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Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own. TODO: Add this function to the compiler.
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@@ -9,7 +9,7 @@ inherits systems.spawning.dropship.base;
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trigger OnAttach()
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{
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messageTo(self, "handleAttachDelay", null, 2f, false);
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return SCRIPT_CONTINUE;
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return super.OnAttach(self);
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}
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messageHandler handleAttachDelay()
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