Overhauled the creature and NPC spawners that actually may no longer be used in the game... but.. at least they're better than before

This commit is contained in:
Cekis
2016-04-03 18:21:59 +01:00
parent 6431c394b0
commit 6ed436dd3a
33 changed files with 403 additions and 2257 deletions
+4 -11
View File
@@ -1,12 +1,7 @@
package script.creature_spawner;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.dictionary;
import script.obj_id;
public class death_msg extends script.base_script
{
@@ -15,13 +10,11 @@ public class death_msg extends script.base_script
}
public int OnDestroy(obj_id self) throws InterruptedException
{
String creatureTemplate = getTemplateName(self);
LOG("Newbie_Spawn", "Message in onDestroy: Creature died of type - " + creatureTemplate);
LOG("Newbie_Spawn", "Message in onDestroy: Creature died of type - " + getTemplateName(self));
dictionary webster = new dictionary();
webster.put("deadGuy", self);
obj_id mom = getObjIdObjVar(self, "creater");
int randSpawn = rand(180, 360);
messageTo(mom, "creatureDied", webster, randSpawn, false);
messageTo(mom, "creatureDied", webster, rand(180, 360), false);
LOG("Newbie_Spawn", "Message in onDestroy: Sending message to mom - " + mom + " from self - " + self);
return SCRIPT_CONTINUE;
}