(self, "setDifficulty to "+intSetDifficulty); - - - } -*/ if(strText=="getDifficulty") { @@ -86,21 +41,9 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) debugSpeakMsg(self, "scriptvars are "+dctScriptVars.toString()); } -// profession_marksman_advanced -// profession_marksman_expert -// profession_marksman_master -// profession_marksman_novice - -//counter_expert -//evade_expert -//block_expert -//stealth_expert -//strategy_expert -//ranged_accuracy_expert -//ranged_speed_expert return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/jbenjtest.script b/sku.0/sys.server/compiled/game/script/working/jbenjtest.script index 09a9f735e..acc6229dd 100644 --- a/sku.0/sys.server/compiled/game/script/working/jbenjtest.script +++ b/sku.0/sys.server/compiled/game/script/working/jbenjtest.script @@ -1,7 +1,4 @@ -//Jesse Benjamin's utility test script - -//Includes include java.util.StringTokenizer; include java.lang.Math; include library.ai_lib; @@ -38,8 +35,8 @@ trigger OnSpeaking(string text) obj_id pInv = utils.getInventoryContainer(player); obj_id target = getIntendedTarget(self); obj_id tInv = utils.getInventoryContainer(target); - //if(isGod(player)) - //{ + if(isGod(player)) + { StringTokenizer st = new java.util.StringTokenizer(text); int tokens = st.countTokens(); string command = null; @@ -176,7 +173,7 @@ trigger OnSpeaking(string text) if(command.equals("setRespecDecay")) { - sendSystemMessageTestingOnly(self, "setting respec decay to end in 10 seconds. You need to log out fully to test this, or use the speach command 'testRespecDecay'."); + sendSystemMessageTestingOnly(self, "setting respec decay to end in 10 seconds. You need to log out fully to test this, or say 'testRespecDecay'."); int now = getCalendarTime(); int then = now + 10; setObjVar(player, respec.OBJVAR_RESPEC_DECAY_TIME, then); @@ -217,7 +214,7 @@ trigger OnSpeaking(string text) { int flags = 0; - //Break on Incap or damage. You would think you would need to be damaged to be incaped, oh how wrong you are. + //Break on Incap or damage. flags |= sui.CD_EVENT_INCAPACITATE; flags |= sui.CD_EVENT_DAMAGED; @@ -228,7 +225,7 @@ trigger OnSpeaking(string text) string_id prompt = new string_id ("beast", "ability_activate_creature_knowledge"); string handler = "testSuiCountDown"; - //Min 24 to activate from comand_table, this allows a bit of wiggle with loitering creatures + //Min 24 to activate from command_table float maxRange = 32; int pid = sui.smartCountdownTimerSUI(self, self, displayGroup, prompt, startTime, endTime, handler, maxRange, flags); return SCRIPT_CONTINUE; @@ -361,7 +358,6 @@ trigger OnSpeaking(string text) if(enemyNames != null && !enemyNames.equals("")) { - //int pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); int pid = sui.msgbox( self, self, enemyNames, sui.OK_ONLY, "Hate List", "onHateListSuiUpdate" ); messageTo(self, "refreshSuiHateList", null, 1, false); @@ -639,7 +635,6 @@ trigger OnSpeaking(string text) { transition.zonePlayerNoGate("aurillia_township", self, true); - //debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); } if(command.equals("removeNightSisterVendor")) @@ -718,7 +713,7 @@ trigger OnSpeaking(string text) if (st.hasMoreTokens()) { string count = st.nextToken(); - obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in mob's inventory + obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in npc's inventory setCount(lootItem, utils.stringToInt(count)); } } @@ -789,7 +784,7 @@ trigger OnSpeaking(string text) break; } } - //} + } return SCRIPT_CONTINUE; } @@ -805,10 +800,10 @@ messageHandler onHateListSuiUpdate() if(params == null || params.isEmpty()) return SCRIPT_CONTINUE; - //get button pressed + //button pressed int bp = sui.getIntButtonPressed(params); - //if they pressed cancel then we bail out and do nothing + //if they pressed cancel then we do nothing if ( bp == sui.BP_CANCEL || bp == sui.BP_OK) { sui.removePid(self, PID_NAME); @@ -828,8 +823,6 @@ messageHandler refreshSuiHateList() if(sui.hasPid(self, PID_NAME)) { int pid = sui.getPid(self, PID_NAME); - //sui.removePid(self, PID_NAME); - //forceCloseSUIPage(pid); obj_id target = getIntendedTarget(self); if(!isIdValid(target) || !exists(target)) @@ -838,11 +831,8 @@ messageHandler refreshSuiHateList() string enemyNames = generateStringHateList(target); if(enemyNames != null && !enemyNames.equals("")) { - //pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - //int pid = sui.msgbox( self, self, inputText, sui.OK_ONLY, enemyNames, "onHateListSuiUpdate" ); setSUIProperty(pid, sui.MSGBOX_PROMPT, sui.PROP_TEXT, enemyNames); flushSUIPage(pid); - //sui.setPid(self, pid, PID_NAME); messageTo(self, "refreshSuiHateList", null, 1, false); } } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script index 92fcbfc7a..cbf075750 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/combattest.script @@ -53,59 +53,18 @@ trigger OnDefenderCombatAction( obj_id attacker, obj_id weapon, int combatResult } - //debugServerConsoleMsg(self, "ONDEFENDERCOMBATMESSAGE, my attacker is "+attacker); - //debugSpeakMsg( self, "enqueueing attack vs " + getName( attacker )); debugSpeakMsg(self, "queueing attack against "+attacker); queueCommand( self, ##"defaultAttack", attacker, "Test params", COMMAND_PRIORITY_DEFAULT); return SCRIPT_CONTINUE; } -/* -trigger OnCombatLoop() -{ - debugSpeakMsg(self, "combat_loop, locomotion is "+getLocomotion(self)+" and posture is "+getPosture(self)); - debugSpeakMsg(self, "ONCOMBATLOOP, target is "+getTarget(self)); - if ( hasCombatAction( self ) ) - { - debugSpeakMsg(self, "actions queueued up already, returning from oncombatloop"); - return SCRIPT_CONTINUE; - } - obj_id target = getTarget(self); - if(target==null) - { - - debugSpeakMsg( self, "my target is null" ); - return SCRIPT_CONTINUE; - } - - debugSpeakMsg( self, "enqueueing attack vs " + getName(target) ); - queueCommand( self, ##"defaultAttack", target, "Test params", COMMAND_PRIORITY_DEFAULT); - - return SCRIPT_CONTINUE; -} -*/ boolean hasCombatAction( obj_id npc ) { return checkForCombatActions(npc); -/* - - if( queueHasCommandFromGroup(npc, ##"combat") ) - return true; - if( queueHasCommandFromGroup(npc, ##"combat_general") ) - return true; - - if( queueHasCommandFromGroup(npc, ##"combat_melee") ) - return true; - - if( queueHasCommandFromGroup(npc, ##"combat_ranged") ) - return true; - - return false; - * */ } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script index 71018b70e..fcac01293 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/makemites.script @@ -27,19 +27,16 @@ trigger OnSpeaking(string text) return SCRIPT_CONTINUE; } - debugSpeakMsg( self, "making rock mites!" ); setObjVar( self, "rockMiteMaking", 0 ); messageTo( self, "spawnMite", null, 0, false ); } else if ( ( text.equals( "stop" ) || text.equals( "die" ) ) && hasObjVar( self, "rockMiteMaking" )) { removeObjVar( self, "rockMiteMaking"); - debugSpeakMsg( self, "No more rock mites for you!" ); } if ( text.equals( "die" ) && hasObjVar( self, "miteReg" )) { - debugSpeakMsg( self, "MUAHAHAH!!!!" ); killAllMites( self ); } diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script index 4b796888a..844b0e7e1 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/msgtest.script @@ -1,10 +1,8 @@ trigger OnAttach() { - //debugSpeakMsg( self, "attached. sending non-persisted zero delay message to handleTest" ); messageTo( self, "handleTest", null, 0, false); - //debugSpeakMsg( self, "attached. sending persisted 20-second delay message to handleOtherTest" ); messageTo( self, "handleOtherTest", null, 20, true); messageTo( self, "handleLastTest", null, 21, false); diff --git a/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script b/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script index 33538987f..26a2c7ab5 100644 --- a/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script +++ b/sku.0/sys.server/compiled/game/script/working/jfreeman/wartest.script @@ -94,8 +94,6 @@ void startFight( obj_id chris ) { if ( exists( warriors[i] ) && exists( warriors[i+50] ) ) { - //factions.setFaction( warriors[i], factions.FACTION_IMPERIAL ); - //factions.setFaction( warriors[i+50], factions.FACTION_REBEL ); startCombat( warriors[i], warriors[i+50] ); } } diff --git a/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script b/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script index a14f4c174..449952289 100644 --- a/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script +++ b/sku.0/sys.server/compiled/game/script/working/jhaskell_test.script @@ -258,7 +258,7 @@ trigger OnSpeaking(String text) { if(isGod(self)) { - debugConsoleMsg( self, "jhaskell_test OnSpeaking: " + text ); + debugConsoleMsg( self, "OnSpeaking: " + text ); java.util.StringTokenizer tok = new java.util.StringTokenizer (text); @@ -305,8 +305,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -338,8 +338,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -363,8 +363,8 @@ trigger OnSpeaking(String text) } if ( !cityExists( city_id ) ) { - //structure does't exist - sendSystemMessage(self, "Structure does't exist", null); + //structure doesn't exist + sendSystemMessage(self, "Structure doesn't exist", null); return SCRIPT_CONTINUE; } @@ -394,7 +394,6 @@ trigger OnSpeaking(String text) } else if (priCommand.equalsIgnoreCase ("squad") && secCommand != "") { - //obj_id ship = qa.findTarget(self); sendSystemMessage(self, "Ship: "+secCommand, null); obj_id secCmd = utils.stringToObjId(secCommand); if(!isValidId(secCmd)) @@ -496,7 +495,7 @@ trigger OnSpeaking(String text) } else if(priCommand.equalsIgnoreCase("rare_forage_loot_logger")) { - //skip the bs and go to the rares + //skip and go to the rares utils.removeScriptVarTree(self, "qa"); utils.setScriptVar(self, "qa.main_forage_roll_bypass", "testing"); utils.setScriptVar(self, "qa.give_forage_data", "testing"); @@ -918,7 +917,7 @@ trigger OnSpeaking(String text) } else if(priCommand.equalsIgnoreCase("packup_remove_lockout")) { - messageTo(self, "handleFailedStructurePackup", null, 0, false); //this appears to be a call to TT's test script + messageTo(self, "handleFailedStructurePackup", null, 0, false); //this appears to be a call to another test script sendSystemMessageTestingOnly(self,"If you had a house pack up lockout it no longer exists."); } else if(priCommand.equalsIgnoreCase("check_abandonable")) @@ -1139,7 +1138,6 @@ trigger OnSpeaking(String text) lastFed = getIntObjVar(object, house_pet.SARLACC_LAST_FED); int newFed = lastFed - totalSubtractedTime; - //sendSystemMessageTestingOnly(self, "Deluxe Sarlacc: "+secCommand+" Last Feeding Time: "+lastFed+". subtracting: "+totalSubtractedTime+" new feed: "+newFed); setObjVar(object, house_pet.SARLACC_LAST_FED, newFed); //setObjVar(object, house_pet.SARLACC_CURRENT_PHASE, house_pet.SARLACC_FED); @@ -2288,7 +2286,7 @@ trigger OnSpeaking(String text) return SCRIPT_CONTINUE; } -// TREASURE MAP FUNCTIONALITY +// Treasure map functions messageHandler spawnTreasure() { obj_id map = self; @@ -2323,7 +2321,7 @@ messageHandler spawnTreasure() //New script attachScript(treasureChest, SCRIPT_DUMMY_CHEST); - //this is used for loot level in treasur_drum.script + //this is used for loot level in treasure_drum.script setObjVar(treasureChest, "treasureLevel", treasureLevel); //grab all the needed vars to pass as params later diff --git a/sku.0/sys.server/compiled/game/script/working/jmichener_test.script b/sku.0/sys.server/compiled/game/script/working/jmichener_test.script index cbb819020..39b98a06d 100644 --- a/sku.0/sys.server/compiled/game/script/working/jmichener_test.script +++ b/sku.0/sys.server/compiled/game/script/working/jmichener_test.script @@ -1,7 +1,4 @@ -//James Michener's utility test script - -//Includes include java.util.StringTokenizer; include java.lang.Math; include library.ai_lib; @@ -30,8 +27,6 @@ include library.utils; trigger OnSpeaking(string text) { obj_id player = self; - //obj_id pInv = utils.getInventoryContainer(player); - //obj_id target = getIntendedTarget(self); if(isGod(player)) { @@ -147,680 +142,3 @@ trigger OnSpeaking(string text) } return SCRIPT_CONTINUE; } - -/*const string PID_NAME = "hateList"; - - -//getting a players skill tempalte -trigger OnSpeaking(string text) -{ - obj_id player = self; - obj_id pInv = utils.getInventoryContainer(player); - obj_id target = getIntendedTarget(self); - obj_id tInv = utils.getInventoryContainer(target); - //if(isGod(player)) - //{ - StringTokenizer st = new java.util.StringTokenizer(text); - int tokens = st.countTokens(); - string command = null; - if (st.hasMoreTokens()) - command = st.nextToken(); - - if(command.equals("setSpaceFlag")) - { - if (st.hasMoreTokens()) - { - command = st.nextToken(); - space_flags.setSpaceFlag(self, command, 1 ); - return SCRIPT_CONTINUE; - } - return SCRIPT_CONTINUE; - } - - if(command.equals("testSuiCountDown")) - { - int flags = 0; - - //Break on Incap or damage. You would think you would need to be damaged to be incaped, oh how wrong you are. - flags |= sui.CD_EVENT_INCAPACITATE; - flags |= sui.CD_EVENT_DAMAGED; - - int startTime = 0; - int endTime = 6; - - string displayGroup = "bm_creature_knowledge"; - string_id prompt = new string_id ("beast", "ability_activate_creature_knowledge"); - string handler = "testSuiCountDown"; - - //Min 24 to activate from comand_table, this allows a bit of wiggle with loitering creatures - float maxRange = 32; - int pid = sui.smartCountdownTimerSUI(self, self, displayGroup, prompt, startTime, endTime, handler, maxRange, flags); - return SCRIPT_CONTINUE; - } - - if(command.equals("getFirstName")) - { - debugSpeakMsg(self, "" + getFirstName(self)); - return SCRIPT_CONTINUE; - } - - if(command.equals("createCameraPcd")) - { - obj_id datapad = utils.getPlayerDatapad(self); - obj_id petControlDevice = createObject( pet_lib.PET_CTRL_DEVICE_TEMPLATE, datapad, ""); - attachScript(petControlDevice,"ai.pcd_ping_response"); - attachScript(petControlDevice,"ai.pet_control_device"); - setObjVar(petControlDevice,"ai.pet.command.0", "f"); - setObjVar(petControlDevice,"ai.pet.command.1" , "st"); - setObjVar(petControlDevice,"ai.pet.command.10" , "tran"); - setObjVar(petControlDevice,"ai.pet.command.11" , "s"); - setObjVar(petControlDevice,"ai.pet.command.12" , "t1"); - setObjVar(petControlDevice,"ai.pet.command.13" , "t2"); - setObjVar(petControlDevice,"ai.pet.command.1563288080" , "fa"); - setObjVar(petControlDevice,"ai.pet.command.16" , "g"); - setObjVar(petControlDevice,"ai.pet.command.17" , "ft"); - setObjVar(petControlDevice,"ai.pet.command.2" , "gu"); - setObjVar(petControlDevice,"ai.pet.command.20" , "r"); - setObjVar(petControlDevice,"ai.pet.command.3" , "bef"); - setObjVar(petControlDevice,"ai.pet.command.4" , "a"); - setObjVar(petControlDevice,"ai.pet.command.5" , "p"); - setObjVar(petControlDevice,"ai.pet.command.6" , "gp"); - setObjVar(petControlDevice,"ai.pet.command.7" , "cp"); - setObjVar(petControlDevice,"ai.pet.command.8" , "w"); - setObjVar(petControlDevice,"ai.pet.command.9" , "c"); - setObjVar(petControlDevice,"ai.pet.currentStats" , "0:0:0:0:0:0:"); - setObjVar(petControlDevice,"ai.pet.palvar.vars./private/index_color_1" , 19); - setObjVar(petControlDevice,"ai.pet.type" , 1); - setObjVar(petControlDevice,"ai.petAbility.abilityList" , "1319491216:1563288080:"); - setObjVar(petControlDevice,"ai.petAbility.available" , 2); - setObjVar(petControlDevice,"ai.petAbility.toBeEarned" , 1); - setObjVar(petControlDevice,"ai.petAbility.trainingPts" , 24); - setObjVar(petControlDevice,"ai.petAdvance.cannotBeMount" , 1); - setObjVar(petControlDevice,"ai.petAdvance.growthStage" , 5); - setObjVar(petControlDevice,"ai.petAdvance.xpEarned" , 6223); - setObjVar(petControlDevice,"pet.creatureName" , "noxious_vrelt_scavenger"); - setObjVar(petControlDevice,"pet.timeStored" , 65802667); - return SCRIPT_CONTINUE; - } - - - if(command.equals("getExpertiseAllocation")) - { - string[] skills = expertise.getExpertiseAllocation(self); - if(skills == null || skills.length <=0) - { - debugSpeakMsg(self, "No Expertise Skills"); - return SCRIPT_CONTINUE; - } - for(int i = 0; i < skills.length; ++i) - { - debugSpeakMsg(self, "" + skills[i]); - } - return SCRIPT_CONTINUE; - } - - - if(command.equals("getStandingON")) - { - debugSpeakMsg(self, "Standing On " + getStandingOn(self)); - return SCRIPT_CONTINUE; - } - if(command.equals("getTargetYaw")) - { - debugSpeakMsg(self, "yaw is " + getYaw(target)); - return SCRIPT_CONTINUE; - } - - if(command.equals("clearHouseId")) - { - setHouseId( self, obj_id.NULL_ID); - return SCRIPT_CONTINUE; - } - - if(command.equals("destroyTarget")) - { - destroyObject(target); - return SCRIPT_CONTINUE; - } - - if(command.equals("getTargetHateList")) - { - if(!isIdValid(target) || !exists(target)) - return SCRIPT_CONTINUE; - - string enemyNames = generateStringHateList(target); - - if(enemyNames != null && !enemyNames.equals("")) - { - //int pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - - int pid = sui.msgbox( self, self, enemyNames, sui.OK_ONLY, "Hate List", "onHateListSuiUpdate" ); - messageTo(self, "refreshSuiHateList", null, 1, false); - sui.setPid(self, pid, PID_NAME); - } - - return SCRIPT_CONTINUE; - } - - if(command.equals("freezeAi")) - { - stop(target); - return SCRIPT_CONTINUE; - } - if(command.equals("testAddHate")) - { - debugSpeakMsg(self, "beginingHate is " + getHate(target, self)); - addHateDot(target, self, 50, 25); - debugSpeakMsg(self, "hateDot is " + getHate(target, self)); - float currentHate = getHate(target, self); - addHate(target, self, currentHate + 500); - debugSpeakMsg(self, "SecondHate is " + getHate(target, self)); - - return SCRIPT_CONTINUE; - } - - if(command.equals("incrementSlot")) - { - if (st.hasMoreTokens()) - { - command = st.nextToken(); - if (st.hasMoreTokens()) - { - int number = utils.stringToInt( st.nextToken()); - modifyCollectionSlotValue(player, command, number); - } - } - return SCRIPT_CONTINUE; - } - - if(command.equals("showDroids")) - { - obj_id[] droidIds = pet_lib.getPcdsForType(player, pet_lib.PET_TYPE_DROID); - resizeable obj_id[] resizAbleDroidIds = droidIds; - resizeable string[] droidNames = new string[0]; - - for(int i = 0; i < droidIds.length; ++i) - { - if(hasObjVar(droidIds[i], "module_data.dancing_droid")) - { - utils.removeElement(resizAbleDroidIds, droidIds[i]); - continue; - } - - string droidName = getName(droidIds[i]); - string[] splitName = split(droidName, '/'); - if(splitName.length > 1) - utils.addElement(droidNames, "@" + droidName); - else - utils.addElement(droidNames, droidName); - } - - utils.setScriptVar(player, "dancing_droid.ids", droidIds); - int pid = sui.listbox(self, self, "prompt", sui.OK_CANCEL, "title", droidNames, "onDanceDroidLoaded", true, true); - return SCRIPT_CONTINUE; - } - - if(command.equals("getMemberIds")) - { - int guildId = getGuildId(self); - - obj_id[] members = guildGetMemberIds(guildId); - debugSpeakMsg(self, "members.length = " + members.length); - debugSpeakMsg(self, "guildId = " + guildId); - for(int i = 0; i < members.length; ++i) - { - if(!isIdValid(members[i])) - debugSpeakMsg(self, "members[" + i + "] was Invalid"); - } - return SCRIPT_CONTINUE; - } - if (command.equals("gc")) - { - debugSpeakMsg(self, "telling Java to do garbage collection"); - System.gc(); - } - - if(command.equals("getGameTime")) - { - debugSpeakMsg(self, "" + getGameTime()); - return SCRIPT_CONTINUE; - } - if(command.equals("clearGuildPid")) - { - guild.removeWindowPid(self); - return SCRIPT_CONTINUE; - } - if(command.equals("giveNewbShip")) - { - space_quest.grantNewbieShip( self, "neutral"); - return SCRIPT_CONTINUE; - } - if(command.equals("getGuildId")) - { - int guildId = getGuildId( target ); - debugSpeakMsg(self, "guildId " +guildId); - return SCRIPT_CONTINUE; - } - if(command.equals("maxDailyPackup")) - { - setObjVar(self, "dailyHousePackup", player_structure.MAX_PACKUP_PER_DAY); - return SCRIPT_CONTINUE; - } - - if(command.equals("getMasterGuildObj")) - { - obj_id masterGuildObj = getMasterGuildObject(); - debugSpeakMsg(self, "masterGuildObj " + masterGuildObj); - } - if(command.equals("getGameTime")) - { - debugSpeakMsg(self, "Game Time is " + getGameTime()); - return SCRIPT_CONTINUE; - } - - if(command.equals("mountable")) - { - debugSpeakMsg(self, "couldPetBeMadeMountable " +couldPetBeMadeMountable(target)); - } - - if(command.equals("getMyCityId")) - { - debugSpeakMsg(self, "My city is " + getCitizenOfCityId(self)); - return SCRIPT_CONTINUE; - } - - if(command.equals("updateScriptvar")) - { - if (st.hasMoreTokens()) - { - string scriptVarName = st.nextToken(); - if(st.hasMoreTokens()) - { - string scriptVarValue = st.nextToken(); - utils.setScriptVar(target, scriptVarName, utils.stringToInt(scriptVarValue)); - return SCRIPT_CONTINUE; - } - else - debugSpeakMsg(self, "parameters are updateScriptvar <scriptVarName> <scriptVarValue>"); - - return SCRIPT_CONTINUE; - } - else - debugSpeakMsg(self, "parameters are updateScriptvar <scriptVarName> <scriptVarValue>"); - return SCRIPT_CONTINUE; - } - - if(command.equals("getAppearance")) - { - string targetAppearance = getAppearance(target); - String[] splitAppearance = split(targetAppearance, '/'); - String[] finalAppearance = split(splitAppearance[1], '.'); - int row = dataTableSearchColumnForString(finalAppearance[0], "start_template", "datatables/beast/incubator_templates.iff"); - debugSpeakMsg(self, "finalAppearance = "+finalAppearance[0]); - debugSpeakMsg(self, "row = "+row); - return SCRIPT_CONTINUE; - } - - if(command.equals("getRawAppearance")) - { - string targetAppearance = getAppearance(target); - debugSpeakMsg(self, "targetAppearance = "+targetAppearance); - return SCRIPT_CONTINUE; - } - if(command.equals("getDna")) - { - obj_id dnaContainer = incubator.extractDna(self, target); - debugSpeakMsg(self, "dnaContainer = "+dnaContainer); - return SCRIPT_CONTINUE; - } - - if(command.equals("validateExpertise")) - { - skill.validateExpertise(self); - return SCRIPT_CONTINUE; - } - - if(command.equals("newbArmor")) - { - npe.grantNewbArmor(self); - return SCRIPT_CONTINUE; - } - - if(command.equals("getTemplate")) - { - string skillTemplate = getSkillTemplate(self); - debugSpeakMsg(self, "Skill Template is " + skillTemplate); - return SCRIPT_CONTINUE; - } - if(command.equals("setBlankTemplate")) - { - setSkillTemplate(self, "a"); - string skillTemplate = getSkillTemplate(self); - debugSpeakMsg(self, "Skill Template is " + skillTemplate); - return SCRIPT_CONTINUE; - } - if(command.equals("startMarket")) - { - debugSpeakMsg(self, "target is " + target); - messageTo(target, "spawnMarketplaceNpcs", null, 1, false); - return SCRIPT_CONTINUE; - } - if(command.equals("nukeWorld")) - { - - obj_id[] objObjects = getObjectsInRange(self, 32000); - sendSystemMessageTestingOnly(self, "Destroying world"); - for(int intI = 0; intI<objObjects.length; intI++) - { - if(!isPlayer(objObjects[intI])) - { - setObjVar(objObjects[intI], "intCleaningUp", 1); - destroyObject(objObjects[intI]); - - } - } - return SCRIPT_CONTINUE; - } - if (command.equals("topMostContainer")) - { - debugSpeakMsg(self, "topmost is" + getTopMostContainer(self)); - return SCRIPT_CONTINUE; - - } - if (command.equals("getScene")) - { - string planet = getCurrentSceneName(); - debugSpeakMsg(self, "planet is " + planet); - return SCRIPT_CONTINUE; - - } - - if(command.equals("faceMe")) - { - faceTo(target, self); - } - - if(command.equals("addNightSisterVendor")) - { - applySkillStatisticModifier(self, "vendor_nightsister", 1); - } - - if(command.equals("addSkillMod")) - { - if (st.hasMoreTokens()) - { - string modName = st.nextToken(); - if(st.hasMoreTokens()) - { - int amount = utils.stringToInt(st.nextToken()); - applySkillStatisticModifier(self, modName, amount); - messageTo(self, "setDisplayOnlyDefensiveMods", trial.getSessionDict(self, "displayDefensiveMods") , 0, false); - } - } - } - - if(command.equals("callTravelUI")) - { - - string planet = getCurrentSceneName(); - boolean uiCalled = enterClientTicketPurchaseMode(self, planet, "Dathomir Outpost", true); - debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); - } - if(command.equals("zoneAurillia")) - { - - transition.zonePlayerNoGate("aurillia_township", self, true); - //debugSpeakMsg(self, "enterClientTicketPurchaseMode " + uiCalled); - } - - if(command.equals("removeNightSisterVendor")) - { - applySkillStatisticModifier(self, "vendor_nightsister", -1); - } - - - if(command.equals("getResistance")) - { - int resistance_mod = getEnhancedSkillStatisticModifier(self, "resistance_poison"); - float resist_scale = (0.4f / ((100f + resistance_mod) / 200f)); // Scale of the resistance curve based on resist value - float to_hit_chance = 100 * resist_scale; // hit chance based on potency vs resist_mod - - debugSpeakMsg(self, "My resistance mod is " + resistance_mod); - debugSpeakMsg(self, "My resist_scale is " + resist_scale); - - debugSpeakMsg(self, "To hit Chance for spy fang is " + to_hit_chance); - - to_hit_chance = 360 * resist_scale; - debugSpeakMsg(self, "To hit Chance for artery strike is " + to_hit_chance); - - to_hit_chance = 120 * resist_scale; - debugSpeakMsg(self, "To hit Chance for malady is " + to_hit_chance); - } - if(command.equals("spawnCommoner")) - { - location myLoc = getLocation(self); - create.object("commoner", myLoc, false); - } - - if(command.equals("incrementHappiness")) - { - obj_id beast = beast_lib.getBeastOnPlayer(self); - obj_id bcd = beast_lib.getBeastBCD(beast); - int currentHappiness = utils.getIntScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR); - int updatedHappiness = currentHappiness + 5; - utils.setScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR, updatedHappiness); - beast_lib.updateBeastStats(bcd, beast); - } - - if(command.equals("decrementHappiness")) - { - obj_id beast = beast_lib.getBeastOnPlayer(self); - obj_id bcd = beast_lib.getBeastBCD(beast); - int currentHappiness = utils.getIntScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR); - int updatedHappiness = currentHappiness - 5; - utils.setScriptVar(bcd, beast_lib.PET_HAPPINESS_SCRIPTVAR, updatedHappiness); - beast_lib.updateBeastStats(bcd, beast); - } - if(command.equals("testCrystal")) - { - obj_id createdObject = createObjectInInventoryAllowOverload("object/tangible/item/quest/force_sensitive/fs_buff_item.iff", self); - if(!isIdNull(createdObject)) - { - setObjVar (createdObject, "createdFor", self); - setObjVar (createdObject,"item.time.reuse_time",345600); - setObjVar (createdObject,"item.buff.type",6); - setObjVar (createdObject,"item.buff.value",900); - setObjVar (createdObject,"item.buff.duration",5400); - } - return SCRIPT_CONTINUE; - } - - if(command.equals("giveMidlithe")) - { - if (st.hasMoreTokens()) - { - string count = st.nextToken(); - obj_id lootItem = static_item.createNewItemFunction(space_combat.NOVA_ORION_RESOURCE, utils.getInventoryContainer(self)); // create item and place in mob's inventory - setCount(lootItem, utils.stringToInt(count)); - } - } - - if(command.equals("nukeTarget")) - { - destroyObject(target); - return SCRIPT_OVERRIDE; - } - if(command.equals("getPosture")) - { - int myPosture = getPosture(self); - switch(myPosture) - { - case POSTURE_NONE: - debugSpeakMsg(self, "my Posuture is POSTURE_NONE"); - break; - case POSTURE_UPRIGHT: - debugSpeakMsg(self, "my Posuture is POSTURE_UPRIGHT"); - break; - case POSTURE_CROUCHED: - debugSpeakMsg(self, "my Posuture is POSTURE_CROUCHED"); - break; - case POSTURE_PRONE: - debugSpeakMsg(self, "my Posuture is POSTURE_PRONE"); - break; - case POSTURE_SNEAKING: - debugSpeakMsg(self, "my Posuture is POSTURE_SNEAKING"); - break; - case POSTURE_BLOCKING: - debugSpeakMsg(self, "my Posuture is POSTURE_BLOCKING"); - break; - case POSTURE_CLIMBING: - debugSpeakMsg(self, "my Posuture is POSTURE_CLIMBING"); - break; - case POSTURE_FLYING: - debugSpeakMsg(self, "my Posuture is POSTURE_FLYING"); - break; - case POSTURE_LYING_DOWN: - debugSpeakMsg(self, "my Posuture is POSTURE_LYING_DOWN"); - break; - case POSTURE_SITTING: - debugSpeakMsg(self, "my Posuture is POSTURE_SITTING"); - break; - case POSTURE_SKILL_ANIMATING: - debugSpeakMsg(self, "my Posuture is POSTURE_SKILL_ANIMATING"); - break; - case POSTURE_DRIVING_VEHICLE: - debugSpeakMsg(self, "my Posuture is POSTURE_DRIVING_VEHICLE"); - break; - case POSTURE_RIDING_CREATURE: - debugSpeakMsg(self, "my Posuture is POSTURE_RIDING_CREATURE"); - break; - case POSTURE_KNOCKED_DOWN: - debugSpeakMsg(self, "my Posuture is POSTURE_KNOCKED_DOWN"); - break; - case POSTURE_INCAPACITATED: - debugSpeakMsg(self, "my Posuture is POSTURE_INCAPACITATED"); - break; - case POSTURE_DEAD: - debugSpeakMsg(self, "my Posuture is POSTURE_DEAD"); - break; - case POSTURE_COUNT: - debugSpeakMsg(self, "my Posuture is POSTURE_COUNT"); - break; - default: - debugSpeakMsg(self, "my Posuture is default"); - break; - } - } - //} - - return SCRIPT_CONTINUE; -} - -messageHandler testSuiCountDown() -{ - debugSpeakMsg(self, "params is " + params); - return SCRIPT_CONTINUE; -} - -messageHandler onHateListSuiUpdate() -{ - if(params == null || params.isEmpty()) - return SCRIPT_CONTINUE; - - //get button pressed - int bp = sui.getIntButtonPressed(params); - - //if they pressed cancel then we bail out and do nothing - if ( bp == sui.BP_CANCEL || bp == sui.BP_OK) - { - sui.removePid(self, PID_NAME); - return SCRIPT_CONTINUE; - } - - //double check that this is the only SUI window open - if(!sui.hasPid(self, PID_NAME)) - return SCRIPT_CONTINUE; - - return SCRIPT_CONTINUE; -} - - -messageHandler refreshSuiHateList() -{ - if(sui.hasPid(self, PID_NAME)) - { - int pid = sui.getPid(self, PID_NAME); - //sui.removePid(self, PID_NAME); - //forceCloseSUIPage(pid); - obj_id target = getIntendedTarget(self); - - if(!isIdValid(target) || !exists(target)) - return SCRIPT_CONTINUE; - - string enemyNames = generateStringHateList(target); - if(enemyNames != null && !enemyNames.equals("")) - { - //pid = sui.listbox(self, self, "Hate list", sui.OK_CANCEL, "Hate list", enemyNames, "onHateListSuiUpdate", true, false); - //int pid = sui.msgbox( self, self, inputText, sui.OK_ONLY, enemyNames, "onHateListSuiUpdate" ); - setSUIProperty(pid, sui.MSGBOX_PROMPT, sui.PROP_TEXT, enemyNames); - flushSUIPage(pid); - //sui.setPid(self, pid, PID_NAME); - messageTo(self, "refreshSuiHateList", null, 1, false); - } - } - - return SCRIPT_CONTINUE; -} - -int getStructureGuildId(obj_id self) -{ - // if the terminal is in a player structure, grab the guildId off the structure - int guildId = 0; - obj_id structure = player_structure.getStructure(self); - if (isIdValid(structure) && hasObjVar(structure, "player_structure.owner") && hasObjVar(structure, "guildId")) - { - guildId = getIntObjVar(structure, "guildId"); - if (guildId != 0 && !guildExists(guildId)) - { - removeObjVar(structure, "guildId"); - guildId = 0; - } - } - // if not set, grab it off the terminal, since GMs may use them this way - if (guildId == 0 && hasObjVar(self, "guildId")) - { - guildId = getIntObjVar(self, "guildId"); - if (guildId != 0 && !guildExists(guildId)) - { - removeObjVar(self, "guildId"); - guildId = 0; - } - } - return guildId; -} - -string generateStringHateList(obj_id target) -{ - - obj_id[] enemies = getHateList(target); - // Target hates nobody - if(enemies == null || enemies.length == 0) - { - return null; - } - - string enemyNames = "\n"; - - for(int i = 0; i < enemies.length; ++i) - { - string enemyStringName = ""; - if(!isPlayer(enemies[i])) - enemyStringName = "NotAPlayer ObjID(" + enemies[i] + ")"; - else - enemyStringName = getPlayerName(enemies[i]); - - enemyNames += enemyStringName + "\t\t" + (int)getHate(target, enemies[i]) + "\n"; - } - - return enemyNames; -}*/ diff --git a/sku.0/sys.server/compiled/game/script/working/justin/utilities.script b/sku.0/sys.server/compiled/game/script/working/justin/utilities.script index d593e5804..2bfe64c45 100644 --- a/sku.0/sys.server/compiled/game/script/working/justin/utilities.script +++ b/sku.0/sys.server/compiled/game/script/working/justin/utilities.script @@ -41,18 +41,6 @@ trigger OnSpeaking(string text) { createObject("object/tangible/terminal/terminal_character_builder.iff", pInv, ""); } - /* - int numRows = dataTableGetNumRows("datatables/skill/skills.iff"); - int iter = 0; - for(iter = 0; iter < numRows; ++iter) - { - String skillName = dataTableGetString("datatables/skill/skills.iff", iter, "NAME"); - if(! hasSkill(self, skillName)) - { - grantSkill(self, skillName); - } - } - */ } else if(cmd == "completed") { @@ -81,7 +69,6 @@ trigger OnSpeaking(string text) String arg2 = st.nextToken(); if(arg2 != null) { - //quests.activate(arg2, self, null); int questId = questGetQuestId(arg2); questActivateQuest(questId, self, null); } diff --git a/sku.0/sys.server/compiled/game/script/working/kai/magic.script b/sku.0/sys.server/compiled/game/script/working/kai/magic.script index 425aaa3c4..96686b816 100644 --- a/sku.0/sys.server/compiled/game/script/working/kai/magic.script +++ b/sku.0/sys.server/compiled/game/script/working/kai/magic.script @@ -76,63 +76,6 @@ trigger OnHearSpeech(obj_id speaker, string text) obj_id inv = utils.getInventoryContainer(self); - /* - if(text.startsWith("getms")) // Motion Sensor - { - stealth.createMotionSensorObject(inv, 1000); - } - - if(text.startsWith("getcf")) // Chaff Flare - { - stealth.createChaffFlareObject(inv, 1000); - } - - if(text.startsWith("gettt")) // Timer Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_TIMER); - } - - if(text.startsWith("getrt")) // Remote Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_REMOTE); - } - - if(text.startsWith("getpt")) // Proximity Trigger - { - stealth.createTriggerObject(inv, 