From 7ecf412d30bae264d28364790a22ae8faa09bdd1 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Mon, 16 Nov 2015 11:23:59 -0600 Subject: [PATCH] shot in the dark --- .../game/script/library/player_structure.scriptlib | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib index 0047a9db1..d149d6d64 100644 --- a/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/player_structure.scriptlib @@ -3186,13 +3186,11 @@ void finalizePackUp(obj_id player, obj_id structure) // put the house into the structure control device putIn(structure, scd); - if ( !structure_owner.isLoaded() ) - { - const int maxDepth = isFactory(structure) ? 101 : 1; + + const int maxDepth = isFactory(structure) ? 101 : 1; - moveToOfflinePlayerDatapadAndUnload(scd, structure_owner, maxDepth + 1); // add one for the scd - fixLoadWith(structure, structure_owner, maxDepth); - } + moveToOfflinePlayerDatapadAndUnload(scd, structure_owner, maxDepth + 1); // add one for the scd + fixLoadWith(structure, structure_owner, maxDepth); CustomerServiceLog("housepackup", "Player/Owner " + getPlayerName(player) + " (" + player + ") packed structure (" + structure + ",abandoned="