From 27dbae72a2c7f138b680d62f3bfba95aceeb2a15 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Sat, 17 Oct 2015 01:17:23 -0500 Subject: [PATCH 1/2] i'm not sure these are supposed to be swap files --- .../object_template_crc_string_table.tab~ | 28497 -------- .../object_template_crc_string_table.tab~ | 57277 ---------------- 2 files changed, 85774 deletions(-) delete mode 100755 sku.0/sys.client/built/game/misc/object_template_crc_string_table.tab~ delete mode 100755 sku.0/sys.server/built/game/misc/object_template_crc_string_table.tab~ diff --git a/sku.0/sys.client/built/game/misc/object_template_crc_string_table.tab~ b/sku.0/sys.client/built/game/misc/object_template_crc_string_table.tab~ deleted file mode 100755 index 321ad5baf..000000000 --- a/sku.0/sys.client/built/game/misc/object_template_crc_string_table.tab~ +++ /dev/null @@ -1,28497 +0,0 @@ -0x00024672 object/tangible/ship/components/droid_interface/shared_ddi_rss_deluxe_imperial_2.iff -0x0002657d 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object/mobile/bol.iff -0xfff69ee6 object/tangible/collection/rock_glowing_10.iff -0xfff6dd9a object/ship/shared_tieadvanced_tier1.iff -0xfff72ab9 object/mobile/shared_dressed_dathomir_spider_nightsister_crawler.iff -0xfff7f30a object/tangible/ship/crafted/engine/engine_stabilizer_mk2.iff -0xfff8731e object/draft_schematic/clothing/clothing_jacket_casual_19.iff -0xfff91c3c object/tangible/loot/loot_schematic/shared_death_watch_mandalorian_boots_schematic.iff -0xfffb6add object/tangible/component/structure/unit_computer.iff -0xfffeb67a object/tangible/collection/reward/shared_desert_demon_doll_reward.iff -0xfffeed67 object/tangible/collection/flower_06.iff -0xffffbbe9 object/creature/player/shared_human_female.iff From c6c5635225f0b00896052e5a88693e992df2a7c6 Mon Sep 17 00:00:00 2001 From: DarthArgus Date: Sat, 17 Oct 2015 01:20:46 -0500 Subject: [PATCH 2/2] repo cleanup --- .../item/master_item/master_item.tab~ | 8246 ----------------- .../poi_spawner/tatooine/tat_commoner.tab~ | 126 - ...ion_player_tcg_relaxation_pool (copy).tpf~ | 33 - ...e_small_style_02_floor_02_deed (copy).tpf~ | 29 - ...loot_reward_series8_bespin_house_deed.tpf~ | 29 - .../tcg/series1/structure_deed_barn.tpf~ | 9 - .../series1/structure_deed_bespin_house.tpf~ | 9 - ...ruction_player_tcg_rebel_spire (copy).tpf~ | 40 - ...nstruction_player_tcg_relaxation_pool.tpf~ | 40 - .../shared_player_house_atat (copy).tpf~ | 24 - ..._player_house_tcg_8_bespin_house_deed.tpf~ | 12 - ...d_generic_house_large_window_s01_deed.tpf~ | 12 - 12 files changed, 8609 deletions(-) delete mode 100755 sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab~ delete mode 100755 sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ delete mode 100644 sku.0/sys.server/compiled/game/object/building/player/construction/construction_player_tcg_relaxation_pool (copy).tpf~ delete mode 100644 sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed (copy).tpf~ delete mode 100644 sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/item_tcg_loot_reward_series8_bespin_house_deed.tpf~ delete mode 100644 sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_barn.tpf~ delete mode 100644 sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_bespin_house.tpf~ delete mode 100644 sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_rebel_spire (copy).tpf~ delete mode 100644 sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_relaxation_pool.tpf~ delete mode 100644 sku.0/sys.shared/compiled/game/object/building/player/shared_player_house_atat (copy).tpf~ delete mode 100644 sku.0/sys.shared/compiled/game/object/tangible/deed/player_house_deed/shared_player_house_tcg_8_bespin_house_deed.tpf~ delete mode 100644 sku.0/sys.shared/compiled/game/object/tangible/tcg/series8/shared_generic_house_large_window_s01_deed.tpf~ diff --git a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab~ b/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab~ deleted file mode 100755 index ac241a35d..000000000 --- a/sku.0/sys.server/compiled/game/datatables/item/master_item/master_item.tab~ +++ /dev/null @@ -1,8246 +0,0 @@ -name template_name type unique required_level required_skill creation_objvars charges tier value scripts version can_reverse_engineer string_name string_detail comments -s[unique] s "e(weapon=1,armor=2,item=3,storyteller=4,object=5)[item]" i[0] i s s i i i[0] s i[1] i[0] c c c -weapon_pistol_02_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 2 45 1 Basic D18 Pistol A basic pistol in dire need of cleaning. level 5 required -weapon_rifle_02_01 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 2 45 1 Basic DLT-20 Rifle A basic rifle in dire need of cleaning. level 5 required -weapon_carbine_02_01 object/weapon/ranged/carbine/carbine_dh17.iff weapon 2 45 1 Basic DH-17 Carbine A basic carbine in dire need of cleaning. level 5 required -weapon_polearm_02_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 2 45 1 Basic Wood Staff A basic wood staff in dire need of cleaning. level 5 required -weapon_sword_1h_02_01 object/weapon/melee/sword/sword_01.iff weapon 2 45 1 Basic Sword A basic sword in dire need of cleaning. level 5 required -weapon_sword_2h_02_01 object/weapon/melee/2h_sword/2h_sword_battleaxe.iff weapon 2 45 1 Basic Battleaxe A basic axe in dire need of cleaning. level 6 required -armor_bone_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 2 45 1 Filth Encrusted Bone Chest "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 2 45 1 Filth Encrusted Bone Leggings "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 2 45 1 Filth Encrusted Bone Helmet "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 2 45 1 Filth Encrusted Bone Left Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 2 45 1 Filth Encrusted Bone Right Bicep "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 2 45 1 Filth Encrusted Bone Left Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 2 45 1 Filth Encrusted Bone Right Bracer "A filthy piece of bone armor. Armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory." -armor_bone_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 2 45 1 Filth Encrusted Bone Gloves "A filthy piece of bone armor. Armor can have significantly different characteristics. Gloves have no protection statistics. To wear this armor, double click on it from your inventory." -armor_bone_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 2 45 1 Filth Encrusted Bone Boots "A filthy piece of bone armor. Armor can have significantly different characteristics. Boots have no protection statistics. To wear this armor, double click on it from your inventory." -item_datapad_01_01 object/tangible/loot/tool/datapad_broken.iff 1 32 object.autostack 1 Datapad A datapad. -item_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 34 object.autostack 1 Decayed Tooth A tooth rotten with decay. -item_tooth_01_02 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 37 object.autostack 1 Decayed Tooth A tooth full of decay. -item_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 40 object.autostack 1 Mottled Feather A mottled feather. -item_holocron_06_01 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form Zero Lightsaber Combat "Form Zero:||Originally defined by Jedi Master Yoda to describe the lightsaber technique of Felanil Baaks, Form Zero became the basis for the instruction of lightsaber combat. In its simplest form, Form Zero is the art of wielding a lightsaber which had not been ignited. While it seemed silly to many padawan learners, the underlying message could not be ignored. In order for a Jedi to protect and serve the galaxy, they must know when to ignite their lightsaber for combat, and when to leave the weapon at his side. The understanding of another being's situation was key to the knowledge of right and wrong, and any student who could understand the necessity of Form Zero and use it to mediate a solution - without resorting to violence - was truly gifted with the Force." mustafar expansion -item_holocron_06_02 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form I Lightsaber Combat "Form I:||Known as Shii-Cho, this was the simplest form of lightsaber combat techniques studied by the Jedi Knights of the Old Republic, and was generally considered the first form used by the original creators of lightsabers. Sometimes called the ideal form, Form I used horizontal side-swipes and parries made with the blade of the lightsaber held upright to push the point of an enemy's blade away during a side-to-side attack. If the attack is a downward slash aimed at the head, Form I simply reversed the motion, with a horizontally-held lightsaber being moved up and down to deflect a blow. All the basic ideals of attack, parry, target zones, and practice drills were created with the Form I style." mustafar expansion -item_holocron_06_03 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form II Lightsaber Combat "Form II:||Known as Makashi, this ancient Jedi Knight lightsaber combat technique was developed when pikes and staves were more common in the galaxy. Form II emphasized fluid motion and anticipation of a weapon being swung at its target, allowing the Jedi to attack and defend with minimal effort. Although many Jedi historians considered Form II to be the ultimate refinement in lightsaber-to-lightsaber combat, it was dropped in favor of Form III combat when blaster weapons became prevalent in the galaxy." mustafar expansion -item_holocron_06_04 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form III Lightsaber Combat "Form III:||Known as Soresu, this was a lightsaber dueling technique developed by the Jedi Knights, after blaster weapons became the normal weapon of choice among criminals and underworld beings. Unlike Form II combat, which was developed to work against another lightsaber, Form III was most effective in anticipating and deflecting blaster fire. It stressed quick reflexes and fast positional transition, in order to overcome the rapidity with which a blaster could be fired. It was essentially a defensive technique, emphasizing the non-aggressive Jedi philosophy while reducing the exposed areas of their bodies. In the wake of the death of Qui-Gon Jinn at the hands of Darth Maul, many Jedi turned away from the Form IV style of open, acrobatic fighting and took up Form III in order to minimize the risk of injury or death at the hands of an opportunistic opponent." mustafar expansion -item_holocron_06_05 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form IV Lightsaber Combat "Form IV:||Known as Ataru, this was one of the more recent lightsaber combat techniques, developed by the Jedi Knights during the last decades of the Old Republic. It emphasized acrobatic strength and power in wielding the blade, attributes which were frowned upon by many traditional Jedi Knights and Masters. It found a niche among the eager padawan learners of the time, who believed that the Jedi needed to become more involved in rooting out crime and evil and eradicating it. This Form was practiced by Qui-Gon Jinn, although his death at the hands of Darth Maul exposed the weakness of Form IV in defending a Jedi's body. Yoda, however, practiced Form IV with such speed that, when coupled with his small size, left an enemy with no undefended parts of his body." mustafar expansion -item_holocron_06_06 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form V Lightsaber Combat "Form V:||Known as Shien, this was one of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. Form V was developed by a group of Jedi Masters who felt that Form III was too passive, while Form IV was not powerful enough. It addressed the shortcomings of both forms, in which a Jedi Master may have proved to be undefeatable but could not overcome the enemy. Among the many unique aspects of Form V was the development of techniques in which the lightsaber was used to deflect a blaster bolt directly back at the firer, deliberately to cause harm to the opponent. Many Jedi Masters debated the philosophy of Form V, claiming that it directed inappropriate focus on hurting another being. Others claimed that Form V was simply a way to ""achieve peace through superior firepower.""" mustafar expansion -item_holocron_06_07 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VI Lightsaber Combat "Form VI:||Known as Niman, this was one of the most advanced of the seven primary forms of lightsaber combat developed by the Jedi Knights of the Old Republic. At the time of the Battle of Geonosis, Form VI was the standard in Jedi fighting techniques, emphasizing the use of techniques from Forms I, II, IV, and V in overall moderation. Many Jedi Masters considered it the ""diplomat's form"", since the user used their knowledge of political strategy and negotiation - along with their own perceptions - to reach a peaceful decision with minimal bloodshed. Many Jedi skilled in Form VI techniques had already spent at least ten years studying the other four Forms, an aspect that many Masters felt was too demanding of the Jedi's time in regards to its benefits on the battlefield." mustafar expansion -item_holocron_06_08 object/tangible/jedi/jedi_holocron_generic.iff 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Holocron: Form VII Lightsaber Combat "Form VII:||Known as Juyo, this lightsaber combat technique was one of the most demanding of all the forms developed by the Jedi Knights. Only through the learning of several other forms can a Jedi begin to understand Form VII, which involved so much physical combat ability that its training brought a Jedi very close to the Dark Side of the Force. Jedi Master Mace Windu studied the Form VII technique. To master Form VII, a Jedi had to employ bold movements and be more kinetic than in any other form. Form VII employed the use of overwhelming power directed through unconnected, staccato movements that kept an opponent continually off-guard. " mustafar expansion -item_ultra_battery_10_01 object/tangible/loot/generic/battery_useable_generic.iff 100 6 "item.armor.biolink_item_non_faction,item.buff_click_item" Blixtev's Ultra Body Spray A masculine scented body spray. Using it will place a Ultra Design Buff on you. -item_jedi_robe_padawan_04_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove" 2 1 Padawan Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_smuggler_shirt_02_01 object/tangible/wearables/shirt/shirt_s16.iff smuggler 2 45 1 Issued Smuggler Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_pants_02_01 object/tangible/wearables/pants/pants_s08.iff smuggler 2 45 1 Issued Smuggler Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_vest_02_01 object/tangible/wearables/vest/vest_s09.iff smuggler 2 45 1 Issued Smuggler Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_smuggler_boots_02_01 object/tangible/wearables/boots/boots_s12.iff smuggler 2 45 1 Issued Smuggler Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff trader 2 45 1 Issued Trader Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_pants_02_01 object/tangible/wearables/pants/pants_s13.iff trader 2 45 1 Issued Trader Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_vest_02_01 object/tangible/wearables/vest/vest_s01.iff trader 2 45 1 Issued Trader Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_trader_shoes_02_01 object/tangible/wearables/shoes/shoes_s01.iff trader 2 45 1 Issued Trader Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shirt_02_01 object/tangible/wearables/shirt/shirt_s15.iff entertainer 2 45 1 Issued Entertainer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_pants_02_01 object/tangible/wearables/pants/pants_s08.iff entertainer 2 45 1 Issued Entertainer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_hat_02_01 object/tangible/wearables/hat/hat_s02.iff entertainer 2 45 1 Issued Entertainer Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_boots_02_01 object/tangible/wearables/boots/boots_s05.iff entertainer 2 45 1 Issued Entertainer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shirt_02_02 object/tangible/wearables/bikini/bikini_s03.iff entertainer 2 45 1 Issued Entertainer Top A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_skirt_02_01 object/tangible/wearables/skirt/skirt_s10.iff entertainer 2 45 1 Issued Entertainer Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff entertainer 2 45 1 Issued Entertainer Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_entertainer_shoes_02_01 object/tangible/wearables/shoes/shoes_s09.iff entertainer 2 45 1 Issued Entertainer Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_shirt_02_01 object/tangible/wearables/shirt/shirt_s14.iff force_sensitive 2 45 1 Issued Force Sensitive Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_pants_02_01 object/tangible/wearables/pants/pants_s15.iff force_sensitive 2 45 1 Issued Force Sensitive Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_jacket_02_01 object/tangible/wearables/jacket/jacket_s13.iff force_sensitive 2 45 1 Issued Force Sensitive Jacket A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_force_sensitive_boots_02_01 object/tangible/wearables/boots/boots_s21.iff force_sensitive 2 45 1 Issued Force Sensitive Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff officer 2 45 1 Issued Officer Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_pants_02_01 object/tangible/wearables/pants/pants_s15.iff officer 2 45 1 Issued Officer Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_belt_02_01 object/tangible/wearables/belt/belt_s11.iff officer 2 45 1 Issued Officer Belt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_officer_boots_02_01 object/tangible/wearables/boots/boots_s14.iff officer 2 45 1 Issued Officer Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_shirt_02_01 object/tangible/wearables/armor/ubese/armor_ubese_shirt.iff commando 2 45 1 Issued Commando Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_pants_02_01 object/tangible/wearables/pants/pants_s14.iff commando 2 45 1 Issued Commando Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_vest_02_01 object/tangible/wearables/vest/vest_s04.iff commando 2 45 1 Issued Commando Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_commando_boots_02_01 object/tangible/wearables/boots/boots_s14.iff commando 2 45 1 Issued Commando Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_shirt_02_01 object/tangible/wearables/shirt/shirt_s38.iff bounty_hunter 2 45 1 Issued Bounty Hunter Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_pants_02_01 object/tangible/wearables/pants/pants_s06.iff bounty_hunter 2 45 1 Issued Bounty Hunter Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_vest_02_01 object/tangible/wearables/vest/vest_s15.iff bounty_hunter 2 45 1 Issued Bounty Hunter Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_bounty_hunter_boots_02_01 object/tangible/wearables/boots/boots_s04.iff bounty_hunter 2 45 1 Issued Bounty Hunter Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_shirt_02_01 object/tangible/wearables/shirt/shirt_s27.iff medic 2 45 1 Issued Medic Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_pants_02_01 object/tangible/wearables/pants/pants_s05.iff medic 2 45 1 Issued Medic Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_vest_02_01 object/tangible/wearables/vest/vest_s05.iff medic 2 45 1 Issued Medic Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_medic_shoes_02_01 object/tangible/wearables/shoes/shoes_s02.iff medic 2 45 1 Issued Medic Shoes A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_shirt_02_01 object/tangible/wearables/shirt/shirt_s30.iff spy 2 45 1 Issued Spy Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_pants_02_01 object/tangible/wearables/pants/pants_s30.iff spy 2 45 1 Issued Spy Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 45 1 Issued Spy Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_spy_boots_02_01 object/tangible/wearables/boots/boots_s14.iff spy 2 45 1 Issued Spy Boots A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_shirt_02_01 object/tangible/wearables/wookiee/wke_shirt_s02.iff 2 45 1 Issued Wookiee Tunic A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_pants_02_01 object/tangible/wearables/wookiee/wke_skirt_s03.iff 2 45 1 Issued Wookiee Skirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_hat_02_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 2 45 1 Issued Wookiee Hat A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_wookiee_gloves_02_01 object/tangible/wearables/wookiee/wke_gloves_s04.iff 2 45 1 Issued Wookiee Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_shirt_02_01 object/tangible/wearables/ithorian/ith_shirt_s09.iff 2 45 1 Issued Ithorian Shirt A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_pants_02_01 object/tangible/wearables/ithorian/ith_pants_s19.iff 2 45 1 Issued Ithorian Pants A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_vest_02_01 object/tangible/wearables/ithorian/ith_vest_s02.iff 2 45 1 Issued Ithorian Vest A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -item_ithorian_gloves_02_01 object/tangible/wearables/ithorian/ith_gloves_s02.iff 2 45 1 Issued Ithorian Gloves A piece of issued clothing. This clothing will provide you with a small defensive modifier in combat. npe clothing -weapon_pistol_02_02 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 2 45 item.special.nomove 1 Issued Pistol A very basic Pistol. -weapon_rifle_02_02 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Rifle A very basic Rifle. -weapon_carbine_02_02 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Carbine A very basic Carbine. -weapon_polearm_02_02 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Staff A very basic Staff. -weapon_sword_1h_02_02 object/weapon/melee/sword/sword_01_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Sword A very basic Sword. -weapon_sword_2h_02_02 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 1 2 45 item.special.nomove 1 Issued Axe A very basic Axe. -weapon_pistol_02_03 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Pistol A reward for helping Loche on the Tansarii Point Station. -weapon_rifle_02_03 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Rifle A reward for helping Loche on the Tansarii Point Station. -weapon_carbine_02_03 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 3 2 45 item.special.nomove 1 Loche's Carbine A reward for helping Loche on the Tansarii Point Station. -weapon_polearm_02_03 object/weapon/melee/polearm/polearm_vibro_axe_npe.iff weapon 1 2 45 item.special.nomove 1 Jedi Training Polearm A Polearm given to you by Han Solo. -weapon_sword_1h_02_03 object/weapon/melee/sword/sword_01_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Sword A Sword given to you by Rydel Delan. -weapon_sword_2h_02_03 object/weapon/melee/axe/axe_heavy_duty_npe.iff weapon 3 2 45 item.special.nomove 1 Rydel's Axe An Axe given to you by Rydel Delan. -weapon_pistol_02_04 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 6 2 200 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_04 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 6 2 200 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_04 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 6 2 200 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_04 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 6 2 200 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_04 object/weapon/melee/sword/sword_01_npe.iff weapon 6 2 200 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_04 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 6 2 200 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_pistol_02_05 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 9 2 300 item.special.nomove 1 D-18 "A standard low power pistol, common through much of the universe." -weapon_rifle_02_05 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 9 2 300 item.special.nomove 1 DLT-20 "A standard low power rifle, common through much of the universe." -weapon_carbine_02_05 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 9 2 300 item.special.nomove 1 DH-17 "A standard low power carbine, common through much of the universe." -weapon_polearm_02_05 object/weapon/melee/polearm/lance_staff_wood_s2_npe.iff weapon 9 2 300 item.special.nomove 1 Reinforced Staff A staff that has studs affixed to the end of it. -weapon_sword_1h_02_05 object/weapon/melee/sword/sword_01_npe.iff weapon 9 2 300 item.special.nomove 1 Sword A slashing weapon that is very common in parts of the galaxy that lack blasters. -weapon_sword_2h_02_05 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 9 2 300 item.special.nomove 1 Battleaxe A large two handed slashing weapon that is very common in parts of the galaxy that lack blasters. -item_stimpack_a_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 5 2 100 "item.medicine.stimpack,item.special.nomove" 1 Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_b_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 5 2 200 "item.medicine.stimpack,item.special.nomove" 1 Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_c_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_d_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 5 2 400 "item.medicine.stimpack,item.special.nomove" 1 Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. -item_stimpack_e_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 5 2 500 "item.medicine.stimpack,item.special.nomove" 1 Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. -item_npe_health_paste_01_01 object/tangible/loot/generic_usable/tube_paste_generic.iff 3 1 25 item.buff_click_item 1 Bio-Substantive Paste This absolutely horrible tasting paste is concoction of substances found to be nutritious and beneficial to most sentients. The chemicals are blended into a sludge that is easily and readily absorbed by the body. When used this object will confer a small bonus to your constitution. npe health buff clicky -item_npe_action_ventilator_01_01 object/tangible/loot/generic_usable/rebreather_generic.iff 3 1 25 item.buff_click_item 1 Hyper Oxygenating Ventilator "A quick inhalation from this device will deliver a burst of hyper oxygenated air. For beings that breath oxygen, this will increase their stamina for a short period of time." npe stamina clicky -item_npe_static_shield_01_01 object/tangible/loot/generic_usable/building_repair_device_generic.iff 3 1 25 item.buff_click_item 1 Repulsor Field Generator "When activated, this device creates a weak repulsion field that will mitigate some of the damage caused by attacks. It is poorly made and won't last long." npe defense buff clicky -item_npe_melee_acc_bookchip_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 5 1 25 item.buff_click_item 1 Mastering the Self by Anonymous "This bookchip contains the final message of an unknown Teras Kasi master to his students before he left to fight a long forgotten war. The screen is very dim, blurry and bordering on non-functional. However, the words are so confidence inspiring that hearing them will grant you a temporary bonus to your strength." npe melee accuracy buff clicky -item_npe_rang_acc_device_01_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 3 1 25 item.buff_click_item 1 Auditory Target Acquisition Beacon "When activated, this device infers the position of the arm in relation to the eyes and emits a tone that raises in pitch as the two come closer to intersecting. This device will increase your precision for a short period of time." npe ranged accuracy buff clicky -item_npe_junk_power_unit_01_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 32 object.autostack 1 Power Unit This item can be sold to a junk dealer. npe junk loot -item_npe_junk_ampule_container_01_01 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 34 object.autostack 1 Bacta Ampule Container This item can be sold to a junk dealer. npe junk loot -item_npe_junk_wire_blue_01_01 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 37 object.autostack 1 Wiring This item can be sold to a junk dealer. npe junk loot -item_npe_junk_briefcase_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 40 object.autostack 1 Briefcase This item can be sold to a junk dealer. npe junk loot -item_npe_junk_holo_recorder_01_01 object/tangible/loot/npc_loot/camera_generic.iff 1 45 object.autostack 1 Holorecorder This item can be sold to a junk dealer. npe junk loot -item_npe_junk_newsfilter_module_01_01 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 49 object.autostack 1 Newsfilter Module This item can be sold to a junk dealer. npe junk loot -item_npe_junk_chem_dispersal_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 32 object.autostack 1 Chemical Dispersal Device This item can be sold to a junk dealer. npe junk loot -item_npe_junk_circuit_board_01_01 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 34 object.autostack 1 Circuit Board This item can be sold to a junk dealer. npe junk loot -item_npe_junk_dirty_cloth_01_01 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 37 object.autostack 1 Cloth Swatches This item can be sold to a junk dealer. npe junk loot -item_npe_junk_complex_module_01_01 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 40 object.autostack 1 Electronics Module This item can be sold to a junk dealer. npe junk loot -item_npe_junk_copper_battery_01_01 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 45 object.autostack 1 Platinite Copper Battery This item can be sold to a junk dealer. npe junk loot -item_npe_junk_blank_datadisk_01_01 object/tangible/loot/npc_loot/datadisk_generic.iff 1 49 object.autostack 1 Datadisk This item can be sold to a junk dealer. npe junk loot -item_npe_junk_decryptor_01_01 object/tangible/loot/npc_loot/decryptor_generic.iff 1 32 object.autostack 1 Decryptor This item can be sold to a junk dealer. npe junk loot -item_npe_junk_worklight_01_01 object/tangible/loot/npc_loot/worklight_generic.iff 1 34 object.autostack 1 Worklight This item can be sold to a junk dealer. npe junk loot -item_npe_junk_enigmatic_circuit_01_01 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 37 object.autostack 1 Circuitry This item can be sold to a junk dealer. npe junk loot -item_npe_junk_frequency_jammer_01_01 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 40 object.autostack 1 Frequency Jamming Wired This item can be sold to a junk dealer. npe junk loot -item_npe_junk_bookchip_01_01 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 45 object.autostack 1 Propaganda Bookchip This item can be sold to a junk dealer. npe junk loot -item_npe_junk_palm_diary_01_01 object/tangible/loot/npc_loot/ledger_generic.iff 1 49 object.autostack 1 Palm Diary This item can be sold to a junk dealer. npe junk loot -item_npe_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 45 object.autostack 1 Imitation Krayt Dragon Pearl This item can be sold to a junk dealer. npe junk loot -item_npe_junk_droid_circuitry_01_01 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 49 object.autostack 1 Droid Memory Module This item can be sold to a junk dealer. npe junk loot -item_npe_schematic_meat_jerky_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 1 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Meat Jerky Recipe This schematic contains a recipe that allows artisans to make meat jerky. npe food schematic -item_npe_hunting_necklace_01_01 object/tangible/wearables/necklace/necklace_s01.iff 1 250 item.special.nomove 1 Hunting Necklace A necklace crafted of bone. -item_npe_inaldras_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 250 item.special.nomove 1 Inaldra's Bracelet This bracelet offers a small amount of protection versus melee attacks. -item_npe_smooth_slitherhorn_01_01 object/tangible/instrument/slitherhorn.iff 1 250 item.special.nomove 1 Smooth Slitherhorn A slitherhorn capable of producing exceptionally smooth tones. -weapon_pistol_04_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 13 4 400 1 Modified Scout Blaster A Scout Blaster that looks like it has been tampered with to improve the damage capabilities. -weapon_rifle_04_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 13 4 400 1 Modified SG-82 A SG-82 that looks like it has been tampered with to improve the damage capabilities. -weapon_carbine_04_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 13 4 400 1 Modified DH-17 Snubnose A DH-17 Snubnose that looks like it has been tampered with to improve the damage capabilities. -weapon_polearm_04_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 13 4 400 1 Modified Lance A Lance that looks like it has been tampered with to improve the damage capabilities. -weapon_sword_1h_04_01 object/weapon/melee/baton/baton_gaderiffi_npe.iff weapon 13 4 400 1 Modified Gaffi Stick A Gaffi Stick that looks like it has been tampered with to improve the damage capabilities. -weapon_sword_2h_04_01 object/weapon/melee/2h_sword/2h_sword_cleaver_npe.iff weapon 13 4 400 1 Modified Cleaver A Cleaver that looks like it has been tampered with to improve the damage capabilities. -weapon_unarmed_04_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 13 4 400 1 Modified Vibroblade A Vibroblade that looks like it has been tampered with to improve the damage capabilities. -item_npe_bandolier_rng_acc_01_01 object/tangible/wearables/bandolier/bandolier_s05.iff 1 2 200 item.buff_worn_item 1 Worn Soldier's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_pistol_acc_01_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 200 item.buff_worn_item 1 Worn Gunfighter's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_carbine_acc_01_01 object/tangible/wearables/bandolier/bandolier_s03.iff 1 2 200 item.buff_worn_item 1 Worn Carbine Specialist's Bandolier This bandolier provides a bonus to your precision. -item_npe_bandolier_rifle_acc_01_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 200 item.buff_worn_item 1 Worn Sharpshooter's Bandolier This bandolier provides a bonus to your precision. -item_npe_belt_melee_acc_01_01 object/tangible/wearables/belt/belt_s01.iff 1 2 200 item.buff_worn_item 1 Frayed Pit-Fighter's Belt This belt provides a bonus to your strength. -item_npe_belt_unarmed_acc_01_01 object/tangible/wearables/belt/belt_s02.iff 1 2 200 item.buff_worn_item 1 Frayed Teras Kasi Student's Belt This belt provides a bonus to your strength. -item_npe_belt_polearm_acc_01_01 object/tangible/wearables/belt/belt_s03.iff 1 2 200 item.buff_worn_item 1 Frayed Apprentice Pikeman's Belt This belt provides a bonus to your strength. -item_npe_belt_2h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Heavy Swordsman's Belt This belt provides a bonus to your strength. -item_npe_belt_1h_acc_01_01 object/tangible/wearables/belt/belt_s04.iff 1 2 200 item.buff_worn_item 1 Frayed Swordsman Belt This belt provides a bonus to your strength. -item_npe_ring_rng_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Soldier's Ring This ring provides a bonus to your precision. -item_npe_ring_pistol_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Gunfighter's Ring This ring provides a bonus to your precision. -item_npe_ring_carbine_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Carbine Specialist Ring This ring provides a bonus to your precision. -item_npe_ring_rifle_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Sharpshooter Ring This ring provides a bonus to your precision. -item_npe_ring_melee_speed_01_01 object/tangible/wearables/ring/ring_s01.iff 1 2 200 item.buff_worn_item 1 Tarnished Brawling Champion Ring This ring provides a bonus to strength. -item_npe_ring_unarmed_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Teras Kasi Student Ring This ring provides a bonus to your strength. -item_npe_ring_polearm_speed_01_01 object/tangible/wearables/ring/ring_s03.iff 1 2 200 item.buff_worn_item 1 Tarnished Polearm Specialist Ring This ring provides a bonus to your strength. -item_npe_ring_2h_speed_01_01 object/tangible/wearables/ring/ring_s04.iff 1 2 200 item.buff_worn_item 1 Tarnished Heavy Swordsman Ring This ring provides a bonus to your strength. -item_npe_ring_1h_speed_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 200 item.buff_worn_item 1 Tarnished Swordsman Ring This ring provides a bonus to your strength. -item_npe_bracelet_ter_neg_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 200 item.buff_worn_item 1 Warped Traveler's Bracelet This item provides a bonus to your terrain negotiation skill. -item_npe_bracelet_unarmed_damage_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 200 item.buff_worn_item 1 Warped Strongman's Bracer This item increases your strength. -item_npe_bracelet_melee_defense_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 200 item.buff_worn_item 1 Warped Brawler's Bracelet This item increases your agility. -item_npe_bracelet_rng_defense_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 200 item.buff_worn_item 2 1 Warped Soldier's Bracelet This item increases your agility. -item_npe_necklace_resists_01_01 object/tangible/wearables/necklace/necklace_s02.iff 1 2 200 item.buff_worn_item 1 Simple Bio-suppression Defense Necklace This item increases your resistance to the ill effects of chemical warfare. -item_npe_necklace_heal_eff_01_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 200 item.buff_worn_item 1 Simple Health Professional Necklace This item increases your skill in healing. -item_npe_junk_creature_brain_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 45 object.autostack 1 Brain This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_eye_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 49 object.autostack 1 Eye This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_heart_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 45 object.autostack 1 Heart This item can be sold to a junk dealer. npe junk loot -item_npe_junk_chance_cube_01_01 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 49 object.autostack 1 Ritual Cube This item can be sold to a junk dealer. npe junk loot -item_npe_junk_sacred_writings_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Sacred Writings This item can be sold to a junk dealer. -item_npe_junk_bowl_01_01 object/tangible/loot/npc_loot/bowl_generic.iff 1 49 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. -item_force_sensitive_ring_01_02 object/tangible/wearables/ring/ring_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Ring This ring provides a bonus to your strength and constitution. -item_bounty_hunter_ring_01_02 object/tangible/wearables/ring/ring_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Ring This ring provides a bonus to your precision and constitution. -item_commando_ring_01_02 object/tangible/wearables/ring/ring_s03.iff commando 2 2500 item.special.nomove 1 Issued Commando Ring This ring provides a bonus to your precision and constitution. -item_officer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff officer 2 2500 item.special.nomove 1 Issued Officer Ring This ring provides a bonus to your precision and constitution. -item_medic_ring_01_02 object/tangible/wearables/ring/ring_s01.iff medic 2 2500 item.special.nomove 1 Issued Medic Ring This ring provides a bonus to your precision and constitution. -item_spy_ring_01_02 object/tangible/wearables/ring/ring_s02.iff spy 2 2500 item.special.nomove 1 Issued Spy Ring This ring provides a bonus to your precision and constitution. -item_smuggler_ring_01_02 object/tangible/wearables/ring/ring_s03.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Ring This ring provides a bonus to your precision and constitution. -item_entertainer_ring_01_02 object/tangible/wearables/ring/ring_s04.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Ring This ring provides a bonus to your Dancing Enhancement and health. -item_trader_ring_01_02 object/tangible/wearables/ring/ring_s02.iff trader 2 2500 item.special.nomove 1 Issued Trader Ring This ring provides a bonus to your General Assembly and health. -item_force_sensitive_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Backpack This backpack provides a bonus to your agility as well as strength. -item_bounty_hunter_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Backpack This backpack provides a bonus to your agility as well as your precision. -item_commando_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff commando 2 2500 item.special.nomove 1 Issued Commando Backpack This backpack provides a bonus to your agility as well as your precision. -item_officer_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff officer 2 2500 item.special.nomove 1 Issued Officer Backpack This backpack provides a bonus to your agility as well as your precision. -item_medic_backpack_01_02 object/tangible/wearables/backpack/backpack_s03.iff medic 2 2500 item.special.nomove 1 Issued Medic Backpack This backpack provides a bonus to your agility as well as your precision. -item_spy_backpack_01_02 object/tangible/wearables/backpack/backpack_s06.iff spy 2 2500 item.special.nomove 1 Issued Spy Backpack This backpack provides a bonus to your agility as well as your precision. -item_smuggler_backpack_01_02 object/tangible/wearables/backpack/backpack_s05.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Backpack This backpack provides a bonus to your agility as well as your precision. -item_entertainer_backpack_01_02 object/tangible/wearables/backpack/backpack_s01.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer's Pack This backpack provides a bonus to your defense as well as Prop Assembly. -item_trader_backpack_01_02 object/tangible/wearables/backpack/backpack_s04.iff trader 2 2500 item.special.nomove 1 Issued Trader Backpack This backpack provides a bonus to your defense as well as Hiring Skill. -item_force_sensitive_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff force_sensitive 2 2500 item.special.nomove 1 Issued Force Sensitive Pendant This pendant provides a bonus to your strength and agility. -item_bounty_hunter_pendant_01_02 object/tangible/wearables/necklace/necklace_s02.iff bounty_hunter 2 2500 item.special.nomove 1 Issued Bounty Hunter Pendant This pendant provides a bonus to your precision and agility. -item_commando_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff commando 2 2500 item.special.nomove 1 Issued Commando Pendant This pendant provides a bonus to your precision and agility. -item_officer_pendant_01_02 object/tangible/wearables/necklace/necklace_s08.iff officer 2 2500 item.special.nomove 1 Issued Officer Pendant This pendant provides a bonus to your precision and agility. -item_medic_pendant_01_02 object/tangible/wearables/necklace/necklace_s09.iff medic 2 2500 item.special.nomove 1 Issued Medic Pendant This pendant provides a bonus to your precision and agility. -item_spy_pendant_01_02 object/tangible/wearables/necklace/necklace_s01.iff spy 2 2500 item.special.nomove 1 Issued Spy Pendant This pendant provides a bonus to your precision and agility. -item_smuggler_pendant_01_02 object/tangible/wearables/necklace/necklace_s11.iff smuggler 2 2500 item.special.nomove 1 Issued Smuggler Pendant This pendant provides a bonus to your precision and agility. -item_entertainer_pendant_01_02 object/tangible/wearables/necklace/necklace_s12.iff entertainer 2 2500 item.special.nomove 1 Issued Entertainer Pendant This pendant provides a bonus to your Musical Enhancement skill and Prop Assembly. -item_trader_pendant_01_02 object/tangible/wearables/necklace/necklace_s07.iff trader 2 2500 item.special.nomove 1 Issued Trader Pendant This pendant provides a bonus to your General Experimentation and Hiring skill. -item_force_sensitive_clicky_01_02 object/tangible/loot/generic_usable/generic_crystal.iff force_sensitive 2 5000 "item.special.nomove,item.buff_click_item" 1 Meditation Crystal When used this item will increase strength and stamina for a short period of time. -item_bounty_hunter_clicky_01_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_lt_4.iff bounty_hunter 2 5000 "item.special.nomove,item.buff_click_item" 1 Fugitive Tracking Droid Enhancer When used this device will increase your precision and stamina for a short period of time. -item_commando_clicky_01_02 object/tangible/loot/generic_usable/tubed_device_generic.iff commando 2 5000 "item.special.nomove,item.buff_click_item" 1 Heavy Weapons Cooling Module When used this device will increase your precision and stamina for a short period of time. -item_officer_clicky_01_02 object/tangible/loot/generic_usable/frequency_jammer_wire_generic.iff officer 2 5000 "item.special.nomove,item.buff_click_item" 1 High Gain Communications Antenna When used this device will increase your precision and stamina for a short period of time. -item_medic_clicky_01_02 object/tangible/loot/generic_usable/chem_dispersion_device_generic.iff medic 2 5000 "item.special.nomove,item.buff_click_item" 1 High Density Dispersal Unit When used this device will increase your precision and stamina for a short period of time. -item_spy_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff spy 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Alpha When used this device will increase your precision and stamina for a short period of time. -item_smuggler_clicky_01_02 object/tangible/loot/generic_usable/datadisk_generic.iff smuggler 2 5000 "item.special.nomove,item.buff_click_item" 1 Plan Beta When used this device will increase your precision and stamina for a short period of time. -item_entertainer_clicky_01_02 object/tangible/loot/generic_usable/speaker_generic.iff entertainer 2 5000 "item.special.nomove,item.buff_click_item" 1 Portable Hypersound Speakers When used this device will increase your Musical and Dance Enhancement for a short period of time. -weapon_knuckler_fs_roadmap_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 50 force_sensitive 2 4500 item.special.nomove 2 1 Precise Knuckler This vibroknuckler allows for more precise striking. -weapon_rifle_bh_roadmap_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 50 bounty_hunter 2 4500 item.special.nomove 2 1 Precise Lightning Cannon This lightning cannon is specially designed to offer greater precision -weapon_acidbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 commando 2 4500 item.special.nomove 2 1 EZ Strike E-11 Rifle This rifle is designed to offer a slight bonus to one's accuracy. -weapon_pistol_officer_roadmap_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 50 officer 2 4500 item.special.nomove 2 1 Precise DL 44 This personal side arm is designed to offer greater precision. -weapon_carbine_medic_roadmap_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 medic 2 4500 item.special.nomove 2 1 Precise Laser Carbine This laser carbine was designed to offer greater precision. -weapon_carbine_spy_roadmap_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 50 spy 2 4500 item.special.nomove 2 1 Precise E-11 Carbine This carbine was designed to offer greater precision. -weapon_pistol_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4500 item.special.nomove 2 1 Precise Striker Pistol This personal side arm was designed to offer greater precision. -weapon_knuckler_fs_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 force_sensitive 2 2200 item.special.nomove 2 1 Neophyte Vibroknuckler This vibroknuckler allows for slightly more accurate striking. -weapon_carbine_bh_roadmap_01_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 30 bounty_hunter 2 2200 item.special.nomove 2 1 Rookie Bounty Hunter's EE3 This carbine was designed to offer a slight bonus to one's accuracy. -weapon_lightningbeam_commando_roadmap_01_02 object/weapon/ranged/rifle/rifle_dlt20.iff weapon 30 commando 2 2200 item.special.nomove 2 1 Precise DLT-20 This rifle is specially designed to offer greater precision. -weapon_1h_officer_roadmap_01_02 object/weapon/melee/sword/sword_01_static.iff weapon 30 officer 2 2200 item.special.nomove 2 1 Captain's Sword This melee weapon was designed to offer a slight bonus to one's melee accuracy. -weapon_pistol_medic_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 medic 2 2200 item.special.nomove 2 1 Medic's Sidearm This side arm was designed to offer a slight bonus to one's accuracy. -weapon_pistol_spy_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 spy 2 2200 item.special.nomove 2 1 Agent's Pistol This pistol is designed to offer a slight bonus to one's accuracy. -weapon_knuckler_smuggler_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 30 smuggler 2 2200 item.special.nomove 2 1 Scoundrel's Scout Blaster This easily concealable weapon could come in handy in a cantina brawl. This weapon gives a small increase to your accuracy. -weapon_pistol_trader_roadmap_01_02 object/weapon/ranged/pistol/pistol_scout_blaster_static.iff weapon 50 trader 2 250 item.special.nomove 1 Trader's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_pistol_entertainer_roadmap_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 entertainer 2 250 item.special.nomove 1 Entertainer's Friend This small pistol packs enough punch to ward off small creatures and minor thugs. -weapon_knife_trader_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 trader 2 250 item.special.nomove 1 Trader's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -weapon_knife_entertainer_roadmap_01_02 object/weapon/melee/knife/knife_dagger_static.iff weapon 30 entertainer 2 250 item.special.nomove 1 Entertainer's Dagger This rather sharp little dagger should be enough to convince small creatures and minor thugs that accosting you is a bad idea. -item_trader_roadmap_jumpsuit_02_01 object/tangible/wearables/bodysuit/bodysuit_s13.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s14.iff trader 2 200 item.special.nomove 1 Trader's Boots These boots offer a small amount of protection and a bonus to your health. roadmap reward -item_trader_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s02.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_trader_roadmap_jumpsuit_02_02 object/tangible/wearables/ithorian/ith_bodysuit_s06.iff trader 2 200 item.special.nomove 1 Trader's Jumpsuit This uniform offers a little bit of protection and a small bonus to your health. roadmap reward -item_trader_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s02.iff trader 2 200 item.special.nomove 1 Trader's Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_trader_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s02.iff trader 2 200 item.special.nomove 1 Trader's Shoulderpads This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_trader_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff trader 2 200 item.special.nomove 1 Trader's Gloves Standard gloves often worn by traders. roadmap reward -item_force_sensitive_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves These gloves offer a bit of protection for your hands and a small health bonus. roadmap reward -item_force_sensitive_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s21.iff force_sensitive 2 200 item.special.nomove 1 Martial Pants These pants offer a small amount of protection for your legs and a small health bonus. roadmap reward -item_force_sensitive_roadmap_shirt_02_01 object/tangible/wearables/shirt/shirt_s34.iff force_sensitive 2 200 item.special.nomove 1 Martial Shirt This shirt offers a bit of protection for your body and a small health bonus. roadmap reward -item_force_sensitive_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Boots Boots often worn by beginning Teras Kasi practitioners. roadmap reward -item_force_sensitive_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s02.iff force_sensitive 2 200 item.special.nomove 1 Martial Jumpsuit This jumpsuit offers a bit of body protection and a small health bonus. roadmap reward -item_force_sensitive_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Hat This hat offers a small bit of protection and bonus to your health. roadmap reward -item_force_sensitive_roadmap_shoulder_pad_02_01 object/tangible/wearables/wookiee/wke_shoulder_pad_s01.iff force_sensitive 2 200 item.special.nomove 1 Martial Shoulderguard This piece of equipment offers a bit of protection for your arms as well as a small health bonus. roadmap reward -item_force_sensitive_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff force_sensitive 2 200 item.special.nomove 1 Martial Gloves Gloves often worn by beginning Teras Kasi practitioners. roadmap reward -item_entertainer_roadmap_cloak_02_01 object/tangible/wearables/robe/robe_s05.iff entertainer 2 200 item.special.nomove 1 Captivator Cloak This cloak offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_boots_02_01 object/tangible/wearables/boots/boots_s03.iff entertainer 2 200 item.special.nomove 1 Captivator Boots Boots often worn by Entertainers. roadmap reward -item_entertainer_roadmap_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -item_entertainer_roadmap_pants_02_01 object/tangible/wearables/pants/pants_s26.iff entertainer 2 200 item.special.nomove 1 Captivator Pants These pants offer a bit of leg protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_jumpsuit_02_01 object/tangible/wearables/ithorian/ith_bodysuit_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Jumpsuit This jumpsuit offer a bit of body protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_hat_02_01 object/tangible/wearables/ithorian/ith_hat_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Hat This hat offer a bit of head protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_robe_02_01 object/tangible/wearables/wookiee/wke_shirt_s01.iff entertainer 2 200 item.special.nomove 1 Captivator Robe This robe offers a little bit of protection and a small bonus to your health. roadmap reward -item_entertainer_roadmap_gloves_02_02 object/tangible/wearables/wookiee/wke_gloves_s04.iff entertainer 2 200 item.special.nomove 1 Captivator Gloves Gloves often worn by Entertainers. roadmap reward -armor_smuggler_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor smuggler 2 200 item.special.nomove 1 Rogue Chest Armor This specially designed smuggler armor will help to protect your chest. roadmap reward -armor_smuggler_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor smuggler 2 200 item.special.nomove 1 Rogue Leg Armor This specially designed smuggler armor will help to protect your legs. roadmap reward -armor_smuggler_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor smuggler 2 200 item.special.nomove 1 Rogue Helmet This specially designed smuggler armor will help to protect your head. roadmap reward -armor_smuggler_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bicep This specially designed smuggler armor will help to protect your left arm. roadmap reward -armor_smuggler_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bicep This specially designed smuggler armor will help to protect your right arm. roadmap reward -armor_smuggler_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor smuggler 2 200 item.special.nomove 1 Rogue Left Bracer This specially designed smuggler armor will help to protect your left wrist. roadmap reward -armor_smuggler_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor smuggler 2 200 item.special.nomove 1 Rogue Right Bracer This specially designed smuggler armor will help to protect your right wrist. roadmap reward -armor_smuggler_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor smuggler 2 200 item.special.nomove 1 Rogue Gloves This specially designed smuggler armor will help to protect your hands. roadmap reward -armor_smuggler_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor smuggler 2 200 item.special.nomove 1 Rogue Boots This specially designed smuggler armor will help to protect your feet. roadmap reward -armor_officer_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor officer 2 200 item.special.nomove 1 Field Command Chestplate This armor is issued to officers and will help to protect your chest. roadmap reward -armor_officer_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor officer 2 200 item.special.nomove 1 Field Command Leg Armor This armor is issued to officers and will help to protect your legs. roadmap reward -armor_officer_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor officer 2 200 item.special.nomove 1 Field Command Helmet This armor is issued to officers and will help to protect your head. roadmap reward -armor_officer_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Arm This armor is issued to officers and will help to protect your left arm. roadmap reward -armor_officer_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Arm This armor is issued to officers and will help to protect your right arm. roadmap reward -armor_officer_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor officer 2 200 item.special.nomove 1 Field Command Left Wrist This armor is issued to officers and will help to protect your left wrist. roadmap reward -armor_officer_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor officer 2 200 item.special.nomove 1 Field Command Right Wrist This armor is issued to officers and will help to protect your right wrist. roadmap reward -armor_officer_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor officer 2 200 item.special.nomove 1 Field Command Gauntlet This armor is issued to officers and will help to protect your hands. roadmap reward -armor_officer_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor officer 2 200 item.special.nomove 1 Field Command Boots This armor is issued to officers and will help to protect your feet. roadmap reward -armor_commando_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor commando 2 200 item.special.nomove 1 Demolitionist Body Armor This armor is designed for use by commandos and will help to protect your chest. roadmap reward -armor_commando_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor commando 2 200 item.special.nomove 1 Demolitionist Leg Armor This armor is designed for use by commandos and will help to protect your legs. roadmap reward -armor_commando_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor commando 2 200 item.special.nomove 1 Demolitionist Helmet This armor is designed for use by commandos and will help to protect your head. roadmap reward -armor_commando_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Arm This armor is designed for use by commandos and will help to protect your left arm. roadmap reward -armor_commando_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Arm This armor is designed for use by commandos and will help to protect your right arm. roadmap reward -armor_commando_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor commando 2 200 item.special.nomove 1 Demolitionist Left Bracer This armor is designed for use by commandos and will help to protect your left wrist. roadmap reward -armor_commando_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor commando 2 200 item.special.nomove 1 Demolitionist Right Bracer This armor is designed for use by commandos and will help to protect your right wrist. roadmap reward -armor_commando_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor commando 2 200 item.special.nomove 1 Demolitionist Gloves This armor is designed for use by commandos and will help to protect your hands. roadmap reward -armor_commando_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor commando 2 200 item.special.nomove 1 Demolitionist Boots This armor is designed for use by commandos and will help to protect your feet. roadmap reward -armor_bounty_hunter_roadmap_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Chestplate This composite armor is created for Bounty Hunters and will help to protect your chest. roadmap reward -armor_bounty_hunter_roadmap_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Leggings This composite armor is created for Bounty Hunters and will help to protect your legs. roadmap reward -armor_bounty_hunter_roadmap_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Helmet This composite armor is created for Bounty Hunters and will help to protect your head. roadmap reward -armor_bounty_hunter_roadmap_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Arm This composite armor is created for Bounty Hunters and will help to protect your left arm. roadmap reward -armor_bounty_hunter_roadmap_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Arm This composite armor is created for Bounty Hunters and will help to protect your right arm. roadmap reward -armor_bounty_hunter_roadmap_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Left Wrist This composite armor is created for Bounty Hunters and will help to protect your left wrist. roadmap reward -armor_bounty_hunter_roadmap_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Right Wrist This composite armor is created for Bounty Hunters and will help to protect your right wrist. roadmap reward -armor_bounty_hunter_roadmap_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Gauntlets This composite armor is created for Bounty Hunters and will help to protect your hands. roadmap reward -armor_bounty_hunter_roadmap_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor bounty_hunter 2 200 item.special.nomove 1 Stalker Boots This composite armor is created for Bounty Hunters and will help to protect your feet. roadmap reward -armor_medic_roadmap_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor medic 2 200 item.special.nomove 1 First Responder Body Armor This recon armor is made specifically for Medics and will help to protect your chest. roadmap reward -armor_medic_roadmap_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor medic 2 200 item.special.nomove 1 First Responder Leggings This recon armor is made specifically for Medics and will help to protect your legs. roadmap reward -armor_medic_roadmap_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor medic 2 200 item.special.nomove 1 First Responder Helmet This recon armor is made specifically for Medics and will help to protect your head. roadmap reward -armor_medic_roadmap_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bicep This recon armor is made specifically for Medics and will help to protect your left arm. roadmap reward -armor_medic_roadmap_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bicep This recon armor is made specifically for Medics and will help to protect your right arm. roadmap reward -armor_medic_roadmap_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor medic 2 200 item.special.nomove 1 First Responder Left Bracer This recon armor is made specifically for Medics and will help to protect your left wrist. roadmap reward -armor_medic_roadmap_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor medic 2 200 item.special.nomove 1 First Responder Right Bracer This recon armor is made specifically for Medics and will help to protect your right wrist. roadmap reward -armor_medic_roadmap_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor medic 2 200 item.special.nomove 1 First Responder Gloves This recon armor is made specifically for Medics and will help to protect your hands. roadmap reward -armor_medic_roadmap_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor medic 2 200 item.special.nomove 1 First Responder Boots This recon armor is made specifically for Medics and will help to protect your feet. roadmap reward -armor_spy_roadmap_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor spy 2 200 item.special.nomove 1 Covert Ops Body Armor This light armor is designed for spies and will help to protect your chest. roadmap reward -armor_spy_roadmap_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor spy 2 200 item.special.nomove 1 Covert Ops Leg Armor This light armor is designed for spies and will help to protect your legs. roadmap reward -armor_spy_roadmap_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor spy 2 200 item.special.nomove 1 Covert Ops Helmet This light armor is designed for spies and will help to protect your head. roadmap reward -armor_spy_roadmap_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bicep This light armor is designed for spies and will help to protect your left arm. roadmap reward -armor_spy_roadmap_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bicep This light armor is designed for spies and will help to protect your right arm. roadmap reward -armor_spy_roadmap_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor spy 2 200 item.special.nomove 1 Covert Ops Left Bracer This light armor is designed for spies and will help to protect your left wrist. roadmap reward -armor_spy_roadmap_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor spy 2 200 item.special.nomove 1 Covert Ops Right Bracer This light armor is designed for spies and will help to protect your right wrist. roadmap reward -armor_spy_roadmap_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor spy 2 200 item.special.nomove 1 Covert Ops Gloves This light armor is designed for spies and will help to protect your hands. roadmap reward -armor_spy_roadmap_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor spy 2 200 item.special.nomove 1 Covert Ops Boots This light armor is designed for spies and will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_helmet.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Helmet This standard reconnaissance armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_ithorian_roadmap_gloves_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_gloves.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Gloves This standard reconnaissance armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_01 object/tangible/wearables/armor/ithorian_guardian/ith_armor_s02_boots.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Boots This standard reconnaissance armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Helmet This standard battle armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Gloves This standard battle armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_02 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Boots This standard battle armor will help to protect your feet. roadmap reward -armor_ithorian_roadmap_chest_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_chest_plate.iff armor 2 200 item.special.nomove 1 Standard Assault Chestplate This standard assault armor will help to protect your chest. roadmap reward -armor_ithorian_roadmap_leggings_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_ithorian_roadmap_helmet_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_helmet.iff armor 2 200 item.special.nomove 1 Standard Assault Helmet This standard assault armor will help to protect your head. roadmap reward -armor_ithorian_roadmap_bicep_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_ithorian_roadmap_bicep_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_ithorian_roadmap_bracer_l_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_ithorian_roadmap_bracer_r_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -armor_ithorian_roadmap_gloves_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_gloves.iff armor 2 200 item.special.nomove 1 Standard Assault Gloves This standard assault armor will help to protect your hands. roadmap reward -armor_ithorian_roadmap_boots_02_03 object/tangible/wearables/armor/ithorian_sentinel/ith_armor_s03_boots.iff armor 2 200 item.special.nomove 1 Standard Assault Boots This standard assault armor will help to protect your feet. roadmap reward -armor_wookiee_roadmap_chest_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chestplate.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Chestplate This standard reconnaissance armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Leggings This standard reconnaissance armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bicep This standard reconnaissance armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bicep This standard reconnaissance armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Left Bracer This standard reconnaissance armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_01 object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Issue Recon Right Bracer "This standard reconnaissance armor will help to protect your right wrist,." roadmap reward -armor_wookiee_roadmap_chest_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate.iff armor 2 200 item.special.nomove 1 Standard Battle Body Armor This standard battle armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Leggings This standard battle armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bicep This standard battle armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bicep This standard battle armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Left Bracer This standard battle armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_02 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Battle Armor Right Bracer This standard battle armor will help to protect your right wrist. roadmap reward -armor_wookiee_roadmap_chest_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_chestplate.iff armor 2 200 item.special.nomove 1 Standard Assault Body Armor This standard assault armor will help to protect your chest. roadmap reward -armor_wookiee_roadmap_leggings_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_leggings.iff armor 2 200 item.special.nomove 1 Standard Assault Leggings This standard assault armor will help to protect your legs. roadmap reward -armor_wookiee_roadmap_bicep_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bicep This standard assault armor will help to protect your left arm. roadmap reward -armor_wookiee_roadmap_bicep_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bicep_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bicep This standard assault armor will help to protect your right arm. roadmap reward -armor_wookiee_roadmap_bracer_l_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_l.iff armor 2 200 item.special.nomove 1 Standard Assault Left Bracer This standard assault armor will help to protect your left wrist. roadmap reward -armor_wookiee_roadmap_bracer_r_02_03 object/tangible/wearables/armor/kashyyykian_hunting/armor_kashyyykian_hunting_bracer_r.iff armor 2 200 item.special.nomove 1 Standard Assault Right Bracer This standard assault armor will help to protect your right wrist. roadmap reward -item_roadmap_belt_force_sensitive_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 force_sensitive 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Force Sensitive This belt is awarded to those who have completed the Force Sensitive Roadmap. -item_roadmap_belt_bounty_hunter_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 bounty_hunter 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Bounty Hunter This belt is awarded to those who have completed the Bounty Hunter Roadmap -item_roadmap_belt_commando_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 commando 2 200 "item.special.nomove,item.buff_worn_item" 1 Commando's Belt This belt is awarded to those who have completed the Commando Roadmap. -item_roadmap_belt_officer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 officer 2 200 "item.special.nomove,item.buff_worn_item" 1 Officer's Belt This belt is awarded to those who have completed the Officer Roadmap. -item_roadmap_belt_medic_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 medic 2 200 "item.special.nomove,item.buff_worn_item" 1 Medic's Belt This belt is awarded to those who have completed the Medic Roadmap. -item_roadmap_belt_spy_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 spy 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Spy This belt is awarded to those who have completed the Spy Roadmap. -item_roadmap_belt_smuggler_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff 90 smuggler 2 200 "item.special.nomove,item.buff_worn_item" 1 Belt of the Smuggler This belt is awarded to those who have completed the Smuggler Roadmap. -item_roadmap_belt_entertainer_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff entertainer 2 200 "item.special.nomove,item.buff_worn_item" 1 Entertainer's Belt This belt is awarded to those who have completed the Entertainer Roadmap. -item_roadmap_belt_trader_01_02 object/tangible/wearables/belt/belt_faux_mabari_generic.iff trader 2 200 "item.special.nomove,item.buff_worn_item" 1 Trader's Belt This belt is awarded to those who have completed the Trader Roadmap. -item_npe_junk_tooth_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 45 object.autostack 1 Tooth A creature's tooth. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_lizard_scale_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 49 object.autostack 1 Lizard Scale Scales from a cold blooded creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_feather_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 44 object.autostack 1 Feather A feather. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_wing_bone_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 40 object.autostack 1 Wing Bone This hollow bone was removed from a the wing of a flying creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_stomach_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 45 object.autostack 1 Stomach A creature's stomach. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_paw_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 49 object.autostack 1 Paw A creature's paw. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_blood_01_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 44 object.autostack 1 Blood A sample of blood taken from a creature. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_costume_jewel_01_01 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 40 object.autostack 1 Faux Jewel A jewelry setting. Though visually pleasing it's clearly a reproduction. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_blank_parchment_01_01 object/tangible/loot/npc_loot/scroll_generic.iff 1 45 object.autostack 1 Blank Parchment A roll of parchment with nothing written on it. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_used_travel_ticket_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 49 object.autostack 1 Canceled Travel Ticket This travel ticket is out of date. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_creature_cage_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 44 object.autostack 1 Small Cage A cage designed to house small creatures. This item can be sold to a junk dealer. npe junk loot -item_npe_junk_rusty_case_01_01 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 40 object.autostack 1 Rusty Case This metal case is slightly rusted with age. This item can be sold to a junk dealer. npe junk loot -item_npe_buff_ranged_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Ocular Acuity Enhancer This personal use stim pack will increase your ranged accuracy and combat haste. npe buff item -item_npe_buff_melee_01_01 object/tangible/loot/generic_usable/stim_a_generic_st_4.iff 2 1 45 item.buff_click_item 1 Manual Dexterity Enhancer This personal use stim pack will increase your melee accuracy and combat haste. npe buff item -item_npe_buff_healing_01_01 object/tangible/loot/generic_usable/bacta_ampules_generic.iff 2 1 45 item.buff_click_item 1 Enhanced Bacta Ampules This item will increase your healing efficiency for a short period of time allow someone with medical skill to heal slightly more damage while it is in effect. npe buff item -weapon_npe_e11_quest_reward_01_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 7 2 400 item.special.nomove 1 Imperial Issue Carbine Standard carbine issue for the Imperial Navy. Quest reward for a GCW quest in the NPE -weapon_npe_d44_quest_reward_01_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 7 2 400 item.special.nomove 1 Alliance DL44 DL44 pistol used by the Rebel Alliance. Quest reward for a GCW quest in the NPE -item_bactapack_01_01 object/tangible/medicine/instant_stimpack/bactapack_generic.iff 2 2 "npe.bactapack,item.special.nomove" 1 Bactapack A medical pack containing various medical supplies. Target an NPC and right click the NPC to heal your target. -item_npe_schematic_simple_tea_01_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Simple Tea Recipe This schematic contains a recipe that allows artisans to make a simple tea out of the items at hand. npe food schematic -item_roadmap_food_dessert_bofa_treat_01_02 object/tangible/food/crafted/dessert_bofa_treat.iff 6 2 "item.special.nomove,item.food" 1 Bofa Treat "A sweet, dried, fruit based snackfood." roadmap food -item_roadmap_food_dish_travel_biscuits_01_02 object/tangible/food/crafted/dish_travel_biscuits.iff 6 2 "item.special.nomove,item.food" 1 Travel Biscuits Hearty biscuits full of nutrients for long trips. roadmap food -item_roadmap_food_drink_spiced_tea_01_02 object/tangible/food/crafted/drink_spiced_tea.iff 3 2 "item.special.nomove,item.food" 1 Spiced Tea A beverage consisting of water flavored by strong spices.||Drinking this beverage gives you a boost to your attributes. roadmap food -item_roadmap_food_dessert_blob_candy_01_02 object/tangible/food/crafted/dessert_blob_candy.iff 6 2 "item.special.nomove,item.food" 1 Blob Candy A popular candy made from a filled blob of carbosyrup.||Eating this tasty dessert gives you a boost to your attributes. roadmap food -item_roadmap_food_dish_exo_protein_wafers_01_02 object/tangible/food/crafted/dish_exo_protein_wafers.iff 6 2 "item.special.nomove,item.food" 1 Exo-Protein Wafers Enhanced protein wafers used by space farers during long trips. roadmap food -item_roadmap_food_drink_aitha_01_02 object/tangible/food/crafted/drink_aitha.iff 4 2 "item.special.nomove,item.food" 1 Aitha A protein drink consumed by spacers to keep their bodies healthy during long runs. Best served hot. roadmap food -item_roadmap_food_dish_rations_01_02 object/tangible/food/crafted/dish_rations.iff 6 2 "item.special.nomove,item.food" 1 Rations Military quality rations often found on large starliners. roadmap food -item_roadmap_food_dish_crispic_01_02 object/tangible/food/crafted/dish_crispic.iff 6 2 "item.special.nomove,item.food" 1 Crispic A fried snack roll...commonly found in cantinas. roadmap food -item_roadmap_food_drink_caf_01_02 object/tangible/food/crafted/drink_caf.iff 6 2 "item.special.nomove,item.food" 1 Caf A stimulating beverage flavored with grains or bean extract. roadmap food -item_roadmap_food_dessert_pkneb_01_02 object/tangible/food/crafted/dessert_pkneb.iff 6 2 "item.special.nomove,item.food" 1 Pkneb A sweet meat rolled in crushed bone and caramelized. roadmap food -item_roadmap_food_dish_kanali_wafers_01_02 object/tangible/food/crafted/dish_kanali_wafers.iff 6 2 "item.special.nomove,item.food" 1 Kanali Wafers A sugary pastry pressed flat and served chilled. roadmap food -item_roadmap_food_drink_ruby_bliel_01_02 object/tangible/food/crafted/drink_ruby_bliel.iff 4 2 "item.special.nomove,item.food" 1 Ruby Bliel A non-alcoholic fruit drink favored by children. roadmap food -item_roadmap_food_drink_jawa_beer_01_02 object/tangible/food/crafted/drink_jawa_beer.iff 5 2 "item.special.nomove,item.food" 1 Jawa Beer A rough travel beer brewed from fermented grains and bantha hide. roadmap food -item_roadmap_food_drink_jaar_01_02 object/tangible/food/crafted/drink_jaar.iff 2 2 "item.special.nomove,item.food" 1 Jaar "A sweet drink of fermented milk and fruit, favored by Wookiees." roadmap food -item_roadmap_food_drink_starshine_surprise_01_02 object/tangible/food/crafted/drink_starshine_surprise.iff 2 2 "item.special.nomove,item.food" 1 Starshine Surprise A strong alcoholic beverage infused with reactive gas. Often lit on fire before consumed. roadmap food -item_roadmap_food_dish_dustcrepe_01_02 object/tangible/food/crafted/dish_dustcrepe.iff 2 2 "item.special.nomove,item.food" 1 Dustcrepe A light crepe native to Tatooine. roadmap food -item_roadmap_food_dish_teltier_noodles_01_02 object/tangible/food/crafted/dish_teltier_noodles.iff 6 2 "item.special.nomove,item.food" 1 Teltier Noodles A vegetable and noodle dish served lukewarm. The noodles are usually mushy and only slightly cooked. roadmap food -item_roadmap_food_dessert_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 6 2 "item.special.nomove,item.food" 1 Air Cake A simple Corellian dessert cake. roadmap food -item_roadmap_food_dessert_almond_kwevvu_crisp_munchies_01_02 object/tangible/food/crafted/dessert_almond_kwevvu_crisp_munchies.iff 3 2 "item.special.nomove,item.food" 1 Almond Kwevvu Crisp Munchies A small pastry eaten by the handful. roadmap food -item_roadmap_food_dessert_blap_biscuit_01_02 object/tangible/food/crafted/dessert_blap_biscuit.iff 3 2 "item.special.nomove,item.food" 1 Blap Biscuit A gooey biscuit served drenched in carbosyrup. roadmap food -item_roadmap_food_dish_synthsteak_01_02 object/tangible/food/crafted/dish_synthsteak.iff 4 2 "item.special.nomove,item.food" 1 Synthsteak A tasty fortified steak substitute designed to withstand long space travel. roadmap food -item_roadmap_food_dish_cho_nor_hoola_01_02 object/tangible/food/crafted/dish_cho_nor_hoola.iff 6 2 "item.special.nomove,item.food" 1 Cho Nor Hoola A vile smelling stew favored by members of the Hutt race. Only those with willpower can stand to eat a full serving of Cho-Nor-Hoola. roadmap food -item_roadmap_food_dish_blood_chowder_01_02 object/tangible/food/crafted/dish_blood_chowder.iff 6 2 "item.special.nomove,item.food" 1 Blood Chowder A healthy meal made of soypro cooked in purified animal blood. roadmap food -item_roadmap_food_dish_veghash_01_02 object/tangible/food/crafted/dish_veghash.iff 4 2 "item.special.nomove,item.food" 1 Veghash A vegetable mush often served as a side dish in cantinas. roadmap food -item_roadmap_food_dish_karkan_ribenes_01_02 object/tangible/food/crafted/dish_karkan_ribenes.iff 2 2 "item.special.nomove,item.food" 1 Karkan Ribenes Slow cooked meat ribs. roadmap food -item_roadmap_food_dish_trimpian_01_02 object/tangible/food/crafted/dish_trimpian.iff 6 2 "item.special.nomove,item.food" 1 Trimpian Sliced meat served in a seasoned miasra sauce. roadmap food -item_roadmap_food_dish_ormachek_01_02 object/tangible/food/crafted/dish_ormachek.iff 1 2 "item.special.nomove,item.food" 1 Ormachek A healthy wrapped meal favored by Mon Calamari for its memory enhancing properties. roadmap food -item_roadmap_food_dish_havla_01_02 object/tangible/food/crafted/dish_havla.iff 3 2 "item.special.nomove,item.food" 1 Havla A spiced toast popular with nobility. roadmap food -item_roadmap_food_dish_gruuvan_shaal_01_02 object/tangible/food/crafted/dish_gruuvan_shaal.iff 3 2 "item.special.nomove,item.food" 1 Gruuvan Shaal A traditional Twi'lek meal. roadmap food -item_roadmap_food_dish_scrimpi_01_02 object/tangible/food/crafted/dish_scrimpi.iff 3 2 "item.special.nomove,item.food" 1 Scrimpi A meat dish common to cantina menus. roadmap food -item_roadmap_food_dish_ahrisa_01_02 object/tangible/food/crafted/dish_ahrisa.iff 3 2 "item.special.nomove,item.food" 1 Ahrisa A spicy food commonly found in cafes on Coruscant. roadmap food -item_roadmap_food_dish_rakririan_burnout_sauce_01_02 object/tangible/food/crafted/dish_rakririan_burnout_sauce.iff 2 2 "item.special.nomove,item.food" 1 Rakririan Burnout Sauce An extremely spicy sauce! Be careful! roadmap food -item_roadmap_food_dish_vegeparsine_01_02 object/tangible/food/crafted/dish_vegeparsine.iff 2 2 "item.special.nomove,item.food" 1 Vegeparsine A high quality version of veghash favored by the rich. roadmap food -item_roadmap_food_dish_bivoli_tempari_01_02 object/tangible/food/crafted/dish_bivoli_tempari.iff 2 2 "item.special.nomove,item.food" 1 Bivoli Tempari A very expensive and sweet dish that features toughened meat in a syrupy sauce. roadmap food -item_roadmap_food_dish_terratta_01_02 object/tangible/food/crafted/dish_terratta.iff 2 2 "item.special.nomove,item.food" 1 Terratta A dish made from hide strips smothered in oil and milk. roadmap food -item_roadmap_food_dessert_pastebread_01_02 object/tangible/food/crafted/dessert_pastebread.iff 3 2 "item.special.nomove,item.food" 1 Pastebread A thin pastry bread. roadmap food -item_roadmap_food_dessert_won_won_01_02 object/tangible/food/crafted/dessert_won_won.iff 6 2 "item.special.nomove,item.food" 1 Won Won A greasy dinner pastry common to the Wookiee diet. roadmap food -item_roadmap_food_dessert_chandad_01_02 object/tangible/food/crafted/dessert_chandad.iff 6 2 "item.special.nomove,item.food" 1 Chandad A popular snack food filled with rice and fruit. roadmap food -item_roadmap_food_dessert_parwan_nutricake_01_02 object/tangible/food/crafted/dessert_parwan_nutricake.iff 4 2 "item.special.nomove,item.food" 1 Parwan Nutricake A healthy bread-like dessert. roadmap food -item_roadmap_food_dessert_pyollian_cake_01_02 object/tangible/food/crafted/dessert_pyollian_cake.iff 4 2 "item.special.nomove,item.food" 1 Pyollia Cake Extra sweet gooey cake made with carbosyrup. roadmap food -item_roadmap_food_dessert_dweezel_01_02 object/tangible/food/crafted/dessert_dweezel.iff 6 2 "item.special.nomove,item.food" 1 Dweezel A gooey pastry common to Mos Espa. Invented by the culinary genius Professor Umlaut. roadmap food -item_roadmap_food_dessert_felbar_01_02 object/tangible/food/crafted/dessert_felbar.iff 3 2 "item.special.nomove,item.food" 1 Felbar A baked dessert made with flower fruit. roadmap food -item_roadmap_food_dessert_citros_snow_cake_01_02 object/tangible/food/crafted/dessert_citros_snow_cake.iff 4 2 "item.special.nomove,item.food" 1 Citros Snow Cake A delicious pastry made with light fruits and sweet cake mix. roadmap food -item_roadmap_food_dessert_pikatta_pie_01_02 object/tangible/food/crafted/dessert_pikatta_pie.iff 4 2 "item.special.nomove,item.food" 1 Pikatta Pie A rich and thick pie thought to have been invented by Baron Hodor of Teyr. roadmap food -item_roadmap_food_dessert_gorrnar_01_02 object/tangible/food/crafted/dessert_gorrnar.iff 2 2 "item.special.nomove,item.food" 1 Gorrnar A frozen dessert favored by Wookiees. roadmap food -item_roadmap_food_dessert_kiwik_clusjo_swirl_01_02 object/tangible/food/crafted/dessert_kiwik_clusjo_swirl.iff 6 2 "item.special.nomove,item.food" 1 Kiwik Clusjo Swirl "An unusual mixture of fruits, served creamed." roadmap food -item_roadmap_food_dessert_cavaellin_creams_01_02 object/tangible/food/crafted/dessert_cavaellin_creams.iff 1 2 "item.special.nomove,item.food" 1 Cavaellin Creams Delicious spiced candies. roadmap food -item_roadmap_food_dessert_vagnerian_canape_01_02 object/tangible/food/crafted/dessert_vagnerian_canape.iff 6 2 "item.special.nomove,item.food" 1 Vagnerian Canape A sweet pastry often served at formal dinners. roadmap food -item_roadmap_food_dessert_sweesonberry_rolls_01_02 object/tangible/food/crafted/dessert_sweesonberry_rolls.iff 3 2 "item.special.nomove,item.food" 1 Sweesonberry Rolls "A sticky, sweet pastry." roadmap food -item_roadmap_food_dessert_smugglers_delight_01_02 object/tangible/food/crafted/dessert_smugglers_delight.iff 1 2 "item.special.nomove,item.food" 1 Smugglers Delight A sweet pastry with a hollow center. roadmap food -item_roadmap_food_drink_gralinyn_juice_01_02 object/tangible/food/crafted/drink_gralinyn_juice.iff 6 2 "item.special.nomove,item.food" 1 Gralinyn Juice A fermented Wookiee beverage. Light by Wookiee standards. roadmap food -item_roadmap_food_drink_deuterium_pyro_01_02 object/tangible/food/crafted/drink_deuterium_pyro.iff 6 2 "item.special.nomove,item.food" 1 Deuterium Pyro "A favorite drink of ruffians, due to its terrible flavor and strong aftertaste. You have to be tough to put down a Deuterium-pyro." roadmap food -item_roadmap_food_drink_corellian_ale_01_02 object/tangible/food/crafted/drink_corellian_ale.iff 6 2 "item.special.nomove,item.food" 1 Corellian Ale Probably the most common alcoholic beverage in the galaxy. Corellian Ale has a sweet flavor and a medium weight body. roadmap food -item_roadmap_food_drink_blue_milk_01_02 object/tangible/food/crafted/drink_blue_milk.iff 4 2 "item.special.nomove,item.food" 1 Blue Milk A protein enhanced milk beverage. roadmap food -item_roadmap_food_drink_durindfire_01_02 object/tangible/food/crafted/drink_durindfire.iff 6 2 "item.special.nomove,item.food" 1 Durindfire A rare alcoholic beverage that lights up with a phosphorescent glow when exposed to oxygen. roadmap food -item_roadmap_food_drink_veronian_berry_wine_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 6 2 "item.special.nomove,item.food" 1 Veronian Berry Wine A sweet berry wine with light flavors. A great dessert wine. roadmap food -item_roadmap_food_drink_ithorian_mist_01_02 object/tangible/food/crafted/drink_ithorian_mist.iff 6 2 "item.special.nomove,item.food" 1 Ithorian Mist A type of whiskey favored by the Ithorian race. roadmap food -item_roadmap_food_drink_corellian_brandy_01_02 object/tangible/food/crafted/drink_corellian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Corellian Brandy There is no brandy more flavorful and savory than Corellian Brandy. Must be made with real Corellian fruits...otherwise it's just brandy. roadmap food -item_roadmap_food_drink_tssolok_01_02 object/tangible/food/crafted/drink_tssolok.iff 3 2 "item.special.nomove,item.food" 1 Tssolok "T'ssolok is an intense Twi'lek liquor that is always served in a decorative decanter. While the standing flavor of T'ssolok is not particularly good, the aftertaste is delicious." roadmap food -item_roadmap_food_drink_vasarian_brandy_01_02 object/tangible/food/crafted/drink_vasarian_brandy.iff 6 2 "item.special.nomove,item.food" 1 Vasarian Brandy A rare brandy made from the fruit and berries of Talus. roadmap food -item_roadmap_food_drink_accarragm_01_02 object/tangible/food/crafted/drink_accarragm.iff 6 2 "item.special.nomove,item.food" 1 Accarragm A strong Wookiee beverage made from fungus and alcohol stock. roadmap food -item_roadmap_food_drink_garrmorl_01_02 object/tangible/food/crafted/drink_garrmorl.iff 6 2 "item.special.nomove,item.food" 1 Garrmorl Another rough Wookiee beverage made from dried bone and hide mixed with alcohol stock. roadmap food -item_roadmap_food_drink_vayerbok_01_02 object/tangible/food/crafted/drink_vayerbok.iff 6 2 "item.special.nomove,item.food" 1 Vayerbok A vegetable based beer that is as thick as it is green. roadmap food -item_roadmap_food_drink_bespin_port_01_02 object/tangible/food/crafted/drink_bespin_port.iff 5 2 "item.special.nomove,item.food" 1 Bespin Port A sweet form of port native to Bespin. roadmap food -item_roadmap_food_drink_elshandruu_pica_thundercloud_01_02 object/tangible/food/crafted/drink_elshandruu_pica_thundercloud.iff 6 2 "item.special.nomove,item.food" 1 Elshandruu Pica Thundercloud This drink is probably the strongest in the galaxy. Highly dangerous. roadmap food -item_roadmap_food_drink_breath_of_heaven_01_02 object/tangible/food/crafted/drink_breath_of_heaven.iff 2 2 "item.special.nomove,item.food" 1 Breath of Heaven The Galaxy's most potent fire water: this stuff is as strong as it comes. roadmap food -item_roadmap_food_drink_flameout_01_02 object/tangible/food/crafted/drink_flameout.iff 2 2 "item.special.nomove,item.food" 1 Flameout A strange reactive beverage. It burns the tongue while at the same time freezes the throat. roadmap food -item_roadmap_food_drink_mandalorian_wine_01_02 object/tangible/food/crafted/drink_mandalorian_wine.iff 2 2 "item.special.nomove,item.food" 1 Mandalorian Wine "A strong, bitter wine. This drink was made popular in the years following the Mandalorian Wars." roadmap food -item_roadmap_food_dish_thakitillo_01_02 object/tangible/food/crafted/dish_thakitillo.iff 2 2 "item.special.nomove,item.food" 1 Thakitillo A curdled dish known for the tangy explosion of flavor experienced when mashed against the roof of the mouth. roadmap food -item_roadmap_food_dish_vercupti_of_agazza_boleruuee_01_02 object/tangible/food/crafted/dish_vercupti_of_agazza_boleruuee.iff 2 2 "item.special.nomove,item.food" 1 Vercupti of Agazza Boleruuee An unidentifiable dish popularized by Dexter Jettster in the years following the Battle of Naboo. roadmap food -item_roadmap_food_dessert_deneelian_fizz_pudding_01_02 object/tangible/food/crafted/dessert_deneelian_fizz_pudding.iff 2 2 "item.special.nomove,item.food" 1 Deneelian Fizz Pudding A rare pudding treat that crackles and pops as you eat it. roadmap food -item_powerup_ranged_actioncost_01_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_wound_01_01 object/tangible/powerup/weapon/ranged_wound.iff 2 powerup.pup 1 Burst Focusing Muzzle "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_speed_01_01 object/tangible/powerup/weapon/ranged_speed.iff 2 powerup.pup 1 Tactical Grip "This powerup will increase the rate at which the weapon can fire, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_accuracy_01_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_eledamage_01_01 object/tangible/powerup/weapon/ranged_eledamage.iff 2 powerup.pup 1 Tuning Coupler "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a ranged weapon will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_damage_01_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_melee_eledamage_01_01 object/tangible/powerup/weapon/melee_eledamage.iff 2 powerup.pup 1 Element Dispersal Tuning Kit "This powerup can only be applied to weapons with elemental damage. This powerup will increase the amount of elemental damage a melee will do, but will also decrease the amount of normal damage done. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_actioncost_01_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_damage_01_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_wound_01_01 object/tangible/powerup/weapon/melee_wound.iff 2 powerup.pup 1 Surface Serration Kit "This powerup will increase the wounds your weapon will generate, but will also increase the action cost for specials. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_speed_01_01 object/tangible/powerup/weapon/melee_speed.iff 2 powerup.pup 1 Tactical Grip Kit "This powerup will increase the rate at which you can attack with this weapon, but will also decrease the accuracy of your attacks. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_accuracy_01_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_roadmap_spice_booster_blue_01_02 object/tangible/loot/npc_loot/spice_booster_blue_generic.iff 2 "item.special.nomove,item.spice" 1 Booster Blue "An out-of-use industrial dye employed in starship manufacturing that when consumed, enhances the user's physical reaction time." -item_roadmap_spice_crash_n_burn_01_02 object/tangible/loot/npc_loot/spice_crash_n_burn_generic.iff 2 "item.special.nomove,item.spice" 1 Crash 'n Burn "A rare chemical mix of stimulant and depressive, Crash n' Burn heightens the user's awareness while at the same time increasing latent psychodepressive tendencies." -item_roadmap_spice_droid_lube_01_02 object/tangible/loot/npc_loot/spice_droid_lube_generic.iff 2 "item.special.nomove,item.spice" 1 Droid Lube "Zypolene Droid Lubricant was once used as a very common homemade joint and servo lubricant for robot servants. After medical studies suggested the substance was the cause of cellular decay among various races, the use of zypolene decreased. It has a burning, stimulating effect when rubbed across open skin." -item_roadmap_spice_giggledust_01_02 object/tangible/loot/npc_loot/spice_giggledust_generic.iff 2 "item.special.nomove,item.spice" 1 Giggledust An all natural dust that is inhaled to create a sense of euphoria and alertness. -item_roadmap_spice_grey_gabaki_01_02 object/tangible/loot/npc_loot/spice_grey_gabaki_generic.iff 2 "item.special.nomove,item.spice" 1 Grey Gabaki "A plant named for its drab color when dried, Grey Gabaki gives off a light and relaxing smoke when burned. It is commonly used in cantinas, but some merchants also burn it to make store fronts a more relaxing environment for customers." -item_roadmap_spice_gunjack_01_02 object/tangible/loot/npc_loot/spice_gunjack_generic.iff 2 "item.special.nomove,item.spice" 1 Gunjack A highly concentrated methylpenatox and glucose based chemical cocktail that grants the user intense physical strength while decreasing fine motor control and the ability to reason. -item_roadmap_spice_kliknik_boost_01_02 object/tangible/loot/npc_loot/spice_kliknik_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kliknik Boost "An extract from the Kliknik immune system, this chemical coats the users organs with an ultra thin protective layer that insulates them during heavy exertion. Can cause severe nausea when the body attempts to remove the coating." -item_roadmap_spice_kwi_boost_01_02 object/tangible/loot/npc_loot/spice_kwi_boost_generic.iff 2 "item.special.nomove,item.spice" 1 Kwi Boost A gland which secretes a fluid into the kwi bloodstream which increases their base regeneration in response to an attack. Can cause burnout after the boost has run its course. -item_roadmap_spice_muon_gold_01_02 object/tangible/loot/npc_loot/spice_muon_gold_generic.iff 2 "item.special.nomove,item.spice" 1 Muon Gold A subatomic reactant that results in intense mental clarity and focus. Banned by Imperial authorities due to its degenerative effect on neural pathways. -item_roadmap_spice_neutron_pixey_01_02 object/tangible/loot/npc_loot/spice_neutron_pixey_generic.iff 2 "item.special.nomove,item.spice" 1 Neutron Pixey "A calming hallucinogen of unknown alien origin, Neutron Pixie is usually ingested with a light fruit flavoring to increase palatability." -item_roadmap_spice_pyrepenol_01_02 object/tangible/loot/npc_loot/spice_pyrepenol_generic.iff 2 "item.special.nomove,item.spice" 1 Pyrepenol A concentrated pyrepenol pill. When consumed it results in heightened physical strength. -item_roadmap_spice_scramjet_01_02 object/tangible/loot/npc_loot/spice_scramjet_generic.iff 2 "item.special.nomove,item.spice" 1 Scramjet """Scramjet"" is the rough street name for a body building food additive. Due to its distorting and potentially harmful effects on humanoid biology, scramjet has been outlawed on Imperial worlds." -item_roadmap_spice_sedative_h4b_01_02 object/tangible/loot/npc_loot/spice_sedative_h4b_generic.iff 2 "item.special.nomove,item.spice" 1 H4B Sedative A medical sedative used on battle fields to treat traumatic injuries. H4b's strong depressive properties result in it often being used for recreational purposes. -item_roadmap_spice_shadowpaw_01_02 object/tangible/loot/npc_loot/spice_shadowpaw_generic.iff 2 "item.special.nomove,item.spice" 1 Shadowpaw "Shadowpaw is the name of the powder that remains when the Edorian Itassi root is ground up. This powder was originally used by the native Ewok race in spiritual ceremonies via a long bone pipe, but has since found a place in various cantinas and criminal dives." -item_roadmap_spice_sweetblossom_01_02 object/tangible/loot/npc_loot/spice_sweetblossom_generic.iff 2 "item.special.nomove,item.spice" 1 Sweetblossom A thick fluid made from the Sweetblossom with strong sedative properties. Sometimes used as a field anesthetic or truth serum. -item_roadmap_spice_thruster_head_01_02 object/tangible/loot/npc_loot/spice_thruster_head_generic.iff 2 "item.special.nomove,item.spice" 1 Thruster Head "Thruster Head is the street name for an intense synaptic enhancement stim. When injected Thruster Head multiplies the user's mental capabilities ten fold, at the cost of increased anxiety and extreme nausea." -item_roadmap_spice_yarrock_01_02 object/tangible/loot/npc_loot/spice_yarrock_generic.iff 2 "item.special.nomove,item.spice" 1 Yarrock A root derived spice with strong mind enhancing properties. -item_roadmap_deed_speederbike_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Speederbike Deed Using this deed will create a new vehicle in your datapad. -item_roadmap_deed_speederbike_swoop_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Swoop Deed Using this deed will create a new vehicle in your datapad. -item_roadmap_deed_landspeeder_x31_01_02 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 X-31 Landspeeder Deed Using this deed will create a new vehicle in your datapad. -weapon_grenade_fragmentation_01_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 3 2 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." -item_pet_egg_chuba_01_01 object/tangible/loot/beast/dna_container.iff 2 systems.beast.dna 3 1 Chuba DNA This is high quality DNA of a chuba. It can be used in a Beast Master's incubator to create a Chuba pet. -item_pet_mount_carrion_01_01 object/tangible/deed/pet_deed/carrion_spat_generic_deed.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" 1 Kartha's Cliff-Jumper A mount given to you for your efforts in assisting Kartha. -item_npe_health_buff_01_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e_st_3.iff 4 2 50 item.buff_click_item 1 Anabolic Compounds When used this item will increase your constitution for a time. -item_npe_stamina_buff_01_01 object/tangible/loot/generic_usable/worklight_generic.iff 4 2 50 item.buff_click_item 1 Mark I Adrenal Stimulator Electrically stimulates your own body's production of adrenaline without the use of chemicals. When used this item will increase your stamina for an amount of time. -item_npe_will_buff_01_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 3 2 50 item.buff_click_item 1 Bookchip: Poetry and Musings A compilation by various authors from all over the galaxy containing a wide collection of poetry and short stories. Great for a quick and inspiring read! When used this item will increase your agility for a period of time. -item_npe_rng_speed_buff_01_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic.iff 3 2 50 item.buff_click_item 1 Trigger Lubrication Silicate Helps to prevent sticking and jamming on mechanical weapon parts. When used this item will increase your precision for a period of time. -item_npe_melee_speed_buff_01_01 object/tangible/loot/generic/battery_useable_generic.iff 3 2 50 item.buff_click_item 1 Aero-Coat Weapon Spray This spray helps to reduce wind resistance. Particularly useful when you're swinging something at someone. When used this item will increase your strength. -item_npe_backpack_reward_01_01 object/tangible/wearables/backpack/backpack_s01.iff 2 350 item.special.nomove 1 Simple Outdoorsman Pack "Designed for those who love to travel. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." -item_npe_backpack_reward_02_01 object/tangible/wearables/backpack/backpack_s04.iff 2 350 item.special.nomove 1 Simple Tech Pack "Designed for those who are more technically inclined. If worn on your back, you can store up to 50 more items within it. Backpacks are also useful for organizing inventory items and for increasing the number of items you can carry." -item_npe_combo_acc_buff_01_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 4 2 50 item.buff_click_item 1 Multi-Scope When used this item will increase your precision and strength. -item_tow_junk_creature_brain_02_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 500 object.autostack 1 a Mustafarian creature brain The brain from a Mustafarian creature. ToW Junk -item_tow_junk_creature_bone_02_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 500 object.autostack 1 a Mustafarian creature bone A bone taken from a Mustafarian creature. ToW Junk -item_tow_junk_creature_intestines_02_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 500 object.autostack 1 Mustafarian creature intestines A pile of intestines taken from a Mustafarian creature. ToW Junk -item_tow_junk_creature_hide_02_01 object/tangible/loot/creature_loot/generic/generic_hide.iff 1 500 object.autostack 1 a patch of tough hide A section of tough hide from the back of Mustafarian creature. ToW Junk -item_tow_junk_creature_blood_02_01 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 500 object.autostack 1 a bottle of Mustafarian creature blood A bottle containing the blood of a Mustafarian creature. ToW Junk -item_tow_junk_creature_tooth_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a tanray tooth A tooth out of the mouth of a tanray lizard. ToW Junk -item_tow_junk_creature_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a blistmok eyeball An eyeball from the head of a blistmok. ToW Junk -item_tow_junk_creature_talon_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a jundak talon A sharp talon from a jundak. ToW Junk -item_tow_junk_creature_jaw_02_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 500 object.autostack 1 a xandank jaw A jaw segment from a xandank. ToW Junk -item_tow_junk_creature_horn_02_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 500 object.autostack 1 a tulrus horn A horn from a tulrus. ToW Junk -item_tow_junk_creature_antenna_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a Mustafarian insect antenna An antenna from a Mustafarian insect. ToW Junk -item_tow_junk_creature_mandible_02_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 a Mustafarian insect mandible A mandible from a Mustafarian insect. ToW Junk -item_tow_junk_insect_eye_02_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 a Mustafarian insect eye An eye from a Mustafarian insect. ToW Junk -item_tow_junk_insect_shell_02_01 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 500 object.autostack 1 a kubaza beetle shell The shell from a kubaza beetle. ToW Junk -item_tow_junk_insect_leg_02_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 a lava flea leg A strong leg from a lava flea. ToW Junk -item_tow_junk_droid_motivator_02_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 a damaged droid motivator A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_droid_power_cell_02_01 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 500 object.autostack 1 a damaged droid power cell A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_droid_memory_unit_02_01 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 a damaged droid memory unit A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_swivel_joint_02_01 object/tangible/loot/npc_loot/shield_module_generic.iff 1 500 object.autostack 1 a damaged droid swivel joint A damaged component taken from a destroyed droid. ToW Junk -item_tow_junk_mining_tool_02_01 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 500 object.autostack 1 a small mining tool A tool frequently used in Mustafarian mining operations. ToW Junk -item_tow_junk_jewelry_onyx_02_01 object/tangible/loot/npc_loot/jewelry_ear_s12.iff 1 500 object.autostack 1 a piece of onyx jewelry A small piece of jewelry set with an onyx stone. ToW Junk -item_tow_junk_lava_tongs_02_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 500 object.autostack 1 a pair of lava rock tongs A set of tongs used for picking up hot lava rocks. ToW Junk -item_tow_junk_lava_rock_02_01 object/tangible/loot/npc_loot/rock_generic.iff 1 500 object.autostack 1 a decorated lava rock An ordinary lava rock decorated with bits of paint ToW Junk -item_tow_cube_melee_ds_02_01 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_02 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator This device surrounds the user with a field of static electricity which can deliver a painful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_03 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_04 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Improved) This device surrounds the user with a field of static electricity which can deliver a powerful shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_05 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_melee_ds_02_06 object/tangible/loot/generic_usable/building_repair_device_generic_st_4.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Static Field Generator (Advanced) This device surrounds the user with a field of static electricity which can deliver a deadly shock to those who come in contact with it. ToW Cube Loot -item_tow_cube_rng_ds_02_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_02 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device This device translates the trajectory of incoming fire allowing you to perform a counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_03 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_04 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Improved) This device translates the trajectory of incoming fire allowing you to perform an improved counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_05 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot -item_tow_cube_rng_ds_02_06 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Auto-Counter IFF Device (Advanced) This device translates the trajectory of incoming fire allowing you to perform an advanced counter attack against an enemy. ToW Cube Loot -item_tow_cube_combo_ds_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_02 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device When used this device allows the user to immediately perform a counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_03 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_04 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Improved) When used this device allows the user to immediately perform a dangerous counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_05 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot -item_tow_cube_combo_ds_02_06 object/tangible/loot/generic_usable/survey_pad_adv_generic_st_4.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" True Strike Multi-Retaliation Device (Advanced) When used this device allows the user to immediately perform a deadly counterattack. ToW Cube Loot -item_tow_cube_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Improved) "While active, this scope will dramatically increase your melee weapon accuracy." ToW Cube Loot -item_tow_cube_melee_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_melee_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Melee Weapon Stabilizer (Advanced) "While active, this scope will improve your melee combat." ToW Cube Loot -item_tow_cube_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Advanced) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_rng_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" External Ranged Weapon Scope (Improved) "While active, this scope will improved your ranged weapon combat." ToW Cube Loot -item_tow_cube_combo_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_03 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_04 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Improved) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_05 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_acc_02_06 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Universal Weapon Scope (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_melee_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Improved) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_melee_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Kinetic Repulsion Generator (Advanced) While active this device generates a kinetic field that hampers the melee attacks of your enemies. ToW Cube Loot -item_tow_cube_rng_def_02_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_03 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_04 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Improved) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_05 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_rng_def_02_06 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Image Cohesion Diffusing Module (Advanced) This device emits a field that blurs the outline of the user's image making it more difficult to hit them at range. ToW Cube Loot -item_tow_cube_private_def_02_01 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_02 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_03 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_04 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Improved) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_05 object/tangible/loot/generic_usable/generator_device_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_private_def_02_06 object/tangible/loot/generic_usable/generator_device_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Repulsion Generator (Advanced) When used this device generates a field that hampers all incoming attacks from enemies. ToW Cube Loot -item_tow_cube_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_combo_speed_02_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" All-Purpose Weapon Lubricant (Advanced) "While active, this scope will improved your combat ability." ToW Cube Loot -item_tow_cube_health_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_health_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Health Boost Hormone (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Improved) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_constitution_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Constitution Boost Stim (Advanced) This medication will enhance your abilities. ToW Cube Loot -item_tow_cube_stamina_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Stamina Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_01 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_03 object/tangible/loot/generic_usable/stim_a_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_04 object/tangible/loot/generic_usable/stim_a_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_05 object/tangible/loot/generic_usable/stim_a_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_willpower_02_06 object/tangible/loot/generic_usable/stim_a_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Willpower Boost Stim (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Resilience Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_stamina_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Endurance Hormones (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_willpower_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Instinct Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamin1_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_stamina_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fortitude Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_const_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Tenacity Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_medium_generic.iff 7 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 15 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_03 object/tangible/loot/generic_usable/stim_medium_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_stamina_willpower_02_04 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Determination Enhancement (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_const_stamina_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_stamina_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Alpha "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_const_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Beta "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_health_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Gamma "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_const_stamina_willpower_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_const_stamina_willpower_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Epsilon "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_cube_all_stats_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Experimental Hormone Omega "Though still experimental, this medication has produced promising results in the field. Using this item will increase your abilities." ToW Cube Loot -item_tow_proc_a_02_01 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_a_02_02 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_a_02_03 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_a_02_04 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Improved) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_a_02_05 object/tangible/loot/generic_usable/rocket_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_a_02_06 object/tangible/loot/generic_usable/rocket_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fiery Strike (Advanced) When used this will allow you to automatically execute the 'Fiery Strike' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_b_02_01 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_b_02_02 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice. ToW Cube Loot -item_tow_proc_b_02_03 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_b_02_04 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Improved) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for a longer period of time. ToW Cube Loot -item_tow_proc_b_02_05 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_proc_b_02_06 object/tangible/loot/generic_usable/power_output_analyzer_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Overwhelming Shock (Advanced) When used this will allow you to automatically execute the 'Overwhelming Shock' attack with your weapon of choice for an extended period of time. ToW Cube Loot -item_tow_haste_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_02 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_03 object/tangible/loot/generic_usable/rebreather_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_haste_02_04 object/tangible/loot/generic_usable/rebreather_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Glucose Metabolite Inhaler (Advanced) Contains a gas that allows the cells of the body to convert glucose to energy more rapidly. ToW Cube Loot -item_tow_poison_res_02_01 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_02 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_03 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_04 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_05 object/tangible/loot/generic_usable/supplement_liquid.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_02_06 object/tangible/loot/generic_usable/supplement_liquid.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention Serum (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_poison_res_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Poison Prevention and Interdiction Compound (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Immu-Boost Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_02 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_03 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_04 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_05 object/tangible/loot/generic_usable/supplement_solid_pills.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_disease_res_abs_02_06 object/tangible/loot/generic_usable/supplement_solid_pills.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Antibiotic Caplets with Immu-Boost (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_01 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_02 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_03 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_04 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_05 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_fire_res_abs_02_06 object/tangible/loot/generic_usable/spray_unit_small_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Fire Retardant and Prevention Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Spray (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_01 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_02 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_03 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_04 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_05 object/tangible/loot/generic_usable/medic_powder_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_abs_02_06 object/tangible/loot/generic_usable/medic_powder_generic.iff 20 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Styptic Powder (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_01 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_02 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_03 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_04 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Improved) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_05 object/tangible/loot/generic_usable/spray_bottle_generic.iff 5 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_bleed_res_abs_02_06 object/tangible/loot/generic_usable/spray_bottle_generic.iff 10 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Dermal Laminant Styptic (Advanced) Using this item will increase your abilities. ToW Cube Loot -item_tow_cube_health_02_07 object/tangible/loot/generic_usable/stim_syringe_generic.iff 3 2 750 "item.buff_click_item,item.armor.biolink_item_non_faction" Minor Health Stim Using this item will increase your maximum health by a small amount. ToW Cube Loot -item_tow_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_tow_schematic_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 7500 item.loot_schematic.loot_schematic 1 Technical Readout of a Old Republic Two-Handed Lightsaber Hilt This technical readout provides information on how to create a unique two-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_tow_schematic_sword_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Obsidian Sword This technical readout provides information on how to create a two-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Two-Handed Tulrus Sword This technical readout provides information on how to create a two-handed Tulrus Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Obsidian Sword This technical readout provides information on how to create a one-handed Obsidian Sword. ToW Weapon Schematic -item_tow_schematic_sword_03_04 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a One-Handed Mustafar Bandit Sword This technical readout provides information on how to create a one-handed Mustafar Bandit Sword. ToW Weapon Schematic -item_tow_schematic_carbine_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Sfor Republic Carbine This technical readout provides information on how to create a Sfor Republic Carbine. ToW Weapon Schematic -item_tow_schematic_pistol_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Ion Relic Pistol This technical readout provides information on how to create a Ion Relic Pistol. ToW Weapon Schematic -item_tow_schematic_pistol_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Pistol This technical readout provides information on how to create a Disruptor Pistol. ToW Weapon Schematic -item_tow_schematic_lance_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Obsidian Lance This technical readout provides information on how to create a Obsidian Lance. ToW Weapon Schematic -item_tow_schematic_lance_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Xandank Lance This technical readout provides information on how to create a Xandank Lance. ToW Weapon Schematic -item_tow_schematic_flamer_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Heavy Republic Flamer This technical readout provides information on how to create a Heavy Republic Flamer. ToW Weapon Schematic -item_tow_schematic_cannon_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Lava Cannon This technical readout provides information on how to create a Lava Cannon. ToW Weapon Schematic -item_tow_schematic_rifle_03_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a DP-23 Rifle This technical readout provides information on how to create a DP-23 Rifle. ToW Weapon Schematic -item_tow_schematic_rifle_03_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Technical Readout of a Disruptor Rifle This technical readout provides information on how to create a Disruptor Rifle. ToW Weapon Schematic -item_tow_schematic_vehicle_02_01 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 2 1 Lava Skiff Deed This item generates one Lava Skiff in your Datapad. ToW Vehicle -item_tow_schematic_vehicle_02_02 object/tangible/loot/loot_schematic/generic_vehicle.iff 2 systems.vehicle_system.vehicle_deed 2 1 Transport Skiff Deed This item generates one Transport Skiff in your Datapad. ToW Vehicle -item_jedi_robe_04_01 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Cloak of the Kursk A cloak once owned by San'sii the Kursk. ToW expansion -item_jedi_robe_04_02 object/tangible/wearables/robe/robe_s05.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Robes of the Storm Caller A cloak once owned by the Storm Lord. ToW expansion -item_jedi_robe_04_03 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion -item_jedi_robe_04_04 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 4 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" 3 Jedi Knight Cloak A cloak once owned by a Jedi Knight. Somehow this item has not decayed over the period of time since it was last worn. ToW expansion -item_jedi_robe_06_01 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion -item_jedi_robe_06_02 object/tangible/wearables/robe/robe_s05_h1.iff 80 force_sensitive 6 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item,item.set_bonus_item" 3 Jedi Master Cloak "A cloak once owned by a Jedi Master. Somehow this item has not decayed over the period of time since it was last worn.||Sewn on the inside you can make out the phrase; There is no death, there is the Force." ToW expansion -weapon_tow_sword_2h_01_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest obsidian." ToW expansion -weapon_tow_sword_2h_02_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_03_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_05_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Obsidian Sword "A very large sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_2h_01_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_02_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_03_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Two-Handed Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_04_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_2h_05_02 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Two-Handed Tulrus Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_sword_1h_01_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_02_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_03_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Blade of the Betrayer A sword formerly owned by Vansk of the Blackguard. ToW expansion -weapon_tow_sword_1h_04_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Mustafar Bandit Sword A sword made and used by the bandits found on Mustafar. ToW expansion -weapon_tow_sword_1h_01_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_02_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_03_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Caller of Storms This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion -weapon_tow_sword_1h_04_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_sword_1h_05_02 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Sword "A sword favored by the Mustafarians, made from the sharpest of obsidian shards." ToW expansion -weapon_tow_carbine_01_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 1 5500 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_02_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_04_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_carbine_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Sfor Republic Carbine "A carbine that fires a crippling shockwave, ripping opponent's skin apart." ToW expansion -weapon_tow_pistol_01_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 1 5500 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_02_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 2 6000 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_03_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_04_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 4 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_05_01 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 smuggler 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Pistol A pistol that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_pistol_01_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 1 5500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_02_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 2 6000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_03_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 3 6500 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_04_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 4 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_pistol_05_02 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction 2 Ion Relic Pistol A rare weapon that uses ion particles to puncture the target causing severe damage. ToW expansion -weapon_tow_polearm_01_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_02_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_04_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Obsidian Lance A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_polearm_01_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_02_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 2 6000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_03_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 3 6500 item.armor.biolink_item_non_faction 2 Coynite Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_04_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 4 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_polearm_05_02 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Xandank Lance A lance with very elaborate ends used to slice tissue apart. ToW expansion -weapon_tow_cannon_01_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 1 5000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_02_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 2 5500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_03_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_04_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_cannon_05_01 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_flamer_01_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 1 4000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_02_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 2 4500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_03_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 3 6000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_04_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_flamer_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction 2 Heavy Republic Flame Thrower "This flame thrower produces an extremely devastating stream of fire by igniting flammable plasma liquids held under high pressure. This weapon will hit all targets within a narrow cone up to the maximum distance of the weapon. In the hands of a Commando, the flames can cause fire damage over time." ToW expansion -weapon_tow_rifle_01_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 1 5000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_02_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 2 5500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_03_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 3 6000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_05_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 5 7000 item.armor.biolink_item_non_faction 2 DP-23 Rifle A blaster rifle similar looking to the one used by the Republic troopers in the Clone Wars. This model has a power cell alteration that would be considered too risky to be used by Imperial troops. Favored by Bounty Hunters throughout the universe. ToW expansion -weapon_tow_rifle_01_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 1 5000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_02_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 2 5500 item.armor.biolink_item_non_faction 2 Mustafarian Modified Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_03_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_04_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -weapon_tow_rifle_05_02 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction 2 Disruptor Rifle A rifle that creates a disruption effect being initiated within the target that causes the vaporization of body tissue. ToW expansion -item_tow_buff_crystal_02_01 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your offensive capabilities for a short period of time." ToW expansion -item_tow_buff_crystal_02_02 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Wild Force Shard "Imbued with the power of the force, this object will increase your defensive capabilities for a short period of time." ToW expansion -item_tow_buff_crystal_02_03 object/tangible/loot/generic_usable/crystal_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of the Serpent This mysterious object is imbued with the power of the force. When used it will greatly enhance your abilities. ToW expansion -item_tow_holocron_ab_immune_02_01 object/tangible/jedi/jedi_holocron_dark_generic.iff 2 "item.buff_click_item,item.armor.biolink_item_non_faction" Sith Holocron This holocron contains forbidden knowledge that can enhance your combat capability if you dare use it. ToW expansion -item_tow_crystal_uber_05_01 object/tangible/loot/generic_usable/crystal_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Ferocity A powerful measure of the force has been imbued within this object. When used your this object will allow you to attack with great ferocity for a short period of time. ToW expansion -item_tow_crystal_uber_05_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 5 "item.buff_click_item,item.armor.biolink_item_non_faction" Shard of Retaliation A powerful measure of the force has been imbued within this object. When used this object will dramatically increase your abilities for a short period of time. ToW expansion -armor_tow_helmet_acc_assault_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -armor_tow_helmet_acc_battle_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -armor_tow_helmet_acc_recon_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Target Enhancement Helm This helmet was constructed with a built in targeting device that will increase your accuracy in combat. ToW expansion -item_tow_gloves_microsensory_02_01 object/tangible/wearables/gloves/gloves_s12.iff 2 25000 "item.armor.biolink_item_non_faction,item.buff_worn_item" Microsensory Mesh Gloves These gloves enhance the sense of touch allowing medical personnel to better treat their patients. ToW expansion -item_tow_schematic_reactor_02_01 object/tangible/loot/npc_loot/datapad_generic.iff 2 item.loot_schematic.loot_schematic 1 Modified Fusion Reactor Schematic A shipwright can use these plans to create a modified fusion reactor. ToW expansion -item_tow_decor_stuffed_bantha_02_01 object/tangible/loot/mustafar/stuff_bantha_doll.iff 2 6500 1 Stuffed Bantha A cuddly stuffed bantha doll. ToW expansion -item_tow_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 6500 1 Stuffed Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. ToW expansion -item_tow_decor_stuffed_dewback_02_01 object/tangible/loot/mustafar/stuffed_dewback_doll.iff 2 6500 1 Stuffed Dewback A cuddly stuffed dewback doll. ToW expansion -item_tow_decor_jedi_relic_02_03 object/tangible/loot/mustafar/jedi_relic_03.iff 2 6500 1 Jedi Relic A Jedi Relic from ancient times. ToW expansion -item_tow_decor_lava_geode_02_01 object/tangible/loot/mustafar/lava_geode.iff 2 6500 1 Lava Geode A lava geode. ToW expansion -item_tow_decor_sith_relic_02_01 object/tangible/loot/mustafar/sith_relic_01.iff 2 6500 1 Sith Relic A Sith Relic from ancient times. ToW expansion -item_tow_decor_painting_02_02 object/tangible/loot/mustafar/must_painting_02.iff 2 6500 1 Beginnings An artists rendition of the Mustafarian landscape. ToW expansion -item_tow_decor_painting_02_04 object/tangible/loot/mustafar/must_painting_04.iff 2 6500 1 Living Canals An aerial portrait of lava channels being formed on the surface of Mustafar. ToW expansion -item_tow_schematic_jedi_relic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Jedi Relic This schematic will allow you recreate an ancient Jedi Relic. ToW expansion -item_tow_schematic_old_republic_tech_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 1 This schematic will allow you recreate Old Republic Technology. ToW expansion -item_tow_schematic_old_republic_tech_02_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Old Republic Technology 9 This schematic will allow you recreate Old Republic Technology. ToW expansion -item_tow_schematic_jedi_statue_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Jedi Statue This schematic will allow you create a Jedi Statue. ToW expansion -item_tow_schematic_mustafar_painting_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 1 This schematic will allow you create Mustafar Painting 1. ToW expansion -item_tow_schematic_mustafar_painting_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Mustafar Painting 3 This schematic will allow you create Mustafar Painting 3. ToW expansion -item_tow_schematic_tech_analyzer_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Tech Analyzer This schematic will allow you create a Tech Analyzer. ToW expansion -item_tow_schematic_throwpillow_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Yellow" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_throwpillow_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Red" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_throwpillow_02_03 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Throwpillow, Blue" This schematic will allow you create a Throwpillow. ToW expansion -item_tow_schematic_mustafarian_chair_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Mustafarian Chair This schematic will allow you create a Mustafarian Chair. ToW expansion -item_tow_schematic_mustafarian_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Large" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_mustafarian_table_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 "Schematic Deed: Mustafarian Table, Medium" This schematic will allow you create a Mustafarian Table. ToW expansion -item_tow_schematic_radar_screen_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Radar Screen This schematic will allow you create a Radar Screen. ToW expansion -item_tow_schematic_display_case_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Schematic Deed: Display Case This schematic will allow you create a Display Case. ToW expansion -item_tow_misc_eye_of_mesra_02_01 object/tangible/loot/mustafar/generic_eye_of_mesra.iff 2 7500 item.magic_eight_ball.magic_eight_ball 1 Eyes of Mesra Eyes of Mesra ToW expansion -item_tow_misc_dance_prop_l_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_l.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_01 object/tangible/dance_prop/generic_must_prop_baton_01_r.iff 2 6500 systems.skills.performance.dance_prop 1 Weighted Dance Baton An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_l.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_02 object/tangible/dance_prop/generic_must_prop_baton_02_r.iff 2 6500 systems.skills.performance.dance_prop 1 Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_l.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_03 object/tangible/dance_prop/generic_must_prop_baton_03_r.iff 2 6500 systems.skills.performance.dance_prop 1 Flat Blade Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_tow_misc_dance_prop_l_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_l.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Left) An ornamental baton used for dance. This one is used in the left hand. ToW expansion -item_tow_misc_dance_prop_r_02_04 object/tangible/dance_prop/generic_must_prop_baton_04_r.iff 2 6500 systems.skills.performance.dance_prop 1 Ornate Dance Baton (Right) An ornamental baton used for dance. This one is used in the right hand. ToW expansion -item_pet_mount_lava_flea_01_01 object/tangible/deed/pet_deed/lava_flea_generic_deed.iff 2 npc.pet_deed.reward_pet_deed 1 Lava Flea Mount A Lava Flea mount useful in traversing Mustafar. ToW expansion -item_tow_bandolier_03_01 object/tangible/wearables/bandolier/bandolier_s02.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bandolier of the Frenzied This bandolier periodically launches small harmful devices at an enemy. ToW expansion -item_tow_duster_03_01 object/tangible/wearables/robe/robe_s27.iff 65 3 6500 item.armor.biolink_item_non_faction 2 Duster of Stealth This Duster provides a bonus to your stealth ability. ToW expansion -item_tow_ring_03_01 object/tangible/wearables/ring/ring_s03.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Ring of the Elements "This Ring creates a field of energy which dampens the effects of heat, cold and electricity." ToW expansion -item_tow_shoes_03_01 object/tangible/wearables/shoes/shoes_s07.iff 65 3 6500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Monk's Sandals This lightweight footwear enables you to quickly navigate terrain. ToW expansion -armor_tow_chest_03_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Shielding of Coyn "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion -armor_tow_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 3 25000 item.armor.biolink_item_non_faction 2 Coyn's Protector "A piece of armor formerly owned by Coyn, that while heavy provides additional enhancements." ToW expansion -weapon_tow_hammer_03_01 object/weapon/melee/2h_sword/2h_sword_maul.iff weapon 64 3 6000 item.armor.biolink_item_non_faction 2 Hammer of the Miner A very heavy weapon with enhancing units that add Heat damage. ToW expansion -item_tow_trophey_02_01 object/tangible/loot/mustafar/trophey_lava_beetle.iff 2 6000 1 Mounted Kubaza Beetle Head The head of a Kubaza Beetle mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_02 object/tangible/loot/mustafar/trophey_tulrus_spine.iff 2 6000 1 Mounted Tulrus Spine The spine of a Tulrus mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_03 object/tangible/loot/mustafar/trophey_xandank.iff 2 6000 1 Mounted Xandank Head The head of a Xandank mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_04 object/tangible/loot/mustafar/bones_must_monster_jaw_small.iff 2 6000 1 Jundak Skull The skull of a Jundak mounted in a decorative fashion. ToW expansion -item_tow_trophey_02_05 object/tangible/loot/mustafar/trophey_lava_lizard_heart.iff 2 6000 1 Mounted Lava Lizard Heart Tanray heart crystal. ToW expansion -item_tow_trophey_02_06 object/tangible/loot/mustafar/trophey_blistmok_skin.iff 2 6000 1 Blistmok Skin Rug The hide of a Blistmok fashioned into a rug. ToW expansion -item_tow_proc_ranged_03_01 object/tangible/loot/generic_usable/disease_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Distance Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion -item_tow_proc_melee_03_01 object/tangible/loot/generic_usable/poison_grenade_generic.