Added god mode checks to all QA and testing scripts.

This commit is contained in:
Cekis
2018-03-23 15:54:42 -07:00
committed by CekisSWG
parent dd98509fdb
commit 9f87cc4f19
135 changed files with 164 additions and 21358 deletions
@@ -1,41 +0,0 @@
package script.working;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.pclib;
import script.library.factions;
import script.library.player_structure;
import script.library.skill;
public class royscript extends script.base_script
{
public royscript()
{
}
public int OnSpeaking(obj_id self, String strText) throws InterruptedException
{
String[] strCommands = split(strText, ' ');
if (strCommands[0].equals("setupImperialFaction"))
{
factions.addFactionStanding(self, factions.FACTION_IMPERIAL, 3000);
sendSystemMessageTestingOnly(self, "Done");
}
if (strCommands[0].equals("makeInteresting"))
{
setCondition(getLookAtTarget(self), CONDITION_INTERESTING);
sendSystemMessageTestingOnly(self, "Set condition");
}
if (strCommands[0].equals("setYaw"))
{
setYaw(self, 90);
sendSystemMessageTestingOnly(self, "Set condition");
}
return SCRIPT_CONTINUE;
}
}