1000, stealth.TRIGGER_TYPE_PROXIMITY); - } - - if(text.startsWith("getct")) // Caltrop Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_CALTROP); - } - - if(text.startsWith("getft")) // Flashbang Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_FLASHBANG); - } - - if(text.startsWith("getmt")) // Mine Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_HX2); - } - - if(text.startsWith("getdt")) // Dart Trap - { - stealth.createTrapObject(inv, 1000, stealth.TRAP_KAMINODART); - } - - if(text.startsWith("getbp")) // BioProbe - { - stealth.createBioProbeObject(inv, 1000); - } - - if(text.startsWith("gettb")) // Tracking Beacon - { - stealth.createTrackingBeaconObject(inv, 1000); - } - */ - if(text.startsWith("getsv")) { obj_id target = getLookAtTarget(self); @@ -156,7 +99,6 @@ trigger OnHearSpeech(obj_id speaker, string text) hit.damage = 1000;//-strength; hit.hitLocation = 0; doDamage(target, self, hit); - //addToHealth(target, -1000); } if(text.startsWith("dodot")) @@ -166,9 +108,7 @@ trigger OnHearSpeech(obj_id speaker, string text) { target = self; } - //obj_id.getObjId(10694823) sendSystemMessageTestingOnly(self, "APPLY DOT=" + dot.applyBleedingEffect(self, target, "bleed777", 0, 5000, 15)); - //sendSystemMessageTestingOnly(self, "APPLY DOT=" + dot.applyDotEffect(self, "bleeding", "bleeding4", 260, 10)); } if(text.startsWith("mycontainer")) @@ -197,10 +137,6 @@ trigger OnHearSpeech(obj_id speaker, string text) } if(text.startsWith("steal")) { - //obj_id myPack = utils.getInventoryContainer(self); - //loot.generateTheftLoot(myPack, getLookAtTarget(self), 0, 1); - //obj_id item = createObjectOverloaded("object/tangible/smuggler/mandalorian_interframe.iff", myPack); - //sendSystemMessageTestingOnly(self, "Item is " + item); if(stealth.canSteal(self, getLookAtTarget(self))) { stealth.steal(self, getLookAtTarget(self)); @@ -210,7 +146,6 @@ trigger OnHearSpeech(obj_id speaker, string text) if(text.startsWith("gettab")) { string bleh = stealth.getStealableTemplateFromTable(self); - //sendSystemMessageTestingOnly(self, "Num is " + dataTableGetInt("datatables/loot/stealing_loot.iff", 0, "npc_type")); sendSystemMessageTestingOnly(self, bleh); } @@ -224,7 +159,6 @@ trigger OnHearSpeech(obj_id speaker, string text) } weapons.setWeaponData(target); - //sendSystemMessageTestingOnly(self, "Elemental Type = " + getWeaponElementalType(target)); } if(text.startsWith("cleaninvis")) diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script index 02e167a59..0c248ebdc 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/city_test.script @@ -1,4 +1,3 @@ - // ====================================================================== obj_id getPlayerByName(obj_id actor, string name) diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script index bdaad2608..33cc51282 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/guild_test.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.guild; diff --git a/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script b/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script index d47982cdc..0cbfb0a9e 100644 --- a/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script +++ b/sku.0/sys.server/compiled/game/script/working/rdelashmit/ship_faction_debug.script @@ -1,4 +1,3 @@ - // ====================================================================== include library.space_transition; diff --git a/sku.0/sys.server/compiled/game/script/working/reecetest.script b/sku.0/sys.server/compiled/game/script/working/reecetest.script index 07df49bf8..ef2e2e9fc 100644 --- a/sku.0/sys.server/compiled/game/script/working/reecetest.script +++ b/sku.0/sys.server/compiled/game/script/working/reecetest.script @@ -19,7 +19,6 @@ include library.space_crafting; include library.space_transition; -//inherits theme_park.newbie_tutorial.tutorial_base; const int SPAWN_TEMPLATE_CHECK_DISTANCE = 128; const int SPAWN_CHECK_TEMPLATE_LIMIT = 140; // 14 templates allowed in an area @@ -125,8 +124,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="test") { - //obj_id target = getLookAtTarget(self); - //if(target!=null) obj_id dungeon = getTopMostContainer(self); obj_id crystal = utils.getObjIdScriptVar(dungeon, "crystal"); messageTo (crystal, "crystalTest1", null, 1, false); @@ -224,7 +221,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { sendSystemMessageTestingOnly(self, "got dungeon objid. going to spawn BOSS."); obj_id dungeon = utils.getObjIdScriptVar(target, "dungeon"); - //mustafar.spawnContents(dungeon, "boss", 1); spawnContents(dungeon, "boss", 1); } } @@ -276,30 +272,12 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) { location here = getLocation(self); obj_id spawn = create.object("fbase_stormtrooper", here); - - /* - const string[] BASE_CELL_NAMES = { - "mainhall", - "foyer", - "entry" - }; - - */ obj_id base = player_structure.getStructure(self); string[] base_cells = getCellNames(base); - //resizeable obj_id[] cells = new obj_id[0]; location[] locs = new location [base_cells.length]; for(int i = 0; i< base_cells.length; i++) { - /* - obj_id cellId = getCellId(base, BASE_CELL_NAMES[i]); - if ( isIdValid(cellId)) - cells = utils.addElement(cells, cellId); - - - location iSpot = new location(dx, dy, dz, here.area, cellId); - */ locs[i] = getGoodLocation(base, base_cells[i]); @@ -434,7 +412,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) int currentTime = (int) curTime + 3600; - sendSystemMessageTestingOnly(self, "SET STAMP TIME TO: "+currentTime); + sendSystemMessageTestingOnly(self, "Set timestamp to: "+currentTime); } if(strText=="getlots") @@ -448,34 +426,34 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) if(strText=="getcell") { string currentCell = getCellName(self); - sendSystemMessageTestingOnly(self, "DEBUG - currentCell VIA reecetest IS: "+currentCell); + sendSystemMessageTestingOnly(self, "DEBUG - currentCell is: "+currentCell); location locTest = getLocation(self); if(isIdValid(locTest.cell)) { - sendSystemMessageTestingOnly(self, "DEBUG - current cell information VIA reecetest locTest IS: "+locTest.cell); + sendSystemMessageTestingOnly(self, "DEBUG - current cell information via locTest IS: "+locTest.cell); currentCell = getCellName(locTest.cell); - sendSystemMessageTestingOnly(self, "DEBUG - currentCell VIA reecetest, second method IS: "+currentCell); + sendSystemMessageTestingOnly(self, "DEBUG - currentCell via second method IS: "+currentCell); } else - sendSystemMessageTestingOnly(self, "DEBUG - current cell information VIA reecetest locTest IS NOT VALID "); + sendSystemMessageTestingOnly(self, "DEBUG - current cell information via locTest IS NOT VALID "); } if(strText=="goSlow") { obj_id objMount = getMountId(self); - setBaseRunSpeed(objMount, 6.0f); // RUn like the wind! - sendSystemMessageTestingOnly(self, "SLOOOW"); + setBaseRunSpeed(objMount, 6.0f); // Running + sendSystemMessageTestingOnly(self, "Jogging"); } if(strText=="slowMe") { - setBaseRunSpeed(self, 1.0f); // RUn like the wind! + setBaseRunSpeed(self, 1.0f); // Walking } if(strText=="fastMe") { - setBaseRunSpeed(self, 6.0f); // RUn like the wind! + setBaseRunSpeed(self, 6.0f); // Running } if(strText=="getScriptVars") @@ -495,17 +473,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } else if(strText=="getStats") { - //setMaxAttrib(self, CONSTITUTION, 300); - //setMaxAttrib(self, HEALTH, 1000); - //setMaxAttrib(self, STRENGTH, 300); - - //setMaxAttrib(self, STAMINA, 300); - //setMaxAttrib(self, ACTION, 1000); - //setMaxAttrib(self, QUICKNESS, 1000); - - //setMaxAttrib(self, WILLPOWER, 300); - //setMaxAttrib(self, MIND, 400); - //setMaxAttrib(self, FOCUS, 300); obj_id objTarget = getLookAtTarget(self); if(objTarget!