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Blade Globe A piece of technology used by the Mustafarians for an unknown purpose. ToW expansion -item_tow_proc_generic_03_01 object/tangible/loot/mustafar/old_republic_tech_02.iff 3 "item.buff_click_item,item.armor.biolink_item_non_faction" Mustafarian Injector A rather large needle designed for puncturing the tough skin of a Mustafarian. ToW expansion -item_tow_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 7500 "item.buff_worn_item,item.armor.biolink_item_non_faction" 2 Miners Medallion The necklace of a Mustafarian worker. ToW expansion -item_tow_clothing_03_01 object/tangible/wearables/hat/hat_s02_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Hat Designed to protect the head against the severe heat of the region. ToW expansion -item_tow_clothing_03_02 object/tangible/wearables/bodysuit/bodysuit_s08_generic.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Suit Designed to protect the body against the severe heat of the region. ToW expansion -item_tow_clothing_03_03 object/tangible/wearables/boots/boots_s04.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Miner's Boots Designed to protect the feet against the severe heat of the region. ToW expansion -item_tow_clothing_03_04 object/tangible/wearables/gloves/gloves_s02.iff 3 7500 item.armor.biolink_item_non_faction 2 Mustafarian Mining Gloves Designed to protect the hands against the severe heat of the region. ToW expansion -weapon_tow_sword_1h_03_03 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction 2 Coynite One Handed Sword This well used sword shines from extensive polishing of the Obsidian blade. ToW expansion -item_tow_lava_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_lava_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component" 1 Lava Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." ToW expansion -armor_tow_assault_stats_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_assault_stats_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_assault_stats_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Helmet This armor is designed to protect the head. ToW expansion -armor_tow_assault_stats_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_assault_stats_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_assault_stats_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_assault_stats_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_assault_stats_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_assault_stats_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Riot Control Boots This armor is designed to protect the feet. ToW expansion -armor_tow_assault_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_assault_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_assault_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Helmet This armor is designed to protect the head. ToW expansion -armor_tow_assault_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_assault_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_assault_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_assault_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_assault_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_assault_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Composite Boots This armor is designed to protect the feet. ToW expansion -armor_tow_battle_stats_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Chestplate This armor is designed to protect the chest. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Leg Armor This armor is designed to protect the legs. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Helmet This armor is designed to protect the head. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Gloves This armor is designed to protect the hands. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_stats_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Forward Deployment Boots This armor is designed to protect the feet. It has been enhanced for use in combat. ToW expansion -armor_tow_battle_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_battle_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_battle_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Helmet This armor is designed to protect the head. ToW expansion -armor_tow_battle_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_battle_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_battle_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_battle_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_battle_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_battle_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Padded Boots This armor is designed to protect the feet. ToW expansion -armor_tow_recon_stats_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Chestplate This armor is designed to protect the chest. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Leg Armor This armor is designed to protect the legs. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Helmet This armor is designed to protect the head. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bicep This armor is designed to protect the left arm. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bicep This armor is designed to protect the right arm. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Left Bracer This armor is designed to protect the left wrist. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Right Bracer This armor is designed to protect the right wrist. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Gloves This armor is designed to protect the hands. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_stats_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction 2 Light Engagement Boots This armor is designed to protect the feet. It has been enhanced for use in ranged combat. ToW expansion -armor_tow_recon_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Chestplate This armor is designed to protect the chest. ToW expansion -armor_tow_recon_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Leg Armor This armor is designed to protect the legs. ToW expansion -armor_tow_recon_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Helmet This armor is designed to protect the head. ToW expansion -armor_tow_recon_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bicep This armor is designed to protect the left arm. ToW expansion -armor_tow_recon_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bicep This armor is designed to protect the right arm. ToW expansion -armor_tow_recon_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Left Bracer This armor is designed to protect the left wrist. ToW expansion -armor_tow_recon_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Right Bracer This armor is designed to protect the right wrist. ToW expansion -armor_tow_recon_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Gloves This armor is designed to protect the hands. ToW expansion -armor_tow_recon_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 70 3 25000 item.armor.biolink_item_non_faction Mustafarian Recon Boots This armor is designed to protect the feet. ToW expansion -item_tow_bracelet_survey_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 3 7500 item.armor.biolink_item_non_faction Surveyor's Bracelet This stylish bracelet is actually a cleverly designed electronic device designed to interface with and improve the effectiveness of surveying equipment. ToW expansion -item_tow_bracelet_proc_melee_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Bio-Capacitance Discharge Bracer This bracer slowly gathers and stores naturally occurring electrical energy and can release it suddenly during combat. This item will allow you to periodically execute the 'Static Strike' when using a melee weapon. ToW expansion -item_tow_bracelet_proc_rng_03_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Explosive Pellet Bracer This bracer is capable of launching tiny explosive pellets during combat. This item will allow you to periodically execute the 'Explosive Pellet' attack when using a ranged weapon. ToW expansion -item_tow_bracelet_proc_combat_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 3 7500 "item.armor.biolink_item_non_faction,item.buff_worn_item" Amoebic Discharge Bracer A hollow cavity within the bracer is a home to tiny micro organisms that produce a rather nasty toxic waste product which you can use to spray at your opponents during combat. This item will execute the 'Toxic Spray' attack automatically while in battle. ToW expansion -item_tow_necklace_taming_03_01 object/tangible/wearables/necklace/necklace_s01.iff 72 3 6800 item.armor.biolink_item_non_faction 2 Domesticator's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_02 object/tangible/wearables/necklace/necklace_s06.iff 74 3 7000 item.armor.biolink_item_non_faction 2 Subduer's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_03 object/tangible/wearables/necklace/necklace_s09.iff 76 3 7400 item.armor.biolink_item_non_faction 2 Subjucator's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_04 object/tangible/wearables/necklace/necklace_s08.iff 78 3 7600 item.armor.biolink_item_non_faction 2 Tamer's Necklace A necklace often worn by creature tamers. ToW expansion -item_tow_necklace_taming_03_05 object/tangible/wearables/necklace/necklace_s12.iff 80 3 7800 item.armor.biolink_item_non_faction 2 Master Taming Necklace A necklace often worn by creature tamers. ToW expansion -weapon_tow_carbine_sfor_03_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Carbine Kubaza Carbine ToW expansion -weapon_tow_polearm_obsidian_03_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 3 6000 item.armor.biolink_item_non_faction Kubaza Polearm A Lance with ends made from the sharpest of obsidian shards. ToW expansion -weapon_tow_carbine_e5_04_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 88 officer 4 6500 item.armor.biolink_item_non_faction OR-5's E-5 OR-5's E-5 ToW expansion -weapon_tow_pistol_de10_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 88 spy 4 6500 item.armor.biolink_item_non_faction OR-5's DE-10 OR-5's DE-10 ToW expansion -weapon_tow_sword_rsf_04_01 object/weapon/melee/sword/sword_rsf_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction OR-5's Sword OR-5's Sword ToW expansion -weapon_tow_rifle_lightning_cannon_04_01 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction 2 Guardian Lightning Cannon Guardian Lightning Cannon ToW expansion -weapon_tow_blasterfist_04_01 object/weapon/melee/special/blasterfist_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Guardian Blaster Fist Guardian Blaster Fist ToW expansion -weapon_tow_rifle_ld1_04_01 object/weapon/ranged/rifle/rifle_ld1_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander LD-1 Commander LD-1 ToW expansion -weapon_tow_pistol_04_03 object/weapon/ranged/pistol/som_disruptor_pistol_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Pistol Commander Pistol ToW expansion -weapon_tow_sword_junti_04_01 object/weapon/melee/sword/sword_mace_junti_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Commander Mace Commander Mace ToW expansion -weapon_tow_cannon_04_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction Devastator Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -weapon_tow_heavy_acid_beam_04_01 object/weapon/ranged/heavy/heavy_acid_beam_static.iff weapon 88 commando 4 6500 item.armor.biolink_item_non_faction 3 Devastator Acid Launcher "The Devastator Acid Launcher fires a blob of acid, which splashes acid over an area it hits. In the hands of a Commando, this weapon causes acid damage over time." ToW expansion -weapon_tow_sword_2h_04_03 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer Sword Despite the size of this sword it is balanced as if it was made of a much lighter material. ToW expansion -weapon_tow_pistol_scatter_04_01 object/weapon/ranged/pistol/pistol_scatter_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer Scatter Doom Bringer Scatter ToW expansion -weapon_tow_rifle_dp3_04_01 object/weapon/ranged/rifle/som_rifle_dp23_generic.iff weapon 88 bounty_hunter 4 6500 item.armor.biolink_item_non_faction Doom Bringer DP-23 Doom Bringer DP-23 ToW expansion -weapon_tow_2h_obsidian_04_01 object/weapon/melee/2h_sword/som_2h_sword_obsidian_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Doom Bringer Obsidian Sword Doom Bringer Obsidian Sword ToW expansion -weapon_tow_pistol_flechette_05_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Flechette Taskmaster Flechette ToW expansion -weapon_tow_1h_rantok_05_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Taskmaster Sword Taskmaster Sword ToW expansion -weapon_tow_heavy_rocket_launcher_05_01 object/weapon/ranged/heavy/heavy_rocket_launcher_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction AK-Prime Rocket Launcher "The AK-Prime Rocket Launcher fires incendiary rockets, which can hit multiple targets caught within the rocket blast radius. In the hands of a Commando, the incendiary rockets may cause fire damage over time." ToW expansion -weapon_tow_rifle_geo_drill_05_01 object/weapon/ranged/rifle/rifle_geo_drill_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction AK-Prime Rifle AK-Prime Rifle ToW expansion -weapon_tow_carbine_bola_05_01 object/weapon/ranged/carbine/carbine_bothan_bola_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Carbine Forward Commander Carbine ToW expansion -weapon_tow_knuckler_05_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Forward Commander Knuckler Forward Commander Knuckler ToW expansion -weapon_tow_rifle_ink_05_01 object/weapon/ranged/rifle/rifle_massassi_ink_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Ink Rifle CY-M Ink Rifle ToW expansion -weapon_tow_carbine_geo_05_01 object/weapon/ranged/carbine/carbine_geo_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Carbine CY-M Carbine ToW expansion -weapon_tow_2h_sith_sword_05_01 object/weapon/melee/2h_sword/2h_sword_sith_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction CY-M Sword CY-M Sword ToW expansion -weapon_tow_heavy_repub_flamethrower_05_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 5 7000 item.armor.biolink_item_non_faction Oppressor Flame Thrower "The Oppressor Flame Thrower is a bunker clearing, flame spewing nightmare. In the hands of a Commando, it causes fire damage over time." ToW expansion -weapon_tow_pistol_ion_relic_05_01 object/weapon/ranged/pistol/som_ion_relic_pistol_generic.iff weapon 88 spy 5 7000 item.armor.biolink_item_non_faction Oppressor Pistol Oppressor Pistol ToW expansion -weapon_tow_polearm_obsidian_05_01 object/weapon/melee/polearm/som_lance_obsidian_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction Oppressor Obsidian Polearm Oppressor Obsidian Polearm ToW expansion -weapon_tow_carbine_sfor_05_01 object/weapon/ranged/carbine/som_carbine_republic_sfor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Carbine HK-47 Carbine ToW expansion -weapon_tow_rifle_must_disruptor_05_01 object/weapon/ranged/rifle/som_rifle_mustafar_disruptor_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Disruptor HK-47 Disruptor ToW expansion -weapon_tow_pistol_intimidator_05_01 object/weapon/ranged/pistol/pistol_intimidator_generic.iff weapon 88 officer 5 7000 item.armor.biolink_item_non_faction HK-47 Intimidator HK-47 Intimidator ToW expansion -weapon_tow_knuckler_massassi_05_01 object/weapon/melee/special/massassiknuckler_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Knuckler HK-47 Knuckler ToW expansion -weapon_tow_1h_must_bandit_sword_05_01 object/weapon/melee/sword/som_sword_mustafar_bandit_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Sword HK-47 Sword ToW expansion -weapon_tow_polearm_xandak_lance_05_01 object/weapon/melee/polearm/som_lance_xandank_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Lance HK-47 Lance ToW expansion -weapon_tow_2h_tulrus_sword_05_01 object/weapon/melee/2h_sword/som_2h_sword_tulrus_generic.iff weapon 88 5 7000 item.armor.biolink_item_non_faction HK-47 Tulrus Sword HK-47 Tulrus Sword ToW expansion -weapon_tow_heavy_flamer_repub_06_01 object/weapon/ranged/heavy/som_republic_flamer_generic.iff weapon 88 commando 6 10000 item.armor.biolink_item_non_faction Malevolent Flamethrower "The Malevolent Flamethrower is a choice weapon for hosing down targets in a cone area. In the hands of a Commando, it causes fire damage over time." ToW expansion -weapon_tow_carbine_wookiee_06_01 object/weapon/ranged/carbine/ep3/carbine_wookiee_bowcaster_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Bowcaster Malevolent Bowcaster ToW expansion -weapon_tow_pistol_renegade_06_01 object/weapon/ranged/pistol/pistol_renegade_generic.iff weapon 88 smuggler 6 10000 item.armor.biolink_item_non_faction Malevolent Renegade Pistol Malevolent Renegade Pistol ToW expansion -weapon_tow_knuckler_blacksun_06_01 object/weapon/melee/special/blacksun_razor_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Razorknuckler Malevolent Razorknuckler ToW expansion -weapon_tow_1h_obsidian_sword_06_01 object/weapon/melee/sword/som_sword_obsidian_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Obsidian Sword Malevolent Obsidian Sword ToW expansion -weapon_tow_2h_massassi_sword_06_01 object/weapon/melee/2h_sword/som_2h_sword_massassi.iff weapon 88 6 10000 item.armor.biolink_item_non_faction 2 Malevolent Heavy Sword Malevolent Heavy Sword ToW expansion -weapon_tow_polearm_wookiee_lance_06_01 object/weapon/melee/polearm/lance_kashyyk_generic.iff weapon 88 6 10000 item.armor.biolink_item_non_faction Malevolent Lance Malevolent Lance ToW expansion -weapon_tow_pistol_kyd21_04_01 object/weapon/ranged/pistol/pistol_kyd21_generic.iff weapon 88 4 6500 item.armor.biolink_item_non_faction Engineer KYD-21 Engineer KYD-21 ToW expansion -weapon_tow_rifle_alliance_gauss_05_01 object/weapon/ranged/rifle/rifle_alliance_gauss_generic.iff weapon 88 5 6500 item.armor.biolink_item_non_faction Taskmaster Gauss Rifle Taskmaster Gauss Rifle ToW expansion -weapon_tow_grenade_fragmentation_04_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 88 15 4 100 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.armor.biolink_item_non_faction" Old Republic Fragmentation Grenade "This relic of ages past is of exceptional quality, which is evident in that despite its age the explosive still seems to work. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack." ToW expansion -weapon_tow_cannon_03_02 object/weapon/ranged/heavy/som_lava_cannon_generic.iff weapon 88 commando 3 15000 item.armor.biolink_item_non_faction 2 Refurbished Lava Cannon "The cannon produces an extremely devastating path of destruction by spewing large globs of highly flammable, lava-like substance. In the hands of a Commando, the lava splash will hit all opponents within a short range of the target and may do fire damage over time." ToW expansion -item_tow_ring_armorsmith_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Armorsmith's Ring A finely crafted ring identifying one as an Armorsmith. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_weaponsmith_04_01 object/tangible/wearables/ring/ring_s02.iff trader 4 6500 item.buff_worn_item 1 Relic Weaponsmith's Ring A finely crafted ring identifying one as a Weaponsmith. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_droideng_04_01 object/tangible/wearables/ring/ring_s03.iff trader 4 6500 item.buff_worn_item 1 Relic Droid Engineer's Ring A finely crafted ring identifying one as a Droid Engineer. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_bioeng_04_01 object/tangible/wearables/ring/ring_s04.iff trader 4 6500 item.buff_worn_item 1 Relic Bioengineer's Ring A finely crafted ring identifying one as a Bioengineer. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_ring_chef_04_01 object/tangible/wearables/ring/ring_s01.iff trader 4 6500 item.buff_worn_item 1 Relic Chef's Ring A finely crafted ring identifying one as a Chef. These could have been in fashion during the days of the old republic. ToW expansion -item_tow_factory_gaurd_trinket_04_01 object/tangible/loot/generic_usable/building_repair_device_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Old Republic Repulsion Generator When used this device creates a strong repulsion field around the user for a short period of time. ToW expansion -item_tow_foreman_fire_absorb_04_01 object/tangible/loot/generic_usable/large_dispersal_unit_generic_lt_4.iff 80 4 7700 "item.buff_click_item,item.special.nomove" 1 Cooling Spray Unit Emits a cooling mist that can reduce the damage caused by being set on fire. ToW expansion -item_tow_foreman_burst_run_04_01 object/tangible/loot/generic_usable/stim_a_generic_lt_4.iff 80 4 7700 item.buff_click_item 1 Sprint Enhancement Stim When used this stim will allow you to immediately Burst Run. ToW expansion -item_tow_commander_stim_04_01 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 80 50 4 154 "item.medicine.stimpack,item.special.nomove" 1 Experimental Stimpack E A needle infused with experimental Bacta. Double click this item to heal yourself. ToW expansion -item_tow_hk47_move_immune_06_01 object/tangible/loot/generic_usable/generator_device_generic_lt_4.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Anti-Mobility Dampening Device This lost technology seems to produce a field of some sort that counteracts effects that would normally hinder motion. ToW expansion -item_tow_mafosa_mez_immune_06_01 object/tangible/loot/generic_usable/slave_collar_generic.iff 80 6 7700 "item.buff_click_item,item.special.nomove" 1 Synaptic Stimulation Collar Delivers a disturbing but rather effective jolt to the brain rendering the user immune to mesmerizing effects. ToW expansion -item_tow_fwd_commander_stim_05_01 object/tangible/loot/generic_usable/stim_syringe_generic_lt_4.iff 80 5 7700 "item.buff_click_item,item.special.nomove" 1 Revitalization Pack This Old Republic medical technology will grant the user astonishing recuperative capability for a short period of time. ToW expansion -item_tow_schematic_psg_05_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Old Republic Personal Shield Generator This limited use schematic will allow the user to create an Old Republic Personal Shield. ToW expansion -item_force_crystal_04_01 object/tangible/item/quest/force_sensitive/fs_crystal_health.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" Biological Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward -item_force_crystal_04_02 object/tangible/item/quest/force_sensitive/fs_crystal_force.iff 4 "item.buff_click_item,item.armor.biolink_item_non_faction" 3 Synapse Focus Crystal "A Focus Crystal cut and faceted to focus the powers held inside. It has been fitted with sensors to monitor power levels, and reflectors to help refocus energies after use. " FS Village Reward -item_tow_painting_02_01 object/tangible/loot/mustafar/mustafar_map.iff 3 6500 item.special.nomove_furniture 1 Map of Mustafar A large map outlining the topography of the planet Mustafar. ToW expansion -item_npe_spy_specop_pants object/tangible/wearables/pants/pants_s21.iff spy 2 800 item.special.nomove 1 Special Ops Pants "Making you more difficult to see, these pants grant a bonus to your defense against ranged attacks." NPE profession quest reward -item_npe_smuggler_han_solo_gun object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 1 smuggler 2 250 item.special.nomove 1 Modified DL-44 "Modified DL-44. Although not as powerful, this weapon is modeled after Han Solo's own DL-44." -item_npe_officer_sidearm object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 officer 2 250 item.special.nomove 1 Officer's Sidearm An officer's sidearm is often considered a symbol of leadership on the battlefield. -item_content_charged_combo_acc_02_01 object/tangible/loot/generic_usable/software_module_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Targeting Assistance Mem-Stik "A modified memory module rigged to plug into your datapad to provide combat assistance. When used this object provides a continuous update on hostile target positions, translating into a bonus to your melee and ranged accuracy." Naboo/Jabba/Correlia quest reward -item_content_charged_rng_def_02_01 object/tangible/loot/generic/battery_useable_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Hugo's Bodyspray "Aside from reducing body odor, this spicy fragrance inspires confidence and adds a bonus to your luck." Naboo/Jabba/Correlia quest reward -item_content_charged_poison_res_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Personal Poison Inoculator This virtually painless and easy to use device will increase your resistance against poison for a period of time. Naboo/Jabba/Correlia quest reward -item_content_charged_health_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Vita-Protein Injection This stimpack contains a specially formulated mixture of essential vitamins and minerals and will increase your health. Naboo/Jabba/Correlia quest reward -item_content_charged_ter_neg_02_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 25 2 55 "item.special.nomove,item.buff_click_item" 2 1 Planetary Positioning System "When used, this device will increase your terrain negotiation for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_rng_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Weapon Scope "When used, this device will increase your ranged accuracy for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_melee_acc_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Detachable Sword Stabilizer "When used, this device will increase your melee accuracy for a period of time." Naboo/Jabba/Correlia quest reward -item_content_charged_melee_def_02_01 object/tangible/loot/generic_usable/ration_kit_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Plasma Shield Generator When used the field generated by this device will increase your melee defense for a period of time. Naboo/Jabba/Correlia quest reward -item_content_charged_health_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Nutritional Supplements This stimpack will increase your maximum health for a period of time. It is not a substitute for a balanced diet. Naboo/Jabba/Correlia quest reward -item_content_charged_rng_def_02_02 object/tangible/loot/generic_usable/motivator_device_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Diffusion Generator "When activated, this device slightly distorts the area around the user making them more difficult to hit." Naboo/Jabba/Correlia quest reward -item_content_food_combo_acc_02_02 object/tangible/food/generic/dish_ahrisa.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Homemade Sweet Cakes A tasty and delicious snack. When used this item will increase your melee and ranged accuracy. Naboo/Jabba/Correlia quest reward -item_content_jacket_rsf_02_01 object/tangible/wearables/jacket/jacket_s13.iff 2 1500 item.special.nomove 1 Royal Security Forces Jacket An issued jacket sometimes worn by members of the RSF. This item provides a small bonus to your maximum health when worn. -item_content_backpack_rsf_02_01 object/tangible/wearables/backpack/backpack_s06.iff 2 1500 item.special.nomove 1 RSF Spec Ops Pack A backpack often issued to members of the RSF. Useful for carrying things and for organizing. This item gives a bonus to your Terrain Negotiation skill when worn. -item_content_pants_ter_neg_02_01 object/tangible/wearables/pants/pants_s07.iff 2 1500 item.special.nomove 1 Explorer's Pants A pair of camouflage pants designed for use in the rugged outdoors. When worn this item gives a bonus to your Terrain Negotiation skill. -item_content_jacket_corsec_02_01 object/tangible/wearables/jacket/jacket_s05.iff 2 1500 item.special.nomove 1 CorSec Jacket An issued jacket sometimes worn by Corsec personnel. This item provides a small bonus to your maximum health when worn. -item_content_ring_ree_yees_02_01 object/tangible/wearables/ring/ring_s04.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 a Stolen Ring A ring of respectable quality liberated from its former owner. -item_content_click_will_02_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 8 2 175 "item.special.nomove,item.buff_click_item" 1 Mark IV Pocket Secretary "Someone converted this pocket secretary into a mini encyclopedia of information on common subjects. Why bother remembering when you can look it up! When you use this item, your mind will regenerate faster." Naboo/Jabba/Correlia quest reward -item_content_click_rng_def_02_01 object/tangible/wearables/necklace/necklace_s04.iff 2 1500 item.special.nomove 2 1 Theed Crest When used this item will grant a bonus to your ranged defense. -item_content_click_health_regen_02_01 object/tangible/loot/generic_usable/rebreather_generic.iff 2 1500 "item.special.nomove,item.buff_click_item" 1 Boss Nass Aqualung A gift from Boss Nass. When used this item will provide a bonus to your health regeneration. -item_content_medal_combo_02_01 object/tangible/wearables/necklace/necklace_s08.iff 2 1500 "item.buff_worn_item,item.special.nomove" 1 Medal for Distinguished Service This item provides a bonus to your ranged and melee defense. -item_content_click_health_02_01 object/tangible/loot/generic_usable/supplement_solid_pills.iff 2 1500 item.buff_click_item 1 Nourishing Vita-Caps "When you don't have time for breakfast, there's always time for a Nourishing Vita-Cap! When used this item will provide a bonus to your maximum health." -item_content_stim_donuts_02_01 object/tangible/medicine/instant_stimpack/filled_pastry_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Filled Pastry A delicious jelly filled pastry that is also good for you! Double click this item to heal yourself. -item_content_stim_fish_02_01 object/tangible/medicine/instant_stimpack/bluefish_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Bluefish A tasty fish. Double click this item to heal yourself. -item_content_stim_dragonet_steak_02_01 object/tangible/medicine/instant_stimpack/roast_generic.iff 5 2 300 "item.medicine.stimpack,item.special.nomove" 1 Steak A delicious steak. Double click this item to heal yourself. -item_powerup_ranged_damage_02_01 object/tangible/powerup/weapon/ranged_damage.iff 2 powerup.pup 1 High Power Barrel "This powerup will increase the damage output of a ranged weapon, but will also decrease the speed at which you can fire it. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_actioncost_02_01 object/tangible/powerup/weapon/ranged_actioncost.iff 2 powerup.pup 1 Reinforced Stock "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_ranged_accuracy_02_01 object/tangible/powerup/weapon/ranged_accuracy.iff 2 powerup.pup 1 Tactical Scope "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which it can fire. In addition, all powered up weapons decay at an increased rate. Each shot fired has a chance to decrease the weapon's condition." -item_powerup_melee_damage_02_01 object/tangible/powerup/weapon/melee_damage.iff 2 powerup.pup 1 Inertial Fluctuator Kit "This powerup will increase the damage output of a melee weapon, but will also decrease the speed at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_actioncost_02_01 object/tangible/powerup/weapon/melee_actioncost.iff 2 powerup.pup 1 Hilt Reinforcement Kit "This powerup will decrease the action cost of specials, but will also decrease the accuracy of the weapon. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_powerup_melee_accuracy_02_01 object/tangible/powerup/weapon/melee_accuracy.iff 2 powerup.pup 1 Weight Balancing Kit "This powerup will increase the accuracy of your weapon, but will also decrease the rate at which you can swing it. In addition, all powered up weapons decay at an increased rate. Each hit has a chance to decrease the weapon's condition." -item_content_charged_proc_fire_02_01 object/tangible/loot/generic_usable/frag_grenade.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Pooja's Grenade When used this item will allow you to automatically execute the 'Pooja's Grenade' attack. -item_content_charged_proc_cold_02_01 object/tangible/loot/generic_usable/sphere_grenade_generic.iff 8 2 200 "item.special.nomove,item.buff_click_item" 1 Nass Cryo Bombs When used this item will allow you to automatically execute the 'Nass Cryo-Freeze' attack. -item_content_schematic_psg_borvo_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Borvo's Stolen Shield This limited use schematic will allow the user to create Borvo's Personal Shield. -item_content_schematic_psg_droideka_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 2 item.loot_schematic.loot_schematic 1 Schematic: Droideka Personal Shield This limited use schematic will allow the user to create an Droideka Personal Shield. -item_content_veh_custom_kit_02_01 object/tangible/item/generic_vehicle_customization.iff 5 2 75 "item.special.nomove,item.tool.vehicle_customizer" 1 Barada's Vehicle Customization Kit "A gift from Barada. This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." -item_content_boots_ter_neg_02_01 object/tangible/wearables/boots/boots_s12.iff 2 1200 item.special.nomove 1 Bib's Boots A gift from Bib Fortuna. These high quality boots are extremely comfortable and increase your luck when worn. -weapon_content_corsec_rifle_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec E-11 Rifle Corsec E-11 Rifle -weapon_content_corsec_sword_02_01 object/weapon/melee/sword/sword_02_generic.iff weapon 20 2 1250 item.armor.biolink_item_non_faction CorSec Sword Corsec Sword -weapon_content_rsf_frag_grenade_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 15 2 100 "systems.combat.combat_weapon,systems.combat.combat_grenade" 1 Fragmentation Grenade "The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. To throw the grenade, click on it in your inventory and choose ""throw"". Alternately, drag it into your toolbar, then use the corresponding toolbar key during combat to throw it. Grenades usually come in a stack. This grenade has no special effect beyond basic damage. " -weapon_content_rifle_tier_7_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Rifle White Thranta Rifle -weapon_content_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Striker White Thranta Striker -weapon_content_carbine_tier_7_03_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta E-11 White Thranta E-11 -weapon_content_1h_tier_7_03_01 object/weapon/melee/sword/sword_02_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Sword White Thranta Sword -weapon_content_2h_tier_7_03_01 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Katana White Thranta Katana -weapon_content_polearm_tier_7_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Lance White Thranta Lance -weapon_content_knuckler_tier_7_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 3 800 item.armor.biolink_item_non_faction White Thranta Knuckler White Thranta Knuckler -item_content_clothing_thranta_boots_02_01 object/tangible/wearables/boots/boots_s22.iff 2 950 item.special.nomove 1 Thranta Boots The toes of these boots are reinforced and offer an extra measure of protection of normal clothing. -item_content_clothing_thranta_bracelet_l_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 2 950 item.special.nomove 1 Thranta Bracelet (Left) Thranta Bracelet (Left) -item_content_clothing_thranta_shirt_02_01 object/tangible/wearables/shirt/shirt_s42.iff 2 950 item.special.nomove 1 Thranta Shirt This shirt is exceptionally heavy giving you an extra measure of protection beyond normal clothing. -item_content_clothing_thranta_pants_02_01 object/tangible/wearables/pants/pants_s33.iff 2 950 item.special.nomove 1 Thranta Trousers These trousers are exceptionally heavy giving you an extra measure of protection beyond normal clothing. -item_content_clothing_thranta_bracelet_r_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 950 item.special.nomove 1 Thranta Bracelet (Right) Thranta Bracelet (Right) -item_content_combo_speed_02_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 8 2 150 "item.special.nomove,item.buff_click_item" 1 All Purpose Lubricating Spray Allows for smoother weapons operation. When used this item will increase your weapon speed. -item_food_edible_jar_berries_02_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 2 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_02_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 2 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_02_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 2 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_02_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 2 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_02_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 2 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_02_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 2 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_02_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 2 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_02_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 2 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_02_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 2 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_02_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 2 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_02_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 2 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_02_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 2 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_02_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 2 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_02_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 2 100 item.food 1 Sosi Hodor Sosi Hodor -item_content_thranta_sunguard_03_01 object/tangible/wearables/hat/hat_s10.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Sunguard Thranta Sunguard Wearable buff reward for group encounter. -item_content_thranta_necklace_03_01 object/tangible/wearables/necklace/necklace_s01.iff 3 1000 "item.buff_worn_item,item.special.nomove" 1 Thranta Necklace Thranta Necklace Wookiee/Ithorian version of the above wearable buff reward for group encounter. -item_npe_bracelet_assembly_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 2 250 1 Artisan Bracelet A fashionable bracelet. This item gives you a bonus to your Artisan Assembly skill and increases your chances of creating a higher quality item. -item_npe_bracelet_fs_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 2 250 1 Auric Symbol A finely crafted golden bracelet. This item will increase your defense against melee combatants. -item_npe_trando_necklace_01_01 object/tangible/wearables/necklace/necklace_s10.iff 2 250 1 Heavy Ornamental Necklet A primitively made heavy ornament with a large stone worn around the neck. It is said to bring good luck. Clothing armor boot substitute for trandoshans. -item_npe_tatooine_bug_juice_01_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 2 250 item.buff_click_item 1 Tatooine Bug Juice A bottle of liquid made from some bugs found on Tatooine. -item_npe_medic_bracelet_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 2 250 1 Polis Massan Bracelet "Bracelet worn by the Polis Massan, some of the greatest healers in the Galaxy" -weapon_content_1h_tier_8_03_01 object/weapon/melee/sword/sword_rantok_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic Sword Classic Sword content hollis -weapon_content_2h_tier_8_03_01 object/weapon/melee/2h_sword/2h_sword_battleaxe_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Battleaxe Classic Battleaxe content hollis -weapon_content_polearm_tier_8_03_01 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 18 3 1000 item.special.nomove 1 Classic Lance Classic Lance content hollis -weapon_content_knuckler_tier_8_03_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 18 3 1000 item.special.nomove 1 Classic Knuckler Classic Knuckler content hollis -weapon_content_pistol_tier_8_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic DH-17 Classic DH-17 content hollis -weapon_content_carbine_tier_8_03_01 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 18 3 1000 item.special.nomove 1 Classic EE-3 Classic EE-3 content hollis -weapon_content_rifle_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 18 3 1000 item.special.nomove 1 Classic E-11 Classic E-11 content hollis -weapon_content_1h_tier_8_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 24 3 1600 item.special.nomove 1 Sword of the Runaway Sword of the Runaway content sam -weapon_content_2h_tier_8_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 24 3 1600 item.special.nomove 1 Katana of the Runaway Katana of the Runaway content sam -weapon_content_polearm_tier_8_03_02 object/weapon/melee/polearm/lance_kaminoan_generic.iff weapon 24 3 1600 item.special.nomove 1 Lance of the Runaway Lance of the Runaway content sam -weapon_content_knuckler_tier_8_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 24 3 1600 item.special.nomove 1 Knuckler of the Runaway Knuckler of the Runaway content sam -weapon_content_pistol_tier_8_03_02 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's D-18 Homesteader's D-18 content sam -weapon_content_carbine_tier_8_03_02 object/weapon/ranged/carbine/carbine_ee3_static.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's EE-3 Homesteader's EE-3 content sam -weapon_content_rifle_tier_8_03_02 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's DLT-20 Homesteader's DLT-20 content sam -weapon_content_rifle_tier_7_03_02 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 14 3 950 item.special.nomove 1 Darklighter's SG-82 Darklighter's SG-82 content sam -weapon_content_pistol_tier_7_03_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's Striker Darklighter's Striker content sam -weapon_content_carbine_tier_7_03_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 14 3 950 item.special.nomove 1 Darklighter's E-11 Darklighter's E-11 content sam -weapon_content_1h_tier_7_03_02 object/weapon/melee/sword/sword_02_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Sword Valarian Sword content sam -weapon_content_2h_tier_7_03_02 object/weapon/melee/2h_sword/2h_sword_katana_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian Katana Valarian Katana content sam -weapon_content_polearm_tier_7_03_02 object/weapon/melee/polearm/lance_controllerfp_npe.iff weapon 16 3 950 item.special.nomove 1 Valarian Lance Valarian Lance content sam -weapon_content_knuckler_tier_7_03_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 16 3 950 item.special.nomove 1 Valarian Knuckler Valarian Knuckler content sam -weapon_content_heavy_rocket_tier_8_03_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 24 3 1600 item.special.nomove 1 Homesteader's E-11 Homesteader's E-11 content sam -weapon_content_heavy_pistol_tier_7_03_01 object/weapon/ranged/pistol/pistol_dh17_generic.iff weapon 16 3 950 item.special.nomove 1 Valarian DH-17 Valarian DH-17 content sam -item_content_shirt_rng_def_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Work Shirt Special fibers are woven through this shirt that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. content sam -item_content_bracelet_rng_acc_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 800 "item.special.nomove,item.buff_worn_item" 1 Gyroscopic Bracer A small gyroscope contained within this bracelet helps to keep the weapon hand steady and will increase your ranged accuracy. content sam -item_content_pants_rng_def_02_01 object/tangible/wearables/pants/pants_s08.iff 2 800 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Pants Special fibers are woven through these pants that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_imperial_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Imperial Combat Efficiency Stim "Developed by the Empire, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." -item_content_rebel_combo_speed_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 12 4 100 "item.special.nomove,item.buff_click_item" 1 Experimental Combat Efficiency Stim "Developed by Alliance doctors from stolen Imperial technology, this stim helps to improve efficiency in combat. When used this item will increase your ranged and melee speed." -item_content_charged_proc_melee_poison_03_01 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Toxic Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Poisoned Weapon attack while using melee combat. -item_content_charged_proc_rng_heat_03_01 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Overcharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Overcharged Blast attack while using ranged combat. -item_content_charged_proc_melee_poison_03_02 object/tangible/loot/generic_usable/spray_unit_small_01_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Venomous Weapon Spray A poison useful with melee attacks. When used this item will allow you to automatically execute the Venomous Weapon attack while using melee combat. -item_content_charged_proc_rng_heat_03_02 object/tangible/loot/generic_usable/elect_power_unit_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Capacitor Supercharger Supercharges the capacitor of a ranged weapon. When used this item will allow you to automatically execute the Supercharged Blast attack while using ranged combat. -item_content_charged_stamina_03_01 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Glycogen Supplements This supplement is delivered in the form of a stim that helps to keep muscles from becoming tired. When used this item will increase your action regeneration. -item_content_charged_willpower_03_01 object/tangible/loot/generic_usable/handheld_viewscreen_2_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Easy Reference Bookchip Contains a wide variety of information on many topics. When used this item will increase agility. -item_content_charged_health_stam_will_03_01 object/tangible/loot/generic_usable/bottle_liquid_generic.iff 12 3 100 "item.special.nomove,item.buff_click_item" 1 Fitness Drink "Contains a healthy blend of vitamins, minerals and electrolytes with a refreshing taste appealing to most sentients. When used this item will increase your constitution, stamina and agility." -item_content_binocs_detection_03_01 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 3 "item.special.nomove,item.buff_click_item" 1 Infrared Electrobinoculars When used this item will increase your chance of detecting hidden and stealth enemies and increase your accuracy. -item_content_hat_rng_def_03_01 object/tangible/wearables/hat/hat_s14.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Headwrap Special fibers are woven through the fabric makes it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_jacket_rng_defense_03_01 object/tangible/wearables/jacket/jacket_s07.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Bolt Resistant Scout Jacket Special fibers are woven through this jacket that make it effective at resisting blaster fire. This item will increase your ranged defense when worn. -item_content_gloves_rng_acc_03_01 object/tangible/wearables/gloves/gloves_s02.iff 3 1200 "item.buff_worn_item,item.special.nomove" 1 Gyroscopic Gloves A small gyroscope contained within these gloves helps to keep the weapon hand steady and will increase your ranged accuracy. -item_content_decor_hologram_disk_03_01 object/tangible/furniture/decorative/frn_hologram_data_disk_s01.iff 3 1200 1 Data Disk Hologram Data Disk Hologram -item_tow_cystal_buff_drained_05_01 object/tangible/loot/mustafar/lava_crystal_click.iff 5 item.buff_click_item 1 Lair Crystal Lair Crystal -item_content_smuggler_shirt_03_01 object/tangible/wearables/shirt/shirt_s16.iff 3 800 item.special.nomove 1 Swindler Shirt Swindler Shirt -item_content_smuggler_pants_03_01 object/tangible/wearables/pants/pants_s08.iff 3 800 item.special.nomove 1 Swindler Pants Swindler Pants -item_content_bh_shirt_03_01 object/tangible/wearables/shirt/shirt_s10.iff 3 800 item.special.nomove 1 Stalker Shirt Stalker Shirt -item_content_bh_pants_03_01 object/tangible/wearables/pants/pants_s21.iff 3 800 item.special.nomove 1 Stalker Pants Stalker Pants -item_content_spy_shirt_03_01 object/tangible/wearables/shirt/shirt_s05.iff 3 800 item.special.nomove 1 Espionage Shirt Espionage Shirt -item_content_spy_pants_03_01 object/tangible/wearables/pants/pants_s07.iff 3 800 item.special.nomove 1 Espionage Pants Espionage Pants -item_content_officer_shirt_03_01 object/tangible/wearables/shirt/shirt_s08.iff 3 800 item.special.nomove 1 Dress Shirt Dress Shirt -item_content_officer_pants_03_01 object/tangible/wearables/pants/pants_s13.iff 3 800 item.special.nomove 1 Dress Pants Dress Pants -item_content_commando_shirt_03_01 object/tangible/wearables/shirt/shirt_s13.iff 3 800 item.special.nomove 1 Conscript Shirt Conscript Shirt -weapon_content_pistol_smuggler_03_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 20 3 1250 item.special.nomove 1 Swindler Pistol Swindler Pistol -weapon_content_knuckler_smuggler_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 20 3 1250 item.special.nomove 1 Swindler Knuckle Swindler Knuckle -weapon_content_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 item.special.nomove 1 Stalker Carbine Stalker Carbine -weapon_content_rifle_bh_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 20 3 1250 item.special.nomove 1 Stalker Rifle Stalker Rifle -weapon_content_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_snubnose_npe.iff weapon 20 3 1250 item.special.nomove 1 Espionage Carbine Espionage Carbine -weapon_content_pistol_spy_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 20 3 1250 item.special.nomove 1 Espionage Pistol Espionage Pistol -weapon_content_pistol_officer_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Pistol Sergeant's Pistol -weapon_content_1h_officer_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Sergeant's Sword Sergeant's Sword -weapon_content_polearm_fs_03_01 object/weapon/melee/polearm/lance_staff_wood_s2.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Staff Shii-Cho Staff -weapon_content_1h_fs_03_01 object/weapon/melee/sword/sword_01_npe.iff weapon 20 3 1250 item.special.nomove 1 Shii-Cho Sword Shii-Cho Sword -weapon_content_pistol_commando_pistol_03_01 object/weapon/ranged/pistol/pistol_d18.iff weapon 26 3 1800 1 Special Forces D-18 Special Forces D-18 -weapon_content_heavy_commando_03_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 20 3 1250 1 Conscript Carbine Conscript Carbine -weapon_content_pistol_medic_03_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 26 3 1800 item.special.nomove 1 Field Surgeon Pistol Field Surgeon Pistol -item_content_medic_ring_03_01 object/tangible/wearables/ring/ring_s04.iff 3 800 item.special.nomove 1 Field Surgeon Ring Field Surgeon Ring -item_content_trader_ring_03_01 object/tangible/wearables/ring/ring_s02.iff 3 800 item.special.nomove 1 Entrepreneur Ring Entrepreneur Ring -item_content_instrument_bandfill_03_01 object/tangible/instrument/bandfill.iff 3 800 item.special.nomove 1 Virtuoso Bandfill Virtuoso Bandfill -item_content_dance_prop_03_01 object/tangible/dance_prop/generic_prop_ribbon_spark_r.iff 3 800 "systems.skills.performance.dance_prop,item.special.nomove" 1 Captivator Ribbon Captivator Ribbon -item_tatooine_junk_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Bantha Tusk This item can be sold to a junk dealer. -item_tatooine_junk_bocatt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 127 object.autostack 1 Bocatt Brain This item can be sold to a junk dealer. -item_tatooine_junk_bull_bantha_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 108 object.autostack 1 Bull Bantha Tooth This item can be sold to a junk dealer. -item_tatooine_junk_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 973 object.autostack 1 Krayt Pearl Gland This item can be sold to a junk dealer. -item_tatooine_junk_cu_pa_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 92 object.autostack 1 Cu pa Eye This item can be sold to a junk dealer. -item_tatooine_junk_desert_razorback_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Desert Razorback Heart This item can be sold to a junk dealer. -item_tatooine_junk_desert_squill_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 146 object.autostack 1 Desert Squill Liver This item can be sold to a junk dealer. -item_tatooine_junk_dewback_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 127 object.autostack 1 Dewback Stomach This item can be sold to a junk dealer. -item_tatooine_junk_dewback_cannibal_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 92 object.autostack 1 Cannibal Dewback Stomach This item can be sold to a junk dealer. -item_tatooine_junk_dim_u_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 37 object.autostack 1 Dim-U Bantha Foot This item can be sold to a junk dealer. -item_tatooine_junk_domestic_eopie_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 30 object.autostack 1 Eopie Hoof This item can be sold to a junk dealer. -item_tatooine_junk_dragonet_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 203 object.autostack 1 Dragonet Intestines This item can be sold to a junk dealer. -item_tatooine_junk_dune_bantha_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 157 object.autostack 1 Dune Bantha Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_bantha object/tangible/loot/creature_loot/generic/heart_s02.iff 1 71 object.autostack 1 Dwarf Bantha Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_eopie object/tangible/loot/creature_loot/generic/heart_s03.iff 1 32 object.autostack 1 Dwarf Eopie Heart This item can be sold to a junk dealer. -item_tatooine_junk_dwarf_nuna_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 32 object.autostack 1 Dwarf Nuna Jaw Bone This item can be sold to a junk dealer. -item_tatooine_junk_eopie_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 40 object.autostack 1 Eopie Innards This item can be sold to a junk dealer. -item_tatooine_junk_feral_bantha_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 109 object.autostack 1 Feral Bantha Lungs This item can be sold to a junk dealer. -item_tatooine_junk_giant_canyon_krayt_dragon_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 1008 object.autostack 1 Canyon Krayt Dragon Stomach This item can be sold to a junk dealer. -item_tatooine_junk_giant_sand_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 215 object.autostack 1 Sand Beetle Larva This item can be sold to a junk dealer. -item_tatooine_junk_giant_worrt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 92 object.autostack 1 Giant Worrt Leg Parts This item can be sold to a junk dealer. -item_tatooine_junk_gorg_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 34 object.autostack 1 Gorg Eye This item can be sold to a junk dealer. -item_tatooine_junk_greater_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 84 object.autostack 1 Desert Womprat Mites This item can be sold to a junk dealer. -item_tatooine_junk_jundland_eopie_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 168 object.autostack 1 Jundland Eopie Entrails This item can be sold to a junk dealer. -item_tatooine_junk_juvenile_canyon_krayt_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 980 object.autostack 1 Juvenile Krayt Talon Joint This item can be sold to a junk dealer. -item_tatooine_junk_krayt_dragon_ancient_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 1019 object.autostack 1 Ancient Krayt Pearl Gland This item can be sold to a junk dealer. -item_tatooine_junk_kreetle_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 32 object.autostack 1 Kreetle Antennae This item can be sold to a junk dealer. -item_tatooine_junk_lesser_desert_womprat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 34 object.autostack 1 Desert Womprat Heart This item can be sold to a junk dealer. -item_tatooine_junk_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 45 object.autostack 1 Lesser Dewback Scale This item can be sold to a junk dealer. -item_tatooine_junk_malignant_squill_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 587 object.autostack 1 Malignant Squill Brain This item can be sold to a junk dealer. -item_tatooine_junk_matriarch_bantha_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 109 object.autostack 1 Matriarch Bantha Tooth This item can be sold to a junk dealer. -item_tatooine_junk_minor_worrt_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 32 object.autostack 1 Minor Worrt Stomach This item can be sold to a junk dealer. -item_tatooine_junk_mound_mite_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 41 object.autostack 1 Mound Mite Mandible This item can be sold to a junk dealer. -item_tatooine_junk_mountain_dewback_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 180 object.autostack 1 Mountain Dewback Parasites This item can be sold to a junk dealer. -item_tatooine_junk_mountain_squill_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 203 object.autostack 1 Mountain Squill Arm Bone This item can be sold to a junk dealer. -item_tatooine_junk_mountain_worrt_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 146 object.autostack 1 Mountain Worrt Brain This item can be sold to a junk dealer. -item_tatooine_junk_mutant_womprat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 85 object.autostack 1 Mutant Womprat Eye This item can be sold to a junk dealer. -item_tatooine_junk_rill_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 34 object.autostack 1 Rill Heart This item can be sold to a junk dealer. -item_tatooine_junk_rock_beetle_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 137 object.autostack 1 Rock Beetle Larvae This item can be sold to a junk dealer. -item_tatooine_junk_rockmite_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 37 object.autostack 1 Rock Mite Antennae This item can be sold to a junk dealer. -item_tatooine_junk_rogue_bantha_01_01 object/tangible/loot/creature_loot/generic/generic_horn.iff 1 100 object.autostack 1 Rogue Bantha Tusk This item can be sold to a junk dealer. -item_tatooine_junk_ronto_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 127 object.autostack 1 Ronto Hoof This item can be sold to a junk dealer. -item_tatooine_junk_ronto_male_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 136 object.autostack 1 Male Ronto Liver This item can be sold to a junk dealer. -item_tatooine_junk_scyk_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 78 object.autostack 1 Scyk Stomach This item can be sold to a junk dealer. -item_tatooine_junk_sevorrt_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 45 object.autostack 1 Sevorrt Innards This item can be sold to a junk dealer. -item_tatooine_junk_squill_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 85 object.autostack 1 Squill Heart This item can be sold to a junk dealer. -item_tatooine_junk_swarming_lesser_dewback_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 85 object.autostack 1 Swarming Lesser Dewback Heart This item can be sold to a junk dealer. -item_tatooine_junk_tatooine_mynock_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 34 object.autostack 1 Mynock Digestive Gland This item can be sold to a junk dealer. -item_tatooine_junk_tusken_bantha_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 281 object.autostack 1 Tusken Bantha Stomach This item can be sold to a junk dealer. -item_tatooine_junk_variegated_womprat_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 85 object.autostack 1 Variegated Womprat Leg This item can be sold to a junk dealer. -item_tatooine_junk_wild_dune_boar_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Wild Dune Boar Tusk This item can be sold to a junk dealer. -item_tatooine_junk_womprat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 41 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. -item_tatooine_junk_womprat_city_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 34 object.autostack 1 Womprat Parasites This item can be sold to a junk dealer. -item_tatooine_junk_worrt_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 37 object.autostack 1 Worrt Brain This item can be sold to a junk dealer. -item_tatooine_junk_zucca_boar_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 59 object.autostack 1 Zucca Boar Hoof This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_01 object/tangible/loot/npc_loot/basket_generic.iff 1 45 object.autostack 1 Basket This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_02 object/tangible/loot/npc_loot/bowl_generic.iff 1 45 object.autostack 1 Simple Bowl This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_03 object/tangible/loot/npc_loot/clamp_generic.iff 1 45 object.autostack 1 Clamps This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_04 object/tangible/loot/npc_loot/id_chip_generic.iff 1 45 object.autostack 1 ID Chip This item can be sold to a junk dealer. -item_junk_npc_1thru5_01_05 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 45 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_01 object/tangible/loot/npc_loot/bottle_s03_generic.iff 1 60 object.autostack 1 Colored Bottle This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_02 object/tangible/loot/npc_loot/launcher_tube_generic.iff 1 60 object.autostack 1 Launcher Tube This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_03 object/tangible/loot/npc_loot/ledger_generic.iff 1 60 object.autostack 1 Ledger This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_04 object/tangible/loot/npc_loot/cloth_box_generic.iff 1 60 object.autostack 1 Cloth Box This item can be sold to a junk dealer. -item_junk_npc_6thru10_01_05 object/tangible/loot/npc_loot/magseal_detector_generic.iff 1 60 object.autostack 1 Magseal Detector This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_01 object/tangible/loot/npc_loot/rocket_ammo_generic.iff 1 80 object.autostack 1 Explosive Dud This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_02 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 80 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_03 object/tangible/loot/npc_loot/rusty_toolkit_generic.iff 1 80 object.autostack 1 Tool Kit This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 80 object.autostack 1 Hyperdrive Unit This item can be sold to a junk dealer. -item_junk_npc_11thru15_01_05 object/tangible/loot/npc_loot/scope_weapon_generic.iff 1 80 object.autostack 1 Weapon Scope This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_01 object/tangible/loot/npc_loot/cage_generic.iff 1 105 object.autostack 1 Wooden Cage This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_02 object/tangible/loot/npc_loot/serum_vial_generic.iff 1 105 object.autostack 1 Unidentified Serum Vial This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_03 object/tangible/loot/npc_loot/metal_ball_generic.iff 1 105 object.autostack 1 Bearing This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_04 object/tangible/loot/npc_loot/shield_module_generic.iff 1 105 object.autostack 1 Shield Module This item can be sold to a junk dealer. -item_junk_npc_16thru20_01_05 object/tangible/loot/npc_loot/bottle_s04_generic.iff 1 105 object.autostack 1 Simple Bottle This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_01 object/tangible/loot/npc_loot/shisa_generic.iff 1 130 object.autostack 1 Shisa This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_02 object/tangible/loot/npc_loot/healing_chemical_generic.iff 1 130 object.autostack 1 Unidentified Chemicals This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_03 object/tangible/loot/npc_loot/metal_barrel_generic.iff 1 130 object.autostack 1 Barrel This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_04 object/tangible/loot/npc_loot/shoe_soul_generic.iff 1 130 object.autostack 1 Shoe Sole This item can be sold to a junk dealer. -item_junk_npc_21thru25_01_05 object/tangible/loot/npc_loot/answering_machine_generic.iff 1 130 object.autostack 1 Ambush Detector This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_01 object/tangible/loot/npc_loot/small_motor_generic.iff 1 155 object.autostack 1 Motor This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 155 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_03 object/tangible/loot/npc_loot/software_module_generic.iff 1 155 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_04 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 155 object.autostack 1 Chassis Blueprints This item can be sold to a junk dealer. -item_junk_npc_26thru30_01_05 object/tangible/loot/npc_loot/metal_case_generic.iff 1 155 object.autostack 1 Dented Metal Case This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_01 object/tangible/loot/npc_loot/speaker_generic.iff 1 185 object.autostack 1 Speakers This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_02 object/tangible/loot/npc_loot/bottle_s02_generic.iff 1 185 object.autostack 1 Empty Bottle This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_03 object/tangible/loot/npc_loot/substance_analyzer_generic.iff 1 185 object.autostack 1 Substance Analyzer This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_04 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 185 object.autostack 1 Impulse Detector This item can be sold to a junk dealer. -item_junk_npc_31thru35_01_05 object/tangible/loot/npc_loot/motivator_device_generic.iff 1 185 object.autostack 1 Burnt Out Motivator This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_01 object/tangible/loot/npc_loot/jewelry_ear_s04.iff 1 215 object.autostack 1 Cheap Jewel This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_02 object/tangible/loot/npc_loot/bug_jar_generic.iff 1 215 object.autostack 1 Indigenous Bug Collection This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_03 object/tangible/loot/npc_loot/notebook_generic.iff 1 215 object.autostack 1 Used Notebook This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_04 object/tangible/loot/npc_loot/survival_equipment_generic.iff 1 215 object.autostack 1 Survival Gear This item can be sold to a junk dealer. -item_junk_npc_36thru40_01_05 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 215 object.autostack 1 Power Output Analyzer This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_01 object/tangible/loot/npc_loot/organichem_stores_generic.iff 1 245 object.autostack 1 Organichem Stores This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_02 object/tangible/loot/npc_loot/syringe_generic.iff 1 245 object.autostack 1 Syringe This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_03 object/tangible/loot/npc_loot/broad_spectrum_med_device_generic.iff 1 245 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_04 object/tangible/loot/npc_loot/prop_jacket_generic.iff 1 245 object.autostack 1 Used Jacket This item can be sold to a junk dealer. -item_junk_npc_41thru45_01_05 object/tangible/loot/npc_loot/tool_bundle_generic.iff 1 245 object.autostack 1 Bundle of Tools This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_01 object/tangible/loot/npc_loot/chem_dispersion_device_generic.iff 1 280 object.autostack 1 Chemical Dispersion Unit This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_02 object/tangible/loot/npc_loot/tube_paste_generic.iff 1 280 object.autostack 1 Dried Paste This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_03 object/tangible/loot/npc_loot/installation_repair_device_generic.iff 1 280 object.autostack 1 Unpowered Installation Repair Device This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_04 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 280 object.autostack 1 Tubing This item can be sold to a junk dealer. -item_junk_npc_46thru50_01_05 object/tangible/loot/npc_loot/blue_wiring_generic.iff 1 280 object.autostack 1 Used Wiring This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_01 object/tangible/loot/npc_loot/writing_utensils_generic.iff 1 315 object.autostack 1 Writing Utensil This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_02 object/tangible/loot/npc_loot/large_dispersal_unit_generic.iff 1 315 object.autostack 1 Dispersal Unit This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_03 object/tangible/loot/npc_loot/jewelry_ear_s02.iff 1 315 object.autostack 1 Costume Ear Bead This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_04 object/tangible/loot/npc_loot/bacta_ampules_generic.iff 1 315 object.autostack 1 Spent Bacta Ampules This item can be sold to a junk dealer. -item_junk_npc_51thru55_01_05 object/tangible/loot/npc_loot/radio_generic.iff 1 315 object.autostack 1 Com Device This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_01 object/tangible/loot/npc_loot/id_chip_generic.iff 1 350 object.autostack 1 Used ID Chip This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_02 object/tangible/loot/npc_loot/clothing_repair_device_generic.iff 1 350 object.autostack 1 Clothing Repair Device This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_03 object/tangible/loot/npc_loot/ration_kit_device_generic.iff 1 350 object.autostack 1 Rations Kit This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_04 object/tangible/loot/npc_loot/survey_pad_adv_generic.iff 1 350 object.autostack 1 Unpowered Survey Pad This item can be sold to a junk dealer. -item_junk_npc_56thru60_01_05 object/tangible/loot/npc_loot/laser_trap_generic.iff 1 350 object.autostack 1 Laser Trap This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_01 object/tangible/loot/npc_loot/rebreather_generic.iff 1 385 object.autostack 1 Clogged Rebreather This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_02 object/tangible/loot/npc_loot/ledger_generic.iff 1 385 object.autostack 1 Used Ledger This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_1_generic.iff 1 385 object.autostack 1 Vidscreen This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_04 object/tangible/loot/npc_loot/recording_rod_generic.iff 1 385 object.autostack 1 Recording Rod This item can be sold to a junk dealer. -item_junk_npc_61thru65_01_05 object/tangible/loot/npc_loot/shield_module_generic.iff 1 385 object.autostack 1 Shield Module This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_01 object/tangible/loot/npc_loot/armor_repair_device_generic.iff 1 425 object.autostack 1 Armor Repair Device This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_02 object/tangible/loot/npc_loot/medical_device_generic.iff 1 425 object.autostack 1 Medical Device This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_03 object/tangible/loot/npc_loot/medical_console_generic.iff 1 425 object.autostack 1 Medical Console This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_04 object/tangible/loot/npc_loot/hyperdrive_part_generic.iff 1 425 object.autostack 1 Speeder Drive This item can be sold to a junk dealer. -item_junk_npc_66thru70_01_05 object/tangible/loot/npc_loot/camera_generic.iff 1 425 object.autostack 1 Worklight This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_01 object/tangible/loot/npc_loot/clamp_generic.iff 1 460 object.autostack 1 Molecular Clamp This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_02 object/tangible/loot/npc_loot/jewelry_setting_generic.iff 1 460 object.autostack 1 Costume Jewelry Setting This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_03 object/tangible/loot/npc_loot/red_wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_04 object/tangible/loot/npc_loot/rocket_generic.iff 1 460 object.autostack 1 Rocket Dud This item can be sold to a junk dealer. -item_junk_npc_71thru75_01_05 object/tangible/loot/npc_loot/bottle_s01_generic.iff 1 460 object.autostack 1 Cracked Bottle This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff 1 500 object.autostack 1 Attache Case This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 500 object.autostack 1 Tech Canister This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_03 object/tangible/loot/npc_loot/chance_cube_8_generic.iff 1 500 object.autostack 1 Loaded Chance Cube This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_04 object/tangible/loot/npc_loot/clipon_id_badge_generic.iff 1 500 object.autostack 1 ID Badge This item can be sold to a junk dealer. -item_junk_npc_76thru82_01_05 object/tangible/loot/npc_loot/software_module_generic.iff 1 500 object.autostack 1 Wiped Software Module This item can be sold to a junk dealer. -item_junk_npc_83plus_01_01 object/tangible/loot/npc_loot/artifact_generic.iff 1 545 object.autostack 1 Collapsed Artifact This item can be sold to a junk dealer. -item_junk_npc_83plus_01_02 object/tangible/loot/npc_loot/jewelry_ear_s13.iff 1 545 object.autostack 1 Ear Jewel This item can be sold to a junk dealer. -item_junk_npc_83plus_01_03 object/tangible/loot/npc_loot/handheld_viewscreen_2_generic.iff 1 545 object.autostack 1 Used Vidscreen This item can be sold to a junk dealer. -item_junk_npc_83plus_01_04 object/tangible/loot/npc_loot/power_output_analyzer_generic.iff 1 545 object.autostack 1 Power Output Device This item can be sold to a junk dealer. -item_junk_npc_83plus_01_05 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Circuit Board This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 45 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 45 object.autostack 1 Mark I Circuit Board This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 45 object.autostack 1 Outdated Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 45 object.autostack 1 Comlink This item can be sold to a junk dealer. -item_junk_droid_1thru5_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 45 object.autostack 1 Control Box This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 60 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 60 object.autostack 1 Desh Copper Battery This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 60 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 60 object.autostack 1 Remote Transmitter This item can be sold to a junk dealer. -item_junk_droid_6thru10_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 60 object.autostack 1 Transceiver This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 80 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 80 object.autostack 1 Deprecated Droid Software This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 80 object.autostack 1 Worn Servo Joint This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 80 object.autostack 1 Vocabulator This item can be sold to a junk dealer. -item_junk_droid_11thru15_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 80 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 105 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 105 object.autostack 1 Burnt Out Droid Motor This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 105 object.autostack 1 Demagnetized Datadisk This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 105 object.autostack 1 Unpowered Memory Encryptor This item can be sold to a junk dealer. -item_junk_droid_16thru20_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 105 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 130 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 130 object.autostack 1 Mark II Circuit Board This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_03 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 130 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_04 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 130 object.autostack 1 Untuned Circuit This item can be sold to a junk dealer. -item_junk_droid_21thru25_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 130 object.autostack 1 Power Converter This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 155 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 155 object.autostack 1 Weak Copper Battery This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 155 object.autostack 1 Restraining Device This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 155 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_26thru30_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 155 object.autostack 1 Wire Element This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 185 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 185 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 185 object.autostack 1 Power Supply This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 185 object.autostack 1 Mark II Vocabulation Module This item can be sold to a junk dealer. -item_junk_droid_31thru35_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 185 object.autostack 1 Hydraulics System This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 215 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 215 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_03 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 215 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_04 object/tangible/loot/npc_loot/comlink_civilian_generic.iff 1 215 object.autostack 1 Comlink This item can be sold to a junk dealer. -item_junk_droid_36thru40_01_05 object/tangible/loot/npc_loot/elect_module_misc_01.iff 1 215 object.autostack 1 Control Box This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 245 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 245 object.autostack 1 Mark III Circuit Board This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_03 object/tangible/loot/npc_loot/elect_module_wires.iff 1 245 object.autostack 1 Emergency Reactivator This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_04 object/tangible/loot/npc_loot/impulse_detector_01_generic.iff 1 245 object.autostack 1 Cracked Remote Transmitter This item can be sold to a junk dealer. -item_junk_droid_41thru45_01_05 object/tangible/loot/npc_loot/impulse_detector_02_generic.iff 1 245 object.autostack 1 Damaged Transceiver This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 280 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 280 object.autostack 1 Mythra Copper Battery This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_03 object/tangible/loot/npc_loot/medical_device_generic.iff 1 280 object.autostack 1 Servo Joint This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_04 object/tangible/loot/npc_loot/radio_generic.iff 1 280 object.autostack 1 Vocabulator This item can be sold to a junk dealer. -item_junk_droid_46thru50_01_05 object/tangible/loot/npc_loot/chassis_blueprint_device_generic.iff 1 280 object.autostack 1 Rapid Program Module This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 315 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 315 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_03 object/tangible/loot/npc_loot/datadisk_generic.iff 1 315 object.autostack 1 Datadisk This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_04 object/tangible/loot/npc_loot/decryptor_generic.iff 1 315 object.autostack 1 Memory Encryptor This item can be sold to a junk dealer. -item_junk_droid_51thru55_01_05 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 315 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 350 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 350 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_03 object/tangible/loot/npc_loot/software_module_orange_generic.iff 1 350 object.autostack 1 Mark V Vocab Module This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 350 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_56thru60_01_05 object/tangible/loot/npc_loot/elect_module_simple_generic.iff 1 350 object.autostack 1 Circuit This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 385 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 385 object.autostack 1 Mark IV Circuit Board This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_03 object/tangible/loot/npc_loot/electronic_key_generic.iff 1 385 object.autostack 1 Restraining Device This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_04 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 385 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_61thru65_01_05 object/tangible/loot/npc_loot/frequency_jammer_wire_generic.iff 1 385 object.autostack 1 Wire Element This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 425 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_02 object/tangible/loot/npc_loot/copper_battery_generic.iff 1 425 object.autostack 1 Thallium Copper Battery This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_03 object/tangible/loot/npc_loot/generator_device_generic.iff 1 425 object.autostack 1 Power Supply This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_04 object/tangible/loot/npc_loot/software_module_generic.iff 1 425 object.autostack 1 Mark VII Vocabulation Module This item can be sold to a junk dealer. -item_junk_droid_66thru70_01_05 object/tangible/loot/npc_loot/tubed_device_generic.iff 1 425 object.autostack 1 Plugged Hydraulics System This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 460 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_02 object/tangible/loot/npc_loot/canister_small_device_generic.iff 1 460 object.autostack 1 Software Module This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_03 object/tangible/loot/npc_loot/disk_drive_generic.iff 1 460 object.autostack 1 Data Housing This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_04 object/tangible/loot/npc_loot/elect_module_complex_generic.iff 1 460 object.autostack 1 Differential Regulator This item can be sold to a junk dealer. -item_junk_droid_71thru75_01_05 object/tangible/loot/npc_loot/elect_power_unit_generic.iff 1 460 object.autostack 1 Power Converter This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 500 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_02 object/tangible/loot/npc_loot/small_motor_generic.iff 1 500 object.autostack 1 Droid Motor This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_03 object/tangible/loot/npc_loot/engineer_analysis_board_generic.iff 1 500 object.autostack 1 Self Analysis Circuit This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_04 object/tangible/loot/npc_loot/medical_device_generic.iff 1 500 object.autostack 1 Servo Joint This item can be sold to a junk dealer. -item_junk_droid_76thru82_01_05 object/tangible/loot/npc_loot/aero_magnifier_generic.iff 1 500 object.autostack 1 Aeromagnifier This item can be sold to a junk dealer. -item_junk_droid_83plus_01_01 object/tangible/loot/npc_loot/wiring_generic.iff 1 545 object.autostack 1 Wiring This item can be sold to a junk dealer. -item_junk_droid_83plus_01_02 object/tangible/loot/npc_loot/circuit_board_generic.iff 1 545 object.autostack 1 Mark V Circuit Board This item can be sold to a junk dealer. -item_junk_droid_83plus_01_03 object/tangible/loot/npc_loot/datapad_flashy_generic.iff 1 545 object.autostack 1 Datapad This item can be sold to a junk dealer. -item_junk_droid_83plus_01_04 object/tangible/loot/npc_loot/software_module_red_generic.iff 1 545 object.autostack 1 Mark X Vocab Module This item can be sold to a junk dealer. -item_junk_droid_83plus_01_05 object/tangible/loot/npc_loot/small_motor_generic.iff 1 545 object.autostack 1 Locomotor This item can be sold to a junk dealer. -item_corellia_junk_agrilat_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 338 object.autostack 1 Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_bageraset_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 267 object.autostack 1 Bageraset Bone This item can be sold to a junk dealer. -item_corellia_junk_canoid_01_01 object/tangible/loot/creature_loot/generic/big_tooth_generic.iff 1 267 object.autostack 1 Canoid Tooth This item can be sold to a junk dealer. -item_corellia_junk_canoid_hunter_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 267 object.autostack 1 Canoid Hunter Brain This item can be sold to a junk dealer. -item_corellia_junk_canoid_pack_leader_01_01 object/tangible/loot/creature_loot/generic/bug_jar.iff 1 281 object.autostack 1 Canoid Pack Leader Parasites This item can be sold to a junk dealer. -item_corellia_junk_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 295 object.autostack 1 Carrion Spat Eye This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 215 object.autostack 1 Corellian Butterfly Antennae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_defender_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Defender Gland This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_drone_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 180 object.autostack 1 Corellian Butterfly Drone Antennae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_drone_large_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 191 object.autostack 1 Large Corellian Butterfly Heart This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_monarch_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 338 object.autostack 1 Corellian Butterfly Larvae This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_warrior_01_01 object/tangible/loot/creature_loot/generic/liver_s02.iff 1 323 object.autostack 1 Corellian Butterfly Warrior Organ This item can be sold to a junk dealer. -item_corellia_junk_corellian_butterfly_worker_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 254 object.autostack 1 Corellian Butterfly Worker Gland This item can be sold to a junk dealer. -item_corellia_junk_crazed_durni_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 267 object.autostack 1 Crazed Durni Intestines This item can be sold to a junk dealer. -item_corellia_junk_crimson_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 413 object.autostack 1 Crimson Sand Panther Tooth This item can be sold to a junk dealer. -item_corellia_junk_dalyrake_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 281 object.autostack 1 Dalyrake Arm This item can be sold to a junk dealer. -item_corellia_junk_dalyrake_harvester_01_01 object/tangible/loot/creature_loot/generic/alien_brain.iff 1 352 object.autostack 1 Dalyrake Harvester Arm This item can be sold to a junk dealer. -item_corellia_junk_deranged_wrix_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 309 object.autostack 1 Deranged Wrix Brain This item can be sold to a junk dealer. -item_corellia_junk_devil_gulginaw_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 309 object.autostack 1 Devil Gulginaw Gland This item can be sold to a junk dealer. -item_corellia_junk_dire_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 254 object.autostack 1 Dire Cat Tooth This item can be sold to a junk dealer. -item_corellia_junk_durni_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Durni Eye This item can be sold to a junk dealer. -item_corellia_junk_dwarf_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 294 object.autostack 1 Dwarf Gronda Stomach This item can be sold to a junk dealer. -item_corellia_junk_female_dire_cat_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 267 object.autostack 1 Dire Cat Heart This item can be sold to a junk dealer. -item_corellia_junk_female_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 280 object.autostack 1 Forest Slice Hound Tooth This item can be sold to a junk dealer. -item_corellia_junk_female_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 267 object.autostack 1 Grassland Slice Hound Eye This item can be sold to a junk dealer. -item_corellia_junk_female_sand_panther_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 398 object.autostack 1 Sand Panther Jaw This item can be sold to a junk dealer. -item_corellia_junk_female_slice_hound_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Slice Hound Tooth This item can be sold to a junk dealer. -item_corellia_junk_forest_murra_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 291 object.autostack 1 Forest Murra Stomach This item can be sold to a junk dealer. -item_corellia_junk_forest_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 291 object.autostack 1 Slice Hound Jaw This item can be sold to a junk dealer. -item_corellia_junk_giant_carrion_spat_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 280 object.autostack 1 Giant Carrion Spat Bone This item can be sold to a junk dealer. -item_corellia_junk_giant_dalyrake_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 382 object.autostack 1 Giant Dalyrake Antenna This item can be sold to a junk dealer. -item_corellia_junk_giant_gubbur_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 227 object.autostack 1 Giant Gubbar Antenna This item can be sold to a junk dealer. -item_corellia_junk_grand_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 382 object.autostack 1 Grand Wrix Heart This item can be sold to a junk dealer. -item_corellia_junk_grassland_slice_hound_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 280 object.autostack 1 Grassland Slice Hound Shank This item can be sold to a junk dealer. -item_corellia_junk_great_plains_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 587 object.autostack 1 Great Plains Stalker Tooth This item can be sold to a junk dealer. -item_corellia_junk_greater_gulginaw_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 382 object.autostack 1 Greater Gulginaw Guts This item can be sold to a junk dealer. -item_corellia_junk_gronda_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 308 object.autostack 1 Gronda Jaw Bone This item can be sold to a junk dealer. -item_corellia_junk_gronda_elder_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 323 object.autostack 1 Gronda Elder Gland This item can be sold to a junk dealer. -item_corellia_junk_gronda_juggernaut_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 587 object.autostack 1 Gronda Juggernaut Leg This item can be sold to a junk dealer. -item_corellia_junk_gubbur_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 191 object.autostack 1 Gubbur Stomach This item can be sold to a junk dealer. -item_corellia_junk_gulginaw_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 228 object.autostack 1 Gulginaw Heart This item can be sold to a junk dealer. -item_corellia_junk_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Gurrcat Fang This item can be sold to a junk dealer. -item_corellia_junk_howling_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 191 object.autostack 1 Howling Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_humbaba_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 309 object.autostack 1 Humbaba Leg This item can be sold to a junk dealer. -item_corellia_junk_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 253 object.autostack 1 Krahbu Stomach This item can be sold to a junk dealer. -item_corellia_junk_majestic_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 323 object.autostack 1 Majestic Plumed Rasp Feather This item can be sold to a junk dealer. -item_corellia_junk_mottled_wrix_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 352 object.autostack 1 Mottled Wrix Eye This item can be sold to a junk dealer. -item_corellia_junk_mountain_murra_01_01 object/tangible/loot/creature_loot/generic/brain_s01.iff 1 294 object.autostack 1 Mountain Murra Brain This item can be sold to a junk dealer. -item_corellia_junk_murra_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 253 object.autostack 1 Murra Liver This item can be sold to a junk dealer. -item_corellia_junk_noxious_vrelt_scavenger_01_01 object/tangible/loot/creature_loot/generic/heart_s03.iff 1 240 object.autostack 1 Noxious Vrelt Gland This item can be sold to a junk dealer. -item_corellia_junk_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 191 object.autostack 1 Paralope Hoof This item can be sold to a junk dealer. -item_corellia_junk_plumed_rasp_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 215 object.autostack 1 Plumed Rasp Bone This item can be sold to a junk dealer. -item_corellia_junk_rogue_bageraset_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 240 object.autostack 1 Rogue Bageraset Stomach This item can be sold to a junk dealer. -item_corellia_junk_sand_panther_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 398 object.autostack 1 Sand Panther Tooth This item can be sold to a junk dealer. -item_corellia_junk_sand_panther_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 382 object.autostack 1 Sand Panther Cub Jaw This item can be sold to a junk dealer. -item_corellia_junk_savage_humbaba_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 413 object.autostack 1 Savage Humbaba Parasites This item can be sold to a junk dealer. -item_corellia_junk_scavenger_rat_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 227 object.autostack 1 Scavenger Rat Parasites This item can be sold to a junk dealer. -item_corellia_junk_sharnaff_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 353 object.autostack 1 Sharnaff Hoof This item can be sold to a junk dealer. -item_corellia_junk_sharnaff_bull_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 368 object.autostack 1 Sharnaff Bull Gland This item can be sold to a junk dealer. -item_corellia_junk_slice_hound_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 253 object.autostack 1 Slice Hound Jaw Bone This item can be sold to a junk dealer. -item_corellia_junk_swamp_gurrcat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 228 object.autostack 1 Swamp Gurrcat Tooth This item can be sold to a junk dealer. -item_corellia_junk_tabage_01_01 object/tangible/loot/creature_loot/generic/heart_s02.iff 1 228 object.autostack 1 Tabage Heart This item can be sold to a junk dealer. -item_corellia_junk_violent_krahbu_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Violent Krahbu Eye This item can be sold to a junk dealer. -item_corellia_junk_vrelt_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 191 object.autostack 1 Vrelt Eye This item can be sold to a junk dealer. -item_corellia_junk_vynock_01_01 object/tangible/loot/creature_loot/generic/arm_bone_generic.iff 1 253 object.autostack 1 Vynock Wing Bone This item can be sold to a junk dealer. -item_corellia_junk_war_gronda_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 398 object.autostack 1 War Gronda Liver This item can be sold to a junk dealer. -item_corellia_junk_wooded_paralope_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 215 object.autostack 1 Wooded Paralope Hoof This item can be sold to a junk dealer. -item_corellia_junk_wrix_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 240 object.autostack 1 Wrix Tooth This item can be sold to a junk dealer. -item_naboo_junk_alpha_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 146 object.autostack 1 Alpha Veermok Skull This item can be sold to a junk dealer. -item_naboo_junk_elder_female_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Elder Female Tusk Cat Bone This item can be sold to a junk dealer. -item_naboo_junk_elder_male_swamp_tusk_cat_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Elder Male Tusk Cat Tooth This item can be sold to a junk dealer. -item_naboo_junk_fambaa_01_01 object/tangible/loot/creature_loot/generic/thigh_meat_chunk.iff 1 179 object.autostack 1 Fambaa Leg This item can be sold to a junk dealer. -item_naboo_junk_giant_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 215 object.autostack 1 Giant Peko Peko Feather This item can be sold to a junk dealer. -item_naboo_junk_giant_veermok_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 257 object.autostack 1 Giant Veermok Lungs This item can be sold to a junk dealer. -item_naboo_junk_gungan_falumpaset_01_01 object/tangible/loot/creature_loot/generic/stomach_s02.iff 1 215 object.autostack 1 Gungan Falumpaset Stomach This item can be sold to a junk dealer. -item_naboo_junk_gungan_fambaa_01_01 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Gungan Fambaa Brain This item can be sold to a junk dealer. -item_naboo_junk_gungan_kaadu_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 191 object.autostack 1 Gungan Fambaa Bone This item can be sold to a junk dealer. -item_naboo_junk_gungan_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 191 object.autostack 1 Gungan Veermok Skull This item can be sold to a junk dealer. -item_naboo_junk_ikopi_stag_01_01 object/tangible/loot/creature_loot/generic/generic_paw.iff 1 281 object.autostack 1 Ikopi Hoof This item can be sold to a junk dealer. -item_naboo_junk_kaadu_female_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 91 object.autostack 1 Kaadu Female Eye This item can be sold to a junk dealer. -item_naboo_junk_mauler_veermok_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 665 object.autostack 1 Mauler Veermok Gland This item can be sold to a junk dealer. -item_naboo_junk_naboo_greater_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 281 object.autostack 1 Greater Shaupaut Elder Bone This item can be sold to a junk dealer. -item_naboo_junk_naboo_shaupaut_elder_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 228 object.autostack 1 Shaupaut Elder Eye This item can be sold to a junk dealer. -item_naboo_junk_naboo_shaupaut_hunter_elder_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 267 object.autostack 1 Shaupaut Hunter Tooth This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 228 object.autostack 1 Veermok Arm Bone This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_guard_01_01 object/tangible/loot/creature_loot/generic/humanoid_skull.iff 1 241 object.autostack 1 Veermok Guard Skull This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_ravager_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 254 object.autostack 1 Veermok Ravager Eye This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_scavenger_01_01 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Veermok Ravager Liver This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_scout_01_01 object/tangible/loot/creature_loot/generic/generic_stomach.iff 1 228 object.autostack 1 Veermok Scout Stomach This item can be sold to a junk dealer. -item_naboo_junk_naboo_veermok_sentry_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 241 object.autostack 1 Veermok Sentry Tooth This item can be sold to a junk dealer. -item_naboo_junk_narglatch_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 163 object.autostack 1 Narglatch Tooth This item can be sold to a junk dealer. -item_naboo_junk_narglatch_cub_01_01 object/tangible/loot/creature_loot/generic/jaw_bone.iff 1 157 object.autostack 1 Narglatch Cub Jaw This item can be sold to a junk dealer. -item_naboo_junk_narglatch_female_01_01 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 180 object.autostack 1 Narglatch Female Gland This item can be sold to a junk dealer. -item_naboo_junk_nightspider_dirtcrawler_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Dirtcrawler Leg This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vinecrawler_01_01 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 180 object.autostack 1 Nightspider Vinecrawler Mandible This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vineripper_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 157 object.autostack 1 Nightspider Vineripper Eye This item can be sold to a junk dealer. -item_naboo_junk_nightspider_vineshredder_01_01 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 168 object.autostack 1 Nightspider Vineshredder Leg This item can be sold to a junk dealer. -item_naboo_junk_peko_peko_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 100 object.autostack 1 Peko Peko Feather This item can be sold to a junk dealer. -item_naboo_junk_peko_peko_albatross_01_01 object/tangible/loot/creature_loot/generic/generic_feather.iff 1 974 object.autostack 1 Peko Peko Albatross Feather This item can be sold to a junk dealer. -item_naboo_junk_rogue_fambaa_01_01 object/tangible/loot/creature_loot/generic/guts_jar.iff 1 180 object.autostack 1 Rogue Fambaa Innards This item can be sold to a junk dealer. -item_naboo_junk_shaupaut_hunter_01_01 object/tangible/loot/creature_loot/generic/humanoid_arm_bone.iff 1 168 object.autostack 1 Shaupat Hunter Bone This item can be sold to a junk dealer. -item_naboo_junk_spitting_rawl_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 180 object.autostack 1 Spitting Rawl Eye This item can be sold to a junk dealer. -item_naboo_junk_swamp_stalker_01_01 object/tangible/loot/creature_loot/generic/carnivore_tooth.iff 1 281 object.autostack 1 Swamp Stalker Fang This item can be sold to a junk dealer. -item_naboo_junk_vine_rawl_01_01 object/tangible/loot/creature_loot/generic/lizard_scale_generic.iff 1 137 object.autostack 1 Vine Rawl Scale This item can be sold to a junk dealer. -item_krayt_pearl_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it." -item_krayt_pearl_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." -item_krayt_pearl_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_krayt_dragon_pearl.iff 4 systems.jedi.jedi_saber_component 1 Ancient Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone is a lustrous, milky color and can be tuned by a Jedi for use as a focusing crystal in a lightsaber.||This pearl must be tuned by a Jedi before use. Once tuned this pearl becomes a part of the lightsaber's focusing device and can only be used in a lightsaber by the Jedi who tuned it. Tuned by a Jedi long ago, this pearl seems as if it has seen different eras in time." -item_color_crystal_02_00 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Color Crystal "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Maul's Vengeance "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kun's Blood "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Bondara's Folly "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Ulric's Redemption "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Bane's Heart "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Gallia's Intuition "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Prowess of Plo Koon "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 B'nar's Sacrifice "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Windu's Guile "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." "This is the rank 12 pvp reward crystal, don't use for anything else." -item_color_crystal_02_21 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Mundi's Response "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_22 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Strength of Luminaria "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_23 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Baas's Wisdom "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_24 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Quintessence of the Force "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_25 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Dawn of Dagobah "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_26 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Horn's Future "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_27 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Qui-gon's Devotion "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_28 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kenobi's Legacy "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_29 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 systems.jedi.jedi_saber_component 1 Sunrider's Destiny "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_color_crystal_02_30 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 2 "systems.jedi.jedi_saber_component,item.special.nomove" 1 Kit's Ferocity "A Force Color Crystal, used by Jedi in their lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_01 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_02 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_03 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_04 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_05 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_06 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_07 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_08 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_09 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_10 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_11 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_12 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_13 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_14 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_15 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_16 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal "A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo. -weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo. -weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo. -weapon_npe_medic_pistol_03_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 1 medic 3 250 item.special.nomove 1 Medic Pistol A pistol given to you by Han Solo. -item_npe_dance_prop_l_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_l.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (left) An ornamental dancing prop given to you by Han Solo. -item_npe_dance_prop_r_entertainer_02_01 object/tangible/dance_prop/generic_prop_sparkler_r.iff 2 250 "systems.skills.performance.dance_prop,item.special.nomove" 1 Dance Sparkler (right) An ornamental dancing prop given to you by Han Solo. -item_npe_necklace_protection_02_01 object/tangible/wearables/necklace/necklace_s07.iff 2 350 item.special.nomove 1 Lucky Necklace A simple necklace. -item_npe_gen_craft_tool_trader_03_01 object/tangible/crafting/station/generic_generic_tool.iff 3 "systems.crafting.base_tool,item.special.nomove" 1 Tuned Crafting Tool A crafting tool given to you by Han Solo. -item_respec_token_01_01 object/tangible/loot/generic_usable/impulse_detector_01_generic.iff 10 2 "item.special.nomove,systems.respec.click_combat_token" 1 Character Respec Device Using this device will allow you to respec you character. -item_npe_uniform_crate_01_01 object/tangible/npe/npe_generic_uniform_box.iff 2 "item.special.nomove,npe.uniform_crate" 1 Standard Issue Uniform Package Inside you will find your standard issue uniform. -weapon_npe_knuckler_fs_03_01 object/weapon/melee/special/vibroknuckler_npe.iff weapon 3 3 250 item.special.nomove 1 Rydel's Knuckler A vibroknuckler given to you by Rydel. -weapon_npe_lightsaber_02_01 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 29 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber -item_junk_creature_1thru10_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 60 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 60 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 60 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 60 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_1thru10_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 60 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 80 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 80 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 80 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 80 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_11thru20_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 80 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 105 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 105 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 105 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 105 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_21thru30_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 105 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 130 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 130 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 130 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 130 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_31thru40_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 130 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 155 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 155 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 155 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 155 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_41thru50_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 155 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 185 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 185 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 185 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 185 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_51thru60_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 185 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 215 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 215 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 215 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 215 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_61thru70_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 215 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 245 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 245 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 245 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 245 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_71thru80_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 245 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 280 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 280 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 280 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 280 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_1thru10_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 280 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 315 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 315 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 315 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 315 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_11thru20_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 315 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 350 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 350 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 350 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 350 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_21thru30_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 350 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 385 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 385 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 385 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 385 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_31thru40_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 385 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 425 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 425 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 425 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 425 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_41thru50_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 425 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 460 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 460 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 460 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 460 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_51thru60_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 460 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 500 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 500 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 500 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 500 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_61thru70_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 500 object.autostack 1 Leg This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 545 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 545 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 545 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 545 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_71thru80_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 545 object.autostack 1 Leg This item can be sold to a junk dealer. -item_npe_sparky_droid_02_01 object/tangible/furniture/technical/npe_sparky_r2.iff 2 1 Re-assembled R2 Unit A droid re-assembled from parts received from Watto. -weapon_npe_grenade_frag_02_01 object/weapon/ranged/grenade/grenade_fragmentation_generic.iff weapon 1 5 2 "systems.combat.combat_weapon,systems.combat.combat_grenade,item.special.nomove" 1 Fragmentation Grenade The C12 Fragmentation Grenade is a variant of hand-thrown explosive charge which fills its immediate area with high-speed projectiles upon detonation. -armor_recon_stat_lvl20_chest_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Alkhara Chestplate Alkhara Chestplate Lvl 20 rare drop -armor_recon_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Alkhara Leggings Alkhara Leggings Lvl 20 rare drop -armor_recon_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Alkhara Helmet Alkhara Helmet Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Alkhara Left Bicep Alkhara Left Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Alkhara Right Bicep Alkhara Right Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Alkhara Left Bracer Alkhara Left Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Alkhara Right Bracer Alkhara Right Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Alkhara Gloves Alkhara Gloves Lvl 20 rare drop -armor_recon_stat_lvl20_boots_03_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Alkhara Boots Alkhara Boots Lvl 20 rare drop -armor_assault_stat_lvl20_chest_03_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Dragonet Chest Dragonet Chest Lvl 20 rare drop -armor_assault_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Dragonet Leggings Dragonet Leggings Lvl 20 rare drop -armor_assault_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Dragonet Helmet Dragonet Helmet Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Dragonet Left Bicep Dragonet Left Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Dragonet Right Bicep Dragonet Right Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Dragonet Left Bracer Dragonet Left Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Dragonet Right Bracer Dragonet Right Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Dragonet Gloves Dragonet Gloves Lvl 20 rare drop -armor_assault_stat_lvl20_boots_03_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Dragonet Boots Dragonet Boots Lvl 20 rare drop -armor_battle_stat_lvl20_chest_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Dewback Hide Chestplate Dewback Hide Chestplate Lvl 20 rare drop -armor_battle_stat_lvl20_leggings_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Dewback Hide Leggings Dewback Hide Leggings Lvl 20 rare drop -armor_battle_stat_lvl20_helmet_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Dewback Hide Helmet Dewback Hide Helmet Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Dewback Hide Left Bicep Dewback Hide Left Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Dewback Hide Right Bicep Dewback Hide Right Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_l_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Dewback Hide Left Bracer Dewback Hide Left Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_r_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Dewback Hide Right Bracer Dewback Hide Right Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_gloves_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Dewback Hide Gloves Dewback Hide Gloves Lvl 20 rare drop -armor_battle_stat_lvl20_boots_03_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Dewback Hide Boots Dewback Hide Boots Lvl 20 rare drop -armor_recon_stat_lvl20_chest_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 20 3 1575 1 Eoni Chestplate Eoni Chestplate Lvl 20 rare drop -armor_recon_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 20 3 1575 1 Eoni Leggings Eoni Leggings Lvl 20 rare drop -armor_recon_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 20 3 1575 1 Eoni Helmet Eoni Helmet Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 3 1575 1 Eoni Left Bicep Eoni Left Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 3 1575 1 Eoni Right Bicep Eoni Right Bicep Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 20 3 1575 1 Eoni Left Bracer Eoni Left Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 20 3 1575 1 Eoni Right Bracer Eoni Right Bracer Lvl 20 rare drop -armor_recon_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 20 3 1575 1 Eoni Gloves Eoni Gloves Lvl 20 rare drop -armor_recon_stat_lvl20_boots_03_02 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 20 3 1575 1 Eoni Boots Eoni Boots Lvl 20 rare drop -armor_assault_stat_lvl20_chest_03_02 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 3 1575 1 Sand Beetle Chestplate Sand Beetle Chestplate Lvl 20 rare drop -armor_assault_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 3 1575 1 Sand Beetle Leggings Sand Beetle Leggings Lvl 20 rare drop -armor_assault_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 3 1575 1 Sand Beetle Helmet Sand Beetle Helmet Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 3 1575 1 Sand Beetle Left Bicep Sand Beetle Left Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 3 1575 1 Sand Beetle Right Bicep Sand Beetle Right Bicep Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 3 1575 1 Sand Beetle Left Bracer Sand Beetle Left Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 3 1575 1 Sand Beetle Right Bracer Sand Beetle Right Bracer Lvl 20 rare drop -armor_assault_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 3 1575 1 Sand Beetle Gloves Sand Beetle Gloves Lvl 20 rare drop -armor_assault_stat_lvl20_boots_03_02 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 3 1575 1 Sand Beetle Boots Sand Beetle Boots Lvl 20 rare drop -armor_battle_stat_lvl20_chest_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 3 1575 1 Razorclaw Chest Razorclaw Chest Lvl 20 rare drop -armor_battle_stat_lvl20_leggings_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 3 1575 1 Razorclaw Leggings Razorclaw Leggings Lvl 20 rare drop -armor_battle_stat_lvl20_helmet_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 3 1575 1 Razorclaw Helmet Razorclaw Helmet Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 3 1575 1 Razorclaw Left Bicep Razorclaw Left Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bicep_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 3 1575 1 Razorclaw Right Bicep Razorclaw Right Bicep Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_l_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 3 1575 1 Razorclaw Left Bracer Razorclaw Left Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_bracer_r_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 3 1575 1 Razorclaw Right Bracer Razorclaw Right Bracer Lvl 20 rare drop -armor_battle_stat_lvl20_gloves_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 3 1575 1 Razorclaw Gloves Razorclaw Gloves Lvl 20 rare drop -armor_battle_stat_lvl20_boots_03_02 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 3 1575 1 Razorclaw Boots Razorclaw Boots Lvl 20 rare drop -armor_assault_agi_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Nimble Composite Chestplate Nimble Composite Chestplate -armor_assault_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Nimble Composite Leggings Nimble Composite Leggings -armor_assault_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Nimble Composite Helmet Nimble Composite Helmet -armor_assault_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Nimble Composite Left Bicep Nimble Composite Left Bicep -armor_assault_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Nimble Composite Right Bicep Nimble Composite Right Bicep -armor_assault_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Nimble Composite Left Bracer Nimble Composite Left Bracer -armor_assault_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Nimble Composite Right Bracer Nimble Composite Right Bracer -armor_assault_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Nimble Composite Gloves Nimble Composite Gloves -armor_assault_agi_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Nimble Composite Boots Nimble Composite Boots -armor_assault_agi_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Quick Chitin Chestplate Quick Chitin Chestplate -armor_assault_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Quick Chitin Leggings Quick Chitin Leggings -armor_assault_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Quick Chitin Helmet Quick Chitin Helmet -armor_assault_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Quick Chitin Left Bicep Quick Chitin Left Bicep -armor_assault_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Quick Chitin Right Bicep Quick Chitin Right Bicep -armor_assault_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Quick Chitin Left Bracer Quick Chitin Left Bracer -armor_assault_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Quick Chitin Right Bracer Quick Chitin Right Bracer -armor_assault_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Quick Chitin Gloves Quick Chitin Gloves -armor_assault_agi_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Quick Chitin Boots Quick Chitin Boots -armor_assault_agi_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Adroit Composite Chestplate Adroit Composite Chestplate -armor_assault_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Adroit Composite Leggings Adroit Composite Leggings -armor_assault_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Adroit Composite Helmet Adroit Composite Helmet -armor_assault_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Adroit Composite Left Bicep Adroit Composite Left Bicep -armor_assault_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Adroit Composite Right Bicep Adroit Composite Right Bicep -armor_assault_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Adroit Composite Left Bracer Adroit Composite Left Bracer -armor_assault_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Adroit Composite Right Bracer Adroit Composite Right Bracer -armor_assault_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Adroit Composite Gloves Adroit Composite Gloves -armor_assault_agi_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Adroit Composite Boots Adroit Composite Boots -armor_assault_agi_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Alert Chitin Chestplate Alert Chitin Chestplate -armor_assault_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Alert Chitin Leggings Alert Chitin Leggings -armor_assault_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Alert Chitin Helmet Alert Chitin Helmet -armor_assault_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Alert Chitin Left Bicep Alert Chitin Left Bicep -armor_assault_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Alert Chitin Right Bicep Alert Chitin Right Bicep -armor_assault_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Alert Chitin Left Bracer Alert Chitin Left Bracer -armor_assault_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Alert Chitin Right Bracer Alert Chitin Right Bracer -armor_assault_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Alert Chitin Gloves Alert Chitin Gloves -armor_assault_agi_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Alert Chitin Boots Alert Chitin Boots -armor_assault_agi_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Grace Composite Chestplate of Grace -armor_assault_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Grace Composite Leggings of Grace -armor_assault_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Grace Composite Helmet of Grace -armor_assault_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Grace Composite Left Bicep of Grace -armor_assault_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Grace Composite Right Bicep of Grace -armor_assault_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Grace Composite Left Bracer of Grace -armor_assault_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Grace Composite Right Bracer of Grace -armor_assault_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Grace Composite Gloves of Grace -armor_assault_agi_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Grace Composite Boots of Grace -armor_assault_agi_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Balanced Chitin Chestplate Balanced Chitin Chestplate -armor_assault_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Balanced Chitin Leggings Balanced Chitin Leggings -armor_assault_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Balanced Chitin Helmet Balanced Chitin Helmet -armor_assault_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Balanced Chitin Left Bicep Balanced Chitin Left Bicep -armor_assault_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Balanced Chitin Right Bicep Balanced Chitin Right Bicep -armor_assault_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Balanced Chitin Left Bracer Balanced Chitin Left Bracer -armor_assault_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Balanced Chitin Right Bracer Balanced Chitin Right Bracer -armor_assault_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Balanced Chitin Gloves Balanced Chitin Gloves -armor_assault_agi_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Balanced Chitin Boots Balanced Chitin Boots -armor_assault_sta_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Chitin Chestplate Featherweight Chitin Chestplate -armor_assault_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Featherweight Chitin Leggings Featherweight Chitin Leggings -armor_assault_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Featherweight Chitin Helmet Featherweight Chitin Helmet -armor_assault_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bicep Featherweight Chitin Left Bicep -armor_assault_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bicep Featherweight Chitin Right Bicep -armor_assault_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Chitin Left Bracer Featherweight Chitin Left Bracer -armor_assault_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Chitin Right Bracer Featherweight Chitin Right Bracer -armor_assault_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 20 2 1575 1 Featherweight Chitin Gloves Featherweight Chitin Gloves -armor_assault_sta_lvl20_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 20 2 1575 1 Featherweight Chitin Boots Featherweight Chitin Boots -armor_assault_sta_lvl30_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 30 2 2810 1 Composite Chestplate of Stamina Composite Chestplate of Stamina -armor_assault_sta_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Composite Leggings of Stamina Composite Leggings of Stamina -armor_assault_sta_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Composite Helmet of Stamina Composite Helmet of Stamina -armor_assault_sta_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Composite Left Bicep of Stamina Composite Left Bicep of Stamina -armor_assault_sta_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Composite Right Bicep of Stamina Composite Right Bicep of Stamina -armor_assault_sta_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Composite Left Bracer of Stamina Composite Left Bracer of Stamina -armor_assault_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Composite Right Bracer of Stamina Composite Right Bracer of Stamina -armor_assault_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Composite Gloves of Stamina Composite Gloves of Stamina -armor_assault_sta_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Composite Boots of Stamina Composite Boots of Stamina -armor_assault_sta_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Vital Chitin Chestplate Vital Chitin Chestplate -armor_assault_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Vital Chitin Leggings Vital Chitin Leggings -armor_assault_sta_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Vital Chitin Helmet Vital Chitin Helmet -armor_assault_sta_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Vital Chitin Left Bicep Vital Chitin Left Bicep -armor_assault_sta_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Vital Chitin Right Bicep Vital Chitin Right Bicep -armor_assault_sta_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Vital Chitin Left Bracer Vital Chitin Left Bracer -armor_assault_sta_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Vital Chitin Right Bracer Vital Chitin Right Bracer -armor_assault_sta_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Vital Chitin Gloves Vital Chitin Gloves -armor_assault_sta_lvl40_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 40 2 4890 1 Vital Chitin Boots Vital Chitin Boots -armor_assault_sta_lvl50_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 50 2 5870 1 Tenacious Composite Chestplate Tenacious Composite Chestplate -armor_assault_sta_lvl50_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 50 2 5870 1 Tenacious Composite Leggings Tenacious Composite Leggings -armor_assault_sta_lvl50_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 50 2 5870 1 Tenacious Composite Helmet Tenacious Composite Helmet -armor_assault_sta_lvl50_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 50 2 5870 1 Tenacious Composite Left Bicep Tenacious Composite Left Bicep -armor_assault_sta_lvl50_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 50 2 5870 1 Tenacious Composite Right Bicep Tenacious Composite Right Bicep -armor_assault_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 50 2 5870 1 Tenacious Composite Left Bracer Tenacious Composite Left Bracer -armor_assault_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 50 2 5870 1 Tenacious Composite Right Bracer Tenacious Composite Right Bracer -armor_assault_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 50 2 5870 1 Tenacious Composite Gloves Tenacious Composite Gloves -armor_assault_sta_lvl50_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 50 2 5870 1 Tenacious Composite Boots Tenacious Composite Boots -armor_assault_sta_lvl60_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 60 2 7490 1 Chitin Chestplate of Grit Chitin Chestplate of Grit -armor_assault_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 60 2 7490 1 Chitin Leggings of Grit Chitin Leggings of Grit -armor_assault_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 60 2 7490 1 Chitin Helmet of Grit Chitin Helmet of Grit -armor_assault_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 60 2 7490 1 Chitin Left Bicep of Grit Chitin Left Bicep of Grit -armor_assault_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 60 2 7490 1 Chitin Right Bicep of Grit Chitin Right Bicep of Grit -armor_assault_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 60 2 7490 1 Chitin Left Bracer of Grit Chitin 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Fit Composite Left Bicep -armor_assault_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Fit Composite Right Bicep Fit Composite Right Bicep -armor_assault_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Fit Composite Left Bracer Fit Composite Left Bracer -armor_assault_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Fit Composite Right Bracer Fit Composite Right Bracer -armor_assault_con_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Fit Composite Gloves Fit Composite Gloves -armor_assault_con_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Fit Composite Boots Fit Composite Boots -armor_assault_con_lvl30_chest_02_01 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Composite Helmet Robust Composite Helmet -armor_assault_con_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Robust Composite Left Bicep Robust Composite Left Bicep -armor_assault_con_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Robust Composite Right Bicep Robust Composite Right Bicep -armor_assault_con_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Robust Composite Left Bracer Robust Composite Left Bracer -armor_assault_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Robust Composite Right Bracer Robust Composite Right Bracer -armor_assault_con_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Robust Composite Gloves Robust Composite Gloves -armor_assault_con_lvl40_boots_02_01 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Durable Chitin Gloves -armor_assault_con_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Durable Chitin Boots Durable Chitin Boots -armor_assault_pre_lvl20_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 20 2 1575 1 Chitin Chestplate of Veracity Chitin Chestplate of Veracity -armor_assault_pre_lvl20_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 20 2 1575 1 Chitin Leggings of Veracity Chitin Leggings of Veracity -armor_assault_pre_lvl20_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 20 2 1575 1 Chitin Helmet of Veracity Chitin Helmet of Veracity -armor_assault_pre_lvl20_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 20 2 1575 1 Chitin Left Bicep of Veracity Chitin Left Bicep of Veracity -armor_assault_pre_lvl20_bicep_r_02_01 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1 Accurate Composite Chestplate Accurate Composite Chestplate -armor_assault_pre_lvl30_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 30 2 2810 1 Accurate Composite Leggings Accurate Composite Leggings -armor_assault_pre_lvl30_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 30 2 2810 1 Accurate Composite Helmet Accurate Composite Helmet -armor_assault_pre_lvl30_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 30 2 2810 1 Accurate Composite Left Bicep Accurate Composite Left Bicep -armor_assault_pre_lvl30_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 30 2 2810 1 Accurate Composite Right Bicep Accurate Composite Right Bicep -armor_assault_pre_lvl30_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 30 2 2810 1 Accurate Composite Left Bracer Accurate Composite Left Bracer -armor_assault_pre_lvl30_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 30 2 2810 1 Accurate Composite Right Bracer Accurate Composite Right Bracer -armor_assault_pre_lvl30_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 30 2 2810 1 Accurate Composite Gloves Accurate Composite Gloves -armor_assault_pre_lvl30_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 30 2 2810 1 Accurate Composite Boots Accurate Composite Boots -armor_assault_pre_lvl40_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 40 2 4890 1 Sharp Chitin Chestplate Sharp Chitin Chestplate -armor_assault_pre_lvl40_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 40 2 4890 1 Sharp Chitin Leggings Sharp Chitin Leggings -armor_assault_pre_lvl40_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 40 2 4890 1 Sharp Chitin Helmet Sharp Chitin Helmet -armor_assault_pre_lvl40_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 40 2 4890 1 Sharp Chitin Left Bicep Sharp Chitin Left Bicep -armor_assault_pre_lvl40_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 40 2 4890 1 Sharp Chitin Right Bicep Sharp Chitin Right Bicep -armor_assault_pre_lvl40_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 40 2 4890 1 Sharp Chitin Left Bracer Sharp Chitin Left Bracer -armor_assault_pre_lvl40_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 40 2 4890 1 Sharp Chitin Right Bracer Sharp Chitin Right Bracer -armor_assault_pre_lvl40_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 40 2 4890 1 Sharp Chitin Gloves Sharp Chitin Gloves -armor_assault_pre_lvl40_boots_02_01 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Bracer Exacting Chitin Right Bracer -armor_assault_pre_lvl60_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 60 2 7490 1 Exacting Chitin Gloves Exacting Chitin Gloves -armor_assault_pre_lvl60_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 60 2 7490 1 Exacting Chitin Boots Exacting Chitin Boots -armor_assault_pre_lvl70_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 70 2 8700 1 Precise Composite Chestplate Precise Composite Chestplate -armor_assault_pre_lvl70_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 70 2 8700 1 Precise Composite Leggings Precise Composite Leggings -armor_assault_pre_lvl70_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 70 2 8700 1 Precise Composite Helmet Precise Composite Helmet -armor_assault_pre_lvl70_bicep_l_02_01 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70 2 8700 1 Precise Composite Boots Precise Composite Boots -armor_assault_lck_lvl20_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 20 2 1575 1 Lucky Composite Chestplate Lucky Composite Chestplate -armor_assault_lck_lvl20_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 20 2 1575 1 Lucky Composite Leggings Lucky Composite Leggings -armor_assault_lck_lvl20_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 20 2 1575 1 Lucky Composite Helmet Lucky Composite Helmet -armor_assault_lck_lvl20_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 20 2 1575 1 Lucky Composite Left Bicep Lucky Composite Left Bicep -armor_assault_lck_lvl20_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 20 2 1575 1 Lucky Composite Right Bicep Lucky Composite Right Bicep -armor_assault_lck_lvl20_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 20 2 1575 1 Lucky Composite Left Bracer Lucky Composite Left Bracer -armor_assault_lck_lvl20_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 20 2 1575 1 Lucky Composite Right Bracer Lucky Composite Right Bracer -armor_assault_lck_lvl20_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 20 2 1575 1 Lucky Composite Gloves Lucky Composite Gloves -armor_assault_lck_lvl20_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 20 2 1575 1 Lucky Composite Boots Lucky Composite Boots -armor_assault_lck_lvl30_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 30 2 2810 1 Charmed Chitin Chestplate Charmed Chitin Chestplate -armor_assault_lck_lvl30_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 30 2 2810 1 Charmed Chitin Leggings Charmed Chitin Leggings -armor_assault_lck_lvl30_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 30 2 2810 1 Charmed Chitin Helmet Charmed Chitin Helmet -armor_assault_lck_lvl30_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 30 2 2810 1 Charmed Chitin Left Bicep Charmed Chitin Left Bicep -armor_assault_lck_lvl30_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 30 2 2810 1 Charmed Chitin Right Bicep Charmed Chitin Right Bicep -armor_assault_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 30 2 2810 1 Charmed Chitin Left Bracer Charmed Chitin Left Bracer -armor_assault_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 30 2 2810 1 Charmed Chitin Right Bracer Charmed Chitin Right Bracer -armor_assault_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 30 2 2810 1 Charmed Chitin Gloves Charmed Chitin Gloves -armor_assault_lck_lvl30_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 30 2 2810 1 Charmed Chitin Boots Charmed Chitin Boots -armor_assault_lck_lvl40_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 40 2 4890 1 Composite Chestplate of Opportunity Composite Chestplate of Opportunity -armor_assault_lck_lvl40_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 40 2 4890 1 Composite Leggings of Opportunity Composite Leggings of Opportunity -armor_assault_lck_lvl40_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 40 2 4890 1 Composite Helmet of Opportunity Composite Helmet of Opportunity -armor_assault_lck_lvl40_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 40 2 4890 1 Composite Left Bicep of Opportunity Composite Left Bicep of Opportunity -armor_assault_lck_lvl40_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 40 2 4890 1 Composite Right Bicep of Opportunity Composite Right Bicep of Opportunity -armor_assault_lck_lvl40_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 40 2 4890 1 Composite Left Bracer of Opportunity Composite Left Bracer of Opportunity -armor_assault_lck_lvl40_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 40 2 4890 1 Composite Right Bracer of Opportunity Composite Right Bracer of Opportunity -armor_assault_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 40 2 4890 1 Composite Gloves of Opportunity Composite Gloves of Opportunity -armor_assault_lck_lvl40_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 40 2 4890 1 Composite Boots of Opportunity Composite Boots of Opportunity -armor_assault_lck_lvl50_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 50 2 5870 1 Chitin Chestplate of Serendipity Chitin Chestplate of Serendipity -armor_assault_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 50 2 5870 1 Chitin Leggings of Serendipity Chitin Leggings of Serendipity -armor_assault_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 50 2 5870 1 Chitin Helmet of Serendipity Chitin