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Overhauled the creature and NPC spawners that actually may no longer be used in the game... but.. at least they're better than before
This commit is contained in:
Regular → Executable
+9
-36
@@ -1,52 +1,25 @@
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package script.creature_spawner;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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public class naboo_easy extends script.creature_spawner.base_newbie_creature_spawner
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{
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public static final boolean SPAWNER_DISABLED = false;
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public int maxPop = 6;
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public boolean newbie = true;
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public naboo_easy()
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{
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}
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public int OnInitialize(obj_id self) throws InterruptedException
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{
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spawnCreatures(self);
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return SCRIPT_CONTINUE;
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}
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public int creatureDied(obj_id self, dictionary params) throws InterruptedException
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{
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doDeathRespawn(self);
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return SCRIPT_CONTINUE;
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}
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public String pickCreature() throws InterruptedException
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{
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String creature = "flesh_eating_chuba";
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int choice = rand(1, 3);
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switch (choice)
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switch (rand(1, 3))
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{
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case 1:
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creature = "flesh_eating_chuba";
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break;
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return "flesh_eating_chuba";
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case 2:
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creature = "capper_spineflap";
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break;
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return "capper_spineflap";
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case 3:
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creature = "diseased_nuna";
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break;
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default:
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creature = "diseased_nuna";
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break;
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return "diseased_nuna";
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}
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return creature;
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}
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public int getMaxPop() throws InterruptedException
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{
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int maxPop = 6;
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return maxPop;
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return "diseased_nuna";
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}
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}
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