Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).

This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
This commit is contained in:
Redacted by Stellabellum INC
2015-01-01 15:37:53 -08:00
parent d346e90a03
commit a294f90827
84 changed files with 286 additions and 284 deletions
@@ -9,7 +9,7 @@ inherits systems.spawning.dropship.base;
trigger OnAttach()
{
messageTo(self, "handleAttachDelay", null, 2f, false);
return SCRIPT_CONTINUE;
return super.OnAttach(self);
}
messageHandler handleAttachDelay()