Helmet of Serendipity -armor_assault_lck_lvl50_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 50 2 5870 1 Chitin Left Bicep of Serendipity Chitin Left Bicep of Serendipity -armor_assault_lck_lvl50_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 50 2 5870 1 Chitin Right Bicep of Serendipity Chitin Right Bicep of Serendipity -armor_assault_lck_lvl50_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 50 2 5870 1 Chitin Left Bracer of Serendipity Chitin Left Bracer of Serendipity -armor_assault_lck_lvl50_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 50 2 5870 1 Chitin Right Bracer of Serendipity Chitin Right Bracer of Serendipity -armor_assault_lck_lvl50_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 50 2 5870 1 Chitin Gloves of Serendipity Chitin Gloves of Serendipity -armor_assault_lck_lvl50_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 50 2 5870 1 Chitin Boots of Serendipity Chitin Boots of Serendipity -armor_assault_lck_lvl60_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 60 2 7490 1 Composite Chestplate of Success Composite Chestplate of Success -armor_assault_lck_lvl60_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 60 2 7490 1 Composite Leggings of Success Composite Leggings of Success -armor_assault_lck_lvl60_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 60 2 7490 1 Composite Helmet of Success Composite Helmet of Success -armor_assault_lck_lvl60_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 60 2 7490 1 Composite Left Bicep of Success Composite Left Bicep of Success -armor_assault_lck_lvl60_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 60 2 7490 1 Composite Right Bicep of Success Composite Right Bicep of Success -armor_assault_lck_lvl60_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 60 2 7490 1 Composite Left Bracer of Success Composite Left Bracer of Success -armor_assault_lck_lvl60_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 60 2 7490 1 Composite Right Bracer of Success Composite Right Bracer of Success -armor_assault_lck_lvl60_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 60 2 7490 1 Composite Gloves of Success Composite Gloves of Success -armor_assault_lck_lvl60_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 60 2 7490 1 Composite Boots of Success Composite Boots of Success -armor_assault_lck_lvl70_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 70 2 8700 1 Chitin Chestplate of Fate Chitin Chestplate of Fate -armor_assault_lck_lvl70_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 70 2 8700 1 Chitin Leggings of Fate Chitin Leggings of Fate -armor_assault_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 70 2 8700 1 Chitin Helmet of Fate Chitin Helmet of Fate -armor_assault_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 70 2 8700 1 Chitin Left Bicep of Fate Chitin Left Bicep of Fate -armor_assault_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 70 2 8700 1 Chitin Right Bicep of Fate Chitin Right Bicep of Fate -armor_assault_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 70 2 8700 1 Chitin Left Bracer of Fate Chitin Left Bracer of Fate -armor_assault_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 70 2 8700 1 Chitin Right Bracer of Fate Chitin Right Bracer of Fate -armor_assault_lck_lvl70_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 70 2 8700 1 Chitin Gloves of Fate Chitin Gloves of Fate -armor_assault_lck_lvl70_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 70 2 8700 1 Chitin Boots of Fate Chitin Boots of Fate -armor_battle_agi_lvl20_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 20 2 1575 1 Nimble Padded Chestplate Nimble Padded Chestplate -armor_battle_agi_lvl20_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 2 1575 1 Nimble Padded Leggings Nimble Padded Leggings -armor_battle_agi_lvl20_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 2 1575 1 Nimble Padded Helmet Nimble Padded Helmet -armor_battle_agi_lvl20_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 2 1575 1 Nimble Padded Left Bicep Nimble Padded Left Bicep -armor_battle_agi_lvl20_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 2 1575 1 Nimble Padded Right Bicep Nimble Padded Right Bicep -armor_battle_agi_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Nimble Padded Left Bracer Nimble Padded Left Bracer -armor_battle_agi_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 2 1575 1 Nimble Padded Right Bracer Nimble Padded Right Bracer -armor_battle_agi_lvl20_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 2 1575 1 Nimble Padded Gloves Nimble Padded Gloves -armor_battle_agi_lvl20_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 2 1575 1 Nimble Padded Boots Nimble Padded Boots -armor_battle_agi_lvl30_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 30 2 2810 1 Quick Bone Chestplate Quick Bone Chestplate -armor_battle_agi_lvl30_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 30 2 2810 1 Quick Bone Leggings Quick Bone Leggings -armor_battle_agi_lvl30_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 30 2 2810 1 Quick Bone Helmet Quick Bone Helmet -armor_battle_agi_lvl30_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 30 2 2810 1 Quick Bone Left Bicep Quick Bone Left Bicep -armor_battle_agi_lvl30_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 30 2 2810 1 Quick Bone Right Bicep Quick Bone Right Bicep -armor_battle_agi_lvl30_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 30 2 2810 1 Quick Bone Left Bracer Quick Bone Left Bracer -armor_battle_agi_lvl30_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 30 2 2810 1 Quick Bone Right Bracer Quick Bone Right Bracer -armor_battle_agi_lvl30_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 30 2 2810 1 Quick Bone Gloves Quick Bone Gloves -armor_battle_agi_lvl30_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 30 2 2810 1 Quick Bone Boots Quick Bone Boots -armor_battle_agi_lvl40_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 40 2 4890 1 Adroit Padded Chestplate Adroit Padded Chestplate -armor_battle_agi_lvl40_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 40 2 4890 1 Adroit Padded Leggings Adroit Padded Leggings -armor_battle_agi_lvl40_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 40 2 4890 1 Adroit Padded Helmet Adroit Padded Helmet -armor_battle_agi_lvl40_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 40 2 4890 1 Adroit Padded Left Bicep Adroit Padded Left Bicep -armor_battle_agi_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Adroit Padded Right Bicep Adroit Padded Right Bicep -armor_battle_agi_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Adroit Padded Left Bracer Adroit Padded Left Bracer -armor_battle_agi_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Adroit Padded Right Bracer Adroit Padded Right Bracer -armor_battle_agi_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Adroit Padded Gloves Adroit Padded Gloves -armor_battle_agi_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Adroit Padded Boots Adroit Padded Boots -armor_battle_agi_lvl50_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 50 2 5870 1 Alert Bone Chestplate Alert Bone Chestplate -armor_battle_agi_lvl50_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 50 2 5870 1 Alert Bone Leggings Alert Bone Leggings -armor_battle_agi_lvl50_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 50 2 5870 1 Alert Bone Helmet Alert Bone Helmet -armor_battle_agi_lvl50_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 50 2 5870 1 Alert Bone Left Bicep Alert Bone Left Bicep -armor_battle_agi_lvl50_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 50 2 5870 1 Alert Bone Right Bicep Alert Bone Right Bicep -armor_battle_agi_lvl50_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 50 2 5870 1 Alert Bone Left Bracer Alert Bone Left Bracer -armor_battle_agi_lvl50_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 50 2 5870 1 Alert Bone Right Bracer Alert Bone Right Bracer -armor_battle_agi_lvl50_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 50 2 5870 1 Alert Bone Gloves Alert Bone Gloves -armor_battle_agi_lvl50_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 50 2 5870 1 Alert Bone Boots Alert Bone Boots -armor_battle_agi_lvl60_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 60 2 7490 1 Padded Chestplate of Grace Padded Chestplate of Grace -armor_battle_agi_lvl60_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 60 2 7490 1 Padded Leggings of Grace Padded Leggings of Grace -armor_battle_agi_lvl60_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 60 2 7490 1 Padded Helmet of Grace Padded Helmet of Grace -armor_battle_agi_lvl60_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 60 2 7490 1 Padded Left Bicep of Grace Padded Left Bicep of Grace -armor_battle_agi_lvl60_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 60 2 7490 1 Padded Right Bicep of Grace Padded Right Bicep of Grace -armor_battle_agi_lvl60_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 60 2 7490 1 Padded Left Bracer of Grace Padded Left Bracer of Grace -armor_battle_agi_lvl60_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 60 2 7490 1 Padded Right Bracer of Grace Padded Right Bracer of Grace -armor_battle_agi_lvl60_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 60 2 7490 1 Padded Gloves of Grace Padded Gloves of Grace -armor_battle_agi_lvl60_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 60 2 7490 1 Padded Boots of Grace Padded Boots of Grace -armor_battle_agi_lvl70_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 70 2 8700 1 Balanced Bone Chestplate Balanced Bone Chestplate -armor_battle_agi_lvl70_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 70 2 8700 1 Balanced Bone Leggings Balanced Bone Leggings -armor_battle_agi_lvl70_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 70 2 8700 1 Balanced Bone Helmet Balanced Bone Helmet -armor_battle_agi_lvl70_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 70 2 8700 1 Balanced Bone Left Bicep Balanced Bone Left Bicep -armor_battle_agi_lvl70_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 70 2 8700 1 Balanced Bone Right Bicep Balanced Bone Right Bicep -armor_battle_agi_lvl70_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 70 2 8700 1 Balanced Bone Left Bracer Balanced Bone Left Bracer -armor_battle_agi_lvl70_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 70 2 8700 1 Balanced Bone Right Bracer Balanced Bone Right Bracer -armor_battle_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 70 2 8700 1 Balanced Bone Gloves Balanced Bone Gloves -armor_battle_agi_lvl70_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 70 2 8700 1 Balanced Bone Boots Balanced Bone Boots -armor_battle_sta_lvl20_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 20 2 1575 1 Featherweight Bone Chestplate Featherweight Bone Chestplate -armor_battle_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 20 2 1575 1 Featherweight Bone Leggings Featherweight Bone Leggings -armor_battle_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 20 2 1575 1 Featherweight Bone Helmet Featherweight Bone Helmet -armor_battle_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 20 2 1575 1 Featherweight Bone Left Bicep Featherweight Bone Left Bicep -armor_battle_sta_lvl20_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 20 2 1575 1 Featherweight Bone Right Bicep Featherweight Bone Right Bicep -armor_battle_sta_lvl20_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 20 2 1575 1 Featherweight Bone Left Bracer Featherweight Bone Left Bracer -armor_battle_sta_lvl20_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 20 2 1575 1 Featherweight Bone Right Bracer Featherweight Bone Right Bracer -armor_battle_sta_lvl20_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 20 2 1575 1 Featherweight Bone Gloves Featherweight Bone Gloves -armor_battle_sta_lvl20_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 20 2 1575 1 Featherweight Bone Boots Featherweight Bone Boots -armor_battle_sta_lvl30_chest_02_01 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Left Bracer of Stamina Padded Left Bracer of Stamina -armor_battle_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 30 2 2810 1 Padded Right Bracer of Stamina Padded Right Bracer of Stamina -armor_battle_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 30 2 2810 1 Padded Gloves of Stamina Padded Gloves of Stamina -armor_battle_sta_lvl30_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 30 2 2810 1 Padded Boots of Stamina Padded Boots of Stamina -armor_battle_sta_lvl40_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 40 2 4890 1 Vital Bone Chestplate Vital Bone Chestplate -armor_battle_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 40 2 4890 1 Vital Bone Leggings Vital Bone Leggings -armor_battle_sta_lvl40_helmet_02_01 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Bicep -armor_battle_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 50 2 5870 1 Tenacious Padded Left Bracer Tenacious Padded Left Bracer -armor_battle_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 50 2 5870 1 Tenacious Padded Right Bracer Tenacious Padded Right Bracer -armor_battle_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 50 2 5870 1 Tenacious Padded Gloves Tenacious Padded Gloves -armor_battle_sta_lvl50_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 50 2 5870 1 Tenacious Padded Boots Tenacious Padded Boots -armor_battle_sta_lvl60_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 60 2 7490 1 Bone Chestplate of Grit Bone Chestplate of Grit -armor_battle_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 60 2 7490 1 Bone Leggings of Grit Bone Leggings of Grit -armor_battle_sta_lvl60_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 60 2 7490 1 Bone Helmet of Grit Bone Helmet of Grit -armor_battle_sta_lvl60_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 60 2 7490 1 Bone Left Bicep of Grit Bone Left Bicep of Grit -armor_battle_sta_lvl60_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 60 2 7490 1 Bone Right Bicep of Grit Bone Right Bicep of Grit -armor_battle_sta_lvl60_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 60 2 7490 1 Bone Left Bracer of Grit Bone Left Bracer of Grit -armor_battle_sta_lvl60_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 60 2 7490 1 Bone Right Bracer of Grit Bone Right Bracer of Grit -armor_battle_sta_lvl60_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 60 2 7490 1 Bone Gloves of Grit Bone Gloves of Grit -armor_battle_sta_lvl60_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 60 2 7490 1 Bone Boots of Grit Bone Boots of Grit -armor_battle_sta_lvl70_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 70 2 8700 1 Padded Chestplate of Fortitude Padded Chestplate of Fortitude -armor_battle_sta_lvl70_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 70 2 8700 1 Padded Leggings of Fortitude Padded Leggings of Fortitude -armor_battle_sta_lvl70_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 70 2 8700 1 Padded Helmet of Fortitude Padded Helmet of Fortitude -armor_battle_sta_lvl70_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 70 2 8700 1 Padded Left Bicep of Fortitude Padded Left Bicep of Fortitude -armor_battle_sta_lvl70_bicep_r_02_01 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1575 1 Fit Padded Chestplate Fit Padded Chestplate -armor_battle_con_lvl20_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 20 2 1575 1 Fit Padded Leggings Fit Padded Leggings -armor_battle_con_lvl20_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 20 2 1575 1 Fit Padded Helmet Fit Padded Helmet -armor_battle_con_lvl20_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 20 2 1575 1 Fit Padded Left Bicep Fit Padded Left Bicep -armor_battle_con_lvl20_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 20 2 1575 1 Fit Padded Right Bicep Fit Padded Right Bicep -armor_battle_con_lvl20_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 20 2 1575 1 Fit Padded Left Bracer Fit Padded Left Bracer -armor_battle_con_lvl20_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 20 2 1575 1 Fit Padded Right Bracer Fit Padded Right Bracer -armor_battle_con_lvl20_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 20 2 1575 1 Fit Padded Gloves Fit Padded Gloves -armor_battle_con_lvl20_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 20 2 1575 1 Fit Padded Boots Fit Padded Boots -armor_battle_con_lvl30_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 30 2 2810 1 Hardy Bone Chestplate Hardy Bone Chestplate -armor_battle_con_lvl30_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 30 2 2810 1 Hardy Bone Leggings Hardy Bone Leggings -armor_battle_con_lvl30_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 30 2 2810 1 Hardy Bone Helmet Hardy Bone Helmet -armor_battle_con_lvl30_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 30 2 2810 1 Hardy Bone Left Bicep Hardy Bone Left Bicep -armor_battle_con_lvl30_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 30 2 2810 1 Hardy Bone Right Bicep Hardy Bone Right Bicep -armor_battle_con_lvl30_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 30 2 2810 1 Hardy Bone Left Bracer Hardy Bone Left Bracer -armor_battle_con_lvl30_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 30 2 2810 1 Hardy Bone Right Bracer Hardy Bone Right Bracer -armor_battle_con_lvl30_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 30 2 2810 1 Hardy Bone Gloves Hardy Bone Gloves -armor_battle_con_lvl30_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 30 2 2810 1 Hardy Bone Boots Hardy Bone Boots -armor_battle_con_lvl40_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 40 2 4890 1 Robust Padded Chestplate Robust Padded Chestplate -armor_battle_con_lvl40_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 40 2 4890 1 Robust Padded Leggings Robust Padded Leggings -armor_battle_con_lvl40_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 40 2 4890 1 Robust Padded Helmet Robust Padded Helmet -armor_battle_con_lvl40_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 40 2 4890 1 Robust Padded Left Bicep Robust Padded Left Bicep -armor_battle_con_lvl40_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 40 2 4890 1 Robust Padded Right Bicep Robust Padded Right Bicep -armor_battle_con_lvl40_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 40 2 4890 1 Robust Padded Left Bracer Robust Padded Left Bracer -armor_battle_con_lvl40_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 40 2 4890 1 Robust Padded Right Bracer Robust Padded Right Bracer -armor_battle_con_lvl40_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 40 2 4890 1 Robust Padded Gloves Robust Padded Gloves -armor_battle_con_lvl40_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 40 2 4890 1 Robust Padded Boots Robust Padded Boots -armor_battle_con_lvl50_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 50 2 5870 1 Bone Chestplate of Health Bone Chestplate of Health -armor_battle_con_lvl50_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 50 2 5870 1 Bone Leggings of Health Bone Leggings of Health -armor_battle_con_lvl50_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 50 2 5870 1 Bone Helmet of Health Bone Helmet of Health -armor_battle_con_lvl50_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 50 2 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-armor_recon_agi_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Balanced Ubese Gloves Balanced Ubese Gloves -armor_recon_agi_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Balanced Ubese Boots Balanced Ubese Boots -armor_recon_sta_lvl20_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 20 2 1575 1 Featherweight Ubese Chestplate Featherweight Ubese Chestplate -armor_recon_sta_lvl20_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 20 2 1575 1 Featherweight Ubese Leggings Featherweight Ubese Leggings -armor_recon_sta_lvl20_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 20 2 1575 1 Featherweight Ubese Helmet Featherweight Ubese Helmet -armor_recon_sta_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Featherweight Tantel Left Bicep 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2810 1 Tantel Left Bracer of Stamina Tantel Left Bracer of Stamina -armor_recon_sta_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Tantel Right Bracer of Stamina Tantel Right Bracer of Stamina -armor_recon_sta_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Tantel Gloves of Stamina Tantel Gloves of Stamina -armor_recon_sta_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Tantel Boots of Stamina Tantel Boots of Stamina -armor_recon_sta_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Vital Ubese Chestplate Vital Ubese Chestplate -armor_recon_sta_lvl40_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 40 2 4890 1 Vital Ubese Leggings Vital Ubese Leggings -armor_recon_sta_lvl40_helmet_02_01 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Tantel Right Bicep -armor_recon_sta_lvl50_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 50 2 5870 1 Tenacious Tantel Left Bracer Tenacious Tantel Left Bracer -armor_recon_sta_lvl50_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 50 2 5870 1 Tenacious Tantel Right Bracer Tenacious Tantel Right Bracer -armor_recon_sta_lvl50_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 50 2 5870 1 Tenacious Tantel Gloves Tenacious Tantel Gloves -armor_recon_sta_lvl50_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 50 2 5870 1 Tenacious Tantel Boots Tenacious Tantel Boots -armor_recon_sta_lvl60_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 60 2 7490 1 Ubese Chestplate of Grit Ubese Chestplate of Grit -armor_recon_sta_lvl60_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 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Tantel Boots Sharp Tantel Boots -armor_recon_pre_lvl50_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 50 2 5870 1 Sure Ubese Chestplate Sure Ubese Chestplate -armor_recon_pre_lvl50_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 50 2 5870 1 Sure Ubese Leggings Sure Ubese Leggings -armor_recon_pre_lvl50_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 50 2 5870 1 Sure Ubese Helmet Sure Ubese Helmet -armor_recon_pre_lvl50_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 50 2 5870 1 Sure Tantel Left Bicep Sure Tantel Left Bicep -armor_recon_pre_lvl50_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 50 2 5870 1 Sure Tantel Right Bicep Sure Tantel Right Bicep -armor_recon_pre_lvl50_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 50 2 5870 1 Sure Ubese Left Bracer Sure Ubese Left Bracer -armor_recon_pre_lvl50_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 50 2 5870 1 Sure Ubese Right Bracer Sure Ubese Right Bracer -armor_recon_pre_lvl50_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 50 2 5870 1 Sure Ubese Gloves Sure Ubese Gloves -armor_recon_pre_lvl50_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 50 2 5870 1 Sure Ubese Boots Sure Ubese Boots -armor_recon_pre_lvl60_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 60 2 7490 1 Exacting Tantel Chestplate Exacting Tantel Chestplate -armor_recon_pre_lvl60_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 60 2 7490 1 Exacting Tantel Leggings Exacting Tantel Leggings -armor_recon_pre_lvl60_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 60 2 7490 1 Exacting Tantel Helmet Exacting Tantel Helmet -armor_recon_pre_lvl60_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 60 2 7490 1 Exacting Tantel Left Bicep Exacting Tantel Left Bicep -armor_recon_pre_lvl60_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 60 2 7490 1 Exacting Tantel Right Bicep Exacting Tantel Right Bicep -armor_recon_pre_lvl60_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 60 2 7490 1 Exacting Tantel Left Bracer Exacting Tantel Left Bracer -armor_recon_pre_lvl60_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 60 2 7490 1 Exacting Tantel Right Bracer Exacting Tantel Right Bracer -armor_recon_pre_lvl60_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 60 2 7490 1 Exacting Tantel Gloves Exacting Tantel Gloves -armor_recon_pre_lvl60_boots_02_01 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-armor_recon_pre_lvl70_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 70 2 8700 1 Precise Ubese Left Bracer Precise Ubese Left Bracer -armor_recon_pre_lvl70_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 70 2 8700 1 Precise Ubese Right Bracer Precise Ubese Right Bracer -armor_recon_pre_lvl70_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 70 2 8700 1 Precise Ubese Gloves Precise Ubese Gloves -armor_recon_pre_lvl70_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 70 2 8700 1 Precise Ubese Boots Precise Ubese Boots -armor_recon_lck_lvl20_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 20 2 1575 1 Lucky Ubese Chestplate Lucky Ubese Chestplate -armor_recon_lck_lvl20_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 20 2 1575 1 Lucky Ubese Leggings Lucky Ubese Leggings -armor_recon_lck_lvl20_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 20 2 1575 1 Lucky Ubese Helmet Lucky Ubese Helmet -armor_recon_lck_lvl20_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 20 2 1575 1 Lucky Tantel Left Bicep Lucky Tantel Left Bicep -armor_recon_lck_lvl20_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 20 2 1575 1 Lucky Tantel Right Bicep Lucky Tantel Right Bicep -armor_recon_lck_lvl20_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 20 2 1575 1 Lucky Ubese Left Bracer Lucky Ubese Left Bracer -armor_recon_lck_lvl20_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 20 2 1575 1 Lucky Ubese Right Bracer Lucky Ubese Right Bracer -armor_recon_lck_lvl20_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 20 2 1575 1 Lucky Ubese Gloves Lucky Ubese Gloves -armor_recon_lck_lvl20_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 20 2 1575 1 Lucky Ubese Boots Lucky Ubese Boots -armor_recon_lck_lvl30_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 30 2 2810 1 Charmed Tantel Chestplate Charmed Tantel Chestplate -armor_recon_lck_lvl30_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 30 2 2810 1 Charmed Tantel Leggings Charmed Tantel Leggings -armor_recon_lck_lvl30_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 30 2 2810 1 Charmed Tantel Helmet Charmed Tantel Helmet -armor_recon_lck_lvl30_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 30 2 2810 1 Charmed Tantel Left Bicep Charmed Tantel Left Bicep -armor_recon_lck_lvl30_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 30 2 2810 1 Charmed Tantel Right Bicep Charmed Tantel Right Bicep -armor_recon_lck_lvl30_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 30 2 2810 1 Charmed Tantel Left Bracer Charmed Tantel Left Bracer -armor_recon_lck_lvl30_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 30 2 2810 1 Charmed Tantel Right Bracer Charmed Tantel Right Bracer -armor_recon_lck_lvl30_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 30 2 2810 1 Charmed Tantel Gloves Charmed Tantel Gloves -armor_recon_lck_lvl30_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 30 2 2810 1 Charmed Tantel Boots Charmed Tantel Boots -armor_recon_lck_lvl40_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 40 2 4890 1 Ubese Chestplate of Opportunity Ubese Chestplate of Opportunity -armor_recon_lck_lvl40_leggings_02_01 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Ubese Right Bracer of Opportunity Ubese Right Bracer of Opportunity -armor_recon_lck_lvl40_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 40 2 4890 1 Ubese Gloves of Opportunity Ubese Gloves of Opportunity -armor_recon_lck_lvl40_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 40 2 4890 1 Ubese Boots of Opportunity Ubese Boots of Opportunity -armor_recon_lck_lvl50_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 50 2 5870 1 Tantel Chestplate of Serendipity Tantel Chestplate of Serendipity -armor_recon_lck_lvl50_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 50 2 5870 1 Tantel Leggings of Serendipity Tantel Leggings of Serendipity -armor_recon_lck_lvl50_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 50 2 5870 1 Tantel Helmet of Serendipity Tantel Helmet of Serendipity 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1 Tantel Leggings of Fate Tantel Leggings of Fate -armor_recon_lck_lvl70_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 70 2 8700 1 Tantel Helmet of Fate Tantel Helmet of Fate -armor_recon_lck_lvl70_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 70 2 8700 1 Tantel Left Bicep of Fate Tantel Left Bicep of Fate -armor_recon_lck_lvl70_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 70 2 8700 1 Tantel Right Bicep of Fate Tantel Right Bicep of Fate -armor_recon_lck_lvl70_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 70 2 8700 1 Tantel Left Bracer of Fate Tantel Left Bracer of Fate -armor_recon_lck_lvl70_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 70 2 8700 1 Tantel Right Bracer of Fate Tantel Right Bracer of Fate -armor_recon_lck_lvl70_gloves_02_01 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1 Fervent Jacket Fervent Jacket -item_clothing_jacket_pre_lvl10_02_01 object/tangible/wearables/jacket/jacket_s07.iff 10 2 225 1 Jacket of Aim Jacket of Aim -item_clothing_jacket_pre_lvl20_02_01 object/tangible/wearables/jacket/jacket_s08.iff 20 2 1575 1 Jacket Of Veracity Jacket Of Veracity -item_clothing_jacket_pre_lvl30_02_01 object/tangible/wearables/jacket/jacket_s10.iff 30 2 2810 1 Accurate Jacket Accurate Jacket -item_clothing_jacket_pre_lvl40_02_01 object/tangible/wearables/jacket/jacket_s11.iff 40 2 4290 1 Sharp Jacket Sharp Jacket -item_clothing_jacket_pre_lvl50_02_01 object/tangible/wearables/jacket/jacket_s12.iff 50 2 5870 1 Sure Jacket Sure Jacket -item_clothing_jacket_pre_lvl60_02_01 object/tangible/wearables/jacket/jacket_s13.iff 60 2 7390 1 Exacting Jacket Exacting Jacket -item_clothing_jacket_pre_lvl70_02_01 object/tangible/wearables/jacket/jacket_s14.iff 70 2 8700 1 Precise Jacket Precise Jacket -item_clothing_jacket_lck_lvl10_02_01 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-item_clothing_pants_pre_lvl60_02_01 object/tangible/wearables/pants/pants_s07.iff 60 2 7390 1 Exacting Pants Exacting Pants -item_clothing_pants_pre_lvl70_02_01 object/tangible/wearables/pants/pants_s08.iff 70 2 8700 1 Precise Pants Precise Pants -item_clothing_pants_lck_lvl10_02_01 object/tangible/wearables/pants/pants_s09.iff 10 2 225 1 Hopeful Pants Hopeful Pants -item_clothing_pants_lck_lvl20_02_01 object/tangible/wearables/pants/pants_s10.iff 20 2 1575 1 Lucky Pants Lucky Pants -item_clothing_pants_lck_lvl30_02_01 object/tangible/wearables/pants/pants_s11.iff 30 2 2810 1 Charmed Pants Charmed Pants -item_clothing_pants_lck_lvl40_02_01 object/tangible/wearables/pants/pants_s12.iff 40 2 4290 1 Pants of Opportunity Pants of Opportunity -item_clothing_pants_lck_lvl50_02_01 object/tangible/wearables/pants/pants_s13.iff 50 2 5870 1 Pants of Serendipity Pants of Serendipity -item_clothing_pants_lck_lvl60_02_01 object/tangible/wearables/pants/pants_s14.iff 60 2 7390 1 Pants of Success 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object/tangible/wearables/vest/vest_s10.iff 10 2 225 1 Lightweight Vest Lightweight Vest -item_clothing_vest_sta_lvl20_02_01 object/tangible/wearables/vest/vest_s11.iff 20 2 1575 1 Featherweight Vest Featherweight Vest -item_clothing_vest_sta_lvl30_02_01 object/tangible/wearables/vest/vest_s15.iff 30 2 2810 1 Vest of Stamina Vest of Stamina -item_clothing_vest_sta_lvl40_02_01 object/tangible/wearables/vest/vest_s01.iff 40 2 4290 1 Vital Vest Vital Vest -item_clothing_vest_sta_lvl50_02_01 object/tangible/wearables/vest/vest_s02.iff 50 2 5870 1 Tenacious Vest Tenacious Vest -item_clothing_vest_sta_lvl60_02_01 object/tangible/wearables/vest/vest_s03.iff 60 2 7390 1 Vest of Grit Vest of Grit -item_clothing_vest_sta_lvl70_02_01 object/tangible/wearables/vest/vest_s04.iff 70 2 8700 1 Vest of Fortitude Vest of Fortitude -item_clothing_vest_con_lvl10_02_01 object/tangible/wearables/vest/vest_s05.iff 10 2 225 1 Vigorous Vest Vigorous Vest -item_clothing_vest_con_lvl20_02_01 object/tangible/wearables/vest/vest_s06.iff 20 2 1575 1 Fit Vest Fit Vest -item_clothing_vest_con_lvl30_02_01 object/tangible/wearables/vest/vest_s09.iff 30 2 2810 1 Hardy Vest Hardy Vest -item_clothing_vest_con_lvl40_02_01 object/tangible/wearables/vest/vest_s10.iff 40 2 4290 1 Robust Vest Robust Vest -item_clothing_vest_con_lvl50_02_01 object/tangible/wearables/vest/vest_s11.iff 50 2 5870 1 Vest of Health Vest of Health -item_clothing_vest_con_lvl60_02_01 object/tangible/wearables/vest/vest_s15.iff 60 2 7390 1 Vest of Constitution Vest of Constitution -item_clothing_vest_con_lvl70_02_01 object/tangible/wearables/vest/vest_s01.iff 70 2 8700 1 Durable Vest Durable Vest -item_clothing_vest_str_lvl10_02_01 object/tangible/wearables/vest/vest_s02.iff 10 2 225 1 Brawny Vest Brawny Vest -item_clothing_vest_str_lvl20_02_01 object/tangible/wearables/vest/vest_s03.iff 20 2 1575 1 Brute Vest Brute Vest -item_clothing_vest_str_lvl30_02_01 object/tangible/wearables/vest/vest_s04.iff 30 2 2810 1 Strength Vest Strength Vest -item_clothing_vest_str_lvl40_02_01 object/tangible/wearables/vest/vest_s05.iff 40 2 4290 1 Vest of Force Vest of Force -item_clothing_vest_str_lvl50_02_01 object/tangible/wearables/vest/vest_s06.iff 50 2 5870 1 Stalwart Vest Stalwart Vest -item_clothing_vest_str_lvl60_02_01 object/tangible/wearables/vest/vest_s09.iff 60 2 7390 1 Stout Vest Stout Vest -item_clothing_vest_str_lvl70_02_01 object/tangible/wearables/vest/vest_s10.iff 70 2 8700 1 Fervent Vest Fervent Vest -item_clothing_vest_pre_lvl10_02_01 object/tangible/wearables/vest/vest_s11.iff 10 2 225 1 Vest of Aim Vest of Aim -item_clothing_vest_pre_lvl20_02_01 object/tangible/wearables/vest/vest_s15.iff 20 2 1575 1 Vest Of Veracity Vest Of Veracity -item_clothing_vest_pre_lvl30_02_01 object/tangible/wearables/vest/vest_s01.iff 30 2 2810 1 Accurate Vest Accurate Vest -item_clothing_vest_pre_lvl40_02_01 object/tangible/wearables/vest/vest_s02.iff 40 2 4290 1 Sharp Vest Sharp Vest -item_clothing_vest_pre_lvl50_02_01 object/tangible/wearables/vest/vest_s03.iff 50 2 5870 1 Sure Vest Sure Vest -item_clothing_vest_pre_lvl60_02_01 object/tangible/wearables/vest/vest_s04.iff 60 2 7390 1 Exacting Vest Exacting Vest -item_clothing_vest_pre_lvl70_02_01 object/tangible/wearables/vest/vest_s05.iff 70 2 8700 1 Precise Vest Precise Vest -item_clothing_vest_lck_lvl10_02_01 object/tangible/wearables/vest/vest_s06.iff 10 2 225 1 Hopeful Vest Hopeful Vest -item_clothing_vest_lck_lvl20_02_01 object/tangible/wearables/vest/vest_s09.iff 20 2 1575 1 Lucky Vest Lucky Vest -item_clothing_vest_lck_lvl30_02_01 object/tangible/wearables/vest/vest_s10.iff 30 2 2810 1 Charmed Vest Charmed Vest -item_clothing_vest_lck_lvl40_02_01 object/tangible/wearables/vest/vest_s11.iff 40 2 4290 1 Vest of Opportunity Vest of Opportunity -item_clothing_vest_lck_lvl50_02_01 object/tangible/wearables/vest/vest_s15.iff 50 2 5870 1 Vest of Serendipity Vest of Serendipity -item_clothing_vest_lck_lvl60_02_01 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Hat Sure Hat -item_clothing_hat_pre_lvl60_02_01 object/tangible/wearables/hat/hat_s13.iff 60 2 7390 1 Exacting Hat Exacting Hat -item_clothing_hat_pre_lvl70_02_01 object/tangible/wearables/hat/hat_s14.iff 70 2 8700 1 Precise Hat Precise Hat -item_clothing_hat_lck_lvl10_02_01 object/tangible/wearables/hat/hat_s02.iff 10 2 225 1 Hopeful Hat Hopeful Hat -item_clothing_hat_lck_lvl20_02_01 object/tangible/wearables/hat/hat_s10.iff 20 2 1575 1 Lucky Hat Lucky Hat -item_clothing_hat_lck_lvl30_02_01 object/tangible/wearables/hat/hat_s12.iff 30 2 2810 1 Charmed Hat Charmed Hat -item_clothing_hat_lck_lvl40_02_01 object/tangible/wearables/hat/hat_s13.iff 40 2 4290 1 Hat of Opportunity Hat of Opportunity -item_clothing_hat_lck_lvl50_02_01 object/tangible/wearables/hat/hat_s14.iff 50 2 5870 1 Hat of Serendipity Hat of Serendipity -item_clothing_hat_lck_lvl60_02_01 object/tangible/wearables/hat/hat_s02.iff 60 2 7390 1 Hat of Success Hat of Success -item_clothing_hat_lck_lvl70_02_01 object/tangible/wearables/hat/hat_s04.iff 70 2 8700 1 Hat of Fate Hat of Fate -item_clothing_shirt_agi_lvl10_02_01 object/tangible/wearables/shirt/shirt_s03.iff 10 2 225 1 Dexterous Shirt Dexterous Shirt -item_clothing_shirt_agi_lvl20_02_01 object/tangible/wearables/shirt/shirt_s04.iff 20 2 1575 1 Nimble Shirt Nimble Shirt -item_clothing_shirt_agi_lvl30_02_01 object/tangible/wearables/shirt/shirt_s05.iff 30 2 2810 1 Quick Shirt Quick Shirt -item_clothing_shirt_agi_lvl40_02_01 object/tangible/wearables/shirt/shirt_s07.iff 40 2 4290 1 Adroit Shirt Adroit Shirt -item_clothing_shirt_agi_lvl50_02_01 object/tangible/wearables/shirt/shirt_s08.iff 50 2 5870 1 Alert Shirt Alert Shirt -item_clothing_shirt_agi_lvl60_02_01 object/tangible/wearables/shirt/shirt_s09.iff 60 2 7390 1 Shirt of Grace Shirt of Grace -item_clothing_shirt_agi_lvl70_02_01 object/tangible/wearables/shirt/shirt_s10.iff 70 2 8700 1 Balanced Shirt Balanced Shirt -item_clothing_shirt_sta_lvl10_02_01 object/tangible/wearables/shirt/shirt_s11.iff 10 2 225 1 Lightweight Shirt Lightweight Shirt -item_clothing_shirt_sta_lvl20_02_01 object/tangible/wearables/shirt/shirt_s05.iff 20 2 1575 1 Featherweight Shirt Featherweight Shirt -item_clothing_shirt_sta_lvl30_02_01 object/tangible/wearables/shirt/shirt_s13.iff 30 2 2810 1 Shirt of Stamina Shirt of Stamina -item_clothing_shirt_sta_lvl40_02_01 object/tangible/wearables/shirt/shirt_s14.iff 40 2 4290 1 Vital Shirt Vital Shirt -item_clothing_shirt_sta_lvl50_02_01 object/tangible/wearables/shirt/shirt_s15.iff 50 2 5870 1 Tenacious Shirt Tenacious Shirt -item_clothing_shirt_sta_lvl60_02_01 object/tangible/wearables/shirt/shirt_s16.iff 60 2 7390 1 Shirt of Grit Shirt of Grit -item_clothing_shirt_sta_lvl70_02_01 object/tangible/wearables/shirt/shirt_s07.iff 70 2 8700 1 Shirt of Fortitude Shirt of Fortitude -item_clothing_shirt_con_lvl10_02_01 object/tangible/wearables/shirt/shirt_s26.iff 10 2 225 1 Vigorous Shirt Vigorous Shirt -item_clothing_shirt_con_lvl20_02_01 object/tangible/wearables/shirt/shirt_s27.iff 20 2 1575 1 Fit Shirt Fit Shirt -item_clothing_shirt_con_lvl30_02_01 object/tangible/wearables/shirt/shirt_s08.iff 30 2 2810 1 Hardy Shirt Hardy Shirt -item_clothing_shirt_con_lvl40_02_01 object/tangible/wearables/shirt/shirt_s30.iff 40 2 4290 1 Robust Shirt Robust Shirt -item_clothing_shirt_con_lvl50_02_01 object/tangible/wearables/shirt/shirt_s32.iff 50 2 5870 1 Shirt of Health Shirt of Health -item_clothing_shirt_con_lvl60_02_01 object/tangible/wearables/shirt/shirt_s34.iff 60 2 7390 1 Shirt of Constitution Shirt of Constitution -item_clothing_shirt_con_lvl70_02_01 object/tangible/wearables/shirt/shirt_s38.iff 70 2 8700 1 Durable Shirt Durable Shirt -item_clothing_shirt_str_lvl10_02_01 object/tangible/wearables/shirt/shirt_s42.iff 10 2 225 1 Brawny Shirt Brawny Shirt -item_clothing_shirt_str_lvl20_02_01 object/tangible/wearables/shirt/shirt_s03.iff 20 2 1575 1 Brute Shirt Brute Shirt -item_clothing_shirt_str_lvl30_02_01 object/tangible/wearables/shirt/shirt_s04.iff 30 2 2810 1 Strength Shirt Strength Shirt -item_clothing_shirt_str_lvl40_02_01 object/tangible/wearables/shirt/shirt_s05.iff 40 2 4290 1 Shirt of Force Shirt of Force -item_clothing_shirt_str_lvl50_02_01 object/tangible/wearables/shirt/shirt_s07.iff 50 2 5870 1 Stalwart Shirt Stalwart Shirt -item_clothing_shirt_str_lvl60_02_01 object/tangible/wearables/shirt/shirt_s08.iff 60 2 7390 1 Stout Shirt Stout Shirt -item_clothing_shirt_str_lvl70_02_01 object/tangible/wearables/shirt/shirt_s09.iff 70 2 8700 1 Fervent Shirt Fervent Shirt -item_clothing_shirt_pre_lvl10_02_01 object/tangible/wearables/shirt/shirt_s10.iff 10 2 225 1 Shirt of Aim Shirt of Aim -item_clothing_shirt_pre_lvl20_02_01 object/tangible/wearables/shirt/shirt_s11.iff 20 2 1575 1 Shirt Of Veracity Shirt Of Veracity -item_clothing_shirt_pre_lvl30_02_01 object/tangible/wearables/shirt/shirt_s05.iff 30 2 2810 1 Accurate Shirt Accurate Shirt -item_clothing_shirt_pre_lvl40_02_01 object/tangible/wearables/shirt/shirt_s13.iff 40 2 4290 1 Sharp Shirt Sharp Shirt -item_clothing_shirt_pre_lvl50_02_01 object/tangible/wearables/shirt/shirt_s14.iff 50 2 5870 1 Sure Shirt Sure Shirt -item_clothing_shirt_pre_lvl60_02_01 object/tangible/wearables/shirt/shirt_s15.iff 60 2 7390 1 Exacting Shirt Exacting Shirt -item_clothing_shirt_pre_lvl70_02_01 object/tangible/wearables/shirt/shirt_s16.iff 70 2 8700 1 Precise Shirt Precise Shirt -item_clothing_shirt_lck_lvl10_02_01 object/tangible/wearables/shirt/shirt_s07.iff 10 2 225 1 Hopeful Shirt Hopeful Shirt -item_clothing_shirt_lck_lvl20_02_01 object/tangible/wearables/shirt/shirt_s26.iff 20 2 1575 1 Lucky Shirt Lucky Shirt -item_clothing_shirt_lck_lvl30_02_01 object/tangible/wearables/shirt/shirt_s27.iff 30 2 2810 1 Charmed Shirt Charmed Shirt -item_clothing_shirt_lck_lvl40_02_01 object/tangible/wearables/shirt/shirt_s08.iff 40 2 4290 1 Shirt of Opportunity Shirt of Opportunity -item_clothing_shirt_lck_lvl50_02_01 object/tangible/wearables/shirt/shirt_s30.iff 50 2 5870 1 Shirt of Serendipity Shirt of Serendipity -item_clothing_shirt_lck_lvl60_02_01 object/tangible/wearables/shirt/shirt_s32.iff 60 2 7390 1 Shirt of Success Shirt of Success -item_clothing_shirt_lck_lvl70_02_01 object/tangible/wearables/shirt/shirt_s34.iff 70 2 8700 1 Shirt of Fate Shirt of Fate -item_clothing_boots_agi_lvl10_02_01 object/tangible/wearables/boots/boots_s03.iff 10 2 225 1 Dexterous Boots Dexterous Boots -item_clothing_boots_agi_lvl20_02_01 object/tangible/wearables/boots/boots_s04.iff 20 2 1575 1 Nimble Boots Nimble Boots -item_clothing_boots_agi_lvl30_02_01 object/tangible/wearables/boots/boots_s05.iff 30 2 2810 1 Quick Boots Quick Boots -item_clothing_boots_agi_lvl40_02_01 object/tangible/wearables/boots/boots_s12.iff 40 2 4290 1 Adroit Boots Adroit Boots -item_clothing_boots_agi_lvl50_02_01 object/tangible/wearables/boots/boots_s14.iff 50 2 5870 1 Alert Boots Alert Boots -item_clothing_boots_agi_lvl60_02_01 object/tangible/wearables/boots/boots_s15.iff 60 2 7390 1 Boots of Grace Boots of Grace -item_clothing_boots_agi_lvl70_02_01 object/tangible/wearables/boots/boots_s19.iff 70 2 8700 1 Balanced Boots Balanced Boots -item_clothing_boots_sta_lvl10_02_01 object/tangible/wearables/boots/boots_s21.iff 10 2 225 1 Lightweight Boots Lightweight Boots -item_clothing_boots_sta_lvl20_02_01 object/tangible/wearables/boots/boots_s22.iff 20 2 1575 1 Featherweight Boots Featherweight Boots -item_clothing_boots_sta_lvl30_02_01 object/tangible/wearables/boots/boots_s34.iff 30 2 2810 1 Boots of Stamina Boots of Stamina -item_clothing_boots_sta_lvl40_02_01 object/tangible/wearables/boots/boots_s03.iff 40 2 4290 1 Vital Boots Vital Boots -item_clothing_boots_sta_lvl50_02_01 object/tangible/wearables/boots/boots_s04.iff 50 2 5870 1 Tenacious Boots Tenacious Boots -item_clothing_boots_sta_lvl60_02_01 object/tangible/wearables/boots/boots_s05.iff 60 2 7390 1 Boots of Grit Boots of Grit -item_clothing_boots_sta_lvl70_02_01 object/tangible/wearables/boots/boots_s12.iff 70 2 8700 1 Boots of Fortitude Boots of Fortitude -item_clothing_boots_con_lvl10_02_01 object/tangible/wearables/boots/boots_s14.iff 10 2 225 1 Vigorous Boots Vigorous Boots -item_clothing_boots_con_lvl20_02_01 object/tangible/wearables/boots/boots_s15.iff 20 2 1575 1 Fit Boots Fit Boots -item_clothing_boots_con_lvl30_02_01 object/tangible/wearables/boots/boots_s19.iff 30 2 2810 1 Hardy Boots Hardy Boots -item_clothing_boots_con_lvl40_02_01 object/tangible/wearables/boots/boots_s21.iff 40 2 4290 1 Robust Boots Robust Boots -item_clothing_boots_con_lvl50_02_01 object/tangible/wearables/boots/boots_s22.iff 50 2 5870 1 Boots of Health Boots of Health -item_clothing_boots_con_lvl60_02_01 object/tangible/wearables/boots/boots_s34.iff 60 2 7390 1 Boots of Constitution Boots of Constitution -item_clothing_boots_con_lvl70_02_01 object/tangible/wearables/boots/boots_s03.iff 70 2 8700 1 Durable Boots Durable Boots -item_clothing_boots_str_lvl10_02_01 object/tangible/wearables/boots/boots_s04.iff 10 2 225 1 Brawny Boots Brawny Boots -item_clothing_boots_str_lvl20_02_01 object/tangible/wearables/boots/boots_s05.iff 20 2 1575 1 Brute Boots Brute Boots -item_clothing_boots_str_lvl30_02_01 object/tangible/wearables/boots/boots_s12.iff 30 2 2810 1 Strength Boots Strength Boots -item_clothing_boots_str_lvl40_02_01 object/tangible/wearables/boots/boots_s14.iff 40 2 4290 1 Boots of Force Boots of Force -item_clothing_boots_str_lvl50_02_01 object/tangible/wearables/boots/boots_s15.iff 50 2 5870 1 Stalwart Boots Stalwart Boots -item_clothing_boots_str_lvl60_02_01 object/tangible/wearables/boots/boots_s19.iff 60 2 7390 1 Stout Boots Stout Boots -item_clothing_boots_str_lvl70_02_01 object/tangible/wearables/boots/boots_s21.iff 70 2 8700 1 Fervent Boots Fervent Boots -item_clothing_boots_pre_lvl10_02_01 object/tangible/wearables/boots/boots_s22.iff 10 2 225 1 Boots of Aim Boots of Aim -item_clothing_boots_pre_lvl20_02_01 object/tangible/wearables/boots/boots_s34.iff 20 2 1575 1 Boots Of Veracity Boots Of Veracity -item_clothing_boots_pre_lvl30_02_01 object/tangible/wearables/boots/boots_s03.iff 30 2 2810 1 Accurate Boots Accurate Boots -item_clothing_boots_pre_lvl40_02_01 object/tangible/wearables/boots/boots_s04.iff 40 2 4290 1 Sharp Boots Sharp Boots -item_clothing_boots_pre_lvl50_02_01 object/tangible/wearables/boots/boots_s05.iff 50 2 5870 1 Sure Boots Sure Boots -item_clothing_boots_pre_lvl60_02_01 object/tangible/wearables/boots/boots_s12.iff 60 2 7390 1 Exacting Boots Exacting Boots -item_clothing_boots_pre_lvl70_02_01 object/tangible/wearables/boots/boots_s14.iff 70 2 8700 1 Precise Boots Precise Boots -item_clothing_boots_lck_lvl10_02_01 object/tangible/wearables/boots/boots_s15.iff 10 2 225 1 Hopeful Boots Hopeful Boots -item_clothing_boots_lck_lvl20_02_01 object/tangible/wearables/boots/boots_s19.iff 20 2 1575 1 Lucky Boots Lucky Boots -item_clothing_boots_lck_lvl30_02_01 object/tangible/wearables/boots/boots_s21.iff 30 2 2810 1 Charmed Boots Charmed Boots -item_clothing_boots_lck_lvl40_02_01 object/tangible/wearables/boots/boots_s22.iff 40 2 4290 1 Boots of Opportunity Boots of Opportunity -item_clothing_boots_lck_lvl50_02_01 object/tangible/wearables/boots/boots_s34.iff 50 2 5870 1 Boots of Serendipity Boots of Serendipity -item_clothing_boots_lck_lvl60_02_01 object/tangible/wearables/boots/boots_s03.iff 60 2 7390 1 Boots of Success Boots of Success -item_clothing_boots_lck_lvl70_02_01 object/tangible/wearables/boots/boots_s04.iff 70 2 8700 1 Boots of Fate Boots of Fate -item_clothing_gloves_agi_lvl10_02_01 object/tangible/wearables/gloves/gloves_s02.iff 10 2 225 1 Dexterous Gloves Dexterous Gloves -item_clothing_gloves_agi_lvl20_02_01 object/tangible/wearables/gloves/gloves_s03.iff 20 2 1575 1 Nimble Gloves Nimble Gloves -item_clothing_gloves_agi_lvl30_02_01 object/tangible/wearables/gloves/gloves_s06.iff 30 2 2810 1 Quick Gloves Quick Gloves -item_clothing_gloves_agi_lvl40_02_01 object/tangible/wearables/gloves/gloves_s07.iff 40 2 4290 1 Adroit Gloves Adroit Gloves -item_clothing_gloves_agi_lvl50_02_01 object/tangible/wearables/gloves/gloves_s10.iff 50 2 5870 1 Alert Gloves Alert Gloves -item_clothing_gloves_agi_lvl60_02_01 object/tangible/wearables/gloves/gloves_s11.iff 60 2 7390 1 Gloves of Grace Gloves of Grace -item_clothing_gloves_agi_lvl70_02_01 object/tangible/wearables/gloves/gloves_s12.iff 70 2 8700 1 Balanced Gloves Balanced Gloves -item_clothing_gloves_sta_lvl10_02_01 object/tangible/wearables/gloves/gloves_s13.iff 10 2 225 1 Lightweight Gloves Lightweight Gloves -item_clothing_gloves_sta_lvl20_02_01 object/tangible/wearables/gloves/gloves_s14.iff 20 2 1575 1 Featherweight Gloves Featherweight Gloves -item_clothing_gloves_sta_lvl30_02_01 object/tangible/wearables/gloves/gloves_s02.iff 30 2 2810 1 Gloves of Stamina Gloves of Stamina -item_clothing_gloves_sta_lvl40_02_01 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2 4290 1 Ring of Force Ring of Force -item_clothing_ring_str_lvl50_02_01 object/tangible/wearables/ring/ring_s02.iff 50 2 5870 1 Stalwart Ring Stalwart Ring -item_clothing_ring_str_lvl60_02_01 object/tangible/wearables/ring/ring_s03.iff 60 2 7390 1 Stout Ring Stout Ring -item_clothing_ring_str_lvl70_02_01 object/tangible/wearables/ring/ring_s04.iff 70 2 8700 1 Fervent Ring Fervent Ring -item_clothing_ring_pre_lvl10_02_01 object/tangible/wearables/ring/ring_s01.iff 10 2 225 1 Ring of Aim Ring of Aim -item_clothing_ring_pre_lvl20_02_01 object/tangible/wearables/ring/ring_s02.iff 20 2 1575 1 Ring Of Veracity Ring Of Veracity -item_clothing_ring_pre_lvl30_02_01 object/tangible/wearables/ring/ring_s03.iff 30 2 2810 1 Accurate Ring Accurate Ring -item_clothing_ring_pre_lvl40_02_01 object/tangible/wearables/ring/ring_s04.iff 40 2 4290 1 Sharp Ring Sharp Ring -item_clothing_ring_pre_lvl50_02_01 object/tangible/wearables/ring/ring_s01.iff 50 2 5870 1 Sure Ring Sure Ring -item_clothing_ring_pre_lvl60_02_01 object/tangible/wearables/ring/ring_s02.iff 60 2 7390 1 Exacting Ring Exacting Ring -item_clothing_ring_pre_lvl70_02_01 object/tangible/wearables/ring/ring_s03.iff 70 2 8700 1 Precise Ring Precise Ring -item_clothing_ring_lck_lvl10_02_01 object/tangible/wearables/ring/ring_s04.iff 10 2 225 1 Hopeful Ring Hopeful Ring -item_clothing_ring_lck_lvl20_02_01 object/tangible/wearables/ring/ring_s01.iff 20 2 1575 1 Lucky Ring Lucky Ring -item_clothing_ring_lck_lvl30_02_01 object/tangible/wearables/ring/ring_s02.iff 30 2 2810 1 Charmed Ring Charmed Ring -item_clothing_ring_lck_lvl40_02_01 object/tangible/wearables/ring/ring_s03.iff 40 2 4290 1 Ring of Opportunity Ring of Opportunity -item_clothing_ring_lck_lvl50_02_01 object/tangible/wearables/ring/ring_s04.iff 50 2 5870 1 Ring of Serendipity Ring of Serendipity -item_clothing_ring_lck_lvl60_02_01 object/tangible/wearables/ring/ring_s01.iff 60 2 7390 1 Ring of Success Ring of Success -item_clothing_ring_lck_lvl70_02_01 object/tangible/wearables/ring/ring_s02.iff 70 2 8700 1 Ring of Fate Ring of Fate -item_clothing_necklace_agi_lvl10_02_01 object/tangible/wearables/necklace/necklace_s01.iff 10 2 225 1 Dexterous Necklace Dexterous Necklace -item_clothing_necklace_agi_lvl20_02_01 object/tangible/wearables/necklace/necklace_s02.iff 20 2 1575 1 Nimble Necklace Nimble Necklace -item_clothing_necklace_agi_lvl30_02_01 object/tangible/wearables/necklace/necklace_s03.iff 30 2 2810 1 Quick Necklace Quick Necklace -item_clothing_necklace_agi_lvl40_02_01 object/tangible/wearables/necklace/necklace_s04.iff 40 2 4290 1 Adroit Necklace Adroit Necklace -item_clothing_necklace_agi_lvl50_02_01 object/tangible/wearables/necklace/necklace_s05.iff 50 2 5870 1 Alert Necklace Alert Necklace -item_clothing_necklace_agi_lvl60_02_01 object/tangible/wearables/necklace/necklace_s06.iff 60 2 7390 1 Necklace of Grace Necklace of Grace -item_clothing_necklace_agi_lvl70_02_01 object/tangible/wearables/necklace/necklace_s07.iff 70 2 8700 1 Balanced Necklace Balanced Necklace -item_clothing_necklace_sta_lvl10_02_01 object/tangible/wearables/necklace/necklace_s08.iff 10 2 225 1 Lightweight Necklace Lightweight Necklace -item_clothing_necklace_sta_lvl20_02_01 object/tangible/wearables/necklace/necklace_s09.iff 20 2 1575 1 Featherweight Necklace Featherweight Necklace -item_clothing_necklace_sta_lvl30_02_01 object/tangible/wearables/necklace/necklace_s10.iff 30 2 2810 1 Necklace of Stamina Necklace of Stamina -item_clothing_necklace_sta_lvl40_02_01 object/tangible/wearables/necklace/necklace_s11.iff 40 2 4290 1 Vital Necklace Vital Necklace -item_clothing_necklace_sta_lvl50_02_01 object/tangible/wearables/necklace/necklace_s12.iff 50 2 5870 1 Tenacious Necklace Tenacious Necklace -item_clothing_necklace_sta_lvl60_02_01 object/tangible/wearables/necklace/necklace_s01.iff 60 2 7390 1 Necklace of Grit Necklace of Grit -item_clothing_necklace_sta_lvl70_02_01 object/tangible/wearables/necklace/necklace_s02.iff 70 2 8700 1 Necklace of Fortitude Necklace of Fortitude -item_clothing_necklace_con_lvl10_02_01 object/tangible/wearables/necklace/necklace_s03.iff 10 2 225 1 Vigorous Necklace Vigorous Necklace -item_clothing_necklace_con_lvl20_02_01 object/tangible/wearables/necklace/necklace_s04.iff 20 2 1575 1 Fit Necklace Fit Necklace -item_clothing_necklace_con_lvl30_02_01 object/tangible/wearables/necklace/necklace_s05.iff 30 2 2810 1 Hardy Necklace Hardy Necklace -item_clothing_necklace_con_lvl40_02_01 object/tangible/wearables/necklace/necklace_s06.iff 40 2 4290 1 Robust Necklace Robust Necklace -item_clothing_necklace_con_lvl50_02_01 object/tangible/wearables/necklace/necklace_s07.iff 50 2 5870 1 Necklace of Health Necklace of Health -item_clothing_necklace_con_lvl60_02_01 object/tangible/wearables/necklace/necklace_s08.iff 60 2 7390 1 Necklace of Constitution Necklace of Constitution -item_clothing_necklace_con_lvl70_02_01 object/tangible/wearables/necklace/necklace_s09.iff 70 2 8700 1 Durable Necklace Durable Necklace -item_clothing_necklace_str_lvl10_02_01 object/tangible/wearables/necklace/necklace_s10.iff 10 2 225 1 Brawny Necklace Brawny Necklace -item_clothing_necklace_str_lvl20_02_01 object/tangible/wearables/necklace/necklace_s11.iff 20 2 1575 1 Brute Necklace Brute Necklace -item_clothing_necklace_str_lvl30_02_01 object/tangible/wearables/necklace/necklace_s12.iff 30 2 2810 1 Strength Necklace Strength Necklace -item_clothing_necklace_str_lvl40_02_01 object/tangible/wearables/necklace/necklace_s01.iff 40 2 4290 1 Necklace of Force Necklace of Force -item_clothing_necklace_str_lvl50_02_01 object/tangible/wearables/necklace/necklace_s02.iff 50 2 5870 1 Stalwart Necklace Stalwart Necklace -item_clothing_necklace_str_lvl60_02_01 object/tangible/wearables/necklace/necklace_s03.iff 60 2 7390 1 Stout Necklace Stout Necklace -item_clothing_necklace_str_lvl70_02_01 object/tangible/wearables/necklace/necklace_s04.iff 70 2 8700 1 Fervent Necklace Fervent Necklace -item_clothing_necklace_pre_lvl10_02_01 object/tangible/wearables/necklace/necklace_s05.iff 10 2 225 1 Necklace of Aim Necklace of Aim -item_clothing_necklace_pre_lvl20_02_01 object/tangible/wearables/necklace/necklace_s06.iff 20 2 1575 1 Necklace Of Veracity Necklace Of Veracity -item_clothing_necklace_pre_lvl30_02_01 object/tangible/wearables/necklace/necklace_s07.iff 30 2 2810 1 Accurate Necklace Accurate Necklace -item_clothing_necklace_pre_lvl40_02_01 object/tangible/wearables/necklace/necklace_s08.iff 40 2 4290 1 Sharp Necklace Sharp Necklace -item_clothing_necklace_pre_lvl50_02_01 object/tangible/wearables/necklace/necklace_s09.iff 50 2 5870 1 Sure Necklace Sure Necklace -item_clothing_necklace_pre_lvl60_02_01 object/tangible/wearables/necklace/necklace_s10.iff 60 2 7390 1 Exacting Necklace Exacting Necklace -item_clothing_necklace_pre_lvl70_02_01 object/tangible/wearables/necklace/necklace_s11.iff 70 2 8700 1 Precise Necklace Precise Necklace -item_clothing_necklace_lck_lvl10_02_01 object/tangible/wearables/necklace/necklace_s12.iff 10 2 225 1 Hopeful Necklace Hopeful Necklace -item_clothing_necklace_lck_lvl20_02_01 object/tangible/wearables/necklace/necklace_s01.iff 20 2 1575 1 Lucky Necklace Lucky Necklace -item_clothing_necklace_lck_lvl30_02_01 object/tangible/wearables/necklace/necklace_s02.iff 30 2 2810 1 Charmed Necklace Charmed Necklace -item_clothing_necklace_lck_lvl40_02_01 object/tangible/wearables/necklace/necklace_s03.iff 40 2 4290 1 Necklace of Opportunity Necklace of Opportunity -item_clothing_necklace_lck_lvl50_02_01 object/tangible/wearables/necklace/necklace_s04.iff 50 2 5870 1 Necklace of Serendipity Necklace of Serendipity -item_clothing_necklace_lck_lvl60_02_01 object/tangible/wearables/necklace/necklace_s05.iff 60 2 7390 1 Necklace of Success Necklace of Success -item_clothing_necklace_lck_lvl70_02_01 object/tangible/wearables/necklace/necklace_s06.iff 70 2 8700 1 Necklace of Fate Necklace of Fate -item_junk_creature_81thru90_01_01 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_heart.iff 1 975 object.autostack 1 Heart This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_brain.iff 1 975 object.autostack 1 Brain This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_04 object/tangible/loot/creature_loot/generic/generic_liver.iff 1 975 object.autostack 1 Organ This item can be sold to a junk dealer. -item_junk_creature_81thru90_01_05 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Gland This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_01 object/tangible/loot/creature_loot/generic/worm_jar.iff 1 975 object.autostack 1 Larva This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_02 object/tangible/loot/creature_loot/generic/generic_eye.iff 1 975 object.autostack 1 Eye This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_03 object/tangible/loot/creature_loot/generic/generic_antennae.iff 1 975 object.autostack 1 Antenna This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_04 object/tangible/loot/creature_loot/generic/lungs_gland.iff 1 975 object.autostack 1 Nerve Complex This item can be sold to a junk dealer. -item_junk_insect_81thru90_01_05 object/tangible/loot/creature_loot/generic/mantis_arm.iff 1 975 object.autostack 1 Leg This item can be sold to a junk dealer. -weapon_npe_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_training.iff weapon 26 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Training Lightsaber Training Lightsaber -weapon_pistol_drop_lvl10_02_01 object/weapon/ranged/pistol/pistol_cdef_npe.iff weapon 10 2 225 1 Retrofitted CDEF Pistol Retrofitted CDEF Pistol -weapon_pistol_drop_lvl20_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 20 2 1575 1 Adjusted D-18 Pistol Adjusted D-18 Pistol -weapon_pistol_drop_lvl30_02_01 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 30 2 2810 1 Converted Striker Pistol Converted Striker Pistol -weapon_pistol_drop_lvl40_02_01 object/weapon/ranged/pistol/pistol_scout_blaster_npe.iff weapon 40 2 4290 1 Modified Scout Blaster Modified Scout Blaster -weapon_pistol_drop_lvl50_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 50 2 5870 1 DE-10 Pistol Variant DE-10 Pistol Variant -weapon_pistol_drop_lvl60_02_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 60 2 7390 1 Retrofitted DE-10 Pistol Retrofitted DE-10 Pistol -weapon_pistol_drop_lvl70_02_01 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 70 2 8700 1 Adjusted DL-44 Metal Pistol Adjusted DL-44 Metal Pistol -weapon_pistol_drop_lvl80_02_01 object/weapon/ranged/pistol/pistol_flechette_generic.iff weapon 80 2 9670 1 Converted Flechette Pistol Converted Flechette Pistol -weapon_carbine_drop_lvl10_02_01 object/weapon/ranged/carbine/carbine_cdef_npe.iff weapon 10 2 225 1 Modified CDEF Carbine Modified CDEF Carbine -weapon_carbine_drop_lvl20_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 20 2 1575 1 DH-17 Carbine Variant DH-17 Carbine Variant -weapon_carbine_drop_lvl30_02_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 30 2 2810 1 Retrofitted Black DH-17 Carbine Retrofitted Black DH-17 Carbine -weapon_carbine_drop_lvl40_02_01 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 40 2 4290 1 Adjusted E-11 Carbine Adjusted E-11 Carbine -weapon_carbine_drop_lvl50_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 50 2 5870 1 Converted Laser Carbine Converted Laser Carbine -weapon_carbine_drop_lvl60_02_01 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 60 2 7390 1 Modified Laser Carbine Modified Laser Carbine -weapon_carbine_drop_lvl70_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 70 2 8700 1 E5 Carbine Variant E5 Carbine Variant -weapon_carbine_drop_lvl80_02_01 object/weapon/ranged/carbine/carbine_e5_generic.iff weapon 80 2 9670 1 Retrofitted E5 Carbine Retrofitted E5 Carbine -weapon_rifle_drop_lvl10_02_01 object/weapon/ranged/rifle/rifle_cdef_npe.iff weapon 10 2 225 1 Adjusted CDEF Rifle Adjusted CDEF Rifle -weapon_rifle_drop_lvl20_02_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 20 2 1575 1 Converted SG-82 Rifle Converted SG-82 Rifle -weapon_rifle_drop_lvl30_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 30 2 2810 1 Modified DLT-20 Rifle Modified DLT-20 Rifle -weapon_rifle_drop_lvl40_02_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 40 2 4290 1 DLT-20 Rifle Variant DLT-20 Rifle Variant -weapon_rifle_drop_lvl50_02_01 object/weapon/ranged/rifle/rifle_e11_generic.iff weapon 50 2 5870 1 Retrofitted E-11 Rifle Retrofitted E-11 Rifle -weapon_rifle_drop_lvl60_02_01 object/weapon/ranged/rifle/rifle_tusken.iff weapon 60 2 7390 1 Adjusted Tusken Rifle Adjusted Tusken Rifle -weapon_rifle_drop_lvl70_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 70 2 8700 1 Converted T-21 Rifle Converted T-21 Rifle -weapon_rifle_drop_lvl80_02_01 object/weapon/ranged/rifle/rifle_t21_generic.iff weapon 80 2 9670 1 Modified T-21 Rifle Modified T-21 Rifle -armor_assault_agi_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Agile Composite Chestplate Agile Composite Chestplate -armor_assault_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Agile Composite Leggings Agile Composite Leggings -armor_assault_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Agile Composite Helmet Agile Composite Helmet -armor_assault_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Agile Composite Left Bicep Agile Composite Left Bicep -armor_assault_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Agile Composite Right Bicep Agile Composite Right Bicep -armor_assault_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Agile Composite Left Bracer Agile Composite Left Bracer -armor_assault_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Agile Composite Right Bracer Agile Composite Right Bracer -armor_assault_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Agile Composite Gloves Agile Composite Gloves -armor_assault_agi_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Agile Composite Boots Agile Composite Boots -armor_assault_sta_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Chitin Chestplate of Endurance Chitin Chestplate of Endurance -armor_assault_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Chitin Leggings of Endurance Chitin Leggings of Endurance -armor_assault_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Chitin Helmet of Endurance Chitin Helmet of Endurance -armor_assault_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Chitin Left Bicep of Endurance Chitin Left Bicep of Endurance -armor_assault_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Chitin Right Bicep of Endurance Chitin Right Bicep of Endurance -armor_assault_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Chitin Left Bracer of Endurance Chitin Left Bracer of Endurance -armor_assault_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Chitin Right Bracer of Endurance Chitin Right Bracer of Endurance -armor_assault_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Chitin Gloves of Endurance Chitin Gloves of Endurance -armor_assault_sta_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Chitin Boots of Endurance Chitin Boots of Endurance -armor_assault_con_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Tough Composite Chestplate Tough Composite Chestplate -armor_assault_con_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Tough Composite Leggings Tough Composite Leggings -armor_assault_con_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Tough Composite Helmet Tough Composite Helmet -armor_assault_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Tough Composite Left Bicep Tough Composite Left Bicep -armor_assault_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Tough Composite Right Bicep Tough Composite Right Bicep -armor_assault_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Tough Composite Left Bracer Tough Composite Left Bracer -armor_assault_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Tough Composite Right Bracer Tough Composite Right Bracer -armor_assault_con_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Tough Composite Gloves Tough Composite Gloves -armor_assault_con_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Tough Composite Boots Tough Composite Boots -armor_assault_pre_lvl80_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_chest_plate.iff armor 80 2 9670 1 Faultless Chitin Chestplate Faultless Chitin Chestplate -armor_assault_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_leggings.iff armor 80 2 9670 1 Faultless Chitin Leggings Faultless Chitin Leggings -armor_assault_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_helmet.iff armor 80 2 9670 1 Faultless Chitin Helmet Faultless Chitin Helmet -armor_assault_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_l.iff armor 80 2 9670 1 Faultless Chitin Left Bicep Faultless Chitin Left Bicep -armor_assault_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bicep_r.iff armor 80 2 9670 1 Faultless Chitin Right Bicep Faultless Chitin Right Bicep -armor_assault_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_l.iff armor 80 2 9670 1 Faultless Chitin Left Bracer Faultless Chitin Left Bracer -armor_assault_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_bracer_r.iff armor 80 2 9670 1 Faultless Chitin Right Bracer Faultless Chitin Right Bracer -armor_assault_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_gloves.iff armor 80 2 9670 1 Faultless Chitin Gloves Faultless Chitin Gloves -armor_assault_pre_lvl80_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_s01_boots.iff armor 80 2 9670 1 Faultless Chitin Boots Faultless Chitin Boots -armor_assault_lck_lvl80_chest_02_01 object/tangible/wearables/armor/composite/armor_composite_chest_plate.iff armor 80 2 9670 1 Composite Chestplate of Destiny Composite Chestplate of Destiny -armor_assault_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 80 2 9670 1 Composite Leggings of Destiny Composite Leggings of Destiny -armor_assault_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/composite/armor_composite_helmet.iff armor 80 2 9670 1 Composite Helmet of Destiny Composite Helmet of Destiny -armor_assault_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_l.iff armor 80 2 9670 1 Composite Left Bicep of Destiny Composite Left Bicep of Destiny -armor_assault_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bicep_r.iff armor 80 2 9670 1 Composite Right Bicep of Destiny Composite Right Bicep of Destiny -armor_assault_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_l.iff armor 80 2 9670 1 Composite Left Bracer of Destiny Composite Left Bracer of Destiny -armor_assault_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/composite/armor_composite_bracer_r.iff armor 80 2 9670 1 Composite Right Bracer of Destiny Composite Right Bracer of Destiny -armor_assault_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/composite/armor_composite_gloves.iff armor 80 2 9670 1 Composite Gloves of Destiny Composite Gloves of Destiny -armor_assault_lck_lvl80_boots_02_01 object/tangible/wearables/armor/composite/armor_composite_boots.iff armor 80 2 9670 1 Composite Boots of Destiny Composite Boots of Destiny -armor_battle_agi_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Agile Padded Chestplate Agile Padded Chestplate -armor_battle_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Agile Padded Leggings Agile Padded Leggings -armor_battle_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Agile Padded Helmet Agile Padded Helmet -armor_battle_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Agile Padded Left Bicep Agile Padded Left Bicep -armor_battle_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Agile Padded Right Bicep Agile Padded Right Bicep -armor_battle_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Agile Padded Left Bracer Agile Padded Left Bracer -armor_battle_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Agile Padded Right Bracer Agile Padded Right Bracer -armor_battle_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Agile Padded Gloves Agile Padded Gloves -armor_battle_agi_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Agile Padded Boots Agile Padded Boots -armor_battle_sta_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Bone Chestplate of Endurance Bone Chestplate of Endurance -armor_battle_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Bone Leggings of Endurance Bone Leggings of Endurance -armor_battle_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Bone Helmet of Endurance Bone Helmet of Endurance -armor_battle_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Bone Left Bicep of Endurance Bone Left Bicep of Endurance -armor_battle_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Bone Right Bicep of Endurance Bone Right Bicep of Endurance -armor_battle_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Bone Left Bracer of Endurance Bone Left Bracer of Endurance -armor_battle_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Bone Right Bracer of Endurance Bone Right Bracer of Endurance -armor_battle_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Bone Gloves of Endurance Bone Gloves of Endurance -armor_battle_sta_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Bone Boots of Endurance Bone Boots of Endurance -armor_battle_con_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Tough Padded Chestplate Tough Padded Chestplate -armor_battle_con_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Tough Padded Leggings Tough Padded Leggings -armor_battle_con_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Tough Padded Helmet Tough Padded Helmet -armor_battle_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Tough Padded Left Bicep Tough Padded Left Bicep -armor_battle_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Tough Padded Right Bicep Tough Padded Right Bicep -armor_battle_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Tough Padded Left Bracer Tough Padded Left Bracer -armor_battle_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Tough Padded Right Bracer Tough Padded Right Bracer -armor_battle_con_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Tough Padded Gloves Tough Padded Gloves -armor_battle_con_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Tough Padded Boots Tough Padded Boots -armor_battle_pre_lvl80_chest_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_chest_plate.iff armor 80 2 9670 1 Faultless Bone Chestplate Faultless Bone Chestplate -armor_battle_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_leggings.iff armor 80 2 9670 1 Faultless Bone Leggings Faultless Bone Leggings -armor_battle_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_helmet.iff armor 80 2 9670 1 Faultless Bone Helmet Faultless Bone Helmet -armor_battle_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_l.iff armor 80 2 9670 1 Faultless Bone Left Bicep Faultless Bone Left Bicep -armor_battle_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bicep_r.iff armor 80 2 9670 1 Faultless Bone Right Bicep Faultless Bone Right Bicep -armor_battle_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff armor 80 2 9670 1 Faultless Bone Left Bracer Faultless Bone Left Bracer -armor_battle_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_bracer_r.iff armor 80 2 9670 1 Faultless Bone Right Bracer Faultless Bone Right Bracer -armor_battle_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_gloves.iff armor 80 2 9670 1 Faultless Bone Gloves Faultless Bone Gloves -armor_battle_pre_lvl80_boots_02_01 object/tangible/wearables/armor/bone/armor_bone_s01_boots.iff armor 80 2 9670 1 Faultless Bone Boots Faultless Bone Boots -armor_battle_lck_lvl80_chest_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_chest_plate.iff armor 80 2 9670 1 Padded Chestplate of Destiny Padded Chestplate of Destiny -armor_battle_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 80 2 9670 1 Padded Leggings of Destiny Padded Leggings of Destiny -armor_battle_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_helmet.iff armor 80 2 9670 1 Padded Helmet of Destiny Padded Helmet of Destiny -armor_battle_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_l.iff armor 80 2 9670 1 Padded Left Bicep of Destiny Padded Left Bicep of Destiny -armor_battle_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bicep_r.iff armor 80 2 9670 1 Padded Right Bicep of Destiny Padded Right Bicep of Destiny -armor_battle_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_l.iff armor 80 2 9670 1 Padded Left Bracer of Destiny Padded Left Bracer of Destiny -armor_battle_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_bracer_r.iff armor 80 2 9670 1 Padded Right Bracer of Destiny Padded Right Bracer of Destiny -armor_battle_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_gloves.iff armor 80 2 9670 1 Padded Gloves of Destiny Padded Gloves of Destiny -armor_battle_lck_lvl80_boots_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_boots.iff armor 80 2 9670 1 Padded Boots of Destiny Padded Boots of Destiny -armor_recon_agi_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Agile Tantel Chest Agile Tantel Chest -armor_recon_agi_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Agile Tantel Leggings Agile Tantel Leggings -armor_recon_agi_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Agile Tantel Helmet Agile Tantel Helmet -armor_recon_agi_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Agile Tantel Left Bicep Agile Tantel Left Bicep -armor_recon_agi_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Agile Tantel Right Bicep Agile Tantel Right Bicep -armor_recon_agi_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Agile Tantel Left Bracer Agile Tantel Left Bracer -armor_recon_agi_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Agile Tantel Right Bracer Agile Tantel Right Bracer -armor_recon_agi_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Agile Tantel Gloves Agile Tantel Gloves -armor_recon_agi_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Agile Tantel Boots Agile Tantel Boots -armor_recon_sta_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Ubese Jacket of Endurance Ubese Jacket of Endurance -armor_recon_sta_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Ubese Pants of Endurance Ubese Pants of Endurance -armor_recon_sta_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Ubese Helmet of Endurance Ubese Helmet of Endurance -armor_recon_sta_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Left Bicep of Endurance Left Bicep of Endurance -armor_recon_sta_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Right Bicep of Endurance Right Bicep of Endurance -armor_recon_sta_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Ubese Left Bracer of Endurance Ubese Left Bracer of Endurance -armor_recon_sta_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Ubese Right Bracer of Endurance Ubese Right Bracer of Endurance -armor_recon_sta_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Ubese Gloves of Endurance Ubese Gloves of Endurance -armor_recon_sta_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Ubese Boots of Endurance Ubese Boots of Endurance -armor_recon_con_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tough Tantel Jacket Tough Tantel Jacket -armor_recon_con_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tough Tantel Leggings Tough Tantel Leggings -armor_recon_con_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tough Tantel Helmet Tough Tantel Helmet -armor_recon_con_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep -armor_recon_con_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep -armor_recon_con_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tough Tantel Left Bicep Tough Tantel Left Bicep -armor_recon_con_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tough Tantel Right Bicep Tough Tantel Right Bicep -armor_recon_con_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tough Tantel Gloves Tough Tantel Gloves -armor_recon_con_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tough Tantel Boots Tough Tantel Boots -armor_recon_pre_lvl80_chest_02_01 object/tangible/wearables/armor/ubese/armor_ubese_jacket.iff armor 80 2 9670 1 Faultless Ubese Chest Faultless Ubese Chest -armor_recon_pre_lvl80_leggings_02_01 object/tangible/wearables/armor/ubese/armor_ubese_pants.iff armor 80 2 9670 1 Faultless Ubese Leggings Faultless Ubese Leggings -armor_recon_pre_lvl80_helmet_02_01 object/tangible/wearables/armor/ubese/armor_ubese_helmet.iff armor 80 2 9670 1 Faultless Ubese Helmet Faultless Ubese Helmet -armor_recon_pre_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Faultless Left Bicep Faultless Left Bicep -armor_recon_pre_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Faultless Right Bicep Faultless Right Bicep -armor_recon_pre_lvl80_bracer_l_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_l.iff armor 80 2 9670 1 Faultless Ubese Left Bracer Faultless Ubese Left Bracer -armor_recon_pre_lvl80_bracer_r_02_01 object/tangible/wearables/armor/ubese/armor_ubese_bracer_r.iff armor 80 2 9670 1 Faultless Ubese Right Bracer Faultless Ubese Right Bracer -armor_recon_pre_lvl80_gloves_02_01 object/tangible/wearables/armor/ubese/armor_ubese_gloves.iff armor 80 2 9670 1 Faultless Ubese Gloves Faultless Ubese Gloves -armor_recon_pre_lvl80_boots_02_01 object/tangible/wearables/armor/ubese/armor_ubese_boots.iff armor 80 2 9670 1 Faultless Ubese Boots Faultless Ubese Boots -armor_recon_lck_lvl80_chest_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 80 2 9670 1 Tantel Jacket of Destiny Tantel Jacket of Destiny -armor_recon_lck_lvl80_leggings_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 80 2 9670 1 Tantel Leggings of Destiny Tantel Leggings of Destiny -armor_recon_lck_lvl80_helmet_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_helmet.iff armor 80 2 9670 1 Tantel Helmet of Destiny Tantel Helmet of Destiny -armor_recon_lck_lvl80_bicep_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny -armor_recon_lck_lvl80_bicep_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bicep_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny -armor_recon_lck_lvl80_bracer_l_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_l.iff armor 80 2 9670 1 Tantel Left Bicep of Destiny Tantel Left Bicep of Destiny -armor_recon_lck_lvl80_bracer_r_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_bracer_r.iff armor 80 2 9670 1 Tantel Right Bicep of Destiny Tantel Right Bicep of Destiny -armor_recon_lck_lvl80_gloves_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_gloves.iff armor 80 2 9670 1 Tantel Gloves of Destiny Tantel Gloves of Destiny -armor_recon_lck_lvl80_boots_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_boots.iff armor 80 2 9670 1 Tantel Boots of Destiny Tantel Boots of Destiny -item_clothing_belt_agi_lvl80_02_01 object/tangible/wearables/belt/belt_s01.iff 80 2 9665 1 Agile Belt Agile Belt -item_clothing_belt_sta_lvl80_02_01 object/tangible/wearables/belt/belt_s11.iff 80 2 9665 1 Belt of Endurance Belt of Endurance -item_clothing_belt_con_lvl80_02_01 object/tangible/wearables/belt/belt_s18.iff 80 2 9665 1 Tough Belt Tough Belt -item_clothing_belt_str_lvl80_02_01 object/tangible/wearables/belt/belt_s05.iff 80 2 9665 1 Mighty Belt Mighty Belt -item_clothing_belt_pre_lvl80_02_01 object/tangible/wearables/belt/belt_s15.iff 80 2 9665 1 Faultless Belt Faultless Belt -item_clothing_belt_lck_lvl80_02_01 object/tangible/wearables/belt/belt_s02.iff 80 2 9665 1 Belt of Destiny Belt of Destiny -item_clothing_jacket_agi_lvl80_02_01 object/tangible/wearables/jacket/jacket_s02.iff 80 2 9665 1 Agile Jacket Agile Jacket -item_clothing_jacket_sta_lvl80_02_01 object/tangible/wearables/jacket/jacket_s11.iff 80 2 9665 1 Jacket of Endurance Jacket of Endurance -item_clothing_jacket_con_lvl80_02_01 object/tangible/wearables/jacket/jacket_s18.iff 80 2 9665 1 Tough Jacket Tough Jacket -item_clothing_jacket_str_lvl80_02_01 object/tangible/wearables/jacket/jacket_s35.iff 80 2 9665 1 Mighty Jacket Mighty Jacket -item_clothing_jacket_pre_lvl80_02_01 object/tangible/wearables/jacket/jacket_s07.iff 80 2 9665 1 Faultless Jacket Faultless Jacket -item_clothing_jacket_lck_lvl80_02_01 object/tangible/wearables/jacket/jacket_s15.iff 80 2 9665 1 Jacket of Destiny Jacket of Destiny -item_clothing_pants_agi_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Agile Pants Agile Pants -item_clothing_pants_sta_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Endurance Pants of Endurance -item_clothing_pants_con_lvl80_02_01 object/tangible/wearables/pants/pants_s22.iff 80 2 9665 1 Tough Pants Tough Pants -item_clothing_pants_str_lvl80_02_01 object/tangible/wearables/pants/pants_s27.iff 80 2 9665 1 Mighty Pants Mighty Pants -item_clothing_pants_pre_lvl80_02_01 object/tangible/wearables/pants/pants_s01.iff 80 2 9665 1 Faultless Pants Faultless Pants -item_clothing_pants_lck_lvl80_02_01 object/tangible/wearables/pants/pants_s09.iff 80 2 9665 1 Pants of Destiny Pants of Destiny -item_clothing_vest_agi_lvl80_02_01 object/tangible/wearables/vest/vest_s01.iff 80 2 9665 1 Agile Vest Agile Vest -item_clothing_vest_sta_lvl80_02_01 object/tangible/wearables/vest/vest_s10.iff 80 2 9665 1 Vest of Endurance Vest of Endurance -item_clothing_vest_con_lvl80_02_01 object/tangible/wearables/vest/vest_s05.iff 80 2 9665 1 Tough Vest Tough Vest -item_clothing_vest_str_lvl80_02_01 object/tangible/wearables/vest/vest_s02.iff 80 2 9665 1 Mighty Vest Mighty Vest -item_clothing_vest_pre_lvl80_02_01 object/tangible/wearables/vest/vest_s11.iff 80 2 9665 1 Faultless Vest Faultless Vest -item_clothing_vest_lck_lvl80_02_01 object/tangible/wearables/vest/vest_s06.iff 80 2 9665 1 Vest of Destiny Vest of Destiny -item_clothing_hat_agi_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Agile Hat Agile Hat -item_clothing_hat_sta_lvl80_02_01 object/tangible/wearables/hat/hat_s10.iff 80 2 9665 1 Hat of Endurance Hat of Endurance -item_clothing_hat_con_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Tough Hat Tough Hat -item_clothing_hat_str_lvl80_02_01 object/tangible/wearables/hat/hat_s12.iff 80 2 9665 1 Mighty Hat Mighty Hat -item_clothing_hat_pre_lvl80_02_01 object/tangible/wearables/hat/hat_s04.iff 80 2 9665 1 Faultless Hat Faultless Hat -item_clothing_hat_lck_lvl80_02_01 object/tangible/wearables/hat/hat_s02.iff 80 2 9665 1 Hat of Destiny Hat of Destiny -item_clothing_shirt_agi_lvl80_02_01 object/tangible/wearables/shirt/shirt_s03.iff 80 2 9665 1 Agile Shirt Agile Shirt -item_clothing_shirt_sta_lvl80_02_01 object/tangible/wearables/shirt/shirt_s11.iff 80 2 9665 1 Shirt of Endurance Shirt of Endurance -item_clothing_shirt_con_lvl80_02_01 object/tangible/wearables/shirt/shirt_s26.iff 80 2 9665 1 Tough Shirt Tough Shirt -item_clothing_shirt_str_lvl80_02_01 object/tangible/wearables/shirt/shirt_s42.iff 80 2 9665 1 Mighty Shirt Mighty Shirt -item_clothing_shirt_pre_lvl80_02_01 object/tangible/wearables/shirt/shirt_s10.iff 80 2 9665 1 Faultless Shirt Faultless Shirt -item_clothing_shirt_lck_lvl80_02_01 object/tangible/wearables/shirt/shirt_s07.iff 80 2 9665 1 Shirt of Destiny Shirt of Destiny -item_clothing_boots_agi_lvl80_02_01 object/tangible/wearables/boots/boots_s03.iff 80 2 9665 1 Agile Boots Agile Boots -item_clothing_boots_sta_lvl80_02_01 object/tangible/wearables/boots/boots_s21.iff 80 2 9665 1 Boots of Endurance Boots of Endurance -item_clothing_boots_con_lvl80_02_01 object/tangible/wearables/boots/boots_s14.iff 80 2 9665 1 Tough Boots Tough Boots -item_clothing_boots_str_lvl80_02_01 object/tangible/wearables/boots/boots_s04.iff 80 2 9665 1 Mighty Boots Mighty Boots -item_clothing_boots_pre_lvl80_02_01 object/tangible/wearables/boots/boots_s22.iff 80 2 9665 1 Faultless Boots Faultless Boots -item_clothing_boots_lck_lvl80_02_01 object/tangible/wearables/boots/boots_s15.iff 80 2 9665 1 Boots of Destiny Boots of Destiny -item_clothing_gloves_agi_lvl80_02_01 object/tangible/wearables/gloves/gloves_s02.iff 80 2 9665 1 Agile Gloves Agile Gloves -item_clothing_gloves_sta_lvl80_02_01 object/tangible/wearables/gloves/gloves_s13.iff 80 2 9665 1 Gloves of Endurance Gloves of Endurance -item_clothing_gloves_con_lvl80_02_01 object/tangible/wearables/gloves/gloves_s11.iff 80 2 9665 1 Tough Gloves Tough Gloves -item_clothing_gloves_str_lvl80_02_01 object/tangible/wearables/gloves/gloves_s07.iff 80 2 9665 1 Mighty Gloves Mighty Gloves -item_clothing_gloves_pre_lvl80_02_01 object/tangible/wearables/gloves/gloves_s03.iff 80 2 9665 1 Faultless Gloves Faultless Gloves -item_clothing_gloves_lck_lvl80_02_01 object/tangible/wearables/gloves/gloves_s14.iff 80 2 9665 1 Gloves of Destiny Gloves of Destiny -item_clothing_shoes_agi_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Agile Shoes Agile Shoes -item_clothing_shoes_sta_lvl80_02_01 object/tangible/wearables/shoes/shoes_s01.iff 80 2 9665 1 Shoes of Endurance Shoes of Endurance -item_clothing_shoes_con_lvl80_02_01 object/tangible/wearables/shoes/shoes_s03.iff 80 2 9665 1 Tough Shoes Tough Shoes -item_clothing_shoes_str_lvl80_02_01 object/tangible/wearables/shoes/shoes_s07.iff 80 2 9665 1 Mighty Shoes Mighty Shoes -item_clothing_shoes_pre_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Faultless Shoes Faultless Shoes -item_clothing_shoes_lck_lvl80_02_01 object/tangible/wearables/shoes/shoes_s02.iff 80 2 9665 1 Shoes of Destiny Shoes of Destiny -item_clothing_backpack_agi_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Agile Backpack Agile Backpack -item_clothing_backpack_sta_lvl80_02_01 object/tangible/wearables/backpack/backpack_s04.iff 80 2 9665 1 Backpack of Endurance Backpack of Endurance -item_clothing_backpack_con_lvl80_02_01 object/tangible/wearables/backpack/backpack_s06.iff 80 2 9665 1 Tough Backpack Tough Backpack -item_clothing_backpack_str_lvl80_02_01 object/tangible/wearables/backpack/backpack_s03.iff 80 2 9665 1 Mighty Backpack Mighty Backpack -item_clothing_backpack_pre_lvl80_02_01 object/tangible/wearables/backpack/backpack_s05.iff 80 2 9665 1 Faultless Backpack Faultless Backpack -item_clothing_backpack_lck_lvl80_02_01 object/tangible/wearables/backpack/backpack_s01.iff 80 2 9665 1 Backpack of Destiny Backpack of Destiny -item_clothing_bandolier_agi_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Agile Bandolier Agile Bandolier -item_clothing_bandolier_sta_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 80 2 9665 1 Bandolier of Endurance Bandolier of Endurance -item_clothing_bandolier_con_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Tough Bandolier Tough Bandolier -item_clothing_bandolier_str_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 80 2 9665 1 Mighty Bandolier Mighty Bandolier -item_clothing_bandolier_pre_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 80 2 9665 1 Faultless Bandolier Faultless Bandolier -item_clothing_bandolier_lck_lvl80_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 80 2 9665 1 Bandolier of Destiny Bandolier of Destiny -item_clothing_bracelet_l_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Agile Bracelet (Left) Agile Bracelet (Left) -item_clothing_bracelet_l_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 80 2 9665 1 Bracelet (Left) of Endurance Bracelet (Left) of Endurance -item_clothing_bracelet_l_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 80 2 9665 1 Tough Bracelet (Left) Tough Bracelet (Left) -item_clothing_bracelet_l_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 80 2 9665 1 Mighty Bracelet (Left) Mighty Bracelet (Left) -item_clothing_bracelet_l_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 80 2 9665 1 Faultless Bracelet (Left) Faultless Bracelet (Left) -item_clothing_bracelet_l_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 80 2 9665 1 Bracelet (Left) of Destiny Bracelet (Left) of Destiny -item_clothing_bracelet_r_agi_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Agile Bracelet (Right) Agile Bracelet (Right) -item_clothing_bracelet_r_sta_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 80 2 9665 1 Bracelet (Right) of Endurance Bracelet (Right) of Endurance -item_clothing_bracelet_r_con_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 80 2 9665 1 Tough Bracelet (Right) Tough Bracelet (Right) -item_clothing_bracelet_r_str_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 2 9665 1 Mighty Bracelet (Right) Mighty Bracelet (Right) -item_clothing_bracelet_r_pre_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 80 2 9665 1 Faultless Bracelet (Right) Faultless Bracelet (Right) -item_clothing_bracelet_r_lck_lvl80_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 80 2 9665 1 Bracelet (Right) of Destiny Bracelet (Right) of Destiny -item_clothing_ring_agi_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Agile Ring Agile Ring -item_clothing_ring_sta_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Endurance Ring of Endurance -item_clothing_ring_con_lvl80_02_01 object/tangible/wearables/ring/ring_s03.iff 80 2 9665 1 Tough Ring Tough Ring -item_clothing_ring_str_lvl80_02_01 object/tangible/wearables/ring/ring_s02.iff 80 2 9665 1 Mighty Ring Mighty Ring -item_clothing_ring_pre_lvl80_02_01 object/tangible/wearables/ring/ring_s01.iff 80 2 9665 1 Faultless Ring Faultless Ring -item_clothing_ring_lck_lvl80_02_01 object/tangible/wearables/ring/ring_s04.iff 80 2 9665 1 Ring of Destiny Ring of Destiny -item_clothing_necklace_agi_lvl80_02_01 object/tangible/wearables/necklace/necklace_s01.iff 80 2 9665 1 Agile Necklace Agile Necklace -item_clothing_necklace_sta_lvl80_02_01 object/tangible/wearables/necklace/necklace_s08.iff 80 2 9665 1 Necklace of Endurance Necklace of Endurance -item_clothing_necklace_con_lvl80_02_01 object/tangible/wearables/necklace/necklace_s03.iff 80 2 9665 1 Tough Necklace Tough Necklace -item_clothing_necklace_str_lvl80_02_01 object/tangible/wearables/necklace/necklace_s10.iff 80 2 9665 1 Mighty Necklace Mighty Necklace -item_clothing_necklace_pre_lvl80_02_01 object/tangible/wearables/necklace/necklace_s05.iff 80 2 9665 1 Faultless Necklace Faultless Necklace -item_clothing_necklace_lck_lvl80_02_01 object/tangible/wearables/necklace/necklace_s12.iff 80 2 9665 1 Necklace of Destiny Necklace of Destiny -item_consumable_drop_agi_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Dexterity Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Quickness Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Agility Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Agility Stim This item will increase your agility when used. -item_consumable_drop_agi_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Agility Stim This item will increase your agility when used. -item_consumable_drop_sta_lvl01_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl10_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl20_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fortitude Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl30_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl40_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl50_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Endurance Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl60_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Stamina Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl70_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Stamina Stim This item will increase your stamina when used. -item_consumable_drop_sta_lvl80_01_02 object/tangible/loot/generic_usable/stim_a_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Stamina Stim This item will increase your stamina when used. -item_consumable_drop_con_lvl01_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl10_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl20_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Fitness Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl30_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl40_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl50_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Health Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl60_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Constitution Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl70_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Constitution Stim This item will increase your constitution when used. -item_consumable_drop_con_lvl80_01_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Constitution Stim This item will increase your constitution when used. -item_consumable_drop_str_lvl01_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl10_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl20_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Energy Stim This item will increase your strength when used. -item_consumable_drop_str_lvl30_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl40_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl50_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Power Stim This item will increase your strength when used. -item_consumable_drop_str_lvl60_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Strength Stim This item will increase your strength when used. -item_consumable_drop_str_lvl70_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Strength Stim This item will increase your strength when used. -item_consumable_drop_str_lvl80_01_02 object/tangible/loot/generic_usable/stim_medium_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Strength Stim This item will increase your strength when used. -item_consumable_drop_pre_lvl01_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl10_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Improved Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl20_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Advanced Perception Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl30_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl40_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Improved Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl50_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Advanced Ocular Enhancement Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl60_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Precision Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl70_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Improved Precision Scope This item will increase your precision when used. -item_consumable_drop_pre_lvl80_01_02 object/tangible/loot/generic_usable/scope_weapon_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Advanced Precision Scope This item will increase your precision when used. -item_consumable_drop_lck_lvl01_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 1 3 2 90 "item.buff_click_item,object.autostack" 1 Hopeful Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl10_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 10 3 2 210 "item.buff_click_item,object.autostack" 1 Charmed Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl20_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 20 3 2 470 "item.buff_click_item,object.autostack" 1 Lucky Trinket This item will increase your luck when used. -item_consumable_drop_lck_lvl30_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 30 3 2 840 "item.buff_click_item,object.autostack" 1 Hopeful Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl40_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 40 3 2 1290 "item.buff_click_item,object.autostack" 1 Charmed Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl50_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 50 3 2 1750 "item.buff_click_item,object.autostack" 1 Lucky Keepsake This item will increase your luck when used. -item_consumable_drop_lck_lvl60_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 60 3 2 2220 "item.buff_click_item,object.autostack" 1 Hopeful Artifact This item will increase your luck when used. -item_consumable_drop_lck_lvl70_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 70 3 2 2610 "item.buff_click_item,object.autostack" 1 Charmed Artifact This item will increase your luck when used. -item_consumable_drop_lck_lvl80_01_02 object/tangible/loot/generic_usable/jedi_relic_01_generic.iff 80 3 2 2890 "item.buff_click_item,object.autostack" 1 Lucky Artifact This item will increase your luck when used. -item_npe_fs_robe_02_01 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 1 force_sensitive 2 "item.buff_worn_item,item.special.nomove" 1 Padawan Robe Designed for those who are training in the Force Sensitive arts. This robe offers some protection and allows for freedom of movement. -item_clothing_belt_agi_lvl1_02_01 object/tangible/wearables/belt/belt_s01.iff 1 2 210 1 Swift Belt Swift Belt -item_clothing_belt_sta_lvl1_02_01 object/tangible/wearables/belt/belt_s11.iff 1 2 210 1 Sheer Belt Sheer Belt -item_clothing_belt_con_lvl1_02_01 object/tangible/wearables/belt/belt_s18.iff 1 2 210 1 Wellness Belt Wellness Belt -item_clothing_belt_str_lvl1_02_01 object/tangible/wearables/belt/belt_s05.iff 1 2 210 1 Weighted Belt Weighted Belt -item_clothing_belt_pre_lvl1_02_01 object/tangible/wearables/belt/belt_s15.iff 1 2 210 1 Sight Enhancement Belt Sight Enhancement Belt -item_clothing_belt_lck_lvl1_02_01 object/tangible/wearables/belt/belt_s02.iff 1 2 210 1 Belt of Chance Belt of Chance -item_clothing_jacket_agi_lvl1_02_01 object/tangible/wearables/jacket/jacket_s02.iff 1 2 210 1 Swift Jacket Swift Jacket -item_clothing_jacket_sta_lvl1_02_01 object/tangible/wearables/jacket/jacket_s11.iff 1 2 210 1 Sheer Jacket Sheer Jacket -item_clothing_jacket_con_lvl1_02_01 object/tangible/wearables/jacket/jacket_s18.iff 1 2 210 1 Wellness Jacket Wellness Jacket -item_clothing_jacket_str_lvl1_02_01 object/tangible/wearables/jacket/jacket_s35.iff 1 2 210 1 Weighted Jacket Weighted Jacket -item_clothing_jacket_pre_lvl1_02_01 object/tangible/wearables/jacket/jacket_s07.iff 1 2 210 1 Sight Enhancement Jacket Sight Enhancement Jacket -item_clothing_jacket_lck_lvl1_02_01 object/tangible/wearables/jacket/jacket_s15.iff 1 2 210 1 Jacket of Chance Jacket of Chance -item_clothing_pants_agi_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Swift Pants Swift Pants -item_clothing_pants_sta_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Sheer Pants Sheer Pants -item_clothing_pants_con_lvl1_02_01 object/tangible/wearables/pants/pants_s22.iff 1 2 210 1 Wellness Pants Wellness Pants -item_clothing_pants_str_lvl1_02_01 object/tangible/wearables/pants/pants_s27.iff 1 2 210 1 Weighted Pants Weighted Pants -item_clothing_pants_pre_lvl1_02_01 object/tangible/wearables/pants/pants_s01.iff 1 2 210 1 Sight Enhancement Pants Sight Enhancement Pants -item_clothing_pants_lck_lvl1_02_01 object/tangible/wearables/pants/pants_s09.iff 1 2 210 1 Pants of Chance Pants of Chance -item_clothing_vest_agi_lvl1_02_01 object/tangible/wearables/vest/vest_s01.iff 1 2 210 1 Swift Vest Swift Vest -item_clothing_vest_sta_lvl1_02_01 object/tangible/wearables/vest/vest_s10.iff 1 2 210 1 Sheer Vest Sheer Vest -item_clothing_vest_con_lvl1_02_01 object/tangible/wearables/vest/vest_s05.iff 1 2 210 1 Wellness Vest Wellness Vest -item_clothing_vest_str_lvl1_02_01 object/tangible/wearables/vest/vest_s02.iff 1 2 210 1 Weighted Vest Weighted Vest -item_clothing_vest_pre_lvl1_02_01 object/tangible/wearables/vest/vest_s11.iff 1 2 210 1 Sight Enhancement Vest Sight Enhancement Vest -item_clothing_vest_lck_lvl1_02_01 object/tangible/wearables/vest/vest_s06.iff 1 2 210 1 Vest of Chance Vest of Chance -item_clothing_hat_agi_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Swift Hat Swift Hat -item_clothing_hat_sta_lvl1_02_01 object/tangible/wearables/hat/hat_s10.iff 1 2 210 1 Hat of Endurance Hat of Endurance -item_clothing_hat_con_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Wellness Hat Wellness Hat -item_clothing_hat_str_lvl1_02_01 object/tangible/wearables/hat/hat_s12.iff 1 2 210 1 Weighted Hat Weighted Hat -item_clothing_hat_pre_lvl1_02_01 object/tangible/wearables/hat/hat_s04.iff 1 2 210 1 Sight Enhancement Hat Sight Enhancement Hat -item_clothing_hat_lck_lvl1_02_01 object/tangible/wearables/hat/hat_s02.iff 1 2 210 1 Hat of Chance Hat of Chance -item_clothing_shirt_agi_lvl1_02_01 object/tangible/wearables/shirt/shirt_s03.iff 1 2 210 1 Swift Shirt Swift Shirt -item_clothing_shirt_sta_lvl1_02_01 object/tangible/wearables/shirt/shirt_s11.iff 1 2 210 1 Sheer Shirt Sheer Shirt -item_clothing_shirt_con_lvl1_02_01 object/tangible/wearables/shirt/shirt_s26.iff 1 2 210 1 Wellness Shirt Wellness Shirt -item_clothing_shirt_str_lvl1_02_01 object/tangible/wearables/shirt/shirt_s42.iff 1 2 210 1 Weighted Shirt Weighted Shirt -item_clothing_shirt_pre_lvl1_02_01 object/tangible/wearables/shirt/shirt_s10.iff 1 2 210 1 Sight Enhancement Shirt Sight Enhancement Shirt -item_clothing_shirt_lck_lvl1_02_01 object/tangible/wearables/shirt/shirt_s07.iff 1 2 210 1 Shirt of Chance Shirt of Chance -item_clothing_boots_agi_lvl1_02_01 object/tangible/wearables/boots/boots_s03.iff 1 2 210 1 Swift Boots Swift Boots -item_clothing_boots_sta_lvl1_02_01 object/tangible/wearables/boots/boots_s21.iff 1 2 210 1 Sheer Boots Sheer Boots -item_clothing_boots_con_lvl1_02_01 object/tangible/wearables/boots/boots_s14.iff 1 2 210 1 Wellness Boots Wellness Boots -item_clothing_boots_str_lvl1_02_01 object/tangible/wearables/boots/boots_s04.iff 1 2 210 1 Weighted Boots Weighted Boots -item_clothing_boots_pre_lvl1_02_01 object/tangible/wearables/boots/boots_s22.iff 1 2 210 1 Sight Enhancement Boots Sight Enhancement Boots -item_clothing_boots_lck_lvl1_02_01 object/tangible/wearables/boots/boots_s15.iff 1 2 210 1 Boots of Chance Boots of Chance -item_clothing_gloves_agi_lvl1_02_01 object/tangible/wearables/gloves/gloves_s02.iff 1 2 210 1 Swift Gloves Swift Gloves -item_clothing_gloves_sta_lvl1_02_01 object/tangible/wearables/gloves/gloves_s13.iff 1 2 210 1 Sheer Gloves Sheer Gloves -item_clothing_gloves_con_lvl1_02_01 object/tangible/wearables/gloves/gloves_s11.iff 1 2 210 1 Wellness Gloves Wellness Gloves -item_clothing_gloves_str_lvl1_02_01 object/tangible/wearables/gloves/gloves_s07.iff 1 2 210 1 Weighted Gloves Weighted Gloves -item_clothing_gloves_pre_lvl1_02_01 object/tangible/wearables/gloves/gloves_s03.iff 1 2 210 1 Sight Enhancement Gloves Sight Enhancement Gloves -item_clothing_gloves_lck_lvl1_02_01 object/tangible/wearables/gloves/gloves_s14.iff 1 2 210 1 Gloves of Chance Gloves of Chance -item_clothing_shoes_agi_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Swift Shoes Swift Shoes -item_clothing_shoes_sta_lvl1_02_01 object/tangible/wearables/shoes/shoes_s01.iff 1 2 210 1 Sheer Shoes Sheer Shoes -item_clothing_shoes_con_lvl1_02_01 object/tangible/wearables/shoes/shoes_s03.iff 1 2 210 1 Wellness Shoes Wellness Shoes -item_clothing_shoes_str_lvl1_02_01 object/tangible/wearables/shoes/shoes_s07.iff 1 2 210 1 Weighted Shoes Weighted Shoes -item_clothing_shoes_pre_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Sight Enhancement Shoes Sight Enhancement Shoes -item_clothing_shoes_lck_lvl1_02_01 object/tangible/wearables/shoes/shoes_s02.iff 1 2 210 1 Shoes of Chance Shoes of Chance -item_clothing_backpack_agi_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Swift Backpack Swift Backpack -item_clothing_backpack_sta_lvl1_02_01 object/tangible/wearables/backpack/backpack_s04.iff 1 2 210 1 Sheer Backpack Sheer Backpack -item_clothing_backpack_con_lvl1_02_01 object/tangible/wearables/backpack/backpack_s06.iff 1 2 210 1 Wellness Backpack Wellness Backpack -item_clothing_backpack_str_lvl1_02_01 object/tangible/wearables/backpack/backpack_s03.iff 1 2 210 1 Weighted Backpack Weighted Backpack -item_clothing_backpack_pre_lvl1_02_01 object/tangible/wearables/backpack/backpack_s05.iff 1 2 210 1 Sight Enhancement Backpack Sight Enhancement Backpack -item_clothing_backpack_lck_lvl1_02_01 object/tangible/wearables/backpack/backpack_s01.iff 1 2 210 1 Backpack of Chance Backpack of Chance -item_clothing_bandolier_agi_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Swift Bandolier Swift Bandolier -item_clothing_bandolier_sta_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s08.iff 1 2 210 1 Sheer Bandolier Sheer Bandolier -item_clothing_bandolier_con_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Wellness Bandolier Wellness Bandolier -item_clothing_bandolier_str_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s04.iff 1 2 210 1 Weighted Bandolier Weighted Bandolier -item_clothing_bandolier_pre_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s02.iff 1 2 210 1 Sight Enhancement Bandolier Sight Enhancement Bandolier -item_clothing_bandolier_lck_lvl1_02_01 object/tangible/wearables/bandolier/bandolier_s06.iff 1 2 210 1 Bandolier of Chance Bandolier of Chance -item_clothing_bracelet_l_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Swift Bracelet (Left) Swift Bracelet (Left) -item_clothing_bracelet_l_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 1 2 210 1 Sheer Bracelet (Left) Sheer Bracelet (Left) -item_clothing_bracelet_l_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 1 2 210 1 Wellness Bracelet (Left) Wellness Bracelet (Left) -item_clothing_bracelet_l_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 2 210 1 Weighted Bracelet (Left) Weighted Bracelet (Left) -item_clothing_bracelet_l_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 1 2 210 1 Sight Enhancement Bracelet (Left) Sight Enhancement Bracelet (Left) -item_clothing_bracelet_l_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 2 210 1 Bracelet (Left) of Chance Bracelet (Left) of Chance -item_clothing_bracelet_r_agi_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Swift Bracelet (Right) Swift Bracelet (Right) -item_clothing_bracelet_r_sta_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 1 2 210 1 Sheer Bracelet (Right) Sheer Bracelet (Right) -item_clothing_bracelet_r_con_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 1 2 210 1 Wellness Bracelet (Right) Wellness Bracelet (Right) -item_clothing_bracelet_r_str_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 1 2 210 1 Weighted Bracelet (Right) Weighted Bracelet (Right) -item_clothing_bracelet_r_pre_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 1 2 210 1 Sight Enhancement Bracelet (Right) Sight Enhancement Bracelet (Right) -item_clothing_bracelet_r_lck_lvl1_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 2 210 1 Bracelet (Right) of Chance Bracelet (Right) of Chance -item_clothing_ring_agi_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Swift Ring Swift Ring -item_clothing_ring_sta_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Sheer Ring Sheer Ring -item_clothing_ring_con_lvl1_02_01 object/tangible/wearables/ring/ring_s03.iff 1 2 210 1 Wellness Ring Wellness Ring -item_clothing_ring_str_lvl1_02_01 object/tangible/wearables/ring/ring_s02.iff 1 2 210 1 Weighted Ring Weighted Ring -item_clothing_ring_pre_lvl1_02_01 object/tangible/wearables/ring/ring_s01.iff 1 2 210 1 Sight Enhancement Ring Sight Enhancement Ring -item_clothing_ring_lck_lvl1_02_01 object/tangible/wearables/ring/ring_s04.iff 1 2 210 1 Ring of Chance Ring of Chance -item_clothing_necklace_agi_lvl1_02_01 object/tangible/wearables/necklace/necklace_s01.iff 1 2 210 1 Swift Necklace Swift Necklace -item_clothing_necklace_sta_lvl1_02_01 object/tangible/wearables/necklace/necklace_s08.iff 1 2 210 1 Sheer Necklace Sheer Necklace -item_clothing_necklace_con_lvl1_02_01 object/tangible/wearables/necklace/necklace_s03.iff 1 2 210 1 Wellness Necklace Wellness Necklace -item_clothing_necklace_str_lvl1_02_01 object/tangible/wearables/necklace/necklace_s10.iff 1 2 210 1 Weighted Necklace Weighted Necklace -item_clothing_necklace_pre_lvl1_02_01 object/tangible/wearables/necklace/necklace_s05.iff 1 2 210 1 Sight Enhancement Necklace Sight Enhancement Necklace -item_clothing_necklace_lck_lvl1_02_01 object/tangible/wearables/necklace/necklace_s12.iff 1 2 210 1 Necklace of Chance Necklace of Chance -item_content_necklace_finale_imp_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of the Emperor's Fist Awarded for distinguished service to the Emperor in strengthening and maintaining galactic peace. -item_content_necklace_finale_reb_04_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 1 4 2250 item.armor.biolink_item_non_faction Medal of Bothawui "Named in honor of the Bothan people, many of whom sacrificed themselves in the war against tyranny. Awarded for distinguished service in intelligence gathering and fighting the rising tide of oppression and injustice." -item_jedi_robe_light_04_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Sentinel Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_03 object/tangible/wearables/robe/robe_jedi_light_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Consular Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_04_04 object/tangible/wearables/robe/robe_jedi_light_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Elder Jedi Arbiter Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||There is no emotion, there is peace. |There is no ignorance, there is knowledge. |There is no passion, there is serenity. |There is no chaos, there is harmony. |There is no death, there is the Force." -item_jedi_robe_light_04_05 object/tangible/wearables/robe/robe_jedi_light_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." -item_jedi_robe_dark_04_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Knight Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Enforcer Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_03 object/tangible/wearables/robe/robe_jedi_dark_s03.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Templar Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_04_04 object/tangible/wearables/robe/robe_jedi_dark_s04.iff 80 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 4 1 Elder Jedi Oppressor Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed.||Hand sewn on the inside of the cloak; ||Peace is a lie, there is only passion. |Through passion, I gain strength. |Through strength, I gain power. |Through power, I gain victory. |Through victory, my chains are broken. |The Force shall free me." -item_jedi_robe_dark_04_05 object/tangible/wearables/robe/robe_jedi_dark_s05.iff 20 force_sensitive 4 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 1 Dark Jedi Council Robe "These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed." -item_junk_imitation_pearl_01_01 object/tangible/loot/npc_loot/pearl_generic.iff 1 900 object.autostack 1 Scratched Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of scratches on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize -item_junk_imitation_pearl_01_02 object/tangible/loot/npc_loot/pearl_generic.iff 1 1200 object.autostack 1 Cracked Krayt Dragon Pearl "A gizzard stone used by the Krayt Dragon to help it digest its food. The stone, is a lustrous, milky color however the multitude of cracks on the surface would prevent the use in a lightsaber. This stone may be of value to a collector, or a junk dealer." krayt cash prize -weapon_content_heavy_flamer_commando_03_01 object/weapon/ranged/rifle/rifle_sg82_npe.iff weapon 26 3 1800 item.special.nomove 1 Special Forces SG-82 Special Forces SG-82 -item_deed_landspeeder_x38_02_01 object/tangible/loot/generic_deed/vehicle_generic.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 XP-38 Landspeeder Deed Using this deed will create a new vehicle in your datapad. -weapon_roadmap_lightsaber_02_02 object/weapon/melee/sword/crafted_saber/generic_sword_lightsaber_one_handed_gen1.iff weapon 30 force_sensitive 2 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 First Generation Lightsaber First Generation Lightsaber -weapon_pistol_smuggler_roadmap_02_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 50 smuggler 2 4700 item.special.nomove 2 1 Precise Striker Pistol Precise Striker Pistol -item_content_veh_custom_kit_02_02 object/tangible/item/generic_vehicle_customization.iff 2 2 100 "item.special.nomove,item.tool.vehicle_customizer" 1 Vehicle Customization Kit "This toolkit can used to colorize a vehicle's frame and trim (if it has some) to the colors of the user's choice. Drag the kit to the toolbar, select the kit as your active special ability in the toolbar, target the vehicle you wish to customize, and right click to activate.||To colorize someone else's vehicle, they must /consent you before you may change the color." -item_development_combat_test_ring_06_01 object/tangible/wearables/ring/ring_s01.iff 1 6 item.special.nomove 1 Blixtev's Ultra Testing Ring Blixtev's Ultra Testing Ring. -item_npe_fs_robe_02_02 object/tangible/wearables/robe/robe_jedi_padawan_generic.iff 20 force_sensitive 2 1250 "item.buff_worn_item,item.special.nomove" 1 Initiate's Robe This robe offers some protection and allows for freedom of movement. -item_force_sensitive_ring_02_01 object/tangible/wearables/ring/ring_s02.iff 1 force_sensitive 2 250 "item.buff_worn_item,item.special.nomove" 1 Gleaming Ring This ring provides a bonus to your agility as well as strength. -weapon_pistol_officer_roadmap_02_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 30 officer 2 2250 item.special.nomove 2 1 Grooved DL 44 This personal side arm is designed to offer greater precision. -item_jedi_robe_light_03_01 object/tangible/wearables/robe/robe_jedi_light_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_01 object/tangible/wearables/robe/robe_jedi_dark_s01.iff 40 force_sensitive 3 3500 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Acolyte Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_03_02 object/tangible/wearables/robe/robe_jedi_light_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_02 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 60 force_sensitive 3 6000 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Apprentice Robe "Designed for those who relish personal combat, these robes offer good protection with no hindrance to movement." -item_jedi_robe_light_03_03 object/tangible/wearables/robe/robe_jedi_light_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 2 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_jedi_robe_dark_03_03 object/tangible/wearables/robe/robe_jedi_dark_s02.iff 80 force_sensitive 3 7700 "item.buff_worn_item,item.special.nomove,item.set_bonus_item" 3 1 Jedi Knight Robe "Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement." -item_lifeday_gift_self_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_01 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_lifeday_gift_04_01 object/tangible/furniture/decorative/event_chewbacca_toy.iff 4 1 Wookiee Hero Figurine Wookiee Hero Figurine -item_lifeday_gift_04_02 object/tangible/furniture/decorative/event_lifeday05_painting_01.iff 4 1 Pilgrimage Pilgrimage -item_lifeday_gift_04_03 object/tangible/furniture/decorative/event_lifeday05_painting_02.iff 4 1 Memories Past Memories Past -item_lifeday_gift_04_04 object/tangible/furniture/decorative/event_lifeday05_painting_03.iff 4 1 Triumph Triumph -item_lifeday_gift_04_05 object/tangible/furniture/decorative/event_wookiee_rifle_display.iff 4 1 Wookiee Rifle Display Wookiee Rifle Display -item_lifeday_gift_04_06 object/tangible/furniture/decorative/event_wookiee_shield.iff 4 1 Wookiee Ceremonial Shield Wookiee Ceremonial Shield -item_lifeday_gift_04_07 object/tangible/furniture/decorative/event_wroshyr_tree.iff 4 1 Miniature Wroshyr Tree Miniature Wroshyr Tree -item_clothing_spy_stealth_shirt_02_01 object/tangible/wearables/shirt/shirt_s08.iff spy 2 900 1 Stealth Shirt Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_pants_02_01 object/tangible/wearables/pants/pants_s21.iff spy 2 450 1 Stealth Pants Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_consumable_detect_hidden_02_02 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Advanced Electrobinoculars "Provides better vision enhancement over standard electrobinoculars. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_consumable_detect_hidden_02_03 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Superior Electrobinoculars "Provides a significant increase in detection capabilities. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_consumable_detect_hidden_02_04 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 8 2 item.buff_click_item 1 Experimental Electrobinoculars "The latest technology, straight from the Empire. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_content_spy_bracer_r_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Right) Espionage Bracelet (Right) -item_content_spy_bracer_l_03_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 3 1500 item.special.nomove 1 Espionage Bracelet (Left) Espionage Bracelet (Left) -weapon_event_hairtrigger_carbine_03_01 object/weapon/ranged/carbine/event_carbine_hairtrigger.iff weapon 80 3 item.special.nomove 1 Hair-Trigger Carbine This carbine has been modified to allow its owner an edge over a normal carbine of its kind. -item_event_microservo_gloves_03_01 object/tangible/wearables/gloves/gloves_bossk_reward.iff 80 3 item.special.nomove 1 Microservo Enhanced Gloves -item_quest_reward_imperial_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_empire.iff 2 2250 1 Imperial Medal of Honor A medal granted by the Empire for service above and beyond the call of duty. -item_quest_reward_rebel_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_rebel.iff 2 2250 1 Alliance Medal of Honor A medal granted from the Alliance for pilots who have gone above and beyond the call of duty. -item_quest_reward_neutral_pilot_medal_01_01 object/tangible/wearables/necklace/necklace_ace_pilot_neutral.iff 2 2250 1 Civilian Medal of Honor This medal is the highest military honor a neutral pilot can receive. -item_clothing_spy_stealth_duster_02_01 object/tangible/wearables/jacket/jacket_s21.iff spy 2 450 1 Stealth Duster Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_gloves_02_01 object/tangible/wearables/gloves/gloves_s06.iff spy 2 900 1 Stealth Gloves Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_clothing_spy_stealth_boots_02_01 object/tangible/wearables/boots/boots_s22.iff spy 2 450 1 Stealth Shoes Clothing with special sound canceling technology woven into the fabric. This clothing decreases the chance of being detected while using stealth abilities. -item_consumable_detect_hidden_02_01 object/tangible/loot/generic_usable/binoculars_s2_generic.iff 8 2 item.buff_click_item 1 Electrobinoculars "Provides a modest enhancement to your normal vision. When used, this item will increase your chances of detecting individuals under the cover of stealth." -item_publish_gift_27_04_01 object/tangible/loot/generic_usable/bacta_tank.iff 4 item.full_heal_item 1 Concentrated Bacta Tank "This device is able to provide the user with a powerful dose of healing bacta. However, due to the complex interface and concentrated dosage, it can only be used infrequently when not in combat." Publish 27 Gift -weapon_publish_gift_27_04_01 object/weapon/ranged/pistol/pistol_launcher_targeting.iff weapon 1 2 1 Nickel-Plated Targeting Pistol "This weapon demonstrates heavy weapon style targeting. It fires an explosive charge that detonates into a pyrotechnic display at range. In the hands of a Commando, the detonation can cause fire damage over time." Publish 27 Weapon Gift -item_pub28_meat_pie_02_01 object/tangible/food/crafted/dessert_pikatta_pie.iff 8 2 840 "item.buff_click_item,object.autostack" 1 Angela's Meat Pie A scrumptious and filling meal made from native Corellian meat and vegetables. -armor_assault_pub28_corsec_legs_02_01 object/tangible/wearables/armor/composite/armor_composite_leggings.iff armor 36 2 2700 1 CorSec Issue Assault Leggings CorSec Issue Assault Leggings -armor_recon_pub28_corsec_legs_02_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 36 2 2700 1 CorSec Issue Recon Leggings CorSec Issue Recon Leggings -armor_battle_pub28_corsec_legs_02_01 object/tangible/wearables/armor/padded/armor_padded_s01_leggings.iff armor 36 2 2700 1 CorSec Issue Battle Leggings CorSec Issue Battle Leggings -item_pub28_corsec_ring_02_01 object/tangible/wearables/ring/ring_s01.iff 36 2 2700 1 CorSec Guard Ring Corsec Guard Ring -item_pub28_corsec_ring_02_02 object/tangible/wearables/ring/ring_s02.iff 36 2 2700 1 CorSec Marksmen Ring Corsec Marksmen Ring -item_pub28_corsec_ring_02_03 object/tangible/wearables/ring/ring_s03.iff 36 2 2700 1 CorSec Administrator Ring Corsec Administrator Ring -armor_assault_borvo_acklay_chest_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_chest_plate.iff armor 25 2 item.special.nomove 1 Acklay Carapace Chestplate Chestplate made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_leggings_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_leggings.iff armor 25 2 item.special.nomove 1 Acklay Carapace Leggings Leggings made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_helmet_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_helmet.iff armor 25 2 item.special.nomove 1 Acklay Carapace Helmet Helmet made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bicep Left Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bicep_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bicep_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bicep Right Bicep made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_l_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_l.iff armor 25 2 item.special.nomove 1 Acklay Carapace Left Bracer Left Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_bracer_r_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_bracer_r.iff armor 25 2 item.special.nomove 1 Acklay Carapace Right Bracer Right Bracer made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_gloves_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_gloves.iff armor 25 2 item.special.nomove 1 Acklay Carapace Gloves Gloves made from the carapace of Borvo's Acklay. Gauntlet style gloves can not be worn with Cybernetic Arms installed. Armor granted as a reward for quest starting with loot item from Borvos Acklay -armor_assault_borvo_acklay_boots_02_01 object/tangible/wearables/armor/chitin/armor_chitin_acklay_boots.iff armor 25 2 item.special.nomove 1 Acklay Carapace Boots Boots made from the carapace of Borvo's Acklay Armor granted as a reward for quest starting with loot item from Borvos Acklay -weapon_borvo_pistol_03_01 object/weapon/ranged/pistol/pistol_alliance_disruptor.iff weapon 25 3 1000 1 Borvo Guard Pistol Borvo's D-18 Looted from chest in Borvo's Vault -weapon_borvo_carbine_03_01 object/weapon/ranged/carbine/carbine_e11.iff weapon 25 3 1000 1 Borvo Guard Carbine Borvo's E-11 Looted from chest in Borvo's Vault -weapon_borvo_rifle_03_01 object/weapon/ranged/rifle/rifle_dlt20_npe.iff weapon 25 3 1000 1 Borvo Guard Rifle Borvo's DLT-20 Looted from chest in Borvo's Vault -item_content_stimpack_high_03_01 object/tangible/medicine/instant_stimpack/stimpack_syren.iff 5 3 750 "item.medicine.stimpack,item.special.nomove" 1 Syren Root Extract A needle infused with healing Bacta. Double click this item to heal yourself. -item_content_bubble_tank_02_01 object/tangible/furniture/decorative/bubble_tank.iff 2 2800 1 Decorative Bubble Tank Decorative Bubble Tank -item_content_shisa_02_01 object/tangible/furniture/decorative/shisa.iff 2 2800 1 Shisa Shisa -item_content_ring_lvl33_02_01 object/tangible/wearables/ring/ring_s04.iff 33 2 2800 1 Ring of Enforcement Ring of Enforcement -item_content_necklace_lvl33_02_01 object/tangible/wearables/necklace/necklace_s02.iff 33 2 2800 1 Constable Brooch Constable Brooch -weapon_content_pistol_lvl33_02_01 object/weapon/ranged/pistol/pistol_d18_npe.iff weapon 33 3 2800 2 1 D-18 Liquidator D-18 Liquidator -item_trader_clicky_01_02 object/tangible/loot/generic_usable/tool_generic.iff trader 2 5000 "item.special.nomove,item.buff_click_item" 1 Personal Crafting Enhancement Unit When used this device will increase your General Assembly and Experimentation Skills for a short period of time. -item_restuss_imperial_commendation_02_01 object/tangible/quest/restuss_imperial_token.iff 2 object.autostack 2 1 Imperial Restuss Commendation A commendation rewarded for your outstanding performance with the Imperial army in the Battle of Restuss. -item_restuss_rebel_commendation_02_01 object/tangible/quest/restuss_rebel_token.iff 2 object.autostack 2 1 Rebel Restuss Commendation A commendation rewarded for your valiant efforts with the Rebel Alliance in the Battle of Restuss. -item_publish_gift_29_generic_04_01 object/tangible/loot/generic_usable/scroll_generic.iff item.publish_gift.publish29 1 Rolled-up Poster A poster that has been rolled-up and tied off with a bit of string. Unroll it to find out what it is! Publish 29 Gift -item_publish_gift_29_corellia_04_01 object/tangible/furniture/decorative/pub29_corellia_painting.iff 1 Mystic Corellia A decorative poster to hang on the wall. This could come out of the publish 29 gift. -item_publish_gift_29_ryatt_04_01 object/tangible/furniture/decorative/pub29_ryatt_painting.iff 1 Survive the Ryatt Trail A decorative poster to hang on the wall. This could come out of the publish 29 gift. -item_publish_gift_29_mustafar_04_01 object/tangible/furniture/decorative/pub29_mustafar_painting.iff 1 It Came From Mustafar! A decorative poster to hang on the wall. This could come out of the publish 29 gift. -armor_mandalorian_imperial_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Belt Crusader Mark III Belt -armor_mandalorian_imperial_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bicep Crusader Mark III Left Bicep -armor_mandalorian_imperial_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bicep Crusader Mark III Right Bicep -armor_mandalorian_imperial_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Boots Crusader Mark III Boots -armor_mandalorian_imperial_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Left Bracer Crusader Mark III Left Bracer -armor_mandalorian_imperial_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Right Bracer Crusader Mark III Right Bracer -armor_mandalorian_imperial_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Chest Plate Crusader Mark III Chest Plate -armor_mandalorian_imperial_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Gloves Crusader Mark III Gloves -armor_mandalorian_imperial_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Helmet Crusader Mark III Helmet -armor_mandalorian_imperial_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark III Leggings Crusader Mark III Leggings -armor_mandalorian_rebel_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Belt Crusader Mark II Belt -armor_mandalorian_rebel_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bicep Crusader Mark II Left Bicep -armor_mandalorian_rebel_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bicep Crusader Mark II Right Bicep -armor_mandalorian_rebel_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Boots Crusader Mark II Boots -armor_mandalorian_rebel_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Left Bracer Crusader Mark II Left Bracer -armor_mandalorian_rebel_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Right Bracer Crusader Mark II Right Bracer -armor_mandalorian_rebel_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Chest Plate Crusader Mark II Chest Plate -armor_mandalorian_rebel_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Gloves Crusader Mark II Gloves -armor_mandalorian_rebel_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Helmet Crusader Mark II Helmet -armor_mandalorian_rebel_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Crusader Mark II Leggings Crusader Mark II Leggings -armor_mandalorian_imperial_white_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Belt White Crusader Mark III Belt -armor_mandalorian_imperial_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bicep White Crusader Mark III Left Bicep -armor_mandalorian_imperial_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bicep White Crusader Mark III Right Bicep -armor_mandalorian_imperial_white_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Boots White Crusader Mark III Boots -armor_mandalorian_imperial_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Left Bracer White Crusader Mark III Left Bracer -armor_mandalorian_imperial_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Right Bracer White Crusader Mark III Right Bracer -armor_mandalorian_imperial_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Chest Plate White Crusader Mark III Chest Plate -armor_mandalorian_imperial_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Gloves White Crusader Mark III Gloves -armor_mandalorian_imperial_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Helmet White Crusader Mark III Helmet -armor_mandalorian_imperial_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark III Leggings White Crusader Mark III Leggings -armor_mandalorian_rebel_white_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Belt White Crusader Mark II Belt -armor_mandalorian_rebel_white_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bicep White Crusader Mark II Left Bicep -armor_mandalorian_rebel_white_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bicep White Crusader Mark II Right Bicep -armor_mandalorian_rebel_white_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Boots White Crusader Mark II Boots -armor_mandalorian_rebel_white_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Left Bracer White Crusader Mark II Left Bracer -armor_mandalorian_rebel_white_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Right Bracer White Crusader Mark II Right Bracer -armor_mandalorian_rebel_white_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Chest Plate White Crusader Mark II Chest Plate -armor_mandalorian_rebel_white_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Gloves White Crusader Mark II Gloves -armor_mandalorian_rebel_white_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Helmet White Crusader Mark II Helmet -armor_mandalorian_rebel_white_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 White Crusader Mark II Leggings White Crusader Mark II Leggings -armor_mandalorian_imperial_black_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Belt Black Crusader Mark III Belt -armor_mandalorian_imperial_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bicep Black Crusader Mark III Left Bicep -armor_mandalorian_imperial_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bicep Black Crusader Mark III Right Bicep -armor_mandalorian_imperial_black_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Boots Black Crusader Mark III Boots -armor_mandalorian_imperial_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Left Bracer Black Crusader Mark III Left Bracer -armor_mandalorian_imperial_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Right Bracer Black Crusader Mark III Right Bracer -armor_mandalorian_imperial_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Chest Plate Black Crusader Mark III Chest Plate -armor_mandalorian_imperial_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Gloves Black Crusader Mark III Gloves -armor_mandalorian_imperial_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Helmet Black Crusader Mark III Helmet -armor_mandalorian_imperial_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark III Leggings Black Crusader Mark III Leggings -armor_mandalorian_rebel_black_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Belt Black Crusader Mark II Belt -armor_mandalorian_rebel_black_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bicep Black Crusader Mark II Left Bicep -armor_mandalorian_rebel_black_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bicep Black Crusader Mark II Right Bicep -armor_mandalorian_rebel_black_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Boots Black Crusader Mark II Boots -armor_mandalorian_rebel_black_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Left Bracer Black Crusader Mark II Left Bracer -armor_mandalorian_rebel_black_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Right Bracer Black Crusader Mark II Right Bracer -armor_mandalorian_rebel_black_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Chest Plate Black Crusader Mark II Chest Plate -armor_mandalorian_rebel_black_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Gloves Black Crusader Mark II Gloves -armor_mandalorian_rebel_black_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Helmet Black Crusader Mark II Helmet -armor_mandalorian_rebel_black_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Black Crusader Mark II Leggings Black Crusader Mark II Leggings -armor_mandalorian_imperial_red_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Belt Red Crusader Mark III Belt -armor_mandalorian_imperial_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bicep Red Crusader Mark III Left Bicep -armor_mandalorian_imperial_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bicep Red Crusader Mark III Right Bicep -armor_mandalorian_imperial_red_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Boots Red Crusader Mark III Boots -armor_mandalorian_imperial_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Left Bracer Red Crusader Mark III Left Bracer -armor_mandalorian_imperial_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Right Bracer Red Crusader Mark III Right Bracer -armor_mandalorian_imperial_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Chest Plate Red Crusader Mark III Chest Plate -armor_mandalorian_imperial_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Gloves Red Crusader Mark III Gloves -armor_mandalorian_imperial_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Helmet Red Crusader Mark III Helmet -armor_mandalorian_imperial_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark III Leggings Red Crusader Mark III Leggings -armor_mandalorian_rebel_red_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Belt Red Crusader Mark II Belt -armor_mandalorian_rebel_red_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bicep Red Crusader Mark II Left Bicep -armor_mandalorian_rebel_red_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bicep Red Crusader Mark II Right Bicep -armor_mandalorian_rebel_red_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Boots Red Crusader Mark II Boots -armor_mandalorian_rebel_red_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Left Bracer Red Crusader Mark II Left Bracer -armor_mandalorian_rebel_red_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Right Bracer Red Crusader Mark II Right Bracer -armor_mandalorian_rebel_red_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Chest Plate Red Crusader Mark II Chest Plate -armor_mandalorian_rebel_red_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Gloves Red Crusader Mark II Gloves -armor_mandalorian_rebel_red_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Helmet Red Crusader Mark II Helmet -armor_mandalorian_rebel_red_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Red Crusader Mark II Leggings Red Crusader Mark II Leggings -armor_mandalorian_imperial_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Belt Blue Crusader Mark III Belt -armor_mandalorian_imperial_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bicep Blue Crusader Mark III Left Bicep -armor_mandalorian_imperial_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bicep Blue Crusader Mark III Right Bicep -armor_mandalorian_imperial_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Boots Blue Crusader Mark III Boots -armor_mandalorian_imperial_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Left Bracer Blue Crusader Mark III Left Bracer -armor_mandalorian_imperial_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Right Bracer Blue Crusader Mark III Right Bracer -armor_mandalorian_imperial_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Chest Plate Blue Crusader Mark III Chest Plate -armor_mandalorian_imperial_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Gloves Blue Crusader Mark III Gloves -armor_mandalorian_imperial_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Helmet Blue Crusader Mark III Helmet -armor_mandalorian_imperial_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark III Leggings Blue Crusader Mark III Leggings -armor_mandalorian_rebel_blue_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Belt Blue Crusader Mark II Belt -armor_mandalorian_rebel_blue_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bicep Blue Crusader Mark II Left Bicep -armor_mandalorian_rebel_blue_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bicep Blue Crusader Mark II Right Bicep -armor_mandalorian_rebel_blue_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Boots Blue Crusader Mark II Boots -armor_mandalorian_rebel_blue_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Left Bracer Blue Crusader Mark II Left Bracer -armor_mandalorian_rebel_blue_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Right Bracer Blue Crusader Mark II Right Bracer -armor_mandalorian_rebel_blue_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Chest Plate Blue Crusader Mark II Chest Plate -armor_mandalorian_rebel_blue_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Gloves Blue Crusader Mark II Gloves -armor_mandalorian_rebel_blue_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Helmet Blue Crusader Mark II Helmet -armor_mandalorian_rebel_blue_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Blue Crusader Mark II Leggings Blue Crusader Mark II Leggings -armor_mandalorian_imperial_green_belt_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Belt Green Crusader Mark III Belt -armor_mandalorian_imperial_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bicep Green Crusader Mark III Left Bicep -armor_mandalorian_imperial_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bicep Green Crusader Mark III Right Bicep -armor_mandalorian_imperial_green_boots_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Boots Green Crusader Mark III Boots -armor_mandalorian_imperial_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Left Bracer Green Crusader Mark III Left Bracer -armor_mandalorian_imperial_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Right Bracer Green Crusader Mark III Right Bracer -armor_mandalorian_imperial_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Chest Plate Green Crusader Mark III Chest Plate -armor_mandalorian_imperial_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Gloves Green Crusader Mark III Gloves -armor_mandalorian_imperial_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Helmet Green Crusader Mark III Helmet -armor_mandalorian_imperial_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_imperial/armor_mandalorian_imperial_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark III Leggings Green Crusader Mark III Leggings -armor_mandalorian_rebel_green_belt_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_belt.iff 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Belt Green Crusader Mark II Belt -armor_mandalorian_rebel_green_bicep_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bicep Green Crusader Mark II Left Bicep -armor_mandalorian_rebel_green_bicep_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bicep_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bicep Green Crusader Mark II Right Bicep -armor_mandalorian_rebel_green_boots_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_boots.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Boots Green Crusader Mark II Boots -armor_mandalorian_rebel_green_bracer_l_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_l.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Left Bracer Green Crusader Mark II Left Bracer -armor_mandalorian_rebel_green_bracer_r_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_bracer_r.iff armor 75 4 2500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Right Bracer Green Crusader Mark II Right Bracer -armor_mandalorian_rebel_green_chest_plate_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_chest_plate.