From 873c7c5aad85a7df9c2fe7399f7f5d4d0bcfa871 Mon Sep 17 00:00:00 2001 From: Groot Date: Thu, 26 May 2016 19:02:52 +0100 Subject: [PATCH] adding officer healing stims (highest version) to the frog --- .../game/script/terminal/terminal_character_builder.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java index 715c1db63..9109bcbce 100755 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java @@ -881,6 +881,7 @@ public class terminal_character_builder extends script.base_script { "Spec-Ops Pack", "Buff me", + "Healing Stims" }; public static final String[] MEDICINE_OPTIONS = { @@ -6482,6 +6483,10 @@ public class terminal_character_builder extends script.base_script buff.applyBuff((player), "vr_familiar_defense_8", 14400); buff.applyBuff((player), "drink_flameout", 14400); break; + case 2: + // createObject("object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff", pInv, ""); + static_item.createNewItemFunction("item_off_temp_stimpack_02_06", pInv); + break; default: cleanScriptVars(player); return SCRIPT_CONTINUE;