=null) @@ -545,8 +512,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="music") { - //playMusic(self, "sound/music_acq_academic.snd"); - //playMusic(self, "sound/music_event_celebration.snd"); playMusic(self, "sound/music_int_complete_rebel.snd"); } if(strText=="badWeapon") @@ -567,16 +532,16 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="combatr2") { - debugServerConsoleMsg(self, "working.reecetest - entered combatr2 module"); + debugServerConsoleMsg(self, "entered combatr2 module"); obj_id inventoryContainer = getObjectInSlot(self, "inventory"); if ( !isIdValid(inventoryContainer) ) - debugServerConsoleMsg(self, "working.reecetest - looks like the objid of the player inventory is invalid"); + debugServerConsoleMsg(self, "looks like the objid of the player inventory is invalid"); obj_id deed = createObject("object/tangible/deed/pet_deed/deed_r2_basic.iff", inventoryContainer, "SLOT_INVENTORY"); if ( !isIdValid(deed) ) - debugServerConsoleMsg(self, "working.reecetest - failed to create the deed object"); + debugServerConsoleMsg(self, "failed to create the deed object"); int powerLevel = 50; @@ -612,15 +577,15 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) } if(strText=="combatprobot") { - debugServerConsoleMsg(self, "working.reecetest - entered probot module"); + debugServerConsoleMsg(self, "entered probot module"); obj_id inventoryContainer = getObjectInSlot(self, "inventory"); if ( !isIdValid(inventoryContainer) ) - debugServerConsoleMsg(self, "working.reecetest - looks like the objid of the player inventory is invalid"); + debugServerConsoleMsg(self, "looks like the objid of the player inventory is invalid"); obj_id object = createObject("object/tangible/deed/pet_deed/deed_probot_basic.iff", inventoryContainer, "SLOT_INVENTORY"); if ( !isIdValid(object) ) - debugServerConsoleMsg(self, "working.reecetest - failed to create the deed object"); + debugServerConsoleMsg(self, "failed to create the deed object"); int powerLevel = 50; @@ -652,7 +617,7 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) obj_id creatureWeapon = getCurrentWeapon( object ); if ( !isIdValid(creatureWeapon) ) - debugServerConsoleMsg(self, "working.reecetest - failed to get the obj_id of the creature's current weapon. Uh oh!"); + debugServerConsoleMsg(self, "failed to get the obj_id of the creature's current weapon. Uh oh!"); // attack speed float wpnSpeed = (float)creatureDict.getInt("attackSpeed"); @@ -763,16 +728,6 @@ boolean boolVerboseMode = true; if(objLairs!=null) { sendSystemMessageTestingOnly(objPlayer, "Non null objLairs.. length is "+objLairs.length); - /* - for(int intI = 0; intI< objLairs.length; intI++) - { - location locLairHome = getLocation(objLairs[intI]); - float fltDistance = getDistance(locLairHome, locHome); - ////LOG("spawning", objPlayer+ " fltDistance is "+fltDistance); - ////LOG("spawning", objPlayer+ "for object "+objLairs[intI]+" location is "+locLairHome); - - } - */ ////LOG("spawning", objPlayer+ " objLairs is "+objLairs.length); if(objLairs.length>0) { @@ -800,24 +755,6 @@ boolean boolVerboseMode = true; } } } - /* - objTheaters = getAllObjectsWithObjVar(locHome, 200, "theater.stamp"); // look for parents - - if(objTheaters!=null) - { - - - //////LOG("spawning", objPlayer+ " objTheaters.length is "+objTheaters.length); - //////LOG("spawning", objPlayer+ " locHome is "+locHome); - if(objTheaters.length>0) - { - //////LOG("spawning", objPlayer+ " Parent object found in range, returning false"); - //////LOG("spawning", objPlayer+ " objTheaters length of "+objTheaters.length+" is greater than 0"); - return false; - } - - } - */ obj_id[] objTheaters = getAllObjectsWithObjVar(locHome, 200, "isScenario"); // scenario check if(objTheaters!=null) { @@ -876,14 +813,6 @@ boolean boolVerboseMode = true; int intServerSpawnLimit = getServerSpawnLimit(); string strSpam = ""; - //string strSpam = objPlayer +" intserverspawnlimit is "+intServerSpawnLimit; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - - // we need to compare our current location distance to the last couple of spawns... - // AM I IN A STRUCTURE?!?!?! - // if so, we're kicking out - //////////LOG("spawn_spam", "objPlayer is "+objPlayer); - /// check number of everything to make sure we're good @@ -1041,15 +970,11 @@ boolean boolVerboseMode = true; if(!checkTemplatesInRange(objPlayer, locSpawnLocation, boolCheckForTheaters, strObjectType)) { - //strSpam = objPlayer+ " Too many templates in area, canspawn returns false"; - //sendSpawnSpam(objPlayer, boolLogFailures, boolVerboseMode, strSpam); - //////LOG("spawning", objPlayer+ " canSpawn failed: checkTemplatesInRange returned false "); - return false; // TOO MANY TEMPLATES IN THE AREA. DON'T SPAWN. + return false; // Too many templates. } } - //////////LOG("spawn_spam",objPlayer+" canSpawn returned true"); return true; @@ -1075,7 +1000,6 @@ commandHandler gmCreateSpecificResource() sendSystemMessageTestingOnly(self, "Bad class passed in, syntax is /gmCreateClassResource class"); return SCRIPT_CONTINUE; } - //obj_id rtype = getResourceTypeByName(strClass); obj_id rtype = pickRandomNonDepeletedResource(strClass); if(!isIdValid(rtype)) { diff --git a/sku.0/sys.server/compiled/game/script/working/royscript.script b/sku.0/sys.server/compiled/game/script/working/royscript.script index a3965f414..515e65ebc 100644 --- a/sku.0/sys.server/compiled/game/script/working/royscript.script +++ b/sku.0/sys.server/compiled/game/script/working/royscript.script @@ -1,7 +1,3 @@ -/** - * myscript.script - */ -//include steve.mylib; include library.pclib; include library.factions; include library.player_structure; diff --git a/sku.0/sys.server/compiled/game/script/working/steve/myscript.script b/sku.0/sys.server/compiled/game/script/working/steve/myscript.script index 72e6462da..0a64bc58c 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/myscript.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/myscript.script @@ -1,7 +1,3 @@ -/** - * myscript.script - */ -//include steve.mylib; include library.ai_lib; include library.armor; include library.buff; @@ -11,7 +7,6 @@ include library.factions; include library.fs_dyn_village; include library.fs_quests; include library.jedi; -//include library.lair; include library.pclib; include library.player_structure; include library.quests; @@ -41,20 +36,7 @@ trigger OnAttach() else other = self; -// System.out.println("about to deref null array in Java!"); -// obj_id[] dummyObj = null; -// int xxx = dummyObj.length; -// System.out.println("after deref null array in Java!"); -// System.out.println("about to deref null ref in Java!"); -// obj_id dummyObj = null; -// int xxx = dummyObj.getValue(); -// System.out.println("after deref null ref in Java!"); - -// System.out.println("about to divide by 0 in Java!"); -// int dummy = 0; -// int xxx = 2 / dummy; -// System.out.println("after divide by 0 in Java!"); debugServerConsoleMsg(self, "about to crash in C!"); debugServerConsoleMsg(null, "crashing in C!"); @@ -62,8 +44,6 @@ trigger OnAttach() messageTo(self, "myMessageHandler", null, 0, true); -// int x = mylib.mylibfunc(1); - #ifdef DEBUG debugServerConsoleMsg(null, "in debug mode"); #endif @@ -115,13 +95,6 @@ trigger OnAttach() debugConsoleMsg(self, "fail"); debugConsoleMsg(self, "sublist"); -// obj_var_list root = new obj_var_list("", 3); -// root.setObjVar("item1", 123); -// root.setObjVar("item2", 123.456f); -// obj_var_list subList = new obj_var_list("sublist", 1); -// subList.setObjVar("sub item", "yadayada"); -// root.setObjVar(subList); -// result = setObjVar(self, "", root); result = setObjVar(self, "item1", 123); result = setObjVar(self, "item2", 123.456f); @@ -173,7 +146,6 @@ trigger OnSpeaking(string text) } else if (text == "testlib") { -// mylib.mylibfunc(0); } else if (text == "testweapon") { @@ -201,7 +173,6 @@ trigger OnSpeaking(string text) { debugServerConsoleMsg(self, "broadcasting message"); dictionary params = new dictionary(); -// broadcastMessage("testmessaging", "myMessageHandler", params); } else if (text == "messageTo") { @@ -271,8 +242,6 @@ trigger OnSpeaking(string text) obj_id target = getLookAtTarget(self); if ( !isIdValid(target) ) target = self; - -// debugSpeakMsg(self, "jedi state = " + getJediState(target)); } else if (text == "getjedi") { @@ -326,18 +295,7 @@ trigger OnSpeaking(string text) else debugSpeakMsg(self, "not jedi"); } -/* - else if (text == "testskill") - { - string skillName = "jedi_dark_side_master"; - int graph = getSkillGraphType(skillName); - int needed = getSkillPrerequisiteSkillsNeeded(skillName); - int jedi = getSkillPrerequisiteJediState(skillName); - debugConsoleMsg(self, "graph = " + graph); - debugConsoleMsg(self, "needed = " + needed); - debugConsoleMsg(self, "jedi = " + jedi); - } -*/ + else if (text == "testlocation") { obj_id target = getLookAtTarget(self); @@ -361,11 +319,6 @@ trigger OnSpeaking(string text) } else debugSpeakMsg(self, "no target"); - - //location newPos = new location(myPos); - //newPos.x += 10.0f; - //float distance = getDistance(myPos, newPos); - //debugSpeakMsg(self, "distance = " + distance); } else if (text == "isgod") { @@ -465,16 +418,11 @@ trigger