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Chest Plate Green Crusader Mark II Chest Plate -armor_mandalorian_rebel_green_gloves_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_gloves.iff armor 75 4 1500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Gloves Green Crusader Mark II Gloves -armor_mandalorian_rebel_green_helmet_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_helmet.iff armor 75 4 5000 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Helmet Green Crusader Mark II Helmet -armor_mandalorian_rebel_green_leggings_04_01 object/tangible/wearables/armor/mandalorian_rebel/armor_mandalorian_rebel_leggings.iff armor 75 4 7500 "item.special.nomove,npc.faction_recruiter.faction_item,item.armor.deconstruct_armor" 2 1 Green Crusader Mark II Leggings Green Crusader Mark II Leggings -weapon_mandalorian_lightsaber_04_01 object/weapon/melee/sword/crafted_saber/sword_lightsaber_mandalorian.iff weapon 75 force_sensitive 4 5000 "item.special.nomove,systems.jedi.jedi_weapon_noslice,systems.jedi.saber_base" 1 Jinsu Razor Jinsu Razor -weapon_mandalorian_sword_04_01 object/weapon/melee/sword/sword_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 "Crusader ""Templar"" Sword" "Crusader ""Templar"" Sword" -weapon_mandalorian_pistol_04_01 object/weapon/ranged/pistol/pistol_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XII Pistol Crusader M-XII Pistol -weapon_mandalorian_carbine_04_01 object/weapon/ranged/carbine/carbine_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIII Carbine Crusader M-XIII Carbine -weapon_mandalorian_rifle_04_01 object/weapon/ranged/rifle/rifle_mandalorian.iff weapon 75 4 5000 item.special.nomove 1 Crusader M-XIV Rifle Crusader M-XIV Rifle -weapon_mandalorian_heavy_04_01 object/weapon/ranged/heavy/heavy_mandalorian.iff weapon 75 4 5000 item.special.nomove 2 1 Crusader M-XX Heavy Rifle "The Crusader M-XX Heavy Rifle is a heavy weapon, which fires a deadly electrical bolt that hits multiple targets when it explodes. In the hands of a Commando, the bolt fragments electrify the target, which do damage over time." -weapon_rebel_sword_04_01 object/weapon/melee/sword/sword_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 """Nova Edge"" Sword" """Nova Edge"" Sword" -weapon_rebel_pistol_04_01 object/weapon/ranged/pistol/pistol_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Dead Bolt"" Pistol" "C-M ""Dead Bolt"" Pistol" -weapon_rebel_rifle_04_01 object/weapon/ranged/rifle/rifle_rebel.iff weapon 75 4 5000 item.special.nomove 1 "C-M ""Reaper"" Sniper Rifle" "C-M ""Reaper"" Sniper Rifle" -weapon_rebel_heavy_04_01 object/weapon/ranged/heavy/heavy_rebel.iff weapon 75 4 5000 item.special.nomove 2 1 "C-M ""Frag Storm"" Heavy Shotgun" "The C-M ""Frag Storm"" Heavy Shotgun fires explosive shells through an area, which can hit multiple targets. In the hands of a Commando, the shells explode into metal fragments, which cause kinetic damage over time." -weapon_content_carbine_talus_selonian_04_01 object/weapon/ranged/carbine/carbine_alliance_needler.iff weapon 40 4 3000 item.special.nomove 2 1 Modified Alliance Electro-Needler An electromagnetic slugthrower modified to electrically charge the needle ammunition before it exits the barrel. -weapon_content_pistol_talus_slaver_04_01 object/weapon/ranged/pistol/pistol_de_10_generic.iff weapon 37 4 2800 item.special.nomove 2 1 Modified DE-10 Pistol A user-modified version of the DE-10 pistol. -item_content_anyzas_bracelet_lvl37_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 37 4 5500 item.special.nomove 1 An Ornate Bracelet A platinum and gold bracelet. -item_content_slaver_wke_hood_04_01 object/tangible/wearables/wookiee/wke_hood_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Wookiee Hood A Wookie hood that is sturdy despite its worn appearance. -item_content_slaver_hat_04_01 object/tangible/wearables/helmet/helmet_s06.iff 37 4 2500 item.special.nomove 1 A Well-Worn Hat A hat that is sturdy despite its worn appearance. -item_content_slaver_ith_hat_04_01 object/tangible/wearables/ithorian/ith_hat_s01.iff 37 4 2500 item.special.nomove 1 A Well-Worn Ithorian Hat An Ithorian hat that is sturdy despite its worn appearance. -item_content_slaver_twk_hat_04_01 object/tangible/wearables/hat/hat_twilek_s03.iff 37 4 2500 item.special.nomove 1 A Well-Worn Twi'lek Hat A Twi'lek hat that is sturdy despite its worn appearance. -item_content_stimpack_high_04_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 37 20 4 2500 "item.medicine.stimpack,item.special.nomove" 1 A Potent Bacta Syringe A needle infused with healing Bacta. Double click this item to heal yourself. -item_content_binocs_detection_03_02 object/tangible/loot/generic_usable/binoculars_s1_generic.iff 37 3 3000 item.buff_click_item 1 Thermal Imaging Electrobinoculars When used this thermal imager will increase your chance of detecting hidden and stealthed enemies. -item_content_selonian_psg_04_01 object/tangible/loot/generic_usable/selonian_psg.iff 4 5000 "item.special.nomove,item.buff_click_item" 1 A Selonian Personal Shield Generator "A Selonian solar-powered personal shield generator. Conforming with Selonian cultural disregard for clothing, this shield generator is not worn, but carried in the user's inventory and activated when needed." -item_content_selonian_necklace_04_01 object/tangible/wearables/necklace/necklace_s01.iff 40 4 3500 item.special.nomove 1 A Selonian Honor Necklace A Selonian necklace given to members of the sept who have performed a great service for the den. -item_content_selonian_laser_scope_03_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff 40 20 3 3000 "item.special.nomove,item.buff_click_item" 1 A Selonian Laser Scope This Selonian laser scope will increase your precision when used. -item_restuss_schematic_saber_04_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 4 7500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Lightsaber Hilt This technical readout provides information on how to create a unique one-handed lightsaber hilt. This readout provides one use. ToW Jedi Saber Schematic -item_restuss_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Crusader Armor Dye Kit. This technical readout provides information on how to create a dye kit used in coloring Crusader armor. -item_gcw_base_health_a_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack A This is a military grade stimpack used to treat wounds. -item_gcw_base_health_b_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack B This is a military grade stimpack used to treat wounds. -item_gcw_base_health_c_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack C This is a military grade stimpack used to treat wounds. -item_gcw_base_health_d_03_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack D This is a military grade stimpack used to treat wounds. -item_gcw_base_health_e_04_01 object/tangible/gcw/base_rewards/military_stimpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Stimpack E This is a military grade stimpack used to treat wounds. -item_gcw_base_action_a_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection A This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_b_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection B This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_c_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection C This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_d_03_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 3 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection D This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_action_e_04_01 object/tangible/gcw/base_rewards/military_actionpack.iff 1 5 4 "item.special.nomove,item.medicine.stimpack" 1 Military Adrenaline Injection E This is a military grade adrenaline injection used to increase reaction speed. -item_gcw_base_cooldown_a_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 55 5 3 item.special.nomove 1 Military Dexterity Enhancement A This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_b_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 60 5 3 item.special.nomove 1 Military Dexterity Enhancement B This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_c_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 65 5 3 item.special.nomove 1 Military Dexterity Enhancement C This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_d_03_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 70 5 3 item.special.nomove 1 Military Dexterity Enhancement D This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_cooldown_e_04_01 object/tangible/gcw/base_rewards/military_cooldown_reducer.iff 1 75 5 4 item.special.nomove 1 Military Dexterity Enhancement E This is a military grade enhancement that boosts the user's dexterity. -item_gcw_base_damage_absorb_a_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder A This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_b_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder B This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_c_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder C This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_d_03_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder D This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_absorb_e_04_01 object/tangible/gcw/base_rewards/military_damage_absorb.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Pain Numbing Powder E This is a military grade solution that makes the user more resistant to pain. -item_gcw_base_damage_booster_a_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack A This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_b_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack B This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_c_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack C This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_d_03_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack D This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Damage Booster Pack E This is a military grade power pack used to enhance weapon damage. -item_gcw_base_damage_shield_a_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield A This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_b_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield B This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_c_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield C This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_d_03_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield D This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Personal Reactive Shield E This is a military grade personal shield generator that reactively inflicts damage on attackers. -item_gcw_base_reactive_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector A This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector B This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector C This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector D This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Stim Injector E This is a military grade injector that treats wounds automatically as they are applied. -item_gcw_base_reactive_action_a_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector A This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_b_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector B This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_c_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector C This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_d_03_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector D This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_action_e_04_01 object/tangible/gcw/base_rewards/military_reactive_actionpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Military Reactive Adrenaline Injector E This is a military grade injector that automatically applies adrenaline as the user is wounded. -item_gcw_base_reactive_critical_heal_a_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector A This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_b_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector B This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_c_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector C This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_d_03_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 3 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector D This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 2 1 Military Critical Reactive Stim Injector E This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. -item_gcw_base_rally_banner_04_01 object/tangible/gcw/base_rewards/rally_banner_inv.iff 1 75 10 4 "item.special.nomove,item.gcw_buff_banner.gcw_banner_click" 1 Rallying Banner "This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability." -item_vet_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." -weapon_carbine_pvp_imperial_general_reward_06_01 object/weapon/ranged/carbine/carbine_e11_mark2.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Imperial E-11 Carbine This carbine was crafted by the best weaponsmiths in the Imperial Army. -weapon_pistol_pvp_rebel_general_reward_06_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Exceptional Rebel DL 44 Pistol This pistol was crafted by the best weaponsmiths in the Rebel Alliance. -item_pvp_lieutenant_comm_link_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Rebel Military Communication Link This communication tool is to be used in emergencies to call in backup. -item_pvp_lieutenant_comm_link_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/comm_link.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item,item.gcw_buff_banner.pvp_lieutenant_comm_link" 1 Imperial Military Communication Link This communication tool is to be used in emergencies to call in backup. -item_pvp_captain_battle_banner_imperial_reward_04_01 object/tangible/gcw/pvp_rank_rewards/imperial_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Imperial Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Imperial Army." -item_pvp_captain_battle_banner_rebel_reward_04_01 object/tangible/gcw/pvp_rank_rewards/rebel_battle_banner.iff 1 75 5 "item.special.nomove,item.gcw_buff_banner.pvp_captain_banner_click,npc.faction_recruiter.faction_item" 1 Rebel Battle Standard "This banner, through countless battles, has become a focus point for morale and honor in the Rebel Alliance." -item_deed_walker_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-RT Deed Using this deed will create a new vehicle in your datapad. -item_deed_barc_rebel_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Rebel BARC Deed Using this deed will create a new vehicle in your datapad. -item_deed_barc_imperial_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 1 6 "item.special.nomove,systems.vehicle_system.vehicle_deed" 1 Imperial BARC Deed Using this deed will create a new vehicle in your datapad. -weapon_carbine_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_pistol_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_rifle_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_heavy_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." -weapon_carbine_imperial_pvp_general_reward_06_01 object/weapon/ranged/carbine/carbine_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Starlight Carbine "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_pistol_imperial_pvp_general_reward_06_01 object/weapon/ranged/pistol/pistol_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Crimson Nova Pistol "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_rifle_imperial_pvp_general_reward_06_01 object/weapon/ranged/rifle/rifle_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Vortex Rifle "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it." -weapon_heavy_imperial_pvp_general_reward_06_01 object/weapon/ranged/heavy/heavy_pvp.iff weapon 75 6 "item.special.nomove,npc.faction_recruiter.faction_item" 1 The Legendary Reaper Cannon "This weapon of unknown origin has according to legend been wielded by various heroes in battles for centuries past. Although very old, it's still in perfect condition as if time had no effect on it. In the hands of a Commando, the blast it fires may cause fire damage over time." -armor_pvp_spec_ops_imperial_black_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_black_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_belt_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Belt The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bicep_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bicep_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bicep The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_boots_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Boots The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bracer_l_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Left Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_bracer_r_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Right Bracer The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_orange_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Orange Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_red_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Red Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_yellow_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Yellow Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_blue_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Blue Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_white_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso White Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_chest_plate_black_pad_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_pvp_officer_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Torso Black Pauldron The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_gloves_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Gloves The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_helmet_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Helmet The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_imperial_white_leggings_05_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 White Spec Ops Armor Leggings The Imperial Special Ops Officer armor is among the best protective gear the Imperial Army can offer. Each piece is hand crafted and made using only the best technology. -item_off_temp_stimpack_02_01 object/tangible/medicine/instant_stimpack/stimpack_generic_a.iff 18 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack A A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_02 object/tangible/medicine/instant_stimpack/stimpack_generic_b.iff 30 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack B A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_03 object/tangible/medicine/instant_stimpack/stimpack_generic_c.iff 44 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack C A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_04 object/tangible/medicine/instant_stimpack/stimpack_generic_d.iff 58 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack D A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_05 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 72 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack E A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_stimpack_02_06 object/tangible/medicine/instant_stimpack/stimpack_generic_e.iff 86 4 2 "item.medicine.stimpack,item.special.officer_drop_item,object.autostack" 1 Field Stimpack F A needle infused with healing Bacta. Double click this item to heal yourself. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_01 object/tangible/loot/generic_usable/stim_syringe_generic.iff 22 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum A A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_02 object/tangible/loot/generic_usable/stim_syringe_generic.iff 30 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum B A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_03 object/tangible/loot/generic_usable/stim_syringe_generic.iff 44 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum C A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_04 object/tangible/loot/generic_usable/stim_syringe_generic.iff 58 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum D A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_05 object/tangible/loot/generic_usable/stim_syringe_generic.iff 72 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum E A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_off_temp_tactical_buff_02_06 object/tangible/loot/generic_usable/stim_syringe_generic.iff 86 4 2 "item.buff_click_item,item.special.officer_drop_item,object.autostack" 1 Tactical Serum F A serum devised to increase performance in combat. Double click this item to use it. This item is temporary and will disappear in an hour if not used. -item_pvp_imperial_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Imperial Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Imperial Spec Ops armor. -item_pvp_rebel_spec_ops_schematic_dye_kit_01_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 1 2500 item.loot_schematic.loot_schematic 1 Technical Readout of a Rebel Spec Ops Armor Dye Kit This technical readout provides information on how to create a dye kit used in coloring Rebel Spec Ops armor. -item_pvp_imperial_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_empire_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Nova Star Medal of the Empire This medal is awarded for exceptional service in the Imperial Army. -item_pvp_rebel_sergeant_major_medal_03_01 object/tangible/wearables/necklace/necklace_deepspace_rebel_f.iff 1 3 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Crimson Phoenix Medal of the Rebel Alliance This medal is awarded for exceptional service in the Rebel Alliance. -item_pvp_imperial_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Empire This ring is only awarded to officers of the Imperial Army that reach the inner circle of Colonel and higher ranks. -item_pvp_rebel_colonel_signet_ring_05_01 object/tangible/wearables/ring/ring_s03.iff 1 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Colonel Signet Ring of the Rebel Alliance This ring is only awarded to officers of the Rebel Alliance that reach the inner circle of Colonel and higher rank. -item_smuggler_contraband_01_01 object/tangible/smuggler/contraband/contraband_1.iff 2 "item.special.nomove,object.autostack" 1 XJ9 Hypercharger This critical weapon linkage mechanism is used in large starship grade weaponry found in Imperial starships. -item_smuggler_contraband_01_02 object/tangible/smuggler/contraband/contraband_2.iff 2 "item.special.nomove,object.autostack" 1 Chemical Warhead "This device is designed to disperse upon explosion a toxic chemical, such as poison gas. This gas will injure or kill all that come in contact with it." -item_smuggler_contraband_01_03 object/tangible/smuggler/contraband/contraband_3.iff 2 "item.special.nomove,object.autostack" 1 Enhanced Weapon Cartridge This weapon ammunition cartridge has been altered to fire special types normally used only by Imperial Stormtroopers. -item_smuggler_contraband_01_04 object/tangible/smuggler/contraband/contraband_4.iff 2 "item.special.nomove,object.autostack" 1 Chak-root "Chak-root is a flavorful red plant that grows in the marshlands of Erysthes. The high taxes on the sale of this plant, make it a favorite item to smuggle." -item_smuggler_contraband_01_05 object/tangible/smuggler/contraband/contraband_5.iff 2 "item.special.nomove,object.autostack" 1 Imperial Rank Cylinder Rank cylinders are multi-purpose security access devices used to denote rank and security clearance. They also doubled as access keys that allowed Imperial officers access to sensitive areas depending on their clearance. -item_smuggler_contraband_02_01 object/tangible/smuggler/contraband/contraband_6.iff 2 "item.special.nomove,object.autostack" 1 Kessel Tea A special type of tea normally only found in the Mines of Kessel. Exposure to sunlight renders the active ingredients inert. -item_smuggler_contraband_02_02 object/tangible/smuggler/contraband/contraband_7.iff 2 "item.special.nomove,object.autostack" 1 Imperial Grade Detonators "An explosive charge used to disintegrate the target, and damage surrounding areas with a shockwave." -item_smuggler_contraband_02_03 object/tangible/smuggler/contraband/contraband_8.iff 2 "item.special.nomove,object.autostack" 1 Digital Droid Reprogrammer This device can be used to reprogram a droid you do not own to perform a specific task overriding the servant command circuits of the droid. -item_smuggler_contraband_02_04 object/tangible/smuggler/contraband/contraband_9.iff 2 "item.special.nomove,object.autostack" 1 Unlicensed Inert Gas Mixer "While innocuous in a science lab, this type of device in the incorrect hands could be used to create toxic and dangerous gas mixes. As such the Empire forces these devices to be registered." -item_smuggler_contraband_02_05 object/tangible/smuggler/contraband/contraband_10.iff 2 "item.special.nomove,object.autostack" 1 Synthetic Faleen Pheremones "A simple spray of this in the air could drive a human into an extremely pliable state. Not wanting any incidents, most Imperial Commanders make sure it isn't brought near any of their troops." -item_smuggler_contraband_03_01 object/tangible/smuggler/contraband/contraband_11.iff 2 "item.special.nomove,object.autostack" 1 Modified Vibro Power Cell This power cell could be used to create extremely deadly melee weapons. The Empire frowns upon any weaponry that could potentially be used against its blaster wielding Stormtroopers. -item_smuggler_contraband_03_02 object/tangible/smuggler/contraband/contraband_12.iff 2 "item.special.nomove,object.autostack" 1 Rigged Cargo Scanner This cargo scanner has been altered to give false information about cargo containers. Often handed to the Customs Official by the Smuggler before his goods are scanned. Handing the Official a credit stick with the scanner ensures no questions are asked. -item_smuggler_contraband_03_03 object/tangible/smuggler/contraband/contraband_13.iff 2 "item.special.nomove,object.autostack" 1 Imperial Communications Device This communication tool is common amongst the various combat troops of the Empire. -item_smuggler_contraband_03_04 object/tangible/smuggler/contraband/contraband_14.iff 2 "item.special.nomove,object.autostack" 1 Turgur Gas One of the most lethal gases in the universe. It would be wise to handle it very gently. -item_smuggler_contraband_03_05 object/tangible/smuggler/contraband/contraband_15.iff 2 "item.special.nomove,object.autostack" 1 Sarlacc Spore "Sarlacc reproduce by creating spores, which can leave the atmosphere and travel long distances through the Galaxy to other planets. Because of this fantastic ability to propagate, the species' point of origin was never accurately determined. Once the spor" -item_smuggler_contraband_04_01 object/tangible/smuggler/contraband/contraband_16.iff 2 "item.special.nomove,object.autostack" 1 Credit Chip Counterfeiting Machine This device is used to create counterfeit Imperial Credit Chips. -item_smuggler_contraband_04_02 object/tangible/smuggler/contraband/contraband_17.iff 2 "item.special.nomove,object.autostack" 1 Concentrated Arachne Venom Taken from the spiders of Endor this venom is only used for nefarious purposes. -item_smuggler_contraband_04_03 object/tangible/smuggler/contraband/contraband_18.iff 2 "item.special.nomove,object.autostack" 1 Imperial Security Bureau Decryptor "The Imperial Security Bureau, is a key intelligence organization of the Galactic Empire. This type of decryptor is widely used by the ISB in their internal communications." -item_smuggler_contraband_04_04 object/tangible/smuggler/contraband/contraband_19.iff 2 "item.special.nomove,object.autostack" 1 Imperial Scientist Badge This badge allows access to military scientific research outposts. -item_smuggler_contraband_04_05 object/tangible/smuggler/contraband/contraband_20.iff 2 "item.special.nomove,object.autostack" 1 Imperial Master Key This key will allow the user to gain access to specialized door mechanisms in Imperial research outposts. -item_smuggler_contraband_05_01 object/tangible/smuggler/contraband/contraband_21.iff 2 "item.special.nomove,object.autostack" 1 Max Reebo's Greatest Hits "This bootleg, contains a copy of ""Lapti Nek"", a song by the Max Rebo Band while under contract with Jabba the Hutt." -item_smuggler_contraband_05_02 object/tangible/smuggler/contraband/contraband_22.iff 2 "item.special.nomove,object.autostack" 1 Disintegration Weapon "Disintegration weapons have been outlawed by the Empire, unless of course the weapon is in the hands of an Imperial Stormtrooper." -item_smuggler_contraband_05_03 object/tangible/smuggler/contraband/contraband_23.iff 2 "item.special.nomove,object.autostack" 1 """Widow's Breath"" Rebreather" This rebreather has been treated with a chemical that will kill the user. One of the many tools used by Assassins to eliminate their victims. -item_smuggler_contraband_05_04 object/tangible/smuggler/contraband/contraband_24.iff 2 "item.special.nomove,object.autostack" 1 Restricted Melon This melon is known to harbor a rare green insect that is legendary for chewing on electronics and large data storage devices. Usually only indigenous to planets that have marine environments. -item_smuggler_contraband_05_05 object/tangible/smuggler/contraband/contraband_25.iff 2 "item.special.nomove,object.autostack" 1 Radioactive Weapons Core Weapons of planetary destruction are closely monitored by the Empire. Possessing components to make such a large scale weapon is a serious galactic crime. -item_smuggler_contraband_crate_01_01 object/tangible/smuggler/contraband/contraband_general.iff 1 2 item.special.nomove 1 Crate of Contraband This crate must be handed to the appropriate Fence in the allotted time. -item_smuggler_contraband_crate_01_02 object/tangible/smuggler/contraband/contraband_general_2.iff 1 4 item.special.nomove 1 Crate of Illicit Contraband This crate must be handed to the appropriate Fence in the allotted time. -armor_pvp_spec_ops_rebel_black_grey_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_grey_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Grey Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_belt_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_belt.iff 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Belt The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bicep_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bicep_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bicep_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bicep The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_boots_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_boots.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Boots The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bracer_l_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_l.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Left Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_bracer_r_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_bracer_r.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Right Bracer The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_gloves_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_gloves.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Gloves The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_helmet_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_helmet.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Helmet The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_leggings_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_leggings.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Leggings The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_green_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Green Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -armor_pvp_spec_ops_rebel_black_black_chest_plate_05_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_spec_ops_chest_plate.iff armor 75 5 "item.special.nomove,npc.faction_recruiter.faction_item" 1 Black Spec Ops Armor Chest Plate The Rebel Special Ops Officer armor is among the best protective gear the Rebel Army can offer. Each piece is hand crafted and made using only the best technology. -item_pvp_imperial_painting_03_01 object/tangible/painting/painting_pvp_reward_imperial.iff 3 item.special.nomove 1 "Painting ""Might of the Empire""" This was painted by a master artist from the Imperial Court and depicts the might of the Imperial war machine. -item_pvp_rebel_painting_03_01 object/tangible/painting/painting_pvp_reward_rebel.iff 3 item.special.nomove 1 "Painting ""We will never surrender""" This masterpiece was painted by a renowned Mon Calamari starfleet commander and depicts the proud Alliance navy preparing for attack. -armor_smuggler_reward_chest_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_chest_plate.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Chest Plate Recon Armor worn by underworld associates. -armor_smuggler_reward_legs_04_01 object/tangible/wearables/armor/tantel/armor_tantel_skreej_leggings.iff armor 40 smuggler 4 item.special.nomove 1 Underworld Recon Armor Leggings Recon Armor worn by underworld associates. -item_smuggler_reward_necklace_04_01 object/tangible/wearables/necklace/necklace_s09.iff 70 smuggler 4 item.special.nomove 1 Underworld Necklace of Precision Necklace worn by underworld associates. -item_smuggler_reward_ring_04_01 object/tangible/wearables/ring/ring_s02.iff 70 smuggler 4 item.special.nomove 1 Underworld Ring of Luck Ring worn by underworld associates. -weapon_smuggler_reward_pistol_04_01 object/weapon/ranged/pistol/pistol_de_10.iff weapon 88 smuggler 4 1 Underworld Sureshot DE10 Pistol of distinguished service in the underworld organization. -weapon_smuggler_reward_sword_04_01 object/weapon/melee/knife/knife_vibroblade.iff weapon 88 smuggler 4 1 Underworld Blade Blade of distinguished service in the underworld organization. -item_gcw_recruitment_letter_01_01 object/tangible/item/kashyyyk/eqp_wookiee_scroll_s01.iff 1 "item.special.nomove,item.publish_gift.recruitment_letter" 1 Letter of Commendation "This letter can be used for a one time grant of 10,000 GCW points.|| You must be a Combatant or Special Forces member of the Empire or the Rebel Alliance to use this item." -weapon_smuggler_reward_pistol_dl44_04_01 object/weapon/ranged/pistol/pistol_dl44.iff weapon 88 smuggler 4 1 Underworld Sureshot DL44 Pistol of distinguished service in the underworld organization. -weapon_smuggler_reward_knucklers_04_01 object/weapon/melee/special/massassiknuckler.iff weapon 88 smuggler 4 1 Underworld Knucklers Knucklers of distinguished service in the underworld organization. -item_ep3_rewards_sayormi_mobile_01_01 object/tangible/furniture/ep3_rewards/sayormi_mobile.iff item 1 1 a Sayormi mobile "Wicked in its ways, the Sayormi Mobile can be found hanging in the tents of those claiming leadership in the Sayormi tribe." -weapon_ep3_rewards_sword_wookiee_02_01 object/weapon/melee/sword/ep3/sword_wookiee.iff weapon 80 2 1 Blade of Nyenthi'Oris "Blade of Nyenthi'Oris, or ""of the Great Tree"", glitters with the pride of the Kerritamba people and is only given to the most honorable of citizens. " -item_gcw_mine_disarm_kit_03_01 object/tangible/faction_perk/faction_base_item/mine_disarm_kit.iff 5 3 "item.special.nomove,item.tool.mine_disarm_kit" 1 Mine Disarm Kit "With this device, you may attempt to find and disarm a mine in a nearby minefield. Be cautious as improper use may result in accidental detonation." -item_holopet_emitter_01_01 object/tangible/furniture/all/frn_holopet_base.iff 1 item.publish_gift.holopet_emitter 2 1 Holo-pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." -item_holopet_data_cube_gift_01_01 object/tangible/item/leather_package.iff 1 item.publish_gift.holopet_data_cube_gift 1 Holo-pet Data Cube Package This package contains a holo-pet data cube. Open it up and see what it is! -item_holopet_rancor_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Rancor Holo-pet Data Cube This data cube will display a holographic rancor pet when loaded into a holo-pet emitter. -item_holopet_quenker_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Quenker Holo-pet Data Cube This data cube will display a holographic quenker pet when loaded into a holo-pet emitter. -item_holopet_veermok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Veermok Holo-pet Data Cube This data cube will display a holographic veermok pet when loaded into a holo-pet emitter. -item_holopet_slicehound_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Slice Hound Holo-pet Data Cube This data cube will display a holographic slice hound pet when loaded into a holo-pet emitter. -item_holopet_pekopeko_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Peko Peko Holo-pet Data Cube This data cube will display a holographic peko peko pet when loaded into a holo-pet emitter. -item_holopet_squall_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Squall Holo-pet Data Cube This data cube will display a holographic squall pet when loaded into a holo-pet emitter. -item_holopet_jax_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jax Holo-pet Data Cube This data cube will display a holographic jax pet when loaded into a holo-pet emitter. -item_holopet_ewok_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Ewok Holo-pet Data Cube This data cube will display a holographic Ewok pet when loaded into a holo-pet emitter. -item_holopet_jawa_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 Jawa Holo-pet Data Cube This data cube will display a holographic Jawa pet when loaded into a holo-pet emitter. -item_holopet_atat_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 AT-AT Holo-pet Data Cube This data cube will display a holographic AT-AT pet when loaded into a holo-pet emitter. -item_lifeday_bunting_01_01 object/tangible/furniture/lifeday/lifeday_bunting.iff 1 1 Life Day Bunting A decorative bunting that you can place in your house to celebrate Life Day. -item_lifeday_incense_burner_01_01 object/tangible/furniture/lifeday/lifeday_incense_burner.iff 1 1 Life Day Incense Burner A decorative incense burner that you can place in your house to celebrate Life Day. -item_lifeday_painting_01_01_01 object/tangible/furniture/lifeday/lifeday_painting_s01.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_02_01_01 object/tangible/furniture/lifeday/lifeday_painting_s02.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_03_01_01 object/tangible/furniture/lifeday/lifeday_painting_s03.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_04_01_01 object/tangible/furniture/lifeday/lifeday_painting_s04.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_painting_05_01_01 object/tangible/furniture/lifeday/lifeday_painting_s05.iff 1 1 Life Day Painting A decorative painting that you can place in your house to celebrate Life Day. -item_lifeday_wreath_01_01 object/tangible/furniture/lifeday/lifeday_wreath.iff 1 1 Life Day Wreath A decorative wreath that you can place in your house to celebrate Life Day. -item_lifeday_mini_tree_01_01 object/tangible/furniture/lifeday/lifeday_mini_tree.iff 1 1 Miniature Life Day Tree A miniature tree that you can place in your house to celebrate Life Day. -item_lifeday_gift_self_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_02 object/tangible/npe/npe_generic_uniform_box.iff 1 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_publish_gift_33_camp_01_01 object/tangible/deed/camp_deed/camp_basic_deed.iff "float:modules.entertainer=1,float:modules.lifetime=3600" 1 Basic Camp The new camp types can support a number of custom crafted modules. See your local crafter for full details. -item_publish_gift_33_picture_01_01 object/tangible/painting/painting_chp5.iff 1 Around the Campfire Much fun was had in this sitting of friends. -item_reverse_engineering_powerup_armor_02_01 object/tangible/loot/generic_usable/copper_battery_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Armor Powerup Temporarily powers up your armor breastplate with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_reverse_engineering_powerup_clothing_02_01 object/tangible/loot/generic_usable/chassis_blueprint_usuable.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Clothing Powerup Temporarily powers up your shirt with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_reverse_engineering_powerup_weapon_02_01 object/tangible/loot/generic_usable/scope_weapon_generic.iff item 2 "object.ch5_powerup_unstack,item.tool.reverse_engineering_powerup" 1 Weapon Powerup Temporarily powers up your weapon with the listed skill modifier. Equip the item you wish to power up and right click this object to apply the powerup. -item_cs_exp_buff_item_03_01 object/tangible/veteran_reward/exp_buff_item.iff 1 50 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate. It was given to you for your patience while waiting for a problem to be resolved by Customer Service." -item_cs_damage_booster_e_04_01 object/tangible/gcw/base_rewards/military_damage_booster.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Damage Booster Pack This is a power pack used to enhance weapon damage. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_reactive_critical_heal_e_04_01 object/tangible/gcw/base_rewards/military_reactive_critical_stimpack.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Reactive Stim Injector This is a injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_damage_shield_e_04_01 object/tangible/gcw/base_rewards/military_damage_shield.iff 1 5 4 "item.special.nomove,item.buff_click_item" 1 Customer Appreciation Personal Reactive Shield This is a military grade personal shield generator that reactively inflicts damage on attackers. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_cs_decor_stuffed_rancor_02_01 object/tangible/loot/mustafar/stuff_rancor_doll.iff 2 item.special.nomove 1 Customer Appreciation Huggable Rancor Doll A stuffed rancor doll. Far more cuddly then the real thing. It was given to you for your patience while waiting for a problem to be resolved by Customer Service. -item_treasure_map_1_10 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Adventurer's Treasure) A map to an Adventurer's Treasure. -item_treasure_map_11_20 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Villager's Hidden Savings) A map to a Villager's Hidden Savings. -item_treasure_map_21_30 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Trader's Hidden Treasure) A map to a Trader's Hidden Treasure. -item_treasure_map_31_40 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Bounty Hunter's Hidden Stash) A map to a Bounty Hunter's Hidden Stash. -item_treasure_map_41_50 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Droid Data Disk) A droid's data disk with map coordinates. -item_treasure_map_51_60 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Knight's body) A map to a Jedi Knight's body. -item_treasure_map_61_70 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Jedi Artifacts) A map to Jedi Artifacts. -item_treasure_map_71_80 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Cursed Item) A map to a cursed item. -item_treasure_map_81_90 object/tangible/treasure_map/treasure_map_base.iff 1 Mysterious Data Disk (Mysterious Container) A map to a mysterious container. -st_th_flat_small_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 10m This item will flaten a piece of the game world in a 20 meter radius. -st_th_flat_medium_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 25m This item will flaten a piece of the game world in a 20 meter radius. -st_th_flat_large_01_01 object/tangible/jedi/jedi_holocron_generic.iff storyteller 1 0 Flatening Layer 50m This item will flaten a piece of the game world in a 20 meter radius. -st_ie_artillery_strike_01_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Artillery Strike This item will create an artillery strike effect. -st_cn_tusken_raider_01_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Tusken Raider This item will spawn a tusken raider combat npc. -st_pr_tiki_torch_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tiki Torch This item will create a tiki torch. -st_pr_tent_basic_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Basic Tent This item will create a basic tent. -st_pr_campfire_logs_smoldering_01_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Campfire This item will create a smoldering campfire. -st_theater_buildout_schematic_01_01 object/tangible/jedi/jedi_holocron_generic.iff object 1 systems.storyteller.theater_buildout_schematic 0 Theater Buildout Schematic Theater Buildout Schematic -st_pr_atf_sith_altar object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sith Altar This item will create a Sith altar. -st_pr_clone_barc_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 BARC Speeder This item will create a BARC Speeder. -st_pr_destroyed_transport_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Front Half This item will create the front half of a destroyed transport. -st_pr_destroyed_transport_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Transport - Back Half This item will create the back half of a destroyed transport. -st_pr_edb_all_meat_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Hunk of Meat This item will create a hunk of meat. -st_pr_eqp_bacta_tank_lg object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Bacta Tank This item will create a Bacta tank. -st_pr_eqp_bones_must_monster_jaw_large object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Monstrous Skull This item will create a large monstrous skull. -st_pr_eqp_bones_must_monster_jaw_small object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Monstrous Skull This item will create a monstrous skull. -st_pr_eqp_camping_chair_s1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Folding Chair This item will create a folding chair. -st_pr_eqp_camping_chair_s2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Chair This item will create a sleek chair. -st_pr_flash_speeder object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Flash Speeder This item will create a flash speeder. -st_pr_lambda_shuttle_static_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lambda Shuttle This item will create a Lambda shuttle. -st_pr_poi_all_ithorian_head object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Ithorian Skull This item will create an Ithorian skull. -st_pr_poi_all_xwing object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 X-Wing This item will create an X-Wing -st_pr_poi_tao_podracer_sebulba_destroyed object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Destroyed Podracer This item will create a destroyed podracer. -st_pr_sandcrawler object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Sandcrawler This item will create a Sandcrawler. -st_pr_thm_all_impl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Imperial Banner This item will create an Imperial banner. -st_pr_thm_all_rebl_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rebel Banner This item will create a Rebel banner. -st_pr_thm_all_tato_banner_freestand_s01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Banner This item will create a Tatooine banner. -st_pr_thm_corl_banner_govt_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellian Banner This item will create a Corellian banner. -st_pr_tie_bomber object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Bomber This item will create a TIE Bomber. -st_pr_yt1300_ground object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 1300 This item will create a YT 1300. -st_pr_yt2400_ground_r0 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 YT 2400 This item will create a YT 2400 -item_holopet_cle004_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 CLE-004 Holo-pet Data Cube This data cube will display a holographic CLE-004 pet when loaded into a holo-pet emitter. -item_holopet_ins444_data_cube_01_01 object/tangible/item/data_cube.iff 1 1 INS-444 Holo-pet Data Cube This data cube will display a holographic INS-444 pet when loaded into a holo-pet emitter. -item_housepack_painting_imperial_01_01 object/tangible/painting/painting_house_cleanup_imperial.iff 1 item.special.nomove 1 Birth of a Death Star A painting depicting the construction of the 'Death Star' Imperial space station. -item_housepack_painting_rebel_01_01 object/tangible/painting/painting_house_cleanup_rebel.iff 1 item.special.nomove 1 The War Phoenix "A painting depicting one of the most effective fighters ever created, the X-Wing." -item_housepack_xeno_couch_01_01 object/tangible/furniture/house_cleanup/xeno_couch.iff 1 2 1 Couch "A couch from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_desk_01_01 object/tangible/furniture/house_cleanup/xeno_desk.iff 1 2 1 Desk "A desk from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_desk_lamp_01_01 object/tangible/furniture/house_cleanup/xeno_desk_lamp.iff 1 2 1 Desk Lamp "A desk lamp from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_rug_01_01 object/tangible/furniture/house_cleanup/xeno_rug.iff 1 2 1 Rug "A rug from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_table_01_01 object/tangible/furniture/house_cleanup/xeno_table.iff 1 2 1 Table "A table from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -item_housepack_xeno_recliner_01_01 object/tangible/furniture/house_cleanup/xeno_throne.iff 1 2 1 Recliner "A recliner from the 'Xeno' line of furniture, designed and manufactured by the Affodies Crafthouse of Pure Neimoidia." -armor_stormtrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bicep Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_l.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Left Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_camo_r.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Right Bracer Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_helmet_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Helmet Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Chest Plate Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_leggings_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Leggings Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_camo.iff 1 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Utility Belt Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_gloves_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Gloves Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_stormtrooper_boots_camo_04_01 object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_camo.iff armor 80 4 item.special.nomove 2 1 Imperial Forest Camouflage Armor Boots Imperial Stormtrooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -item_publish_gift_magic_control_object_03_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 3 item.publish_gift.magic_painting 1 Wim Magwit's Magic Painting Controller "Created by the stage performer magician Wim Magwit, this device somehow creates a painting below it, that will change out the motive at random intervals. Moving this object will temporarily make the painting disappear." -item_publish_gift_magic_painting_1_03_01 object/tangible/item/publish_gift_magic_painting_1.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_2_03_01 object/tangible/item/publish_gift_magic_painting_2.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_3_03_01 object/tangible/item/publish_gift_magic_painting_3.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_4_03_01 object/tangible/item/publish_gift_magic_painting_4.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_5_03_01 object/tangible/item/publish_gift_magic_painting_5.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_6_03_01 object/tangible/item/publish_gift_magic_painting_6.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_7_03_01 object/tangible/item/publish_gift_magic_painting_7.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_8_03_01 object/tangible/item/publish_gift_magic_painting_8.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_9_03_01 object/tangible/item/publish_gift_magic_painting_9.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_publish_gift_magic_painting_10_03_01 object/tangible/item/publish_gift_magic_painting_10.iff 3 item.publish_gift.magic_painting_nomove 1 Wim Magwit's Magic Painting This painting has somehow been created by the control object made by Wim Magwit. It's magic! -item_treasure_map_bracelet_r_bh_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 bounty_hunter 1 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv1 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 bounty_hunter 2 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv2 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 bounty_hunter 3 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv3 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 bounty_hunter 4 item.armor.biolink_item_non_faction Courier Wrist Communications Scanner SCNv4 (Right) A small and very useful communications scanner with built in decryption to aid in tracking difficult bounty targets. -item_treasure_map_bracelet_r_bh_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 bounty_hunter 1 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Alpha (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_02_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 bounty_hunter 2 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Beta (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_03_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 bounty_hunter 3 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Gamma (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_bh_04_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 bounty_hunter 4 item.armor.biolink_item_non_faction BlasTech WrisTek - Wrist Assault Booster Zulu (Right) A wrist device with small booster to give weaponry added damage output. -item_treasure_map_bracelet_r_fs_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 21 force_sensitive 1 item.armor.biolink_item_non_faction Padawan's Training Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_02_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 41 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_03_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 61 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_04_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight's Wristguard (Right) An old artifact created to assist the force sensitive in their offensive abilities. -item_treasure_map_bracelet_r_fs_02_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 31 force_sensitive 2 item.armor.biolink_item_non_faction Initiate's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_fs_03_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 51 force_sensitive 3 item.armor.biolink_item_non_faction Jedi's Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_fs_04_02 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 force_sensitive 4 item.armor.biolink_item_non_faction Jedi Knight Meditation Bracelet (Right) An anchient bracelet with small inscriptions reguarding lightsaber construction. -item_treasure_map_bracelet_r_co_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 21 commando 1 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-I (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 41 commando 2 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-II (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 61 commando 3 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-III (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_co_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 commando 4 item.armor.biolink_item_non_faction Traxes BioElectronic Targeting Assist Wrist Implant PTI-IV (Right) A somewhat bulky implant to assist with advanced targeting.? The implant uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_me_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 medic 1 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 100 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 medic 2 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 110 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 medic 3 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200 (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_me_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 medic 4 item.armor.biolink_item_non_faction Saldalith Manufacturing Veridicator 200a (Right) A wrist scanner that gives a patient's vitals for easier diagnosis and treatment. -item_treasure_map_bracelet_r_of_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 officer 1 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P1 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 officer 2 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P2 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 officer 3 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P3 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_of_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 officer 4 item.armor.biolink_item_non_faction SoroSuub Personnel Comlink Wrist-P4 (Right) An experimental comlink prototype contracted through SoroSuub and being tested by Imperial officers in the field. -item_treasure_map_bracelet_r_sm_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 21 smuggler 1 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v1 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 41 smuggler 2 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v2 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 61 smuggler 3 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v3 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_sm_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 smuggler 4 item.armor.biolink_item_non_faction Merr-Sonn Targeter Ranging Wrist Assist v4 (Right) A bulky wrist device used to assist with advanced targeting.? The device uses bio-electronic impulses to stimulate better combat targeting as well as increased damage output. -item_treasure_map_bracelet_r_counter_insurgent_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Idellian Arrays PLFS-1000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Idellian Arrays PLFS-2000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Idellian Arrays PLFS-3000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_counter_insurgent_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Idellian Arrays PLFS-4000 Insurgent Scanner Wrist Module (Right) A small sensor array that scans the immediate radius around the wearer to detect hidden enemies. This Device is commonly used by body guards of nobles or counter-insurgents tracking assassins and spies. -item_treasure_map_bracelet_r_resist_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype I (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype II (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype III (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_resist_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Toxin Resistant Wristband Prototype IV (Right) The bracelet contains a number of time released antibiotics to help the wearer resist the effect of dangerous toxins. -item_treasure_map_bracelet_r_absorb_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 11 1 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype I (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_02_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 31 2 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype II (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_03_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 51 3 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype III (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_absorb_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.armor.biolink_item_non_faction Adventurer Hiker & Hunter Counter-Toxin Wristband Prototype IV (Right) "The bracelet contains a number of stimulants, antidotes and treatments to help the wearer minimize damage resulting from dangerous toxins." -item_treasure_map_bracelet_r_sp_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 11 spy 1 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Red- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_02_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 31 spy 2 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Green- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_03_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 51 spy 3 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Blue- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bracelet_r_sp_04_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 spy 4 item.armor.biolink_item_non_faction Corellidyne Personal Insurgency Wrist Implant -Black- (Right) "The inscription on the wrist device says ""Classified."" No other information is provided." -item_treasure_map_bar_counter_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_straight_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 3 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_straight_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Counter Large Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_curve_s1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 1 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_treasure_map_bar_piece_curve_s2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Bar Corner Piece 2 Schematic This schematic contains the specific diagrams needed to create a furniture piece. treasure map furniture limited use schematic -item_bm_enzyme_centrifuge_01_01 object/tangible/component/genetic_engineering/centrifuge_unit.iff 1 Centrifuge Unit Centrifuge Unit -item_bm_enzyme_centrifuge_use_01_01 object/tangible/component/genetic_engineering/centrifuge_use_tray.iff 1 Centrifuge Tray Centrifuge Tray -item_bm_enzyme_processor_01_01 object/tangible/component/genetic_engineering/processor_unit.iff 1 Processor Unit Processor Unit -item_bm_enzyme_processor_use_01_01 object/tangible/component/genetic_engineering/processor_use_mold.iff 1 Processor Mold Processor Mold -item_bm_enzyme_combiner_01_01 object/tangible/component/genetic_engineering/combiner_unit.iff 1 Combiner Unit Combiner Unit -item_bm_enzyme_combiner_use_01_01 object/tangible/component/genetic_engineering/combiner_use_capsule.iff 1 Combiner Capsule Combiner Capsule -item_bm_enzyme_type_3 object/tangible/loot/beast/enzyme_3.iff 1 Enzyme Enzyme -item_bm_enzyme_extractor object/tangible/component/genetic_engineering/enzyme_extraction_unit.iff 5 1 Enzyme Extractor Enzyme Extractor -item_treasure_map_bracelet_r_entertainer_inspiration_pulse_04_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 80 entertainer 4 1 Bracelet of Inspired Status (Right) A high quality bracelet made by a master craftsman for an important politician or noble of high status. -item_treasure_map_backpack_schematic_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. -st_cn_stormtrooper_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Stormtrooper This item will spawn a stormtrooper combat npc. -st_cn_meatlump_01 object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Meatlump This item will spawn a meatlump combat npc. -st_ie_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 01 This item will create an explosion effect. -st_ie_butterflies_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Butterflies This item will create a spray of butterflies. -st_ie_electric_spark_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Electrical Charge This item will create an electrical charge effect. -armor_rebel_assault_bicep_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bicep_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bicep Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bracer_camo_l_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Left Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_bracer_camo_r_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Right Bracer Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_helmet_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Helmet Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_chest_plate_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Chest Plate Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_leggings_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item" 4 1 Rebel Assault Forest Camouflage Armor Leggings Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_gloves_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Gloves Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_rebel_assault_boots_camo_04_01 object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_camo.iff armor 80 4 "item.special.nomove,npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" 4 Rebel Assault Forest Camouflage Armor Boots Rebel Assault Forest Camouflage Armor. Designed to help Rebel assault troops blend with forest environments. -armor_ithorian_defender_bicep_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bicep_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bicep_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bicep Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bracer_camo_l_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_l_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Left Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_bracer_camo_r_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_bracer_r_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Right Bracer Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_helmet_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_helmet_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Helmet Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_chest_plate_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_chest_plate_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Chest Plate Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_leggings_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_leggings_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Leggings Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_gloves_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_gloves_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Gloves Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_ithorian_defender_boots_camo_04_01 object/tangible/wearables/armor/ithorian_defender/ith_armor_s01_boots_camo.iff armor 80 4 item.special.nomove 3 1 Ithorian Defender Forest Camouflage Armor Boots Ithorian Defender Forest Camouflage Armor. Designed to help Ithorian troops blend with forest environments. -armor_kashyyykian_black_mtn_bicep_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bicep_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bicep_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bicep Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bracer_camo_l_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_l_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Left Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_bracer_camo_r_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_bracer_r_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Right Bracer Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_chest_plate_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_chestplate_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Chest Plate Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -armor_kashyyykian_black_mtn_leggings_camo_04_01 object/tangible/wearables/armor/kashyyykian_black_mtn/armor_kashyyykian_black_mtn_leggings_camo.iff armor 80 4 item.special.nomove 4 1 Kashyyykian Black Mountain Camouflage Armor Leggings Kashyyykian Black Mountain Camouflage Armor. Designed to help Kashyyykian warriors blend with forest environments. -st_pr_web object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Webbed Tree This item will create a webbed tree. -st_pr_tie_fighter object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 TIE Fighter This item will create a TIE fighter. -st_pr_tank_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tank Farm This item will create a tank farm. -st_pr_table_modern_dining object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Modern Dining Table This item will create a modern dining table. -st_pr_table_light_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 01 This item will create a jedi table style 01. -st_pr_table_dark_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 02 This item will create a jedi table style 02. -st_pr_table_dark_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Jedi Table Style 03 This item will create a jedi table style 03. -st_pr_streetlamp_small_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Small Style 01 This item will create a small streetlamp style 01. -st_pr_streetlamp_large_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Streetlamp Large Style 01 This item will create a large streetlamp style 01. -st_pr_rodian_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rodian Shuttle This item will create a rodian shuttle. -st_pr_potted_plant_flowers_purple object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Purple Flowers This item will create a potted plant with purple flowers. -st_pr_potted_plant_flowers_orange object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Plotted Plant - Orange Flowers This item will create a potted plant with orange flowers. -st_pr_platform_stage object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Stage This item will create a stage. -st_pr_palette_supply_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 01 This item will create a supply palette 01. -st_pr_palette_supply_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 02 This item will create a supply palette 02. -st_pr_palette_supply_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 03 This item will create a supply palette 03. -st_pr_palette_supply_04 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 04 This item will create a supply palette 04. -st_pr_palette_supply_05 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette 05 This item will create a supply palette 05. -st_pr_palette_food object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Supply Palette with Food This item will create a supply palette with food. -st_pr_nightsister_gate object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Nightsister-style Gate This item will create a nightsister-style gate. -st_pr_krayt_skull object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Krayt Dragon Skull This item will create a krayt dragon skull. -st_pr_gravestone_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 01 This item will create gravestone 01. -st_pr_gravestone_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 02 This item will create gravestone 02. -st_pr_gravestone_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gravestone 03 This item will create gravestone 03. -st_pr_garden_gazebo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Garden Gazebo This item will create a garden gazebo. -st_pr_fire_pit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Fire Pit This item will create a fire pit. -st_pr_escape_pod_door object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod Door This item will create an escape pod door. -st_pr_escape_pod object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Escape Pod This item will create aescape pod. -st_pr_entrance_arch object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Arch This item will create an arch. -st_pr_cooling_unit object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cooling Unit This item will create a cooling unit. -st_pr_chair_cafe object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Cafe Chair This item will create a cafe chair. -st_pr_antenna object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Antenna This item will create an antenna. -st_cn_rebel_heavy_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Trooper This item will spawn a rebel trooper combat npc. -st_cn_gamorrean_guard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gamorrean Guard This item will spawn a gamorrean guard combat npc. -st_fn_wookiee_lifeday_elder object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Elder This item will spawn a wookiee lifeday elder flavor npc. -st_fn_wookiee_lifeday_female object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Female This item will spawn a wookiee lifeday female flavor npc. -st_fn_wookiee_lifeday_male object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Wookiee Life Day Male This item will spawn a wookiee lifeday male flavor npc. -st_cn_wookiee_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Commando This item will spawn a wookiee commando combat npc. -st_cn_wookiee_forest_stalker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Forest Stalker This item will spawn a wookiee forest stalker combat npc. -st_cn_wookiee_freedom_fighter object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Wookiee Freedom Fighter This item will spawn a wookiee freedom fighter combat npc. -st_fn_emperor_royal_guard object/tangible/storyteller/story_token_flavor_npc.iff storyteller object.autostack 2 0 Imperial Royal Guard This item will spawn an Royal Imperial guard flavor npc. -st_cn_jabba_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jabba Thug This item will spawn a Jabba thug npc. -st_cn_generic_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Thug This item will spawn a generic thug combat npc. -st_cn_singing_mtn_huntress object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Huntress This item will spawn a singing mountain clan huntress combat npc. -st_cn_singing_mtn_guardian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Singing Mountain Clan Guardian This item will spawn a singing mountain clan guardian combat npc. -st_cn_nightsister_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Warrior This item will spawn a nightsister warrior combat npc. -st_cn_nightsister_bloodguard object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Nightsister Bloodguard This item will spawn a nightsister bloodguard combat npc. -st_cn_shadow_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Shadow Pirate This item will spawn a shadow pirate combat npc. -st_cn_dulok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dulok This item will spawn a dulok combat npc. -st_cn_ewok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Ewok This item will spawn a ewok combat npc. -st_cn_jinda object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jinda This item will spawn a jinda combat npc. -st_cn_marauder object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Marauder This item will spawn a marauder combat npc. -st_cn_imperial_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Imperial Officer This item will spawn an Imperial officer combat npc. -st_cn_stormtrooper_squad_leader object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Stormtrooper Squad Leader This item will spawn a stormtrooper squad leader combat npc. -st_cn_dark_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dark Trooper This item will spawn a dark trooper combat npc. -st_cn_rebel_officer object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Officer This item will spawn a Rebel officer combat npc. -st_cn_rebel_commando object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rebel Commando This item will spawn a Rebel Commando combat npc. -st_cn_gungan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gungan This item will spawn a gungan combat npc. -st_cn_mauler object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Mauler This item will spawn a mauler combat npc. -st_cn_spice_collective object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Spice Collective Enforcer This item will spawn a spice collective enforcer combat npc. -st_cn_aakuan object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aa'kuan This item will spawn an aa'kuan combat npc. -st_cn_black_sun_thug object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Black Sun Pirate This item will spawn a black sun pirate combat npc. -st_cn_sennex_pirate object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Sennex Pirate This item will spawn a sennex pirate combat npc. -st_cn_geonosian object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Geonosian Warrior This item will spawn a geonosian warrior combat npc. -st_cn_droideka object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Droideka This item will spawn a droideka combat npc. -st_cn_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Battle Droid This item will spawn a battle droid combat npc. -st_cn_super_battle_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Super Battle Droid This item will spawn a super battle droid combat npc. -st_cn_jawa object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Jawa This item will spawn a jawa combat npc. -st_cn_rakqua_warrior object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Warrior This item will spawn a rakqua warrior combat npc. -st_cn_rakqua_shaman object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rakqua Shaman This item will spawn a rakqua shaman combat npc. -st_cn_aqualish object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Aqualish Soldier This item will spawn an aqualish soldier combat npc. -st_cn_chiss object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Chiss Poacher This item will spawn a chiss poacher combat npc. -st_cn_rancor object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Rancor This item will spawn a rancor combat npc. -st_cn_acklay object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Acklay This item will spawn an ackley combat npc. -st_cn_gaping_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Gaping Spider This item will spawn a gaping spider combat npc. -st_cn_dalyrake object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Dalyrake This item will spawn a dalyrake combat npc. -st_cn_bark_mite object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Bark Mite This item will spawn a bark mite combat npc. -st_cn_horned_krevol object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Horned Krevol This item will spawn a horned krevol combat npc. -st_cn_merek object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Merek This item will spawn a merek combat npc. -st_cn_baz_nitch object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Baz Nitch This item will spawn a baz nitch combat npc. -st_cn_quenker object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Quenker This item will spawn a quenker combat npc. -st_cn_hermit_spider object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Hermit Spider This item will spawn a hermit spider combat npc. -st_cn_veermok object/tangible/storyteller/story_token_combat_npc.iff storyteller object.autostack 2 0 Veermok This item will spawn a veermok combat npc. -st_ie_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 02 This item will create an explosion effect. -st_ie_explosion_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 03 This item will create an explosion effect. -st_ie_explosion_04 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Explosion 04 This item will create an explosion effect. -st_ie_landmine_explosion_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 01 This item will create an landmine explosion effect. -st_ie_landmine_explosion_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landmine Explosion 02 This item will create an landmine explosion effect. -st_ie_bats object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Bats This item will create a spray of bats effect. -st_ie_moths object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Moths This item will create a spray of moths effect. -st_ie_green_splurt object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Green Splurt This item will create a green splurt effect. -st_ie_imperial_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Imperial Airstrike This item will create an Imperial airstrike effect. -st_ie_rebel_airstrike object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Rebel Airstrike This item will create a Rebel airstrike effect. -st_ie_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Transport This item will create a landing transport effect. -st_ie_imperial_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Imperial Transport This item will create a landing Imperial transport effect. -st_ie_rebel_transport_touch_and_go object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Landing Rebel Transport This item will create a landing Rebel transport effect. -st_ie_lava_fire object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Lava Fire This item will create a lava fire effect. -st_ie_insect_and_bile_grenade object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Insect Grenade This item will create an insect grenade effect. -st_ie_white_sparks object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 White Sparks This item will create a white sparks effect. -st_ie_sky_battle_tie_vs_xwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 01 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_vs_xwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 02 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_vs_xwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE vs X-Wing 03 This item will create a sky battle with TIE fighters vs. X-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_01 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 01 This item will create a sky battle with TIE bombers vs. B-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_02 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 02 This item will create a sky battle with TIE bombers vs. B-Wings. -st_ie_sky_battle_tie_bomber_vs_bwing_03 object/tangible/storyteller/story_token_immediate_fx.iff storyteller 6 1 object.autostack 2 0 Sky Battle: TIE Bomber vs B-Wing 03 This item will create a sky battle with TIE bombers vs. B-Wings. -item_rtp_rebel_banner_01 object/tangible/furniture/all/frn_all_banner_rebel.iff item 1 1 Rebel Banner Rebel Banner -st_fn_storyteller_vendor object/tangible/storyteller/story_token_flavor_npc.iff storyteller 0 Storyteller Vendor This item will spawn a storyteller vendor npc. -weapon_knuckler_ent_roadmap_02_01 object/weapon/melee/special/vibroknuckler_static.iff weapon 14 entertainer 2 1 item.special.nomove 1 Entertainer's Vibroknuckler The Entertainer's Vibroknuckler. -weapon_knuckler_ent_roadmap_02_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 22 entertainer 2 1 item.special.nomove 1 Captivator Vibroknuckler The Captivator Vibroknuckler. -weapon_knuckler_ent_roadmap_02_03 object/weapon/melee/special/vibroknuckler_static.iff weapon 38 entertainer 2 1 item.special.nomove 1 Sensation Vibroknuckler The Sensation Vibroknuckler. -item_event_dance_party_device_03_01 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff item 4 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own). This is a temporary item that will only last for a short while before it is automatically destroyed. -item_event_firework_show_04_01 object/tangible/loot/generic_usable/rocket_generic.iff 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Gigantic Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. -item_event_air_cake_01_02 object/tangible/food/crafted/dessert_air_cake.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Anniversary Cake "A sweet and deliciously light cake. If it weren't for the plate, you'd think it might float away on its own! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food -item_event_energy_drink_01_02 object/tangible/food/crafted/drink_veronian_berry_wine.iff 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Lokkian Booster Blast "A tangy and refreshing drink made from local fruit, also spiked with healthful and energizing vitamins and minerals. You could party all night! This is a temporary item that will only last for a short while before it is automatically destroyed. " roadmap food -item_treasure_map_backpack_schematic_04_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Ayelixe/Krongbing Textiles Survival Backpack V2 A experimental prototype backpack design by Ayelixe/Krongbing Textiles. The backpack attempts to boost the wearers abilities by regulating addrenylln via bio-electric emitters build into the frame. -weapon_knuckler_ent_roadmap_02_04 object/weapon/melee/special/vibroknuckler_static.iff weapon 30 entertainer 2 1 item.special.nomove 1 Glamour Vibroknuckler The Glamour Vibroknuckler. -st_pe_droideka_shield object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Force Shield This item will create a force shield effect. -st_pe_fog object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Fog This item will create a fog effect. -st_pe_blazing_fire object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Blazing Fire This item will create a blazing fire effect. -st_pe_broken_electronics object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Broken Electronics This item will create a broken electronics effect. -st_pe_electricity object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Electricity This item will create an electricity effect. -st_pe_smoke object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 Smoke This item will create a smoke effect. -st_pe_smoke_large object/tangible/storyteller/story_token_static_fx.iff storyteller 6 1 object.autostack 2 0 "Smoke, Large" This item will create a large smoke effect. -st_pr_banner_generic_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 01 This item will create a banner. -st_pr_banner_generic_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Banner 02 This item will create a banner. -st_pr_flagpole_corellia object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Corellia Flag This item will create a Corellia flag. -st_pr_flagpole_dantooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dantooine Flag This item will create a Dantooine flag. -st_pr_flagpole_dathomir object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Dathomir Flag This item will create a Dathomir flag. -st_pr_flagpole_endor object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Endor Flag This item will create a Endor flag. -st_pr_flagpole_lok object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lok Flag This item will create a Lok flag. -st_pr_flagpole_naboo object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Naboo Flag This item will create a Naboo flag. -st_pr_flagpole_rori object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rori Flag This item will create a Rori flag. -st_pr_flagpole_talus object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Talus Flag This item will create a Talus flag. -st_pr_flagpole_tatooine object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Tatooine Flag This item will create a Tatooine flag. -st_pr_flagpole_yavin4 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Yavin Flag This item will create a Yavin flag. -st_pr_gaming_kiosk object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gaming Table This item will create a gaming table. -st_pr_hologram_data_disk_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 01 This item will create a datadisk hologram. -st_pr_hologram_data_disk_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Datadisk Hologram 02 This item will create a datadisk hologram. -st_pr_fruit_stand object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Small Fruit-Stand This item will create a small fruit-stand. -st_pr_meat_rack object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Rack of Meats This item will create a rack of cured meats. -st_pr_banner_free_style object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Large Banner This item will create a large banner. -st_pr_shuttle object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Shuttle This item will create a shuttle. -st_pr_at_at object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-AT This item will create an AT-AT. -st_pr_at_st object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AT-ST This item will create an AT-ST. -st_pr_bantha_saddled object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Saddled Bantha This item will create a saddled bantha. -st_pr_droid_lottery object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Lottery Droid This item will create a lottery droid. -st_pr_droid_race object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Race Coordinator Droid This item will create a race coordinator droid. -st_pr_droid_scavenger object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Scavenger Hunt Droid This item will create a scavenger hunt droid. -st_pr_jukebox object/tangible/storyteller/story_token_prop.iff storyteller 1 "systems.storyteller.prop_token,object.autostack" 2 0 Jukebox This item will create a jukebox. -st_pr_eventteam_nyms_main object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Main D?cor This item will create the anniversary event's main decor. -st_pr_eventteam_nyms_chair object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Anniversary Event Chair This item will create the anniversary event's chair. -item_cs_dna_chuba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_angler object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bageraset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bark_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bearded_jax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_blurrg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_boar_wolf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bocatt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bolle_bol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bolma object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_bordok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_borgle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_brackaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_capper_spineflap object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_carrion_spat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_choku object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_condor_dragon object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_butterfly object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_sand_panther object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_corellian_slice_hound object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_cu_pa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dalyrake object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dewback object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dune_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_durni object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_dwarf_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_eopie object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_falumpaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_fambaa object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_flewt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_flit object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_fynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gackle_bat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gaping_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gnort object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gronda object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gualama object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gubbur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_guf_drolg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gulginaw object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gurk object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_grunaset object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_gurreck object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_hanadak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_hermit_spider object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_horned_krevol object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_huf_dun object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_huurton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_ikopi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kaadu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kai_tok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kashyyyk_bantha object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kima object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kliknik object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_krahbu object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kusak object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_kwi object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_langlatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_lantern_bird object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_lava_flea object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_malkloc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mamien object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mawgax object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_merek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mott object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_murra object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_narglatch object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_nuna object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_peko_peko object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_perlek object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_picket object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_pugoriss object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_purbole object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_quenker object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_reptilian_flyer object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_roba object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_rock_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_ronto object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_salt_mynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_sharnaff object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_shaupaut object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_shear_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_skreeg object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_snorbal object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_spined_puc object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_squall object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_squill object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_stintaril object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_swirl_prong object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tanc_mite object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_thune object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_torton object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tulrus object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tusk_cat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_tybis object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_varactyl object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_veermok object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_verne object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vesp object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vir_vur object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_voritor_lizard object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_vynock object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_womp_rat object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_woolamander object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_worrt object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_cs_dna_zucca_boar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_ep3_rewards_prayor_mobile object/tangible/furniture/ep3_rewards/wke_prayer_mobile.iff 1 1 a prayer mobile The prayer mobile is often used during a ritualistic prayer held by a Wookiee shaman. Quest reward for quest ep3_forest_kerritamba_epic_5 -item_beast_holocron_04_01 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Truffle Pig Device that stores knowledge on how to train a beast in the ability Truffle Pig. beast ability -item_beast_holocron_04_02 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Domestics Device that stores knowledge on how to train a beast in the ability Helper Monkey Domestics. beast ability -item_beast_holocron_04_03 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Engineering Device that stores knowledge on how to train a beast in the ability Helper Monkey Engineering. beast ability -item_beast_holocron_04_04 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Structure Device that stores knowledge on how to train a beast in the ability Helper Monkey Structure. beast ability -item_beast_holocron_04_05 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Munitions Device that stores knowledge on how to train a beast in the ability Helper Monkey Munitions. beast ability -item_beast_holocron_04_06 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Jedi Device that stores knowledge on how to train a beast in the ability Helper Monkey Jedi. beast ability -item_treasure_map_bonus_buff_04_01 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Rol Stone "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's actions and will help focus the user's ability to find flaws in an enemy's defenses." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_02 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Nova Crystal "This rare green gem is both beautiful and priceless. When held tightly, the gem will rejuvenate the user's health and enhance the user's ability to attain critical hits on enemies." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_03 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Power Gem "This rare blue gem is both beautiful and priceless. When held tightly, the stone's properties remove recurring damage and enhances the user's ability to dodge attacks from enemies." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_04 object/tangible/item/treasure_map/relic_buff_s01.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Corusca Gem "This rare red gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's ability to avoid critical hits." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_05 object/tangible/item/treasure_map/relic_buff_s02.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Sasho Gem "This rare green gem is both beautiful and priceless. When held tightly, the stone's properties enhance the user's strength and ability to parry attacks." Group Bonus for Treasure Maps -item_treasure_map_bonus_buff_04_06 object/tangible/item/treasure_map/relic_buff_s03.iff 80 4 "item.armor.biolink_item_non_faction,item.buff_click_item" Rare Ankarres Sapphire "This rare blue gem is both beautiful and priceless. When held tightly, the stone's emits healing properties." Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_01 object/tangible/food/bottle/treasure_bonus_bottle_s01.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Elba Water This flask contains a refreshing liquid that gives the consumer a small boost to their block abilities. Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_02 object/tangible/food/bottle/treasure_bonus_bottle_s02.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Flask of Naris-bud Tea "This flask contains a refreshing tea-like beverage. When consumed, it gives a small boost to combat evasion." Group Bonus for Treasure Maps -item_treasure_map_bonus_consumable_04_03 object/tangible/food/bottle/treasure_bonus_bottle_s03.iff 80 10 4 1000 "item.buff_click_item,object.autostack" 1 Small flask of Nerfmilk This small flask contains fermented Nerfmilk. The chalky-tasting drink gives the consumer a short lived immunity to being snared by an enemy. All you have to do is make it past the smell. Group Bonus for Treasure Maps -item_senator_robe object/tangible/wearables/robe/robe_s01.iff item.special.nomove 1 Senator Robe A formal state robe worn by senators. -item_senator_gloves object/tangible/wearables/gloves/gloves_s06.iff item.special.nomove 1 Senator Gloves A formal pair of gloves worn by senators. -item_senator_wookiee_robe object/tangible/wearables/robe/robe_s18.iff item.special.nomove 1 Wookiee Senator Robe A formal state robe worn by senators. -item_senator_ithorian_robe object/tangible/wearables/ithorian/ith_robe_s03.iff item.special.nomove 1 Ithorian Senator Robe A formal state robe worn by senators. -item_senator_ithorian_gloves object/tangible/wearables/ithorian/ith_gloves_s02.iff item.special.nomove 1 Ithorian Senator Gloves A formal pair of gloves worn by senators. -armor_scouttrooper_bicep_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bicep_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bicep Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bracer_camo_l_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_l.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Left Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_bracer_camo_r_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_camo_r.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Right Bracer Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_helmet_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Helmet Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_chest_plate_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Chest Plate Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_leggings_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Leggings Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_utility_belt_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_camo.iff 1 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Utility Belt Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_gloves_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Gloves Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -armor_scouttrooper_boots_camo_04_01 object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_camo.iff armor 80 4 item.special.nomove 1 Imperial Forest Camouflage Armor Boots Imperial Scout Trooper Forest Camouflage Armor. A recent development from Imperial Ordinance. Not routinely issued to troops. -item_storage_increase_05_03 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 100. -item_storage_increase_05_04 object/tangible/loot/generic_usable/generic_storage_increase.iff 5 "systems.veteran_reward.structure_storage_increase_deed,item.special.nomove" 1 A Crate for Increased Building Storage Using this will permanently increase the maximum storage of a building you own by 200. -col_gulginaw_feather_02_01 object/tangible/loot/creature_loot/collections/gulginaw_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Gulginaw Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_kai_tok_feather_02_01 object/tangible/loot/creature_loot/collections/kai_tok_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kai Tok Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_mantigrue_feather_02_01 object/tangible/loot/creature_loot/collections/mantigrue_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mantigrue Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_peko_peko_feather_02_01 object/tangible/loot/creature_loot/collections/peko_peko_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Peko Peko Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_perlek_feather_02_01 object/tangible/loot/creature_loot/collections/perlek_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Perlek Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_whisper_bird_feather_02_01 object/tangible/loot/creature_loot/collections/whisper_bird_feather.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Whisper Bird Tail Feather A rare tail feather that might be worth collecting. Feather Collections -col_bantha_bone_02_01 object/tangible/loot/creature_loot/collections/bantha_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Bantha Bone A rare bone that might be worth collecting. Bone Collections -col_flit_bone_02_01 object/tangible/loot/creature_loot/collections/flit_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hollow Flit Bone A rare bone that might be worth collecting. Bone Collections -col_jundank_bone_02_01 object/tangible/loot/creature_loot/collections/jundank_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Jundank Jaw Bone A rare bone that might be worth collecting. Bone Collections -col_kima_bone_02_01 object/tangible/loot/creature_loot/collections/kima_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Kima Bone A rare bone that might be worth collecting. Bone Collections -col_kwi_bone_02_01 object/tangible/loot/creature_loot/collections/kwi_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Split Kwi Leg Bone A rare bone that might be worth collecting. Bone Collections -col_naglatch_bone_02_01 object/tangible/loot/creature_loot/collections/naglatch_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Narglatch Spine A rare bone that might be worth collecting. Bone Collections -col_pugoriss_bone_02_01 object/tangible/loot/creature_loot/collections/pugoriss_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Pugoriss Spine A rare bone that might be worth collecting. Bone Collections -col_razor_cat_bone_02_01 object/tangible/loot/creature_loot/collections/razor_cat_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Chipped Razor Cat Bone A rare bone that might be worth collecting. Bone Collections -col_skreeg_bone_02_01 object/tangible/loot/creature_loot/collections/skreeg_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Skreeg Femur A rare bone that might be worth collecting. Bone Collections -col_swirl_prong_bone_02_01 object/tangible/loot/creature_loot/collections/swirl_prong_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Swirl Prong Pelvic Bone A rare bone that might be worth collecting. Bone Collections -col_thune_bone_02_01 object/tangible/loot/creature_loot/collections/thune_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Cracked Thune Bone A rare bone that might be worth collecting. Bone Collections -col_rancor_bone_02_01 object/tangible/loot/creature_loot/collections/rancor_bone.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Bone This might be worth collecting. Rancor Body Parts -col_rancor_entrails_02_01 object/tangible/loot/creature_loot/collections/rancor_entrails.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Rancor Entrails This might be worth collecting. Rancor Body Parts -col_rancor_eye_02_01 object/tangible/loot/creature_loot/collections/rancor_eye.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Ruptured Rancor Eye This might be worth collecting. Rancor Body Parts -col_rancor_fang_02_01 object/tangible/loot/creature_loot/collections/rancor_fang.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Blood-spattered Rancor Fang This might be worth collecting. Rancor Body Parts -col_rancor_finger_02_01 object/tangible/loot/creature_loot/collections/rancor_finger.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rancor Talon This might be worth collecting. Rancor Body Parts -col_aurebesh_tile_aurek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_aurek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Aurek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_besh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_besh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Besh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_cherek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cherek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cherek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_cresh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_cresh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Cresh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_dorn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_dorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dorn An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_enth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_enth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Enth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_esk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_esk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Esk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_forn_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_forn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Forn An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_grek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_grek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_herf_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_herf.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Herf An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_isk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_isk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Isk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_jenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_jenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Jenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_kerenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_kerenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kerenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_krill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_krill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Krill An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_leth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_leth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Leth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_mern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_mern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mern An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_nen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nen An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_nern_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_nern.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Nern An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_onith_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_onith.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Onith An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_orenth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_orenth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Orenth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_osk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_osk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Osk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_peth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_peth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Peth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_qek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_qek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Qek An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_resh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_resh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Resh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_senth_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_senth.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Senth An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_shen_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_shen.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Shen An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_thesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_thesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Thesh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_trill_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_trill.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Trill An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_usk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_usk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Usk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_vev_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_vev.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Vev An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_wesk_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_wesk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Wesk An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_xesh_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_xesh.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Xesh An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_yirt_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_yirt.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Yirt An Aurebesh Tile. Aurebesh Alphabet -col_aurebesh_tile_zerek_02_01 object/tangible/loot/creature_loot/collections/aurebesh_tile_zerek.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Zerek An Aurebesh Tile. Aurebesh Alphabet -col_fish_rare_blackfish_02_01 object/tangible/fishing/fish/fish_rare_blackfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blackfish A rare Blackfish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_blowfish_02_01 object/tangible/fishing/fish/fish_rare_blowfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Blowfish A rare Blowfish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_bluefish_02_01 object/tangible/fishing/fish/fish_rare_bluefish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Bluefish A rare Bluefish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_faa_02_01 object/tangible/fishing/fish/fish_rare_faa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Faa Fish A rare Faa fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_laa_02_01 object/tangible/fishing/fish/fish_rare_laa.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Laa Fish A rare Laa fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_ray_02_01 object/tangible/fishing/fish/fish_rare_ray.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Ray Fish A rare Ray fish that may be worth keeping. Prized Fish Collection 1 -col_fish_rare_striped_02_01 object/tangible/fishing/fish/fish_rare_striped.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Rare Striped Fish A rare Striped fish that may be worth keeping. Prized Fish Collection 1 -col_fish_dathomir_burra_02_01 object/tangible/fishing/fish/fish_dathomir_burra.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dathomir Burra Fish A Dathomir Burra fish that may be worth keeping. Prized Fish Collection 3 -col_fish_endor_buzzfish_02_01 object/tangible/fishing/fish/fish_endor_buzzfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Buzzfish A Endor Buzzfish that may be worth keeping. Prized Fish Collection 3 -col_fish_endor_trout_02_01 object/tangible/fishing/fish/fish_endor_trout.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Endor Trout A Endor Trout that may be worth keeping. Prized Fish Collection 3 -col_fish_naboo_fatfish_02_01 object/tangible/fishing/fish/fish_naboo_fatfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Fatfish A Naboo Fatfish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_gooberfish_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gooberfish A Naboo Gooberfish that may be worth keeping. Prized Fish Collection 2 -fish_gooberfish_pant_snatcher_02_01 object/tangible/fishing/fish/fish_naboo_gooberfish.iff 1 2500 1 A Gooberfish Pant Snatcher "Known as a nuisance, this breed of Gooberfish has been known to snatch the pants off of unknowing victims that camp near waterways." -col_fish_naboo_gumfish_02_01 object/tangible/fishing/fish/fish_naboo_gumfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Gumfish A Naboo Gumfish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_mee_02_01 object/tangible/fishing/fish/fish_naboo_mee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo Mee Fish A Naboo Mee fish that may be worth keeping. Prized Fish Collection 2 -col_fish_naboo_see_02_01 object/tangible/fishing/fish/fish_naboo_see.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Naboo See Fish A Naboo See fish that may be worth keeping. Prized Fish Collection 2 -col_fish_yavin_crawlfish_02_01 object/tangible/fishing/fish/fish_yavin_crawlfish.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Yavin Crawlfish A Yavin Crawlfish that may be worth keeping. Prized Fish Collection 3 -col_nightsister_bracelet_02_01 object/tangible/loot/creature_loot/collections/nightsister_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Bracelet A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_broach_02_01 object/tangible/loot/creature_loot/collections/nightsister_broach.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Broach A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_earrings_02_01 object/tangible/loot/creature_loot/collections/nightsister_earrings.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Set of Singing Mountain Clan Earrings A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_pendant_02_01 object/tangible/loot/creature_loot/collections/nightsister_pendant.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Pendant A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_nightsister_ring_02_01 object/tangible/loot/creature_loot/collections/nightsister_ring.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Singing Mountain Clan Ring A rare item that looks like it would be worth collecting. Singing Mountain Clan Valuables -col_tusken_bantha_braid_02_01 object/tangible/loot/creature_loot/collections/tusken_bantha_braid.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braid Weapon Sling A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_gaderffi_02_01 object/tangible/loot/creature_loot/collections/tusken_gaderffi.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Broken Gaderffii A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_hubba_gourd_02_01 object/tangible/loot/creature_loot/collections/tusken_hubba_gourd.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hubba Gourd A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_massif_thorn_02_01 object/tangible/loot/creature_loot/collections/tusken_massif_thorn.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Massif Thorn A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_metal_02_01 object/tangible/loot/creature_loot/collections/tusken_metal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Scavenged Metal A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_spirit_mask_02_01 object/tangible/loot/creature_loot/collections/tusken_spirit_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Spirit Mask A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_womp_rat_tusk_02_01 object/tangible/loot/creature_loot/collections/tusken_womp_rat_tusk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Womp Rat Tusk A rare item that looks like it would be worth collecting. Tusken Valuables -col_dejarik_battery_02_01 object/tangible/loot/creature_loot/collections/dejarik_battery.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Battery One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_board_02_01 object/tangible/loot/creature_loot/collections/dejarik_board.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Board One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_ghhhk_02_01 object/tangible/loot/creature_loot/collections/dejarik_ghhhk.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ghhhk Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_grimtaash_02_01 object/tangible/loot/creature_loot/collections/dejarik_grimtaash.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Grimtaash Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_holoprojector_02_01 object/tangible/loot/creature_loot/collections/dejarik_holoprojector.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Holoprojector One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_houjix_02_01 object/tangible/loot/creature_loot/collections/dejarik_houjix.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Houjix Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_keypad_02_01 object/tangible/loot/creature_loot/collections/dejarik_keypad_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad One One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_keypad_02_02 object/tangible/loot/creature_loot/collections/dejarik_keypad_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Keypad Two One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_kintan_02_01 object/tangible/loot/creature_loot/collections/dejarik_kintan.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Kintan Strider Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_klorslug_02_01 object/tangible/loot/creature_loot/collections/dejarik_klorslug.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 K'lor'slug Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_mantellian_02_01 object/tangible/loot/creature_loot/collections/dejarik_mantellian.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Mantellian Sarvip Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_monnok_02_01 object/tangible/loot/creature_loot/collections/dejarik_monnok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Monnok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_ngok_02_01 object/tangible/loot/creature_loot/collections/dejarik_ngok.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Ng'ok Dejarik Piece An old holographic monster that acts as a playing piece in the Dejarik game. Dejarik Holomonster Collectoin -col_dejarik_table_base_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Base One of the components used in a Dejarik game board. Dejarik Table Collection -col_dejarik_table_stand_02_01 object/tangible/loot/creature_loot/collections/dejarik_table_stand.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dejarik Stand One of the components used in a Dejarik game board. Dejarik Table Collection -col_treasure_hunter_dolovite_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_dolovite_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Dolovite Mask An ancient mask made of Dolovite. Treasure Hunter Mask Collection -col_treasure_hunter_hendanyn_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_hendanyn_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Hendanyn Death Mask A death mask crafted by members of the Hendanyn race. Treasure Hunter Mask Collection -col_treasure_hunter_mandalore_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_mandalore_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Mandalorian Mask A mask that once formed the visor of a Mandalorian helm. Treasure Hunter Mask Collection -col_treasure_hunter_sith_mask_02_01 object/tangible/loot/creature_loot/collections/treasure_hunter_sith_mask.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Sith Mask "An old mask, once worn by an unkown Sith Lord." Treasure Hunter Mask Collection -col_dooku_datadisk_02_01 object/tangible/loot/creature_loot/collections/dooku_datadisk_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 1 "Padawan - The data disk tells the story of Dooku's youth and training in the Jedi Order. Born from nobility, the young Dooku was trained as a jedi from an early age. During his years as a padawan he trained under some of the greatest jedi of his time, including Jedi Master Yoda." Story of Count Dooku -col_dooku_datadisk_02_02 object/tangible/loot/creature_loot/collections/dooku_datadisk_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 2 "Jedi Master - The data disk describes Dooku's promotion to Jedi Knight and the training of padawans of his own, including Qui-Gon Jinn. Dooku was granted the rank of Jedi Master with Qui-Gon Jinn's successful passage from Padawan to Jedi Knight." Story of Count Dooku -col_dooku_datadisk_02_03 object/tangible/loot/creature_loot/collections/dooku_datadisk_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 3 "Leaving the Order - The data disk tells of Dooku and his loss of faith in the Republic and the Jedi Order. Shortly after the Battle of Naboo and the death of his former student, Qui-Gon Jinn, Dooku formally left the Jedi Order." Story of Count Dooku -col_dooku_datadisk_02_04 object/tangible/loot/creature_loot/collections/dooku_datadisk_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 4 Embracing the Dark Side - The data disk contains the story of how Dooku assumed his inherited title of Count and rose to be one of the leaders of the Separatists' Movement prior to the outbreak of the Clone War. Story of Count Dooku -col_dooku_datadisk_02_05 object/tangible/loot/creature_loot/collections/dooku_datadisk_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Dooku's Story - Data disk 5 "Dooku's Death - On the final data disk, the last years of Count Dooku's life are recorded. Here, many of his actions during the Clone War are told. The story ends with his death, at the hands of Anakin Skywalker, during the Battle of Coruscant." Story of Count Dooku -col_shattered_shard_unknown_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 1/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 2/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 3/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 4/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 5/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_06 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 6/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_07 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 7/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_08 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 8/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_09 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 9/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_shattered_shard_unknown_02_10 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Unknown Crystal Fragment 10/10 A fragment of an unknown type of crystal. Unknown Shattered Shards - Tier 1 -col_damind_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 1/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 2/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 3/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 4/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_damind_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Damind Crystal Shard 5/5 A shard of a Damind Crystal. Damind Shards - Tier2 -col_eralam_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 1/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 2/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 3/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 4/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_eralam_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An Eralam Crystal Shard 5/5 A shard of an Eralam Crystal. Eralam Shards - Tier2 -col_kasha_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 1/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 2/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 3/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 4/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_kasha_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Kasha Crystal Shard 5/5 A shard of a Kasha Crystal. Kasha Shards - Tier2 -col_luxum_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 1/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 2/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 3/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 4/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_luxum_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Luxum Crystal Shard 5/5 A shard of a Luxum Crystal. Luxum Shards - Tier2 -col_trader_dom_gem_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gem_bead.iff 1 100 item.component.serialize 1 Gem Accent Bead A gemstone bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_gold_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_bead.iff 1 100 item.component.serialize 1 Gold Accent Bead A gold bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_gold_wire_02_01 object/tangible/loot/creature_loot/collections/trader_dom_gold_wire.iff 1 100 item.component.serialize 1 Gold Soft Wire A piece of gold wire. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_green_bead_02_01 object/tangible/loot/creature_loot/collections/trader_dom_green_bead.iff 1 100 item.component.serialize 1 Green Accent Bead A green bead. It appears to be from a piece of jewelry. Domestic Trader Collection -col_trader_dom_jewelry_clasp_02_01 object/tangible/loot/creature_loot/collections/trader_dom_jewelry_clasp.iff 1 100 item.component.serialize 1 Jewelry Clasp A jewelry clasp. It appears to be from a necklace. Domestic Trader Collection -col_trader_eng_head_02_01 object/tangible/loot/creature_loot/collections/trader_eng_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Head The head of an IG-88 unit. Engineering Trader Collection -col_trader_eng_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Arm The left arm of an IG-88 unit Engineering Trader Collection -col_trader_eng_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Left Leg The left leg of an IG-88 unit. Engineering Trader Collection -col_trader_eng_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right arm The right arm of an IG-88 unit Engineering Trader Collection -col_trader_eng_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_eng_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Right Leg The right leg of an IG-88 unit. Engineering Trader Collection -col_trader_eng_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_eng_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88 Base Stand The base stand for an IG-88 display. Engineering Trader Collection -col_trader_eng_torso_02_01 object/tangible/loot/creature_loot/collections/trader_eng_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 IG-88's Torso The torso of an IG-88 unit. Engineering Trader Collection -col_trader_mun_head_02_01 object/tangible/loot/creature_loot/collections/trader_mun_head.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Helmet The helmet of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_left_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Arm The left arm of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_left_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_left_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Left Leg The left leg of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_right_arm_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_arm.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Arm The right arm of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_right_leg_02_01 object/tangible/loot/creature_loot/collections/trader_mun_right_leg.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Right Leg The right leg of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_stand_base_02_01 object/tangible/loot/creature_loot/collections/trader_mun_stand_base.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Stand The stand of a prototype stormtrooper armor set Munitions Trader Collection -col_trader_mun_torso_02_01 object/tangible/loot/creature_loot/collections/trader_mun_torso.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Prototype Stormtrooper Torso The torso of a prototype stormtrooper armor set Munitions Trader Collection -col_reward_dooku_plaque_02_01 object/tangible/collection/reward/count_dooku_lightsaber_plaque_reward.iff 1 1 Count Dooku Lightsaber Plaque A plaque displaying Count Dooku's lightsaber Collection Rewards -col_reward_dejarik_table_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Dejarik Table Schematic A schematic used in the crafting of a dejarik table. Collection Rewards -col_reward_desert_demon_doll_02_01 object/tangible/collection/reward/desert_demon_doll_reward.iff 1 1 Desert Demon Doll A tusken doll of a desert demon. Collection Rewards -col_reward_emperor_statuette_02_01 object/tangible/collection/reward/emperor_statuette_reward.iff 1 1 Emperor Palpatine Statuette A statuette of Emperor Palpatine. Collection Rewards -col_reward_jedi_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_jedi.iff 1 1 Jedi Holocron Pedestal Pedestal Collection Rewards -col_reward_mon_mothma_statuette_02_01 object/tangible/collection/reward/mon_mothma_statuette_reward.iff 1 1 Mon Mothma Statuette A statuette of Mon Mothma. Collection Rewards -col_reward_sith_holocron_pedestal_02_01 object/tangible/collection/reward/holocron_pedestal_reward_sith.iff 1 1 Sith Holocron Pedestal Collection Rewards -col_reward_treasure_chest_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Treasure Chest Schematic A schematic used in the crafting of a treasure chest. Collection Rewards -col_reward_com_link_painting_02_01 object/tangible/collection/reward/com_link_painting_reward.iff 1 1 Comlink painting A painting of a comlink. Collection Rewards -col_reward_datapad_painting_02_01 object/tangible/collection/reward/datapad_painting_reward.iff 1 1 Datapad Painting A painting of a datapad. Collection Rewards -col_reward_lightsaber_hilt_shrine_02_01 object/tangible/collection/reward/lightsaber_hilt_shrine.iff 1 1 Lightsaber Shrine A small shrine decorated with the lightsabers of fallen jedi. Collection Rewards -col_reward_potted_flower_02_01 object/tangible/collection/reward/potted_flower_reward_01.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_02 object/tangible/collection/reward/potted_flower_reward_02.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_03 object/tangible/collection/reward/potted_flower_reward_03.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_04 object/tangible/collection/reward/potted_flower_reward_04.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_flower_02_05 object/tangible/collection/reward/potted_flower_reward_05.iff 1 1 Potted Flower A potted flower. Collection Rewards -col_reward_potted_plant_02_01 object/tangible/collection/reward/potted_planet_reward_01.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_02 object/tangible/collection/reward/potted_planet_reward_02.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_03 object/tangible/collection/reward/potted_planet_reward_03.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_04 object/tangible/collection/reward/potted_planet_reward_04.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_potted_plant_02_05 object/tangible/collection/reward/potted_planet_reward_05.iff 1 1 Potted Plant A potted plant. Collection Rewards -col_reward_rock_02_01 object/tangible/collection/reward/rock_reward_01.iff 1 1 Collection Rewards -item_set_test_01_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 1 Ring 1 test -item_set_test_01_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 1 Ring 2 test -item_set_test_01_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 1 L Bracelet test -item_set_test_01_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 1 R Bracelet test -item_set_test_01_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 1 Necklace test -item_set_test_02_01 object/tangible/wearables/ring/ring_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 1 Ring 2 Ring 1 test -item_set_test_02_02 object/tangible/wearables/ring/ring_s02.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 2 Ring 2 Ring 2 test -item_set_test_02_03 object/tangible/wearables/bracelet/bracelet_s02_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 L Bracelet 2 L Bracelet test -item_set_test_02_04 object/tangible/wearables/bracelet/bracelet_s02_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 R Bracelet 2 R Bracelet test -item_set_test_02_05 object/tangible/wearables/necklace/necklace_s01.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove" 1 Necklace 2 Necklace test -item_ring_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dire Fate This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Blackbar's Doom This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Dark Fury This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Ghost This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of the Razor Cat This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Ring This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_ring_set_hero_01_01 object/tangible/wearables/ring/ring_s02.iff 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Ring of Heroism This ring is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_bh_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dire Fate This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_medic_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Blackbar's Doom This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Dark Fury This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_jedi_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_dps_01_01 object/tangible/wearables/ring/ring_s04.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_utility_a_01_01 object/tangible/wearables/ring/ring_s01.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_commando_utility_b_01_01 object/tangible/wearables/ring/ring_s02.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_dps_01_01 object/tangible/wearables/ring/ring_s03.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_utility_a_01_01 object/tangible/wearables/ring/ring_s04.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_smuggler_utility_b_01_01 object/tangible/wearables/ring/ring_s01.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_dps_01_01 object/tangible/wearables/ring/ring_s02.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_utility_a_01_01 object/tangible/wearables/ring/ring_s03.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Ghost This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_spy_utility_b_01_01 object/tangible/wearables/ring/ring_s04.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of the Razor Cat This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_dps_01_01 object/tangible/wearables/ring/ring_s01.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_utility_a_01_01 object/tangible/wearables/ring/ring_s02.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_officer_utility_b_01_01 object/tangible/wearables/ring/ring_s03.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Band This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_band_set_hero_01_01 object/tangible/wearables/ring/ring_s04.iff 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Band of Heroism This band is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_bh_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dire Fate This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_medic_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Blackbar's Doom This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Dark Fury This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_jedi_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_dps_01_01 object/tangible/wearables/necklace/necklace_s10.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_utility_a_01_01 object/tangible/wearables/necklace/necklace_s11.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_commando_utility_b_01_01 object/tangible/wearables/necklace/necklace_s12.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_dps_01_01 object/tangible/wearables/necklace/necklace_s01.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_utility_a_01_01 object/tangible/wearables/necklace/necklace_s02.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_smuggler_utility_b_01_01 object/tangible/wearables/necklace/necklace_s03.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_dps_01_01 object/tangible/wearables/necklace/necklace_s04.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_utility_a_01_01 object/tangible/wearables/necklace/necklace_s05.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Ghost This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_spy_utility_b_01_01 object/tangible/wearables/necklace/necklace_s06.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of the Razor Cat This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_dps_01_01 object/tangible/wearables/necklace/necklace_s07.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_utility_a_01_01 object/tangible/wearables/necklace/necklace_s08.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_officer_utility_b_01_01 object/tangible/wearables/necklace/necklace_s09.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Necklace This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_necklace_set_hero_01_01 object/tangible/wearables/necklace/necklace_s10.iff 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Necklace of Heroism This necklace is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_r.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_r.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_r.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_r_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_r.iff 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (right) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Enforcer's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Flawless Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_bh_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 85 bounty_hunter 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dire Fate (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Striker's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 First Responder's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_medic_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 85 medic 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Blackbar's Doom (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_dps_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Lightsaber Duelist's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Dark Fury (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_jedi_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 85 force_sensitive 6 "item.set_bonus_item,item.buff_worn_item" 1 Guardian's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_dps_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Grenadier's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Frontman's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_commando_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 85 commando 6 "item.set_bonus_item,item.buff_worn_item" 1 Juggernaut's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_dps_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Scoundrel's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Rogue's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_smuggler_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 85 smuggler 6 "item.set_bonus_item,item.buff_worn_item" 1 Gambler's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_dps_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Assassin's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Ghost (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_spy_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s04_l.iff 85 spy 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of the Razor Cat (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_dps_01_01 object/tangible/wearables/bracelet/bracelet_s05_l.