diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java index d6c93316d..7f23d99c6 100755 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java @@ -77,6 +77,27 @@ public class terminal_character_builder extends script.base_script public static final String[] BUFF_OPTIONS = { "Apply GOD Buffs" }; + public static final String[] CHRONICLER_SKILLS = { + "class_chronicles", + "class_chronicles_novice", + "class_chronicles_1", + "class_chronicles_2", + "class_chronicles_3", + "class_chronicles_4", + "class_chronicles_5", + "class_chronicles_6", + "class_chronicles_7", + "class_chronicles_8", + "class_chronicles_9", + "class_chronicles_10", + "class_chronicles_11", + "class_chronicles_12", + "class_chronicles_13", + "class_chronicles_14", + "class_chronicles_15", + "class_chronicles_16", + "class_chronicles_master" + }; public static final String[] DEV_TESTING_OPTIONS = { "Halloween tokens", "Lifeday rebel tokens", @@ -1363,7 +1384,8 @@ public class terminal_character_builder extends script.base_script "Select Roadmap", "Earn Current Skill", "Set Level", - "Reset Respec" + "Reset Respec", + "Master Chronicles" }; public static final String[] JEDI_OPTIONS = { @@ -9971,6 +9993,10 @@ public class terminal_character_builder extends script.base_script sendSystemMessageTestingOnly(player, "Respecced to level 90 and respecs cleared."); cleanScriptVars(player); break; + case 4: + grantChronicleSkills(player, CHRONICLER_SKILLS); + sendSystemMessageTestingOnly(player, "Skills granted"); + break; default: cleanScriptVars(player); return SCRIPT_CONTINUE; @@ -11456,4 +11482,11 @@ public class terminal_character_builder extends script.base_script sendSystemMessageTestingOnly(player, "Weapon Issued!"); } } + public void grantChronicleSkills(obj_id objPlayer, String[] strSkillList) throws InterruptedException + { + for (int intI = 0; intI < strSkillList.length; intI++) + { + grantSkill(objPlayer, strSkillList[intI]); + } + } } \ No newline at end of file