OnSpeaking(string text) } else if (text == "testxp") { -// grantExperiencePoints(self, "scout", -100); dictionary params = new dictionary(); params.put("xp_type", "scout"); params.put("amt", 13); params.put("verbose", true); messageTo(self, "grantUnmodifiedExperienceOnSelf", params, 0.1f, false); -// int cap = getExperienceCap(self, "bountyhunter"); -// debugSpeakMsg(self, "bountyhunter cap = " + cap); -// cap = getExperienceCap(self, "resource_harvesting_inorganic"); -// debugSpeakMsg(self, "resource_harvesting_inorganic cap = " + cap); } else if (text == "makemerebel") { @@ -558,18 +506,11 @@ trigger OnSpeaking(string text) positions[i] = new location(x, 0, z); } - //obj_id theater = createTheater(templates, positions, mypos, "steve.theater_test"); obj_id theater = createTheater("datatables/theater/test.iff", mypos, "steve.theater_test"); - //obj_id theater = createTheater("datatables/theater/test2.iff", "fred", TLT_getGoodLocation); - //obj_id theater = createTheater("datatables/theater/fs_quest_intro/fs_village_quest_intro.iff", getLocation(self), "", TLT_flatten); if ( isIdValid(theater) ) { theater.getScriptVars().put("creator", self); getScriptVars().put("theater", theater); -// debugSpeakMsg(self, "Created theater " + theater + ", will delete in 30 secs"); -// dictionary params = new dictionary(); -// params.put("theater", theater); -// messageTo(self, "destroyTheater", params, 30.0f, false); } else { @@ -624,7 +565,6 @@ trigger OnSpeaking(string text) else if (text == "testspeed") { debugSpeakMsg(self, "My run speed = " + getRunSpeed(self)); - //messageTo(self, "startSpeedTest", null, 10.0f, false); } else if (text == "testschematic") { @@ -1053,11 +993,6 @@ trigger OnSpeaking(string text) if ( isQuestComplete(self, id) ) clearCompletedQuest(self, id); } - - // activate the old phase 2 or 3 quest -// activateQuest(self, quests.getQuestId(oldQuest)); -// if ( !hasScript(self, questScript)) -// attachScript(self, questScript); } else if (text == "testphase23bug") { @@ -1176,7 +1111,6 @@ trigger OnSpeaking(string text) if ( info != null ) { info.minRange = 10.0f; - //info.midRange = 40.0f; info.maxRange = 80.0f; setWeaponRangeInfo(weapon, info); } @@ -1268,12 +1202,9 @@ trigger OnSpeaking(string text) else if (text == "testarmorloot3") { obj_id target = createObject("object/tangible/component/armor/armor_layer_generic.iff", getLocation(self)); - //obj_id target = createObject("object/tangible/component/armor/armor_segment_generic.iff", getLocation(self)); - //obj_id target = createObject("object/tangible/component/armor/armor_core_generic.iff", getLocation(self)); if ( isIdValid(target) ) { armor.initializeArmor(target, 0, 0); - //armor.setAbsoluteArmorData(target, AL_basic, AC_battle, 1100, 5000); armor.setAbsoluteArmorSpecialProtection(target, 8, 75); debugSpeakMsg(self, "armor created"); } @@ -1334,7 +1265,6 @@ trigger OnSpeaking(string text) debugSpeakMsg(self, "Playing psg fx " + fx); debugSpeakMsg(self, "Psg transform = " + finalTransform); playClientEffectObj(self, fx, self, "", finalTransform); - //playClientEffectObj(self, fx, self, ""); } else { @@ -1413,20 +1343,7 @@ trigger OnSpeaking(string text) obj_id id = create.object("gnort", loc); debugSpeakMsg(self, "Spawned id " + id); } -/* - else if (text == "testnewspawn") - { - location loc = getLocation(self); - obj_id id = spawnCreature("gnort", loc); - debugSpeakMsg(self, "Spawned id " + id); - } - else if (text == "testnewspawn2") - { - location loc = getLocation(self); - obj_id id = spawnCreature("canoid", loc); - debugSpeakMsg(self, "Spawned id " + id); - } -*/ + else if (text == "spawngnorts") { location base = getLocation(self); @@ -1437,43 +1354,7 @@ trigger OnSpeaking(string text) create.object("gnort", new location(base.x + x, base.y, base.z + z)); } } -/* - else if (text == "spawnnewgnorts") - { - location base = getLocation(self); - for ( int i = 0; i < 100; ++i ) - { - float x = rand(-50.0f, 50.0f); - float z = rand(-50.0f, 50.0f); - spawnCreature("gnort", new location(base.x + x, base.y, base.z + z)); - } - } -*/ -/* - else if (text == "testnewlair") - { - obj_id lairId = lair.createDefaultLair("datatables/npc_lair/new_gnort.iff", getLocation(self)); - debugSpeakMsg(self, "lair id " + lairId); - } -*/ -/* - else if (text == "testsaa") - { - string[][] foo = new string[10][]; - foo[0] = new string[2]; - foo[0][0] = "a"; - foo[0][1] = "b"; - utils.setScriptVar(self, "foo", foo); - string[][] bar = utils.getStringArrayArrayScriptVar(self, "foo"); - if ( bar != null ) - { - debugSpeakMsg(self, "OK"); - debugSpeakMsg(self, bar[0][0]+bar[0][1]); - } - else - debugSpeakMsg(self, "ERROR"); - } -*/ + else if (text == "testpatrol") { obj_id target = getLookAtTarget(self); @@ -1482,8 +1363,7 @@ trigger OnSpeaking(string text) string[] scripts = getScriptList(target); if ( scripts != null ) { -// for ( int i = 0; i < scripts.length; ++i ) -// detachScript(target, scripts[i]); + } location targetLoc = getLocation(target); @@ -1640,28 +1520,7 @@ trigger OnSpeaking(string text) else debugSpeakMsg(self, "no hate"); } -/* - else if (text == "testlairhate") - { - obj_id target = getLookAtTarget(self); - { - Vector lairHateList = utils.getJavaVectorScriptVar(target, lair.SCRIPTVAR_LAIR_HATE); - if ( lairHateList != null ) - { - int count = lairHateList.size(); - for ( int i = 0; i < count; ++i ) - { - Object[] hateData = (Object[])(lairHateList.get(i)); - obj_id attacker = (obj_id)(hateData[lair_hate_compare.LAIR_HATE_INDEX_ATTACKER]); - int hate = ((Integer)(hateData[lair_hate_compare.LAIR_HATE_INDEX_HATE])).intValue(); - debugSpeakMsg(self, "hate of " + hate + " to " + attacker); - } - } - else - debugSpeakMsg(self, "Not a lair?"); - } - } -*/ + else if (text == "testnumai") { debugSpeakMsg(self, "Num ai on server = " + getNumAI()); @@ -1858,12 +1717,6 @@ trigger OnSkillModsChanged(string[] modNames, int[] modValues) return SCRIPT_CONTINUE; } -//trigger OnContainerChildGainItem(obj_id item, obj_id source, obj_id transferer) -//{ -// debugSpeakMsg(self, "I got item " + item + " from source " + source + ", transferer = " + transferer); -// return SCRIPT_CONTINUE; -//} - messageHandler handleTestScriptVars() { debugSpeakMsg(self, "deleting script vars"); diff --git a/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script b/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script index 298d84511..8158f16cf 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/theater_test2.script @@ -1,7 +1,5 @@ messageHandler startHandler() { -// setYaw(self, getYaw(self) + 10); -// messageTo(self, "startHandler", null, 1, false); return SCRIPT_CONTINUE; } diff --git a/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script b/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script index 62bc3969c..c2f9b36ac 100644 --- a/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script +++ b/sku.0/sys.server/compiled/game/script/working/steve/veteran_npc.script @@ -1,5 +1,5 @@ -/** - * Test script to give veteran rewards. Attach to an npc. +/* + Test script to give veteran rewards. Attach to an npc. */ include library.veteran_deprecated; diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script index c7ec75794..b008da6ed 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/dismount_test.script @@ -1,5 +1,5 @@ -/** - * dismount_test.script +/* + dismount_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script index 08afb3996..bd7c24bdc 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/flytext_test.script @@ -1,5 +1,5 @@ -/** - * flytext_test.script +/* + flytext_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script index c62e84f6f..a57545949 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/mount_test.script @@ -1,5 +1,5 @@ -/** - * mount_test.script +/* + mount_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script index 6a2788cf6..bdd28c10e 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/posture_test.script @@ -1,5 +1,5 @@ -/** - * posture_test.script +/* + posture_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script index 3dc4a99ea..f027654a5 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/rank_test.script @@ -1,5 +1,5 @@ -/** - * rank_test.script +/* + rank_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script index 91ee26fd3..6f8ee561d 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/scale_test.script @@ -1,5 +1,5 @@ -/** - * scale_test.script +/* + scale_test.