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Dead Eye Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_utility_a_01_01 object/tangible/wearables/bracelet/bracelet_s06_l.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 Hellstorm Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_officer_utility_b_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 85 officer 6 "item.set_bonus_item,item.buff_worn_item" 1 General's Bracelet (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_bracelet_l_set_hero_01_01 object/tangible/wearables/bracelet/bracelet_s03_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item" 1 Bracelet of Heroism (left) This bracelet is part of a set of five items. You will receive a bonus when you have three or more pieces of the set equipped. -item_fannypack_04_01 object/tangible/wearables/backpack/fannypack_s01.iff 5 "item.set_bonus_item,item.buff_worn_item,name.name,item.special.fannypack" 2 1 Belt of Master Bodo Baas "A belt, a clothing item wearable by all species. It can be used as a container to hold other items. To wear a belt, click on it in your inventory and choose ""equip"" from the radial menu. To open it, click on it in your inventory and choose ""open"" from the radial menu.||This belt was first found by Jedi Master Bodo Baas, and passed down through various members of the Jedi order. Most recently owned by Jedi Master Ashka Boda, his whereabouts unknown after being sought out by Imperial sentinels for ""crimes against the Empire"". " -item_heroic_token_axkva_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Axkva Min Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_tusken_01_01 object/tangible/loot/misc/tusken_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Mos Espa Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_ig88_01_01 object/tangible/loot/misc/ig88_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Droid Factory Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_marauder_01_01 object/tangible/loot/misc/marauder_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Marauder Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_exar_01_01 object/tangible/loot/misc/exar_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Exar Kun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_black_sun_01_01 object/tangible/loot/misc/black_sun_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Black Sun Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_heroic_token_box_01_01 object/tangible/loot/misc/heroic_token_box.iff 1 3 "item.special.nomove,item.heroic_token_box" 1 Box of Achievements This box can be used to store your tokens of heroism earned from completing heroic encounters. -item_collection_jedi_holocron_01_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_01_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_01 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_02 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_03 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_04 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_jedi_holocron_02_05 object/tangible/loot/creature_loot/collections/jedi_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Jedi Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_01_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_01 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 1/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_02 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 2/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_03 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 3/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_04 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 4/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_sith_holocron_02_05 object/tangible/loot/creature_loot/collections/sith_holocron_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Strange Sith Holocron 5/5 This holocron appears to be one of many holocrons of the same type. You should collect all of the holocrons to unlock its knowledge. Inventory Collection -item_collection_housing_improvement_01_01 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 1 Techniques in Maximizing Space: Page 1/10 Inventory Collection -item_collection_housing_improvement_01_02 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 2 Techniques in Maximizing Space: Page 2/10 Inventory Collection -item_collection_housing_improvement_01_03 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 3 Techniques in Maximizing Space: Page 3/10 Inventory Collection -item_collection_housing_improvement_01_04 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 4 Techniques in Maximizing Space: Page 4/10 Inventory Collection -item_collection_housing_improvement_01_05 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 5 Techniques in Maximizing Space: Page 5/10 Inventory Collection -item_collection_housing_improvement_01_06 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 6 Techniques in Maximizing Space: Page 6/10 Inventory Collection -item_collection_housing_improvement_01_07 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 7 Techniques in Maximizing Space: Page 7/10 Inventory Collection -item_collection_housing_improvement_01_08 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 8 Techniques in Maximizing Space: Page 8/10 Inventory Collection -item_collection_housing_improvement_01_09 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 9 Techniques in Maximizing Space: Page 9/10 Inventory Collection -item_collection_housing_improvement_01_10 object/tangible/loot/creature_loot/collections/housing_improvement_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Techniques in Maximizing Space Page 10 Techniques in Maximizing Space: Page 10/10 Inventory Collection -item_collection_housing_improvement_02_01 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 1 Shelving Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_02_02 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 2 Shelving Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_02_03 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 3 Shelving Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_02_04 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 4 Shelving Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_02_05 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 5 Shelving Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_02_06 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 6 Shelving Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_02_07 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 7 Shelving Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_02_08 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 8 Shelving Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_02_09 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 9 Shelving Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_02_10 object/tangible/loot/creature_loot/collections/housing_improvement_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Shelving Techniques Page 10 Shelving Techniques: Page 10/10 Inventory Collection -item_collection_housing_improvement_03_01 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 1 Craftsman Tools: Set 1/10 Inventory Collection -item_collection_housing_improvement_03_02 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 2 Craftsman Tools: Set 2/10 Inventory Collection -item_collection_housing_improvement_03_03 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 3 Craftsman Tools: Set 3/10 Inventory Collection -item_collection_housing_improvement_03_04 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 4 Craftsman Tools: Set 4/10 Inventory Collection -item_collection_housing_improvement_03_05 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 5 Craftsman Tools: Set 5/10 Inventory Collection -item_collection_housing_improvement_03_06 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 6 Craftsman Tools: Set 6/10 Inventory Collection -item_collection_housing_improvement_03_07 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 7 Craftsman Tools: Set 7/10 Inventory Collection -item_collection_housing_improvement_03_08 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 8 Craftsman Tools: Set 8/10 Inventory Collection -item_collection_housing_improvement_03_09 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 9 Craftsman Tools: Set 9/10 Inventory Collection -item_collection_housing_improvement_03_10 object/tangible/loot/creature_loot/collections/housing_improvement_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Craftsman Tools Page 10 Craftsman Tools: Set 10/10 Inventory Collection -item_collection_housing_improvement_04_01 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 1 Cabinetry Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_04_02 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 2 Cabinetry Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_04_03 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 3 Cabinetry Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_04_04 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 4 Cabinetry Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_04_05 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 5 Cabinetry Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_04_06 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 6 Cabinetry Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_04_07 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 7 Cabinetry Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_04_08 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 8 Cabinetry Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_04_09 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 9 Cabinetry Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_04_10 object/tangible/loot/creature_loot/collections/housing_improvement_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Cabinetry Techniques Page 10 Cabinetry Techniques: Page 10/10 Inventory Collection -item_collection_housing_improvement_05_01 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 1 Storage Techniques: Page 1/10 Inventory Collection -item_collection_housing_improvement_05_02 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 2 Storage Techniques: Page 2/10 Inventory Collection -item_collection_housing_improvement_05_03 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 3 Storage Techniques: Page 3/10 Inventory Collection -item_collection_housing_improvement_05_04 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 4 Storage Techniques: Page 4/10 Inventory Collection -item_collection_housing_improvement_05_05 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 5 Storage Techniques: Page 5/10 Inventory Collection -item_collection_housing_improvement_05_06 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 6 Storage Techniques: Page 6/10 Inventory Collection -item_collection_housing_improvement_05_07 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 7 Storage Techniques: Page 7/10 Inventory Collection -item_collection_housing_improvement_05_08 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 8 Storage Techniques: Page 8/10 Inventory Collection -item_collection_housing_improvement_05_09 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 9 Storage Techniques: Page 9/10 Inventory Collection -item_collection_housing_improvement_05_10 object/tangible/loot/creature_loot/collections/housing_improvement_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Housing Improvement: Storage Techniques Page 10 Storage Techniques: Page 10/10 Inventory Collection -item_collection_reward_potted_plant_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Large Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a large potted plant. treasure map furniture limited use schematic -item_collection_reward_potted_flower_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Small Potted Plant, Style 2" This schematic contains the specific diagrams needed to create a small potted plant. treasure map furniture limited use schematic -item_dna_mouf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_minstyngar object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_uller object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_webweaver object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_nerf object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_kittle object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_dna_walluga object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -item_beast_holocron_04_07 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Cat Device that stores knowledge on how to train a beast in the ability Dancing Cat. beast ability -item_collection_dancing_droid_module_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Unknown Droid Module This schematic contains the specific diagrams needed to create a droid module. Unfortunately there are no details as to what the module does. -item_collection_hanging_light_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Hanging Light This schematic contains the specific diagrams needed to create a hanging light. -col_rock_bubbling_reward_01_01 object/tangible/collection/reward/rock_bubbling_reward.iff 1 A Bubbling Stone -col_rock_burning_reward_01_01 object/tangible/collection/reward/rock_burning_reward.iff 1 A Burning Stone -col_rock_glowing_reward_01_01 object/tangible/collection/reward/rock_glowing_reward.iff 1 A Glowing Stone -col_rock_steaming_reward_01_01 object/tangible/collection/reward/rock_steaming_reward.iff 1 A Steaming Stone -col_fish_tank_bubble_stone_02_01 object/tangible/fishing/fish/fish_tank_bubble_stone.iff 2 item.component.serialize 1 Bubbling Stone This item is used as a component for crafting a fish tank. -col_fish_tank_front_panel_02_01 object/tangible/fishing/fish/fish_tank_front_panel.iff 2 item.component.serialize 1 Transparisteel Front Panel This item is used as a component for crafting a fish tank. -col_fish_tank_left_panel_02_01 object/tangible/fishing/fish/fish_tank_left_panel.iff 2 item.component.serialize 1 Transparisteel Left Panel This item is used as a component for crafting a fish tank. -col_fish_tank_rear_panel_02_01 object/tangible/fishing/fish/fish_tank_rear_panel.iff 2 item.component.serialize 1 Transparisteel Back Panel This item is used as a component for crafting a fish tank. -col_fish_tank_right_panel_02_01 object/tangible/fishing/fish/fish_tank_right_panel.iff 2 item.component.serialize 1 Transparisteel Right Panel This item is used as a component for crafting a fish tank. -col_fish_tank_tubing_02_01 object/tangible/fishing/fish/fish_tank_tubing.iff 2 item.component.serialize 1 Tubing This item is used as a component for crafting a fish tank. -col_fish_tank_reward_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Fish Tank Schematic This schematic contains the specific diagrams needed to create a fish tank. This schematic requires specialized parts to complete. -col_ig_88_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed IG-88 Schematic "This schematic contains the specific diagrams needed to create a posed statue of IG-88. This schematic requires a specialized ""wooden dowel"" to complete." -col_stormtrooper_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Posed Stormtrooper Schematic "This schematic contains the specific diagrams needed to create a posed statue of a Stormtrooper. This schematic requires a specialized ""wooden dowel"" to complete." -col_jeweled_necklace_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 A Schematic for a Nightsister Necklace Replica This schematic contains the specific diagrams needed to create a Nightsister necklace. This schematic requires a specialized components to complete. -col_ig_88_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/ig_88_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (IG-88) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""IG-88""." -col_stormtrooper_wooden_dowel_02_01 object/tangible/loot/creature_loot/collections/stormtrooper_wooden_dowel.iff 1 item.component.serialize 1 A Wood Support Dowel (Stormtrooper) "A support dowel. It seems this item would be useful for crafting. You notice it has a stamp at the base that says ""Prototype Stormtrooper""." -item_trader_assembly_consumable_buff_04_01 object/tangible/loot/misc/trader_experimentation_buff.iff 10 4 1000 "item.buff_click_item,object.autostack" 1 Trader Schematic Assembly Algorithm This small and very expensive program assists the trader in calculating a more efficient way of assembling prototypes. Trader counter reward -item_heroic_axkva_min_painting_01_01 object/tangible/furniture/decorative/heroic_axkva_min_painting.iff 2 1 Portrait of Axkva Min Portrait of Axkva Min -item_heroic_exar_kun_painting_01_01 object/tangible/furniture/decorative/heroic_exar_kun_painting.iff 2 1 The Will of Exar Kun The Will of Exar Kun -item_heroic_ig88_painting_01_01 object/tangible/furniture/decorative/heroic_ig88_painting.iff 2 1 The Wrath of IG-88 The Wrath of IG-88 -item_heroic_marauder_king_painting_01_01 object/tangible/furniture/decorative/heroic_marauder_king_painting.iff 2 1 Marauder King Marauder King -item_heroic_tusken_painting_01_01 object/tangible/furniture/decorative/heroic_tusken_painting.iff 2 1 March of the Tuskens March of the Tuskens -col_publish_datapad_component_01_01 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_02.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Processor A datapad processor Inventory Collection -col_publish_datapad_component_01_02 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_06.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Housing Datapad housing Inventory Collection -col_publish_datapad_component_01_03 object/tangible/loot/creature_loot/collections/publish_gift_datapad_component_08.iff 1 2 "systems.collections.consume_loot,object.autostack" 1 Datapad Storage Drive A datapad storage drive Inventory Collection -item_publish_gift_comlink_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_01.iff 2 1 Rodian Collector A painting depicting a Rodian collecting Jedi artifacts. -item_publish_gift_datapad_painting_01_01 object/tangible/item/publish_gift_chapter_7_painting_02.iff 2 1 The Jewelry Collection A painting depicting an adventurer finding a rare jewelry collectible. -col_kill_tusken_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tusken_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Stolen Pie "This looks to be what remains of YOUR pie! Enraged, you decide to consume the last piece and focus your anger on the thieves!" -col_kill_gurk_activation_02_01 object/tangible/loot/creature_loot/collections/kill_gurk_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a nearly-empty bottle of alcohol It seems odd finding this creature with a bottle. The alcohol seems to have sickened it. Consume the remaining alcohol and hunt down any remaining sickened Gurk. -col_kill_tulrus_activation_02_01 object/tangible/loot/creature_loot/collections/kill_tulrus_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a missing relative's datapad "The last thing you ever wanted to find. A datapad that belonged to a missing relative. Now, knowing his unfortunate fate, you feel obligated to avenge his death." -col_holocron_pedestal_sith_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Sith Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Sith Holocron Pedestal. -col_holocron_pedestal_jedi_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 a Jedi Holocron Pedestal Schematic This schematic contains the specific diagrams needed to create a Jedi Holocron Pedestal. -col_tusken_bantha_bracelet_02_01 object/tangible/loot/creature_loot/collections/tusken_bracelet.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bantha Braided Bracelet A rare item that looks like it would be worth collecting. Tusken Valuables -col_tusken_talisman_02_01 object/tangible/loot/creature_loot/collections/tusken_talisman.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Tusken Talisman A rare item that looks like it would be worth collecting. Tusken Valuables -item_beast_holocron_04_08 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dancing Pet Device that stores knowledge on how to train a beast in the ability Dancing Pet. beast ability -item_heroic_schematic_nightsister_hat_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: Nightsister Carnage Beret Schematic: Nightsister Carnage Beret -item_heroic_ig_88_head_01_01 object/tangible/item/ig_droid_head.iff 6 "item.armor.biolink_item_non_faction,item.ig_88_head" Dented IG Droid Head Although mostly disabled it appears to have some sort of internal emergency power supply that will allow it to become active for short periods of time. It's hard telling what could happen when you switch it on. -col_kill_kliknik_activation_02_01 object/tangible/loot/creature_loot/collections/kill_kliknik_activation.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A Kliknik Mandible Wedged in the mandible of this Kliknik mandible is the badge of a well-known xenobiologist. Consume this item and hopefully you will be able to locate him?alive? -item_beast_holocron_04_09 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Resource Scavenger Device that stores knowledge on how to train a beast in the ability Resource Scavenger. beast ability -item_aurilia_buff_crystal_03_01 object/building/content/aurilia/loot/aurilian_crystal_small.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Small Aurilian Crystal A small crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_aurilia_buff_crystal_03_02 object/building/content/aurilia/loot/aurilian_crystal_medium.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Medium Aurilian Crystal A medium crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_aurilia_buff_crystal_03_03 object/building/content/aurilia/loot/aurilian_crystal_large.iff 1 1 3 "item.special.nomove,item.buff_click_item" 1 A Large Aurilian Crystal A large crystal from the township of Aurilia. When used this item will increase your stamina and chance for a critical strike for two hours. -item_axkva_min_shards_04_01 object/tangible/quest/township/axkva_nightsister_shards.iff 1 1 "The Shards of Hatred, Obedience, Pity, and Indifference" "The Shards of Hatred, Obedience, Pity, and Indifference. When fused together, they form the Nightsister Key of Exile." -item_axkva_min_key_04_01 object/tangible/quest/township/axkva_min_key.iff 1 The Nightsister Key of Exile This key will allow the bearer to enter the Nightsister Chamber of Banishment. -item_publish_gift_35_04_01 object/tangible/quest/quest_start/chapter7_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.publish_gift_quest_giver_object" 1 C-3PO's Comlink "C-3PO sends you a critical comlink asking for your help.? He is in desperate need of your assistance.? If you accept, you will embark on a series of missions that will ultimately take you on a journey that will be the most challenging quest of your life but rewarding beyond your expectations.? Are you ready to answer the call?" Publish 34 Gift -item_heroic_schematic_elite_gaffi_stick_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Gaderiffi Stick Schematic: Elite Gaderiffi Stick -item_heroic_schematic_elite_tusken_rifle_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Elite Tusken Rifle Schematic: Elite Tusken Rifle -item_heroic_backpack_krayt_skull_01_01 object/tangible/wearables/backpack/backpack_krayt_skull.iff 3 1 Rucksack of the Tusken King "As much a display of power as it is a piece of common equipment, what appears to be the skull of a young Krayt Dragon is actually a perfectly functional backpack." -item_heroic_schematic_backpack_krayt_skull_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rucksack of the Tusken King Schematic: Rucksack of the Tusken King -item_aurebesh_decoder_01_01 object/tangible/wearables/ring/ring_s02.iff 1 2 item.ring.aurebesh_decoder 1 Aurebesh Decoder Ring Ring used for decoding Aurebesh. Engraved on the side is the text 'Do not forget to drink your blue milk'. -col_feather_pillow_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 a Feather Pillow Schematic This schematic contains the specific diagrams needed to create a Feather Pillow. -item_heroic_schematic_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 6 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Schematic: Juyo Saberstaff "Only the most skilled force users dare attempt to wield a saberstaff. Only the truly agile are able to master Juyo.|'The single blade has limitations, Master. It made sense to me to be able to strike with both ends.' - Darth Maul" Pole arm lightsaber schematic heroic instance reward. -st_o_elite_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Elite Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to elite difficulty. -st_o_boss_maker object/tangible/storyteller/story_token_generic.iff storyteller 5 1 "systems.storyteller.npc_difficulty_token,object.autostack" 3 0 NPC: Boss Difficulty Token Target a storyteller combat npc and use this token to change that combat npc to boss difficulty. -st_o_destructible_prop_maker object/tangible/storyteller/story_token_generic.iff storyteller 20 1 "systems.storyteller.destructible_prop_token,object.autostack" 3 0 Prop: Make Destroyable Token Target a storyteller prop and use this token to make that prop destroyable. -st_cn_dark_jedi object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dark Jedi This item will spawn a dark jedi combat npc. -st_cn_vet_reward_dark_jedi_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Dark Jedi Boss (Veteran Reward Token) A veteran reward token for a dark jedi boss combat npc. This token can be used twice per day. -st_cn_vet_reward_super_battle_droid_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Super Battle Droid Boss (Veteran Reward Token) A veteran reward token for a super battle droid boss combat npc. This token can be used twice per day. -st_cn_vet_reward_rebel_commando_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Rebel Commando Boss (Veteran Reward Token) A veteran reward token for a rebel commando boss combat npc. This token can be used twice per day. -st_cn_vet_reward_stormtrooper_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Stormtrooper Boss (Veteran Reward Token) A veteran reward token for a stormtrooper boss combat npc. This token can be used twice per day. -st_cn_vet_reward_nightsister_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Nightsister Boss (Veteran Reward Token) A veteran reward token for a nightsister boss combat npc. This token can be used twice per day. -st_cn_vet_reward_tusken_boss object/tangible/storyteller/story_token_vet_reward.iff storyteller 1 1 item.special.nomove 0 Tusken Raider Boss (Veteran Reward Token) A veteran reward token for a tusken raider boss combat npc. This token can be used twice per day. -col_reward_buddy_painting_01 object/tangible/collection/reward/buddy_painting_01.iff 1 1 The Phantom Menace Reward painting for inviting a friend to Star Wars Galaxies. Collection Rewards -col_reward_buddy_painting_02 object/tangible/collection/reward/buddy_painting_02.iff 1 1 Attack of the Clones Reward painting for inviting two friends to Star Wars Galaxies. Collection Rewards -col_reward_buddy_painting_03 object/tangible/collection/reward/buddy_painting_03.iff 1 1 Revenge of the Sith Reward painting for inviting three friends to Star Wars Galaxies. Collection Rewards -item_deed_light_bend_barc_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 Light Bending BARC Speeder Deed Using this deed will create a new vehicle in your datapad. -item_heroic_random_ring_01_01 object/tangible/wearables/ring/ring_s01.iff 75 4 item.heroic_random_stat_item 1 Gilded Combatant's Ring Gilded Combatant's Ring -item_heroic_random_ring_01_02 object/tangible/wearables/ring/ring_s02.iff 75 4 item.heroic_random_stat_item 1 Fancy Combatant's Ring Fancy Combatant's Ring -item_heroic_random_ring_01_03 object/tangible/wearables/ring/ring_s03.iff 75 4 item.heroic_random_stat_item 1 Elegant Combatant's Ring Elegant Combatant's Ring -item_heroic_random_ring_01_04 object/tangible/wearables/ring/ring_s04.iff 75 4 item.heroic_random_stat_item 1 Fine Combatant's Ring Fine Combatant's Ring -col_buddy_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Buddy Appreciation Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. -item_reward_buddy_xp_chip_06_01 object/tangible/veteran_reward/exp_buff_item.iff 1 15 6 "item.special.nomove,item.buff_click_item" 1 Buddy Program Cybernetic Experience Chip "This chip implant enhances the users learning abilities, allowing him to gain experience at a faster rate." -st_pr_holiday_lifeday_tree object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Life Day Tree This item will create a life day tree holiday decoration. -item_lifeday_gift_self_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_03 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_event_dance_party_device_03_02 object/tangible/loot/generic_usable/survey_pad_adv_generic.iff 1 2 3 "item.special.nomove,item.buff_click_item,item.special.temporary_item" 1 Sliced Neural Attunement Amplifier A highly experimental device designed to influence the behavior of those within its vicinity. It looks like it has been tampered with... Activating this device may have an unpredictable effect on the minds of those around you (including your own).||This is a temporary item that will only last for a short while before it is automatically destroyed. lifeday vendor -item_event_firework_show_04_02 object/tangible/loot/generic_usable/rocket_generic.iff 1 4 "item.special.nomove,item.special.temporary_item,item.firework.premade_show" 1 Holiday Firework Package A rocket packed full of explosives. This is a temporary item that will only last for a short while before it is automatically destroyed. Light fuse and get away. lifeday vendor -item_event_air_cake_01_03 object/tangible/food/generic/dessert_cookie.iff 1 1 3 "item.special.nomove,item.food" 1 Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. lifeday food -item_event_energy_drink_01_03 object/tangible/food/generic/drink_coffee.iff 1 1 3 "item.special.nomove,item.food,item.special.temporary_item" 1 Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!||This is a temporary item that will only last for a short while before it is automatically destroyed. " lifeday food -item_lifeday_gift_04_08 object/tangible/furniture/decorative/event_lifeday07_painting_01.iff 4 1 Ancient Life Day """Ancient Life Day""" -item_lifeday_gift_04_09 object/tangible/furniture/decorative/event_lifeday07_lamp.iff 4 1 Life Day Lamp A decorative Life Day Lamp. -item_lifeday_gift_04_10 object/tangible/furniture/decorative/event_lifeday07_plant.iff 4 1 Kachirho Wall Cornucopia A delightful selection of Kashyyykian plant wildlife in a decorative wall cornucopia. -item_lifeday_gift_04_11 object/tangible/furniture/decorative/event_lifeday07_orb.iff 4 1 Hanging Life Day Orb "Life Day is a holiday celebrated on Kashyyyk, the Wookiee homeworld, in order to recognize the renewal of life and remember those who have passed on. Because Life Day is important for reconnecting with family and friends, Wookiees will brave arduous treks to be reunited with loved ones on the holiday. Although originally celebrated only on Kashyyyk, and usually at the Tree of Life, the concept of Life Day has slowly spread across the galaxy. The Life Day Orb, a Wookiee artifact, is a traditional symbol carried by Wookiees during the Life Day celebrations.||""We celebrate a day of peace, a day of harmony. A day of joy we all can share together..."" - Traditional Life Day song lyric (translated from Shyriiwook)" -item_lifeday_gift_04_12 object/tangible/furniture/decorative/event_lifeday07_banner_kit.iff 4 systems.city.city_flag 1 Wookiee Home Banner Kit Wookiee Home Banner Kit. -item_lifeday_gift_04_13 object/tangible/wearables/necklace/necklace_lifeday.iff 4 1 Wookiee Life Day Necklace Wookiee Life Day Necklace. -item_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Rebel Gunship This schematic contains the specific diagrams needed to create a Rebel Gunship. -item_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Imperial Gunship This schematic contains the specific diagrams needed to create an Imperial Gunship. -item_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Freelancer Gunship This schematic contains the specific diagrams needed to create a Freelancer Gunship. -item_pob_furniture_couch_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Lounge, Style 2" "Schematic for Ship Passenger Lounge, Style 2" -item_pob_furniture_chair_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Ship Passenger Seating, Style 2" "Schematic for Ship Passenger Seating, Style 2" -item_gunship_cargo_hold_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Gunship Cargo Hold Schematic for a Gunship Cargo Hold -item_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" Schematic for a Mark 5 Ship Reactor -item_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" Schematic for a Mark 4 Ship Reactor -item_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" Schematic for a Mark 3 Ship Reactor -item_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" Schematic for a Mark 2 Ship Reactor -item_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" Schematic for a Mark 1 Ship Reactor -item_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype V Schematic for a Mark 5 Ship Engine -item_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype IV Schematic for a Mark 4 Ship Engine -item_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype III Schematic for a Mark 3 Ship Engine -item_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype II Schematic for a Mark 2 Ship Engine -item_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for MandalMotors High Output Engine Prototype I Schematic for a Mark 1 Ship Engine -item_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Epsilon Schematic for a Mark 5 Ship Capacitor -item_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Delta Schematic for a Mark 4 Ship Capacitor -item_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Gamma Schematic for a Mark 3 Ship Capacitor -item_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Beta Schematic for a Mark 2 Ship Capacitor -item_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Deepwell Capacitor Prototype Alpha Schematic for a Mark 1 Ship Capacitor -item_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-5x Schematic for a Mark 5 Ship Booster -item_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-4x Schematic for a Mark 4 Ship Booster -item_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-3x Schematic for a Mark 3 Ship Booster -item_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-2x Schematic for a Mark 2 Ship Booster -item_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Kuat Drive Yard Experimental Booster BR-1x Schematic for a Mark 1 Ship Booster -space_collection_booster_mark_01_incom object/tangible/loot/creature_loot/collections/space/booster_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Booster a Flawed Incom Mark I Booster. -space_collection_booster_mark_01_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_01_kessel.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Kessel Mark I Booster a Flawed Kessel Mark I Booster. -space_collection_booster_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Booster a Flawed Koensayr Mark I Booster. -space_collection_booster_mark_01_kse object/tangible/loot/creature_loot/collections/space/booster_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Booster a Flawed KSE Mark I Booster. -space_collection_booster_mark_01_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Booster a Flawed Mandal Mark I Booster. -space_collection_booster_mark_01_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Booster a Flawed Moncal Mark I Booster. -space_collection_booster_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Booster a Flawed Novaldex Mark I Booster. -space_collection_booster_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Booster a Flawed Qualdex Mark I Booster. -space_collection_booster_mark_02_incom object/tangible/loot/creature_loot/collections/space/booster_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Booster a Damaged Incom Mark II Booster. -space_collection_booster_mark_02_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_02_kessel.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Kessel Mark II Booster a Damaged Kessel Mark II Booster. -space_collection_booster_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Booster a Damaged Koensayr Mark II Booster. -space_collection_booster_mark_02_kse object/tangible/loot/creature_loot/collections/space/booster_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Booster a Damaged KSE Mark II Booster. -space_collection_booster_mark_02_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Booster a Damaged Mandal Mark II Booster. -space_collection_booster_mark_02_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Booster a Damaged Moncal Mark II Booster. -space_collection_booster_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Booster a Damaged Novaldex Mark II Booster. -space_collection_booster_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Booster a Damaged Qualdex Mark II Booster. -space_collection_booster_mark_03_incom object/tangible/loot/creature_loot/collections/space/booster_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Booster a Seized Incom Mark III Booster. -space_collection_booster_mark_03_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_03_kessel.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Kessel Mark III Booster a Seized Kessel Mark III Booster. -space_collection_booster_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Booster a Seized Koensayr Mark III Booster. -space_collection_booster_mark_03_kse object/tangible/loot/creature_loot/collections/space/booster_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Booster a Seized KSE Mark III Booster. -space_collection_booster_mark_03_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Booster a Seized Mandal Mark III Booster. -space_collection_booster_mark_03_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Booster a Seized Moncal Mark III Booster. -space_collection_booster_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Booster a Seized Novaldex Mark III Booster. -space_collection_booster_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Booster a Seized Qualdex Mark III Booster. -space_collection_booster_mark_04_incom object/tangible/loot/creature_loot/collections/space/booster_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Booster a Faulty Incom Mark IV Booster. -space_collection_booster_mark_04_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_04_kessel.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Kessel Mark IV Booster a Faulty Kessel Mark IV Booster. -space_collection_booster_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Booster a Faulty Koensayr Mark IV Booster. -space_collection_booster_mark_04_kse object/tangible/loot/creature_loot/collections/space/booster_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Booster a Faulty KSE Mark IV Booster. -space_collection_booster_mark_04_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Booster a Faulty Mandal Mark IV Booster. -space_collection_booster_mark_04_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Booster a Faulty Moncal Mark IV Booster. -space_collection_booster_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Booster a Faulty Novaldex Mark IV Booster. -space_collection_booster_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Booster a Faulty Qualdex Mark IV Booster. -space_collection_booster_mark_05_incom object/tangible/loot/creature_loot/collections/space/booster_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Booster a Salvaged Incom Mark V Booster. -space_collection_booster_mark_05_kessel object/tangible/loot/creature_loot/collections/space/booster_mark_05_kessel.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Kessel Mark V Booster a Salvaged Kessel Mark V Booster. -space_collection_booster_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/booster_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Booster a Salvaged Koensayr Mark V Booster. -space_collection_booster_mark_05_kse object/tangible/loot/creature_loot/collections/space/booster_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Booster a Salvaged KSE Mark V Booster. -space_collection_booster_mark_05_mandal object/tangible/loot/creature_loot/collections/space/booster_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Booster a Salvaged Mandal Mark V Booster. -space_collection_booster_mark_05_moncal object/tangible/loot/creature_loot/collections/space/booster_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Booster a Salvaged Moncal Mark V Booster. -space_collection_booster_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/booster_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Booster a Salvaged Novaldex Mark V Booster. -space_collection_booster_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/booster_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Booster a Salvaged Qualdex Mark V Booster. -space_collection_capacitor_mark_01_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_corellian.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Corellian Mark I Capacitor a Flawed Corellian Mark I Capacitor. -space_collection_capacitor_mark_01_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Capacitor a Flawed Incom Mark I Capacitor. -space_collection_capacitor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Capacitor a Flawed Koensayr Mark I Capacitor. -space_collection_capacitor_mark_01_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Capacitor a Flawed KSE Mark I Capacitor. -space_collection_capacitor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Capacitor a Flawed Mandal Mark I Capacitor. -space_collection_capacitor_mark_01_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Capacitor a Flawed Moncal Mark I Capacitor. -space_collection_capacitor_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Capacitor a Flawed Novaldex Mark I Capacitor. -space_collection_capacitor_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Capacitor a Flawed Qualdex Mark I Capacitor. -space_collection_capacitor_mark_02_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_corellian.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Corellian Mark II Capacitor a Damaged Corellian Mark II Capacitor. -space_collection_capacitor_mark_02_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Capacitor a Damaged Incom Mark II Capacitor. -space_collection_capacitor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Capacitor a Damaged Koensayr Mark II Capacitor. -space_collection_capacitor_mark_02_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Capacitor a Damaged KSE Mark II Capacitor. -space_collection_capacitor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Capacitor a Damaged Mandal Mark II Capacitor. -space_collection_capacitor_mark_02_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Capacitor a Damaged Moncal Mark II Capacitor. -space_collection_capacitor_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Capacitor a Damaged Novaldex Mark II Capacitor. -space_collection_capacitor_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Capacitor a Damaged Qualdex Mark II Capacitor. -space_collection_capacitor_mark_03_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_corellian.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Corellian Mark III Capacitor a Seized Corellian Mark III Capacitor. -space_collection_capacitor_mark_03_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Capacitor a Seized Incom Mark III Capacitor. -space_collection_capacitor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Capacitor a Seized Koensayr Mark III Capacitor. -space_collection_capacitor_mark_03_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Capacitor a Seized KSE Mark III Capacitor. -space_collection_capacitor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Capacitor a Seized Mandal Mark III Capacitor. -space_collection_capacitor_mark_03_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Capacitor a Seized Moncal Mark III Capacitor. -space_collection_capacitor_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Capacitor a Seized Novaldex Mark III Capacitor. -space_collection_capacitor_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Capacitor a Seized Qualdex Mark III Capacitor. -space_collection_capacitor_mark_04_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_corellian.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Corellian Mark IV Capacitor a Faulty Corellian Mark IV Capacitor. -space_collection_capacitor_mark_04_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Capacitor a Faulty Incom Mark IV Capacitor. -space_collection_capacitor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Capacitor a Faulty Koensayr Mark IV Capacitor. -space_collection_capacitor_mark_04_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Capacitor a Faulty KSE Mark IV Capacitor. -space_collection_capacitor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Capacitor a Faulty Mandal Mark IV Capacitor. -space_collection_capacitor_mark_04_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Capacitor a Faulty Moncal Mark IV Capacitor. -space_collection_capacitor_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Capacitor a Faulty Novaldex Mark IV Capacitor. -space_collection_capacitor_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Capacitor a Faulty Qualdex Mark IV Capacitor. -space_collection_capacitor_mark_05_corellian object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_corellian.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Corellian Mark V Capacitor a Salvaged Corellian Mark V Capacitor. -space_collection_capacitor_mark_05_incom object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Capacitor a Salvaged Incom Mark V Capacitor. -space_collection_capacitor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Capacitor a Salvaged Koensayr Mark V Capacitor. -space_collection_capacitor_mark_05_kse object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Capacitor a Salvaged KSE Mark V Capacitor. -space_collection_capacitor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Capacitor a Salvaged Mandal Mark V Capacitor. -space_collection_capacitor_mark_05_moncal object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Capacitor a Salvaged Moncal Mark V Capacitor. -space_collection_capacitor_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Capacitor a Salvaged Novaldex Mark V Capacitor. -space_collection_capacitor_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/capacitor_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Capacitor a Salvaged Qualdex Mark V Capacitor. -space_collection_engine_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Engine a Flawed Cygnus Mark I Engine. -space_collection_engine_mark_01_incom object/tangible/loot/creature_loot/collections/space/engine_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Engine a Flawed Incom Mark I Engine. -space_collection_engine_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Engine a Flawed Koensayr Mark I Engine. -space_collection_engine_mark_01_kse object/tangible/loot/creature_loot/collections/space/engine_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Engine a Flawed KSE Mark I Engine. -space_collection_engine_mark_01_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Engine a Flawed Mandal Mark I Engine. -space_collection_engine_mark_01_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_01_moncal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Moncal Mark I Engine a Flawed Moncal Mark I Engine. -space_collection_engine_mark_01_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_01_novaldex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Novaldex Mark I Engine a Flawed Novaldex Mark I Engine. -space_collection_engine_mark_01_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_01_qualdex.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Qualdex Mark I Engine a Flawed Qualdex Mark I Engine. -space_collection_engine_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Engine a Damaged Cygnus Mark II Engine. -space_collection_engine_mark_02_incom object/tangible/loot/creature_loot/collections/space/engine_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Engine a Damaged Incom Mark II Engine. -space_collection_engine_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Engine a Damaged Koensayr Mark II Engine. -space_collection_engine_mark_02_kse object/tangible/loot/creature_loot/collections/space/engine_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Engine a Damaged KSE Mark II Engine. -space_collection_engine_mark_02_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Engine a Damaged Mandal Mark II Engine. -space_collection_engine_mark_02_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_02_moncal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Moncal Mark II Engine a Damaged Moncal Mark II Engine. -space_collection_engine_mark_02_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_02_novaldex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Novaldex Mark II Engine a Damaged Novaldex Mark II Engine. -space_collection_engine_mark_02_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_02_qualdex.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Qualdex Mark II Engine a Damaged Qualdex Mark II Engine. -space_collection_engine_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Engine a Seized Cygnus Mark III Engine. -space_collection_engine_mark_03_incom object/tangible/loot/creature_loot/collections/space/engine_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Engine a Seized Incom Mark III Engine. -space_collection_engine_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Engine a Seized Koensayr Mark III Engine. -space_collection_engine_mark_03_kse object/tangible/loot/creature_loot/collections/space/engine_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Engine a Seized KSE Mark III Engine. -space_collection_engine_mark_03_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Engine a Seized Mandal Mark III Engine. -space_collection_engine_mark_03_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_03_moncal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Moncal Mark III Engine a Seized Moncal Mark III Engine. -space_collection_engine_mark_03_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_03_novaldex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Novaldex Mark III Engine a Seized Novaldex Mark III Engine. -space_collection_engine_mark_03_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_03_qualdex.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Qualdex Mark III Engine a Seized Qualdex Mark III Engine. -space_collection_engine_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Engine a Faulty Cygnus Mark IV Engine. -space_collection_engine_mark_04_incom object/tangible/loot/creature_loot/collections/space/engine_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Engine a Faulty Incom Mark IV Engine. -space_collection_engine_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Engine a Faulty Koensayr Mark IV Engine. -space_collection_engine_mark_04_kse object/tangible/loot/creature_loot/collections/space/engine_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Engine a Faulty KSE Mark IV Engine. -space_collection_engine_mark_04_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Engine a Faulty Mandal Mark IV Engine. -space_collection_engine_mark_04_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_04_moncal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Moncal Mark IV Engine a Faulty Moncal Mark IV Engine. -space_collection_engine_mark_04_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_04_novaldex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Novaldex Mark IV Engine a Faulty Novaldex Mark IV Engine. -space_collection_engine_mark_04_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_04_qualdex.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Qualdex Mark IV Engine a Faulty Qualdex Mark IV Engine. -space_collection_engine_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/engine_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Engine a Salvaged Cygnus Mark V Engine. -space_collection_engine_mark_05_incom object/tangible/loot/creature_loot/collections/space/engine_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Engine a Salvaged Incom Mark V Engine. -space_collection_engine_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/engine_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Engine a Salvaged Koensayr Mark V Engine. -space_collection_engine_mark_05_kse object/tangible/loot/creature_loot/collections/space/engine_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Engine a Salvaged KSE Mark V Engine. -space_collection_engine_mark_05_mandal object/tangible/loot/creature_loot/collections/space/engine_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Engine a Salvaged Mandal Mark V Engine. -space_collection_engine_mark_05_moncal object/tangible/loot/creature_loot/collections/space/engine_mark_05_moncal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Moncal Mark V Engine a Salvaged Moncal Mark V Engine. -space_collection_engine_mark_05_novaldex object/tangible/loot/creature_loot/collections/space/engine_mark_05_novaldex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Novaldex Mark V Engine a Salvaged Novaldex Mark V Engine. -space_collection_engine_mark_05_qualdex object/tangible/loot/creature_loot/collections/space/engine_mark_05_qualdex.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Qualdex Mark V Engine a Salvaged Qualdex Mark V Engine. -space_collection_reactor_mark_01_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_01_cygnus.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Cygnus Mark I Reactor a Flawed Cygnus Mark I Reactor. -space_collection_reactor_mark_01_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_01_freitek.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Freitek Mark I Reactor a Flawed Freitek Mark I Reactor. -space_collection_reactor_mark_01_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_01_incom.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Incom Mark I Reactor a Flawed Incom Mark I Reactor. -space_collection_reactor_mark_01_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_01_koensayr.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Koensayr Mark I Reactor a Flawed Koensayr Mark I Reactor. -space_collection_reactor_mark_01_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_01_kse.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed KSE Mark I Reactor a Flawed KSE Mark I Reactor. -space_collection_reactor_mark_01_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_01_mandal.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Mandal Mark I Reactor a Flawed Mandal Mark I Reactor. -space_collection_reactor_mark_01_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_01_seinar.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Seinar Mark I Reactor a Flawed Seinar Mark I Reactor. -space_collection_reactor_mark_01_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_01_subpro.iff 1 200 "systems.collections.consume_loot,object.autostack" 1 Flawed Subpro Mark I Reactor a Flawed Subpro Mark I Reactor. -space_collection_reactor_mark_02_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_02_cygnus.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Cygnus Mark II Reactor a Damaged Cygnus Mark II Reactor. -space_collection_reactor_mark_02_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_02_freitek.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Freitek Mark II Reactor a Damaged Freitek Mark II Reactor. -space_collection_reactor_mark_02_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_02_incom.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Incom Mark II Reactor a Damaged Incom Mark II Reactor. -space_collection_reactor_mark_02_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_02_koensayr.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Koensayr Mark II Reactor a Damaged Koensayr Mark II Reactor. -space_collection_reactor_mark_02_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_02_kse.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged KSE Mark II Reactor a Damaged KSE Mark II Reactor. -space_collection_reactor_mark_02_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_02_mandal.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Mandal Mark II Reactor a Damaged Mandal Mark II Reactor. -space_collection_reactor_mark_02_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_02_seinar.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Seinar Mark II Reactor a Damaged Seinar Mark II Reactor. -space_collection_reactor_mark_02_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_02_subpro.iff 2 400 "systems.collections.consume_loot,object.autostack" 1 Damaged Subpro Mark II Reactor a Damaged Subpro Mark II Reactor. -space_collection_reactor_mark_03_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_03_cygnus.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Cygnus Mark III Reactor a Seized Cygnus Mark III Reactor. -space_collection_reactor_mark_03_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_03_freitek.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Freitek Mark III Reactor a Seized Freitek Mark III Reactor. -space_collection_reactor_mark_03_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_03_incom.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Incom Mark III Reactor a Seized Incom Mark III Reactor. -space_collection_reactor_mark_03_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_03_koensayr.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Koensayr Mark III Reactor a Seized Koensayr Mark III Reactor. -space_collection_reactor_mark_03_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_03_kse.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized KSE Mark III Reactor a Seized KSE Mark III Reactor. -space_collection_reactor_mark_03_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_03_mandal.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Mandal Mark III Reactor a Seized Mandal Mark III Reactor. -space_collection_reactor_mark_03_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_03_seinar.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Seinar Mark III Reactor a Seized Seinar Mark III Reactor. -space_collection_reactor_mark_03_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_03_subpro.iff 3 600 "systems.collections.consume_loot,object.autostack" 1 Seized Subpro Mark III Reactor a Seized Subpro Mark III Reactor. -space_collection_reactor_mark_04_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_04_cygnus.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Cygnus Mark IV Reactor a Faulty Cygnus Mark IV Reactor. -space_collection_reactor_mark_04_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_04_freitek.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Freitek Mark IV Reactor a Faulty Freitek Mark IV Reactor. -space_collection_reactor_mark_04_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_04_incom.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Incom Mark IV Reactor a Faulty Incom Mark IV Reactor. -space_collection_reactor_mark_04_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_04_koensayr.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Koensayr Mark IV Reactor a Faulty Koensayr Mark IV Reactor. -space_collection_reactor_mark_04_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_04_kse.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty KSE Mark IV Reactor a Faulty KSE Mark IV Reactor. -space_collection_reactor_mark_04_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_04_mandal.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Mandal Mark IV Reactor a Faulty Mandal Mark IV Reactor. -space_collection_reactor_mark_04_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_04_seinar.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Seinar Mark IV Reactor a Faulty Seinar Mark IV Reactor. -space_collection_reactor_mark_04_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_04_subpro.iff 4 800 "systems.collections.consume_loot,object.autostack" 1 Faulty Subpro Mark IV Reactor a Faulty Subpro Mark IV Reactor. -space_collection_reactor_mark_05_cygnus object/tangible/loot/creature_loot/collections/space/reactor_mark_05_cygnus.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Cygnus Mark V Reactor a Salvaged Cygnus Mark V Reactor. -space_collection_reactor_mark_05_freitek object/tangible/loot/creature_loot/collections/space/reactor_mark_05_freitek.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Freitek Mark V Reactor a Salvaged Freitek Mark V Reactor. -space_collection_reactor_mark_05_incom object/tangible/loot/creature_loot/collections/space/reactor_mark_05_incom.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Incom Mark V Reactor a Salvaged Incom Mark V Reactor. -space_collection_reactor_mark_05_koensayr object/tangible/loot/creature_loot/collections/space/reactor_mark_05_koensayr.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Koensayr Mark V Reactor a Salvaged Koensayr Mark V Reactor. -space_collection_reactor_mark_05_kse object/tangible/loot/creature_loot/collections/space/reactor_mark_05_kse.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged KSE Mark V Reactor a Salvaged KSE Mark V Reactor. -space_collection_reactor_mark_05_mandal object/tangible/loot/creature_loot/collections/space/reactor_mark_05_mandal.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Mandal Mark V Reactor a Salvaged Mandal Mark V Reactor. -space_collection_reactor_mark_05_seinar object/tangible/loot/creature_loot/collections/space/reactor_mark_05_seinar.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Seinar Mark V Reactor a Salvaged Seinar Mark V Reactor. -space_collection_reactor_mark_05_subpro object/tangible/loot/creature_loot/collections/space/reactor_mark_05_subpro.iff 5 1000 "systems.collections.consume_loot,object.autostack" 1 Salvaged Subpro Mark V Reactor a Salvaged Subpro Mark V Reactor. -cyborg_headband_reward_recon_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Recon) This cyborg headband was reinforced for use with Recon armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_assault_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Assault) This cyborg headband was reinforced for use with Assault armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_battle_01 object/tangible/collection/reward/cyborg_headband.iff armor 1 1000 "item.armor.biolink_item_non_faction,item.wearable.allow_player_custom_color" Cyborg Headband (Battle) This cyborg headband was reinforced for use with Battle armor and can be surgically placed on the recepient to enhance abilities. -cyborg_headband_reward_clothing_01 object/tangible/collection/reward/cyborg_headband.iff 1 1000 "item.armor.biolink_item_non_faction,item.wearable.set_non_armor_wearable_socket,item.wearable.allow_player_custom_color" Cyborg Headband (Clothing) This is a cyborg headband that can be surgically placed on the recepient to enhance abilities. -col_green_sq_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Pikach An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Artusian An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bal'ta'ran An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Bondar An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Chrysopaz An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Durindfire An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Vertex An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Dragite An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Firefacet An interesting rare green gem with a special cut. -col_green_sq_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/green_sq_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Green Jenruax An interesting rare green gem with a special cut. -col_purple_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Pikach An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Artusian An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bal'ta'ran An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Bondar An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Chrysopaz An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Durindfire An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Vertex An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Dragite An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Firefacet An interesting rare purple gem with a special cut. -col_purple_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/purple_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Purple Jenruax An interesting rare purple gem with a special cut. -col_red_rnd_cut_gem_style1_02_01 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Pikach An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_02 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Artusian An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_03 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bal'ta'ran An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_04 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Bondar An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_05 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Chrysopaz An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_06 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Durindfire An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_07 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Vertex An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_08 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Dragite An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_09 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Firefacet An interesting rare red gem with a special cut. -col_red_rnd_cut_gem_style1_02_10 object/tangible/loot/creature_loot/collections/red_rnd_cut_gem_style1.iff 1 250 "systems.collections.consume_loot,object.autostack" 1 Red Jenruax An interesting rare red gem with a special cut. -col_bondar_shard_02_01 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 1/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_02 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 2/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_03 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 3/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_04 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 4/5 A Shard of a Bondar Crystal. -col_bondar_shard_02_05 object/tangible/loot/creature_loot/collections/unknown_shattered_shard_fragment.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Bondar Crystal Shard 5/5 A Shard of a Bondar Crystal. -col_contraband1_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 1/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 2/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 3/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 4/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband1_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A chemical warhead 5/5 "Capable of dispersing toxic chemicals, you may want to track down the remaining warheads before it's too late!" -col_contraband2_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 1/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 2/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 3/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 4/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband2_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 Account Access Data 5/5 "You have stumbled upon what looks to be numerous bank account numbers. Unfortunately, not all of the information is here. Find the remaining information" -col_contraband3_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 1/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 2/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 3/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 4/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband3_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare vegetable 5/5 A highly poisonous vegetable. Anyone who ingests this had better be near a cloner. -col_contraband4_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 1/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 2/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 3/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 4/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband4_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A credit stick 5/5 "Upon further examination, this credit stick is clearly a fake. The more you can find, the better." -col_contraband5_item_02_01 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 1 This disc contains information that could ruin many political careers. -col_contraband5_item_02_02 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 2 This disc contains information that could ruin many political careers. -col_contraband5_item_02_03 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 3 This disc contains information that could ruin many political careers. -col_contraband5_item_02_04 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 4 This disc contains information that could ruin many political careers. -col_contraband5_item_02_05 object/tangible/loot/creature_loot/collections/contraband_style1_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A classified data disc 5 This disc contains information that could ruin many political careers. -col_bondar_crystal_02_01 object/tangible/loot/creature_loot/collections/bondar_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Bondar Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_damind_crystal_02_01 object/tangible/loot/creature_loot/collections/damind_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Damind Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_eralam_crystal_02_01 object/tangible/loot/creature_loot/collections/eralam_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Eralam Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_kasha_crystal_02_01 object/tangible/loot/creature_loot/collections/kasha_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Kasha Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -col_luxum_crystal_02_01 object/tangible/loot/creature_loot/collections/luxum_crystal.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A Reconstructed Luxum Crystal "After carefully matching the pieces you've found, you are able to reconstruct the crystal." -item_dwartii_statue_braata_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Braata A Schematic for Dwartii Statue Braata -item_dwartii_statue_faya_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Faya A Schematic for Dwartii Statue Faya -item_dwartii_statue_sistros_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Sistros A Schematic for Dwartii Statue Sistros -item_dwartii_statue_yanjon_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Dwartii Statue Yanjon A Schematic for Dwartii Statue Yanjon -item_framed_beetle_specimen_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 Schematic for Framed Beetle Specimens A Schematic for Framed Beetle Specimens -item_collection_hanging_light_schematic_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 1000 item.loot_schematic.loot_schematic 1 "Schematic for a Hanging Light, Style 2" This schematic contains the specific diagrams needed to create a hanging light. -col_treasure_hunter_antique_melee_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_melee.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique melee weapon This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_pistol_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_pistol.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique pistol This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_carbine_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_carbine.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique carbine This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_antique_rifle_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_antique_rifle.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 An antique rifle This weapon looks very old. Dust it off and add it to your collection. -col_treasure_hunter_oval_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_oval_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_oval_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow oval gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_01 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare red trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_02 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare green trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_03 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare blue trilliant gem This rare gem refracts light in an unusual manner. -col_treasure_hunter_trilliant_gem_02_04 object/tangible/loot/creature_loot/collections/col_treasure_hunter_trilliant_gem.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 A rare yellow triliant gem This rare gem refracts light in an unusual manner. -col_reward_damind_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Damind Bracelet High amounts of energy given off by the Damind Crystal insets boosts your fire resistance. -col_reward_eralam_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction An Eralam Bracelet High amounts of energy given off by the Eralam Crystal insets boosts your disease resistance. -col_reward_kasha_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Kasha Bracelet High amounts of energy given off by the Kasha Crystal insets boosts your bleeding resistance. -col_reward_luxum_left_bracelet_02_01 object/tangible/collection/reward/col_reward_crystal_bracelet.iff 50 1 item.armor.biolink_item_non_faction A Luxum Bracelet High amounts of energy given off by the Luxum Crystal insets boosts your poison resistance. -item_schematic_carbine_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: 'Whistler' Modified Carbine Schematic: 'Whistler' Modified Carbine -item_schematic_pistol_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: P-8 Lamprey Pistol Schematic: P-8 Lamprey Pistol -item_schematic_polearm_heroic_sd_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: Acidic Paragon Vibro Axe Schematic: Acidic Paragon Vibro Axe -item_heroic_schematic_backpack_01_07 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Rebel Ace Field Pack Schematic: Rebel Ace Field Pack -item_heroic_schematic_backpack_01_08 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Imperial Ace Field Pack Schematic: Imperial Ace Field Pack -item_heroic_schematic_backpack_01_09 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic: Pilot Ace Field Pack Schematic: Pilot Ace Field Pack -item_reward_orion_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Engine Schematic for a Mark 5 Ship Engine -item_reward_nova_engine_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Engine Schematic for a Mark 5 Ship Engine -col_glass_shelf_02_01 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 1" "Upon examination, you notice this is Chapter 1 of a book on how to make glass shelves for your home." -col_glass_shelf_02_02 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 2" "Upon examination, you notice this is Chapter 2 of a book on how to make glass shelves for your home." -col_glass_shelf_02_03 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 3" "Upon examination, you notice this is Chapter 3 of a book on how to make glass shelves for your home." -col_glass_shelf_02_04 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 4" "Upon examination, you notice this is Chapter 4 of a book on how to make glass shelves for your home." -col_glass_shelf_02_05 object/tangible/loot/creature_loot/collections/col_glass_shelf_book_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "DIY: Making Glass Shelves, Chapter 5" "Upon examination, you notice this is Chapter 5 of a book on how to make glass shelves for your home." -item_reward_orion_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Orion Industries Prototype Disrupter Schematic for a disrupter. -item_reward_nova_wpn_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 1 Schematic for Nova Industries Prototype Ion Cannon Schematic for an ion cannon. -item_nova_orion_space_resource_01_01 object/tangible/space/story_loot/nova_orion_crystal.iff 4 "object.autostack,item.special.nomove" 1 Midlithe Crystal An unstable fusion of crystal and metal. Midlithe crystals are sometimes found adhered to the outer surface of starships. -item_heroic_random_neck_01_01 object/tangible/wearables/necklace/necklace_s01.iff 75 4 item.heroic_random_stat_item 1 Champion's Plated Necklace Champion's Plated Necklace -item_heroic_random_neck_01_02 object/tangible/wearables/necklace/necklace_s02.iff 75 4 item.heroic_random_stat_item 1 Champion's Stately Necklace Champion's Stately Necklace -item_heroic_random_neck_01_03 object/tangible/wearables/necklace/necklace_s03.iff 75 4 item.heroic_random_stat_item 1 Champion's Crested Neckpiece Champion's Crested Neckpiece -item_heroic_random_neck_01_04 object/tangible/wearables/necklace/necklace_s04.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Crest Champion's Gemstone Crest -item_heroic_random_neck_01_05 object/tangible/wearables/necklace/necklace_s05.iff 75 4 item.heroic_random_stat_item 1 Champion's Gemstone Necklace Champion's Gemstone Necklace -item_heroic_random_neck_01_06 object/tangible/wearables/necklace/necklace_s06.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Necklace Champion's Metal Necklace -item_heroic_random_neck_01_07 object/tangible/wearables/necklace/necklace_s07.iff 75 4 item.heroic_random_stat_item 1 Champion's Emerald Pendant Champion's Emerald Pendant -item_heroic_random_neck_01_08 object/tangible/wearables/necklace/necklace_s08.iff 75 4 item.heroic_random_stat_item 1 Champion's Large Pendant Champion's Large Pendant -item_heroic_random_neck_01_09 object/tangible/wearables/necklace/necklace_s09.iff 75 4 item.heroic_random_stat_item 1 Champion's Silver Pendant Champion's Silver Pendant -item_heroic_random_neck_01_10 object/tangible/wearables/necklace/necklace_s10.iff 75 4 item.heroic_random_stat_item 1 Champion's Crystal Symbol Champion's Crystal Symbol -item_heroic_random_neck_01_11 object/tangible/wearables/necklace/necklace_s11.iff 75 4 item.heroic_random_stat_item 1 Champion's Striped Pendant Champion's Striped Pendant -item_heroic_random_neck_01_12 object/tangible/wearables/necklace/necklace_s12.iff 75 4 item.heroic_random_stat_item 1 Champion's Elegant Gemstone Champion's Elegant Gemstone -item_heroic_random_bracelet_l_01_01 object/tangible/wearables/bracelet/bracelet_s02_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (left) Champion's Metal Band (left) -item_heroic_random_bracelet_l_01_02 object/tangible/wearables/bracelet/bracelet_s03_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (left) Champion's Golden Bracelet (left) -item_heroic_random_bracelet_l_01_03 object/tangible/wearables/bracelet/bracelet_s04_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (left) Champion's Golden Symbol (left) -item_heroic_random_bracelet_l_01_04 object/tangible/wearables/bracelet/bracelet_s05_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (left) Champion's Bangles (left) -item_heroic_random_bracelet_l_01_05 object/tangible/wearables/bracelet/bracelet_s06_l.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (left) Champion's Metal Bracelet (left) -item_heroic_random_bracelet_r_01_01 object/tangible/wearables/bracelet/bracelet_s02_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Band (right) Champion's Metal Band (right) -item_heroic_random_bracelet_r_01_02 object/tangible/wearables/bracelet/bracelet_s03_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Bracelet (right) Champion's Golden Bracelet (right) -item_heroic_random_bracelet_r_01_03 object/tangible/wearables/bracelet/bracelet_s04_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Golden Symbol (right) Champion's Golden Symbol (right) -item_heroic_random_bracelet_r_01_04 object/tangible/wearables/bracelet/bracelet_s05_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Bangles (right) Champion's Bangles (right) -item_heroic_random_bracelet_r_01_05 object/tangible/wearables/bracelet/bracelet_s06_r.iff 75 4 item.heroic_random_stat_item 1 Champion's Metal Bracelet (right) Champion's Metal Bracelet (right) -col_glass_shelving_reward_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for Glass Shelves This schematic contains the specific diagrams needed to create Glass Shelves. -item_katiara_toy object/tangible/loot/quest/nova_orion/stuffed_star_destroyer.iff item 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. -item_katiara_toy_quest_item object/tangible/loot/quest/nova_orion/stuffed_star_destroyer_quest_item.iff item 1 4 item.special.nomove 1 Katiara's Toy Katiara Orion's favorite toy. [Quest Item] -item_schematic_pistol_dd6_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 2 1 Schematic: Pistol DD6 Schematic: Pistol DD6 -chapter_8_space_mobile_02_01 object/tangible/collection/reward/space_mobile_publish_gift.iff 1 1 A Space Mobile A space mobile depicting X-wings and TIE fighters battling for supremacy in the Naboo System. This item can be used as decoration for your home. -item_publish_gift_36_04_01 object/tangible/quest/quest_start/chapter8_publish_gift_collection_token.iff 4 "item.special.nomove,item.special.nodestroy,systems.collections.publish_gift.chapter_8_quest_object" 1 R2-D2's Comlink R2-D2 is calling for help in the Tatooine System. What looks like a standard patrol near an asteroid belt is the beginnings of a larger plan to control the entire system. Speak with R2 to see how you can help! Publish 35 Gift -item_droid_collection_reward_goggles object/tangible/collection/reward/target_reticule_goggles.iff item 1 1 Targeting Reticule Goggles A pair of targeting reticule goggles. -item_crafting_collection_gunship_rebel_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Rebel Gunship "This schematic contains the specific diagrams needed to create a Rebel Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_imperial_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Imperial Gunship "This schematic contains the specific diagrams needed to create a Imperial Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_neutral_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Freelancer Gunship "This schematic contains the specific diagrams needed to create a Freelancer Gunship. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_pob_furniture_couch_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Lounge Schematic "Schematic for Ship Passenger Lounge, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_pob_furniture_chair_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Ship Passenger Seating Schematic "Schematic for Ship Passenger Seating, Style 2. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_gunship_cargo_hold object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Gunship Cargo Hold "Schematic for a Gunship Cargo Hold. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Epsilon "Schematic for a Mark 5 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Delta "Schematic for a Mark 4 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Gamma "Schematic for a Mark 3 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Beta "Schematic for a Mark 2 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_capacitor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Deepwell Capacitor Prototype Alpha "Schematic for a Mark 1 Ship Capacitor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-5x "Schematic for a Mark 5 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-4x "Schematic for a Mark 4 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-3x "Schematic for a Mark 3 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-2x "Schematic for a Mark 2 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_booster_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for Kuat Drive Yard Experimental Booster BR-1x "Schematic for a Mark 1 Ship Booster. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype V "Schematic for a Mark 5 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype IV "Schematic for a Mark 4 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype III "Schematic for a Mark 3 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype II "Schematic for a Mark 2 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_engine_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Crafting Collection Reward Schematic for MandalMotors High Output Engine Prototype I "Schematic for a Mark 1 Ship Engine. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk5_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype E" "Schematic for a Mark 5 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_crafting_collection_reward_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Crafting Collection Reward Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -col_reward_taxi_sd_painting_02_01 object/tangible/collection/reward/space_taxi_sd_reward.iff 1 1 Liberating the Blackguard. "The Blackguard, a rogue vessel that threatened everyone that lived within its range, has been liberated." -item_beast_holocron_04_10 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Helper Monkey Shipwright Device that stores knowledge on how to train a beast in the ability Helper Monkey shipwright. beast ability -col_reward_feather_duster_02_01 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_02 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_03 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_04 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -col_reward_feather_duster_02_05 object/tangible/collection/reward/col_reward_feather_duster.iff 1 systems.skills.performance.dance_prop 2 1 A Feather Duster Feather Dusters are primarily used to rid your house of unsightly Dust Durni. -item_katiara_gravestone_quest_item object/tangible/quest/nova_orion/nova_orion_katiara_gravestone.iff item 1 4 item.special.nomove 1 Katiara's Gravestone A gravestone for Katiara Orion's final resting place. [Quest Item] -item_schematic_pistol_heroic_exar_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 2 1 Schematic: DL-T Heavy Blaster Pistol "Schematic for a test pistol, which should not be available to the general public. It is named 'DL-T', due to its unclassified test status." -item_deed_pod_racer_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Gasgano Podracer Deed A deed for the Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. -item_deed_pod_racer_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Mawhonical Podracer Deed A deed for the GPE-3130 podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. -item_event_ewok_berry_01_01 object/tangible/food/generic/dessert_ewok_berry.iff 1 1 "item.special.nomove,item.special.temporary_item" 1 Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. This berry is naturally quite tart, perhaps if dipped in the chocolate fountain they would be delicious!||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival -item_event_ewok_drink_01_01 object/tangible/food/generic/drink_ewok_chak.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree.||This is a temporary item that will only last for a short while before it is automatically destroyed. " ewok festival food -item_event_ewok_berry_01_02 object/tangible/food/generic/dessert_ewok_berry_choc.iff 1 1 4 "item.special.nomove,item.food,item.special.temporary_item" 1 Chocolate Covered Camby Berries Delicious Cambylictus Berries coated with chocolate.||This is a temporary item that will only last for a short while before it is automatically destroyed. ewok festival food -item_event_flower_02_01 object/tangible/dance_prop/prop_ewok_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 3 1 Flower Bouquet A delightful arrangement of flowers! ewok festival -st_pr_holiday_loveday_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday Decor: Love Day Fountain This item will create an ewok love day fountain holiday decoration. -item_reward_modify_pistol_01_01 object/tangible/smuggler/illegal_weapon_module.iff 1 2 "item.special.nomove,object.autostack" 1 Illegal Pistol Module This is an illegal module commonly used for modifying pistols. DO NOT USE TEMPLATE ELSEWHERE -deprecated_reactor_01_mk4_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype D" "Schematic for a Mark 4 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk3_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype C" "Schematic for a Mark 3 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype B" "Schematic for a Mark 2 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -deprecated_reactor_01_mk1_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 "Deprecated Schematic for Koensayr Reactor ""Star Synthesis"" Archetype A" "Schematic for a Mark 1 Ship Reactor. Since you have gone above and beyond to craft several of these schematics, this reward schematic has 3 uses." -item_vet_homing_beacon_03_01 object/tangible/item/vet_reward_homing_beacon.iff 3 "item.special.nomove,item.publish_gift.homing_beacon" 1 Homing Beacon This beacon will allow you to land near your house from the star system in which it is located. It has to be placed in a structure that you own to function. -item_limited_use_schematic_jessoon object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Flanged Jessoon Draft schematic to craft the instrument 'Flanged Jessoon'. -item_limited_use_schematic_downey_box object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Draft Schematic: Downey Box Limited use draft schematic to craft the instrument 'Downey Box'. -col_pristine_bone_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_bone.iff 1 "systems.collections.consume_loot,object.autostack" 1 a reusable bone "Truly a rare find, this humerus is perfect for your project in every way." -col_pristine_hide_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_hide.iff 1 "systems.collections.consume_loot,object.autostack" 1 a pristine piece of hide "Truly a rare find, this hide is perfect in every way. You may want to collect this." -col_pristine_meat_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_meat.iff 1 "systems.collections.consume_loot,object.autostack" 1 a fine cut of meat "Truly a rare find, this cut of meat looks scrumptious. You may want to collect this." -col_reward_resource_harvest_02_01 object/tangible/collection/reward/col_resource_harvest_reward.iff 1 1 Faux Bantha-skin Rug "Created from only the finest of hides, this Faux Bantha-skin rug is both durable and comfortable." -col_reward_resource_harvest_bone_02_01 object/tangible/collection/reward/col_resource_harvest_reward_bone.iff 1 1 A Human Skeleton Replica This skeleton was made from bones collected from various creatures. -col_reward_resource_harvest_meat_02_01 object/tangible/collection/reward/col_resource_harvest_reward_meat.iff 1 1 A Meat Rack "A common way of preserving meat, many people place fine cuts of meat on these racks to make meat jerky." -item_dna_worm object/tangible/loot/beast/dna_container.iff 2 systems.beast.cs_dna 1 DNA Storage Device Device that stores harvested DNA cores. DNA for Collections reward -col_pristine_egg_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_egg.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Egg This would go nicely in an egg collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. -col_pristine_milk_02_01 object/tangible/loot/creature_loot/collections/col_resource_harvest_milk.iff 1 "systems.collections.consume_loot,object.autostack" 1 Exceptional Milk Sample This would go nicely in a milk collection or can be used in the creation of Corellian Fried Ice Cream if you have a fryer. -col_photo_durni_reward_01 object/tangible/collection/reward/col_photo_durni_reward_01.iff 1 1 A Durni Mosaic A mosaic tile created to represent your hard work in photographing the endangered Durni. -col_photo_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_durni_camera_01.iff 1 "item.special.nomove,systems.collections.collection_camera,item.special.nodestroy" 1 A Digital Camera This camera can be used to capture images of various creatures. -col_fried_icecream_fryer_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Corellian Fried Ice Cream Fryer A Schematic for an old and discontinued fryer that can be used to make Corellian Fried Ice Cream. -col_fried_icecream_fryer_broken_activation object/tangible/loot/creature_loot/collections/col_fryer_activation.iff 1 "systems.collections.consume_loot,object.autostack" 1 Broken Fryer This looks like an old fryer tha was used to make Corellian Fried Ice Cream. You can see a serial number on the item as well as the manufacturer. -col_magseal_keycard_tatooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Tatooine. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_naboo_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Naboo. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_corellia_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Corellia. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_rori_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Rori. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_talus_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Talus. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_dantooine_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dantooine. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_lok_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Lok. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_yavin4_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Yavin IV. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_endor_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Endor. Locate the container and check it for valuables or anything else that might be of use. -col_magseal_keycard_dathomir_02_01 object/tangible/collection/reward/col_magseal_keycard_01.iff 1 object.autostack 1 A Magseal Access Card It appears you have found an access code for a Magseal container on Dathomir. Locate the container and check it for valuables or anything else that might be of use. -col_reward_treasure_chest_02_01 object/tangible/collection/reward/treasure_chest_reward.iff 1 1 A Magseal Safe This safe is made from a very dense metal making it impossible to penetrate. It is protected by a 6 digit numerical code and has an increased storage capacity. -col_reward_entertainer_horn_02_01 object/tangible/collection/reward/col_reward_entertainer_horn.iff 1 1 A Millennia Horn "This rare, high quality horn provides a seductively smooth sound." -col_reward_rebel_gcw_2500_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Rebel Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_2500_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 An Imperial Insignia Consuming this item will grant 2500 GCW points. This item will self-destruct when used. -col_reward_rebel_gcw_1000_02_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_1000_02_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 2 1 A Lesser Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -col_reward_family_heirloom_02_01 object/tangible/collection/reward/col_family_heirloom_reward.iff 1 item.special.nomove 1 A Family Heirloom "This book, though not fully complete, contains much of your family tree." -item_publish_gift_37_04_01 object/tangible/terminal/terminal_gcw_publish_gift.iff 4 terminal.terminal_gcw_publish_gift 1 War Terminal This is a terminal that gives up to date data regarding the Galactic Civil War. Publish Gift -col_rebel_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 1/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 2/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 3/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 4/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 5/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 6/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 7/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 8/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 9/10 An Alliance Logo embroidered on a patch. -col_rebel_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_rebel_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Patch 10/10 An Alliance Logo embroidered on a patch. -col_imperial_logo_patch_01_01 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 1/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_02 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 2/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_03 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 3/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_04 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 4/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_05 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 5/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_06 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 6/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_07 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 7/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_08 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 8/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_09 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 9/10 An Imperial Logo embroidered on a patch. -col_imperial_logo_patch_01_10 object/tangible/loot/creature_loot/collections/col_imperial_logo_patch.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Patch 10/10 An Imperial Logo embroidered on a patch. -col_imperial_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Colonel Rank Imperial Officer Rank. -col_imperial_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Captain Rank Imperial Officer Rank. -col_imperial_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial General Rank Imperial Officer Rank. -col_imperial_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Rank Imperial Officer Rank. -col_imperial_rank_ltcol_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_ltcol.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Lieutenant Colonel Rank Imperial Officer Rank. -col_imperial_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_imperial_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Imperial Major Rank Imperial Officer Rank. -col_rebel_rank_col_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_col.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Colonel Rank Alliance Officer Rank. -col_rebel_rank_com_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_com.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Commander Rank Alliance Officer Rank. -col_rebel_rank_cpt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_cpt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Captain Rank Alliance Officer Rank. -col_rebel_rank_gen_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_gen.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance General Rank Alliance Officer Rank. -col_rebel_rank_lt_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_lt.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Lieutenant Rank Alliance Officer Rank. -col_rebel_rank_maj_01_01 object/tangible/loot/creature_loot/collections/col_rebel_rank_maj.iff 1 100 "systems.collections.consume_loot,item.special.nomove,object.autostack" 1 Alliance Major Rank Alliance Officer Rank. -heroic_minder_creature_knowledge_gloves_02_01 object/tangible/wearables/gloves/minder_gloves_of_creature_knowledge.iff 1 1 Minder Gloves of Creature Knowledge Minder Gloves of Creature Knowledge -col_trophy_bane_back_spider_02_01 object/tangible/furniture/all/frn_all_trophy_bane_back_spider_new.iff 1 1000 1 A hunting trophy of a bane back spider A hunting trophy of a bane back spider -col_trophy_finned_blaggart_02_01 object/tangible/furniture/all/frn_all_trophy_finned_blaggart_new.iff 1 1000 1 A hunting trophy of a finned blaggart A hunting trophy of a finned blaggart -col_trophy_murra_blanca_02_01 object/tangible/furniture/all/frn_all_trophy_murra_blanca_new.iff 1 1000 1 A hunting trophy of a murra blanca A hunting trophy of a murra blanca -col_trophy_mutant_acklay_02_01 object/tangible/furniture/all/frn_all_trophy_mutant_acklay_new.iff 1 1000 1 A hunting trophy of a mutant acklay A hunting trophy of a mutant acklay -col_trophy_painted_spat_02_01 object/tangible/furniture/all/frn_all_trophy_painted_spat_new.iff 1 1000 1 A hunting trophy of a painted spat A hunting trophy of a painted spat -col_trophy_scorpion_kliknik_02_01 object/tangible/furniture/all/frn_all_trophy_scorpion_kliknik_new.iff 1 1000 1 A hunting trophy of a scorpion kliknik A hunting trophy of a scorpion kliknik -col_trophy_spiketail_blurrg_02_01 object/tangible/furniture/all/frn_all_trophy_spiketail_blurrg_new.iff 1 1000 1 A hunting trophy of a spiketail blurrg A hunting trophy of a spiketail blurrg -item_collection_reward_bane_back_spider_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Bane Back Spider Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a bane back spider -item_collection_reward_finned_blaggart_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Finned Blaggart Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a finned blaggart -item_collection_reward_murra_blanca_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Murra Blanca Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a murra blanca -item_collection_reward_mutant_acklay_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Mutant Acklay Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a mutant acklay -item_collection_reward_painted_spat_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Painted Spat Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a painted spat -item_collection_reward_scorpion_kliknik_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Scorpion Kliknik Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a scorpion kliknik -item_collection_reward_spiketail_blurrg_trophy_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic for a Spiketail Blurrg Trophy This schematic contains the specific diagrams needed to create a hunting trophy of a spiketail blurrg -col_reward_forage_worm_trophy_02_01 object/tangible/collection/reward/col_reward_forage_worm_trophy.iff 1 1 A Stuffed Forage Worm What seemed to have been a harmless activity proved to be deadly. This stuffed Forage Worm is evidence of your hard work. -st_o_buildout_blueprint object/tangible/storyteller/story_token_blueprint.iff storyteller 1 systems.storyteller.blueprint 0 Storyteller Blueprint A Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. -st_o_buildout_blueprint_blank object/tangible/storyteller/story_token_blueprint_blank.iff storyteller 1 systems.storyteller.blueprint_blank 0 Blank Storyteller Blueprint A blank Storyteller blueprint. This blueprint can be used to save a storyteller scene and then reuse that scene. -st_o_jukebox_converter object/tangible/storyteller/story_token_generic.iff storyteller 1 "systems.storyteller.jukebox_converter_prop_token,object.autostack" 2 0 Prop: Jukebox Addon Target a storyteller prop and use this token to make that prop into a jukebox that plays music. -st_pr_invitation_terminal object/tangible/storyteller/story_token_prop.iff storyteller 1 systems.storyteller.prop_token 0 Storyteller Invitation Terminal This item will create an invitation terminal that will invite anyone who uses it to your story. -item_ice_cream_buff_health_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_action_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_remove_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_xp_bonus_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_remove_weakened_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_forage_buff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_debuff_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff,item.special.nomove" 1 1 Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_ice_cream_buff_action_reduction_01_01 object/tangible/food/crafted/dessert_corellian_fried_icecream_s02.iff item 1 1 "item.buff_click_item,item.ice_cream_fryer.ice_cream_buff" 1 1 Chef's Corellian Fried Ice Cream Homemade Corellian Fried Ice Cream. Fried Ice Cream Buff/Debuff -item_limited_use_combat_fan_l_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.loot_schematic.loot_schematic,item.special.nomove" 1 Draft Schematic: Prop Metal Fan (Left) Draft schematic to craft the Prop Metal Fan (Left). -item_col_wayfar_spy_camera_01_01 object/tangible/loot/npc_loot/camera_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Holorecorder An interesting Wayfar Spy Holorecorder. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_disguise_01_01 object/tangible/loot/npc_loot/disguise_makeup_kit_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Disguise Kit An interesting Wayfar Spy Disguise Kit. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_case_01_01 object/tangible/loot/npc_loot/briefcase_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Explosive Briefcase An interesting Wayfar Spy Explosive Briefcase. This might look good in a personal collection. Wayfar Spy Collection -item_col_wayfar_spy_detonator_01_01 object/tangible/loot/npc_loot/datapad_flashy_generic.iff item 1 45 "systems.collections.consume_loot,object.autostack" 1 Wayfar Spy Remote Detonator An interesting Wayfar Spy Remote Detonator. This might look good in a personal collection. Wayfar Spy Collection -item_col_reward_spy_camp_chair object/tangible/camp/camp_chair_s1.iff item 1 100 1 Wayfar Spy Camp Chair It was a nice camp chair and the Wayfar Spies won't be needing it any more. -col_heroic_exar_kun_lost_journal_02_01 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_01.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 1" "After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day." -col_heroic_exar_kun_lost_journal_02_02 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_02.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 2" "We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made." -col_heroic_exar_kun_lost_journal_02_03 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_03.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 3" "We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun." -col_heroic_exar_kun_lost_journal_02_04 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_04.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 4" "Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions." -col_heroic_exar_kun_lost_journal_02_05 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_05.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 5" "Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs." -col_heroic_exar_kun_lost_journal_02_06 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_06.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 6" "Everything is advancing rapidly, but there are some who are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members." -col_heroic_exar_kun_lost_journal_02_07 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_07.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 7" "With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers, we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death." -col_heroic_exar_kun_lost_journal_02_08 object/tangible/loot/creature_loot/collections/exar_kun_lost_journal_page_08.iff 1000 "systems.collections.consume_loot,object.autostack" 1 "Walter Emanus' lost journal, Page 8" "My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." -col_reward_heroic_exar_kun_lost_journal_02_01 object/tangible/collection/reward/col_reward_heroic_exar_kun_lost_journal.iff 1 Walter Emanus' lost journal "Page 1: After weeks of excavation, we have finally found what we came looking for. We have located an opening we can use to force our way into Exar Kun's hidden chambers. This is an exciting time for archeology and I see my legacy being written in real time with each passing day.||Page 2: We entered the first room of the chambers today, having taken numerous precautions to ensure our expedition's survival from toxins that reside in the chamber. The excitement of the team grows as we begin to realize the discovery we have made.||Page 3: We have now explored the entire tomb with the exception of what we have dubbed the 'burial chambers'. In an effort to ensure my expedition's safety, I have decided to enter the burial chambers alone. I will be heading in at first light to come face to face with the remains of the legendary Exar Kun.||Page 4: Having entered the tomb, I feel as if I have foreseen this place and felt the energies it contains before. My mind is at peace, and clear of all clutter that exists in today's civilizations. I feel I must share this experience with others; for now, only my most trusted companions...||Page 5: Today I asked Noah Tsuga, the expedition's lead explorer, to accompany me to the burial chambers. Impressed by what he witnessed; he too is a believer of the superstitions that have been echoing throughout the camp in the days since we first penetrated the walls of the catacombs.||Page 6: Everything is advancing rapidly, but there are some that are resisting the energies released from the chambers. Tyla Grant, our Medical Doctor whom has also become sympathetic to the tombs wishes, has concocted a potion that will help persuade the remaining expedition members.||Page 7: With the concoction delivered to the expedition members via their daily water supply, most have come to realize and accept their fate. For those that remain strong willed and resistant to these powers we will attempt one final conversion using the torture tables inside the chambers. If this method were to be unsuccessful, our only other alternative is death.||Page 8: My thoughts are no longer my own, I feel as though I am hollow inside and there is nothing remaining of the man I once was. Enter the chambers at your own risk, for he is here, waiting, wanting, growing more powerful with each new will claimed. You can not stop...me...for I am Exar Kun." -schematic_exar_kun_torture_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Schematic for a Replica Torture Table "Found deep within Exar Kun's chambers, the original torture table was found. To this day, no one knows the actual purpose of the apparatus. This schematic produces a replica of that table." -item_heroic_exar_kun_fresco_02_01 object/tangible/painting/painting_loot_heroic_exar_kun.iff 1 An Exar Kun Fresco This fresco depicts the battle of Exar Kun and an unfortunate being who lost her life. -schematic_exar_kun_carbine_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Guardian Carbine Schematic This schematic contains the specific diagrams needed to create a Massassi Guardian Carbine. -schematic_exar_kun_2h_sword_massassi_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 2 1 Massassi Enforcer Blade Schematic This schematic contains the specific diagrams needed to create a Massassi Enforcer Blade. -item_junk_itv object/tangible/veteran_reward/instant_travel_terminal.iff "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" 1 ITV: Rattletrap Deed for your very own rattletrap instant travel vehicle. -schematic_exar_kun_brazier_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Brazier This schematic contains the specific diagrams needed to create a Replica Exar Kun Brazier. -schematic_exar_kun_table_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 Replica Exar Kun Table This schematic contains the specific diagrams needed to create a Replica Exar Kun Table. -item_heroic_exar_kun_ultra_rare_02_01 object/tangible/painting/painting_heroic_exar_kun_ultra_rare.iff 1 Exar Kun Mural "Truly a rare find, this painting was found deep in Exar Kun's Chambers." -item_heroic_exar_gackle_bat_wing_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_gackle_bat_wing.iff 1 350 object.autostack 1 A Gackle Bat Wing This item can be sold to a junk dealer. -item_heroic_exar_broach_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_broach.iff 1 750 object.autostack 1 collectable commerative millennium Exar Kun coin of the possessed This item can be sold to a junk dealer. -st_cn_exar_kun_cultists object/tangible/storyteller/story_token_combat_npc.iff storyteller 4 1 object.autostack 2 0 Cultist This item will spawn a cultist combat npc. -st_pr_exar_kun_torch_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Small Torch from the Tomb of Exar Kun This item will create a small torch from the tomb of Exar Kun. -st_pr_exar_kun_torch_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Large Torch from the Tomb of Exar Kun This item will create a large torch from the tomb of Exar Kun. -st_pr_exar_kun_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Table from the Tomb of Exar Kun This item will create a table from the tomb of Exar Kun. -st_pr_exar_kun_torture_table object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Torture Table from the Tomb of Exar Kun This item will create a torture table from the tomb of Exar Kun. -st_pr_exar_kun_column object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Column from the Tomb of Exar Kun This item will create a column from the tomb of Exar Kun. -st_pr_exar_kun_column_broken object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Broken Column from the Tomb of Exar Kun This item will create a broken column from the tomb of Exar Kun. -st_pr_exar_kun_brazier object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Brazier from the Tomb of Exar Kun This item will create a brazier from the tomb of Exar Kun. -st_pr_exar_kun_zapper object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Fixture from the Tomb of Exar Kun This item will create a fixture from the tomb of Exar Kun. -item_heroic_exar_excavation_toolchest_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_excavation_toolchest.iff item 1 500 object.autostack 1 Excavation Toolchest This item can be sold to a junk dealer. -item_heroic_exar_artifact_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_crate.iff item 1 500 object.autostack 1 An Artifact Crate This item can be sold to a junk dealer. -item_heroic_exar_artifact_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_01.iff item 1 500 object.autostack 1 An Artifact This item can be sold to a junk dealer. -item_heroic_exar_artifact_scroll_02_01 object/tangible/loot/creature_loot/generic/heroic_exar_artifact_scroll.iff item 1 500 object.autostack 1 An Ancient Scroll This item can be sold to a junk dealer. -item_heroic_sd_access_id_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_access_id.iff item 1 500 object.autostack 1 An Access Identification Card This item can be sold to a junk dealer. -item_heroic_sd_mess_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_mess_kit.iff item 1 500 object.autostack 1 A Mess Kit This item can be sold to a junk dealer. -item_heroic_sd_missile_crate_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_missile_crate.iff item 1 500 object.autostack 1 A Small Missile Crate This item can be sold to a junk dealer. -item_heroic_sd_net_trap_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_net_trap.iff item 1 500 object.autostack 1 Gas Powered Net Trap This item can be sold to a junk dealer. -item_heroic_sd_poison_canister_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_poison_canister.iff item 1 500 object.autostack 1 A Poison Canister This item can be sold to a junk dealer. -item_heroic_sd_pressure_pump_02_01 object/tangible/loot/creature_loot/generic/heroic_sd_pressure_pump.iff item 1 500 object.autostack 1 A Broken Pressure Pump This item can be sold to a junk dealer. -item_heroic_tusken_cargo_pocket_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_cargo_pocket.iff item 1 500 object.autostack 1 A Small Pouch This item can be sold to a junk dealer. -item_heroic_tusken_disabled_beacon_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_disabled_beacon.iff item 1 500 object.autostack 1 A Disabled Homing Beacon This item can be sold to a junk dealer. -item_heroic_tusken_medic_kit_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_medic_kit.iff item 1 500 object.autostack 1 A Medic Kit This item can be sold to a junk dealer. -item_heroic_tusken_old_capacitor_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_old_capacitor.iff item 1 500 object.autostack 1 A Malfunctioning Capacitor This item can be sold to a junk dealer. -item_heroic_tusken_shredded_shoe_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_shredded_shoe.iff item 1 500 object.autostack 1 A Shredded Shoe This item can be sold to a junk dealer. -item_heroic_tusken_slave_collar_02_01 object/tangible/loot/creature_loot/generic/heroic_tusken_slave_collar.iff item 1 500 object.autostack 1 A Restraining Collar This item can be sold to a junk dealer. -st_fn_mse_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 1 "MSE-6 ""Mouse"" Droid" "This item will create an MSE-6 ""Mouse"" droid flavor npc." -st_cn_dewback object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Dewback This item will create a dewback combat npc. -st_cn_krayt_dragon object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Krayt Dragon This item will create a krayt dragon combat npc. -st_cn_kimogila object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Kimogila This item will create a kimogila combat npc. -st_cn_graul object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Graul This item will create a graul combat npc. -st_cn_womprat object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Womp Rat This item will create a womp rat combat npc. -st_cn_worrt object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Worrt This item will create a worrt combat npc. -st_cn_eopie object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Eopie This item will create an eopie combat npc. -st_cn_imperial_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Imperial Pilot This item will create an Imperial pilot combat npc. -st_cn_rebel_pilot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Rebel Pilot This item will create a Rebel pilot combat npc. -st_fn_4lom object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LOM Series Protocol Droid This item will create an LOM series protocol droid flavor npc. -st_cn_ig_assassin_droid object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 IG Assassin Droid This item will create an IG assassin droid combat npc. -st_fn_astromech_waiter object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 Astromech Waiter Droid This item will create an astromech waiter droid flavor npc. -st_cn_blastromech object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Blastromech This item will create a blastromech combat npc. -st_fn_r2_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R2 Astromech Droid This item will create an R2 astromech droid flavor npc. -st_fn_r3_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R3 Astromech Droid This item will create an R3 astromech droid flavor npc. -st_fn_r4_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R4 Astromech Droid This item will create an R4 astromech droid flavor npc. -st_fn_r5_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 R5 Astromech Droid This item will create an R5 astromech droid flavor npc. -st_cn_bomarr_monk object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 B'Omarr Monk This item will create a B'Omarr monk combat npc. -st_fn_eg6_power_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 EG-6 Power Droid This item will create an EG-6 power droid flavor npc. -st_fn_le_repair_droid object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 LE Repair Droid This item will create an LE repair droid flavor npc. -st_cn_probot object/tangible/storyteller/story_token_combat_npc.iff storyteller 1 object.autostack 2 0 Probot Droid This item will create a probot droid combat npc. -st_fn_protocol_droid_3po_gold object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Gold This item will create a gold 3PO protocol droid flavor npc. -st_fn_protocol_droid_3po_red object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Red This item will create a red 3PO protocol droid flavor npc. -st_fn_protocol_droid_3po_silver object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 3PO Protocol Droid - Silver This item will create a silver 3PO protocol droid flavor npc. -st_fn_surgical_droid_21b object/tangible/storyteller/story_token_flavor_npc.iff storyteller 1 object.autostack 2 0 2-1B Surgical Droid This item will create a 2-1B surgical droid flavor npc. -st_pr_21bmedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down 2-1B Surgical Droid This item will create a powered down 2-1B surgical droid. -st_pr_4lom_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LOM Protocol Droid This item will create a powered down LOM protocol droid. -st_pr_droideka_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Droideka This item will create a powered down droideka. -st_pr_lemedical_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down LE Medical Droid This item will create a powered down LE medical droid. -st_pr_powerdroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down EG-6 Power Droid This item will create a powered down EG-6 power droid. -st_pr_probedroid_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down Probe Droid This item will create a powered down probe droid. -st_pr_r2_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R2 Droid This item will create a powered down R2 droid. -st_pr_r3_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R3 Droid This item will create a powered down R3 droid. -st_pr_r4_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R4 Droid This item will create a powered down R4 droid. -st_pr_r5_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down R5 Droid This item will create a powered down R5 droid. -st_pr_ra7_powerdown object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Powered Down RA-7 Droid This item will create a powered down RA-7 droid. -st_pr_gate_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 1 This item will create a gate: Corellia style 1. -st_pr_gate_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Corellia Style 2 This item will create a gate: Corellia style 2. -st_pr_gate_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Naboo Style This item will create a gate: Naboo style. -st_pr_gate_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Gate: Tatooine Style This item will create a gate: Tatooine style. -st_pr_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Generator This item will create a generator. -st_pr_guard_tower object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Guard Tower This item will create a guard tower. -st_pr_installation_creature_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Creature Farm This item will create an installation: creature farm. -st_pr_installation_flora_farm object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Flora Farm This item will create an installation: flora farm. -st_pr_installation_fusion_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Fusion Generator This item will create an installation: fusion generator. -st_pr_installation_gas_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Gas Harvester This item will create an installation: gas harvester. -st_pr_installation_liquid_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Liquid Harvester This item will create an installation: liquid harvester. -st_pr_installation_moisture_harvester object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Moisture Harvester This item will create an installation: moisture harvester. -st_pr_installation_ore_harvester_style_1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 1 This item will create an installation: ore harvester - type 1. -st_pr_installation_ore_harvester_style_2 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Ore Harvester - Type 2 This item will create an installation: ore harvester - type 2 -st_pr_installation_solar_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Solar Generator This item will create an installation: solar generator. -st_pr_installation_wind_generator object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Installation: Wind Generator This item will create an installation: wind generator. -st_pr_landspeeder_av21 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AV-21 Landspeeder This item will create an AV-21 landspeeder. -st_pr_landspeeder_xp34 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 XP-34 Landspeeder This item will create an XP-34 landspeeder. -st_pr_lava_skiff object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Lava Skiff This item will create a lava skiff. -st_pr_pillar_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 1 This item will create a pillar: Corellia style 1. -st_pr_pillar_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Corellia Style 2 This item will create a pillar: Corellia style 2. -st_pr_pillar_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 1 This item will create a pillar: Imperial style 1. -st_pr_pillar_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Imperial Style 2 This item will create a pillar: Imperial style 2. -st_pr_pillar_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 1 This item will create a pillar: Rebel style 1. -st_pr_pillar_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Rebel Style 2 This item will create a pillar: Rebel style 2. -st_pr_pillar_naboo_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 1 This item will create a pillar: Naboo style 1. -st_pr_pillar_naboo_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Naboo Style 2 This item will create a pillar: Naboo style 2. -st_pr_pillar_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Pillar: Tatooine Style This item will create a pillar: Tatooine style 1. -st_pr_scaffolding_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Short" This item will create a short scaffolding. -st_pr_scaffolding_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 "Scaffolding, Tall" This item will create a tall scaffolding. -st_pr_speeder_ab1 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 AB-1 Landspeeder This item will create an AB-1 landspeeder. -st_pr_speeder_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Speeder Bike This item will create a speeder bike. -st_pr_swoop_bike object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Swoop Bike This item will create a swoop bike. -st_pr_wall_corellia_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 1 This item will create a wall: Corellia style 1. -st_pr_wall_corellia_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Corellia Style 2 This item will create a wall: Corellia style 2. -st_pr_wall_military_imp_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 1 This item will create a wall: Imperial style 1. -st_pr_wall_military_imp_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Imperial Style 2 This item will create a wall: Imperial style 2. -st_pr_wall_military_reb_strong object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 1 This item will create a wall: Rebel style 1. -st_pr_wall_military_reb_weak object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Rebel Style 2 This item will create a wall: Rebel style 2. -st_pr_wall_naboo_short object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Short This item will create a wall: Naboo style short. -st_pr_wall_naboo_tall object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Naboo Style Tall This item will create a wall: Naboo style tall. -st_pr_wall_tatooine_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Wall: Tatooine Style This item will create a wall: Tatooine style. -st_pr_worklamp object/tangible/storyteller/story_token_prop.iff storyteller 1 object.autostack 2 0 Worklamp This item will create a worklamp. -item_limited_use_schematic_bounty_ee3_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted EE3 Carbine Limited use Technical Readout how to create a Master Crafted EE3 Carbine. Bounty Check Collection Reward -item_limited_use_schematic_bounty_dc15_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: Master Crafted DC-15 Rifle Limited use Technical Readout how to create a Master Crafted DC-15 Rifle. Bounty Check Collection Reward -item_jedi_robe_06_03 object/tangible/wearables/robe/robe_s33_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." -item_jedi_robe_06_04 object/tangible/wearables/robe/robe_s32_h1.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" -item_jedi_robe_06_05 object/tangible/wearables/robe/robe_s33.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Shatterpoint Cloak "A complex Force phenomenon called a Shatterpoint denotes a weakness or flaw that if taken advantage of could cause even the most insurmountable to crumble. A single 'strike', or action, could cause events to transpire completely differently than they might otherwise have done. Often, they existed for only brief moments, as shatterpoints could be affected by actions as small as movement. The ability to perceive shatterpoints was very rare and the only being known to have perceived them with comparative ease was Mace Windu." -item_jedi_robe_06_06 object/tangible/wearables/robe/robe_s32.iff 90 force_sensitive 6 "item.special.nomove,item.buff_worn_item,item.set_bonus_item,systems.jedi.jedi_cloak" 1 Cloak of Hate """Some possess raw elemental power; they can unleash storms of lightning from their fingertips?""" -item_schematic_fifth_gen_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation one-handed lightsabers. 5th gen 1h -item_schematic_fifth_gen_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a fifth generation two-handed lightsabers. 5th gen 2h -item_schematic_fifth_gen_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a 5th Generation Polearm Lightsaber Hilt This technical readout provides information on how to create a fifth generation polearm lightsabers. 5th gen polearm -col_lightsaber_1h_01_03 object/tangible/loot/creature_loot/collections/col_lightsaber_1h_01.iff 1 1200 "systems.collections.consume_loot,object.autostack" 1 A Jedi Relic A Jedi relic. -item_limited_use_schematic_commando_ice_gun_04_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 4 item.loot_schematic.loot_schematic 2 1 Draft Schematic: CC-V 'Legion' Cryo Projector Limited use Technical Readout how to create a CC-V 'Legion' Cryo Projector. Heroic Boss Drop. Commando Only Heavy Weapon. -item_food_edible_jar_berries_03_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 3 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_03_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 3 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_03_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 3 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_03_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 3 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_03_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 3 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_03_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 3 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_03_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 3 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_03_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 3 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_03_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 3 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_03_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 3 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_03_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 3 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_03_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 3 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_03_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 3 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_03_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 3 100 item.food 1 Sosi Hodor Sosi Hodor -item_food_edible_jar_berries_04_01 object/tangible/food/foraged/edible_jar_berries_generic.iff 6 4 100 item.food 1 Jar of Foraged Berries Jar of Foraged Berries -item_food_edible_jar_bugs_04_01 object/tangible/food/foraged/edible_jar_bugs_generic.iff 6 4 100 item.food 1 Jar of Foraged Bugs Jar of Foraged Bugs -item_food_edible_jar_fungus_04_01 object/tangible/food/foraged/edible_jar_fungus_generic.iff 6 4 100 item.food 1 Jar of Foraged Fungus Jar of Foraged Fungus -item_food_edible_jar_funk_04_01 object/tangible/food/foraged/edible_jar_funk_generic.iff 6 4 100 item.food 1 Jar of Edible Funk Jar of Edible Funk -item_food_edible_jar_livers_04_01 object/tangible/food/foraged/edible_jar_livers_generic.iff 6 4 100 item.food 1 Jar of Foraged Livers Jar of Foraged Livers -item_food_foraged_fruit_04_01 object/tangible/food/foraged/foraged_fruit_s1_generic.iff 6 4 100 item.food 1 Maroj Melon Some beings are extremely superstitious about this fruit for some reason. Some believe it brings good luck. Most just believe it is delicious. -item_food_foraged_fruit_04_02 object/tangible/food/foraged/foraged_fruit_s2_generic.iff 6 4 100 item.food 1 Wild Snaff Wild Snaff -item_food_foraged_fruit_04_03 object/tangible/food/foraged/foraged_fruit_s3_generic.iff 6 4 100 item.food 1 Alever Tweth'pek Alever Tweth'pek -item_food_foraged_fruit_04_04 object/tangible/food/foraged/foraged_fruit_s4_generic.iff 6 4 100 item.food 1 Ko-Do Fruit Ko-Do Fruit -item_food_foraged_fruit_04_05 object/tangible/food/foraged/foraged_fruit_s5_generic.iff 6 4 100 item.food 1 Sijjo Sewi Sijjo Sewi -item_food_foraged_vegetable_04_02 object/tangible/food/foraged/foraged_vegetable_s2_generic.iff 6 4 100 item.food 1 Schule Nef Schule Nef -item_food_foraged_vegetable_04_03 object/tangible/food/foraged/foraged_vegetable_s3_generic.iff 6 4 100 item.food 1 Flurr-Cle Onion Flurr-Cle Onion -item_food_foraged_vegetable_04_04 object/tangible/food/foraged/foraged_vegetable_s4_generic.iff 6 4 100 item.food 1 Etost'Ew Zann Etost'Ew Zann -item_food_foraged_vegetable_04_05 object/tangible/food/foraged/foraged_vegetable_s5_generic.iff 6 4 100 item.food 1 Sosi Hodor Sosi Hodor -item_galactic_gathering_2008_painting_04_01 object/tangible/veteran_reward/frn_galactic_gathering_2008_painting.iff 1 Galactic Gathering Painting that commemorates the Galactic Gathering of 08. Summit 2008 reward. -meatlump_newspaper_02_01 object/tangible/loot/creature_loot/collections/meatlump_newspaper_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 1/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_02 object/tangible/loot/creature_loot/collections/meatlump_newspaper_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 2/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_03 object/tangible/loot/creature_loot/collections/meatlump_newspaper_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 3/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_04 object/tangible/loot/creature_loot/collections/meatlump_newspaper_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 4/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_05 object/tangible/loot/creature_loot/collections/meatlump_newspaper_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 5/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_06 object/tangible/loot/creature_loot/collections/meatlump_newspaper_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 6/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_07 object/tangible/loot/creature_loot/collections/meatlump_newspaper_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 7/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_08 object/tangible/loot/creature_loot/collections/meatlump_newspaper_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 8/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_09 object/tangible/loot/creature_loot/collections/meatlump_newspaper_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 9/10 This looks to be an old article from a Meatlump Newspaper. -meatlump_newspaper_02_10 object/tangible/loot/creature_loot/collections/meatlump_newspaper_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump newspaper article 10/10 This looks to be a recent article from a Meatlump Newspaper. -meatlump_scrapbook_reward_02_01 object/tangible/collection/reward/meatlump_scrapbook_reward.iff 1 Meatlump Scrapbook This scrapbook holds various articles found in and around the Meatlump areas. -meatlump_code_word_02_01 object/tangible/loot/creature_loot/collections/meatlump_code_word_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 1/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_02 object/tangible/loot/creature_loot/collections/meatlump_code_word_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 2/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_03 object/tangible/loot/creature_loot/collections/meatlump_code_word_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 3/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_04 object/tangible/loot/creature_loot/collections/meatlump_code_word_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 4/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_05 object/tangible/loot/creature_loot/collections/meatlump_code_word_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 5/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_06 object/tangible/loot/creature_loot/collections/meatlump_code_word_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 6/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_07 object/tangible/loot/creature_loot/collections/meatlump_code_word_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 7/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_08 object/tangible/loot/creature_loot/collections/meatlump_code_word_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 8/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_09 object/tangible/loot/creature_loot/collections/meatlump_code_word_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 9/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -meatlump_code_word_02_10 object/tangible/loot/creature_loot/collections/meatlump_code_word_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 a scrap of paper 10/10 This piece of paper contains what looks to be a 'code word' the Meatlumps use to communicate within their organization. -col_listening_device_02_01 object/tangible/collection/meatlump_listening_device.iff "item.special.nomove,item.special.nodestroy" 1 a Meatlump listening device "When placed in a proper location, this 'device' can pick up private conversations." -meatlump_hench_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Hench Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_hench_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_hench_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Hench Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump Officer Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_officer_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_officer_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Officer Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_head_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_head.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll head "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_arm_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_arm_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_arm.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right arm "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_leg_l_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll left leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_doll_leg_r_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_leg.iff 500 "systems.collections.consume_loot,object.autostack" 1 a Meatlump King Doll right leg "Made from various pieces of material, this looks to be part of a Meatlump doll." -meatlump_king_stuffing_02_01 object/tangible/loot/creature_loot/collections/meatlump_king_doll_stuffing.