Added god mode checks to all QA and testing scripts.

This commit is contained in:
Cekis
2018-03-23 15:54:42 -07:00
committed by CekisSWG
parent dd98509fdb
commit 9f87cc4f19
135 changed files with 164 additions and 21358 deletions
@@ -1,43 +0,0 @@
package script.working.cmayer;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
public class bottom extends script.base_script
{
public bottom()
{
}
public int OnSpeaking(obj_id self, String text) throws InterruptedException
{
if (text.equals("test"))
{
obj_id building = getTopMostContainer(self);
moveHouseItemToPlayer(building, self, 0);
}
else if (text.equals("test2"))
{
obj_id building = getTopMostContainer(self);
deleteAllHouseItems(building, self);
}
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id speaker, String text) throws InterruptedException
{
return SCRIPT_CONTINUE;
}
public int OnReceivedItem(obj_id self, obj_id srcContainer, obj_id transferer, obj_id item) throws InterruptedException
{
if (isPlayer(item))
{
debugServerConsoleMsg(self, "Got player");
sendSystemMessageTestingOnly(item, "Building got player");
}
return SCRIPT_CONTINUE;
}
}