From 85ddf95dc6cee63f05e8a40828cfe9f2d1e95a68 Mon Sep 17 00:00:00 2001 From: Redacted by Stellabellum INC Date: Sun, 23 Nov 2014 09:02:12 -0800 Subject: [PATCH] Added a check to make sure player is close to object when utilizing it --- .../theme_park/warren/passkey_terminal.script | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/theme_park/warren/passkey_terminal.script b/sku.0/sys.server/compiled/game/script/theme_park/warren/passkey_terminal.script index a891934b0..2456cfd25 100644 --- a/sku.0/sys.server/compiled/game/script/theme_park/warren/passkey_terminal.script +++ b/sku.0/sys.server/compiled/game/script/theme_park/warren/passkey_terminal.script @@ -18,6 +18,16 @@ trigger OnInitialize() trigger OnObjectMenuRequest(obj_id player, menu_info mi) { + + location here = getLocation (player); + location term = getLocation (self); + float range = getDistance(here, term); + if (range > 5.0) + { + sendSystemMessage (player, new string_id ( SYSTEM_MESSAGES, "elev_range" ) ); + return SCRIPT_CONTINUE; + } + string stringName = ACTIVE; obj_id bldg = getTopMostContainer(self); if ( utils.hasScriptVar( bldg, "warren.deactivated") ) @@ -43,8 +53,18 @@ trigger OnHearSpeech(obj_id speaker, string text) if ( turretCodeSequence == null ) return SCRIPT_CONTINUE;//there is no code + if ( toUpper(text).equals(turretCodeSequence) ) { + + location here = getLocation (speaker); + location term = getLocation (self); + float range = getDistance(here, term); + if (range > 10.0) + { + sendSystemMessage (speaker, new string_id ( SYSTEM_MESSAGES, "elev_range" ) ); + return SCRIPT_CONTINUE; + } setName( self, "" ); setName( self, new string_id( SYSTEM_MESSAGES, "turret_term_off" ) );