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Added logging for when an attack ship cannot be spawned.
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@@ -481,7 +481,7 @@ public class combat_base extends script.base_script
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return;
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}
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dictionary dctWeaponStats = utils.getDictionaryScriptVar(objWeapon, "dctWeaponStats");
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if(dctWeaponStatus)
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if(dctWeaponStats != null)
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utils.setScriptVar(egg, "dctWeaponStats", dctWeaponStats);
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utils.setScriptVar(egg, "isAutoAimed", isAutoAimed);
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doStandardDelayedAction(egg, target, attackName, actionData, instantHit);
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