From 6c66ac98c5cdad1d7d64f9e4dc720438d4af78ca Mon Sep 17 00:00:00 2001 From: Redacted by Stellabellum INC Date: Sun, 23 Nov 2014 09:01:10 -0800 Subject: [PATCH] Added 2 animations to Mirla to make her not so emotionless --- .../compiled/game/script/theme_park/warren/mirla.script | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/warren/mirla.script b/sku.0/sys.server/compiled/game/script/theme_park/warren/mirla.script index 82b75f9d2..3e1f9cc6f 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/warren/mirla.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/warren/mirla.script @@ -52,6 +52,7 @@ trigger OnStartNpcConversation (obj_id speaker) string_id response[] = new string_id [1]; response[0] = new string_id (CONVO_FILE, "mirla_reply_1");//What's wrong? npcStartConversation (speaker, self, CONVO_FILE, greeting, response); + doAnimationAction (self, "weeping"); return SCRIPT_CONTINUE; } @@ -67,6 +68,7 @@ trigger OnNpcConversationResponse(string convo, obj_id player, string_id respons { string_id message = new string_id (CONVO_FILE, "mirla_1");//the warren npcSpeak( player, message ); + doAnimationAction (self, "gesticulate_wildly"); if ( hasLetter( player ) ) npcAddConversationResponse( player, new string_id( CONVO_FILE, "mirla_1_reply_1" ));//I have some bad news