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script index d59e69376..eed8d864a 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/sit_test.script @@ -1,5 +1,5 @@ -/** - * sit_test.script +/* + sit_test.script */ // Function to split a string into multiple strings via the space character. @@ -26,13 +26,11 @@ string[] strSplit(string strText) if(intI<intIndex) { strText1 = strText1+strText.charAt(intI); - //debugServerConsoleMsg(self, "strText1 is "+strText1); } if(intI>intIndex) { strText2 = strText2+strText.charAt(intI); - //debugServerConsoleMsg(self, "strText2 is "+strText2); } @@ -43,8 +41,6 @@ string[] strSplit(string strText) intI = intI+1; } - // debugServerConsoleMsg(self, "strText1 is"+strText1); - // debugServerConsoleMsg(self, "strText2 is "+strText2); } string[] strReturn = new string[2]; strReturn[0] = strText1; @@ -55,7 +51,7 @@ string[] strSplit(string strText) obj_id getObjectIdFromString(string objectIdAsString) { - //-- Conver the object id string to a Long + // Conver the object id string to a Long Long lngId = null; try diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script index 691f556c8..0ecd7245c 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/stack_overflow_test.script @@ -1,5 +1,5 @@ -/** - * stack_overflow_test.script +/* + stack_overflow_test.script */ void doJavaStackOverflow1(int param) @@ -26,8 +26,6 @@ void doJavaOutOfMemory() trigger OnHearSpeech(obj_id objSpeaker, string strText) { - // if (strText == "doCStackOverflow") - // doStackOverflow(); if (strText == "doJavaStackOverflow") doJavaStackOverflow1(1); else if (strText == "doJavaOutOfMemory") diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script b/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script index 63693dc95..27f685d17 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/vcdping_test.script @@ -1,7 +1,6 @@ -/** - * vcdping_test.script - * - * Assumes this script is attached to the vehicle. +/* + vcdping_test.script + Assumes this script is attached to the vehicle. */ //---------------------------------------------------------- @@ -13,7 +12,7 @@ include library.utils; trigger OnHearSpeech(obj_id objSpeaker, string strText) { - //-- Get the control device. + // Get the control device. obj_id controlDevice = callable.getCallableCD(self); if(!isIdValid(controlDevice)) diff --git a/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script b/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script index 801d9d8ac..a05c7d17c 100644 --- a/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script +++ b/sku.0/sys.server/compiled/game/script/working/tfiala/wound_me.script @@ -1,5 +1,5 @@ -/** - * wound_me.script +/* + wound_me.script */ trigger OnHearSpeech(obj_id objSpeaker, string strText) diff --git a/sku.0/sys.server/compiled/game/script/working/ubertest.script b/sku.0/sys.server/compiled/game/script/working/ubertest.script index 59771ce1c..6eceeb576 100644 --- a/sku.0/sys.server/compiled/game/script/working/ubertest.script +++ b/sku.0/sys.server/compiled/game/script/working/ubertest.script @@ -12,15 +12,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); } - /* - if(strText=="kraytuber") - { - obj_id objLair= createObject("object/tangible/lair/uber_lair.iff", getLocation(self)); - setObjVar(objLair, "spawning.lairType", "neutral_uber_lair_krayt_01"); - messageTo(objLair, "handle_Spawn_Setup_Complete", null, 0, false); - - } - */ if(strText=="cleanup") { obj_id[] objStuff = getObjectsInRange(getLocation(self), 200); @@ -40,50 +31,6 @@ trigger OnHearSpeech(obj_id objSpeaker, string strText) debugSpeakMsg(self, "granted"); } - /* - if(strText=="message") - { - messageTo(self, "testMessage", null, 4, true); - debugSpeakMsg(self, "Messaged"); - } - if(strText=="creator") - { - obj_id[] objMissionArray = getMissionObjects(self); - for(int intI = 0; intI <objMissionArray.length; intI++) - { - obj_id objMissionData = getMissionData(objMissionArray[intI]); - obj_id objCreator = getMissionCreator(objMissionData); - debugSpeakMsg(self, "objCreator for "+objMissionData+" is "+objCreator); - - } - - } - if(strText=="spawnRegion") - { - location locTest = getLocation(self); - string strPlanet = locTest.area; - region rgnSpawnRegion= getSpawnRegion(self); - string strRegion = regions.translateGeoToString(rgnSpawnRegion.getGeographicalType()); - string strRegionName = rgnSpawnRegion.getName(); - string strFileName = ""; - if(strRegion=="fictional") - { - strFileName = getFictionalRegionFileName(strPlanet, strRegionName); - } - else if(strRegion=="overload") - { - strFileName = getOverLoadRegionFileName(strRegionName); - } - else - { - strFileName = "datatables/spawning/spawn_lists/"+strPlanet+"/"+strPlanet+"_"+strRegion+".iff"; - - } - debugSpeakMsg(self, "strFileName is " +strFileName); - - - } - */ return SCRIPT_CONTINUE; } @@ -98,4 +45,4 @@ messageHandler OnAssignMission() debugSpeakMsg(self, "Asssigning missions"); return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script b/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script index 48f3e7b8d..8316c9a28 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/dungeon_teleport.script @@ -12,7 +12,6 @@ trigger OnSpeaking(string strText) obj_id top = getTopMostContainer ( self ); string whereTo = strCommands[1]; location randomLoc = getGoodLocation (top, whereTo); - //location randomLoc = new location(0, 0, 0); obj_id cell = getCellId (top, whereTo); utils.warpPlayer (self, randomLoc); return SCRIPT_CONTINUE; @@ -20,4 +19,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script index 20529748c..1c473b45e 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/space_mining_test.script @@ -128,14 +128,13 @@ messageHandler handleGiveWaypoint() obj_id waypoint = createWaypointInDatapad(self, waypointLoc); - setName(waypoint, "Asteroids R H33r!"); + setName(waypoint, "Asteroids are here"); return SCRIPT_CONTINUE; } void launch(obj_id player, obj_id ship, obj_id[] membersApprovedByShipOwner, location warpLocation, location groundLoc) { - //sendSystemMessageTestingOnly(player, "(unlocalized) Launching..."); space_transition.clearOvertStatus(ship); resizeable obj_id[] groupMembersToWarp = utils.addElement(null, player); resizeable int[] groupMemberStartIndex = utils.addElement(null, 0); @@ -187,7 +186,6 @@ void launch(obj_id player, obj_id ship, obj_id[] membersApprovedByShipOwner, loc null, warpLocation.x, warpLocation.y, warpLocation.z); } - //sendSystemMessageTestingOnly(player, "(unlocalized) Finishing launch sequence..."); } int getNextStartIndex(resizeable location[] shipStartLocations, int lastStartIndex) @@ -218,4 +216,4 @@ boolean groupMemberApproved(obj_id[] membersApprovedByShipOwner, obj_id memberTo } } return false; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script index 392c026e3..551d1d70e 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/space_resource_test.script @@ -51,7 +51,6 @@ trigger OnSpeaking(string strText) if (strCommands[0]=="createSpaceResource") { - //string strClass = strCommands[1]; string rclass = strCommands[1]; @@ -69,4 +68,4 @@ trigger OnSpeaking(string strText) return SCRIPT_CONTINUE; -} \ No newline at end of file +} diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script b/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script index 16faf62eb..89404b9b7 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/wwallace_test.script @@ -575,7 +575,6 @@ trigger OnSpeaking(string strText) messageHandler handleColorize() { - //utils.removeScriptVar(self, SCRIPTVAR_XWING_PID); int bp = sui.getIntButtonPressed(params); if ( bp == sui.BP_CANCEL ) diff --git a/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script b/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script index 502372107..4e96891b7 100644 --- a/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script +++ b/sku.0/sys.server/compiled/game/script/working/wwallace/zone_distro.script @@ -106,11 +106,9 @@ trigger OnSpeaking(string strText) for (int j = 1; j < 11; j++) { string temp = squad.getString("strShip"+j); - //debugSpeakMsg(self, "strShip"+j); if ( temp != null && temp != "") { - //debugSpeakMsg(self, temp + " " + strSpawns[i]); dctRow.put("strMob", temp); dctRow.put("strZone", strZones[intM]); dctRow.put("strSquad", strSpawns[i]); @@ -194,4 +192,4 @@ trigger OnSpeaking(string strText) } return SCRIPT_CONTINUE; -} \ No newline at end of file +}