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump King Doll stuffing "Made from various pieces of material, this looks to be part of a Meatlump doll." -col_reward_meatlump_doll_hench_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_hench.iff 1 A Meatlump Hench Doll "Made by the Meatlumps from less than quality materials, this Meatlump Hench Doll is a popular item among younger Meatlumps." -col_reward_meatlump_doll_king_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_king.iff 1 A Meatlump King Doll "Made by the Meatlumps from less than quality materials, this Meatlump King Doll is a popular item among younger Meatlumps." -col_reward_meatlump_doll_officer_02_01 object/tangible/collection/reward/col_reward_meatlump_doll_officer.iff 1 A Meatlump Officer Doll "Made by the Meatlumps from less than quality materials, this Meatlump Officer Doll is a popular item among younger Meatlumps." -meatlump_uniform_piece_02_01 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_01.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Helmet A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_02 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_02.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Chest Armor A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_03 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_03.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Shirt A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_04 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_04.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Trousers A piece of the Meatlump Uniform. -meatlump_uniform_piece_02_05 object/tangible/loot/creature_loot/collections/meatlump_uniform_piece_05.iff 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Boots A piece of the Meatlump Uniform. -item_meatlump_junkloot_sculpture_01_01 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_01.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 1" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_sculpture_01_02 object/tangible/loot/dungeon/meatlump/meatlump_sculpture_02.iff 1 200 object.autostack 1 "a Meatlump Sculpture, Style 2" This is a project completed by one of the more artistic Meatlumps and probably given away as a gift. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pet_01_01 object/tangible/loot/dungeon/meatlump/meatlump_pet_01.iff 1 800 object.autostack 1 Baxter "This is Baxter, pet to one of the Meatlump Officers." -item_meatlump_junkloot_pet_01_02 object/tangible/loot/dungeon/meatlump/meatlump_pet_02.iff 1 800 object.autostack 1 Weezy "This is Weezy, pet to one of the Meatlump Officers." -item_meatlump_junkloot_pet_01_03 object/tangible/loot/dungeon/meatlump/meatlump_pet_03.iff 1 800 object.autostack 1 Comet "This is Comet, pet to one of the Meatlump Officers." -item_meatlump_junkloot_towel_01_01 object/tangible/loot/dungeon/meatlump/clean_towel.iff 1 300 object.autostack 1 a Clean Towel A clean towel is a rare commodity to some. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_drainstopper_01_01 object/tangible/loot/dungeon/meatlump/drain_stopper.iff 1 200 object.autostack 1 a Drain Stopper "This item can be used to stop drains from draining water, usually bath tubs. ||This item can be sold to a junk dealer." -item_meatlump_junkloot_lumpclip_01_01 object/tangible/loot/dungeon/meatlump/lump_clip.iff 1 200 object.autostack 1 a Lump Clip This item is used by Meatlumps to keep all their lumps together. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_bedroll_01_01 object/tangible/loot/dungeon/meatlump/musty_smelling_bedroll.iff 1 300 object.autostack 1 a Musty Smelling Bedroll Most likely a bedroll for a successful Meatlump Officer. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pie_01_01 object/tangible/loot/dungeon/meatlump/half_eaten_pie.iff 1 50 object.autostack 1 a Half Eaten Pie Looks like you have someone's half eaten pie and they'll probably miss it. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_petrified_meatlump_01_01 object/tangible/loot/dungeon/meatlump/petrified_meatlump.iff 1 50 object.autostack 1 a Petrified Meatlump Looks like someone forgot where they stashed their favorite food. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_handtorch_01_01 object/tangible/loot/dungeon/meatlump/hand_torch.iff 1 200 object.autostack 1 a Hand Torch An item used for small welding jobs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_flaring_kit_01_01 object/tangible/loot/dungeon/meatlump/flaring_swagging_cutting_kit.iff 1 500 object.autostack 1 "a Flaring, Swagging and Cutting Kit" A set of expensive tools used for pipes. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_temperature_clamp_01_01 object/tangible/loot/dungeon/meatlump/temperature_clamp.iff 1 300 object.autostack 1 a Temperature Clamp A device for measuring temperature of flow in a pipe. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_instrument_pouch_01_01 object/tangible/loot/dungeon/meatlump/instrument_pouch.iff 1 200 object.autostack 1 an Instrument Pouch A carrying case for various plumbing instruments. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_magnetic_locator_01_01 object/tangible/loot/dungeon/meatlump/magnetic_locator.iff 1 400 object.autostack 1 a Magnetic Locator A device used for finding hidden pipes and other metals. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pipe_cutter_01_01 object/tangible/loot/dungeon/meatlump/pipe_cutter.iff 1 200 object.autostack 1 a Pipe Cutter A device used for cutting pipes to fit certain jobs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_plunger_01_01 object/tangible/loot/dungeon/meatlump/plunger.iff 1 100 object.autostack 1 a Plunger A specialized tool used for fixing clogs. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_pressure_gauge_01_01 object/tangible/loot/dungeon/meatlump/pressure_guage.iff 1 100 object.autostack 1 a Pressure Gauge This is a device used to measure the pressure of gas or liquids. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_leak_system_01_01 object/tangible/loot/dungeon/meatlump/leak_inspection_system.iff 1 800 object.autostack 1 a Leak Inspection System This is a device used to test sealed pipes to detect pin hole leaks. ||This item can be sold to a junk dealer. -item_meatlump_junkloot_datapad_picture_01_01 object/tangible/loot/dungeon/meatlump/picture_of_mom.iff 1 50 object.autostack 1 a Datapad Picture This looks to be a picture of someone's relative. ||This item can be sold to a junk dealer. -item_meatlump_lump_01_01 object/tangible/loot/dungeon/meatlump/meatlump_lump.iff 1 object.autostack 1 Meatlump Lump The Meatlump Lump is the currency used by the Meatlump Gang. -item_meatlump_lump_unfinished_01_01 object/tangible/meatlump/hideout/meatlump_lump_unfinished.iff 1 1 An Unmarked Meatlump Lump "The Meatlump Lump is the currency used by the Meatlump Gang, but this one has not yet been marked appropriately." -item_meatlump_device_safe_01 object/tangible/meatlump/event/slicing_device_meatlump_safe.iff 24 1 "object.autostack,item.special.nomove" 1 Safe Slicer This is a device used to assist in slicing old safes. -item_meatlump_device_container_01 object/tangible/meatlump/event/slicing_device_meatlump_container.iff 24 1 "object.autostack,item.special.nomove" 1 Lock Breaker This is a device used to assist in bypassing locks on containers. -item_meatlump_device_map_01 object/tangible/meatlump/event/slicing_device_meatlump_map.iff 24 1 "object.autostack,item.special.nomove" 1 Decryptor This is a device used to assist in decrypting simple messages. -item_meatlump_device_weapon_01 object/tangible/meatlump/event/slicing_device_meatlump_weapon.iff 24 1 "object.autostack,item.special.nomove" 1 Power Cell Abatement This device is used to drain the power cells of other nearby devices. -item_meatlump_device_food_01 object/tangible/meatlump/event/slicing_device_meatlump_food.iff 24 1 "object.autostack,item.special.nomove" 1 Biological Yeast Dispenser This device is used to mix dangerous yeasts that will destroy various organic materials. -item_meatlump_device_bomb_01 object/tangible/meatlump/event/slicing_device_meatlump_bomb.iff 24 1 "object.autostack,item.special.nomove" 1 Bomb Defuser This device surveys an explosive device and gives instructions on how to defuse it. -meatlump_camera_02_01 object/tangible/loot/creature_loot/collections/col_photo_meatlump_camera.iff 1 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.meatlump_camera" 1 A Film Camera This camera can be used to capture images of various technological targets for the Meatlumps. -item_meatlump_buff_device_safe_01 object/tangible/meatlump/event/buff_device_meatlump_safe.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Safe Autodialer This device can be used before you begin to open a safe to increase success. -item_meatlump_buff_device_container_01 object/tangible/meatlump/event/buff_device_meatlump_container.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Lock Breaker Augment This device can be used before you begin to open locked containers to increase success. -item_meatlump_buff_device_map_01 object/tangible/meatlump/event/buff_device_meatlump_map.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Decryption Toolset This device can be used before you begin to decrypt a map to increase success. -item_meatlump_buff_device_weapon_01 object/tangible/meatlump/event/buff_device_meatlump_weapon.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Abatement Slice This device can be used before you begin to drain power cells to increase success. -item_meatlump_buff_device_food_01 object/tangible/meatlump/event/buff_device_meatlump_food.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Yeast Bolster This device can be used before you begin to destroy food supplies to increase success. -item_meatlump_buff_device_bomb_01 object/tangible/meatlump/event/buff_device_meatlump_bomb.iff 10 1 "item.buff_click_item,object.autostack,item.special.nomove" 1 Wire Cutters This device can be used before you begin to defuse a bomb to increase success. -item_war_intel_datapad_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: War IntelPad This schematic will allow an Engineer to craft the War IntelPad device. -item_mtp_meatlump_king_reward object/tangible/meatlump/reward/mtp_king_cutout.iff 1 item.special.nomove 1 The Meatlump King: The Cardboardening A cardboard replica of the Meatlump King. ToW expansion -item_meatlump_rank_01 object/tangible/loot/creature_loot/collections/col_meatlump_rank_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Dunder Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_02 object/tangible/loot/creature_loot/collections/col_meatlump_rank_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lunk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_03 object/tangible/loot/creature_loot/collections/col_meatlump_rank_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Donk Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_04 object/tangible/loot/creature_loot/collections/col_meatlump_rank_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Simp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_05 object/tangible/loot/creature_loot/collections/col_meatlump_rank_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Nerp Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_06 object/tangible/loot/creature_loot/collections/col_meatlump_rank_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Lieutenant Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_07 object/tangible/loot/creature_loot/collections/col_meatlump_rank_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Captain Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_meatlump_rank_08 object/tangible/loot/creature_loot/collections/col_meatlump_rank_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 Meatlump Decider Rank This is an item of status within the Meatlump Gang signifying a member's gang rank. -item_kommerken_steak_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Kommerken Steak This schematic will allow a Novice Chef to craft the Kommerken Steak Dish. -item_armor_recolor_kit_schematic_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic_nonlimited 1 Schematic Deed: Crafted Armor Color Kit This schematic will allow an Armorsmith to produce the Crafted Armor Color Kit. -item_meatlump_camp_light_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 1." -item_meatlump_camp_light_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Lantern, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Lantern, Style 2." -item_meatlump_grill_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 1" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 1." -item_meatlump_grill_schematic_02_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 "a schematic for a Meatlump Grill, Style 2" "This schematic contains the specific diagrams needed to create a Meatlump Grill, Style 2." -item_meatlump_pallet_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 a schematic for a wooden palette This schematic contains the specific diagrams needed to create a wooden palette. -col_meatlump_lint_02_01 object/tangible/loot/creature_loot/collections/meatlump_lint_01.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 1/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_02 object/tangible/loot/creature_loot/collections/meatlump_lint_02.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 2/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_03 object/tangible/loot/creature_loot/collections/meatlump_lint_03.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 3/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_04 object/tangible/loot/creature_loot/collections/meatlump_lint_04.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 4/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_05 object/tangible/loot/creature_loot/collections/meatlump_lint_05.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 5/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_06 object/tangible/loot/creature_loot/collections/meatlump_lint_06.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 6/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_07 object/tangible/loot/creature_loot/collections/meatlump_lint_07.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 7/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_08 object/tangible/loot/creature_loot/collections/meatlump_lint_08.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 8/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_09 object/tangible/loot/creature_loot/collections/meatlump_lint_09.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 9/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -col_meatlump_lint_02_10 object/tangible/loot/creature_loot/collections/meatlump_lint_10.iff 1 500 "systems.collections.consume_loot,object.autostack" 1 A piece of lint 10/10 Most people think lint is a nuisance but Meatlumps see these as signs of good luck. -item_stage_backdrop_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Backdrop Generator This item is used to generate backdrop holograms for a stage performance. It's activated through a stage controller. -item_stage_smoke_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Smoke Machine This item is used to generate smoke effects for a stage performance. It's activated through a stage controller. -item_stage_pyrotechnic_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Pyrotechnic Machine This item is used to generate pyrotechnic effects for a stage performance. It's activated through a stage controller. -item_stage_controller_01_01 object/tangible/item/publish_gift_magic_painting_ctrl_obj.iff 1 1 Stage Controller This item allows the user to control various stage props and machinery in the same room. -item_collection_reward_cybernetic_arm_01_01 object/tangible/wearables/cybernetic/s04/cybernetic_s04_arm_r.iff 1 1 A Cybernetic Deconstruction Arm A cybernetic arm designed to aid in the reverse engineering and deconstruction of items. -col_meatlump_recruit_manual_02_01 object/tangible/loot/creature_loot/collections/meatlump_recruit_manual.iff "item.special.nomove,object.autostack" 1 Meatlump Manifesto This book contains frequently asked question about the Meatlump Organization. Hand this out to people in various cities around the Galaxy to recruit them to the organization. -mtp_meatlump_graffiti_reward_02_01 object/tangible/meatlump/reward/mtp_meatlump_graffiti_01.iff 1 "Meatlump Graffiti, Aurebesh Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_02 object/tangible/meatlump/reward/mtp_meatlump_graffiti_02.iff 1 "Meatlump Graffiti, Aurebesh Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_03 object/tangible/meatlump/reward/mtp_meatlump_graffiti_03.iff 1 "Meatlump Graffiti, Aurebesh Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_04 object/tangible/meatlump/reward/mtp_meatlump_graffiti_04.iff 1 "Meatlump Graffiti, Aurebesh Style 4" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_05 object/tangible/meatlump/reward/mtp_meatlump_graffiti_05.iff 1 "Meatlump Graffiti, English Style 1" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_06 object/tangible/meatlump/reward/mtp_meatlump_graffiti_06.iff 1 "Meatlump Graffiti, English Style 2" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -mtp_meatlump_graffiti_reward_02_07 object/tangible/meatlump/reward/mtp_meatlump_graffiti_07.iff 1 "Meatlump Graffiti, English Style 3" "Made by FatLump, these Graffiti Decals show your Meatlump Pride!" -meatlump_reward_rock_chair_02_01 object/tangible/furniture/all/meatlump_reward_rock_chair_01.iff 1 A Rock Chair "To this day, Meatlumps claim to have invented the 'rock chair'. They have attempted numerous times to get the invention patented with no results thus far." -item_event_rebel_candy_01_01 object/tangible/food/generic/dessert_rebel_candy.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Favorites of the Force The Force will be with you as you crunch on these delicious treats so sour you'll swear your tongue has force powers! ||This is a temporary consumable that will disappear if not used within a certain amount of time. -item_event_rebel_drink_01_01 object/tangible/food/generic/dessert_rebel_drink.iff 1 1 1 "item.special.nomove,item.food" 1 Death Star Destruction Like an explosion in your mouth this flavorful energy drink is sure to wake up anyone but the dead. emperors day food -item_event_imperial_cookies_01_01 object/tangible/food/generic/dessert_imperial_cookies.iff 1 1 1 "item.special.nomove,item.food" 1 Order 66 Cookies "Crunchy cookies with a delightful aftertaste. Contents of each bag have been dutifully counted by proud Stormtrooper TK-555, to ensure exactly 66 cookies." emperors day food -item_event_imperial_chocolate_01_01 object/tangible/food/generic/dessert_imperial_chocolate.iff 1 1 1 "item.special.nomove,item.food,item.special.temporary_item" 1 Gracious Government Mix Spoil yourself like you were royalty with this mix of delicious chocolate said to be the favorites of the Emperor himself. ||This is a temporary consumable that will disappear if not used within a certain amount of time. -st_pr_holiday_emperors_day_statue object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Emperor Statue This item will create a statue of the Emperor for Emperor's Day. -st_pr_holiday_emperors_day_fountain object/tangible/storyteller/story_token_prop.iff storyteller 1 0 Holiday D?cor: Yoda Fountain This item will create a Yoda Fountain for Emperor's Day. -item_vet_5_year_painting_01_01 object/tangible/veteran_reward/frn_vet_5_year_painting.iff 1 Five Years of Galaxies Painting that commemorates the 5 year anniversary of Star Wars Galaxies. -item_mtp_meatlump_lump_schematic_02_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic 1 A Meatlump Recipe This schematic contains the specific diagrams needed to create meatlumps. -item_mtp_meatlump_lump_02_01 object/tangible/food/generic/mtp_meatlump_lump_food.iff 1 "object.autostack,item.food" 1 a meatlump This great-tasting food has an ingredient list that would cause most people to lose their lunch if they knew. It would be best if you didn't know either. -item_mtp_hideout_quest_comlink object/tangible/meatlump/event/quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.meatlump.quest_shuttle_comlink" 1 Smuggler Shuttle Comlink This comlink was given to you by the Meatlump Armorer to call a smuggler in orbit around Corellia. meatlump quest item -item_mtp_meatlump_xp_wine_02_01 object/tangible/food/mtp_meatlump_xp_wine.iff 1 "object.autostack,item.food" 1 a bottle of Meatlump wine "Made from only the finest ingredients, Meatlump wine is the preferred drink of the Meatlump King. ||Due to this tasty beverage's contents, it can not be combined with other beverages, foods, or trinkets that enhance experience." -item_publish_gift_38_04_01 object/tangible/meatlump/reward/mtp_king_painting.iff 1 Painting of The Meatlump King Painting of the Meatlump King. -item_emperors_day_anniversary_goggles object/tangible/veteran_reward/emperors_day_goggles.iff item 1 item.special.nomove 1 Novaless Soni-Optics Goggles Mark V Novaless Soni-Optics created these goggles that were supposed to assist with aiming long range rifles. Mired with problems they become more of a novelty item than actually useful for military personnel. -item_mtp_king_corellia_times_story object/tangible/meatlump/hideout/mtp_king_story.iff 2 theme_park.meatlump.hideout.story_reward_meatlumps_king 1 a copy of Vani Korr's second Meatlump article "An advanced copy of the second article about the Meatlumps by Corellia Times reporter, Vani Korr." -item_event_halloween_bat_pheromone_01_01 object/tangible/event_perk/halloween_bat_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Bat Pheromone This gelatinous cube has a center of liquid pheromone that will attract bats. halloween item -item_beast_dye_01 object/tangible/item/beast/beast_dye.iff 1 Beast Dye Beast dye can be used to change the color of a beast you have currently out. -item_deed_hover_chair_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Hover Chair Vehicle Deed Using this deed will create the most sought after hover vehicle in the galaxy. -item_god_craftingsuit_06_01 object/tangible/wearables/bodysuit/bodysuit_atat.iff 1 6 item.special.nomove 1 Blix's Ultra Crafting Suit "Very Star Warsy and Iconic, this item gives Ultra Crafting Buffs!||For Testing Servers Only!" for testing crafting -item_mun_marauder_schem_s02_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Boots Blueprints for Recon Marauder Armor Boots -item_mun_marauder_schem_s03_boots object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Boots Blueprints for Assault Marauder Armor Boots -item_mun_marauder_schem_s02_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Leggings Blueprints for Recon Marauder Armor Leggings -item_mun_marauder_schem_s03_leggings object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Leggings Blueprints for Assault Marauder Armor Leggings -item_mun_marauder_schem_s02_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Chest Plate Blueprints for Recon Marauder Armor Chest Plate -item_mun_marauder_schem_s03_chest object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Chest Plate Blueprints for Assault Marauder Armor Chest Plate -item_mun_marauder_schem_s02_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bracer Blueprints for Recon Marauder Armor Left Bracer -item_mun_marauder_schem_s02_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bracer Blueprints for Recon Marauder Armor Right Bracer -item_mun_marauder_schem_s03_bracer_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bracer Blueprints for Assault Marauder Armor Left Bracer -item_mun_marauder_schem_s03_bracer_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bracer Blueprints for Assault Marauder Armor Right Bracer -item_mun_marauder_schem_s02_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Left Bicep Blueprints for Recon Marauder Armor Left Bicep -item_mun_marauder_schem_s03_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Right Bicep Blueprints for Assault Marauder Armor Right Bicep -item_mun_marauder_schem_s03_bicep_l object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Left Bicep Blueprints for Assault Marauder Armor Left Bicep -item_mun_marauder_schem_s02_bicep_r object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Right Bicep Blueprints for Recon Marauder Armor Right Bicep -item_mun_marauder_schem_s02_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Gloves Blueprints for Recon Marauder Armor Gloves -item_mun_marauder_schem_s03_gloves object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Gloves Blueprints for Assault Marauder Armor Gloves -item_mun_marauder_schem_s02_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Recon Marauder Armor Helmet Blueprints for Recon Marauder Armor Helmet -item_mun_marauder_schem_s03_helm object/tangible/loot/loot_schematic/generic_limited_use.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 1 Assault Marauder Armor Helmet Blueprints for Assault Marauder Armor Helmet -imperial_community_painting_2008_02_01 object/tangible/furniture/decorative/imperial_community_painting_2008.iff 1 United in Our Cause This is the winning Imperial painting from the Create a Painting contest. Zel of Bloodfin created this masterpiece. -rebel_community_painting_2008_02_01 object/tangible/furniture/decorative/rebel_community_painting_2008.iff 1 The March to Restuss This is the winning Rebel painting from the Create a Painting contest. Guillemette of Bria created this masterpiece. -item_event_halloween_trick_device_01_01 object/tangible/veteran_reward/item_trick_treat_1.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector I This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. halloween item -item_event_halloween_trick_device_02_01 object/tangible/veteran_reward/item_trick_treat_2.iff item 1 1 "item.special.nomove,item.special.temporary_item,event.halloween.trick_device" 1 Trick or Treat Projector II This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. This model has a higher chance to scare someone than Trick or Treat Projector I. halloween item -item_event_halloween_trick_device_03_01 object/tangible/veteran_reward/item_trick_treat_3.iff item 1 "item.special.nomove,event.halloween.trick_device" 1 Trick or Treat Projector III This device can project a scary hologram. Perfect for a trick on someone that is stingy with celebrating the Galactic Moon Festival. In addition this luxury model makes a popular home decoration among the true Galactic Moon Festival fanatics. This model has a higher chance to scare someone than Trick or Treat Projector II. halloween item -item_event_halloween_coin object/tangible/event_perk/halloween_coin.iff item 1 "object.autostack,item.special.nomove" 1 Galactic Moon Coin A coin used to purchase Galactic Moon Festival merchandise. -item_tcg_loot_reward_series1_diner object/tangible/tcg/series1/structure_deed_diner.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Diner "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This item may only be claimed once per character." -item_tcg_loot_reward_series1_barn object/tangible/tcg/series1/structure_deed_barn.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Barn "Store up to 40 incubated beasts in this new non-municipal structure. Let your beasts roam, decorate the interior and open up your new structure to the public. This item may only be claimed once per character." -item_tcg_loot_reward_series1_housecleaning_kit object/tangible/tcg/series1/house_capacity_housecleaning_kit.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Housecleaning Kit The housecleaning kit increases your house capacity by 50 items. This item can only be used once per structure. -item_tcg_loot_reward_series1_beru_whitesuns_cookbook object/tangible/tcg/series1/house_capacity_beru_whitesuns_cookbook.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" Beru Whitesun's Cookbook Beru's cookbook increases your house capacity by 100 items. This item can only be used once per structure. -item_tcg_loot_reward_series1_organizational_datapad object/tangible/tcg/series1/consumable_versafunction88_datapad.iff 4 "item.special.nomove,systems.veteran_reward.structure_storage_increase_deed" 2 Organizational Datapad This organizational datapad increases your house capacity by 100 items. This item can only be used once per structure and may only be claimed once per character. -item_tcg_loot_reward_series1_gorax_ear object/tangible/tcg/series1/reuseable_buff_item_gorax_ear.iff 4 "item.special.nomove,item.buff_click_item" Gorax Ear "Three-minute luck combat buff. +200 to Constitution, Stamina, Precision, and Luck. Cool down time is one hour." -item_tcg_loot_reward_series1_morgukai_shadow_scroll object/tangible/tcg/series1/reuseable_buff_item_morgukai_shadow_scroll.iff 4 "item.special.nomove,item.buff_click_item" Morgukai Shadow Scroll "Three-minute critical hit combat buff. +200 to Constitution, Stamina, and Precision. Additionally, the chance of a critical hit is raised 5%. Cool down time is one hour. This item may only be claimed once per character." -item_tcg_loot_reward_series1_sanyassan_skull object/tangible/tcg/series1/reuseable_buff_item_sanyassan_skull.iff 4 "item.special.nomove,item.buff_click_item" Sanyassan Skull "Three-minute agility combat buff. +200 to Constitution, Stamina, Precision, and Agility. Cool down time is one hour. This item may only be claimed once per character." -item_tcg_loot_reward_series1_tusken_talisman object/tangible/tcg/series1/reuseable_buff_item_tusken_talisman.iff 4 "item.special.nomove,item.buff_click_item" Muur Talisman "Three-minute strength combat buff. +200 to Constitution, Stamina, Precision, and Strength. Cool down time is one hour." -item_tcg_loot_reward_series1_hans_hydrospanner object/tangible/tcg/series1/consumable_hans_hydrospanner.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Han's Hydrospanner You will gain a 20% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_keelkana_tooth object/tangible/tcg/series1/consumable_keelkana_tooth.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Keelkana Tooth You will gain a 40% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_lepese_dictionary object/tangible/tcg/series1/consumable_lepese_dictionary.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Lepese Dictionary An instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_mandalorian_strongbox object/tangible/tcg/series1/consumable_mandalorian_strongbox.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Mandalorian Strongbox You will gain a 30% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_nuna_ball_advertisement object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Nuna-ball Advertisement An instant experience gain of 10% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_radtrooper_badge object/tangible/tcg/series1/consumable_radtrooper_badge.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Radtrooper Insignia You will gain a 10% increase on all experience points earned for one hour. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_versafunction88_datapad object/tangible/tcg/series1/house_capacity_organizational_datapad.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" 2 Versafunction88 Datapad An instant experience gain of 15% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable. -item_tcg_loot_reward_series1_chon_bust object/tangible/tcg/series1/decorative_chon_bust.iff 4 item.special.nomove Chon Actrion Bust House Object: A bust of Chon Actrion like the one found in the Jedi Library. This item may only be claimed once per character. -item_tcg_loot_reward_series1_computer_console_01 object/tangible/tcg/series1/decorative_computer_console_01.iff 4 item.special.nomove Large Computer Console House Object: A large computer console. -item_tcg_loot_reward_series1_computer_console_02 object/tangible/tcg/series1/decorative_computer_console_02.iff 4 item.special.nomove Computer Console with Seating House Object: A computer console with seating. -item_tcg_loot_reward_series1_darth_vader_statuette object/tangible/tcg/series1/decorative_statuette_darth_vader.iff 4 item.special.nomove Darth Vader Statuette House Object: A meter-tall statue of Darth Vader. This statue plays the Imperial March when you are within 12 meters of it. -item_tcg_loot_reward_series1_display_case_01 object/tangible/tcg/series1/decorative_display_case_01.iff 4 item.special.nomove Glass Display Case House Object: A tall glass display case for showing off your house items. -item_tcg_loot_reward_series1_display_case_02 object/tangible/tcg/series1/decorative_display_case_02.iff 4 item.special.nomove Chandrilan Display Case House Object: A tall glass display case manufactured on the planet Chandrila. This case is ideal for showing off your house items. -item_tcg_loot_reward_series1_dooku_bust object/tangible/tcg/series1/decorative_dooku_bust.iff 4 item.special.nomove Count Dooku Bust House Object: A bust of Count Dooku that is similar to the one found in the Jedi library. This item may only be claimed once per character. -item_tcg_loot_reward_series1_drink_dispenser object/tangible/tcg/series1/decorative_drink_dispenser.iff 4 item.special.nomove Drink Dispenser House Object: A drink dispenser similar to those found at the Outlander Club or Mos Eisley Cantina. -item_tcg_loot_reward_series1_fish_tank object/tangible/tcg/series1/decorative_fish_tank.iff 4 item.special.nomove Fish Tank House Object: A large fish tank. -item_tcg_loot_reward_series1_indoor_fountain_01 object/tangible/tcg/series1/decorative_indoor_fountain_01.iff 4 item.special.nomove Large Indoor Fountain House Object: A large waterfall / fountain. -item_tcg_loot_reward_series1_indoor_fountain_02 object/tangible/tcg/series1/decorative_indoor_fountain_02.iff 4 item.special.nomove Small Indoor Fountain House Object: A fountain/waterfall that's about the size of a table. -item_tcg_loot_reward_series1_indoor_garden_01 object/tangible/tcg/series1/decorative_indoor_garden_02.iff 4 item.special.nomove 2 Large Indoor Garden House Object: A large organic garden. -item_tcg_loot_reward_series1_indoor_garden_02 object/tangible/tcg/series1/decorative_indoor_garden_01.iff 4 item.special.nomove 2 Small Indoor Rock Garden House Object: A rock style garden that's about the size of a table. -item_tcg_loot_reward_series1_jedi_library_bookshelf object/tangible/tcg/series1/decorative_jedi_library_bookshelf.iff 4 item.special.nomove Jedi Library Bookshelf House Object: A bookshelf similar to those found in the Jedi library. -item_tcg_loot_reward_series1_bas_relief object/tangible/tcg/series1/decorative_bas_relief.iff 4 item.special.nomove Great Hyperspace War Bas-Relief House Object: A bas-relief depicting the Great Hyperspace War. It is rumored that the Emperor himself has a similar piece. -item_tcg_loot_reward_series1_painting_jedi_crest object/tangible/tcg/series1/decorative_painting_jedi_crest.iff 4 item.special.nomove Painting: Jedi Crest Wall Picture: A Jedi crest. -item_tcg_loot_reward_series1_painting_trooper object/tangible/tcg/series1/decorative_painting_trooper.iff 4 item.special.nomove Painting: Trooper Wall Picture: An image of a clonetrooper from the latter part of the Clone Wars. -item_tcg_loot_reward_series1_painting_imperial_propaganda object/tangible/tcg/series1/decorative_painting_imperial_propaganda.iff 4 item.special.nomove Painting: Imperial Propaganda Wall Picture: An Imperial propaganda poster. -item_tcg_loot_reward_series1_painting_alliance_propaganda object/tangible/tcg/series1/decorative_painting_alliance_propaganda.iff 4 item.special.nomove Painting: Alliance Propaganda Wall Picture: An Alliance propaganda poster. -item_tcg_loot_reward_series1_painting_darth_vader object/tangible/tcg/series1/decorative_painting_darth_vader.iff 4 item.special.nomove Painting: Darth Vader Wall Picture: An image of Darth Vader. -item_tcg_loot_reward_series1_princess_leia_statuette object/tangible/tcg/series1/decorative_statuette_princess_leia.iff 4 item.special.nomove Princess Leia Statuette House Object: A meter-tall statue of Princess Leia. This statue plays the Princess Leia's Theme when you are within 12 meters of it. -item_tcg_loot_reward_series1_vendor_ewok object/tangible/tcg/series1/vendor_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Ewok Vendor Employment Contract: An Ewok vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_gungan object/tangible/tcg/series1/vendor_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Gungan Vendor Employment Contract: A Gungan vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_jawa object/tangible/tcg/series1/vendor_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Jawa Vendor Employment Contract: A Jawa vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_meatlump object/tangible/tcg/series1/vendor_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Meatlump Vendor Employment Contract: A Meatlump vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_bomarr_monk object/tangible/tcg/series1/vendor_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: B'omarr Monk Vendor Employment Contract: A B'omarr Monk vendor for use in a player structure. -item_tcg_loot_reward_series1_vendor_serving_droid object/tangible/tcg/series1/vendor_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Serving Droid Vendor Employment Contract: A serving droid vendor for use in a player structure. -item_tcg_loot_reward_series1_target_creature object/tangible/tcg/series1/target_creature_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Acklay Target Creature Controller "An advanced combat simulator, this device enables the user to simulate combat in an indoor environment. Adjust various aspects of the simulation such as armor value, block, dodge and parry. This simulator is modeled after a fierce three-eyed amphibious crustacean native to Vendaxa, the acklay. Place this controller in your house in order to call and use your target acklay." -item_tcg_loot_reward_series1_video_game_table object/tangible/tcg/series1/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game" M'a Jong's Galactic Tiles Arcade Game "M'a Jong was a Duros who owned a successful casino on the planet Elerion. Faced with numerous competitors, M'a commissioned projects to develop completely new games of chance. The developers were given the goal to make simple but addictive games to drive repeat business. Some projects were more successful than others, and M'a realized that to actually make money in casinos the games needed to be quick and require little thought. M'a eventually made profits from her failed projects by licensing some of the less successful gambling ideas. One such game was Galactic Tiles, a fun and engaging matching game. This item may only be claimed once per character." -item_tcg_loot_reward_series1_v_wing object/tangible/ship/crafted/chassis/vwing_reward_deed.iff 4 "item.special.nomove,space.crafting.chassis_deed" 2 Starship Deed: V-wing A Kuat Systems starfigther used by the Republic in the Clone Wars. The nimble V-wing fighters were better suited to dogfight engagements against the speedy vulture starfighters and tri-fighters than their ARC-170 counterparts of the same period. This item may only be claimed once per character. -item_tcg_loot_reward_series1_podracer_mawhonic object/tangible/tcg/series1/vehicle_deed_podracer_mawhonic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: GPE-3130 Podracer A GPE-3130 Podracer similar to the one flown by Mawhonic in the Boonta Eve Classic. This item may only be claimed once per character. -item_tcg_loot_reward_series1_podracer_gasgano object/tangible/tcg/series1/vehicle_deed_podracer_gasgano.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Ord Pedrovia Podracer A custom Ord Pedrovia podracer similar to the one flown by Gasgano in the Boonta Eve Classic. -item_tcg_loot_reward_series1_mechno_chair object/tangible/tcg/series1/vehicle_deed_mechno_chair.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Mechno Chair A chair used for getting around comfortably. These chairs can be particularly helpful if you're missing a leg. -item_tcg_loot_reward_series1_organa_speeder object/tangible/tcg/series1/vehicle_deed_organa_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-2 Airspeeder A luxury XJ-2 airspeeder by Narglatch AirTech similar to the one flown by Bail Organa. -item_tcg_loot_reward_series1_sith_speeder object/tangible/tcg/series1/vehicle_deed_sith_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Sith Speeder "A Sith-designed, crescent-shaped speeder bike like the one flown by Darth Maul." -item_tcg_loot_reward_series1_greeter_ewok object/tangible/tcg/series1/greeter_deed_ewok.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Ewok Greeter Employment Terminal: An Ewok to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_gungan object/tangible/tcg/series1/greeter_deed_gungan.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gungan Greeter Employment Terminal: A Gungan to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_jawa object/tangible/tcg/series1/greeter_deed_jawa.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Jawa Greeter Employment Terminal: A Jawa to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_meatlump object/tangible/tcg/series1/greeter_deed_meatlump.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Meatlump Greeter Employment Terminal: A Meatlump to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_bomarr_monk object/tangible/tcg/series1/greeter_deed_bomarr_monk.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: B'omarr Monk Greeter Employment Terminal: A B'omarr Monk to greet anyone who enters your home. -item_tcg_loot_reward_series1_greeter_serving_droid object/tangible/tcg/series1/greeter_deed_serving_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal:Serving Droid Greeter Employment Terminal: A serving droid to greet anyone who enters your home. -item_tcg_loot_reward_series1_arc170_flightsuit object/tangible/tcg/series1/wearable_arc170_flightsuit.iff 4 item.special.nomove ARC-170 Flight Suit A flight suit like those worn by the ARC-170 clone pilots during the Clone Wars. This item may only be claimed once per character. -item_tcg_loot_reward_series1_orange_flightsuit object/tangible/tcg/series1/wearable_orange_flightsuit.iff 4 item.special.nomove Rebel Life Support Flight Suit An orange Rebel Life Support Flight Suit. -item_tcg_loot_reward_series1_naboo_jacket object/tangible/tcg/series1/wearable_naboo_jacket.iff 4 item.special.nomove Bodyguard Jacket A jacket similar to those worn by the Naboo palace guard. This item may only be claimed once per character. -item_tcg_loot_reward_series1_snow_jacket object/tangible/tcg/series1/wearable_snow_jacket.iff 4 item.special.nomove Snow Jacket A warm and fuzzy snow jacket. This item may only be claimed once per character. -item_tcg_loot_reward_series1_glowing_red_eyes object/tangible/tcg/series1/wearable_glowing_red_eyes.iff 4 item.special.nomove Guise of the Sith Makes your eyes glow red. This item may only be claimed once per character. -item_tcg_loot_reward_series1_glowing_blue_eyes object/tangible/tcg/series1/wearable_glowing_blue_eyes.iff 4 item.special.nomove Guise of the Apprentice Makes your eyes glow blue. This item may only be claimed once per character. -item_tcg_loot_reward_series1_black_corset_dress object/tangible/tcg/series1/wearable_black_corset_dress.iff 4 item.special.nomove Black Corset Dress A black corset dress with metallic printed skirt. This item may only be claimed once per character. -item_tcg_promotion_booster_01_01 object/tangible/tcg/booster.iff systems.tcg.tcg_item Champions of the Force Digital Booster Pack Grants a redemption of a Champions of the Force Digital Booster Pack. -item_tcg_promotion_starter_01_01 object/tangible/tcg/starter.iff systems.tcg.tcg_item Champions of the Force: Starter Deck Champions of the Force: Starter Deck -item_tcg_promotion_card_01_01 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Bane's Heart Grants a redemption of a Bane's Heart Promo Card. -item_tcg_promotion_card_01_02 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Windu's Guile Grants a redemption of a Windu's Guile Promo Card. -item_tcg_promotion_card_01_03 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Death Star Hologram Grants a redemption of a Death Star Hologram Promo Card. -item_tcg_promotion_card_01_04 object/tangible/tcg/card.iff systems.tcg.tcg_item Champions of the Force: Adrick Grants a redemption of an Adrick Digital Promo Card. -item_tcg_promotion_card_01_05 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Shalera Grants a redemption of a Shalera Digital Promo Card. -item_tcg_promotion_card_01_06 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mack Jasper Grants a redemption of a Mack Jasper Digital Promo Card. -item_tcg_promotion_card_01_07 object/tangible/tcg/card.iff systems.tcg.tcg_item Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. -item_tcg_promotion_card_01_08 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_09 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_10 object/tangible/tcg/card.iff systems.tcg.tcg_item 2 Squadrons Over Corellia: Mellichae Grants a redemption of a Mellichae Digital Promo Card. "Dropped too early, reverting to an existing card" -item_tcg_promotion_card_01_08_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Merchant Trainer Grants a redemption of a Merchant Trainer Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_09_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: Jawa Beads Grants a redemption of a Jawa Beads Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_10_v2 object/tangible/tcg/card.iff systems.tcg.tcg_item Galactic Hunters: LE Repair Droid Grants a redemption of a LE Repair Droid Promo Card. Version 2 since we had to take existing an point to something existing -item_tcg_promotion_card_01_11 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Warehousing Grants a redemption of a Warehousing Promo Card. -item_tcg_promotion_card_01_12 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Ephant Mon Grants a redemption of an Ephant Mon Promo Card. -item_tcg_promotion_card_01_13 object/tangible/tcg/card.iff systems.tcg.tcg_item Agents of Deception: Gorax Grants a redemption of a Gorax Promo Card. -item_tcg_promotion_card_01_14 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Leebo Digital Promo Card Grants a redemption of a Leebo Promo Card. -item_tcg_promotion_card_01_15 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Barabel Hunter Digital Promo Card Grants a redemption of a Barabel Hunter Promo Card. -item_tcg_promotion_card_01_16 object/tangible/tcg/card.iff systems.tcg.tcg_item The Shadow Syndicate: Jedi Mind Trick Digital Promo Card Grants a redemption of a Jedi Mind Trick Promo Card. -item_tcg_loot_reward_series1_black_flightsuit object/tangible/tcg/series1/wearable_imperial_flightsuit.iff 4 item.special.nomove Imperial Life Support Flight Suit A black Imperial Life Support Flight Suit. -item_event_halloween_spider_pheromone_01_01 object/tangible/event_perk/halloween_spider_pheromone.iff 1 1 "object.autostack,item.special.nomove,item.target_buff" 1 Spider Pheromone This gelatinous cube has a center of liquid pheromone that will attract spiders. halloween item -st_pr_scarecrow_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style I This item will create a Scarecrow Kashyyyk Style I. halloween item -st_pr_scarecrow_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 Scarecrow Kashyyyk Style II This item will create a Scarecrow Kashyyyk Style II. halloween item -item_event_halloween_spider_web_01 object/tangible/event_perk/halloween_spider_web_01.iff Spider Web Decoration Style I Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_spider_web_02 object/tangible/event_perk/halloween_spider_web_02.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_lantern_01 object/tangible/event_perk/halloween_sith_o_lantern_01.iff Sith O'Lantern I Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_02 object/tangible/event_perk/halloween_sith_o_lantern_02.iff Sith O'Lantern II Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_03 object/tangible/event_perk/halloween_sith_o_lantern_03.iff Sith O'Lantern III Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_lantern_04 object/tangible/event_perk/halloween_sith_o_lantern_04.iff Sith O'Lantern IV Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_painting object/tangible/event_perk/halloween_painting.iff item.special.nomove The Galactic Moon Festival A beautifully painted scene from the Galactic Moon Festival in Moenia. halloween item -item_event_halloween_krayt_01 object/tangible/event_perk/halloween_krayt_dragon_skeleton.iff Krayt Dragon Skeleton Your friends will think you're a fearless hunter when you decorate your home with this Krayt Dragon Skeleton replica. -item_event_halloween_house_sign object/tangible/sign/player/house_address_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Hanging) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for use on a house, not a store etc. Will NOT work on a Merchant Tent." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_event_halloween_song_book object/tangible/event_perk/halloween_song_book.iff "event.halloween.song_book,item.special.nomove" Max Rebo's Collected Classics: Dirge "This song book will teach an entertainer one of Max Rebo's classics, 'Dirge'. You need to have obtained Entertainer Mastery IV to learn this song." halloween item -item_event_halloween_skull_candle_01 object/tangible/event_perk/halloween_skull_candle_01.iff Candle on a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item -item_event_halloween_skull_candle_02 object/tangible/event_perk/halloween_skull_candle_02.iff Candle in a Skull Make your Galactic Moon Festival home even spookier with this creepy candle. halloween item -item_event_halloween_spider_web_03 object/tangible/event_perk/halloween_spider_web_03.iff Spider Web Decoration Style II Turning your home in to a spooky dungeon? Try this synthetic spider web! halloween item -item_event_halloween_lantern_05 object/tangible/event_perk/halloween_sith_o_lantern_05.iff Sith O'Lantern V Can't get enough of the Galactic Moon Festival? Decorate your home with this hand crafted Sith O'Lantern! halloween item -item_event_halloween_house_sign_standing object/tangible/sign/player/shop_sign_halloween_sign.iff "structure.custom_sign,item.special.nomove" Crescent Moon House Sign (Standing) "Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! Only suited for replacing a standing sign, such as a shop sign." "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_vet_63_month_yoda_fountain object/tangible/veteran_reward/frn_yoda_fountain.iff Remembrance Day Yoda Fountain A replica of the Jedi Master Yoda Fountain used on Remembrance Day. -item_vet_63_month_palpatine_statue object/tangible/veteran_reward/frn_vet_palpatine_statue.iff Empire Day Emperor's Statue A replica statue of Emperor Palpatine from Empire Day. -item_deed_snowspeeder_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" Snowspeeder Deed Using this deed will create a new vehicle in your datapad. -col_reward_hoth_ice_sculpture_tauntaun_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_tauntaun_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Tauntaun." -col_reward_hoth_ice_sculpture_wampa_02_01 object/tangible/collection/reward/col_reward_hoth_ice_sculpture_wampa_01.iff an ice sculpture "Made from blocks of ice found on the planet Hoth, this is a representation of a Wampa." -item_deed_hoth_at_st_06_01 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" AT-ST Deed Using this deed will create a new vehicle in your datapad. -armor_rebel_snow_belt object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Belt "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bicep_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bicep "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bicep_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bicep "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_boots object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Boots Alliance issued Insulated boots. -armor_rebel_snow_bracer_l object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Left Bracer "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_bracer_r object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Right Bracer "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_chest_plate object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Padded Vest Light colored padded combat vest for specialized wilderness Alliance troopers. -armor_rebel_snow_gloves object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Gloves "Light colored padded armor, able to resist most extreme cold temperatures." -armor_rebel_snow_helmet object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Headgear Padded cap with attached face guard and polarised goggles. -armor_rebel_snow_leggings object/tangible/wearables/armor/rebel_snow/armor_rebel_snow_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Leggings Alliance issued Insulated trousers. -armor_snowtrooper_belt object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_belt.iff item 22 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Belt "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bicep_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bicep_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bicep_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bicep "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_boots object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_boots.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Boots "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bracer_l object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_l.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Left Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_bracer_r object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_bracer_r.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Right Bracer "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_chest_plate object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_chest_plate.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Chest Plate "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_gloves object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_gloves.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Gloves "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_helmet object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_helmet.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Helmet "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_snowtrooper_leggings object/tangible/wearables/armor/snowtrooper/armor_snowtrooper_leggings.iff armor 4 "item.armor.deconstruct_armor,item.set_bonus_item,item.buff_worn_item" Snowtrooper Armor Leggings "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -col_holo_emitter_circuit_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_curcuit.iff "systems.collections.consume_loot,object.autostack" an electric circuit "What looks to be specialized circuitry, this device is used to make holographic projectors." -col_holo_emitter_light_source_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_light_source.iff "systems.collections.consume_loot,object.autostack" a Holographic Light Source The inner workings of this light source can be used in a holographic projector. -col_holo_emitter_photo_detector_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_photo_detector.iff "systems.collections.consume_loot,object.autostack" a Photo-Detector "Used in the production of Holographic projectors, this component senses the amount of light entering its circuitry and regulates it accordingly." -col_holo_emitter_processor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_processor.iff "systems.collections.consume_loot,object.autostack" an Optical Processor A specialized processor that performs mathematical operations at the speed of light. This technology is widely used in holographic projectors. -col_holo_emitter_receptor_02_01 object/tangible/loot/creature_loot/collections/col_holo_emitter_receptor.iff "systems.collections.consume_loot,object.autostack" a holographic mirror "With a perfectly flat mirrored surface, this item can be used to create a perfect holographic picture." -col_holo_emitter_reward_02_01 object/tangible/collection/reward/col_holo_emitter_reward.iff item.publish_gift.holopet_emitter Holo-Pet Emitter "When deployed and loaded with a data cube, this device will display a holographic pet that will wander around." -heroic_echo_at_at_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_01.iff 1 350 object.autostack 1 an ammunition crate This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_02.iff 1 350 object.autostack 1 an Imperial ration kit This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_03.iff 1 350 object.autostack 1 AT-AT movement control module This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_04.iff 1 350 object.autostack 1 a disabled navigation module This item can be sold to a junk dealer. -heroic_echo_at_at_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_at_at_junk_05.iff 1 350 object.autostack 1 AT-AT seam sealant This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_01.iff 1 350 object.autostack 1 corrupt data disk This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_02.iff 1 350 object.autostack 1 a Rebel clearance badge This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_03.iff 1 350 object.autostack 1 a Rebel medic kit This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_04.iff 1 350 object.autostack 1 a repair kit This item can be sold to a junk dealer. -heroic_echo_snow_speeder_junk_02_05 object/tangible/loot/creature_loot/generic/heroic_echo_snow_speeder_junk_05.iff 1 350 object.autostack 1 an empty crate This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_01.iff 1 350 object.autostack 1 Tauntaun bones This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_02.iff 1 350 object.autostack 1 a Tauntaun heart This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_03.iff 1 350 object.autostack 1 a Tauntaun eye This item can be sold to a junk dealer. -heroic_echo_tauntaun_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_tauntaun_junk_04.iff 1 350 object.autostack 1 a ruptured Tauntaun stomach This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_01 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_01.iff 1 350 object.autostack 1 an infected Wampa liver This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_02 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_02.iff 1 350 object.autostack 1 Tauntaun skull and bones This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_03 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_03.iff 1 350 object.autostack 1 unidentified bones This item can be sold to a junk dealer. -heroic_echo_wampa_junk_02_04 object/tangible/loot/creature_loot/generic/heroic_echo_wampa_junk_04.iff 1 350 object.autostack 1 a human skull This item can be sold to a junk dealer. -armor_snowtrooper_backpack object/tangible/wearables/backpack/backpack_snowtrooper.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Snowtrooper Backpack "A specially-trained division of stormtrooper infantry, the snowtroopers wear customized armor well suited to the climate extremes of ice planets such as Hoth. In addition to the hard white armor, their suit incorporates fabric overgarments that help contain heat, and terrain-gripping boots to combat slippery conditions." -armor_rebel_snow_backpack object/tangible/wearables/backpack/backpack_rebel_snow_soldier.iff 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item,item.set_bonus_item,item.buff_worn_item" Alliance Cold Weather Backpack Alliance issued backpack with small heater and survival gear. -item_wampa_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Wampa) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -item_tauntaun_dna object/tangible/loot/beast/dna_container.iff 4 systems.beast.cs_dna DNA Storage Device (Tauntaun) Device that stores harvested DNA cores. DNA for CS to give out to players who have been borked -weapon_a280_blaster_rifle object/weapon/ranged/rifle/rifle_a280.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" A280 Blaster Rifle "Though much heavier than Imperial-issue rifles such as the E-11, the A280 was a sturdy weapon and was reputed to be able to cut a fully-armored stormtrooper in half at medium range. This weapon, along with its predecessor, the DLT-20A, were marketed as Longblasters. The A280 was different from the DLT-20A in that its galven circuits were clustered near the focusing crystal, giving the weapon a slight bulge at the midsection. This also provided the A280 with more power over a longer range." -weapon_eweb_blaster_rifle object/weapon/ranged/rifle/rifle_eweb.iff weapon 90 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" E-Web Rifle "A modified version of the 'Emplacement Weapon, Heavy Blaster'. This rifle is more portable than the original, but at the cost of some of the immense damage." -publish_gift_chapter_11_snow_balls_02_01 object/tangible/item/publish_gift_chapter_11_snow_balls.iff 25 1 "item.publish_gift.snow_ball_throw,item.special.nomove,item.special.temporary_item" a stack of snowballs "Created from the Hoth Snow Machine, these snowballs can be thrown at friends and enemies.|All snowballs are subject to melting." -publish_gift_chapter_11_snow_machine_02_01 object/tangible/item/publish_gift_chapter_11_snow_machine.iff 1 "item.publish_gift.snow_machine,item.special.nomove" Hoth Snow Machine "While in your inventory, you can use this snow-maker to create snowballs to throw at others.||While placed in your house, this machine can be turned on to give the illusion of snow falling in the room of your choice." -recapture_gift_chapter_11_hoth_hologram_02_01 object/tangible/veteran_reward/frn_hoth_recapture_gift.iff 1 The Battle of Hoth "The Battle of Hoth: This hologram depicts Rebel Snowspeeders circling an Imperial AT-AT. With an Imperial victory imminent, the Rebels abandoned their base on Hoth and escaped among the stars." -col_reward_hoth_tauntaun_head_02_01 object/tangible/collection/reward/col_reward_hoth_tauntaun_head.iff 1 Mounted Tauntaun Head The head of a Tauntaun mounted in a decorative fashion. -item_holopet_hoth_probe_droid_data_cube_01_01 object/tangible/item/data_cube.iff 1 Probe Droid Holo-pet Data Cube This data cube will display a holographic probe droid pet when loaded into a holo-pet emitter. -item_holopet_hoth_tauntaun_data_cube_01_01 object/tangible/item/data_cube.iff 1 Tauntaun Holo-pet Data Cube This data cube will display a holographic tauntaun pet when loaded into a holo-pet emitter. -col_reward_tatooine_vistas_painting_02_01 object/tangible/collection/reward/col_reward_tatooine_vistas_painting.iff 1 A Panoramic Painting - Tatooine A breathtaking view of the Tatooine landscape. -col_reward_hoth_meteorite_geode_02_01 object/tangible/collection/reward/col_reward_hoth_meteorite_geode.iff 1 A Hoth Geode "When cut open, this meteorite found on the planet Hoth exposes a rare crystalline formation." -st_pr_hoth_cable_box_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 01 This item will create a Hoth-style Hoth-style cable box 01. -st_pr_hoth_cable_box_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 02 This item will create a Hoth-style cable box 02. -st_pr_hoth_cable_box_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Cable Box 03 This item will create a Hoth-style cable box 03. -st_pr_hoth_crate_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 01 This item will create a Hoth-style crate 01. -st_pr_hoth_crate_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 02 This item will create a Hoth-style crate 02. -st_pr_hoth_crate_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Crate 03 This item will create a Hoth-style crate 03. -st_pr_hoth_icicle_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 01 This item will create a Hoth-style icicle cluster 01. -st_pr_hoth_icicle_02 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle Cluster 02 This item will create a Hoth-style icicle cluster 02. -st_pr_hoth_icicle_03 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Icicle This item will create a Hoth-style icicle. -st_pr_hoth_light_standing object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Standing Lights This item will create a Hoth-style standing lights. -st_pr_hoth_radio object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Radio This item will create a Hoth-style radio. -st_pr_hoth_scaffold object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Scaffold This item will create a Hoth-style scaffold. -st_pr_hoth_snow_trooper_gun object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Snow Trooper Gun This item will create a Hoth-style snow trooper gun. -st_pr_hoth_terminal_01 object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Terminal This item will create a Hoth-style terminal. -st_pr_hoth_toolbox object/tangible/storyteller/story_token_prop.iff storyteller 1 1 object.autostack 2 0 Hoth-style Toolbox This item will create a Hoth-style toolbox. -st_cn_hoth_imperial_atst object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial AT-ST This item will create an Imperial AT-ST combat npc. -st_cn_hoth_imperial_snowtrooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Imperial Snowtrooper This item will create an Imperial snowtrooper combat npc. -st_cn_hoth_rebel_snow_trooper object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Rebel Snow Trooper This item will create a Rebel snow trooper combat npc. -st_cn_hoth_wampa object/tangible/storyteller/story_token_combat_npc.iff storyteller 5 1 object.autostack 2 0 Wampa This item will create a wampa combat npc. -item_heroic_backpack_tauntaun_skull_01_01 object/tangible/wearables/backpack/backpack_tauntaun_skull.iff 3 1 A Tauntaun Rucksack "Wrestled from a Wampa on planet Hoth, what appears to be the skull of a Tauntaun is actually a perfectly functional backpack." -item_heroic_token_echo_base_01_01 object/tangible/loot/misc/echo_base_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Echo Base Token of Heroism This token may be saved to purchase rewards from the Village of Aurilia. You may store this token in a Box of Achievements and make purchases at a later time. -item_echo_base_permafrost_crystal_06_01 object/tangible/component/weapon/lightsaber/lightsaber_module_permafrost_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 1 Permafrost Crystal "A strange crystal, which could be used by a Jedi in a lightsaber. This crystal must be tuned by a Jedi before use. Once tuned, this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." Echo Base Instance Loot -col_hoth_sharpshooter_buff_02_01 object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff 1 "item.hoth_sharpshooter_buff,item.special.nomove" 1 0 a Hoth Radio This item increases your damage potential for a short amount of time. -hoth_rebel_barricade_inventory object/tangible/destructible/barricade_inventory.iff 1 theme_park.heroic.echo_base.echo_placeable_object 0 a defensive barricade This barricade will provide a fortified defensive position while in combat. -item_event_lifeday_rebel_token object/tangible/event_perk/lifeday_rebel_token.iff item 1 "object.autostack,item.special.nomove" 0 Rebel Alliance Propaganda Token A token earned for your assistance in improving public view of the Rebel Alliance. -item_event_lifeday_imperial_token object/tangible/event_perk/lifeday_imperial_token.iff item 1 "object.autostack,item.special.nomove" 0 Imperial Propaganda Token A token earned for your assistance in improving public view of the Empire. -item_event_lifeday_monkey_cage object/tangible/event_perk/lifeday_monkey_cage.iff 3 event.lifeday.monkey_pet Kowakian Cage The home of a Kowakian Monkey Lizard. Release at your own risk! -item_event_lifeday_bandolier object/tangible/wearables/bandolier/lifeday_08_bandolier.iff 3 item.special.nomove 0 Kashyyyk Elite Hunter Bandolier A bandolier usually worn by the most prominent wookiee hunters on Kashyyyk. -item_event_lifeday_holo_table object/tangible/event_perk/lifeday_holo_table.iff 3 Holo-Entertainment Table A table with a built in holographic projector to entertain those nearby. -item_event_lifeday_family_painting object/tangible/event_perk/lifeday_painting.iff 3 Family Bonds "A painting depicting a Wookiee family. From left to right Itchy, Chewbacca, Malla and at the bottom, Lumpy can be seen." -item_event_lifeday_bantha_surprise_recipe object/tangible/loot/loot_schematic/generic_limited_use.iff 3 item.loot_schematic.loot_schematic 1 Bantha Surprise Recipe A recipe to teach someone how to create a Bantha Surprise dish. -item_event_lifeday_proton_chair object/tangible/furniture/lifeday/lifeday_proton_chair.iff 3 event.lifeday.proton_chair Proton Chair A chair that allows the user to relax in a virtual reality. -item_event_lifeday_aquarium object/tangible/event_perk/lifeday_pocket_aquarium.iff 3 Pocket Aquarium A small mobile aquarium with room for one fish. -item_event_lifeday_gcw_rebel_disk object/tangible/event_perk/lifeday_rebel_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" List of Favors This disk contains a list of redeemable favors among influential Rebel Alliance officers. Calling in the favors will grant you 50 GCW points. -item_event_lifeday_gcw_imperial_disk object/tangible/event_perk/lifeday_imperial_gcw_disk.iff 1 "systems.collections.collection_gcw,item.special.nomove" Blackmail Package This disk contains blackmail information on a number of Imperial officers. Using the information will grant you 50 GCW points. -item_event_lifeday_decorated_tree object/tangible/event_perk/life_day_tree_dressed.iff 3 Life Day Decorated Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. This tree has been decorated for Life Day. -item_event_lifeday_tree object/tangible/event_perk/life_day_tree.iff 3 Young Wroshyr Tree A young Wroshyr tree native to Kashyyyk. -item_event_lifeday_present_pile object/tangible/event_perk/life_day_presents.iff 3 Life Day Pile of Presents "A pile of presents for Life Day. Sorry, they are empty and only a decoration." -item_event_lifeday_stap_speeder object/tangible/event_perk/vehicle_deed_stap_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: STAP-1 The Single Trooper Aerial Platform (STAP-1 or STAP) is an agile flying machine in the past used by the Trade Federation as a fighting and scouting vehicle. -item_vet_66_month_jedi_temple object/tangible/veteran_reward/frn_vet_jedi_temple.iff 3 Life "A small scale model of the Jedi Temple on Coruscant day 1088 of the Clone Wars, before Order 66 was executed." -item_vet_66_month_jedi_temple_burning object/tangible/veteran_reward/frn_vet_jedi_temple_burning.iff 3 Death "A small scale model of the Jedi Temple on Coruscant day 1090 of the Clone Wars, after the execution of Order 66 ravaged it." -item_event_lifeday_bantha_surprise object/tangible/food/crafted/crafted_bantha_surprise.iff 2 1 "object.autostack,item.food" 1 Bantha Surprise "This rump roast is traditionally prepared using cuts of beef from the Bantha tenderloin, and stewed in a broth of various seasons and vegetables native to Kashyyyk." -item_tcg_loot_reward_series1_diner_package object/tangible/npe/npe_generic_uniform_box.iff 4 "item.special.nomove,systems.tcg.tcg_packaged_items" Diner Starter Pack "Craft a variety of goods in the Diner! This non-municipal structure enhances experimentation for traders while they craft food, buildings and furniture inside the Diner. This card also grants a small furniture pack to help you get your Diner interior looking snazzy. Seek out a crafter to obtain additional counters, seats, and tables to customize your Diner to your liking. This item may only be claimed once per character." -item_tcg_loot_reward_series1_diner_booth object/tangible/furniture/all/frn_diner_booth.iff item.special.nomove Diner Booth A diner booth given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_table object/tangible/furniture/all/frn_diner_table.iff item.special.nomove Diner Table A diner table given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_corner object/tangible/furniture/all/frn_diner_counter_corner.iff item.special.nomove Diner Counter Corner Piece 1 A diner counter piece given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_center object/tangible/furniture/all/frn_diner_counter_center.iff item.special.nomove Diner Counter Center A diner counter piece given as a gift with the diner deed. -item_tcg_loot_reward_series1_diner_counter_corner_s02 object/tangible/furniture/all/frn_diner_counter_corner_s02.iff item.special.nomove Diner Counter Corner Piece 2 A diner counter piece given as a gift with the diner deed. -item_cts_sarlacc_non_functional object/tangible/furniture/house_cleanup/sarlacc_mini_s01.iff 4 event.housepackup.sarlacc_furniture_terminal Sarlacc Trash Can A Sarlacc Trash Can. -item_cts_sarlacc_mini_game object/tangible/furniture/house_cleanup/sarlacc_mini_s02.iff 4 "item.special.nomove,event.housepackup.sarlacc_furniture_terminal" Deluxe Sarlacc Trash Can A Sarlacc Trash Can. -item_housepack_emperor_chair_01_01 object/tangible/furniture/house_cleanup/emperor_chair.iff 1 3 1 Emperor's Senate Office Chair An office chair design duplicated from furniture in Emperor Palpatine's Senate Office. -item_housepack_emperor_desk_01_01 object/tangible/furniture/house_cleanup/emperor_desk.iff 1 3 1 Emperor's Senate Office Desk An office desk design duplicated from furniture in Emperor Palpatine's Senate Office. -item_housepack_emperor_desk_lamp_01_01 object/tangible/furniture/house_cleanup/emperor_lamp.iff 1 3 1 Emperor's Senate Office Lamp An office lamp design duplicated from furniture in Emperor Palpatine's Senate Office. -item_hoth_flawless_painting object/tangible/furniture/decorative/heroic_hoth_painting.iff 2 Battle of Echo Base An artists rendition of the Battle of Echo Base. Hoth Reward for Flawless Win -item_cs_beast_holocron_bm_charge_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 1 Device that stores knowledge on how to train a beast in the ability Charge 1. beast ability -item_cs_beast_holocron_bm_charge_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 2 Device that stores knowledge on how to train a beast in the ability Charge 2. beast ability -item_cs_beast_holocron_bm_charge_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 3 Device that stores knowledge on how to train a beast in the ability Charge 3. beast ability -item_cs_beast_holocron_bm_charge_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 4 Device that stores knowledge on how to train a beast in the ability Charge 4. beast ability -item_cs_beast_holocron_bm_charge_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Charge 5 Device that stores knowledge on how to train a beast in the ability Charge 5. beast ability -item_cs_beast_holocron_bm_trample object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Trample Device that stores knowledge on how to train a beast in the ability Trample. beast ability -item_cs_beast_holocron_bm_bite_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 1 Device that stores knowledge on how to train a beast in the ability Bite 1. beast ability -item_cs_beast_holocron_bm_bite_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 2 Device that stores knowledge on how to train a beast in the ability Bite 2. beast ability -item_cs_beast_holocron_bm_bite_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 3 Device that stores knowledge on how to train a beast in the ability Bite 3. beast ability -item_cs_beast_holocron_bm_bite_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 4 Device that stores knowledge on how to train a beast in the ability Bite 4. beast ability -item_cs_beast_holocron_bm_bite_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bite 5 Device that stores knowledge on how to train a beast in the ability Bite 5. beast ability -item_cs_beast_holocron_bm_puncture_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 1 Device that stores knowledge on how to train a beast in the ability Puncture 1. beast ability -item_cs_beast_holocron_bm_puncture_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 2 Device that stores knowledge on how to train a beast in the ability Puncture 2. beast ability -item_cs_beast_holocron_bm_puncture_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Puncture 3 Device that stores knowledge on how to train a beast in the ability Puncture 3. beast ability -item_cs_beast_holocron_bm_siphon_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 1 Device that stores knowledge on how to train a beast in the ability Siphon 1. beast ability -item_cs_beast_holocron_bm_siphon_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 2 Device that stores knowledge on how to train a beast in the ability Siphon 2. beast ability -item_cs_beast_holocron_bm_siphon_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Siphon 3 Device that stores knowledge on how to train a beast in the ability Siphon 3. beast ability -item_cs_beast_holocron_bm_siphon_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Drain Essence Device that stores knowledge on how to train a beast in the ability Drain Essence. beast ability -item_cs_beast_holocron_bm_hamstring_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 1 Device that stores knowledge on how to train a beast in the ability Hamstring 1. beast ability -item_cs_beast_holocron_bm_hamstring_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 2 Device that stores knowledge on how to train a beast in the ability Hamstring 2. beast ability -item_cs_beast_holocron_bm_hamstring_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 3 Device that stores knowledge on how to train a beast in the ability Hamstring 3. beast ability -item_cs_beast_holocron_bm_hamstring_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 4 Device that stores knowledge on how to train a beast in the ability Hamstring 4. beast ability -item_cs_beast_holocron_bm_hamstring_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Hamstring 5 Device that stores knowledge on how to train a beast in the ability Hamstring 5. beast ability -item_cs_beast_holocron_bm_claw_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 1 Device that stores knowledge on how to train a beast in the ability Claw 1. beast ability -item_cs_beast_holocron_bm_claw_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 2 Device that stores knowledge on how to train a beast in the ability Claw 2. beast ability -item_cs_beast_holocron_bm_claw_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 3 Device that stores knowledge on how to train a beast in the ability Claw 3. beast ability -item_cs_beast_holocron_bm_claw_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 4 Device that stores knowledge on how to train a beast in the ability Claw 4. beast ability -item_cs_beast_holocron_bm_claw_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Claw 5 Device that stores knowledge on how to train a beast in the ability Claw 5. beast ability -item_cs_beast_holocron_bm_slash_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 1 Device that stores knowledge on how to train a beast in the ability Slash 1. beast ability -item_cs_beast_holocron_bm_slash_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 2 Device that stores knowledge on how to train a beast in the ability Slash 2. beast ability -item_cs_beast_holocron_bm_slash_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 3 Device that stores knowledge on how to train a beast in the ability Slash 3. beast ability -item_cs_beast_holocron_bm_slash_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 4 Device that stores knowledge on how to train a beast in the ability Slash 4. beast ability -item_cs_beast_holocron_bm_slash_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Slash 5 Device that stores knowledge on how to train a beast in the ability Slash 5. beast ability -item_cs_beast_holocron_bm_flank_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 1 Device that stores knowledge on how to train a beast in the ability Flank 1. beast ability -item_cs_beast_holocron_bm_flank_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 2 Device that stores knowledge on how to train a beast in the ability Flank 2. beast ability -item_cs_beast_holocron_bm_flank_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Flank 3 Device that stores knowledge on how to train a beast in the ability Flank 3. beast ability -item_cs_beast_holocron_bm_bolster_armor_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 1 Device that stores knowledge on how to train a beast in the ability Bolster Armor 1. beast ability -item_cs_beast_holocron_bm_bolster_armor_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 2 Device that stores knowledge on how to train a beast in the ability Bolster Armor 2. beast ability -item_cs_beast_holocron_bm_bolster_armor_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 3 Device that stores knowledge on how to train a beast in the ability Bolster Armor 3. beast ability -item_cs_beast_holocron_bm_bolster_armor_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 4 Device that stores knowledge on how to train a beast in the ability Bolster Armor 4. beast ability -item_cs_beast_holocron_bm_bolster_armor_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Bolster Armor 5 Device that stores knowledge on how to train a beast in the ability Bolster Armor 5. beast ability -item_cs_beast_holocron_bm_dampen_pain_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 1 Device that stores knowledge on how to train a beast in the ability Dampen Pain 1. beast ability -item_cs_beast_holocron_bm_dampen_pain_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 2 Device that stores knowledge on how to train a beast in the ability Dampen Pain 2. beast ability -item_cs_beast_holocron_bm_dampen_pain_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 3 Device that stores knowledge on how to train a beast in the ability Dampen Pain 3. beast ability -item_cs_beast_holocron_bm_dampen_pain_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 4 Device that stores knowledge on how to train a beast in the ability Dampen Pain 4. beast ability -item_cs_beast_holocron_bm_dampen_pain_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Dampen Pain 5 Device that stores knowledge on how to train a beast in the ability Dampen Pain 5. beast ability -item_cs_beast_holocron_bm_shield_master object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shield Master Device that stores knowledge on how to train a beast in the ability Shield Master. beast ability -item_cs_beast_holocron_bm_deflective_hide object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Deflective Hide Device that stores knowledge on how to train a beast in the ability Deflective Hide. beast ability -item_cs_beast_holocron_bm_defensive_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 1 Device that stores knowledge on how to train a beast in the ability Defensive 1. beast ability -item_cs_beast_holocron_bm_defensive_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 2 Device that stores knowledge on how to train a beast in the ability Defensive 2. beast ability -item_cs_beast_holocron_bm_defensive_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 3 Device that stores knowledge on how to train a beast in the ability Defensive 3. beast ability -item_cs_beast_holocron_bm_defensive_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 4 Device that stores knowledge on how to train a beast in the ability Defensive 4. beast ability -item_cs_beast_holocron_bm_defensive_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Defensive 5 Device that stores knowledge on how to train a beast in the ability Defensive 5. beast ability -item_cs_beast_holocron_bm_damage_poison_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 1 Device that stores knowledge on how to train a beast in the ability Damage Poison 1. beast ability -item_cs_beast_holocron_bm_damage_poison_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 2 Device that stores knowledge on how to train a beast in the ability Damage Poison 2. beast ability -item_cs_beast_holocron_bm_damage_poison_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 3 Device that stores knowledge on how to train a beast in the ability Damage Poison 3. beast ability -item_cs_beast_holocron_bm_damage_poison_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 4 Device that stores knowledge on how to train a beast in the ability Damage Poison 4. beast ability -item_cs_beast_holocron_bm_damage_poison_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Poison 5 Device that stores knowledge on how to train a beast in the ability Damage Poison 5. beast ability -item_cs_beast_holocron_bm_paralytic_poison object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Paralytic Poison Device that stores knowledge on how to train a beast in the ability Paralytic Poison. beast ability -item_cs_beast_holocron_bm_damage_disease_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 1 Device that stores knowledge on how to train a beast in the ability Damage Disease 1. beast ability -item_cs_beast_holocron_bm_damage_disease_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 2 Device that stores knowledge on how to train a beast in the ability Damage Disease 2. beast ability -item_cs_beast_holocron_bm_damage_disease_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 3 Device that stores knowledge on how to train a beast in the ability Damage Disease 3. beast ability -item_cs_beast_holocron_bm_damage_disease_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 4 Device that stores knowledge on how to train a beast in the ability Damage Disease 4. beast ability -item_cs_beast_holocron_bm_damage_disease_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Damage Disease 5 Device that stores knowledge on how to train a beast in the ability Damage Disease 5. beast ability -item_cs_beast_holocron_bm_enfeeble_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 1 Device that stores knowledge on how to train a beast in the ability Enfeeble 1. beast ability -item_cs_beast_holocron_bm_enfeeble_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 2 Device that stores knowledge on how to train a beast in the ability Enfeeble 2. beast ability -item_cs_beast_holocron_bm_enfeeble_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 3 Device that stores knowledge on how to train a beast in the ability Enfeeble 3. beast ability -item_cs_beast_holocron_bm_enfeeble_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 4 Device that stores knowledge on how to train a beast in the ability Enfeeble 4. beast ability -item_cs_beast_holocron_bm_enfeeble_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enfeeble 5 Device that stores knowledge on how to train a beast in the ability Enfeeble 5. beast ability -item_cs_beast_holocron_bm_preperation object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Preperation Device that stores knowledge on how to train a beast in the ability Preperation. beast ability -item_cs_beast_holocron_bm_stomp_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 1 Device that stores knowledge on how to train a beast in the ability Stomp 1. beast ability -item_cs_beast_holocron_bm_stomp_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 2 Device that stores knowledge on how to train a beast in the ability Stomp 2. beast ability -item_cs_beast_holocron_bm_stomp_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 3 Device that stores knowledge on how to train a beast in the ability Stomp 3. beast ability -item_cs_beast_holocron_bm_stomp_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 4 Device that stores knowledge on how to train a beast in the ability Stomp 4. beast ability -item_cs_beast_holocron_bm_stomp_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Stomp 5 Device that stores knowledge on how to train a beast in the ability Stomp 5. beast ability -item_cs_beast_holocron_bm_shaken_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 1 Device that stores knowledge on how to train a beast in the ability Shaken 1. beast ability -item_cs_beast_holocron_bm_shaken_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 2 Device that stores knowledge on how to train a beast in the ability Shaken 2. beast ability -item_cs_beast_holocron_bm_shaken_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Shaken 3 Device that stores knowledge on how to train a beast in the ability Shaken 3. beast ability -item_cs_beast_holocron_bm_wing_buffet_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 1 Device that stores knowledge on how to train a beast in the ability Wing Buffet 1. beast ability -item_cs_beast_holocron_bm_wing_buffet_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 2 Device that stores knowledge on how to train a beast in the ability Wing Buffet 2. beast ability -item_cs_beast_holocron_bm_wing_buffet_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 3 Device that stores knowledge on how to train a beast in the ability Wing Buffet 3. beast ability -item_cs_beast_holocron_bm_wing_buffet_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 4 Device that stores knowledge on how to train a beast in the ability Wing Buffet 4. beast ability -item_cs_beast_holocron_bm_wing_buffet_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Wing Buffet 5 Device that stores knowledge on how to train a beast in the ability Wing Buffet 5. beast ability -item_cs_beast_holocron_bm_enrage object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Enrage Device that stores knowledge on how to train a beast in the ability Enrage. beast ability -item_cs_beast_holocron_bm_frenzy object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Frenzy Device that stores knowledge on how to train a beast in the ability Frenzy. beast ability -item_cs_beast_holocron_bm_provoke_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 1 Device that stores knowledge on how to train a beast in the ability Provoke 1. beast ability -item_cs_beast_holocron_bm_provoke_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 2 Device that stores knowledge on how to train a beast in the ability Provoke 2. beast ability -item_cs_beast_holocron_bm_provoke_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 3 Device that stores knowledge on how to train a beast in the ability Provoke 3. beast ability -item_cs_beast_holocron_bm_provoke_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 4 Device that stores knowledge on how to train a beast in the ability Provoke 4. beast ability -item_cs_beast_holocron_bm_provoke_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Provoke 5 Device that stores knowledge on how to train a beast in the ability Provoke 5. beast ability -item_cs_beast_holocron_bm_spit_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 1 Device that stores knowledge on how to train a beast in the ability Spit 1. beast ability -item_cs_beast_holocron_bm_spit_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 2 Device that stores knowledge on how to train a beast in the ability Spit 2. beast ability -item_cs_beast_holocron_bm_spit_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 3 Device that stores knowledge on how to train a beast in the ability Spit 3. beast ability -item_cs_beast_holocron_bm_spit_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 4 Device that stores knowledge on how to train a beast in the ability Spit 4. beast ability -item_cs_beast_holocron_bm_spit_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Spit 5 Device that stores knowledge on how to train a beast in the ability Spit 5. beast ability -item_cs_beast_holocron_bm_kick_1 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 1 Device that stores knowledge on how to train a beast in the ability Kick 1. beast ability -item_cs_beast_holocron_bm_kick_2 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 2 Device that stores knowledge on how to train a beast in the ability Kick 2. beast ability -item_cs_beast_holocron_bm_kick_3 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 3 Device that stores knowledge on how to train a beast in the ability Kick 3. beast ability -item_cs_beast_holocron_bm_kick_4 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 4 Device that stores knowledge on how to train a beast in the ability Kick 4. beast ability -item_cs_beast_holocron_bm_kick_5 object/tangible/jedi/beast_holocron_generic.iff 4 item.loot_schematic.loot_schematic 1 Beast Knowledge: Kick 5 Device that stores knowledge on how to train a beast in the ability Kick 5. beast ability -item_event_loveday_flowers_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Bouquet of Flowers A wonderful bouquet of flowers! ewok festival of love 2009 -item_event_loveday_painting_2009 object/tangible/holiday/love_day/love_day_2009_painting_reward.iff 4 item.special.nomove 1 Ewok Festival of Love Painting A painting from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_fountain object/tangible/holiday/love_day/love_day_fountain_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate "A fountain of sweet, delicious chocolate!" ewok festival of love 2009 -item_event_loveday_fountain_with_flowers object/tangible/holiday/love_day/love_day_fountain_with_flowers_reward.iff 4 "item.special.nomove,item.special.cannot_place_in_space" 2 Fountain of Chocolate (with flowers) "A fountain of sweet, delicious chocolate...with flowers!" ewok festival of love 2009 -item_event_loveday_chak_heart object/tangible/holiday/love_day/love_day_chak_bark_currency.iff 1 4 "object.autostack,item.special.nomove" 1 Ewok Festival of Love Chak Heart A heart drawn on a bit of bark from the Great Tree. It is the symbol of the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_ewok_cupid_deed object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff 4 "npc.pet_deed.reward_pet_deed,item.special.nomove" 1 Ewok Festival of Love Familiar Deed This deed grants its holder an Ewok Festival of Love familiar. ewok festival of love 2009 -item_event_loveday_crossbow object/weapon/ranged/rifle/rifle_love_day_crossbow.iff weapon 5 4 "item.special.nomove,event.ewok_festival.loveday_reward_crossbow" Ewok Festival of Love Crossbow "A crossbow traditionally used during the celebration of the Ewok Festival of Love. When used on an enemy, this crossbow can help you spread some love!" ewok festival of love 2009 -item_event_loveday_card_01 object/tangible/holiday/love_day/love_day_card_01.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" First Ewok Festival of Love Card An Ewok Festival of Love card. This is the first card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_02 object/tangible/holiday/love_day/love_day_card_02.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Second Ewok Festival of Love Card An Ewok Festival of Love card. This is the second card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_03 object/tangible/holiday/love_day/love_day_card_03.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Third Ewok Festival of Love Card An Ewok Festival of Love card. This is the third card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_04 object/tangible/holiday/love_day/love_day_card_04.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fourth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fourth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_05 object/tangible/holiday/love_day/love_day_card_05.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Fifth Ewok Festival of Love Card An Ewok Festival of Love card. This is the fifth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_06 object/tangible/holiday/love_day/love_day_card_06.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Sixth Ewok Festival of Love Card An Ewok Festival of Love card. This is the sixth card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_07 object/tangible/holiday/love_day/love_day_card_07.iff 1 4 "event.ewok_festival.loveday_card_bundler,object.autostack" Seventh Ewok Festival of Love Card An Ewok Festival of Love card. This is the seventh card of the series.||A complete set of cards may be bundled together. Doing so requires having at least one of each of the seven Ewok Festival of Love cards. ewok festival of love 2009 -item_event_loveday_card_stack object/tangible/holiday/love_day/love_day_card_stack.iff 4 item.special.nomove Bundle of Ewok Festival of Love Cards A bundle of Ewok Festival of Love cards that contains one of each of the cards from the Ewok Festival of Love. ewok festival of love 2009 -item_costume_kit object/tangible/item/costume_kit/costume_kit.iff 1 4 object.autostack Standard Holoshroud A standard model CQ-3.99 holographic image disguiser or holoshroud required for use with most normal costumes. for common costumes -item_costume_kit_holiday object/tangible/item/costume_kit/costume_kit_holiday.iff 1 4 "object.autostack,item.special.temporary_item,item.special.nomove" 2 Holiday Holoshroud A holiday model CQ-3.99h holographic image disguiser or holoshroud. This type of holoshroud is required to use most holiday costumes. for holiday costumes -item_event_loveday_ewok_cupid_costume object/tangible/holiday/love_day/love_day_ewok_cupid_costume.iff 4 "item.special.nomove,item.costume.costume_grant_item" Ewok Festival of Love Costume Instructions Instructions for programming a holiday holoshroud to project a costume celebrating the Ewok Festival of Love. Use this item to permanently learn the costume. ewok festival of love 2009 -item_event_loveday_wings object/tangible/wearables/backpack/back_love_day_wings.iff 4 item.special.nomove Ewok Festival of Love Wings A pair of ceremonial wings often worn during the Ewok Festival of Love. ewok festival of love 2009 -weapon_spy_fist object/weapon/melee/special/punch_dagger.iff weapon 85 spy 4 item.special.nomove Tenebrous Edge A small blade weapon designed to allow the wielder to keep the weapon hidden from view until it's time to strike. -item_costume_jawa object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Jawa Costume Instructions Instructions for programming a holoshroud to project a jawa costume. Use this item to permanently learn the costume. storyteller costume -item_costume_gungan object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Gungan Costume Instructions Instructions for programming a holoshroud to project a gungan costume. Use this item to permanently learn the costume. storyteller costume -item_costume_ewok object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Ewok Costume Instructions Instructions for programming a holoshroud to project an ewok costume. Use this item to permanently learn the costume. storyteller costume -item_costume_gamorrean_guard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" 2 Gamorrean Guard Costume Instructions Instructions for programming a holoshroud to project a gamorrean guard costume. Use this item to permanently learn the costume. storyteller costume -item_costume_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Battle Droid Costume Instructions Instructions for programming a holoshroud to project a battle droid costume. Use this item to permanently learn the costume. storyteller costume -item_costume_droideka object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Droideka Costume Instructions Instructions for programming a holoshroud to project a droideka costume. Use this item to permanently learn the costume. storyteller costume -item_event_flower_from_2008 object/tangible/dance_prop/prop_ewok_flowers.iff 4 systems.skills.performance.dance_prop 2 Flower Bouquet (Commemorative Version) A delightful arrangement of flowers reminiscent of the bouquet of flowers from the First Ewok Festival of Love. ewok festival -item_event_loveday_decorative_berry object/tangible/food/generic/dessert_ewok_berry.iff 1 1 Decorative Camby Berries "A handful of berries from the Cambylictus trees native to the forest moon of Endor. Even after looking closely, you cannot tell if these berries are real or synthetic. ""Is it real or is it Memorwax.""" ewok festival -item_event_loveday_decorative_drink object/tangible/food/generic/drink_ewok_chak.iff 4 1 Decorative Chak Juice "A tasty beverage made from the substance which the Ewoks call Chak. This Chak comes from a massive tree on the forest moon of Endor which the Ewoks have named simply, Great Tree." ewok festival food -item_event_loveday_decorative_berry_chocolate object/tangible/food/generic/dessert_ewok_berry_choc.iff 4 1 Decorative Chocolate Covered Camby Berries A decorative motif of cambylictus berries coated with chocolate. ewok festival food -col_mail_opt_in_1_01 object/tangible/loot/creature_loot/collections/opt_in_mail_01.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Ewok Love Day Heart Someone likes you. They sent you candy for Ewok Love Day. Consume this item to update your collection. marketing email collection -item_vet_reward_greeter_gamorrean object/tangible/terminal/greeter_terminal.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Gamorrean Greeter Employment Terminal: A Gamorrean to greet anyone who enters your home. -col_mail_opt_in_1_02 object/tangible/loot/creature_loot/collections/opt_in_mail_02.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 A Key to the City Congratulations on getting the key to the city. Consume this item to update your collection. marketing email collection -col_smoke_powder_01 object/tangible/loot/creature_loot/collections/smoke_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Powder A small amount of smoke powder used in a Stage Smoke Machine. -col_smoke_ignition_01 object/tangible/loot/creature_loot/collections/smoke_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Ignition Device "A Smoke Ignition Device, used in a Stage Smoke Machine." -col_smoke_casing_01 object/tangible/loot/creature_loot/collections/smoke_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Smoke Machine Casing The casing for a Stage Smoke Machine -col_pyro_powder_01 object/tangible/loot/creature_loot/collections/pyro_powder_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Material A small amount of pyrotechnic materials. -col_pyro_ignition_01 object/tangible/loot/creature_loot/collections/pyro_ignition_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Ignition Device A pyrotechnic ignition Device used in a Stage Pyrotechnic Device. -col_pyro_casing_01 object/tangible/loot/creature_loot/collections/pyro_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Pyrotechnic Machine Casing A Pyrotechnic Machine Casing. -col_controller_01 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Wiring Wiring used in a Stage Controller. -col_controller_02 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Control Board A control board used in the construction of a Stage Controller. -col_controller_03 object/tangible/jedi/beast_holocron_generic.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Controller Table A table used to contain the electronics and wiring that form a Stage Controller. -col_backdrop_image_01 object/tangible/loot/creature_loot/collections/backdrop_image_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Projector A Backdrop Projector used to generate Holographic Images. -col_backdrop_power_01 object/tangible/loot/creature_loot/collections/backdrop_power_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Power Unit A Backdrop Power Unit used to power a Stage Backdrop Generator -col_backdrop_casing_01 object/tangible/loot/creature_loot/collections/backdrop_casing_01.iff 1 "systems.collections.consume_loot,object.autostack" 1 Stage Backdrop Case The Casing for a Stage Backdrop Generator -item_limited_use_schematic_smoke_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Smoke Machine Draft schematic to craft a Stage Smoke Machine. -item_limited_use_schematic_pyro_machine_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Pyrotechnics Machine Draft schematic to craft a Stage Pyrotechnics Machine. -item_limited_use_schematic_stage_controller_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Stage Controller Draft schematic to craft a Stage Contoller -item_limited_use_schematic_backdrop_generator_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Backdrop Generator Draft schematic to craft a Backdrop Generator. -item_generated_backdrop_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_1 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_01.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_2 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_02.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_3 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_03.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_4 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_04.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_5 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_05.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_6 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_06.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_7 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_07.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_8 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_08.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_9 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_09.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_generated_backdrop_wide_01_10 object/tangible/item/entertainer_console/stage_generated_backdrop_wide_10.iff 3 item.entertainer_console.backdrop_nomove 1 Holographic Backdrop A stage backdrop generated by a Stage Backdrop Generator. -item_costume_monkey_lizard object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Kowakian Monkey-lizard Costume Instructions Instructions for programming a holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume -item_costume_toydarian object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Toydarian Costume Instructions Instructions for programming a holoshroud to project a Toydarian costume. Use this item to permanently learn the costume. storyteller costume -item_tcg_loot_reward_series3_general_grievous_gutsack object/tangible/tcg/series3/consumable_general_grievous_gutsack.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" General Grievous' Gutsack "A pressurized cyborg gutsack whose nutrient-rich fluids are capable of enhancing a person's learning capabilities when ingested. Draining and drinking from the gutsack will provide a 20% increase on experience points earned within the one hour duration. If you are level 90, this loot will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series3_hh_15_torpedo_warhead object/tangible/tcg/series3/consumable_hh_15_torpedo_warhead.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" HH-15 Torpedo Warhead This missile is favored among the Rebel Alliance vanguard units for use in the Golan Arms HH-15 projectile launcher. This buff provides the user a 10% increase on all Galactic Civil War (GCW) points earned in one hour. This item is consumable. -item_tcg_loot_reward_series3_wookiee_ceremonial_pipe object/tangible/tcg/series3/consumable_wookiee_ceremonial_pipe.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Wookiee Ceremonial Pipe "This ornate hand-crafted pipe is used in several important ceremonies in Wookiee culture. When used, this item will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series3_jango_fett_memorial_statue object/tangible/tcg/series3/combine_object_jango_fett_memorial_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Jango Fett Memorial Statue "This life-sized statue is a memorial to one of the greatest bounty hunters of all time. Jango Fett was so proficient at combat that he served as the template for the Republic's clone army. This item is #1 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 2, 3, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_boba_fett_statue object/tangible/tcg/series3/combine_object_boba_fett_statue.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Boba Fett Statue "The most feared bounty hunter in the Galaxy, Boba Fett, is now available for display in your house as a life-sized statue. Outlaws and criminals will tremble in its presence. Boba Fett is sure to be a fine centerpiece to any collection. This item is #2 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 3, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_emperor_palpatine_statuette object/tangible/tcg/series3/decorative_emperor_palpatine_statuette.iff 4 item.special.nomove Emperor Palpatine Statuette "A meter-high statue of the most powerful figure in the Galaxy. Once an unassuming Senator from the sovereign system of Naboo, Palpatine was elected Supreme Chancellor after a Vote of No Confidence in Chancellor Valorum's leadership. During his term as Chancellor, Palpatine lead the Old Republic to a victory in the Clone Wars. This victory, along with the defeat of the mutinous Jedi, allowed him the power and influence to declare himself Emperor and institute the New Order." -item_tcg_loot_reward_series3_sith_meditation_room_deed object/tangible/tcg/series3/structure_deed_sith_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Sith Meditation Room An intimidating spire that serves as a lightning rod to help loyal Sith tap into the very essence of the dark side of the Force. This black structure stands as a monument of doom to all the remaining Jedi in the Galaxy. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series3_jedi_meditation_room_deed object/tangible/tcg/series3/structure_deed_jedi_meditation_room_deed.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Jedi Meditation Room "A beacon of peace and light in these dark times, the Jedi Meditation Room reflects the values and tranquility (as well as the outward appearance) of the Jedi Temple that was once the center of Jedi activity for the entire Galaxy. From the calming chamber inside, a Jedi may center themselves and focus on enlightenment. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series3_podracer_longtail object/tangible/tcg/series3/vehicle_deed_podracer_longtail.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: IPG-X1131 Longtail Engine Podracer "Perfect for speed lovers, this IPG-X1131 Longtail Engine Podracer similar to the one flown by Teemto Pagalies in the Boonta Eve Classic. This seemingly un-aerodynamic pod is designed around a gyroscopic stabilizer ring that rotates at 230rpm that gives it excellent stability. This item may only be claimed once per character." -item_tcg_loot_reward_series3_koro2_exodrive_airspeeder object/tangible/tcg/series3/vehicle_deed_koro2_exodrive_airspeeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Koro-2 Exodrive Airspeeder "This sleek airspeeder built by The Desler Gizh Outworld Mobility Corporation is perfect for whipping around the Galaxy in style. Similar to the airspeeder flown by the late bounty hunter Zam Wesell, the forward mandibles of the Koro-2 intensely irradiate the air around them, inducing ionization and making it conductive. Paired electrodes then electrify the airstream, and it is magnetically propelled toward the rear of the craft, resulting in the air literally dragging the vessel through the sky. This item may only be claimed once per character." -item_tcg_loot_reward_series3_armored_bantha object/tangible/tcg/series3/mount_deed_armored_bantha.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Armored Bantha Mount "Normally docile and easily domesticated, banthas are perfect travelling companions. This armored bantha will be happy to give you a ride on any planet in the Galaxy and is armored in the event that you are assaulted by criminals along the way. This item may only be claimed once per character." -item_tcg_loot_reward_series3_swamp_speeder object/tangible/tcg/series3/vehicle_deed_swamp_speeder.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Swamp Speeder "Developed by Aratech during the Clone Wars, the swamp speeder uses a hybrid repulsorlift/vectored fan propulsion system that allows it to hover aloft without touching the tough terrains of the planets where it is assigned. Formerly an infantry support platform, this vehicle has been modified for civilian use around the Galaxy. This item may only be claimed once per character." -item_tcg_loot_reward_series3_creature_pet_deed_massiff object/tangible/tcg/series3/creature_pet_deed_mastiff.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Massiff Feeding Bowl "The feeding bowl of a burly carnivore found on both Tatooine and Geonosis. Massiffs have coarse skin, large jaws, toothy mouths, big dark eyes, and a line of hard spines along their backs. Generally domesticated by Tusken Raiders as camp guards, or by Geonosian for ridding their hives of vermin, this massiff has been domesticated just for you! Release him inside your house so that you always have a friend waiting for you when you return home." -item_tcg_loot_reward_series3_empal_surecon_center_medical_table object/tangible/tcg/series3/decorative_empal_surecon_center_medical_table.iff 4 item.special.nomove EmPal SuRecon Center Medical Table "A surgical table from the most prestigious medical facility in the Galaxy, the Emperor Palpatine Surgical Reconstruction Center. Medical tables like this one have saved, reconstructed, and improved the bodies of many important individuals throughout the Galaxy." -item_tcg_loot_reward_series3_wompa_skin_rug object/tangible/tcg/series3/decorative_wompa_skin_rug.iff 4 item.special.nomove Wampa-Skin Rug "A fine rug made out of the most fearsome creature to ever roam the icy plains of Hoth. Warm and cozy, a rug of this quality immediately shows visitors in your home that you are an individual of refined taste and class." -item_tcg_loot_reward_series3_target_dummy object/tangible/tcg/series3/target_dummy_deed.iff 4 "item.special.nomove,systems.tcg.target_creature_deed" Target Dummy Controller "Combat lovers, take notice, AB-US3 is the latest innovation in galactic training. Whether you choose to blast him from a distance, or assault him with a lightsaber, AB-US3 can take whatever you've got to throw at him. A handy damage log keeps track of exactly what attacks you use on him and how much damage you do. You can even invite your friends over to abuse him too. Best of all, he doesn't complain... much. This item may only be claimed once per character." -item_tcg_loot_reward_series3_house_sign object/tangible/item/skillmod/skillmod_tcg_set3_hanging_standing_sign.iff "item.special.nomove,systems.sign.special_sign" House Sign Tired of your regular old house sign? Is your business not getting the attention it deserves? Give your structure an upgrade and let people know that you are a person of style and sophistication! This brand new illuminated sign will help your building stand out and get the attention of anybody who happens to be passing by. This item may only be claimed once per character. -item_tcg_loot_reward_series3_mandalorian_skull_banner object/tangible/tcg/series3/combine_object_mandalorian_skull_banner.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Mandalorian Skull Banner "This traditional Mandalorian crest, frequently mistaken for a Bantha skull, was actually adopted in reverence to a legendary Mandalorian combat-training master, Jaing. Master Jaing's face resembled the symbol. This item is #3 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 4 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_merr_sonn_jt12_jetpack_blueprints object/tangible/tcg/series3/combine_object_merr_sonn_jt12_jetpack_blueprints.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items" Merr-Sonn JT-12 Jetpack Blueprints "Blueprints from Merr-Sonn Munitions, Inc detailing the parts and assembly of their Merr-Sonn JT-12 jetpack. This compact jetpack features a warhead in its center column and was a favorite jetpack of the late bounty hunter Jango Fett. This item is #4 in a series of four Build-A-Jetpack items. Combine this item with Build-A-Jetpack items 1, 2, and 3 to create a Merr-Sonn JT-12 jetpack." -item_tcg_loot_reward_series3_mustafar_travel_advertisement object/tangible/tcg/series3/decorative_mustafar_travel_advertisement.iff 4 item.special.nomove Mustafar Travel Advertisement "Come visit Mustafar, one of the hottest vacation destinations in the Galaxy! Ride a lava flea on an exciting volcanic tour or float down the lava river on a heat shielded repulsorlift platform. Either way, a vacation to Mustafar is one you and your family will never forget!" -item_tcg_loot_reward_series3_hoth_travel_advertisement object/tangible/tcg/series3/decorative_hoth_travel_advertisement.iff 4 item.special.nomove Hoth Travel Advertisement "Come take a trip to the fabulous frozen plains of Hoth. Explore the beautiful ice caves, enjoy and exhilirating ride on a tauntaun, or hit the slopes for the best skiing in the Galaxy. For those with an adventurous streak you can test your skills as you go big game hunting for the elusive and deadly wampa. Whatever thrills you seek, Hoth is the one destination that delivers for the entire family!" -item_tcg_loot_reward_series3_swg_tcg_painting object/tangible/tcg/series3/decorative_swg_tcg_painting.iff 4 item.special.nomove Star Wars Galaxies Trading Card Game Painting An image depicting of the battle between the Sith Namman Cha and Jedi Rachi Sitra during the campaign to reconstruct the Codex of Tython. -item_tcg_loot_reward_series3_darth_vader_obi_wan_diorama object/tangible/tcg/series3/decorative_darth_vader_obi_wan_diorama.iff 4 item.special.nomove Darth Vader vs. Obi-Wan Kenobi Diorama "A scene depicting the fateful moment when Darth Vader encountered Jedi Obi-Wan Kenobi aboard the Death Star. Though Lord Vader won this legendary battle, it is said that Kenobi left no body behind after being defeated." -item_tcg_loot_reward_series3_guise_of_the_master object/tangible/tcg/series3/wearable_guise_of_the_master.iff 4 item.special.nomove Guise of the Master Harness the power of the Force and display it for all to see. This item will make your eyes glow green. This item may only be claimed once per character. -item_tcg_loot_reward_series3_gargans_hands_of_seduction object/tangible/tcg/series3/reuseable_buff_gargans_hands_of_seduction.iff 4 "item.special.nomove,item.buff_worn_item" Gargan's Hands of Seduction "This is a powerful dancing enhancement known only to those of Askajian descent. It was named after Yarna D'al Gargan, daughter of an Askajian chieftan. When used, a mesmerizing glow will eminate from the hands of the user. This item may only be claimed once per character." -item_tcg_loot_reward_series3_greeter_battle_droid object/tangible/tcg/series3/greeter_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Battle Droid Greeter "Employment Terminal: Tired of having to greet visitors to your home yourself? Then you need this recently refurbished Trade Federation battle droid to greet anyone who enters your home. This droid may sound a bit disgruntled by his new station in life but, rest assured, he is guaranteed not to attack you or start a planetary invasion." -item_tcg_loot_reward_series3_greeter_toydarian object/tangible/tcg/series3/greeter_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Toydarian Greeter Employment Terminal: No Jedi will dare try any mind tricks on you after they're greeted by this Toydarian as they enter your home. -item_tcg_loot_reward_series3_greeter_tusken object/tangible/tcg/series3/greeter_deed_tusken.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Tusken Raider Greeter "Employment Terminal: Ferocious and ready for battle, this Tusken Raider is ready to intimidate (greet) anyone who dares to enter your home." -item_tcg_loot_reward_series3_nightsister_vendor object/tangible/tcg/series3/vendor_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Nightsister Vendor "Employment Contract: Straight from the bogs of Dathomir, this Nightsister is excited about the prospect of becoming your vendor and helping you sell things from the comfort of your own house." -item_tcg_loot_reward_series3_battle_droid_vendor object/tangible/tcg/series3/vendor_deed_battle_droid.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Battle Droid Vendor Employment Contract: Show your support for the former Trade Federation by using this retired battle droid as a vendor in your house. -item_tcg_merr_sonn_jt12_jetpack_deed object/tangible/tcg/series3/deed_tcg_merr_sonn_jt12_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Merr-Sonn JT-12 Jetpack "A deed for the Merr-Sonn Munitions, Inc. JT-12 personal jetpack. This older model jetpack was first manufactured prior to the Clone Wars. " -item_special_sign_halloween_hanging_sign object/tangible/item/skillmod/skillmod_halloween_event_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Hanging, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 -item_special_sign_halloween_standing_sign object/tangible/item/skillmod/skillmod_halloween_event_standing_sign.iff "item.special.nomove,systems.sign.special_sign" "Crescent Moon House Sign (Standing, Version II)" Tired of that old house sign that everyone in the neighborhood has? Switch it out for this Galactic Moon Festival inspired sign instead! ||This updated sign version will allow you to consume and use the Galactice Moon Festival sign as a part of the new structure sign system. halloween item version 2 -item_beast_storage_device_01 object/tangible/item/beast/barn_lite/beast_dna_storage_device.iff 3 "systems.tcg.barn_lite_device,item.armor.biolink_item_non_faction" Beast Encoder and Replicator A Beast Encoding and Replicating device calibrated for use with most beasts. You may store beasts under your control within this device. -costume_4lom object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 4Lom Costume Instructions Instructions for programming a holoshroud to project a 4Lom costume. Use this item to permanently learn the costume. storyteller costume -costume_dantari_m object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Male Costume Instructions Instructions for programming a holoshroud to project a Dantari Male costume. Use this item to permanently learn the costume. storyteller costume -costume_dantari_f object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dantari Femal Costume Instructions Instructions for programming a holoshroud to project a Dantari Female costume. Use this item to permanently learn the costume. storyteller costume -costume_muftak object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Talz Costume Instructions Instructions for programming a holoshroud to project a Talz costume. Use this item to permanently learn the costume. storyteller costume -costume_royal_guard object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Imperial Guard Costume Instructions Instructions for programming a holoshroud to project an Imperial Guard costume. Use this item to permanently learn the costume. storyteller costume -costume_droid_8t88 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 8t88 Costume Instructions Instructions for programming a holoshroud to project an 8t88 costume. Use this item to permanently learn the costume. storyteller costume -costume_darktrooper_3 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Dark Trooper Costume Instructions Instructions for programming a holoshroud to project a Dark Trooper costume. Use this item to permanently learn the costume. storyteller costume -costume_mustafarian_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Mustafar Lava Miner Costume Instructions Instructions for programming a holoshroud to project a Mustafar Lava Miner costume. Use this item to permanently learn the costume. storyteller costume -costume_chevin object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Chevin Costume Instructions Instructions for programming a holoshroud to project a Chevin costume. Use this item to permanently learn the costume. storyteller costume -costume_ig106 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 IG-106 Costume Instructions Instructions for programming a holoshroud to project an IG-106 costume. Use this item to permanently learn the costume. storyteller costume -costume_super_battle_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 Super Battle Droid Costume Instructions Instructions for programming a holoshroud to project a Super Battle Droid costume. Use this item to permanently learn the costume. storyteller costume -item_limited_use_schematic_green_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Green Light Gem Draft schematic to craft a Green Light Gem. -item_limited_use_schematic_purple_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Purple Light Gem Draft schematic to craft a Purple Light Gem. -item_limited_use_schematic_red_gem_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Red Light Gem Draft schematic to craft a Red Light Gem. -col_mail_opt_in_1_03 object/tangible/loot/creature_loot/collections/opt_in_mail_03.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 An Architects Rendition of a House A model of one of the new houses. Consume this item to update your collection. marketing email collection -item_mail_opt_in_1_reward object/tangible/furniture/all/frn_all_rug_bantha_skin.iff 4 1000 1 Bantha Skin Rug A rug made from the hide of a Bantha. -item_small_naboo_house_model object/tangible/furniture/all/frn_all_statuette_small_naboo_house.iff 4 1000 1 Guy Remmington\92s Architect Model A model of the small Naboo house. marketing email collection -weapon_magna_guard_polearm_04_01 object/weapon/melee/polearm/lance_staff_magna_guard.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 MagnaGuard Electrostaff "An electronic melee weapon constructed of lightsaber-resistant phrik alloy equipped with electromagnetic pulse-generating tips. Though some staffs could penetrate and neutralize ray shields, most were simply used as blunt-force melee weapons. They were designed to be longer than most lightsaber blades, enabling the user to fight Jedi while remaining out of the Jedi's range." -weapon_westar_pistol_04_01 object/weapon/ranged/pistol/pistol_westar_34.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-34 Blaster Pistol "The WESTAR-34 fired powerful bolts which were very effective at close range. The blaster was designed specifically for sustained close-range use, utilizing its dallorian construction to absorb more heat than a standard blaster. The pistol's expensive custom-made finish made it impervious to furnace fire." -weapon_westar_rifle_04_01 object/weapon/ranged/rifle/rifle_westar_m5.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item 1 WESTAR-M5 Blaster Rifle The WESTAR-M5 blaster rifle was a blaster rifle used during the Clone Wars by the Grand Army of the Republic. They were mainly used by Advanced Recon Commandos and Galactic Marines during the later years of the conflict. They were very efficient and deadly weapons. -armor_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt.iff item 22 4 item.armor.deconstruct_armor Galactic Marine Belt "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bicep "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Boots "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Left Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Right Bracer "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Chest Plate "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves.iff armor 4 item.armor.deconstruct_armor Galactic Marine Gloves "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Helmet "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings.iff armor 4 item.armor.deconstruct_armor Galactic Marine Armor Leggings "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -armor_galactic_marine_backpack object/tangible/wearables/backpack/backpack_galactic_marine.iff item 22 4 "npc.faction_recruiter.faction_item,npc.faction_recruiter.biolink_item" Galactic Marine Backpack "Galactic Marines and the clone cold assault troopers, the predecessors of the Imperial snowtroopers, wore similar body armor; the differences being omitted/retooled details on the Galactic Marine armor (particularly the maroon coloration) and the addition of a backplate. The Marines were distinguished by their unique visor gear: synthmesh designed to keep out various hazards such as snow, sand, airborne fungus, and ash." -item_battlefield_rebel_token_massassi_isle object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Massassi Isle Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_massassi_isle object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Massassi Isle Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -armor_rebel_spec_force_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt.iff item 22 4 item.armor.deconstruct_armor Rebel SpecForce Belt "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bicep "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Boots "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Left Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Right Bracer "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Chest Plate "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Gloves "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Helmet "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -armor_rebel_spec_force_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings.iff armor 4 item.armor.deconstruct_armor Rebel SpecForce Armor Leggings "Specifically selected for high skill, morale, bravery, and dedication to the Rebel cause, SpecForce soldiers were often either from subjugated worlds, or were Imperials disillusioned by the government's tyranny." -weapon_knuckler_buzz_knuck object/weapon/melee/special/pvp_bf_knuckler.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Buzz-Knuck "Originally used by Imperial Dungeoneers, this knuckler type weapon can really pack a punch." -weapon_carbine_ngant_zarvel_04_01 object/weapon/ranged/carbine/carbine_pvp_ngant.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item N'Gant-Zarvel 9118 Carbine "The 9118 was a heavy carbine design manufactured by the Rodian owned N'Gant-Zarvel corporation. This carbine saw its primary use in the field as the preferred service weapon of special forces and guerilla fighters, despite the loud, ""thumping"" sound it produced when it was fired." -weapon_heavy_cr1_04_01 object/weapon/ranged/heavy/heavy_cr1_blast_cannon.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item CR-1 Blast Cannon "The CR-1 features a large energy chamber to generate the high amount of power required in multi-burst weapons, and was fitted with a shoulder stock to increase stability and limit the weapon's strong recoil." -item_deed_walker_at_xt_06_02 object/tangible/loot/generic_deed/vehicle_generic.iff 6 systems.vehicle_system.vehicle_deed 1 AT-XT Deed Using this deed will create a new vehicle in your datapad. -weapon_sword_1h_pvp_04_01 object/weapon/melee/sword/sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Sith Sword Rumored to be a close replica of Dark Lord Ajunta Pall's sword. -weapon_sword_2h_pvp_04_01 object/weapon/melee/2h_sword/2h_sword_pvp_bf_01.iff weapon 75 4 1000 npc.faction_recruiter.biolink_item Vibrosword "The vibrosword was a longer, heavier version of the vibroblade. It was generally wielded with two hands, although some beings were strong enough to wield them with one and carry two of them." -item_schematic_pvp_bf_saber_03_01 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward -item_schematic_pvp_bf_saber_03_02 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward -item_schematic_pvp_bf_saber_03_03 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward -col_mail_opt_in_2_01 object/tangible/loot/creature_loot/collections/opt_in_mail_04.iff 4 1000 "systems.collections.consume_loot,object.autostack" 1 Battlefield Diorama Diorama of a Rebel SpecForce Trooper and an Imperial Galactic Marine fighting. marketing email collection -item_battlefield_rebel_token_battlefield2 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Jungle Warfare Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield2 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Jungle Warfare Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_rebel_token_battlefield3 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Bunker Assault Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield3 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Bunker Assault Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_rebel_token_battlefield4 object/tangible/gcw/battlefield_rebel_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Rebel Data Runner Battlefield Token A rebel token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -item_battlefield_imperial_token_battlefield4 object/tangible/gcw/battlefield_imperial_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 Imperial Data Runner Battlefield Token An imperial token received as a reward for battlefield participation. It may be turned in to an equipment officer for factional gear. -weapon_quest_u10_knuckler_01_02 object/weapon/melee/special/vibroknuckler_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Knuckler This modified vibroknuckler allows for more precise striking and smoother balance. -weapon_quest_u10_rifle_01_02 object/weapon/ranged/rifle/rifle_lightning_heavy_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Lightning Cannon This modified lightning cannon is specially designed to offer greater precision and less recoil. -weapon_quest_u10_pistol_01_02 object/weapon/ranged/pistol/pistol_dl44_metal_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise DL 44 This modified personal side arm is designed to offer greater precision and less recoil. -weapon_quest_u10_carbine_01_02 object/weapon/ranged/carbine/carbine_laser_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Laser Carbine This modified laser carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_carbine2_01_02 object/weapon/ranged/carbine/carbine_e11_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise E-11 Carbine This modified carbine was designed to offer greater precision and less recoil. -weapon_quest_u10_pistol2_01_02 object/weapon/ranged/pistol/pistol_striker_static.iff weapon 55 2 4800 item.special.nomove 2 1 Modified Precise Striker Pistol This modified personal side arm was designed to offer greater precision and less recoil. -item_schematic_pvp_bf_saber_03_04 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation One-Handed Sith-Saber This technical readout provides information on how to create a one-handed Sith-Saber. BF Reward -item_schematic_pvp_bf_saber_03_05 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Two-Handed Mysterious Lightsaber Hilt This technical readout provides information on how to create a two-handed lightsaber. Schematic was created out of the remains of what looked like a lightsaber floating in the debris of the Death Star. BF Reward -item_schematic_pvp_bf_saber_03_06 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" 1 Technical Readout of a Fifth Generation Double-Bladed Darth Phobos Lightsaber Hilt This technical readout provides information on how to create a polearm lightsaber. Schematic will generate a polearm lightsaber resembling the one used by Darth Phobos. BF Reward -item_empire_day_6yr_greeter_tie_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_tiefighter_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: Tie Fighter Pilot Greeter Employment Terminal: Well known Tie Fighter Pilots are sometimes asked to serve influencial Imperial Officers as well as other individuals in service of the Empire. -item_empire_day_6yr_painting object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff 1 Six Years of Galaxies Painting that commemorates the 6 year anniversary of Star Wars Galaxies. -item_empire_day_6yr_greeter_xwing_pilot object/tangible/veteran_reward/terminal_greeter_empire_day_xwing_pilot.iff 4 systems.tcg.tcg_greeter_contract Employment Terminal: X-wing Pilot Greeter Employment Terminal: The Alliance is always on the lookout for new recruits and what better way than to send a well known Rebel X-wing Pilot to speak to your visitors. -item_empire_day_imperial_token object/tangible/holiday/empire_day/imperial_token.iff 1 "object.autostack,item.special.nomove" 2 Empire Day Token An Empire Day Token. -item_empire_day_rebel_token object/tangible/holiday/empire_day/rebel_token.iff 1 "object.autostack,item.special.nomove" 2 Remembrance Day Token A Remembrance Day Token. -item_empire_day_imperial_crafting_schematic_rank object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Second Lieutenant Rank Insignias This is a requisition for a crate full of Second Lieutenant Imperial Rank Insignia with Rank Cylinders. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_mouse_arm object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Improved Mouse Droid Arm Manipulators This is a requisition for a crate full of Improved Mouse Droid Arm Manipulators. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_e11_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for E-11 Gas Cartridges This is a requisition for a crate full of E-11 Gas Cartridges. Empire Day Schematic -item_empire_day_imperial_crafting_schematic_console_component object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Imperial Command Console Com-Scan Components This is a requisition for a crate full of Imperial Command Console Com-Scan Components. Empire Day Schematic -item_empire_day_component_rank_blue_squares object/tangible/holiday/empire_day/component/rank_blue_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Blue" A small crate of blue Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_red_squares object/tangible/holiday/empire_day/component/rank_red_rank_squares.iff 1 "item.special.nomove,item.component.serialize" "Crate of Imperial Rank Squares, Red" A small crate of red Imperial rank insignia squares. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_cylinder object/tangible/holiday/empire_day/component/rank_metal_plaque.iff 1 "item.special.nomove,item.component.serialize" Crate of Imperial Code Cylinders A small crate of Imperial code cylinders. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_rank_plaque object/tangible/holiday/empire_day/component/rank_code_cylinder.iff 1 "item.special.nomove,item.component.serialize" Crate of Metal Rank Plaques A small crate of metal plaques. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_aa1n_cpu object/tangible/holiday/empire_day/component/aa1n_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Central Processors A small crate of central processors for the the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_circuit object/tangible/holiday/empire_day/component/aa1n_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Circuit Boards A small crate of curcuit boards for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_io object/tangible/holiday/empire_day/component/aa1n_io_bus_port.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n I/O Bus Ports A small crate of I/O bus ports for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_aa1n_memory object/tangible/holiday/empire_day/component/aa1n_memory_bank.iff 1 "item.special.nomove,item.component.serialize" Crate of AA-1n Memory Banks A small crate of memory banks for the AA-1n VerboBrain. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_rotary object/tangible/holiday/empire_day/component/carrier_rotary_valve.iff 1 "item.special.nomove,item.component.serialize" Crate of Rotary Valves A small crate of rotary valves for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_steering_gear object/tangible/holiday/empire_day/component/carrier_steering_gear.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Gears A small crate of steering gears for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_steering_shaft object/tangible/holiday/empire_day/component/carrier_steering_shaft.iff 1 "item.special.nomove,item.component.serialize" Crate of Steering Shafts A small crate of steering shafts for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_carrier_torque object/tangible/holiday/empire_day/component/carrier_torque_sensor.iff 1 "item.special.nomove,item.component.serialize" Crate of Torque Sensors A small crate of torque sensors for the Alliance Crew Carrier. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_console_cpu object/tangible/holiday/empire_day/component/console_central_processor.iff 1 "item.special.nomove,item.component.serialize" Crate of Central Processors A small crate of central processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_circuit object/tangible/holiday/empire_day/component/console_circuit_board.iff 1 "item.special.nomove,item.component.serialize" Crate of Circuit Boards A small crate of cicuit boards for the Imperial Command Consoles. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_decrypt object/tangible/holiday/empire_day/component/console_decryption_coprocessor.iff 1 "item.special.nomove,item.component.serialize" Crate of Decryption Co-Processors A small crate of decryption co-processors for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_console_readout object/tangible/holiday/empire_day/component/console_readout_display.iff 1 "item.special.nomove,item.component.serialize" Crate of Readout Displays A small crate of readout displays for the Imperial Command Console. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_dh17_enclosure object/tangible/holiday/empire_day/component/dh17_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Enclosures A small crate of cartridge enclosures for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_grip object/tangible/holiday/empire_day/component/dh17_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Grips A small crate of cartridge grips for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_valve object/tangible/holiday/empire_day/component/dh17_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Cartridge Valves A small crate of cartridge valves for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_dh17_gas object/tangible/holiday/empire_day/component/dh17_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of DH-17 Reactive Gasses A small crate of condensed reactive gasses for the DH-17. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_e11_enclosure object/tangible/holiday/empire_day/component/e11_cartridge_enclosures.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Enclosures A small crate of cartridge enclosures for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_grip object/tangible/holiday/empire_day/component/e11_cartridge_grips.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Grips A small crate of cartridge grips for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_valve object/tangible/holiday/empire_day/component/e11_cartridge_valves.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Cartridge Valves A small crate of cartridge valves for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_e11_gas object/tangible/holiday/empire_day/component/e11_condensed_reactive_gasses.iff 1 "item.special.nomove,item.component.serialize" Crate of E-11 Reactive Gasses A small crate of condensed reactive gasses for the E-11. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_ball object/tangible/holiday/empire_day/component/mouse_ball_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Ball Joints A small crate of ball joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_clamp object/tangible/holiday/empire_day/component/mouse_manipulation_clamp_hand.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Clamp Hands A small crate of manipulation clamp hands for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_servo object/tangible/holiday/empire_day/component/mouse_servo_motor.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Servo Motors A small crate of servo motors for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_mouse_translation object/tangible/holiday/empire_day/component/mouse_translation_joint.iff 1 "item.special.nomove,item.component.serialize" Crate of Droid Arm Translation Joints A small crate of translation joints for use in a mouse droid arm. This is a crate component for an Empire Day schematic. Empire Day Component -item_empire_day_component_ration_carbohydrate object/tangible/holiday/empire_day/component/ration_high_carbohydrate_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Carbohydrate Concentrate A small crate of carbohydrate concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_protein object/tangible/holiday/empire_day/component/ration_high_protein_concentrate.iff 1 "item.special.nomove,item.component.serialize" Crate of Protein Concentrate A small crate of protein concentrate. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_preservative object/tangible/holiday/empire_day/component/ration_non_nutritive_preservative.iff 1 "item.special.nomove,item.component.serialize" Crate of Non-Nutritive Preservative A small crate of non-nutritive presevative. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_component_ration_fats object/tangible/holiday/empire_day/component/ration_poly_unsaturated_fats.iff 1 "item.special.nomove,item.component.serialize" Crate of Poly-Unsaturated Fats A small crate of poly-unsaturated fats. This is a crate component for a Remembrance Day schematic. Empire Day Component -item_empire_day_rebel_aa1n_verbo_brains object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for AA-1n VerboBrains A crate of Protocol Droid AA-1n VerboBrains for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_dh17_gas_cartridges object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for DH-17 Gas Cartridges A crate of DH-17 Gas Cartridges for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_carrier_steering_mechanisms object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Crew Carrier Steering Mechanisms A crate of Alliance Crew Carrier Steering Mechanisms for Remembrance Day. Empire Day Schematic -item_empire_day_rebel_field_rations object/tangible/loot/npc_loot/datapad_generic.iff 1 1 "item.special.nomove,item.loot_schematic.loot_schematic" Requisition for Rebel Field Rations A crate of Rebel Trooper Field Rations for Remembrance Day. Empire Day Schematic -col_reward_rebel_gcw_500_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 A Remembrance Day Rebel Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. -col_reward_imperial_gcw_500_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 0 An Empire Day Imperial Insignia Consuming this item will grant 500 GCW points. This item will self-destruct when used. -item_empire_day_imperial_sandtrooper_backpack object/tangible/wearables/backpack/empireday_sandtrooper_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Imperial Sandtrooper Backpack Standard issue Imperial Sandtrooper backpack. Can only be worn by individuals that have pledged their allegiance to the Empire. -item_empire_day_rebel_camoflauge_backpack object/tangible/wearables/backpack/empireday_rebel_endor_backpack.iff 1 "npc.faction_recruiter.faction_item,item.special.nomove" 2 0 Alliance Camouflage Backpack Standard issue Alliance Camouflauge backpack. Can only be worn by individuals that have pledged their allegiance to the Alliance. -item_empire_day_imperial_standing_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (standing) Show your loyalty to the Galactic Empire by displaying this standing house sign proudly! -item_empire_day_imperial_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_empire_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Imperial Insignia House Sign (hanging) Show your loyalty to the Galactic Empire by displaying this hanging house sign proudly! -item_empire_day_rebel_standing_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_standing_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (standing) Show off your allegiance to the Rebellion with this finely cast standing house sign! -item_empire_day_rebel_hanging_sign_02_01 object/tangible/item/skillmod/skillmod_remembrance_day_2009_hanging_sign.iff "item.special.nomove,systems.sign.special_sign" Rebel Insignia House Sign (hanging) Show off your allegiance to the Rebellion with this finely cast hanging house sign! -item_event_rebel_decorative_candy_01_01 object/tangible/holiday/empire_day/decorative_rebel_candy.iff 1 item.special.nomove Favorites of the Force A non-edible version of the delicious treats. emperors day food -item_event_rebel_decorative_drink_01_01 object/tangible/holiday/empire_day/decorative_rebel_drink.iff 1 item.special.nomove Death Star Destruction A non-edible version of the flavorful energy drink. emperors day food -item_event_imperial_decorative_cookies_01_01 object/tangible/holiday/empire_day/decorative_imperial_cookes.iff 1 item.special.nomove Order 66 Cookies A non-edible version of the Order 66 cookies. emperors day food -item_event_imperial_decorative_chocolate_01_01 object/tangible/holiday/empire_day/decorative_imperial_chocolate.iff 1 item.special.nomove Gracious Government Mix A non-edible version of the delicious chocolates. emperors day food -item_empire_day_imperial_banner_01_01 object/tangible/holiday/empire_day/empire_day_imperial_banner.iff 1 systems.city.city_furniture 2 Empire Day Imperial Banner A banner to commemorate Empire Day. -item_empire_day_rebel_banner_01_01 object/tangible/holiday/empire_day/remembrance_day_rebel_banner.iff 1 systems.city.city_furniture 2 Remembrance Day Alliance Banner A banner to commemorate Remembrance Day. -item_vet_reward_72month_darth_maul object/tangible/veteran_reward/darth_maul_statue.iff 1 2 0 Darth Maul "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Truth, One Hate||Darth Maul was a weapon forged by the hateful energies of the dark side to ensure the victory of the Sith over the Jedi order. A creature of pure evil, Maul had no personality beyond his ultimate devotion to his master, Darth Sidious. His goal was singular -- to exact vengeance upon the Jedi for the decimation of the Sith ranks." -item_vet_reward_72month_mace_windu object/tangible/veteran_reward/mace_windu_statue.iff 1 2 0 Mace Windu "In honor of the 10th anniversary of the theatrical release of The Phantom Menace we are happy to present you this 72-month vet reward.||One Skeptic, One Dream||A respected Jedi on par with the venerable Yoda, Mace Windu was a senior member of the Jedi High Council. His wisdom and experience were legendary, and his words carried great weight." -item_empire_day_poster_rebel_resistance object/tangible/holiday/empire_day/rebel_resistance_poster.iff 1 item.special.nomove 0 Rebel Resistance Poster A Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement object/tangible/holiday/empire_day/imperial_recruitment_poster.iff 1 item.special.nomove 0 Imperial Recruitment Poster An Imperial Recruitment Poster. -item_empire_day_poster_rebel_resistance_torn object/tangible/holiday/empire_day/rebel_resistance_poster_torn.iff 1 item.special.nomove 0 Torn Rebel Resistance Poster A torn Rebel Resistance Poster. -item_empire_day_poster_imperial_recruitement_defaced object/tangible/holiday/empire_day/imperial_recruitment_poster_defaced.iff 1 item.special.nomove 0 Defaced Imperial Recruitment Poster A defaced Imperial Recruitment Poster. -item_dianoga_dumpster object/tangible/furniture/city/dianoga_dumpster.iff 1 "item.special.nomove,event.dianoga_dumpster" Dianoga Dumpster A Dianoga Dumpster. -col_mail_opt_in_2_02 object/tangible/loot/creature_loot/collections/opt_in_mail_05.iff 4 1000 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head TK-555 Looks like the popularity of TK-555 has gone to his head. marketing email collection -item_empire_day_imperial_player_city_kiosk_defaced object/tangible/holiday/empire_day/imperial_recruitment_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk An Imperial Recruitment Kiosk. -item_empire_day_imperial_player_city_kiosk object/tangible/holiday/empire_day/imperial_recruitment_defaced_kiosks_city_object.iff 1 systems.city.city_flag Imperial Recruitment Kiosk (Defaced) A defaced Imperial Recruitment Kiosk. -item_empire_day_rebel_player_city_kiosk_defaced object/tangible/holiday/empire_day/rebel_resistance_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk A Rebel Resistance Kiosk. -item_empire_day_rebel_player_city_kiosk object/tangible/holiday/empire_day/rebel_resistance_defaced_kiosks_city_object.iff 1 systems.city.city_flag Rebel Resistance Kiosk (Defaced) A torn Rebel Resistance Kiosk. -item_empire_day_rebel_fireworks object/tangible/firework/firework_s20.iff 1 Alliance Remembrance Day Fireworks Alliance Remembrance Day Fireworks. -item_empire_day_imperial_fireworks object/tangible/firework/firework_s19.iff 1 Imperial Empire Day Fireworks Imperial Empire Day Fireworks. -item_empire_day_imperial_jade_number object/tangible/loot/creature_loot/generic/mara_jade_comm_number.iff 1 item.special.nomove Mara Jade's Com-Number "The com-number of Mara Jade. This was given to the owner after rescuing several Imperial Officers on Empire Day. It's probably not really Mara Jade's number, but it was a nice gesture. " -item_empire_day_rebel_antilles_autograph object/tangible/loot/creature_loot/generic/wedge_antilles_autograph.iff 1 item.special.nomove Wedge Antilles' Autograph The autograph of Wedge Antilles. This was given to the owner after rescuing several Alliance Pilots on Remembrance Day. The autograph reads: 'You're my Hero! May the Force be with you always. -Wedge Antilles' -nebulon_frigate_holo_recapture object/tangible/furniture/decorative/hologram_nebulon_frigate.iff 4 Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion." -nebulon_frigate_holo_retention object/tangible/furniture/decorative/hologram_nebulon_frigate_custom.iff 4 "systems.veteran_reward.colorize_item,item.special.nomove" Customizable Hologram of EF76 Nebulon-B "The EF76 Nebulon-B escort frigate was a 300-meter-long warship that was built by Kuat Drive Yards for use by the Imperial Navy, to protect convoys from Rebel Alliance starfighter actions. It was, however, used more famously by the Rebellion. You can change the colors by using the commands located on the item." -item_fan_faire_09_live_quest_reward object/tangible/furniture/all/frn_all_escape_pod_statuette.iff 3 item.special.nomove 0 Fan Faire 2009 Escape Pod Statuette This is a small model of the escape pod used by C-3PO and R2-D2 in A New Hope that players can display in their homes. -item_fan_faire_09_painting object/tangible/furniture/all/frn_all_fan_faire_09_painting.iff 3 "item.special.nomove,systems.collections.no_consume_badge_grant" 0 Fan Faire 2009 Commemorative Painting Painting that commemorates the Fan Faire 2009 event. -item_tcg_loot_reward_series4_child_bed_02_01 object/tangible/tcg/series4/decorative_child_bed_01.iff 4 item.special.nomove Child's Bed This bed features sheets displaying the heroes and villains of the Galactic Civil War. -item_tcg_loot_reward_series4_medical_table_02_01 object/tangible/tcg/series4/decorative_medical_table_01.iff 4 item.special.nomove Polis Massan Medical Table This medical table was taken from medical laboratories of the asteroid colony Polis Massa. -item_tcg_loot_reward_series4_chewbacca_statuette_02_01 object/tangible/tcg/series4/decorative_chewbacca_statuette.iff 4 item.special.nomove Chewbacca Statuette "A meter-tall statue of a figure well known in both the underworld and the Rebel Alliance. Chewbacca is a wise and sophisticated warrior from the planet Kashyyyk. Since escaping Imperial slavery Chewbacca has been co-pilot of the Millennium Falcon, Han Solo's elusive smuggling ship." -item_tcg_loot_reward_series4_han_solo_statuette_02_01 object/tangible/tcg/series4/decorative_han_solo_statuette.iff 4 item.special.nomove Han Solo Statuette "A meter-tall statue of the famous smuggler-turned-hero of the Rebel Alliance. Han Solo is charming, impulsive, and he's blessed with a lucky streak that balances his arrogance." -item_tcg_loot_reward_series4_stuffed_tauntaun_02_01 object/tangible/tcg/series4/decorative_stuffed_tauntaun.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_tauntaun" Tauntaun Stuffed Animal "Let's be honest, tauntauns smell really bad. This toy has all the adorable qualities of a tauntaun but we've left out all the wretch-inducing aroma. You're welcome." -item_tcg_loot_reward_series4_stuffed_wampa_02_01 object/tangible/tcg/series4/decorative_stuffed_wampa.iff 4 "item.special.nomove,systems.tcg.tcg_stuffed_wampa" Wampa Stuffed Animal All the soft and cuddly aspects of having a wampa without the need to worry about having your feet frozen in a block of ice while you wait patiently for a large beast to come eviscerate and devour you. -item_tcg_loot_reward_series4_leia_and_r2_diorama_02_01 object/tangible/tcg/series4/decorative_leia_r2_diorama.iff 4 item.special.nomove Princess Leia & R2-D2 Diorama "Pursued and outgunned by an Imperial Star Destroyer, Princess Leia's Tantive IV falls into Darth Vader's hands. Knowing that she only has moments before she is captured, Princess Leia gives the brave astromech R2-D2 the stolen plans to the dreaded Death Star. This is a small scene depicting that key moment between these two heroes." -item_tcg_loot_reward_series4_tatooine_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_tatooine_travel_advertisement.iff 4 item.special.nomove Tatooine Travel Advertisement Tatooine's twin suns are calling you to this spectacular vacation getaway! Experience first-hand the non-stop action of a moisture farm or the sultry night life of the Mos Eisley cantina. Bring the entire family to meet the native Tusken Raiders and enjoy their curious rituals and customs. The sands are beckoning you so book your vacation now! -item_tcg_loot_reward_series4_kashyyyk_travel_advertisement_02_01 object/tangible/tcg/series4/decorative_kashyyyk_travel_advertisement.iff 4 item.special.nomove Kashyyyk Travel Advertisement Enjoy the lush arboreal scenery from the treetop cities of Kashyyyk. Vacationers can climb the wroshyr trees or sample a delicious gorryl slug. And for the truly daring one romantic stroll with a Wookiee on the beaches of Kachirho and you'll know that there's no better vacation destination in the Galaxy. -item_tcg_loot_reward_series4_droid_oil_bath_02_01 object/tangible/tcg/series4/decorative_droid_oil_bath.iff 4 item.special.nomove Oil Bath "Oil baths are quite useful for removing dust, dirt, and other debris that can clog a droid's joints. A well oiled droid is a happy droid." -item_tcg_loot_reward_series4_generic_rug_02_01 object/tangible/tcg/series4/decorative_tcg_rug_01.iff 4 item.special.nomove Mysterious Rug This rug bears a mysterious symbol seen on Boba Fett's armor. -item_tcg_loot_reward_series4_geonosian_speeder_02_01 object/tangible/tcg/series4/vehicle_deed_geonosian_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Geonosian Speeder "This speeder, also known as a flitknot speeder, was a model of speeder bike built by the Huppla Pasa Tisc Shipwrights Collective and is similar to one used by the Separatist mastermind Count Dooku during the Clone Wars." -item_tcg_loot_reward_series4_senate_pod_02_01 object/tangible/tcg/series4/vehicle_deed_senate_pod.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Senate Pod "Formerly a pod used in the Galactic Senate of the Republic, before the dissolution of the Senate by Emperor Palpatine, this pod has been repurposed for multi-passenger atmospheric travel. This item may only be claimed once per character." -item_tcg_loot_reward_series4_tauntaun_ride_02_01 object/tangible/tcg/series4/decorative_tauntaun_ride.iff 4 "item.special.nomove,systems.tcg.tcg_tauntaun_ride" Antique Tauntaun Ride "Bring back the good ol' days of the Old Republic with this vintage tauntaun ride. Nostalgia will overflow in your guests when they see this breathtaking collectible right in your home. This ride is in pristine condition, still works, and plays the original musical track it was released with. Be careful though; you'd better not sit on it or you may break it." -item_tcg_loot_reward_series4_video_game_table_02_01 object/tangible/tcg/series4/video_game_table.iff 4 "item.special.nomove,systems.tcg.tcg_video_game_series4" M'a Jong's Galactic Tiles Arcade Cabinet "The second in the hit series of M'a Jong Galactic Tiles games sweeping the galaxy, this new design features an ergonomic cabinet with seating and bold new game graphics. This fun and engaging matching game may only be claimed once per character." -item_tcg_loot_reward_series4_balta_podracer_02_01 object/tangible/tcg/series4/vehicle_deed_balta_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Balta-Trabaat BT310 Podracer "More commonly referred to as a Quadra-Podracer due to its four turbine engine design, this Balta-Trabaat BT310 Podracer is similar to the one flown by Ben Quadinaros in the Boonta Eve Classic. While speedy, this quad-engine design can be temperamental. This item may only be claimed once per character." -item_tcg_loot_reward_series4_peko_peko_mount_02_01 object/tangible/tcg/series4/mount_deed_peko_peko.iff 2 "item.special.nomove,npc.pet_deed.reward_pet_deed" Toxic Peko-Peko Mount This nightmarish creature was raised and mutated by the notorious Dr. Evazan.\A0 The maniacal doctor subjected this peko-peko to countless acts of experimentation and cruelty even prior to it being hatched.\A0 Dr. Evazan hoped to create an invincible creature that would serve as a protector that would also be a capable of a quick getaway.\A0 This item may only be claimed once per character. -item_tcg_loot_reward_series4_falleens_fist_02_01 object/tangible/tcg/series4/consumable_falleens_fist.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Falleen's Fist Blueprints "These are the blueprints to the personal skyhook of Black Sun leader, Prince Xizor. When activated this item provides a 50% increase on all resources gathered when hand sampling or space mining for one hour. This item is consumable." -item_tcg_loot_reward_series4_ball_of_peace_02_01 object/tangible/tcg/series4/consumable_ball_of_peace.iff 4 "item.special.nomove,systems.respec.click_combat_token,object.autostack" Ball of Peace "The Ball of Peace was a symbol of unity and freedom given to the Gungan people by the citizens of Theed after the Trade Federation invasion of Naboo. This item, when activated, grants the user a free profession respec." -item_tcg_loot_reward_series4_t16_toy_02_01 object/tangible/tcg/series4/consumable_t16_toy.iff 4 "item.special.nomove,systems.tcg.tcg_instant_xp_grant,object.autostack" T-16 Skyhopper Toy "A small replica of Incom's T-16 Skyhopper for every young ""hot rodder"" child. This toy provides an instant experience gain of 20% of the total amount needed to reach the next level. Characters at level 90 will instead receive a random collection item. This item is consumable." -item_tcg_loot_reward_series4_relaxation_pool_deed_02_01 object/tangible/tcg/series4/structure_deed_relaxation_pool.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Muunilinst Relaxation Pool The Muunilinst Relaxation Pool represents a new concept of luxury and sophistication in an age often marked by war and violence. Come soak in the tranquil pools as you stare upward at the sky though a raised sunroof. This structure consumes four lots and may only be claimed once per character. -item_tcg_loot_reward_series4_creature_pet_deed_nuna_02_01 object/tangible/tcg/series4/creature_pet_deed_nuna.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Nuna Feeding Bowl "Fond of galactic vermin? This little guy is for you! Nuna are flightless fowl native to the swamps of Naboo (i.e., they're swamp turkeys). While they may be ungainly and unattractive, they are also quite cute in a strange way and can make excellent pets." -item_tcg_loot_reward_series4_guise_of_vapaad_02_01 object/tangible/tcg/series4/wearable_guise_of_vapaad.iff 4 item.special.nomove Guise of Vaapad "Named after lightsaber form VII, developed by Jedi Master Mace Windu, this item will make your eyes glow as purple as Mace Windu's lightsaber blade. This item may only be claimed once per character." -item_tcg_loot_reward_series4_chandrilan_dress_02_01 object/tangible/tcg/series4/wearable_chandrilan_dress.iff 4 item.special.nomove Chandrilan Dress A dress similar to the one worn by Mon Mothma during the last days of the Old Republic. This dress is an ideal outfit for debating Imperial law or for a special night on the town! -item_tcg_loot_reward_series4_location_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_location.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" Corellian G9 Rigger Freighter ITV "This Corellian G9 Rigger freighter is an instant transport vehicle that can be programmed to take you to any three locations of your choosing, regardless of the planet that you may be on. As one of the very first ships of its class to be outfitted with a hyperdrive, this bucket of bolts may be old, but it's definitely useful! A similar ship is said to have been used for ""unofficial errands"" by Anakin Skywalker during the Clone Wars. This item may only be claimed once per character." -item_tcg_loot_reward_series4_home_itv_02_01 object/tangible/tcg/series4/instant_travel_terminal_home.iff 4 "systems.veteran_reward.instant_travel_terminal_deed,item.special.nomove" Geonosian Solar Sailer ITV "This instant transport vehicle will take you directly to your home, regardless of the planet that you may be on. Solar sailers are luxurious starships that travel upon solar winds by means of a large solar sail." -item_tcg_nuna_rotten_egg_02_01 object/tangible/tcg/series4/house_pet_rotten_egg.iff 1 "systems.tcg.tcg_pet_extras,item.special.nomove" a batch of rotten eggs "From the looks of the mess, it seems your Nuna has laid a batch of bad eggs. Taking these eggs outdoors and placing them in the wild seems the best thing to do." -item_tcg_loot_reward_series4_vendor_kitonak_02_01 object/tangible/tcg/series4/vendor_deed_kitonak.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Kitonak Vendor "Employment Contract: A Kitonak vendor for use in your house. Native to Kirdo III, Kitonak's have the ability to seal vulnerable body openings in folds of flesh to protect them from harsh environments." -item_tcg_loot_reward_series4_vendor_toydarian_02_01 object/tangible/tcg/series4/vendor_deed_toydarian.iff 1 4 "item.special.nomove,systems.tcg.tcg_vendor_contract" Employment Contract: Toydarian Vendor "Employment Contract: Toydarians are shrewed bargainers who like to socialize and strike deals. Thus, this Toydarian is the perfect vendor for your house." -item_tcg_loot_reward_series4_greeter_palowick object/tangible/tcg/series4/greeter_deed_pa_lowick.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Pa'lowick Greeter Employment Terminal: A greeting just sounds better when uttered from bright red lips at the end of a flexible trunk. Visitors to your home or business will be absolutely enchanted with your Pa'lowick greeter. -item_tcg_loot_reward_series4_greeter_nightsister object/tangible/tcg/series4/greeter_deed_nightsister.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Nightsister Greeter Employment Terminal: A Nightsister to bestow an ominous welcome upon anybody who enters your home. -item_death_troopers_painting object/tangible/furniture/all/frn_all_death_troopers_painting.iff 4 2 0 Death Troopers "A painting depicting Han Solo, Chewbacca, and an unknown Twi'lek Jedi fighting off a horde of infected Imperials." -item_hologram_aotc_cybernetic_arm object/tangible/hologram/hologram_aotc_cybernetic_arm.iff 4 0 Hologram of Jedi Knight Skywalker's Cybernetic Arm Hologram of Jedi Knight Skywalker's first cybernetic arm. His arm was lost in a duel with Count Dooku. Skywalker later replaced this appendage with an upgraded model. -col_mail_opt_in_2_03 object/tangible/loot/creature_loot/collections/opt_in_mail_06.iff 4 1000 "systems.collections.consume_loot,object.autostack" Blueprints for an IG-100 Droid "Blueprints for an IG-100 Droid, more commonly known as 'Magnaguard'. General Grievous once used these droids as his personal body-guards." marketing email collection -item_mail_opt_in_2_reward object/tangible/furniture/all/frn_all_statuette_cityhall_naboo.iff 4 1000 1 An Architects Rendition of a Nabooian City Hall A model of the Nabooian City hall. marketing email collection -cybernetic_anakin_forearm_02_01 object/tangible/wearables/cybernetic/cybernetic_anakin_forearm.iff armor 2 2500 item.armor.deconstruct_armor 2 Anakin Skywalker Replica Cybernetic Forearm This is a full-function replica of Anakin Skywalker's cybernetic forearm. -col_buddy_02_token object/tangible/loot/creature_loot/collections/buddy_item.iff 6 "systems.collections.consume_prereq_met,item.static_item_owner" 1 Recruit a Friend Token Give this token to the friend who gave you the buddy key. This is in appreciation for encouraging a friend to try Star Wars Galaxies. -costume_spider_droid object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item 2 B'omarr Monk Costume Instructions Instructions for programming a holoshroud to project a B'omarr Monk costume. Use this item to permanently learn the costume. storyteller costume -saga_relic_test_destroy_multiple_01 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill Kreetles This grants a task that requires Kreetles to be killed. -saga_relic_test_destroy_multiple_02 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Kill any Kreetles This grants a task that requires any type of kreetle to be killed. -saga_relic_test_destroy_multiple_loot_01 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from Kreetles This grants a task that requires Kreetles to be killed until some number of items have been collected from them. -saga_relic_test_destroy_multiple_loot_02 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Collect Loot from any Kreetles This grants a task that requires any type of kreetles to be killed until some number of items have been collected from them. -saga_relic_test_craft_item_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft Small Glasses This grants a task that requires small glasses to be crafted. -saga_relic_test_comm_01 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Darth Vader "This grants a task that gives a comm. message from Darth Vader saying, ""Do not over estimate the effectiveness of your efforts. Even this technology pales in comparison to the power of the Force.""" -saga_relic_test_comm_02 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Comm. Message From Mr. Love This grants a task that gives a comm. Message from Mr. Love. -saga_relic_test_goto_location object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Go to the Tusken Village This grants a task that requires one to travel to a small Tusken Village outside of Mos Eisley on Tatooine. -saga_relic_test_retrieve_item_01 object/tangible/saga_system/saga_relic_retrieve.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Test Retrieve Item 01 This grants a task that requires one to retrieve a speeder engine from a small Tusken Village outside of Mos Eisley on Tatooine. -item_publish_gift_update_14_comlink object/tangible/quest/quest_start/update_14_quest_comlink.iff 4 "item.special.nomove,item.special.nodestroy,theme_park.outbreak_prolog.publish_gift_prolog_quest" 0 Jabba's Comlink Jabba the Hutt has sent you this comlink by courier with a note to contact him as soon as you receive it. -item_prolog_content_decorative_science_datapad object/tangible/loot/quest/prolog_content_science_datapad.iff 1 item.special.nomove Mysterious Science Datapad This is a datapad recovered in a laboratory on Lok. It seems to detail some sort of genetic anomaly and chemical compound. emperors day food -item_mini_vehicle_terminal_barc object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Barc Toy This terminal is used to control the Miniature Barc toy. -item_mini_vehicle_terminal_awing object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature A-Wing Toy This terminal is used to control the Miniature A-Wing toy. -item_auto_level_50_buddy_conversion object/tangible/loot/misc/buddy_level_holocron.iff 6 "systems.skills.auto_level,item.special.nomove" Holocron of Knowledge Studying this holocron will teach you many of the life experiences of its previous owner. -item_mini_vehicle_terminal_basilisk object/tangible/furniture/terminal/terminal_mini_vehicle.iff "item.armor.biolink_item_non_faction,terminal.mini_vehicle_terminal,item.special.nomove" Terminal Control for Miniature Basilisk War Droid Toy This terminal is used to control the Miniature Basilisk War Droid toy. -saga_relic_comm_boba_fett object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Boba Fett Comm Message This grants a comm message from Boba Fett. -saga_relic_comm_jabba object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba the Hutt Comm Message This grants a comm message from Jabba the Hutt. -saga_relic_comm_message_box object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Message Window This grants a message in a generic Message Window. -saga_relic_comm_han_solo object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Han Solo Comm Message This grants a comm message from Han Solo. -saga_relic_comm_leia_organa object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Leia Organa Comm Message This grants a comm message from Leia Organa. -saga_relic_comm_nien_nunb object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nien Nunb Comm Message This grants a comm message from Nien Nunb. -saga_relic_comm_luke_skywalker object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Luke Skywalker Comm Message This grants a comm message from Luke Skywalker. -saga_relic_comm_c_3po object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: C-3PO Comm Message This grants a comm message from C-3PO. -saga_relic_comm_r2d2 object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: R2-D2 Comm Message This grants a comm message from R2-D2. -saga_relic_comm_palpatine object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Emperor Palpatine Comm Message This grants a comm message from Emperor Palpatine. -saga_relic_comm_darth_vader object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darth Vader Comm Message This grants a comm message from Darth Vader. -saga_relic_comm_mon_mothma object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mon Mothma Comm Message This grants a comm message from Mon Mothma. -saga_relic_comm_human_male_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Dark Jedi Comm Message This grants a comm message from a Male Human Dark Jedi. -saga_relic_comm_human_female_dark_jedi object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Dark Jedi Comm Message This grants a comm message from a Female Human Dark Jedi. -saga_relic_comm_nightsister object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nightsister Comm Message This grants a comm message from a Nightsister. -saga_relic_comm_ithorian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ithorian Comm Message This grants a comm message from a male Ithorian. -saga_relic_comm_sullustan object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Sullustan Comm Message This grants a comm message from a male Sullustan. -saga_relic_comm_rodian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Rodian Comm Message This grants a comm message from a male Rodian. -saga_relic_comm_rodian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Rodian Comm Message This grants a comm message from a female Rodian. -saga_relic_comm_wookiee_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Wookiee Comm Message This grants a comm message from a male Wookiee. -saga_relic_comm_wookiee_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Wookiee Comm Message This grants a comm message from a female Wookiee. -saga_relic_comm_trandoshan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Trandoshan Comm Message This grants a comm message from a male Trandoshan. -saga_relic_comm_trandoshan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Trandoshan Comm Message This grants a comm message from a female Trandoshan. -saga_relic_comm_bothan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bothan Comm Message This grants a comm message from a male Bothan. -saga_relic_comm_bothan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bothan Comm Message This grants a comm message from a female Bothan. -saga_relic_comm_zabrak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Zabrak Comm Message This grants a comm message from a male Zabrak. -saga_relic_comm_zabrak_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Zabrak Comm Message This grants a comm message from a female Zabrak. -saga_relic_comm_twilek_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Twi'Lek Comm Message This grants a comm message from a male Twi'Lek. -saga_relic_comm_twilek_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Twi'Lek Comm Message This grants a comm message from a female Twi'Lek. -saga_relic_comm_moncal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Mon Calamari Comm Message This grants a comm message from a male Mon Calamari. -saga_relic_comm_moncal_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Mon Calamari Comm Message This grants a comm message from a female Mon Calamari. -saga_relic_comm_human_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Human Comm Message This grants a comm message from a male Human. -saga_relic_comm_human_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Human Comm Message This grants a comm message from a female Human. -saga_relic_comm_chiss_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chiss Comm Message This grants a comm message from a male Chiss. -saga_relic_comm_chiss_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chiss Comm Message This grants a comm message from a female Chiss. -saga_relic_comm_bith_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Bith Comm Message This grants a comm message from a male Bith. -saga_relic_comm_bith_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Bith Comm Message This grants a comm message from a female Bith. -saga_relic_comm_aqualish_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Aqualish Comm Message This grants a comm message from a male Aqualish. -saga_relic_comm_aqualish_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Aqualish Comm Message This grants a comm message from a female Aqualish. -saga_relic_comm_hutt_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Hutt Comm Message This grants a comm message from a male Hutt. -saga_relic_comm_hutt_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Hutt Comm Message This grants a comm message from a female Hutt. -saga_relic_comm_selonian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Selonian Comm Message This grants a comm message from a male Selonian. -saga_relic_comm_selonian_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Selonian Comm Message This grants a comm message from a female Selonian. -saga_relic_comm_gran_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gran Comm Message This grants a comm message from a male Gran. -saga_relic_comm_chadra_fan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Chadra-Fan Comm Message This grants a comm message from a male Chadra-Fan. -saga_relic_comm_chadra_fan_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Chadra-Fan Comm Message This grants a comm message from a female Chadra-Fan. -saga_relic_comm_dantari_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Dantari Comm Message This grants a comm message from a male Dantari. -saga_relic_comm_dantari_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Dantari Comm Message This grants a comm message from a female Dantari. -saga_relic_comm_palowick_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Pa'lowick Comm Message This grants a comm message from a female Pa'lowick. -saga_relic_comm_chevin_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Chevin Comm Message This grants a comm message from a Chevin. -saga_relic_comm_geonosian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Geonosian Comm Message This grants a comm message from a male Geonosian. -saga_relic_comm_talz_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Talz Comm Message This grants a comm message from a male Talz. -saga_relic_comm_weequay_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Weequay Comm Message This grants a comm message from a male Weequay. -saga_relic_comm_toydarian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Toydarian Comm Message This grants a comm message from a male Toydarian. -saga_relic_comm_tusken_raider object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tusken Raider Comm Message This grants a comm message from a Tusken Raider. -saga_relic_comm_devaronian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Devaronian Comm Message This grants a comm message from a male Devaronian. -saga_relic_comm_jawa_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Jawa Comm Message This grants a comm message from a male Jawa. -saga_relic_comm_gungan_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gungan Comm Message This grants a comm message from a male Gungan. -saga_relic_comm_gamorrean_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gamorrean Comm Message This grants a comm message from a male Gamorrean. -saga_relic_comm_quarren_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Quarren Comm Message This grants a comm message from a male Quarren. -saga_relic_comm_kitonak_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kitonak Comm Message This grants a comm message from a male Kitonak. -saga_relic_comm_klatooinian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Klatooinian Comm Message This grants a comm message from a male Klatooinian. -saga_relic_comm_neimoidian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Neimoidian Comm Message This grants a comm message from a male Neimoidian. -saga_relic_comm_gotal_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Gotal Comm Message This grants a comm message from a male Gotal. -saga_relic_comm_whiphid_female object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Female Whiphid Comm Message This grants a comm message from a female Whiphid. -saga_relic_comm_kowakian_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Kowakian Monkey Lizard Comm Message This grants a comm message from a male Kowakian Monkey Lizard. -saga_relic_comm_ishi_tib_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Male Ishi Tib Comm Message This grants a comm message from a male Ishi Tib. -saga_relic_comm_nikto_male object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nikto Comm Message This grants a comm message from a Nikto. -saga_relic_comm_afflicted_wookiee object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Wookiee Comm Message This grants a comm message from an Afflicted Wookiee. -saga_relic_comm_afflicted_human object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Human Comm Message This grants a comm message from an Afflicted Human. -saga_relic_comm_afflicted_rodian object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Rodian Comm Message This grants a comm message from an Afflicted Rodian. -saga_relic_comm_afflicted_twilek object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Afflicted Twi'lek Comm Message This grants a comm message from an afflicted Twi'lek. -saga_relic_comm_death_trooper object/tangible/saga_system/saga_relic_comm.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Death Trooper Comm Message This grants a comm message from a Death Trooper. -saga_relic_perform_anchorhead_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Anchorhead Tavern Performance This grants a task that requires one to dance in the main room of the Anchorhead Tavern on Tatooine. -saga_relic_perform_bestine_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bestine Cantina Performance This grants a task that requires one to dance in the main room of the Bestine Cantina on Tatooine. -saga_relic_perform_eisley_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Cantina Performance This grants a task that requires one to dance in the main room of the Mos Eisley Cantina on Tatooine. -saga_relic_perform_eisley_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Eisley Theater Performance This grants a task that requires one to dance in the main room of the Mos Eisley Theater on Tatooine. -saga_relic_perform_entha_cafe object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Cafe Performance This grants a task that requires one to dance in the main room of the Mos Entha Cafe on Tatooine. -saga_relic_perform_entha_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Entha Theater Performance This grants a task that requires one to dance in the main room of the Mos Entha Theater on Tatooine. -saga_relic_perform_espa_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Espa Cantina Performance This grants a task that requires one to dance in the main room of the Mos Espa Cantina on Tatooine. -saga_relic_perform_taike_tavern object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Mos Taike Tavern Performance This grants a task that requires one to dance in the main room of the Mos Taike Cantina on Tatooine. -saga_relic_perform_wayfar_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Wayfar Cantina Performance This grants a task that requires one to dance in the main room of the Wayfar Cantina on Tatooine. -saga_relic_perform_darklighter_estate object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Darklighter Estate Performance This grants a task that requires one to dance in the main room of the Darklighter Estate on Tatooine. -saga_relic_perform_jabbas_palace_throne_room object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Jabba's Palace Throne Room Performance This grants a task that requires one to dance in the main throne room of Jabba's Palace on Tatooine. -saga_relic_perform_deeja_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dee'ja Peak Theater Performance This grants a task that requires one to dance in the main room of the Dee'ja Peak Theater on Naboo. -saga_relic_perform_kaadara_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Theater Performance This grants a task that requires one to dance in the main room of the Kaadara Theater on Naboo. -saga_relic_perform_kaadara_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kaadara Cantina Performance This grants a task that requires one to dance in the main room of the Kaadara Cantina on Naboo. -saga_relic_perform_keren_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Theater Performance This grants a task that requires one to dance in the main room of the Keren Theater on Naboo. -saga_relic_perform_keren_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Keren Cantina Performance This grants a task that requires one to dance in the main room of the Keren Cantina on Naboo. -saga_relic_perform_moenia_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Moenia Cantina Performance This grants a task that requires one to dance in the main room of the Moenia Cantina on Naboo. -saga_relic_perform_theed_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Theater Performance This grants a task that requires one to dance in the main room of the Theed Theater on Naboo. -saga_relic_perform_theed_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Theed Cantina Performance This grants a task that requires one to dance in the main room of the Theed Cantina on Naboo. -saga_relic_perform_bela_vistal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Bela Vistal Cantina Performance This grants a task that requires one to dance in the main room of the Bela Vistal Cantina on Naboo. -saga_relic_perform_coronet_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Theater Performance This grants a task that requires one to dance in the main room of the Coronet Theater on Coronet. -saga_relic_perform_coronet_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Coronet Cantina Performance This grants a task that requires one to dance in the main room of the Coronet Cantina on Coronet. -saga_relic_perform_doaba_guerfel_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Theater Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Theater on Coronet. -saga_relic_perform_doaba_guerfel_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Doaba Guerfel Cantina Performance This grants a task that requires one to dance in the main room of the Doaba Guerfel Cantina on Coronet. -saga_relic_perform_kor_vella_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kor Vella Cantina Performance This grants a task that requires one to dance in the main room of the Kor Vella Cantina on Coronet. -saga_relic_perform_tyrena_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Theater Performance This grants a task that requires one to dance in the main room of the Tyrena Theater on Coronet. -saga_relic_perform_tyrena_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Tyrena Cantina Performance This grants a task that requires one to dance in the main room of the Tyrena Cantina on Coronet. -saga_relic_perform_vreni_island_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Vreni Island Cantina Performance This grants a task that requires one to dance in the main room of the Vreni Island Cantina on Coronet. -saga_relic_perform_dearic_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Cantina Performance This grants a task that requires one to dance in the main room of the Dearic Cantina on Talus. -saga_relic_perform_dearic_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dearic Theater Performance This grants a task that requires one to dance in the main room of the Dearic Theater on Talus. -saga_relic_perform_nashal_cantina object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nashal Cantina Performance This grants a task that requires one to dance in the main room of the Nashal Cantina on Talus. -saga_relic_perform_yavin4_labor_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Labor Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Labor Outpost on Yavin 4. -saga_relic_perform_yavin4_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Yavin 4 Mining Outpost Performance This grants a task that requires one to dance in the main room of the Yavin 4 Mining Outpost on Yavin 4. -saga_relic_perform_narmle_theater object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Narmle Theater Performance This grants a task that requires one to dance in the main room of the Narmle Theater on Rori. -saga_relic_perform_nyms_stronghold object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Nym's Stronghold Performance This grants a task that requires one to dance in the main room of the Nym's Stronghold on Lok. -saga_relic_perform_endor_research_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Research Outpost Performance This grants a task that requires one to dance in the main room of the Endor Research Outpost on Endor. -saga_relic_perform_endor_smuggler_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Endor Smuggler Outpost Performance This grants a task that requires one to dance in the main room of the Endor Smuggler Outpost on Endor. -saga_relic_perform_dantooine_mining_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Mining Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Mining Outpost on Dantooine. -saga_relic_perform_dantooine_pirate_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dantooine Pirate Outpost Performance This grants a task that requires one to dance in the main room of the Dantooine Pirate Outpost on Dantooine. -saga_relic_perform_aurilia_guildhall object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Aurilia Guildhall Performance This grants a task that requires one to dance in the main room of the Aurilia Guildhall on Dathomir. -saga_relic_perform_dathomir_science_outpost object/tangible/saga_system/saga_relic_perform.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Dathomir Science Outpost Performance This grants a task that requires one to dance in the main room of the Dathomir Science Outpost on Dathomir. -saga_relic_destroy_valarians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarians This grants a task that requires any type of Valarian to be killed. -saga_relic_destroy_dune_lizard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed. -saga_relic_destroy_tusken_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed. -saga_relic_destroy_tusken_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed. -saga_relic_destroy_tuskens object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Tusken This grants a task that requires any type of Tusken to be killed. -saga_relic_destroy_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed. -saga_relic_destroy_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed. -saga_relic_destroy_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed. -saga_relic_destroy_tusken_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Followers This grants a task that requires Tusken Followers to be killed. -saga_relic_destroy_sennex object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex This grants a task that requires Sennex to be killed. -saga_relic_destroy_sennex_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed. -saga_relic_destroy_sennex_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Warders This grants a task that requires Sennex Warders to be killed. -saga_relic_destroy_sennex_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slavers This grants a task that requires Sennex Slavers to be killed. -saga_relic_destroy_sennex_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Hunters This grants a task that requires Sennex Hunters to be killed. -saga_relic_destroy_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed. -saga_relic_destroy_cave_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cave Beetles This grants a task that requires Cave Beetles to be killed. -saga_relic_destroy_jabba_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed. -saga_relic_destroy_jabba_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Assassins This grants a task that requires Jabba Assassins to be killed. -saga_relic_destroy_jabba_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed. -saga_relic_destroy_jabba_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jabba Compound Guard This grants a task that requires Jabba Compound Guards to be killed. -saga_relic_destroy_krayt_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed. -saga_relic_destroy_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed. -saga_relic_destroy_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed. -saga_relic_destroy_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed. -saga_relic_destroy_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed. -saga_relic_destroy_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed. -saga_relic_destroy_laserflit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed. -saga_relic_destroy_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed. -saga_relic_destroy_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed. -saga_relic_destroy_sand_splitter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitters This grants a task that requires Sand Splitters to be killed. -saga_relic_destroy_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed. -saga_relic_destroy_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed. -saga_relic_destroy_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed. -saga_relic_destroy_mountain_squill object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill This grants a task that requires Mountain Squill to be killed. -saga_relic_destroy_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed. -saga_relic_destroy_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed. -saga_relic_destroy_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed. -saga_relic_destroy_tusken_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Guards This grants a task that requires Tusken Guards to be killed. -saga_relic_destroy_tusken_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Savages This grants a task that requires Tusken Savages to be killed. -saga_relic_destroy_tusken_sniper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Snipers This grants a task that requires Tusken Snipers to be killed. -saga_relic_destroy_tusken_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Warriors This grants a task that requires Tusken Warriors to be killed. -saga_relic_destroy_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed. -saga_relic_destroy_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed. -saga_relic_destroy_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed. -saga_relic_destroy_shinn_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed. -saga_relic_destroy_shinn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed. -saga_relic_destroy_valarian_mechanic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed. -saga_relic_destroy_doane_watki object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doane Watki This grants a task that requires Doane Watki to be killed. -saga_relic_destroy_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed. -saga_relic_destroy_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed. -saga_relic_destroy_valarian_vandal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed. -saga_relic_destroy_valarian_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed. -saga_relic_destroy_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed. -saga_relic_destroy_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed. -saga_relic_destroy_mordran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mordran This grants a task that requires Mordran to be killed. -saga_relic_destroy_narglatch_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed. -saga_relic_destroy_narglatch_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed. -saga_relic_destroy_narglatch_female object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch Females This grants a task that requires Narglatch Females to be killed. -saga_relic_destroy_narglatch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Narglatch This grants a task that requires Narglatch to be killed. -saga_relic_destroy_mauler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Mauler This grants a task that requires Maulers to be killed. -saga_relic_destroy_mauler_acolyte object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed. -saga_relic_destroy_mauler_lord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Lords This grants a task that requires Mauler Lords to be killed. -saga_relic_destroy_mauler_apprentice object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed. -saga_relic_destroy_mummer_goon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Goons This grants a task that requires Mummer Goons to be killed. -saga_relic_destroy_mummer_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Brutes This grants a task that requires Mummer Brutes to be killed. -saga_relic_destroy_mummer_toxer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Toxers This grants a task that requires Mummer Toxers to be killed. -saga_relic_destroy_mummer_salver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Salvers This grants a task that requires Mummer Salvers to be killed. -saga_relic_destroy_mummer_bane object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Banes This grants a task that requires Mummer Banes to be killed. -saga_relic_destroy_mummer_flailer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Flailers This grants a task that requires Mummer Flailers to be killed. -saga_relic_destroy_mummer_scientist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mummer Scientists This grants a task that requires Mummer Scientists to be killed. -saga_relic_destroy_skaak_pariah object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed. -saga_relic_destroy_skaak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed. -saga_relic_destroy_skaak_bootjack object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed. -saga_relic_destroy_skaak_machinist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed. -saga_relic_destroy_skaak_maniac object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed. -saga_relic_destroy_skaak_crasher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed. -saga_relic_destroy_skaak_scrounger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed. -saga_relic_destroy_jonni_skaak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Jonni Skaak This grants a task that requires Jonni Skaak to be killed. -saga_relic_destroy_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed. -saga_relic_destroy_stonewall_labs object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed. -saga_relic_destroy_stonewall_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed. -saga_relic_destroy_stonewall_watchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed. -saga_relic_destroy_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed. -saga_relic_destroy_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed. -saga_relic_destroy_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed. -saga_relic_destroy_stonewall_overseer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed. -saga_relic_destroy_stonewall_preserver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed. -saga_relic_destroy_veermok_scavenger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed. -saga_relic_destroy_veermok_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Sentries This grants a task that requires Veermok Sentries to be killed. -saga_relic_destroy_veermok_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Scouts This grants a task that requires Veermok Scouts to be killed. -saga_relic_destroy_veermok_ravager object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed. -saga_relic_destroy_veermok_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Veermok Guards This grants a task that requires Veermok Guards to be killed. -saga_relic_destroy_borvo_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed. -saga_relic_destroy_borvo_brigand object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Brigands This grants a task that requires Borvo Brigands to be killed. -saga_relic_destroy_borvo_prowler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed. -saga_relic_destroy_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed. -saga_relic_destroy_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed. -saga_relic_destroy_darkwalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Darkwalker This grants a task that requires any Darkwalker to be killed. -saga_relic_destroy_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed. -saga_relic_destroy_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed. -saga_relic_destroy_darkwalker_systol object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed. -saga_relic_destroy_darkwalker_triop object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed. -saga_relic_destroy_darkwalker_technick object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed. -saga_relic_destroy_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed. -saga_relic_destroy_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed. -saga_relic_destroy_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed. -saga_relic_destroy_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed. -saga_relic_destroy_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed. -saga_relic_destroy_corsec_renegade object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed. -saga_relic_destroy_corsec_deserter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CorSec Deserters This grants a task that requires CorSec Deserters to be killed. -saga_relic_destroy_rogue_corsec object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Rogue CorSec This grants a task that requires rogue CorSec to be killed. -saga_relic_destroy_drall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Drall This grants a task that requires any type of Drall to be killed. -saga_relic_destroy_drall_legionnare object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed. -saga_relic_destroy_drall_footsoldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed. -saga_relic_destroy_drall_patriot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriots This grants a task that requires Drall Patriots to be killed. -saga_relic_destroy_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed. -saga_relic_destroy_drall_chieftain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed. -saga_relic_destroy_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed. -saga_relic_destroy_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed. -saga_relic_destroy_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed. -saga_relic_destroy_psychotic_dweller object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed. -saga_relic_destroy_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed. -saga_relic_destroy_chirq_chemist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed. -saga_relic_destroy_chirq_cavalier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed. -saga_relic_destroy_chirq_watcher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed. -saga_relic_destroy_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed. -saga_relic_destroy_chirq_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed. -saga_relic_destroy_chirq_mech object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed. -saga_relic_destroy_chirq_council object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Chirq This grants a task that requires any Chirq to be killed. -saga_relic_destroy_tyrena_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slaver Guards This grants a task that requires Slaver Guards to be killed. -saga_relic_destroy_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed. -saga_relic_destroy_deflarian_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed. -saga_relic_destroy_deflarian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Deflarian Guards This grants a task that requires Deflarian Guards to be killed. -saga_relic_destroy_nyax_followers object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed. -saga_relic_destroy_lord_nyax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax This grants a task that requires Lord Nyax to be killed. -saga_relic_destroy_nyax_visionary object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed. -saga_relic_destroy_nyax_fiend object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed. -saga_relic_destroy_nyax_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed. -saga_relic_destroy_nyax_disciple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed. -saga_relic_destroy_nyax_fanatic object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed. -saga_relic_destroy_nyax_minion object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed. -saga_relic_destroy_afarathu_cult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed. -saga_relic_destroy_afarathu_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed. -saga_relic_destroy_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed. -saga_relic_destroy_afarathu_brute object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed. -saga_relic_destroy_afarathu_zealot object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed. -saga_relic_destroy_afarathu_savage object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed. -saga_relic_destroy_afarathu_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed. -saga_relic_destroy_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sludge Panthers This grants a task that requires any Sludge Panther to be killed. -saga_relic_destroy_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed. -saga_relic_destroy_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed. -saga_relic_destroy_lost_aqualish object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish This grants a task that requires any Lost Aqualish to be killed. -saga_relic_destroy_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed. -saga_relic_destroy_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed. -saga_relic_destroy_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed. -saga_relic_destroy_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed. -saga_relic_destroy_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed. -saga_relic_destroy_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed. -saga_relic_destroy_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed. -saga_relic_destroy_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed. -saga_relic_destroy_sif object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sif This grants a task that requires any Sif to be killed. -saga_relic_destroy_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any type of Fynock This grants a task that requires any type of Fynock to be killed. -saga_relic_destroy_frenzied_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed. -saga_relic_destroy_feared_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed. -saga_relic_destroy_clipped_fynock object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed. -saga_relic_destroy_nsh_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed. -saga_relic_destroy_nsh_sergeant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed. -saga_relic_destroy_nsh_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed. -saga_relic_destroy_nsh_elite object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed. -saga_relic_destroy_nsh_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed. -saga_relic_destroy_brood_i_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Arachne This grants a task that requires Brood I Arachne to be killed. -saga_relic_destroy_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed. -saga_relic_destroy_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Arachne This grants a task that requires Brood II Arachne to be killed. -saga_relic_destroy_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed. -saga_relic_destroy_brood_v_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Arachne This grants a task that requires Brood V Arachne to be killed. -saga_relic_destroy_brood_va_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed. -saga_relic_destroy_brood_x_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Arachne This grants a task that requires Brood X Arachne to be killed. -saga_relic_destroy_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed. -saga_relic_destroy_aakuan_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed. -saga_relic_destroy_aakuan_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed. -saga_relic_destroy_aakuan_warder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed. -saga_relic_destroy_aakuan_steward object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed. -saga_relic_destroy_aakuan_follower object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed. -saga_relic_destroy_aakuan_keeper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed. -saga_relic_destroy_aakuan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed. -saga_relic_destroy_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed. -saga_relic_destroy_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Kahmurra This grants a task that requires any type of Kahmurra to be killed. -saga_relic_destroy_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed. -saga_relic_destroy_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed. -saga_relic_destroy_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed. -saga_relic_destroy_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed. -saga_relic_destroy_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed. -saga_relic_destroy_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed. -saga_relic_destroy_binayre_swindler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed. -saga_relic_destroy_binayre_smuggler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed. -saga_relic_destroy_binayre_pirate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Pirates This grants a task that requires Binayre Pirates to be killed. -saga_relic_destroy_binayre_ruffian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed. -saga_relic_destroy_binayre_scalawag object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed. -saga_relic_destroy_binayre_hooligan object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed. -saga_relic_destroy_aclo_slicer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed. -saga_relic_destroy_aclo_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed. -saga_relic_destroy_aclo_officer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed. -saga_relic_destroy_aclo_saboteur object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed. -saga_relic_destroy_aclo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed. -saga_relic_destroy_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed. -saga_relic_destroy_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed. -saga_relic_destroy_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed. -saga_relic_destroy_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed. -saga_relic_destroy_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed. -saga_relic_destroy_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed. -saga_relic_destroy_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed. -saga_relic_destroy_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed. -saga_relic_destroy_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed. -saga_relic_destroy_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed. -saga_relic_destroy_corsair object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed. -saga_relic_destroy_tao_security object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed. -saga_relic_destroy_slicer_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Sentries This grants a task that requires Slicer Sentries to be killed. -saga_relic_destroy_slicer_student object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Students This grants a task that requires Slicer Students to be killed. -saga_relic_destroy_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed. -saga_relic_destroy_skaelor_tay object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Skaelor Tay This grants a task that requires Skaelor Tay to be killed. -saga_relic_destroy_slicer_qa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed. -saga_relic_destroy_byd_chillings object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Byd Chillings This grants a task that requires Byd Chillings to be killed. -saga_relic_destroy_blacksun_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed. -saga_relic_destroy_blacksun_gunman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed. -saga_relic_destroy_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed. -saga_relic_destroy_borgle_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed. -saga_relic_destroy_thirsty_borgle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed. -saga_relic_destroy_borgle_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Borgle Protectors This grants a task that requires Borgle Protectors to be killed. -saga_relic_destroy_cobral_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thugs This grants a task that requires Cobral Thugs to be killed. -saga_relic_destroy_cobral_thief object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Thieves This grants a task that requires Cobral Thieves to be killed. -saga_relic_destroy_cobral_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Runners This grants a task that requires Cobral Runners to be killed. -saga_relic_destroy_cobral_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Bandits This grants a task that requires Cobral Bandits to be killed. -saga_relic_destroy_cobral_hitman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed. -saga_relic_destroy_cobral_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cobral Assassins This grants a task that requires Cobral Assassins to be killed. -saga_relic_destroy_cobral_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed. -saga_relic_destroy_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed. -saga_relic_destroy_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed. -saga_relic_destroy_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed. -saga_relic_destroy_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed. -saga_relic_destroy_torton_juvenile object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed. -saga_relic_destroy_torton_adolescent object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed. -saga_relic_destroy_torton_adult object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed. -saga_relic_destroy_torton_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed. -saga_relic_destroy_kobola_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Guards This grants a task that requires Kobola Guards to be killed. -saga_relic_destroy_kobola_miner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Miners This grants a task that requires Kobola Miners to be killed. -saga_relic_destroy_kobola_foreman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Foremen This grants a task that requires Kobola Foremen to be killed. -saga_relic_destroy_kobola_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kobola Assassins This grants a task that requires Kobola Assassins to be killed. -saga_relic_destroy_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed. -saga_relic_destroy_geonosian_droideka object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Alert Droidekas This grants a task that requires Alert Droidekas to be killed. -saga_relic_destroy_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed. -saga_relic_destroy_womprat_social object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Womp Rats This grants a task that requires any type of Womp Rats to be killed. -saga_relic_destroy_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed. -saga_relic_destroy_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed. -saga_relic_destroy_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed. -saga_relic_destroy_dark_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi This grants a task that requires Dark Jedi to be killed. -saga_relic_destroy_panshee_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Shaman This grants a task that requires Panshee Shaman to be killed. -saga_relic_destroy_panshee_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Warriors This grants a task that requires Panshee Warriors to be killed. -saga_relic_destroy_panshee_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Veterans This grants a task that requires Panshee Veterans to be killed. -saga_relic_destroy_panshee_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed. -saga_relic_destroy_panshee object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed. -saga_relic_destroy_gondula_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Shaman This grants a task that requires Gondula Shaman to be killed. -saga_relic_destroy_gondula_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Warriors This grants a task that requires Gondula Warriors to be killed. -saga_relic_destroy_gondula_veteran object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Veterans This grants a task that requires Gondula Veterans to be killed. -saga_relic_destroy_gondula_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed. -saga_relic_destroy_gondula object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed. -saga_relic_destroy_dulak_raider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed. -saga_relic_destroy_dulak_leader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed. -saga_relic_destroy_dulak_outcast object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed. -saga_relic_destroy_dulak_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed. -saga_relic_destroy_dulak_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed. -saga_relic_destroy_dulak_twisted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed. -saga_relic_destroy_dulak_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed. -saga_relic_destroy_dulak_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed. -saga_relic_destroy_marauder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Marauders This grants a task that requires Marauders to be killed. -saga_relic_destroy_marauder_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed. -saga_relic_destroy_korga_battlelord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Battlelords This grants a task that requires Korga Battlelords to be killed. -saga_relic_destroy_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed. -saga_relic_destroy_korga_ancient object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Ancients This grants a task that requires Korga Ancients to be killed. -saga_relic_destroy_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed. -saga_relic_destroy_korga_frenzied object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Frenzied Korga This grants a task that requires Frenzied Korga to be killed. -saga_relic_destroy_korga_enraged object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Enraged Korga This grants a task that requires Enraged Korga to be killed. -saga_relic_destroy_korga_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Elders This grants a task that requires Korga Elders to be killed. -saga_relic_destroy_korga_adept object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Adepts This grants a task that requires Korga Adepts to be killed. -saga_relic_destroy_korga_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Scouts This grants a task that requires Korga Scouts to be killed. -saga_relic_destroy_korga_laborer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Korga Laborers This grants a task that requires Korga Laborers to be killed. -saga_relic_destroy_ig88_blue object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_red object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_purple object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed. -saga_relic_destroy_ig88_beta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed. -saga_relic_destroy_ig88_alpha object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed. -saga_relic_destroy_ig88_omega object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed. -saga_relic_destroy_blacksun_reaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed. -saga_relic_destroy_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed. -saga_relic_destroy_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed. -saga_relic_destroy_dw_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed. -saga_relic_destroy_dw_henchman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed. -saga_relic_destroy_dw_thug object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed. -saga_relic_destroy_dw_assassin object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed. -saga_relic_destroy_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed. -saga_relic_destroy_dw_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Black Sun Guards This grants a task that requires Black Sun Guards to be killed. -saga_relic_destroy_dw_bloodguard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed. -saga_relic_destroy_dw_wraith object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed. -saga_relic_destroy_dw_overlord object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed. -saga_relic_destroy_janta_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Warriors This grants a task that requires Janta Warriors to be killed. -saga_relic_destroy_janta_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Shaman This grants a task that requires Janta Shaman to be killed. -saga_relic_destroy_janta_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Tribesmen This grants a task that requires Janta Tribesman to be killed. -saga_relic_destroy_janta_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Primalists This grants a task that requires Janta Primalists to be killed. -saga_relic_destroy_janta_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Harvesters This grants a task that requires Janta Harvesters to be killed. -saga_relic_destroy_janta_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Herbalists This grants a task that requires Janta Herbalists to be killed. -saga_relic_destroy_janta_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed. -saga_relic_destroy_janta_soothsayer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed. -saga_relic_destroy_janta_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Janta Scouts This grants a task that requires Janta Scouts to be killed. -saga_relic_destroy_janta object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed. -saga_relic_destroy_mokk_warrior object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Warriors This grants a task that requires Mokk Warriors to be killed. -saga_relic_destroy_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed. -saga_relic_destroy_mokk_shaman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Shaman This grants a task that requires Mokk Shaman to be killed. -saga_relic_destroy_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed. -saga_relic_destroy_mokk_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Scouts This grants a task that requires Mokk Scouts to be killed. -saga_relic_destroy_mokk_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mokk Hunters This grants a task that requires Mokk Hunters to be killed. -saga_relic_destroy_mokk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed. -saga_relic_destroy_kunga_primalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed. -saga_relic_destroy_kunga_herbalist object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed. -saga_relic_destroy_kunga_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Hunters This grants a task that requires Kunga Hunters to be killed. -saga_relic_destroy_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed. -saga_relic_destroy_kunga_harvester object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed. -saga_relic_destroy_kunga_tribesman object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed. -saga_relic_destroy_kunga object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed. -saga_relic_destroy_crystal_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed. -saga_relic_destroy_untrained_jedi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed. -saga_relic_destroy_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed. -saga_relic_destroy_nightsister_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed. -saga_relic_destroy_nightsister_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed. -saga_relic_destroy_nightsister_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed. -saga_relic_destroy_nightsister_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed. -saga_relic_destroy_nightsister_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Elders This grants a task that requires Nightsister Elders to be killed. -saga_relic_destroy_nightsister_ranger object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed. -saga_relic_destroy_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed. -saga_relic_destroy_smc_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed. -saga_relic_destroy_smc_witch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed. -saga_relic_destroy_smc_dragoon object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed. -saga_relic_destroy_smc_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed. -saga_relic_destroy_smc_scout object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed. -saga_relic_destroy_smc_huntress object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed. -saga_relic_destroy_smc_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed. -saga_relic_destroy_spider_rec_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed. -saga_relic_destroy_spider_protector object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed. -saga_relic_destroy_spider_spellweaver object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed. -saga_relic_destroy_spider_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed. -saga_relic_destroy_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed. -saga_relic_destroy_spider_webdancer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed. -saga_relic_destroy_spider_elder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed. -saga_relic_destroy_spider_recluse object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed. -saga_relic_destroy_spider_crawler object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed. -saga_relic_destroy_spider_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed. -saga_relic_destroy_spider_hunter object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed. -saga_relic_destroy_spider_clan_spider object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spiders This grants a task that requires Cavern Spiders to be killed. -saga_relic_destroy_spider_sentinel object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed. -saga_relic_destroy_spider_initiate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed. -saga_relic_destroy_spider_broodling object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed. -saga_relic_destroy_spider_sentry object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed. -saga_relic_destroy_blackscale_guard object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Blackscale Guards This grants a task that requires Blackscale Guards to be killed. -saga_relic_destroy_salvage_bandit object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Salvage Bandits This grants a task that requires Salvage Bandits to be killed. -saga_relic_destroy_plains_xandak object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Xandanks This grants a task that requires Plains Xandanks to be killed. -saga_relic_destroy_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed. -saga_relic_destroy_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed. -saga_relic_destroy_plains_beetle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed. -saga_relic_destroy_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed. -saga_relic_destroy_malfosa object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Malfosa This grants a task that requires Malfosa to be killed. -saga_relic_destroy_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed. -saga_relic_destroy_tulrus_bull object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed. -saga_relic_destroy_tulrus object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Tulrus This grants a task that requires Tulrus to be killed. -saga_relic_destroy_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed. -saga_relic_destroy_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed. -saga_relic_destroy_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed. -saga_relic_destroy_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed. -saga_relic_destroy_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed. -saga_relic_destroy_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Exar Kun This grants a task that requires Exar Kun to be killed. -saga_relic_destroy_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed. -saga_relic_destroy_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed. -saga_relic_destroy_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Mother Luresh This grants a task that requires Mother Luresh to be killed. -saga_relic_destroy_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Vin`rith This grants a task that requires Vin`rith to be killed -saga_relic_destroy_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed. -saga_relic_destroy_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed -saga_relic_destroy_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed. -saga_relic_destroy_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed. -saga_relic_destroy_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed. -saga_relic_destroy_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed. -saga_relic_destroy_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed. -saga_relic_destroy_heroic_nandina object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Nandina This grants a task that requires Nandina to be killed. -saga_relic_destroy_heroic_gorvo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Gorvo This grants a task that requires Gorvo to be killed. -saga_relic_destroy_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Lelli Hi This grants a task that requires Lelli Hi to be killed. -saga_relic_destroy_heroic_kimaru object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Kimaru This grants a task that requires Kimaru to be killed. -saga_relic_destroy_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Suin Chalo This grants a task that requires Suin Chalo to be killed. -saga_relic_destroy_heroic_ig88 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill IG-88 This grants a task that requires IG-88 to be killed. -saga_relic_destroy_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed. -saga_relic_destroy_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed. -saga_relic_destroy_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed. -saga_relic_destroy_captain_sait object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed. -saga_relic_destroy_tusken_king object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed. -saga_relic_destroy_unkajo object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Unkajo This grants a task that requires Unkajo to be killed. -saga_relic_destroy_gorax object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Gorax This grants a task that requires the Gorax to be killed. -saga_relic_destroy_sher_kar object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Sher Kar This grants a task that requires Sher Kar to be killed. -saga_relic_destroy_colonel_or5 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed. -saga_relic_destroy_hk58_aurek object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed. -saga_relic_destroy_hk58_besh object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-58 Besh This grants a task that requires HK-58 Besh to be killed. -saga_relic_destroy_devastator object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Devastator This grants a task that requires Devastator to be killed. -saga_relic_destroy_master_droid_engineer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed. -saga_relic_destroy_doom_bringer object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Doom Bringer This grants a task that requires Doom Bringer to be killed. -saga_relic_destroy_hk_taskmaster object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed. -saga_relic_destroy_hk_ak_prime object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill AK-Prime This grants a task that requires AK-Prime to be killed. -saga_relic_destroy_hk_forward_comander object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed. -saga_relic_destroy_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill CY-M Prototype This grants a task that requires CY-M Prototype to be killed. -saga_relic_destroy_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill GK Oppressor This grants a task that requires GK Oppressor to be killed. -saga_relic_destroy_hk_hk47 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill HK-47 This grants a task that requires HK-47 to be killed. -saga_relic_destroy_dark_jedi_master object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed. -saga_relic_destroy_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Kill N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed." -saga_relic_destroy_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Goretongue This grants a task that requires Goretongue to be killed. -saga_relic_destroy_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Rotclaw This grants a task that requires Rotclaw to be killed. -saga_relic_destroy_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Wallugget This grants a task that requires Wallugget to be killed. -saga_relic_destroy_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Ysskir This grants a task that requires Ysskir to be killed. -saga_relic_destroy_meatlump_donk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Donks This grants a task that requires Meatlump Donks to be killed. -saga_relic_destroy_meatlump_dunder object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed. -saga_relic_destroy_meatlump_lunk object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed. -saga_relic_destroy_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed. -saga_relic_destroy_meatlump_nerp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed. -saga_relic_destroy_meatlump_simp object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Simps This grants a task that requires Meatlump Simps to be killed. -saga_relic_destroy_meatlump_stooge object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed. -saga_relic_destroy_bull_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Bull Rancor This grants a task that requires Bull Rancors to be killed. -saga_relic_destroy_social_afflicted object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed. -saga_relic_destroy_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Cornburr This grants a task that requires Cornburr to be killed. -saga_relic_destroy_afflicted_rancor object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill the Undead Rancor This grants a task that requires the Undead Rancor to be killed. -saga_relic_destroy_death_trooper_10 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed. -saga_relic_destroy_death_trooper_50 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed. -saga_relic_destroy_death_trooper_90 object/tangible/saga_system/saga_relic_destroy.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Kill Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed. -saga_relic_destroy_loot_valarians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarians This grants a task that requires any type of Valarian to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dune_lizard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Dune Lizard This grants a task that requires any type of dune lizard to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Chief This grants a task that requires the Tusken Chief at Fort Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Raiders This grants a task that requires Tusken Raiders at Fort Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tuskens object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Tusken This grants a task that requires any type of Tusken to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Krayt Dragon This grants a task that requires any type of krayt dragon to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ancient_krayt_dragon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Dragon Ancients This grants a task that requires Krayt Dragon Ancients to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greater_desert_womprat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Desert Womp Rats This grants a task that requires Greater Desert Womp Rats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Followers This grants a task that requires Tusken Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex This grants a task that requires Sennex to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Lookouts This grants a task that requires Sennex Lookouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Warders This grants a task that requires Sennex Warders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slavers This grants a task that requires Sennex Slavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Hunters This grants a task that requires Sennex Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sennex_slaver_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sennex Slaver Veterans This grants a task that requires Sennex Slaver Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cave_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cave Beetles This grants a task that requires Cave Beetles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Enforcers This grants a task that requires Jabba Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Assassins This grants a task that requires Jabba Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Henchmen This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jabba_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jabba Compound Guard This grants a task that requires Jabba Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Members This grants a task that requires Krayt Cult Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_ministrant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Ministrant This grants a task that requires Krayt Cult Ministrants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_monk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Monks This grants a task that requires Krayt Cult Monks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Acolytes This grants a task that requires Krayt Cult Acolytes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Zealots This grants a task that requires Krayt Cult Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_krayt_cult_novice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krayt Cult Novice This grants a task that requires Krayt Cult Novices to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_laserflit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Laserflit Gang Members This grants a task that requires Laserflit Game Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Slum Pirates This grants a task that requires Sand Slum Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_romo_vax_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Romo Vax Henchmen This grants a task that requires Romo Vax's Hencmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitters This grants a task that requires Sand Splitters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_knave object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Knaves This grants a task that requires Sand Splitter Knaves to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Ruffians This grants a task that requires Sand Splitter Ruffians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sand_splitter_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sand Splitter Brutes This grants a task that requires Sand Splitter Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill This grants a task that requires Mountain Squill to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Hunters This grants a task that requires Mountain Squill Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mountain_squill_guardians object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mountain Squill Guardians This grants a task that requires Mountain Squill Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_elite_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Elite Guards This grants a task that requires Tusken Elite Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Guards This grants a task that requires Tusken Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Savages This grants a task that requires Tusken Savages to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_sniper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Snipers This grants a task that requires Tusken Snipers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Warriors This grants a task that requires Tusken Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_flesh_render object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Flesh Renders This grants a task that requires Tusken Flesh Renders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_blood_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tusken Blood Hunters This grants a task that requires Tusken Blood Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_vile_cheiftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Tusken Vile Chieftain This grants a task that requires the Tusken Vile Chieftain to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_shinn_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn Guards This grants a task that requires Vaigon Shinn Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_shinn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vaigon Shinn This grants a task that requires Vaigon Shinn to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_mechanic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Mechanics This grants a task that requires Valarian Mechanics to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_doane_watki object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doane Watki This grants a task that requires Doane Watki to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_crew_chief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Crew Chiefs This grants a task that requires Valarian Crew Chiefs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_pod_racer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Pod Racers This grants a task that requires Valarian Pod Racers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_vandal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Blood Vandals This grants a task that requires Valarian Blood Vandals to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_valarian_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Valarian Command Enforcers This grants a task that requires Valarian Command Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ultragungan_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Flawed Battle Droids This grants a task that requires Ultragungan Flawed Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ultragungan_droidtech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ultragungan Droidtechs This grants a task that requires Ultragungan Droidtechs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mordran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mordran This grants a task that requires Mordran to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Hunters This grants a task that requires Narglatch Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Guardians This grants a task that requires Narglatch Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch_female object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch Females This grants a task that requires Narglatch Females to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_narglatch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Narglatch This grants a task that requires Narglatch to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Mauler This grants a task that requires Maulers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_acolyte object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Acolytes This grants a task that requires Mauler Acolytes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_lord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Lords This grants a task that requires Mauler Lords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mauler_apprentice object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mauler Apprentices This grants a task that requires Mauler Apprentices to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_goon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Goons This grants a task that requires Mummer Goons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Brutes This grants a task that requires Mummer Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_toxer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Toxers This grants a task that requires Mummer Toxers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_salver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Salvers This grants a task that requires Mummer Salvers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_bane object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Banes This grants a task that requires Mummer Banes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_flailer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Flailers This grants a task that requires Mummer Flailers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mummer_scientist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mummer Scientists This grants a task that requires Mummer Scientists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_pariah object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Pariahs This grants a task that requires Skaak Tipper Pariahs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Raiders This grants a task that requires Skaak Tipper Raiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_bootjack object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Bootjacks This grants a task that requires Skaak Tipper Bootjacks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_machinist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Machinists This grants a task that requires Skaak Tipper Machinists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_maniac object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Maniacs This grants a task that requires Skaak Tipper Maniacs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_crasher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Crashers This grants a task that requires Skaak Tipper Crashers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_scrounger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaak Tipper Scroungers This grants a task that requires Skaak Tipper Scroungers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_jonni_skaak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Jonni Skaak This grants a task that requires Jonni Skaak to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaak_tipper_gang object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Skaak Tipper This grants a task that requires any Skaak Tipper to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_labs object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Stonewall Labs Droid This grants a task that requires any Stonewall Labs droid to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs ZH-28 Guards This grants a task that requires Stonewall Labs ZH-28 Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_watchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Watchman Droids This grants a task that requires Stonewall Labs Watchman Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_surveillance object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Surveillance Droids This grants a task that requires Stonewall Labs Surveillance Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_mechthorian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Mechthorians This grants a task that requires Stonewall Labs Mechthorians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_antagonist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs LC-92 Antagonists This grants a task that requires Stonewall Labs LC-92 Antagonists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_overseer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs SWL-5 Overseers This grants a task that requires Stonewall Labs SWL-5 Overseers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_stonewall_preserver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Stonewall Labs Preserver Droids This grants a task that requires Stonewall Labs Preserver Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_scavenger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scavengers This grants a task that requires Veermok Scavengers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Sentries This grants a task that requires Veermok Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Scouts This grants a task that requires Veermok Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_ravager object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Ravagers This grants a task that requires Veermok Ravagers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_veermok_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Veermok Guards This grants a task that requires Veermok Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Swindlers This grants a task that requires Borvo Swindlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_brigand object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Brigands This grants a task that requires Borvo Brigands to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borvo_prowler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borvo Prowlers This grants a task that requires Borvo Prowlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_preylord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Preylords This grants a task that requires Darkwalker Preylords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_deathraven object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Deathravens This grants a task that requires Darkwalker Deathravens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Darkwalker This grants a task that requires any Darkwalker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_guardiol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Guardiols This grants a task that requires Darkwalker Guardiols to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_vindicator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Vindicators This grants a task that requires Darkwalker Vindicators to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_systol object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Systols This grants a task that requires Darkwalker Systols to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_triop object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Triops This grants a task that requires Darkwalker Triops to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_technick object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Technicks This grants a task that requires Darkwalker Technicks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_grinder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Grinders This grants a task that requires Darkwalker Grinders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_drudge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Drudges This grants a task that requires Darkwalker Drudges to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Sentinels This grants a task that requires Darkwalker Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_ruffal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Ruffals This grants a task that requires Darkwalker Ruffals to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_darkwalker_scoff object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Darkwalker Scoffs This grants a task that requires Darkwalker Scoffs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsec_renegade object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Renegade CorSec Troopers This grants a task that requires Renegade CorSec Troopers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsec_deserter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CorSec Deserters This grants a task that requires CorSec Deserters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_rogue_corsec object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Rogue CorSec This grants a task that requires rogue CorSec to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Drall This grants a task that requires any type of Drall to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_legionnare object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Legionnares This grants a task that requires Drall Patriot Legionnares to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_footsoldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Footsoldiers This grants a task that requires Drall Patriot Footsoldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriots This grants a task that requires Drall Patriots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_conqueror object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Conquerors This grants a task that requires Drall Patriot Conquerors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_chieftain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Drall Chieftain This grants a task that requires the Drall Chieftain to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_tactician object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Tacticians This grants a task that requires the Drall Patriot Tacticians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_drall_patriot_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Drall Patriot Warriors This grants a task that requires the Drall Patriot Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greyshroud_terrorist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grey Shroud Terrorists This grants a task that requires Grey Shroud Terrorists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_psychotic_dweller object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Psychotic Cave-Dwellers This grants a task that requires Psychotic Cave-Dwellers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nedgarr_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nedgarr Bandits This grants a task that requires Nedgarr Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_chemist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Chemists This grants a task that requires Chirq Council Chemists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_cavalier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Cavaliers This grants a task that requires Chirq Council Cavaliers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_watcher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Watchers This grants a task that requires Chirq Council Watchers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_vanquisher object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Vanquishers This grants a task that requires Chirq Council Vanquishers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Sentinels This grants a task that requires Chirq Council Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_mech object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Chirq Council Mechanized Guardians This grants a task that requires Chirq Council Mechanized Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_chirq_council object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Chirq This grants a task that requires any Chirq to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tyrena_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slaver Guards This grants a task that requires Slaver Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tyrena_elite_slaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Slaver Guards This grants a task that requires Elite Slaver Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_deflarian_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Henchmen This grants a task that requires Deflarian Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_deflarian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Deflarian Guards This grants a task that requires Deflarian Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_followers object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Followers of Lord Nyax This grants a task that requires any followers of Lord Nyax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lord_nyax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax This grants a task that requires Lord Nyax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_visionary object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Visionaries This grants a task that requires Lord Nyax Visionaries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_fiend object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fiends This grants a task that requires Lord Nyax Fiends to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Zealots This grants a task that requires Lord Nyax Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_disciple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Disciples This grants a task that requires Lord Nyax Disciples to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_fanatic object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Fanatics This grants a task that requires Lord Nyax Fanatics to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nyax_minion object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lord Nyax Minions This grants a task that requires Lord Nyax Minions to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_cult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Members This grants a task that requires any Afarathu Cult member to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Afarathu Cult Leader This grants a task that requires the Afarathu Cult leader to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_bodyguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Bodyguards This grants a task that requires Afarathu Cult Bodyguards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_brute object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Brutes This grants a task that requires Afarathu Cult Brutes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_zealot object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Zealots This grants a task that requires Afarathu Cult Zealots to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_savage object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Savages This grants a task that requires Afarathu Cult Savages to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afarathu_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Afarathu Cult Followers This grants a task that requires Afarathu Cult Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sludge Panthers This grants a task that requires any Sludge Panther to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_greater_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Greater Sludge Panthers This grants a task that requires Greater Sludge Panthers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_famished_sludge_panther object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Famished Sludge Panthers This grants a task that requires Famished Sludge Panthers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish This grants a task that requires any Lost Aqualish to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_lookout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Lookouts This grants a task that requires Lost Aqualish Lookouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_commando object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Commandos This grants a task that requires Lost Aqualish Commandos to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_bomber object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Bombers This grants a task that requires Lost Aqualish Bombers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_marksman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marksmen This grants a task that requires Lost Aqualish Marksmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_infiltrator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Infiltrators This grants a task that requires Lost Aqualish Infiltrators to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Captains This grants a task that requires Lost Aqualish Captains to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_marshall object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lost Aqualish Marshalls This grants a task that requires Lost Aqualish Marshalls to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_lost_aqualish_warchief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lost Aqualish Warchief This grants a task that requires the Lost Aqualish Warchief to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sif object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sif This grants a task that requires any Sif to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any type of Fynock This grants a task that requires any type of Fynock to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_frenzied_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Fynock Guardians This grants a task that requires Frenzied Fynock Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_feared_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Feared Fynock Youths This grants a task that requires Feared Fynock Youths to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_clipped_fynock object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Clipped Fynocks This grants a task that requires Clipped Fynocks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Enforcers This grants a task that requires N.S.H. Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_sergeant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Sergeants This grants a task that requires N.S.H. Sergeants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Officers This grants a task that requires N.S.H. Officers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_elite object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Elites This grants a task that requires N.S.H. Elites to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nsh_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from N.S.H. Combat Droids This grants a task that requires N.S.H. Combat Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_i_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Arachne This grants a task that requires Brood I Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_ia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood I Aurek Arachne This grants a task that requires Brood I Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_ii_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Arachne This grants a task that requires Brood II Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_iia_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood II Aurek Arachne This grants a task that requires Brood II Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_v_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Arachne This grants a task that requires Brood V Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_va_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood V Aurek Arachne This grants a task that requires Brood V Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_x_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Arachne This grants a task that requires Brood X Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_brood_xa_arachne object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Brood X Aurek Arachne This grants a task that requires Brood X Aurek Arachne to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Guardians This grants a task that requires Aa'kuan Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Defenders This grants a task that requires Aa'kuan Defenders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_warder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Warders This grants a task that requires Aa'kuan Warders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_steward object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Stewards This grants a task that requires Aa'kuan Stewards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_follower object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Followers This grants a task that requires Aa'kuan Followers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan_keeper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Aa'kuan Keepers This grants a task that requires Aa'kuan Keepers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aakuan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Aa'kuan This grants a task that requires any type of Aa'kuan to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kahmurra_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kahmurra Bio Engineers This grants a task that requires Kahmurra Bio Engineers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Kahmurra This grants a task that requires any type of Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutated_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutated Kahmurra This grants a task that requires Mutated Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_frenzied_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Kahmurra This grants a task that requires Frenzied Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_genetic_kahmurra object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Genetically Enhanced Kahmurra This grants a task that requires Genetically Enhanced Kahmurra to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_dune_kimogila object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Dune Kimogilas This grants a task that requires Giant Dune Kimogilas to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kimogila_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimogila Hatchlings This grants a task that requires Kimogila Hatchlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_vekis_kiyanu object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vekis Kiyanu This grants a task that requires Vekis Kiyanu to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_swindler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Swindlers This grants a task that requires Binayre Swindlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_smuggler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Smugglers This grants a task that requires Binayre Smugglers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_pirate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Pirates This grants a task that requires Binayre Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_ruffian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Ruffians This grants a task that requires Binayre Ruffians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_scalawag object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Scalawag This grants a task that requires Binayre Scalawags to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_binayre_hooligan object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Binayre Hooligans This grants a task that requires Binayre Hooligans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_slicer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Slicers This grants a task that requires A.C.L.O. Slicers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Soldiers This grants a task that requires A.C.L.O. Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_officer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Officers This grants a task that requires A.C.L.O. Officers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo_saboteur object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Saboteurs This grants a task that requires A.C.L.O. Saboteurs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_aclo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from A.C.L.O. Members This grants a task that requires A.C.L.O. Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Soldiers This grants a task that requires Giant Decay Mite Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Sentries This grants a task that requires Giant Decay Mite Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Protectors This grants a task that requires Giant Decay Mite Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_giant_decay_mite_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Decay Mite Guardians This grants a task that requires Giant Decay Mite Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_elite_canyon_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Canyon Corsair This grants a task that requires Elite Canyon Corsair to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_strong object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Strong Pirates This grants a task that requires Canyon Corsair Strong Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Guards This grants a task that requires Canyon Corsair Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_cutthroat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Cutthroats This grants a task that requires Canyon Corsair Cutthroats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_weak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Weak Pirates This grants a task that requires Canyon Corsair Weak Pirates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_canyon_corsair_captain object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsair Captains This grants a task that requires Canyon Corsair Captains to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_corsair object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Canyon Corsairs This grants a task that requires Canyon Corsairs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tao_security object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Elite Protectors This grants a task that requires Tao-Ni Security Elite Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Sentries This grants a task that requires Slicer Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_student object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Students This grants a task that requires Slicer Students to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kelson_sharphorn object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kelson Sharphorn This grants a task that requires Kelson Sharphorn to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_skaelor_tay object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Skaelor Tay This grants a task that requires Skaelor Tay to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_slicer_qa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Slicer Quality Assurance Staff Members This grants a task that requires Slicer Quality Assurance Staff Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_byd_chillings object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Byd Chillings This grants a task that requires Byd Chillings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Hitmen This grants a task that requires Black Sun Hitmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_gunman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Gunmen This grants a task that requires Black Sun Gunmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_enforcer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Enforcers This grants a task that requires Black Sun Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borgle_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Bat Harvesters This grants a task that requires Borgle Bat Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_thirsty_borgle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blood Thirsty Borgles This grants a task that requires Blood Thirsty Borgles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_borgle_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Borgle Protectors This grants a task that requires Borgle Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thugs This grants a task that requires Cobral Thugs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_thief object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Thieves This grants a task that requires Cobral Thieves to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Runners This grants a task that requires Cobral Runners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Bandits This grants a task that requires Cobral Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_hitman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Hitmen This grants a task that requires Cobral Hitmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cobral Assassins This grants a task that requires Cobral Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_cobral_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Neo-Cobral Boss This grants a task that requires the Neo-Cobral Boss to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_hatchling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Hatchlings This grants a task that requires Mutant Bark Mite Hatchlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Workers This grants a task that requires Mutant Bark Mite Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_giant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Giant Mutant Bark Mites This grants a task that requires Giant Mutant Bark Mites to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mutant_mite_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mutant Bark Mite Soldiers This grants a task that requires Mutant Bark Mite Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_juvenile object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Juvenile Pygmy Tortons This grants a task that requires Juvenile Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_adolescent object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adolescent Pygmy Tortons This grants a task that requires Adolescents Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_adult object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Adult Pygmy Tortons This grants a task that requires Adult Pygmy Tortons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_torton_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Pygmy Torton Protectors This grants a task that requires Pygmy Torton Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Guards This grants a task that requires Kobola Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_miner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Miners This grants a task that requires Kobola Miners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_foreman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Foremen This grants a task that requires Kobola Foremen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kobola_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kobola Assassins This grants a task that requires Kobola Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_crazed_geonosian_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crazed Geonosians This grants a task that requires Crazed Geonosians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_geonosian_droideka object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Alert Droidekas This grants a task that requires Alert Droidekas to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_geonosian_kliknik object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enhanced Klikniks This grants a task that requires Enhanced Klikniks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_womprat_social object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Womp Rats This grants a task that requires any type of Womp Rats to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Workers This grants a task that requires Kliknik Dark Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_defender object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Defenders This grants a task that requires Kliknik Dark Defenders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kliknik_dark_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kliknik Dark Warriors This grants a task that requires Kliknik Dark Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dark_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi This grants a task that requires Dark Jedi to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Shaman This grants a task that requires Panshee Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Warriors This grants a task that requires Panshee Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Veterans This grants a task that requires Panshee Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Panshee Tribesmen This grants a task that requires Panshee Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_panshee object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Panshee Tribe This grants a task that requires members of the Panshee Tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Shaman This grants a task that requires Gondula Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Warriors This grants a task that requires Gondula Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_veteran object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Veterans This grants a task that requires Gondula Veterans to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gondula Tribesmen This grants a task that requires Gondula Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gondula object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Gondula Tribe This grants a task that requires members of the Gondula Tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_raider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcast Raiders This grants a task that requires Dulok Outcast Raiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_leader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Dulok Outcast Leader This grants a task that requires the Dulok Outcast Leader to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_outcast object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dulok Outcasts This grants a task that requires Dulok Outcasts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Scouts This grants a task that requires Donkuwah Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Donkuwah This grants a task that requires Frenzied Donkuwah to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_twisted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Twisted Donkuwah Scavengers This grants a task that requires Twisted Donkuwah Scavengers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Donkuwah Tribesmen This grants a task that requires Donkuwah Tribesmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dulak_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grungy Donkuwah Laborers This grants a task that requires Grungy Donkuwah Laborers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_marauder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Marauders This grants a task that requires Marauders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_marauder_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Marauders This grants a task that requires Frenzied Marauders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_battlelord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Battlelords This grants a task that requires Korga Battlelords to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_spiritmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Spiritmasters This grants a task that requires Korga Spiritmasters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_ancient object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Ancients This grants a task that requires Korga Ancients to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_dark_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Dark Shaman This grants a task that requires Korga Dark Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_frenzied object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Frenzied Korga This grants a task that requires Frenzied Korga to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_enraged object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Enraged Korga This grants a task that requires Enraged Korga to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Elders This grants a task that requires Korga Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_adept object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Adepts This grants a task that requires Korga Adepts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Scouts This grants a task that requires Korga Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_korga_laborer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Korga Laborers This grants a task that requires Korga Laborers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_blue object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blue Tao-Ni Security Battle Droids This grants a task that requires Blue Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_red object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Red Tao-Ni Security Battle Droids This grants a task that requires Red Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_purple object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Purple Tao-Ni Security Battle Droids This grants a task that requires Purple Tao-Ni Security Battle Droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_beta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Beta Class This grants a task that requires Tao-Ni Security Mechanized Beta Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_alpha object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Alpha Class This grants a task that requires Tao-Ni Security Mechanized Alpha Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ig88_omega object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tao-Ni Security Mechanized Omega Class This grants a task that requires Tao-Ni Security Mechanized Omega Class droids to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_reaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Blood Reapers This grants a task that requires Black Sun Blood Reapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_aggressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Aggressors This grants a task that requires Black Sun Aggressors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blacksun_enforcer_silver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Elite Black Sun Enforcers This grants a task that requires Elite Black Sun Enforcers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Battle Droids This grants a task that requires Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_henchman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Henchmen This grants a task that requires Black Sun Henchmen to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_thug object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Thugs This grants a task that requires Black Sun Thugs to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_assassin object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Assassins This grants a task that requires Black Sun Assassins to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_super_battle_droid object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Super Battle Droids This grants a task that requires Super Battle Droids at the Death Watch Bunker to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Black Sun Guards This grants a task that requires Black Sun Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_bloodguard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Bloodguards This grants a task that requires Death Watch Bloodguards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_wraith object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Watch Wraiths This grants a task that requires Death Watch Wraiths to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dw_overlord object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Death Watch Overlord This grants a task that requires the Death Watch Overlord to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Warriors This grants a task that requires Janta Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Shaman This grants a task that requires Janta Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Tribesmen This grants a task that requires Janta Tribesman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Primalists This grants a task that requires Janta Primalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Harvesters This grants a task that requires Janta Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Herbalists This grants a task that requires Janta Herbalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Rockshapers This grants a task that requires Janta Rockshapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_soothsayer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Soothsayer This grants a task that requires Janta Soothsayers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Janta Scouts This grants a task that requires Janta Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_janta object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Janta Tribe This grants a task that requires members of the Janta tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_warrior object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Warriors This grants a task that requires Mokk Warriors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Loreweavers This grants a task that requires Mokk Loreweavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_shaman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Shaman This grants a task that requires Mokk Shaman to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_rockshaper object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Rockshapers This grants a task that requires Mokk Rockshapers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Scouts This grants a task that requires Mokk Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mokk Hunters This grants a task that requires Mokk Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_mokk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Mokk Tribe This grants a task that requires members of the Mokk tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_primalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Clan Primalists This grants a task that requires Kunga Clan Primalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_herbalist object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Herbalists This grants a task that requires Kunga Herbalists to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Hunters This grants a task that requires Kunga Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_loreweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Loreweavers This grants a task that requires Kunga Loreweavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_harvester object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Harvesters This grants a task that requires Kunga Harvesters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga_tribesman object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kunga Tribe Members This grants a task that requires Kunga Tribe Members to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_kunga object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Members of the Kunga Tribe This grants a task that requires members of the Kunga tribe to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_crystal_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Force Crystal Hunters This grants a task that requires Force Crystal Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_untrained_jedi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Untrained Wielders of the Dark Side This grants a task that requires Untrained Wielders of the Dark Side to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_sentinal object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentinels This grants a task that requires Nightsister Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Sentries This grants a task that requires Nightsister Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Protectors This grants a task that requires Nightsister Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rancors This grants a task that requires Nightsister Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Initiates This grants a task that requires Nightsister Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Elders This grants a task that requires Nightsister Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_ranger object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Rangers This grants a task that requires Nightsister Rangers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Spell Weavers This grants a task that requires Nightsister Spell Weavers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Rancors This grants a task that requires Singing Mountain Clan Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_witch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Arch Witches This grants a task that requires Singing Mountain Clan Arch Witches to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_dragoon object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Dragoons This grants a task that requires Singing Mountain Clan Dragoons to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Guardians This grants a task that requires Singing Mountain Clan Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_scout object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Scouts This grants a task that requires Singing Mountain Clan Scouts to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_huntress object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Huntresses This grants a task that requires Singing Mountain Clan Huntresses to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_smc_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Singing Mountain Clan Initiates This grants a task that requires Singing Mountain Clan Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_rec_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spider Queens This grants a task that requires Reclusive Cavern Spider Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_protector object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Protectors This grants a task that requires Spiderclan Protectors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_spellweaver object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Auspexes This grants a task that requires Spiderclan Auspexes to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Queens This grants a task that requires Cavern Spider Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_nightsister_crystal_guardian object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nightsister Crystal Guardians This grants a task that requires Nightsister Crystal Guardians to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_webdancer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Web Dancers This grants a task that requires Spiderclan Web Dancers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_elder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Elders This grants a task that requires Spiderclan Elders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_recluse object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Reclusive Cavern Spiders This grants a task that requires Reclusive Cavern Spiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_crawler object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Crawlers This grants a task that requires Spiderclan Crawlers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Stalkers This grants a task that requires Spiderclan Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_hunter object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Hunters This grants a task that requires Cavern Spider Hunters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_clan_spider object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spiders This grants a task that requires Cavern Spiders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_sentinel object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentinels This grants a task that requires Spiderclan Sentinels to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_initiate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Initiates This grants a task that requires Spiderclan Initiates to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_broodling object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cavern Spider Broodlings This grants a task that requires Cavern Spiders Broodlings to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_spider_sentry object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Spiderclan Sentries This grants a task that requires Spiderclan Sentries to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_blackscale_guard object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Blackscale Guards This grants a task that requires Blackscale Guards to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_salvage_bandit object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Salvage Bandits This grants a task that requires Salvage Bandits to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_xandak object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Xandanks This grants a task that requires Plains Xandanks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_soldier object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Soldiers This grants a task that requires Plains Kubaza Beetle Soldiers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_worker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Workers This grants a task that requires Plains Kubaza Beetle Workers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetles This grants a task that requires Plains Kubaza Beetles to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_plains_beetle_queen object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Plains Kubaza Beetle Queens This grants a task that requires Plains Kubaza Beetle Queens to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_malfosa object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Malfosa This grants a task that requires Malfosa to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus_matriarch object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Matriarches This grants a task that requires Tulrus Matriarches to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus_bull object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus Bulls This grants a task that requires Tulrus Bulls to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tulrus object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Tulrus This grants a task that requires Tulrus to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_xandank_packleader object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Packleaders This grants a task that requires Xandank Packleaders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_xankdank_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Xandank Stalkers This grants a task that requires Xandank Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_crowned_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Crowned Lava Runners This grants a task that requires Crowned Lava Runners to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_lava_runner object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Tanrays This grants a task that requires Lava Runner Tanrays to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_berkens_lava_runner_stalker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lava Runner Stalkers This grants a task that requires Lava Runner Stalkers to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_kun object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Exar Kun This grants a task that requires Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_open_hand_of_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Open Hand of Hate This grants a task that requires the Open Hand of Hate to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_minder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Minder of Weak Wills This grants a task that requires the Minder of Weak Wills to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_skreeg object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Mother Luresh This grants a task that requires Mother Luresh to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_gackle object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Vin`rith This grants a task that requires Vin`rith to be killed -saga_relic_destroy_loot_heroic_exar_caretaker object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Caretaker of the Lost This grants a task that requires the Caretaker of the Lost to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_hate object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Clenched Fist of Hate This grants a task that requires the Clenched Fist of Hate to be killed -saga_relic_destroy_loot_heroic_exar_vengence object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Promised Vengeance of Exar Kun This grants a task that requires the Promised Vengeance of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_wrath object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Unquenchable Wrath of Exar Kun This grants a task that requires the Unquenchable Wrath of Exar Kung to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_harmony object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Lingering Harmony of Exar Kun This grants a task that requires the Lingering Harmony of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_exar_chaos object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Embraced Chaos of Exar Kun This grants a task that requires the Embraced Chaos of Exar Kun to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_axkva_min object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Heroic Axkva Min This grants a task that requires Heroic Axkva Min to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_nandina object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Nandina This grants a task that requires Nandina to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_gorvo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Gorvo This grants a task that requires Gorvo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_lelli_hi object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Lelli Hi This grants a task that requires Lelli Hi to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_kimaru object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Kimaru This grants a task that requires Kimaru to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_suin_chalo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Suin Chalo This grants a task that requires Suin Chalo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_ig88 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from IG-88 This grants a task that requires IG-88 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_krix_swiftshadow object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Krix Swiftshadow This grants a task that requires Krix Swiftshadow to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_captain_prat object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Watch Captain Prat This grants a task that requires Watch Captain Prat to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_heroic_comander_kenkirk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Commander Kenkirk This grants a task that requires Commander Kenkirk to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_captain_sait object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Grand Admiral Sait This grants a task that requires Grand Admiral Sait to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_tusken_king object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Heroic Tusken King This grants a task that requires The Heroic Tusken King to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_unkajo object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Unkajo This grants a task that requires Unkajo to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_gorax object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Gorax This grants a task that requires the Gorax to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_sher_kar object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Sher Kar This grants a task that requires Sher Kar to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_colonel_or5 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Colonel OR-5 This grants a task that requires Colonel OR-5 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk58_aurek object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Aurek This grants a task that requires HK-58 Aurek to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk58_besh object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-58 Besh This grants a task that requires HK-58 Besh to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_devastator object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Devastator This grants a task that requires Devastator to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_master_droid_engineer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from The Master Droid Engineer This grants a task that requires The Master Droid Engineer to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_doom_bringer object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Doom Bringer This grants a task that requires Doom Bringer to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_taskmaster object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-Taskmaster This grants a task that requires HK-Taskmaster to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_ak_prime object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from AK-Prime This grants a task that requires AK-Prime to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_forward_comander object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Forward Commander Mk II This grants a task that requires Forward Commander Mk II to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_cym_prototype object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from CY-M Prototype This grants a task that requires CY-M Prototype to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_gk_oppressor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from GK Oppressor This grants a task that requires GK Oppressor to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_hk_hk47 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from HK-47 This grants a task that requires HK-47 to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_dark_jedi_master object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Dark Jedi Masters This grants a task that requires Dark Jedi Masters to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_general_grievous object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Collect Loot from N-K ""Necrosis""" "This grants a task that requires N-K ""Necrosis"" to be killed until some number of items have been collected from them." -saga_relic_destroy_loot_ep3_rryatt_minstyngar_lvl3_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Goretongue This grants a task that requires Goretongue to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_rryatt_mouf_bloodclaw_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Rotclaw This grants a task that requires Rotclaw to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_rryatt_walluga_smasher_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Wallugget This grants a task that requires Wallugget to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_ep3_slaver_blackscale_kamurith_ysskir object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Ysskir This grants a task that requires Ysskir to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_donk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Donks This grants a task that requires Meatlump Donks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_dunder object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Dunders This grants a task that requires Meatlump Dunders to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_lunk object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lunks This grants a task that requires Meatlump Lunks to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_lieutenant object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Lieutenants This grants a task that requires Meatlump Lieutenants to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_nerp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Nerps This grants a task that requires Meatlump Nerps to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_simp object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Simps This grants a task that requires Meatlump Simps to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_meatlump_stooge object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Meatlump Stooges This grants a task that requires Meatlump Stooges to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_bull_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Bull Rancor This grants a task that requires Bull Rancors to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_social_afflicted object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from any Afflicted This grants a task that requires any Afflicted in the Quarantine Zone to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afflicted_maintenance_boss object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Cornburr This grants a task that requires Cornburr to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_afflicted_rancor object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from the Undead Rancor This grants a task that requires the Undead Rancor to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_10 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 10+) This grants a task that requires Death Troopers (Lvl 10+) to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_50 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 50+) This grants a task that requires Death Troopers (Lvl 50+) to be killed until some number of items have been collected from them. -saga_relic_destroy_loot_death_trooper_90 object/tangible/saga_system/saga_relic_destroy_loot.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Collect Loot from Death Troopers (Lvl 90+) This grants a task that requires Death Troopers (Lvl 90+) to be killed until some number of items have been collected from them. -saga_relic_goto_global_generic object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to a Generic Location This grants a task that requires one to travel to a generic location that will be provided by the Chronicler. -saga_relic_goto_tatooine_escape_pod object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Escape Pod used by C-3PO and R2-D2 This grants a task that requires one to travel to the escape pod used by C-3PO and R2-D2 on Tatooine. -saga_relic_goto_tatooine_jabbas_palace object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Jabba's Palace This grants a task that requires one to travel to Jabba's Palace on Tatooine. -saga_relic_goto_tatooine_fort_tusken object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Fort Tusken This grants a task that requires one to travel to Fort Tusken on Tatooine. -saga_relic_goto_tatooine_jawa object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Jawa Trading Outpost This grants a task that requires one to travel to the Jawa Trading Outpost on Tatooine. -saga_relic_goto_tatooine_darklighter object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darklighter's Estate This grants a task that requires one to travel to the Darklighter's Estate on Tatooine. -saga_relic_goto_tatooine_krayt_graveyard object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Dragon Graveyard This grants a task that requires one to travel to the Krayt Dragon Graveyard -saga_relic_goto_tatooine_lars_homestead object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lars Homestead This grants a task that requires one to travel to the Lars Homestead on Tatooine. -saga_relic_goto_tatooine_ben_kenobi_hut object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Ben Kenobi's Hut This grants a task that requires one to travel to Ben Kenobi's Hut on Tatooine. -saga_relic_goto_tatooine_krayt_dragon_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Ancient Krayt Dragon Skeleton This grants a task that requires one to travel to the Ancient Krayt Dragon Skeleton on Tatooine. -saga_relic_goto_tatooine_mos_espa_arena_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Old Mos Espa Arena Track This grants a task that requires one to travel to the Old Mos Espa Arena Track on Tatooine. -saga_relic_goto_tatooine_beetle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Beetle Cave This grants a task that requires one to travel to the Beetle Cave on Tatooine. -saga_relic_goto_tatooine_sennex_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Compound This grants a task that requires one to travel to the Sennex Compound on Tatooine. -saga_relic_goto_tatooine_sennex_slave_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sennex Slave Bunker This grants a task that requires one to travel to the Sennex Slave Bunker on Tatooine. -saga_relic_goto_tatooine_hutt_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Hutt Hideout This grants a task that requires one to travel to the Hutt Hideout on Tatooine. -saga_relic_goto_tatooine_krayt_cult_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Krayt Cult Cave This grants a task that requires one to travel to the Krayt Cult Cave on Tatooine. -saga_relic_goto_tatooine_laserflit_hangout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Laserflit Hangout This grants a task that requires one to travel to the Laserflit Hangout on Tatooine. -saga_relic_goto_tatooine_pirate_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pirate Base This grants a task that requires one to travel to the Pirate Base on Tatooine. -saga_relic_goto_tatooine_romo_vax_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Romo Vax's Hideout This grants a task that requires one to travel to Romo Vax's Hideout on Tatooine. -saga_relic_goto_tatooine_squill_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Squill Cave This grants a task that requires one to travel to the Squill Cave on Tatooine. -saga_relic_goto_tatooine_tusken_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Bunker This grants a task that requires one to travel to the Tusken Bunker on Tatooine. -saga_relic_goto_tatooine_tusken_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tusken Cave This grants a task that requires one to travel to the Tusken Cave on Tatooine. -saga_relic_goto_tatooine_vaigon_shinn_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Vaigon Shinn's Hideout This grants a task that requires one to travel to Vaigon Shinn's Hideout on Tatooine. -saga_relic_goto_tatooine_valarian_pod_racer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Pod Racer Bunker This grants a task that requires one to travel to the Valarian Pod Racers Bunker on Tatooine. -saga_relic_goto_tatooine_valarian_command_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Valarian Strategic Command Bunker This grants a task that requires one to travel to the Valarian Strategic Command Bunker on Tatooine. -saga_relic_goto_naboo_gungan_sacred_place object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Gungan Sacred Place This grants a task that requires one to travel to the Gungan Sacred Place on Naboo. -saga_relic_goto_naboo_theed_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Theed Waterfall This grants a task that requires one to travel to the Theed Waterfall on Naboo. -saga_relic_goto_naboo_deeja_waterfall object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dee'ja Peak Waterfall This grants a task that requires one to travel to the Dee'ja Peak Waterfall on Naboo. -saga_relic_goto_naboo_amidala_beach object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Amidala's Beach This grants a task that requires one to travel to Amidala's Beach on Naboo. -saga_relic_goto_naboo_imperial_vs_gungan_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Gungan Battle This grants a task that requires one to travel to the Imperial vs. Gungan Battle Site on Naboo. -saga_relic_goto_naboo_weapon_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapon Development Facility This grants a task that requires one to travel to the Weapon Development Facility on Naboo. -saga_relic_goto_naboo_narglatch_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Narglatch Cave This grants a task that requires one to travel to the Narglatch Cave on Naboo. -saga_relic_goto_naboo_mauler_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mauler Stronghold This grants a task that requires one to travel to the Mauler Stronghold on Naboo. -saga_relic_goto_naboo_mummer_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Bunker This grants a task that requires one to travel to the Mummer Bunker on Naboo. -saga_relic_goto_naboo_mummer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mummer Cave This grants a task that requires one to travel to the Mummer Cave on Naboo. -saga_relic_goto_naboo_skaak_tipper_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Bunker This grants a task that requires one to travel to the Skaak Tipper Bunker on Naboo. -saga_relic_goto_naboo_skaak_tipper_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Skaak Tipper Cave This grants a task that requires one to travel to the Skaak Tipper Cave on Naboo. -saga_relic_goto_naboo_stonewall_labs object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Stonewall Labs This grants a task that requires one to travel to Stonewall Labs on Naboo. -saga_relic_goto_naboo_veermok_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Veermok Caves This grants a task that requires one to travel to the Veermok Caves on Naboo. -saga_relic_goto_naboo_borvo_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borvo Bunker This grants a task that requires one to travel to the Borvo Bunker on Naboo. -saga_relic_goto_naboo_darkwalker_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Bunker This grants a task that requires one to travel to the Darkwalker Bunker on Naboo. -saga_relic_goto_naboo_darkwalker_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Darkwalker Cave This grants a task that requires one to travel to the Darkwalker Cave on Naboo. -saga_relic_goto_corellia_rebel_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Hideout This grants a task that requires one to travel to the Rebel Hideout on Corellia. -saga_relic_goto_corellia_rogue_corsec object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rogue Corsec Base This grants a task that requires one to travel to the Rogue Corsec Base on Corellia. -saga_relic_goto_corellia_vreni_theater object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grand Theater of Vreni Island This grants a task that requires one to travel to the Grand Theater of Vreni Island on Corellia. -saga_relic_goto_corellia_crystal_fountain object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crystal Fountain of Bela Vistal This grants a task that requires one to travel to the Crystal Fountain of Bela Vistal on Corellia. -saga_relic_goto_corellia_agrilat_swamp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp This grants a task that requires one to travel to the Agrilat Swamp on Corellia. -saga_relic_goto_corellia_drall_patriot_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Cave This grants a task that requires one to travel to the Drall Patriot's Cave on Corellia. -saga_relic_goto_corellia_drall_patriot_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Drall Patriot's Bunker This grants a task that requires one to travel to the Drall Patriot's Bunker on Corellia. -saga_relic_goto_corellia_lord_nyax_cult object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lord Nyax Cult This grants a task that requires one to travel to the Lord Nyax Cult on Corellia. -saga_relic_goto_corellia_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corellia Stronghold This grants a task that requires one to travel to the Stronghold on Corellia. -saga_relic_goto_corellia_afarathu_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Afarathu Cave This grants a task that requires one to travel to the Afarathu Cave on Corellia. -saga_relic_goto_corellia_agrilat_swamp_track object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Agrilat Swamp Track This grants a task that requires one to travel to the Agrilat Swamp Track on Corellia. -saga_relic_goto_corellia_nedgarr_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nedgarr Bandit Hideout This grants a task that requires one to travel to the Nedgarr Bandit Hideout on Corellia. -saga_relic_goto_corellia_council_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Chirq Council Bunker This grants a task that requires one to travel to the Chirq Council Bunker on Corellia. -saga_relic_goto_corellia_slaver_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slaver Bunker This grants a task that requires one to travel to the Slaver Bunker on Corellia. -saga_relic_goto_corellia_deflarian_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Deflarian Bunker This grants a task that requires one to travel to the Deflarian Bunker on Corellia. -saga_relic_goto_corellia_greyshroud_terrorist object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Grey Shroud Terrorist Base This grants a task that requires one to travel to the Grey Shroud Terrorist Base on Corellia. -saga_relic_goto_corellia_psychotic_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Psychotic Cave-Dweller Cave This grants a task that requires one to travel to the Psychotic Cave-Dweller Cave on Corellia. -saga_relic_goto_talus_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Talus Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Talus. -saga_relic_goto_talus_durbin_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Village of Durbin This grants a task that requires one to travel to the Lost Village of Durbin on Talus. -saga_relic_goto_talus_imperial_vs_rebel_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial vs. Rebel Battle Site This grants a task that requires one to travel to the Imperial vs. Rebel Battle Site on Talus. -saga_relic_goto_talus_lost_aqualish_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lost Aqualish War Party Cave This grants a task that requires one to travel to the Lost Aqualish War Party Cave on Talus. -saga_relic_goto_talus_weapons_depot object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Weapons Depot This grants a task that requires one to travel to the Weapons Depot on Talus. -saga_relic_goto_talus_corsec_vs_flail_battle object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Corsec vs. Flail Battle Site This grants a task that requires one to travel to the Corsec vs. Flail Battle Site on Talus. -saga_relic_goto_talus_giant_fynock_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Fynock Cave This grants a task that requires one to travel to the Giant Fynock Cave on Talus. -saga_relic_goto_talus_sif_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Sif Encampment This grants a task that requires one to travel to the Sif Encampment on Talus. -saga_relic_goto_talus_aakuan_champion_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Aakuan Champion's Cave This grants a task that requires one to travel to the Aakuan Champion's Cave on Talus. -saga_relic_goto_talus_kahmurra_bio_station object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kahmurra Biogenetic Research Station This grants a task that requires one to travel to the Kahmurra biogenetic Research Station on Talus. -saga_relic_goto_talus_decay_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Decay Mite Cave This grants a task that requires one to travel to the Giant Decay Mite Cave on Talus. -saga_relic_goto_talus_binyare_pirate_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Binyare Pirate Bunker This grants a task that requires one to travel to the Binyare Pirate Bunker on Talus. -saga_relic_goto_talus_aclo_officer object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the A.C.L.O. Office This grants a task that requires one to travel to the A.C.L.O. Office on Talus. -saga_relic_goto_talus_nsh_base object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the N.S.H. Base This grants a task that requires one to travel to the N.S.H. Base on Talus. -saga_relic_goto_talus_arachne_cave_one object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Cave This grants a task that requires one to travel to the Arachne Cave on Talus. -saga_relic_goto_talus_arachne_cave_two object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Lair This grants a task that requires one to travel to the Arachne Lair on Talus. -saga_relic_goto_talus_arachne_cave_three object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Arachne Warren This grants a task that requires one to travel to the Arachne Warren on Talus. -saga_relic_goto_lok_mount_chaolt object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Mount Chaolt This grants a task that requires one to travel to Mount Chaolt on Lok. -saga_relic_goto_lok_imperial_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Lok Imperial Outpost This grants a task that requires one to travel to the Imperial Outpost on Lok. -saga_relic_goto_lok_kimo_skeleton object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Great Kimogila's Skeleton This grants a task that requires one to travel to the Great Kimogila's Skeleton on Lok. -saga_relic_goto_lok_kimo_town object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Kimogila Town This grants a task that requires one to travel to Kimogila Town on Lok. -saga_relic_goto_lok_canyon_corsair object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Canyon Corsair's Stronghold This grants a task that requires one to travel to the Canyon Corsair's Stronghold on Lok. -saga_relic_goto_lok_blood_razor_transport object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Downed Blood Razor Transport This grants a task that requires one to travel to the Downed Blood Razor Transport on Lok. -saga_relic_goto_lok_droid_engineer_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Droid Engineer's Cave This grants a task that requires one to travel to the Droid Engineer's Cave on Lok. -saga_relic_goto_lok_great_maze_lok object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Maze of Lok This grants a task that requires one to travel to The Great Maze of Lok. -saga_relic_goto_lok_nym_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Nym's Factory Compound This grants a task that requires one to travel to Nym's Factory Compound on Lok. -saga_relic_goto_lok_slicer_house object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Slicer House This grants a task that requires one to travel to Slicer House on Lok. -saga_relic_goto_rori_rebel_outpost object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Rebel Outpost This grants a task that requires one to travel to the Rebel Outpost on Rori. -saga_relic_goto_rori_imperial_encampment object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Encampment This grants a task that requires one to travel to the Imperial Encampment on Rori. -saga_relic_goto_rori_hyperdrive_facility object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Imperial Research Facility This grants a task that requires one to travel to the Imperial Research Facility on Rori. -saga_relic_goto_rori_garyn_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Garyn Raider's Bunker This grants a task that requires one to travel to the Garyn Raider's Bunker on Rori. -saga_relic_goto_rori_tierce_estate object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Tierce Martano's Estate This grants a task that requires one to travel to Tierce Martano's Estate on Rori. -saga_relic_goto_rori_borgle_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Borgle Bat Cave This grants a task that requires one to travel to the Borgle Bat Cave on Rori. -saga_relic_goto_rori_cobral_hideout object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Cobral Hideout This grants a task that requires one to travel to the Cobral Hideout on Rori. -saga_relic_goto_rori_bark_mite_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Giant Bark Mite Cave This grants a task that requires one to travel to the Giant Bark Mite Cave on Rori. -saga_relic_goto_rori_torton_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Pygmy Torton Cave This grants a task that requires one to travel to the Pygmy Torton Cave on Rori. -saga_relic_goto_rori_kobola_mine object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kobola Spice Mine This grants a task that requires one to travel to the Kobola Spice Mine on Rori. -saga_relic_goto_yavin4_geonosian_lab object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Geonosian Bio Lab This grants a task that requires one to travel to the Geonosian Bio Lab on Yavin 4. -saga_relic_goto_yavin4_blue_leaf_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of the Blueleaf This grants a task that requires one to travel to The Temple of Blue Leaf on Yavin 4. -saga_relic_goto_yavin4_dark_jedi_bunker object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Dark Jedi Bunker This grants a task that requires one to travel to the Dark Jedi Bunker on Yavin 4. -saga_relic_goto_yavin4_massassi_temple object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Great Massassi Temple This grants a task that requires one to travel to The Great Massassi Temple on Yavin 4. -saga_relic_goto_yavin4_temple_exar_kun object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Temple of Exar Kun This grants a task that requires one to travel to The Temple of Exar Kun on Yavin 4. -saga_relic_goto_endor_ewok_tree_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Tree Village This grants a task that requires one to travel to an Ewok Tree Village on Endor. -saga_relic_goto_endor_ewok_lake_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to an Ewok Lake Village This grants a task that requires one to travel to an Ewok Lake Village on Endor. -saga_relic_goto_endor_dulak_village_east object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Eastern Dulok Village This grants a task that requires one to travel to the eastern Dulok Village on Endor. -saga_relic_goto_endor_dulak_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Northern Dulok Village This grants a task that requires one to travel to the northern Dulok Village on Endor. -saga_relic_goto_endor_marauder_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Marauder's Stronghold This grants a task that requires one to travel to the Marauder's Stronghold on Endor. -saga_relic_goto_endor_korga_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Korga Cave This grants a task that requires one to travel to the Korga Cave on Endor. -saga_relic_goto_endor_tao_ni_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tao-Ni Security Compound This grants a task that requires one to travel to the Tao-Ni Security Compound on Endor. -saga_relic_goto_endor_blacksun_compound object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Black Sun Stronghold This grants a task that requires one to travel to the Black Sun Stronghold on Endor. -saga_relic_goto_endor_deathwatch object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Death Watch Bunker This grants a task that requires one to travel to the Death Watch Bunker on Endor. -saga_relic_goto_dantooine_dantari_village object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the southern Dantari Village This grants a task that requires one to travel to the southern Dantari Village on Dantooine. -saga_relic_goto_dantooine_crystal_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Force Crystal Hunter's Cave This grants a task that requires one to travel to the Force Crystal Hunter's Cave on Dantooine. -saga_relic_goto_dantooine_janta_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Janta Stronghold This grants a task that requires one to travel to the Janta Stronghold on Dantooine. -saga_relic_goto_dantooine_mokk_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Mokk Stronghold This grants a task that requires one to travel to the Mokk Stronghold on Dantooine. -saga_relic_goto_dantooine_kunga_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Kunga Stronghold This grants a task that requires one to travel to the Kunga Stronghold on Dantooine. -saga_relic_goto_dathomir_smc object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan Village This grants a task that requires one to travel to the Singing Mountain Clan Village on Dathomir. -saga_relic_goto_dathomir_smc_vs_nightsister object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Singing Mountain Clan vs. Nightsister Battle This grants a task that requires one to travel to the Singing Mountain Clan vs. Nightsister battle on Dathomir. -saga_relic_goto_dathomir_spiderclan_cave object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightspider Cult Cave This grants a task that requires one to travel to the Nightspider Cult Cave on Dathomir. -saga_relic_goto_dathomir_nightsister_labor_camp object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Forced Labor camp This grants a task that requires one to travel to the Nightsister Forced Labor Camp on Dathomir. -saga_relic_goto_dathomir_nightsister_stronghold object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Nightsister Stronghold This grants a task that requires one to travel to the Nightsister Stronghold on Dathomir. -saga_relic_goto_dathomir_quarantine_entrance object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Entrance This grants a task that requires one to travel to the Quarantine Zone Entrance on Dathomir. -saga_relic_goto_dathomir_quarantine_alpha object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Alpha This grants a task that requires one to travel to the Quarantine Zone Camp Alpha on Dathomir. -saga_relic_goto_dathomir_quarantine_beta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Beta This grants a task that requires one to travel to the Quarantine Zone Camp Beta on Dathomir. -saga_relic_goto_dathomir_quarantine_gamma object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Gamma This grants a task that requires one to travel to the Quarantine Zone Camp Gamma on Dathomir. -saga_relic_goto_dathomir_quarantine_delta object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Delta This grants a task that requires one to travel to the Quarantine Zone Camp Delta on Dathomir. -saga_relic_goto_dathomir_quarantine_epsilon object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Quarantine Zone Camp Epsilon This grants a task that requires one to travel to the Quarantine Zone Camp Epsilon on Dathomir. -saga_relic_goto_kashyyyk_blackscale_slaver object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Blackscale Slaver Compound This grants a task that requires one to travel to the Blackscale Slaver Compound on Kashyyyk. -saga_relic_goto_mustafar_crash_excavation_site object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Crash Excavation Site This grants a task that requires one to travel to the Crash Excavation Site on Mustafar. -saga_relic_goto_mustafar_burning_plains object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to The Burning Plains This grants a task that requires one to travel to The Burning Plains on Mustafar. -saga_relic_goto_mustafar_tulrus_grounds object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to the Tulrus Nesting Grounds This grants a task that requires one to travel to the Tulrus Nesting Grounds on Mustafar. -saga_relic_goto_mustafar_berkens_flow object/tangible/saga_system/saga_relic_goto.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Travel Task to Burken's Flow This grants a task that requires one to travel to Berken's Flow on Mustafar. -saga_relic_craft_chance_cube_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chance Cube This grants a task that requires crafting a Chance Cube. -saga_relic_craft_dom_food_bacta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark I This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark I. -saga_relic_craft_dom_food_bacta_01_02 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark II This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark II. -saga_relic_craft_dom_food_bacta_01_03 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Mark III This grants a task that requires that a Domestics Trader craft a Bacta Kit Mark III. -saga_relic_craft_all_firework_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Type 1 Firework This grants a task that requires crafting a Type 1 Firework. -saga_relic_craft_all_chemical_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chemical Survey Device This grants a task that requires crafting a Chemical Survey Device. -saga_relic_craft_all_mineral_survey_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mineral Survey Device This grants a task that requires crafting a Mineral Survey Device. -saga_relic_craft_all_starship_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Starship Chronicle Relic: Crafting Tool This grants a task that requires crafting a Starship Crafting Tool. -saga_relic_craft_all_general_tool_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Weapon, Droid, and General Item Chronicle Relic: Crafting Tool" "This grants a task that requires crafting a Weapon, Droid, and General Item Crafting Tool." -saga_relic_craft_creature_habitat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Creature Habitat "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Creature Habitat." -saga_relic_craft_dom_eng_jawa_beer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Jawa Beer This grants a task that requires a Domestics or Engineering Trader to craft a Jawa Beer. -saga_relic_craft_personal_mineral_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Mineral Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Mineral Extractor." -saga_relic_craft_travel_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Travel Pack This grants a task that requires a Domestics or Engineering Trader to craft a Travel Pack. -saga_relic_craft_personal_chemical_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Personal Chemical Extractor "This grants a task that requires an Engineering, Munitions, or Structures Trader to craft a Deed for: Personal Chemical Extractor." -saga_relic_craft_dom_military_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Military Travel Pack This grants a task that requires that a Domestics Trader craft a Military Travel Pack. -saga_relic_craft_dom_council_robe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Councilman's Robe This grants a task that requires that a Domestics Trader craft a Councilman's Robe. -saga_relic_craft_dom_large_pendant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Pendant This grants a task that requires that a Domestics Trader craft a Large Pendant. -saga_relic_craft_dom_uniform_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Uniform Boots This grants a task that requires that a Domestics Trader craft Uniform Boots. -saga_relic_craft_dom_bantha_butter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bantha Butter This grants a task that requires that a Domestics Trader craft Bantha Butter. -saga_relic_craft_dom_crested_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Crested Necklace This grants a task that requires that a Domestics Trader craft a Crested Necklace. -saga_relic_craft_dom_hot_pants_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Hot Pants This grants a task that requires that a Domestics Trader craft Hot Pants. -saga_relic_craft_dom_bounty_hunter_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bounty Hunter Pack This grants a task that requires that a Domestics Trader craft a Bounty Hunter Pack. -saga_relic_craft_dom_cor_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Corellian Brandy This grants a task that requires that a Domestics Trader craft a Corellian Brandy. -saga_relic_craft_dom_cloak_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cloak This grants a task that requires that a Domestics Trader craft a Cloak. -saga_relic_craft_dom_havla_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Havla This grants a task that requires that a Domestics Trader craft Havla. -saga_relic_craft_dom_spec_ops_pack_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Spec Ops Pack This grants a task that requires that a Domestics Trader craft a Spec Ops Pack. -saga_relic_craft_dom_pikatta_pie_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pikatta Pie This grants a task that requires that a Domestics Trader craft a Pikatta Pie. -saga_relic_craft_dom_armor_padding_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Armor Padding This grants a task that requires that a Domestics Trader craft an Armor Padding. -saga_relic_craft_dom_vas_brandy_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vasarian Brandy This grants a task that requires that a Domestics Trader craft a Vasarian Brandy. -saga_relic_craft_dom_signet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Signet This grants a task that requires that a Domestics Trader craft a Signet. -saga_relic_craft_dom_elegant_gem_necklace_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Gemstone Necklace This grants a task that requires that a Domestics Trader craft an Elegant Gemstone Necklace. -saga_relic_craft_dom_pilot_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Pilot's Jacket This grants a task that requires that a Domestics Trader craft a Pilot's Jacket. -saga_relic_craft_dom_smuggler_delight_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Smugglers Delight This grants a task that requires that a Domestics Trader craft Smugglers Delight. -saga_relic_craft_dom_infiltration_suit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Infiltration Suit This grants a task that requires that a Domestics Trader craft an Infiltration Suit. -saga_relic_craft_dom_bespin_port_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bespin Port This grants a task that requires that a Domestics Trader craft a Bespin Port. -saga_relic_craft_dom_uniform_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dress Uniform Jacket This grants a task that requires that a Domestics Trader craft a Dress Uniform Jacket. -saga_relic_craft_dom_fancy_belt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fancy Belt This grants a task that requires that a Domestics Trader craft a Fancy Belt. -saga_relic_craft_dom_metal_bikini_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Bikini This grants a task that requires that a Domestics Trader craft a Metal Bikini. -saga_relic_craft_dom_robe_honor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Robe of Honor This grants a task that requires that a Domestics Trader craft a Robe of Honor. -saga_relic_craft_dom_gem_crest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gemstone Crest This grants a task that requires that a Domestics Trader craft a Gemstone Crest. -saga_relic_craft_dom_eng_blubbery_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blubbery Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Blubbery Fish Substitute. -saga_relic_craft_dom_eng_coarse_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Coarse Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Coarse Fish Substitute. -saga_relic_craft_dom_eng_cooked_fish_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Fish Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Fish Substitute. -saga_relic_craft_dom_eng_cooked_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cooked Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Cooked Meat Substitute. -saga_relic_craft_dom_eng_stringy_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stringy Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Stringy Meat Substitute. -saga_relic_craft_dom_eng_tender_meat_substitute_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tender Meat Substitute This grants a task that requires a Domestics or Engineering Trader to craft a Tender Meat Substitute. -saga_relic_craft_dom_bacta_kit_charge_loader_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bacta Kit Charge Loader This grants a task that requires that a Domestics Trader craft a Bacta Kit Charge Loader. -saga_relic_craft_dom_eng_jaar_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Jaar This grants a task that requires a Domestics or Engineering Trader to craft Jaar. -saga_relic_craft_dom_blood_chowder_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blood Chowder This grants a task that requires that a Domestics Trader craft a Blood Chowder. -saga_relic_craft_dom_protato_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Protato This grants a task that requires that a Domestics Trader craft a Protato. -saga_relic_craft_dom_blue_milk_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Blue Milk This grants a task that requires that a Domestics Trader craft Blue Milk. -saga_relic_craft_dom_veghash_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Veghash This grants a task that requires that a Domestics Trader craft Veghash. -saga_relic_craft_dom_ithorian_fiery_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ithorian Fiery Shirt This grants a task that requires that a Domestics Trader craft an Ithorian Fiery Shirt. -saga_relic_craft_dom_veronian_berry_wine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Veronian Berry Wine This grants a task that requires that a Domestics Trader craft a Veronian Berry Wine. -saga_relic_craft_dom_rancor_aid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rancor Aid This grants a task that requires that a Domestics Trader craft a Rancor Aid. -saga_relic_craft_dom_bivoli_tempari_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Bivoli Tempari This grants a task that requires that a Domestics Trader craft Bivoli Tempari. -saga_relic_craft_dom_rakririan_burnout_sauce_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Rakririan Burnout Sauce This grants a task that requires that a Domestics Trader craft Rakririan Burnout Sauce. -saga_relic_craft_dom_terratta_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Terratta This grants a task that requires that a Domestics Trader craft Terratta. -saga_relic_craft_dom_vagnerian_canape_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vagnerian Canape This grants a task that requires that a Domestics Trader craft a Vagnerian Canape. -saga_relic_craft_dom_enzyme_reprossing_filter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Re-Processor Filter This grants a task that requires that a Domestics Trader craft an Enzyme Re-Processor Filter. -saga_relic_craft_dom_element_processing_fliter_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Element Processing Filter This grants a task that requires that a Domestics Trader craft an Element Processing Filter. -saga_relic_craft_dom_vayerbok_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft Vayerbok This grants a task that requires that a Domestics Trader craft Vayerbok. -saga_relic_craft_eng_combat_module_electric_shocker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Electric Shocker This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Electric Shocker. -saga_relic_craft_eng_combat_module_flame_jet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Flame Jet This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Flame Jet. -saga_relic_craft_eng_v1_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v1 Flight Computer This grants a task that requires that an Engineering Trader craft a v1 Flight Computer. -saga_relic_craft_eng_parrot_cage_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Nemoidian Bird Cage This grants a task that requires that an Engineering Trader craft a Nemoidian Bird Cage. -saga_relic_craft_eng_doctor_bag_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Doctor Bag This grants a task that requires that an Engineering Trader craft a Doctor Bag. -saga_relic_craft_eng_droid_storage_compartment_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Storage Compartment This grants a task that requires that an Engineering Trader craft a Droid Storage Compartment. -saga_relic_craft_eng_electronic_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Control Unit This grants a task that requires that an Engineering Trader craft a Control Unit. -saga_relic_craft_eng_module_effect_foam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Foam This grants a task that requires that an Engineering Trader craft a Module - Effect - Foam. -saga_relic_craft_eng_cybernetic_hand_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Hand Replacement. -saga_relic_craft_eng_cybernetic_hand_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Hand Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Hand Replacement. -saga_relic_craft_eng_deed_8d8_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: 8D8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: 8D8 Droid. -saga_relic_craft_eng_lin_demolition_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Chassis - LIN Demolitionmech Droid. -saga_relic_craft_eng_merchant_barker_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Merchant Barker This grants a task that requires that an Engineering Trader craft a Module - Merchant Barker. -saga_relic_craft_eng_deed_lin_demplition_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: LIN Demolitionmech Droid This grants a task that requires that an Engineering Trader craft a Deed for: LIN Demolitionmech Droid. -saga_relic_craft_eng_droid_reconst_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit A This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit A. -saga_relic_craft_eng_cybernetic_module_health_one_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Uni-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft an Uni-Core Health Enhancement Module -saga_relic_craft_eng_cybernetic_crafted_forearm_l_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Forearm Replacement. -saga_relic_craft_eng_cybernetic_crafted_forearm_r_01_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Forearm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Forearm Replacement. -saga_relic_craft_eng_droid_repair_a_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit A This grants a task that requires that an Engineering Trader craft a Droid Repair Kit A. -saga_relic_craft_eng_deed_ins_444_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: INS-444 Droid This grants a task that requires that an Engineering Trader craft a Deed for: INS-444 Droid. -saga_relic_craft_eng_v2_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v2 Flight Computer This grants a task that requires that an Engineering Trader craft a v2 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s01_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Left Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Left Arm Replacement. -saga_relic_craft_eng_cybernetic_crafted_s01_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Athakam Medtech Right Arm Replacement This grants a task that requires that an Engineering Trader craft an Athakam Medtech Right Arm Replacement. -saga_relic_craft_eng_cybernetic_module_health_two_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Dual-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Dual-Core Health Enhancement Module. -saga_relic_craft_eng_mustafar_panning_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mustafarian Panning Droid This grants a task that requires that an Engineering Trader craft a Mustafarian Panning Droid. -saga_relic_craft_eng_droid_brain_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Component - Droid Brain This grants a task that requires that an Engineering Trader craftt a Component - Droid Brain. -saga_relic_craft_eng_module_effect_confetti_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Confetti This grants a task that requires that an Engineering Trader craft a Module - Effect - Confetti. -saga_relic_craft_eng_droid_reconst_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit B This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit B. -saga_relic_craft_eng_cybernetic_module_health_three_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tri-Core Health Enhancement Module This grants a task that requires that an Engineering Trader craft a Tri-Core Health Enhancement Module. -saga_relic_craft_eng_combat_module_torture_panel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Droid Combat - Torture Panel This grants a task that requires that an Engineering Trader craft a Module - Droid Combat - Torture Panel -saga_relic_craft_eng_droid_repair_b_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit B This grants a task that requires that an Engineering Trader craft a Droid Repair Kit B. -saga_relic_craft_eng_mark_iv_sentry_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Chassis - Mark IV Sentry Droid. -saga_relic_craft_eng_deed_mark_iv_sentry_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mark IV Sentry Droid This grants a task that requires that an Engineering Trader craft a Deed for: Mark IV Sentry Droid. -saga_relic_craft_eng_v3_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v3 Flight Computer This grants a task that requires that an Engineering Trader craft a v3 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s02_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Forearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Forearm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat LeftForearm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Forearm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Hand Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Hand Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Hand Enhancement. -saga_relic_craft_eng_module_effect_mind_bloom_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Mind Bloom This grants a task that requires that an Engineering Trader craft a Module - Effect - Mind Bloom. -saga_relic_craft_eng_dwarf_spider_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Chassis - Dwarf Spider Droid. -saga_relic_craft_eng_deed_dwarf_spider_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Dwarf Spider Droid This grants a task that requires that an Engineering Trader craft a Deed for: Dwarf Spider Droid. -saga_relic_craft_eng_droid_reconst_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit C This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit C. -saga_relic_craft_eng_cybernetic_crafted_s02_arm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Left Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Left Arm Enhancement. -saga_relic_craft_eng_cybernetic_crafted_s02_arm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Right Arm Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Right Arm Enhancement. -saga_relic_craft_eng_droid_repair_c_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit C This grants a task that requires that an Engineering Trader craft a Droid Repair Kit C. -saga_relic_craft_eng_magnaguard_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Magnaguard This grants a task that requires that an Engineering Trader craft a Chassis - Magnaguard. -saga_relic_craft_eng_deed_magnaguard_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Magnaguard This grants a task that requires that an Engineering Trader craft a Deed for: Magnaguard. -saga_relic_craft_eng_deed_r2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: R2 Droid This grants a task that requires that an Engineering Trader craft a Deed for: R2 Droid. -saga_relic_craft_eng_v4_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v4 Flight Computer This grants a task that requires that an Engineering Trader craft a v4 Flight Computer. -saga_relic_craft_eng_cybernetic_crafted_s02_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bio-Tech Industries Combat Legs Enhancement This grants a task that requires that an Engineering Trader craft a Bio-Tech Industries Combat Legs Enhancement. -saga_relic_craft_eng_module_effect_danding_jawa_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Effect - Dancing Jawa This grants a task that requires that an Engineering Trader craft a Module - Effect - Dancing Jawa. -saga_relic_craft_eng_cww8_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - CWW8 Droid This grants a task that requires that an Engineering Trader craft a Chassis - CWW8 Droid. -saga_relic_craft_eng_deed_cww8_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: CWW8 Droid This grants a task that requires that an Engineering Trader craft a Deed for: CWW8 Droid. -saga_relic_craft_eng_droid_reconst_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Reconstuction Kit D This grants a task that requires that an Engineering Trader craft a Droid Reconstuction Kit D. -saga_relic_craft_eng_cybernetic_crafted_s05_hand_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Hand. -saga_relic_craft_eng_cybernetic_crafted_s05_hand_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Hand This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Hand. -saga_relic_craft_eng_cybernetic_crafted_s05_forearm_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Left Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Left Forearm. -saga_relic_craft_eng_cybernetic_crafted_s05_forearm_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Holowan Mechanicals Cybernetic Right Forearm This grants a task that requires that an Engineering Trader craft a Holowan Mechanicals Cybernetic Right Forearm. -saga_relic_craft_eng_droid_repair_d_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Droid Repair Kit D This grants a task that requires that an Engineering Trader craft a Droid Repair Kit D. -saga_relic_craft_eng_super_battle_droid_chassis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chassis - Super Battle Droid This grants a task that requires that an Engineering Trader craft a Chassis - Super Battle Droid. -saga_relic_craft_eng_deed_super_battle_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Super Battle Droid This grants a task that requires that an Engineering Trader craft a Deed for: Super Battle Droid. -saga_relic_craft_eng_deed_protocol_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Protocol Droid This grants a task that requires that an Engineering Trader craft a Deed for: Protocol Droid. -saga_relic_craft_eng_deed_surgical_droid_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Surgical Droid This grants a task that requires that an Engineering Trader craft a Deed for: Surgical Droid. -saga_relic_craft_eng_v5_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v5 Flight Computer This grants a task that requires that an Engineering Trader craft a v5 Flight Computer. -saga_relic_craft_eng_v6_flight_computer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a v6 Flight Computer This grants a task that requires that an Engineering Trader craft a v6 Flight Computer. -saga_relic_craft_eng_detonation_module_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Module - Detonation 1 This grants a task that requires that an Engineering Trader craft a Module - Detonation 1. -saga_relic_craft_eng_adv_control_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Control Unit This grants a task that requires that an Engineering Trader craft an Advanced Control Unit. -saga_relic_craft_str_equipment_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Equipment Factory This grants a task that requires that a Structures Trader craft a Deed for: Equipment Factory. -saga_relic_craft_str_moisture_evap_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Moisture Vaporator This grants a task that requires that a Structures Trader craft a Deed for: Moisture Vaporator. -saga_relic_craft_str_component_analysis_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Componenet Analysis Tool This grants a task that requires that a Structures Trader craft a Componenet Analysis Tool. -saga_relic_craft_str_light_power_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Light Power Core Unit This grants a task that requires that a Structures Trader craft a Light Power Core Unit. -saga_relic_craft_str_tiki_torch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Torch This grants a task that requires that a Structures Trader craft a Torch. -saga_relic_craft_str_mark1_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark I Starfighter Engine. -saga_relic_craft_str_reactor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark I Fusion Reactor. -saga_relic_craft_str_shield_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Shield Generator This grants a task that requires that a Structures Trader craft a Mark I Shield Generator. -saga_relic_craft_str_small_potted_plant_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Small Potted Plant, Style One" "This grants a task that requires that a Structures Trader craft a Small Potted Plant, Style One." -saga_relic_craft_str_capacitor_mark1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark I Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark I Weapons Capacitor. -saga_relic_craft_str_dunelizard_s1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" "Chronicle Relic: Craft a Dunelizard Chassis Blueprint, Style 1" "This grants a task that requires that a Structures Trader craft a Dunelizard Chassis Blueprint, Style 1." -saga_relic_craft_str_small_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Table This grants a task that requires that a Structures Trader craft a Small Table. -saga_relic_craft_str_metal_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Metal Chair This grants a task that requires that a Structures Trader craft a Metal Chair. -saga_relic_craft_str_ottoman_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ottoman This grants a task that requires that a Structures Trader craft an Ottoman. -saga_relic_craft_str_hvy_fuel_cell_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Heavy Fuel Cell Mark 1 This grants a task that requires that a Structures Trader craft a Heavy Fuel Cell Mark 1. -saga_relic_craft_str_basic_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Basic Camp Kit This grants a task that requires that a Structures Trader craft a Basic Camp Kit. -saga_relic_craft_str_mark2_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark II Starfighter Engine. -saga_relic_craft_str_improved_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Improved Camp Kit This grants a task that requires that a Structures Trader craft an Improved Camp Kit. -saga_relic_craft_str_advanced_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Advanced Camp Kit This grants a task that requires that a Structures Trader craft an Advanced Camp Kit. -saga_relic_craft_str_quality_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Quality Camp Kit This grants a task that requires that a Structures Trader craft a Quality Camp Kit. -saga_relic_craft_str_elite_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elite Camp Kit This grants a task that requires that a Structures Trader craft an Elite Camp Kit. -saga_relic_craft_str_luxury_camp_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Luxury Camp Kit This grants a task that requires that a Structures Trader craft a Luxury Camp Kit. -saga_relic_craft_str_food_factory_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Food Factory This grants a task that requires that a Structures Trader craft a Deed for: Food Factory. -saga_relic_craft_str_reactor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark II Fusion Reactor. -saga_relic_craft_str_capacitor_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark II Weapons Capacitor. -saga_relic_craft_str_sensor_decoy_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Sensor Decoy Launcher This grants a task that requires that a Structures Trader craft a Sensor Decoy Launcher. -saga_relic_craft_str_shield_mark2_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark II Shield Generator This grants a task that requires that a Structures Trader craft a Mark II Shield Generator. -saga_relic_craft_str_candle_bestine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Bestine' This grants a task that requires that a Structures Trader craft a Candle 'Bestine' -saga_relic_craft_str_candle_coronet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Coronet' This grants a task that requires that a Structures Trader craft a Candle 'Coronet' -saga_relic_craft_str_candle_dearic_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Dearic' This grants a task that requires that a Structures Trader craft a Candle 'Dearic' -saga_relic_craft_str_candle_restuss_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Restuss' This grants a task that requires that a Structures Trader craft a Candle 'Restuss' -saga_relic_craft_str_candle_theed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Candle 'Theed' This grants a task that requires that a Structures Trader craft a Candle 'Theed' -saga_relic_craft_str_small_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Bed This grants a task that requires that a Structures Trader craft a Small Bed. -saga_relic_craft_str_small_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Small Couch This grants a task that requires that a Structures Trader craft a Small Couch. -saga_relic_craft_str_mark3_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark III Starfighter Engine. -saga_relic_craft_str_reactor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark III Fusion Reactor. -saga_relic_craft_str_capacitor_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark III Weapons Capacitor. -saga_relic_craft_str_mineral_mining_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Deed for: Mineral Mining Installation This grants a task that requires that a Structures Trader craft a Deed for: Mineral Mining Installation. -saga_relic_craft_str_tractor_beam_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tractor Beam This grants a task that requires that a Structures Trader craft a Tractor Beam. -saga_relic_craft_str_shield_mark3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark III Shield Generator This grants a task that requires that a Structures Trader craft a Mark III Shield Generator. -saga_relic_craft_str_xwing_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a X-wing Chassis Blueprint This grants a task that requires that a Structures Trader craft a X-wing Chassis Blueprint. -saga_relic_craft_str_large_bed_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Large Bed This grants a task that requires that a Structures Trader craft a Large Bed. -saga_relic_craft_str_mark4_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark IV Starfighter Engine. -saga_relic_craft_str_reactor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark IV Fusion Reactor. -saga_relic_craft_str_capacitor_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark IV Weapons Capacitor. -saga_relic_craft_str_adv_blaster_green_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Green) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Green). -saga_relic_craft_str_adv_blaster_red_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Blaster (Red) This grants a task that requires that a Structures Trader craft an Advanced Blaster (Red). -saga_relic_craft_str_shield_mark4_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark IV Shield Generator This grants a task that requires that a Structures Trader craft a Mark IV Shield Generator. -saga_relic_craft_str_data_terminal_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Data Terminal (Freestanding) This grants a task that requires that a Structures Trader craft a Data Terminal (Freestanding). -saga_relic_craft_str_mark5_engine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Starfighter Engine This grants a task that requires that a Structures Trader craft a Mark V Starfighter Engine. -saga_relic_craft_str_fusion_power_gen_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Fusion Power Generator This grants a task that requires that a Structures Trader craft a Fusion Power Generator. -saga_relic_craft_str_reactor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Fusion Reactor This grants a task that requires that a Structures Trader craft a Mark V Fusion Reactor. -saga_relic_craft_str_capacitor_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Weapons Capacitor This grants a task that requires that a Structures Trader craft a Mark V Weapons Capacitor. -saga_relic_craft_str_experimental_ion_cannon_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Experimental Ion Cannon This grants a task that requires that a Structures Trader craft an Experimental Ion Cannon. -saga_relic_craft_str_shield_mark5_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Mark V Shield Generator This grants a task that requires that a Structures Trader craft a Mark V Shield Generator. -saga_relic_craft_str_incubation_unit_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Incubator Unit This grants a task that requires that a Structures Trader craft an Incubator Unit. -saga_relic_craft_str_gungan_head_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gungan Head Statue This grants a task that requires that a Structures Trader craft a Gungan Head Statue. -saga_relic_craft_str_yt_1300_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a YT-1300 Chassis Blueprint This grants a task that requires that a Structures Trader craft a YT-1300 Chassis Blueprint. -saga_relic_craft_str_gunship_reactor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gunship Reactor This grants a task that requires that a Structures Trader craft a Gunship Reactor. -saga_relic_craft_str_rustic_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Armoire This grants a task that requires that a Structures Trader craft a Rustic Armoire. -saga_relic_craft_str_rustic_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Bookcase This grants a task that requires that a Structures Trader craft a Rustic Bookcase. -saga_relic_craft_str_rustic_cabinet_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Cabinet This grants a task that requires that a Structures Trader craft a Rustic Cabinet. -saga_relic_craft_str_rustic_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chair This grants a task that requires that a Structures Trader craft a Rustic Chair. -saga_relic_craft_str_rustic_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Chest This grants a task that requires that a Structures Trader craft a Rustic Chest. -saga_relic_craft_str_rustic_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Couch This grants a task that requires that a Structures Trader craft a Rustic Couch. -saga_relic_craft_str_rustic_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic Loveseat This grants a task that requires that a Structures Trader craft a Rustic Loveseat. -saga_relic_craft_str_rustic_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rustic End table This grants a task that requires that a Structures Trader craft a Rustic End table. -saga_relic_craft_str_elegant_armoire_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Armoire This grants a task that requires that a Structures Trader craft an Elegant Armoire. -saga_relic_craft_str_elegant_bookcase_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Bookcase This grants a task that requires that a Structures Trader craft an Elegant Bookcase. -saga_relic_craft_str_elegant_couch_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Couch This grants a task that requires that a Structures Trader craft an Elegant Couch. -saga_relic_craft_str_elegant_chair_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chair This grants a task that requires that a Structures Trader craft an Elegant Chair. -saga_relic_craft_str_elegant_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Chest This grants a task that requires that a Structures Trader craft an Elegant Chest. -saga_relic_craft_str_elegant_loveseat_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant Loveseat This grants a task that requires that a Structures Trader craft an Elegant Couch. -saga_relic_craft_str_elegant_end_table_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Elegant End table This grants a task that requires that a Structures Trader craft an Elegant End table. -saga_relic_craft_mun_e5_carbine_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E5 Carbine This grants a task that requires that a Munitions Trader craft an E5 Carbine. -saga_relic_craft_mun_bone_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Helmet This grants a task that requires that a Munitions Trader craft a Bone Armor Helmet. -saga_relic_craft_mun_cdef_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a CDEF Pistol This grants a task that requires that a Munitions Trader craft a CDEF Pistol. -saga_relic_craft_mun_bone_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Bone Armor Chest Plate. -saga_relic_craft_mun_bone_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Leggings This grants a task that requires that a Munitions Trader craft a Bone Armor Leggings. -saga_relic_craft_mun_bone_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bicep. -saga_relic_craft_mun_bone_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bicep. -saga_relic_craft_mun_bone_armor_bracer_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Left Bracer. -saga_relic_craft_mun_bone_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Bone Armor Right Bracer. -saga_relic_craft_mun_bone_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Boots This grants a task that requires that a Munitions Trader craft a Bone Armor Boots. -saga_relic_craft_mun_bone_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Bone Armor Gloves This grants a task that requires that a Munitions Trader craft a Bone Armor Gloves. -saga_relic_craft_mun_pistol_blaster_barrel_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blaster Pistol Barrel This grants a task that requires that a Munitions Trader craft a Blaster Pistol Barrel. -saga_relic_craft_mun_melee_reinforcement_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Melee Weapon Reinforcement This grants a task that requires that a Munitions Trader craft a Melee Weapon Reinforcement. -saga_relic_craft_mun_d18_pistol_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a D18 Pistol This grants a task that requires that a Munitions Trader craft a D18 Pistol. -saga_relic_craft_mun_e11_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an E11 Carbine This grants a task that requires that a Munitions Trader craft an E11 Carbine. -saga_relic_craft_mun_chitin_armor_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Helmet This grants a task that requires that a Munitions Trader craft a Chitin Armor Helmet. -saga_relic_craft_mun_chitin_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Chitin Armor Chest Plate. -saga_relic_craft_mun_chitin_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Leggings This grants a task that requires that a Munitions Trader craft a Chitin Armor Leggings. -saga_relic_craft_mun_chitin_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bicep. -saga_relic_craft_mun_chitin_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bicep. -saga_relic_craft_mun_chitin_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Left Bracer. -saga_relic_craft_mun_chitin_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Chitin Armor Right Bracer. -saga_relic_craft_mun_chitin_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Boots This grants a task that requires that a Munitions Trader craft a Chitin Armor Boots. -saga_relic_craft_mun_chitin_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Chitin Armor Gloves This grants a task that requires that a Munitions Trader craft a Chitin Armor Gloves. -saga_relic_craft_mun_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Vibro Axe This grants a task that requires that a Munitions Trader craft a Vibro Axe. -saga_relic_craft_mun_vibro_knucklers_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a pair of Vibroknucklers This grants a task that requires that a Munitions Trader craft a pair of Vibroknucklers. -saga_relic_craft_mun_stun_baton_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Stun Baton This grants a task that requires that a Munitions Trader craft a Stun Baton. -saga_relic_craft_mun_adv_laser_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" 2 Chronicle Relic: Craft an Advanced Laser Rifle This grants a task that requires that a Munitions Trader craft an Advanced Laser Rifle. -saga_relic_craft_mun_gaderiffi_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Gaderiffi Baton This grants a task that requires that a Munitions Trader craft a Gaderiffi Baton. -saga_relic_craft_mun_tantel_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Helmet This grants a task that requires that a Munitions Trader craft a Tantel Armor Helmet. -saga_relic_craft_mun_padded_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Padded Armor Helmet This grants a task that requires that a Munitions Trader craft a Padded Armor Helmet. -saga_relic_craft_mun_tantel_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Tantel Armor Chest Plate. -saga_relic_craft_mun_tantel_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Leggings This grants a task that requires that a Munitions Trader craft a Tantel Armor Leggings. -saga_relic_craft_mun_tantel_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bicep. -saga_relic_craft_mun_tantel_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bicep. -saga_relic_craft_mun_tantel_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Left Bracer. -saga_relic_craft_mun_tantel_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Tantel Armor Right Bracer. -saga_relic_craft_mun_tantel_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Boots This grants a task that requires that a Munitions Trader craft a Tantel Armor Boots. -saga_relic_craft_mun_tantel_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tantel Armor Gloves This grants a task that requires that a Munitions Trader craft a Tantel Armor Gloves. -saga_relic_craft_mun_blasterfist_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Blasterfist This grants a task that requires that a Munitions Trader craft a Blasterfist. -saga_relic_craft_mun_dl44_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DL44 Metal Pistol This grants a task that requires that a Munitions Trader craft a DL44 Metal Pistol. -saga_relic_craft_mun_melee_core_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Standard Melee Weapon Core This grants a task that requires that a Munitions Trader craft a Standard Melee Weapon Core. -saga_relic_craft_mun_t21_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a T21 Rifle This grants a task that requires that a Munitions Trader craft a T21 Rifle. -saga_relic_craft_mun_power_hammer_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Power Hammer This grants a task that requires that a Munitions Trader craft a Power Hammer. -saga_relic_craft_mun_ubese_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Helmet This grants a task that requires that a Munitions Trader craft an Ubese Armor Helmet. -saga_relic_craft_mun_ubese_armor_jacket_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Chest Plate This grants a task that requires that a Munitions Trader craft an Ubese Armor Chest Plate. -saga_relic_craft_mun_ubese_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Leggings This grants a task that requires that a Munitions Trader craft an Ubese Armor Leggings. -saga_relic_craft_mun_ubese_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Left Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Left Bracer. -saga_relic_craft_mun_ubese_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Right Bracer This grants a task that requires that a Munitions Trader craft an Ubese Armor Right Bracer. -saga_relic_craft_mun_ubese_armor_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Boots This grants a task that requires that a Munitions Trader craft an Ubese Armor Boots. -saga_relic_craft_mun_ubese_armor_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Gloves This grants a task that requires that a Munitions Trader craft an Ubese Armor Gloves. -saga_relic_craft_mun_ubese_armor_shirt_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Ubese Armor Shirt This grants a task that requires that a Munitions Trader craft an Ubese Armor Shirt. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Chest Plate. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Leggings This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Leggings. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bicep. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bicep. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Left Bracer. -saga_relic_craft_mun_kashyyykian_black_mtn_armor_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Kashyyykian Black Mountain Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Kashyyykian Black Mountain Armor Right Bracer. -saga_relic_craft_mun_cryo_lance_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Cryo Lance This grants a task that requires that a Munitions Trader craft a Cryo Lance. -saga_relic_craft_mun_ee3_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an EE3 Carbine This grants a task that requires that a Munitions Trader craft an EE3 Carbine. -saga_relic_craft_mun_rsf_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a RSF Sword This grants a task that requires that a Munitions Trader craft a RSF Sword. -saga_relic_craft_mun_curved_sword_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Curved Sword This grants a task that requires that a Munitions Trader craft a Curved Sword. -saga_relic_craft_mun_composite_helm_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Helmet This grants a task that requires that a Munitions Trader craft a Composite Armor Helmet. -saga_relic_craft_mun_dxr6_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a DXR6 Heavy Carbine This grants a task that requires that a Munitions Trader craft a DXR6 Heavy Carbine. -saga_relic_craft_mun_composite_chest_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Chest Plate This grants a task that requires that a Munitions Trader craft a Composite Armor Chest Plate. -saga_relic_craft_mun_composite_legs_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Leggings This grants a task that requires that a Munitions Trader craft a Composite Armor Leggings. -saga_relic_craft_mun_composite_bicep_l_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bicep. -saga_relic_craft_mun_composite_bicep_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bicep This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bicep. -saga_relic_craft_mun_composite_bracer_1_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Left Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Left Bracer. -saga_relic_craft_mun_composite_bracer_r_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Right Bracer This grants a task that requires that a Munitions Trader craft a Composite Armor Right Bracer. -saga_relic_craft_mun_composite_boots_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Boots This grants a task that requires that a Munitions Trader craft a Composite Armor Boots. -saga_relic_craft_mun_composite_gloves_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Composite Armor Gloves This grants a task that requires that a Munitions Trader craft a Composite Armor Gloves. -saga_relic_craft_mun_ryyk_blade_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Ryyk Blade This grants a task that requires that a Munitions Trader craft a Ryyk Blade. -saga_relic_craft_mun_enzyme_extractor_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft an Enzyme Extractor This grants a task that requires that a Munitions Trader craft an Enzyme Extractor. -saga_relic_craft_mun_tusken_rifle_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Tusken Rifle This grants a task that requires that a Munitions Trader craft a Tusken Rifle. -saga_relic_craft_mun_rocket_launcher_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Rocket Launcher This grants a task that requires that a Munitions Trader craft a Rocket Launcher. -saga_relic_craft_mun_long_vibro_axe_01_01 object/tangible/saga_system/saga_relic_craft.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: Craft a Long Vibro Axe This grants a task that requires that a Munitions Trader craft a Long Vibro Axe. -relic_pvp_kill_private object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Private This grants a task that requires one to defeat players of the rank Private. -relic_pvp_kill_lance_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lance Corporal/Trooper This grants a task that requires one to defeat players of the rank Lance Corporal/Trooper. -relic_pvp_kill_corporal object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Corporal/High Trooper This grants a task that requires one to defeat players of the rank Corporal/High Trooper. -relic_pvp_kill_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant This grants a task that requires one to defeat players of the rank Sergeant. -relic_pvp_kill_master_sergeant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Master Sergeant/Senior Sergeant This grants a task that requires one to defeat players of the rank Master Sergeant/Senior Sergeant. -relic_pvp_kill_sergeant_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Sergeant Major This grants a task that requires one to defeat players of the rank Sergeant Major. -relic_pvp_kill_lieutenant object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lieutenant This grants a task that requires one to defeat players of the rank Lieutenant. -relic_pvp_kill_captain object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Captain This grants a task that requires one to defeat players of the rank Captain. -relic_pvp_kill_major object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Major This grants a task that requires one to defeat players of the rank Major. -relic_pvp_kill_lt_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Lt. Colonel/Commander This grants a task that requires one to defeat players of the rank Lt. Colonel/Commander. -relic_pvp_kill_colonel object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: Colonel This grants a task that requires one to defeat players of the rank Colonel. -relic_pvp_kill_general object/tangible/saga_system/saga_relic_pvp.iff storyteller 1 "object.autostack,systems.player_quest.consume_relic" Chronicle Relic: PvP Kill - Rank: General This grants a task that requires one to defeat players of the rank General. -item_deed_pod_racer_06_03 object/tangible/loot/generic_deed/vehicle_generic.iff 6 "systems.vehicle_system.vehicle_deed,item.special.nomove" 1 Light Bending Gasgano Podracer Deed A deed for the a light-bending podracer similar to the one flown by Gasgano in the Boonta Eve Classic. This item may only be claimed once per character. -item_tcg_loot_reward_series5_xj6_air_speeder object/tangible/tcg/series5/vehicle_deed_xj6_air_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: XJ-6 Airspeeder "With its Podracer-like forward mounted turbine engines and bold color, it's no wonder this custom-built luxury hot rod speeder caught Anakin's eye. This item may only be claimed once per character." -item_tcg_loot_reward_series5_fg_8t8_podracer object/tangible/tcg/series5/vehicle_deed_fg_8t8_podracer.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Farwan & Glott FG 8T8-Twin Block2 Special Podracer "The experimental Farwan & Glott FG 8T8-Twin Block2 Special offers increased control, visibility. Podracer similar to the one flown by Neva Kee. This item may only be claimed once per character." -item_tcg_loot_reward_series5_air2_swoop_speeder object/tangible/tcg/series5/vehicle_deed_air2_swoop_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Air-2 Racing Swoop A TaggeCo heavy swoop bike with maneuvering flaps. Han Solo once used an Air-2 to outrace slavers on Bonadan. This item may only be claimed once per character. -item_tcg_loot_reward_series5_player_house_hangar object/tangible/tcg/series5/structure_deed_player_house_hangar.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Starship Hangar The must have for all ship collectors. This Hangar gives the avid ship collector a place to store their lesser used ships. This structure consumes three lots and may only be consumed once per character. -item_tcg_loot_reward_series5_mustafar_diorama object/tangible/tcg/series5/decorative_mustafar_diorama.iff 4 item.special.nomove Mustafar Diorama "The Mensix Mining Facility, also known as mining facility AG3-T, was a mining installation on Mustafar built by Mensix Corp near the ruins of the Klegger Corp Mining Facility destroyed at the end of the Clone Wars. This is a small representation of the mining facility." -item_tcg_loot_reward_series5_klorri_clan_shield object/tangible/tcg/series5/consumable_klorri_clan_shield.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Klorri-Clan Battle Shield "The Klorri-clan battle shield was a traditional shield used by the Wookiees at the Battle of Kashyyyk. It was made by carving motifs and banded with bronzium. They were passed on for generations, and were usually only displayed in ceremonies. This buff provides the user a 30% experience point increase for an hour. Characters at level 90 will instead receive a random collection item. This item is consumed when used." -item_tcg_loot_reward_series5_signal_unit object/tangible/tcg/series5/consumable_signal_unit.iff 1 4 "item.special.nomove,item.instance_reset" Naboo Signaling Unit "This item is used by the Naboo Royal Security Force, to signal for backup. When used, this item clears one of your instance cooldowns so you can re-enter immediately. This item is consumed when used." -item_tcg_loot_reward_series5_nightsister_backpack object/tangible/tcg/series5/nightsister_backpack.iff 3 item.special.nomove 1 Nightsister Feather Backpack "The Witches of Dathomir had a long tradition of exiling darksiders and others who broke their ancient code to live outside the warrior clans in solitude and contemplation. However, at some point in the waning days of the Galactic Republic, the exile Gethzerion began to gather these outcasts to form a new clan, which became the Nightsisters. Over time, this group came to resemble the traditional clans and started to expand, raising its own children to heed the power of the dark side, although they did not regard it in those terms. This backpack is a replica of one worn by these dark sisters. Careful study was involved to make this pack resemble the ones worn by Nightsisters." -item_tcg_loot_reward_series5_tiefighter_chair object/tangible/tcg/series5/furniture_tie_fighter_chair.iff 3 item.special.nomove Tie Fighter Chair The perfect living room accessory for the Imperial ship enthusiast. This chair is shaped like an Imperial Tie Fighter. Lounge around your house while enjoying this comfortable chair. -item_tcg_loot_reward_series5_deathstar_hologram object/tangible/tcg/series5/decorative_deathstar_hologram.iff 3 item.special.nomove Death Star Under Construction Hologram "The Death Stars, the Galactic Empire's ultimate terror weapons, were battle stations several hundred kilometers in diameter mounted with directed energy superlasers capable of completely destroying a planet with a single shot. This hologram depicts the first Death Star as it looked at the close of the Clone Wars." -item_tcg_loot_reward_series5_cybernetic_rots_arm object/tangible/tcg/series5/cybernetic_rots_forearm_r.iff armor 2 "item.armor.deconstruct_armor,item.special.nomove" Cybernetic Arm (Anakin ROTS) "Fully functional replica of Jedi Knight Skywalker's cybernetic arm. He lost his arm in a duel with Darth Tyranus in the Battle of Geonosis. After replacing the initial arm with an inferior cybernetic arm, he came to acquire a model just like this one. This replica has modest armor stats, but can be deconstructed and brought to an Engineering Trader to be recrafted with custom stats." -item_tcg_loot_reward_series5_theater_poster object/tangible/tcg/series5/decorative_theater_poster.iff 3 item.special.nomove Theater poster: A Forbidden Love "Movie poster for the play 'A Forbidden Love', seen at the theatre in Theed." -item_tcg_loot_reward_series5_galactic_hunters_poster object/tangible/tcg/series5/decorative_galactic_hunters_poster.iff 3 item.special.nomove Galactic Hunter Painting Painting: Sith Death Mark. This painting depicts Darth Vader and some of the galaxies most feared bounty hunters. -item_tcg_loot_reward_series5_jabbas_roasting_spit object/tangible/tcg/series5/food_station_jabbas_roasting_spit.iff 3 "item.special.nomove,systems.crafting.base_station" Jabba's roasting spit "Jabba, as a Hutt, ate almost anything he could get his hands on, his riches allowing him access to anything he pleased. For cooked meals, he had his private chef, Porcellus, make goulash for his Hutt master. This roasting spit is a duplicate to the one used in Jabba's Palace, let's hope the new owner prepares dishes more savory than sandmaggot kidneys. This is a food crafting station with a functionality rating of 45.0." -item_tcg_loot_reward_series5_house_sign object/tangible/item/skillmod/skillmod_tcg_set5_hanging_standing_sign.iff 3 "item.special.nomove,systems.sign.special_sign" Welcome House Sign This sign is just right for the socialite in us all. This blinking welcome sign will be sure to attract all kinds of visitors to your humble abode. -item_tcg_loot_reward_series5_atat_head_itv object/tangible/tcg/series5/combine_object_itv_atat_head.iff 3 "item.special.nomove,systems.city.city_furniture,systems.tcg.tcg_combine_tcg_items_generic,systems.tcg.tcg_instant_travel" AT-AT Head "Build-An-AT-AT Object #3: The head of an All Terrain Armored Transport, damaged in a battle during the Galactic Civil War. The main navigational computer inside the head still retains locations it has traveled to. Owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations as an instant travel vehicle. Visitors of their house can use it as well. This item is #3 in a series of four Build-An-AT-AT house items. Combine this item with Build-An-AT-AT house items 1, 2, and 4 to create a deed for a house made from an AT-AT." -item_tcg_loot_reward_series5_lcd_screen object/tangible/tcg/series5/decorative_lcd_screen.iff 3 item.special.nomove LCD Screen This is a telescreen for use in your home. -item_tcg_loot_reward_series5_rain_storm object/tangible/tcg/series5/in_home_rain_storm.iff 3 "item.publish_gift.weather_machine,item.special.nomove" Malfunctioning Moisture Vaporator "A moisture vaporator is a relatively simple device used to harvest excess atmospheric humidity. It is ground-based and used on planets such as Tatooine. This particular model seems to be malfunctioning. When placed in your home, and turned on, it will create an in-home rainstorm." -item_tcg_loot_reward_series5_title object/tangible/tcg/series5/title_grant.iff 3 "systems.collections.no_consume_title_grant,item.special.nomove" Breakthrough "Painting: Breakthrough. This painting depicts Imperial forces breaking through Rebel fortifications. Owners of this painting can use it to grant them the title of 'Underlord,' 'XTS Executive,' and 'Black Sun Koppo Vigo.'" -item_tcg_loot_reward_series5_atat_blueprint object/tangible/tcg/series5/combine_object_at_at_blueprint.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" AT-AT Blueprint "Build-An-AT-AT Object #2: Forged at the Kuat Drive Yards, the same production facility that crafted the Empire's prodigious Imperial Star Destroyer, the AT-AT walker is the perfect embodiment of Imperial philosophy. It favors fear over function, as the immense craft is more a weapon of terror than a completely efficient combat vessel. This item is #2 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 3, and 4 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_atat_statuette object/tangible/tcg/series5/combine_object_atat_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" AT-AT Statuette "Build-An-AT-AT Object #4: The All Terrain Armored Transport, or AT-AT walker, is a four-legged transport and combat vehicle used by the Imperial ground forces. Standing a towering 15 meters tall, these walkers are intimidating, and are used as much for psychological effect as they are for tactical effect. This scaled down statuette is for any war machine enthusiast. This item is #4 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 1, 2, and 3 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_vader_statuette object/tangible/tcg/series5/combine_object_vader_statuette.iff 3 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic,item.trigger_breach_sound" Kneeling Vader Statuette "Build-An-AT-AT Object #1: Darth Vader, Dark Lord of the Sith, was the scourge of the Jedi, a master of the dark side of the Force. Vader only acknowledges one Master, Emperor Palpatine. This statuette plays the line 'What is thy bidding, my master?' When someone approaches it. This item is #1 in a series of four Build-An-AT-AT House items. Combine this item with Build-An-AT-AT House items 2, 3, and 4 to create a deed for a House made from an AT-AT." -item_tcg_loot_reward_series5_painting_jedi_techniques object/tangible/tcg/series5/decorative_jedi_forms_painting.iff 3 item.special.nomove Lightsaber Techniques Painting "House Item: Each Jedi chose the style of lightsaber combat that best suited him or her. For example, Grand Master Yoda used the Ataru form to compensate for his lack of reach and height; Mace Windu used Vaapad to turn his inner darkness into a weapon of the light; Count Dooku's practice of the Makashi form fit first of all his intention to frequently engage in lightsaber-to-lightsaber combat, and second his emphasis on class and elegance as well as precision. This painting depicts all seven known lightsaber fighting styles." -item_tcg_loot_reward_series5_greeter_senate_guard object/tangible/tcg/series5/greeter_deed_senate_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Senate Guard Greeter Employment Terminal: A Senate Guard to bestow an ominous welcome upon anybody who enters your home. -item_tcg_loot_reward_series5_greeter_royal_guard object/tangible/tcg/series5/greeter_deed_royal_guard.iff 1 4 "item.special.nomove,systems.tcg.tcg_greeter_contract" Employment Terminal: Royal Guard Greeter Employment Terminal: A Royal Guard to bestow an ominous welcome upon anybody who enters your home. -item_tcg_loot_reward_series5_skywalker_statuette_02_01 object/tangible/tcg/series5/decorative_skywalker_statuette.iff 4 item.special.nomove Luke Skywalker Statuette "A meter-high statue of the Hero of the Alliance. Not that long ago he was just a kid from a moisture farm. Now he is the most wanted person in the Galaxy, Luke Skywalker." -item_tcg_loot_reward_series5_trench_run_diorama object/tangible/tcg/series5/decorative_trench_run_diorama.iff 4 item.special.nomove Trench Run Diorama Rebel tacticians analyzed the Death Star plans and determined that the most promising strategy to attempt to destroy Death Star I was to maneuver their starfighters through a trench in the northern hemisphere of the Death Star and fire a proton torpedo into a small thermal exhaust port approximately 2 meters wide. This diorama depicts that fateful run on the Death Star. -item_tcg_loot_reward_series5_creature_pet_deed_scurrier_02_01 object/tangible/tcg/series5/creature_pet_deed_scurrier.iff 4 "item.special.nomove,systems.tcg.tcg_pet_controller" Scurrier Feeding Bowl "Scurriers are small omnivores that survive by foraging through trash heaps for food and nesting supplies. Scurriers are often found around starports and stations, such as the one in Mos Eisley, and from there find their way onto docked freighters and transports. Some people claim these rodents make excellent pets." -item_tcg_scurrier_trash_item_02_01 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_01.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (1 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of dirt in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_02 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_02.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (2 of 4) "From the looks of what is left, it seems your Scurrier left you a pottery shard in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_03 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_03.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (3 of 4) "From the looks of what is left, it seems your Scurrier left you a pile of rocks in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_trash_item_02_04 object/tangible/tcg/series5/combine_object_house_pet_scurrier_leftover_04.iff 1 "systems.tcg.tcg_combine_tcg_items_generic,item.special.nomove" a leftover piece of garbage (4 of 4) "From the looks of what is left, it seems your Scurrier left you a some scrap vegetation in his feeding bowl. It almost seems like he wants you to save it." -item_tcg_scurrier_final_palm_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 5 item.loot_schematic.loot_schematic 1 Schematic: A Potted Palm Tree This limited use schematic will allow the user to create a potted palm tree. -item_tcg_loot_reward_series5_player_house_atat object/tangible/tcg/series5/structure_deed_player_house_atat.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: AT-AT House "This AT-AT has seemingly been pieced back together from the wreckage of several destroyed walkers. While it once was a key component of the Galactic Empire's ground force, it now serves as a very unique house." -item_tcg_loot_reward_series5_ceremonial_travel_headdress object/tangible/tcg/series5/wearable_ceremonial_travel_headdress.iff 4 item.special.nomove Ceremonial Travel Headdress Headwear of this style is often worn by important galactic officials as they conduct business or entertain one another during star travel from one system to another. -item_tcg_loot_reward_series5_armored_varactyl_statue object/tangible/tcg/series5/varactyl_armor_statue.iff 3 "systems.tcg.tcg_varactyl_armor,item.special.nomove" Armored Varactyl Statue A statue of an armored varactly. Using the statue will allow you to add or remove armor from your own varactyl mount. -item_deed_landspeeder_usv5_s02 object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: USV-5 Modified Landspeeder A deed for a modified version of a USV-5 landspeeder. -item_deed_podracer_anakin object/tangible/loot/generic_deed/vehicle_generic.iff 4 systems.vehicle_system.vehicle_deed Vehicle Deed: Anakin's Radon-Ulzer Podracer A deed for a custom Radon-Ulzer podracer similar to the one flown by Anakin Skywalker in the Boonta Eve Classic. -item_pgc_chronicle_master_robe object/tangible/wearables/robe/robe_chronicle_master.iff 4 Chronicle Master Robe A Chronicle Master Robe. -item_pgc_chronicle_master_sign object/tangible/sign/player/pgc_sign_standing.iff 4 systems.sign.special_sign Chronicle Master Sign (Standing) A Chronicle Master Sign. Only suited for replacing a standing sign. "halloween item. To make a custom house sign, attach this script and see this entry in item_stats.tab for the objvar setup. Sign template has to be in the object/tangible/sign/player/ folder and begin with house_address_" -item_pgc_chronicle_master_sign_02 object/tangible/sign/player/pgc_sign_hanging.iff 4 systems.sign.special_sign Chronicle Master Sign (Hanging) A Chronicle Master Sign. Only suited for replacing a hanging sign. -item_pgc_chronicle_master_statuette object/tangible/saga_system/rewards/pgc_robe_statue.iff 4 Chronicle Master Statuette House Object: A meter-tall Chronicle Master statuette. -item_pgc_monitorscreen object/tangible/saga_system/rewards/pgc_monitorscreen.iff 4 Monitorscreen House Object: a monitorscreen. -item_pgc_monitorscreen_sm object/tangible/saga_system/rewards/pgc_monitorscreen_sm.iff 4 Small Monitorscreen House Object: a small monitorscreen. -item_pgc_glass_pane_01 object/tangible/saga_system/rewards/pgc_glass_pane_01.iff 4 Large Square Pane of Glass House Object: a large square pane of glass. -item_pgc_glass_pane_02 object/tangible/saga_system/rewards/pgc_glass_pane_02.iff 4 Large Rectangular Pane of Glass House Object: a large rectangular pane of glass. -item_pgc_jabba_chandelier object/tangible/saga_system/rewards/jabba_chandelier.iff 4 Jabba's Chandelier House Object: a chandelier from Jabba's Palace. -item_pgc_jabba_drapes object/tangible/saga_system/rewards/jabba_drapes.iff 4 Jabba's Drapes House Object: drapes from Jabba's Palace. -item_pgc_jabba_fancyrug object/tangible/saga_system/rewards/jabba_fancyrug.iff 4 Jabba's Rug House Object: a rug from Jabba's Palace. -item_pgc_jabba_gargoyle object/tangible/saga_system/rewards/jabba_gargoyle.iff 4 Jabba's Gargoyle House Object: a gargoyle from Jabba's Palace. -item_pgc_jabba_generator object/tangible/saga_system/rewards/jabba_generator.iff 4 Jabba's Generator House Object: a generator from Jabba's Palace. -item_pgc_jabba_table object/tangible/saga_system/rewards/jabba_table.iff 4 Jabba's Bar-Style Table House Object: a bar-style table from Jabba's Palace. -item_pgc_jabba_tassels object/tangible/saga_system/rewards/jabba_tassels.iff 4 Jabba's Tassels House Object: hanging tassels from Jabba's Palace. -item_pgc_jabba_windchime object/tangible/saga_system/rewards/jabba_windchime.iff 4 Jabba's Wind Chime House Object: a wind chime from Jabba's Palace. -item_pgc_decal_pgc_s01 object/tangible/saga_system/rewards/decal_pgc_s01.iff 4 Yoda Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts Yoda." -item_pgc_decal_pgc_s02 object/tangible/saga_system/rewards/decal_pgc_s02.iff 4 Rebel Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Rebel Symbol." -item_pgc_decal_pgc_s03 object/tangible/saga_system/rewards/decal_pgc_s03.iff 4 Stormtrooper Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Stormtrooper." -item_pgc_decal_pgc_s04 object/tangible/saga_system/rewards/decal_pgc_s04.iff 4 Imperial Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts the Imperial Symbol." -item_pgc_decal_pgc_s05 object/tangible/saga_system/rewards/decal_pgc_s05.iff 4 Imperial Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts an Imperial Starfighter." -item_pgc_decal_pgc_s06 object/tangible/saga_system/rewards/decal_pgc_s06.iff 4 Rebel Starfighter Graffiti "The infamous graffiti artist, FatLump, is back\85this time with Graffiti that depicts a Rebel Starfighter." -item_pgc_planet_hologram_corellia object/tangible/saga_system/rewards/planet_hologram_corellia.iff 4 Large Hologram of Corellia House Object: a Large Hologram of Corellia. -item_pgc_planet_hologram_dantooine object/tangible/saga_system/rewards/planet_hologram_dantooine.iff 4 Large Hologram of Dantooine House Object: a Large Hologram of Dantooine. -item_pgc_planet_hologram_dathomir object/tangible/saga_system/rewards/planet_hologram_dathomir.iff 4 Large Hologram of Dathomir House Object: a Large Hologram of Dathomir. -item_pgc_planet_hologram_endor object/tangible/saga_system/rewards/planet_hologram_endor.iff 4 Large Hologram of Endor House Object: a Large Hologram of Endor. -item_pgc_planet_hologram_lok object/tangible/saga_system/rewards/planet_hologram_lok.iff 4 Large Hologram of Lok House Object: a Large Hologram of Lok. -item_pgc_planet_hologram_naboo object/tangible/saga_system/rewards/planet_hologram_naboo.iff 4 Large Hologram of Naboo House Object: a Large Hologram of Naboo. -item_pgc_planet_hologram_rori object/tangible/saga_system/rewards/planet_hologram_rori.iff 4 Large Hologram of Rori House Object: a Large Hologram of Rori. -item_pgc_planet_hologram_talus object/tangible/saga_system/rewards/planet_hologram_talus.iff 4 Large Hologram of Talus House Object: a Large Hologram of Talus. -item_pgc_planet_hologram_tatooine object/tangible/saga_system/rewards/planet_hologram_tatooine.iff 4 Large Hologram of Tatooine House Object: a Large Hologram of Tatooine. -item_pgc_planet_hologram_yavin4 object/tangible/saga_system/rewards/planet_hologram_yavin4.iff 4 Large Hologram of Yavin 4 House Object: a Large Hologram of Yavin 4. -item_pgc_planet_hologram_corellia_02 object/tangible/saga_system/rewards/planet_hologram_corellia_02.iff 4 Hologram of Corellia House Object: a Hologram of Corellia. -item_pgc_planet_hologram_dantooine_02 object/tangible/saga_system/rewards/planet_hologram_dantooine_02.iff 4 Hologram of Dantooine House Object: a Hologram of Dantooine. -item_pgc_planet_hologram_dathomir_02 object/tangible/saga_system/rewards/planet_hologram_dathomir_02.iff 4 Hologram of Dathomir House Object: a Hologram of Dathomir. -item_pgc_planet_hologram_endor_02 object/tangible/saga_system/rewards/planet_hologram_endor_02.iff 4 Hologram of Endor House Object: a Hologram of Endor. -item_pgc_planet_hologram_lok_02 object/tangible/saga_system/rewards/planet_hologram_lok_02.iff 4 Hologram of Lok House Object: a Hologram of Lok. -item_pgc_planet_hologram_naboo_02 object/tangible/saga_system/rewards/planet_hologram_naboo_02.iff 4 Hologram of Naboo House Object: a Hologram of Naboo. -item_pgc_planet_hologram_rori_02 object/tangible/saga_system/rewards/planet_hologram_rori_02.iff 4 Hologram of Rori House Object: a Hologram of Rori. -item_pgc_planet_hologram_talus_02 object/tangible/saga_system/rewards/planet_hologram_talus_02.iff 4 Hologram of Talus House Object: a Hologram of Talus. -item_pgc_planet_hologram_tatooine_02 object/tangible/saga_system/rewards/planet_hologram_tatooine_02.iff 4 Hologram of Tatooine House Object: a Hologram of Tatooine. -item_pgc_planet_hologram_yavin4_02 object/tangible/saga_system/rewards/planet_hologram_yavin4_02.iff 4 Hologram of Yavin 4 House Object: a Hologram of Yavin 4. -item_pgc_token_01 object/tangible/saga_system/pgc_chronicles_token_01.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Copper Chronicles Token A Copper Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_token_02 object/tangible/saga_system/pgc_chronicles_token_02.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Silver Chronicles Token A Silver Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_token_03 object/tangible/saga_system/pgc_chronicles_token_03.iff 4 "object.autostack,item.special.nomove,item.heroic_token" Gold Chronicles Token A Gold Chronicles Token. Used to purchase Chronicles Rewards from a Chronicles vendor. You may store this token in a Box of Achievements and make purchases at a later time -item_pgc_relic_fragment object/tangible/saga_system/pgc_relic_fragment.iff 4 "object.autostack,systems.player_quest.consume_fragment" 2 Chronicle Relic Fragment A fragment from a Chronicle Relic. -item_pgc_booster_pack object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Booster Pack A Chronicles booster pack of random Chronicle Relics. -item_pgc_booster_pack_goto object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Go To Relics Booster Pack A Chronicles booster pack of random Go To Location Chronicle Relics. -item_pgc_booster_pack_comm object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Comm. Message Relics Booster Pack A Chronicles booster pack of random Comm. Message Chronicle Relics. -item_pgc_starter_kit object/tangible/saga_system/pgc_chronicles_booster_pack.iff 4 "object.autostack,systems.player_quest.consume_relic_booster_pack" Chronicles Start Kit A Chronicles starter kit of Chronicle Relics for a beginning Chronicler. -item_pgc_fireplace object/tangible/saga_system/rewards/frn_fireplace.iff 4 Fireplace House Object: a fireplace. -item_special_sign_pgc_consumable object/tangible/item/skillmod/skillmod_pgc_hanging_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Hanging) "A Chronicle Master Sign. Only suited for replacing a hanging sign. To display the sign, use this item then access the sign though the housing terminal in your house." -item_special_sign_pgc_consumable_02 object/tangible/item/skillmod/skillmod_pgc_standing_sign.iff 4 "item.special.nomove,systems.sign.special_sign" Chronicle Master Sign (Standing) "A Chronicle Master Sign. Only suited for replacing a standing sign. To display the sign, use this item then access the sign though the housing terminal in your house." -community_painting_2009_imp object/tangible/furniture/decorative/community_painting_2009_imp.iff Imperial Oasis Incident This is the winning Imperial painting from the 2009 Create a Painting contest. Lexx Yovel of Starsider created this masterpiece. -community_painting_2009_reb object/tangible/furniture/decorative/community_painting_2009_reb.iff Preparing for the Storm This is the winning Rebel painting from the 2009 Create a Painting contest. Hazaz of Bloodfin created this masterpiece. -item_pgc_starship_storage_device_01 object/tangible/saga_system/rewards/starship_storage_device.iff 3 systems.tcg.hangar_lite_device Stardock Coordination Terminal "A Stardock Coordination Terminal used to coordinate the storage of Starships. Up to 2 starships that you own may be stored using this terminal. Owning more than one Stardock Coordination Terminal will not allow you to store more than 2 starships with them, but you will be able to access your stored starships from any Stardock Coordination Terminal you own." -item_pgc_sandcrawler_house_deed object/tangible/saga_system/rewards/structure_deed_player_house_sandcrawler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Sandcrawler House This derelict Sandcrawler has been converted into a unique housing experience. -item_pgc_chronicler_tent_deed object/tangible/saga_system/rewards/structure_deed_player_tent_chronicler.iff 4 item.structure_deed.player_structure_deed Structure Deed: Chronicles Tent A deed for a Chronicles tent. -col_mail_opt_in_3_01 object/tangible/loot/creature_loot/collections/opt_in_mail_07.iff 4 "systems.collections.consume_loot,object.autostack" Jedi Library Mini-Shelf A single mini-shelf modeled those found in the Jedi library. -col_mail_opt_in_3_02 object/tangible/loot/creature_loot/collections/opt_in_mail_08.iff 4 "systems.collections.consume_loot,object.autostack,systems.veteran_reward.animate_object" Bobble-Head Death Trooper All bobble and no brains. -item_vet_reward_75month_houseplant_02 object/tangible/veteran_reward/frn_vet_houseplant_02.iff 1 An Exotic Houseplant An exotic houseplant. -item_vehicle_deed_flare_s_swoop object/tangible/deed/vehicle_deed/flare_s_swoop.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Flare S Swoop This Mobquet Flare-S swoop is a heavy but fast swoop bike designed to compete in swoop racing. -item_vehicle_deed_hoverlifter_speeder object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff 2 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Hover Lifter Speeder A utility hover lifter. Generally used to transport fuel cells. -armor_deathtrooper_utility_belt_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_utility_belt.iff 4 Death Trooper Armor Utility Belt "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bicep_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_l.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_bracer_r.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_helmet.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_chest_plate.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_leggings.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_gloves.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_04_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_advanced_boots.iff armor 4 item.armor.deconstruct_armor Advanced Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bicep_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_l.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_bracer_r.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_helmet.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_chest_plate.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_leggings.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_gloves.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_03_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_standard_boots.iff armor 3 item.armor.deconstruct_armor Standard Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bicep_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bicep_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bicep "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_l_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_l.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Left Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_bracer_r_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_bracer_r.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Right Bracer "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_helmet_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_helmet.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Helmet "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_chest_plate_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_chest_plate.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Chest Plate "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_leggings_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_leggings.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Leggings "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_gloves_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_gloves.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Gloves "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -armor_deathtrooper_boots_02_01 object/tangible/wearables/armor/deathtrooper/armor_deathtrooper_boots.iff armor 2 item.armor.deconstruct_armor Basic Death Trooper Armor Boots "Armor that has been recovered off of an undead Imperial Stormtrooper, nicknamed ""Death Trooper."" This armor has a slight odor but will still protect the user." -item_outbreak_prisoner_bodysuit_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Prisoner Jumpsuit This schematic contains the specific diagrams needed to create a Prisoner Jumpsuit. This schematic requires a specialized components to complete. -item_outbreak_prisoner_bodysuit_synthetic_cloth object/tangible/component/clothing/synthetic_cloth_prisoner_jumpsuit.iff 1 item.component.serialize Orange Synthetic Cloth Some orange synthetic cloth that is probably from a prisoner's jumpsuit. -item_outbreak_prisoner_bodysuit_metal_fasteners object/tangible/component/clothing/metal_fasteners_prisoner_jumpsuit.iff 1 item.component.serialize Non-metal Fastener A lightweight fastener of basic design. It looks as if it may be from a prisoner's jumpsuit. -item_outbreak_prisoner_bodysuit_cargo_pocket object/tangible/component/clothing/cargo_pocket_prisoner_jumpsuit.iff 1 item.component.serialize Orange Cargo Pocket An orange cargo pocket that looks as if it were ripped off of a prisoner's jumpsuit. -item_outbreak_prison_guard_pants_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Pants This schematic contains the specific diagrams needed to create a pair of Prison Guard Pants. This schematic requires a specialized components to complete. -item_outbreak_prison_guard_fiberplast_panel object/tangible/component/clothing/fiberplast_panel_prison_guard.iff 1 item.component.serialize Gray Synthetic Cloth Some gray synthetic cloth that is probably from a pair of prison guard pants. -item_outbreak_prison_guard_heavy_clasp object/tangible/component/clothing/clasp_heavy_duty_prison_guard.iff 1 item.component.serialize Prison Guard Clasp A heavy clasp that used to be on a pair of prison guard pants. -item_outbreak_prison_guard_cargo_pocket object/tangible/component/clothing/cargo_pocket_prison_guard.iff 1 item.component.serialize Prison Guard Cargo Pocket An gray cargo pocket that looks as if it were ripped off of a prison guard's pant leg. -item_outbreak_prison_guard_jacket_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for Prison Guard Jacket This schematic contains the specific diagrams needed to create a pair of Prison Guard Jacket. This schematic requires a specialized components to complete. -item_outbreak_prison_guard_leather object/tangible/component/clothing/leather_prison_guard.iff 1 item.component.serialize Gray Leather Some gray leather that is probably from a pair of prison guard jacket. -item_outbreak_prison_guard_trim object/tangible/component/clothing/trim_outbreak_prison_guard_jacket.iff 1 item.component.serialize Prison Guard Trim Some gray trim that can be used to for a prison guard jacket. -item_outbreak_undead_arm object/tangible/furniture/all/undead_arm.iff 1 item.component.serialize Rotting Arm A Rotting Arm -item_outbreak_undead_foot object/tangible/furniture/all/undead_foot.iff 1 item.component.serialize Rotting Foot A Rotting Foot -item_outbreak_undead_hand object/tangible/furniture/all/undead_hand.iff 1 item.component.serialize Rotting Hand A Rotting Hand -item_outbreak_undead_head object/tangible/furniture/all/undead_head.iff 1 item.component.serialize Rotting Head A Rotting Head -item_outbreak_undead_leg object/tangible/furniture/all/undead_leg.iff 1 item.component.serialize Rotting Leg A Rotting Leg -item_painting_outbreak_biohazard_01 object/tangible/painting/painting_outbreak_biohazard_01.iff 1 Caution A Caution Sign -item_painting_outbreak_biohazard_02 object/tangible/painting/painting_outbreak_biohazard_02.iff 1 Warning A Warning Sign -item_painting_outbreak_biohazard_03 object/tangible/painting/painting_outbreak_biohazard_03.iff 1 Biohazard A Biohazard Sign -item_outbreak_science_desk_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Scientific Work Desk This schematic contains the specific diagrams needed to create a Scientific Work Desk. This schematic requires a specialized components to complete. -item_outbreak_lung_vat_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for an Experimental Lung Vat This schematic contains the specific diagrams needed to create a Experimental Lung Vat. This schematic requires a specialized components to complete. -item_outbreak_stormtooper_pile_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Pile of Stormtroopers This schematic contains the specific diagrams needed to create a Pile of Stormtroopers. This schematic requires a specialized components to complete. -item_outbreak_shackled_prisoner_schematic_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic A Schematic for a Shackled Prisoner This schematic contains the specific diagrams needed to create a Shackled Prisoner. This schematic requires a specialized components to complete. -item_outbreak_undead_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 item.component.serialize Rotting Brain A Rotting Brain -item_outbreak_undead_tooth object/tangible/loot/undead/outbreak_undead_tooth.iff 1 item.component.serialize Rotting Tooth A Rotting Tooth -item_outbreak_undead_lungs object/tangible/loot/undead/outbreak_undead_lungs.iff 1 item.component.serialize Rotting Lungs A Rotting Lungs -item_outbreak_undead_eye object/tangible/loot/undead/outbreak_undead_eye.iff 1 item.component.serialize Rotting Eye A Rotting Eye -item_outbreak_undead_heart object/tangible/loot/undead/outbreak_undead_heart.iff 1 item.component.serialize Rotting Heart A Rotting Heart -item_outbreak_undead_liver object/tangible/loot/undead/outbreak_undead_liver.iff 1 item.component.serialize Rotting Liver A Rotting Liver -item_outbreak_undead_stomach object/tangible/loot/undead/outbreak_undead_stomach.iff 1 item.component.serialize Rotting Stomach A Rotting Stomach -item_outbreak_undead_jaw object/tangible/loot/undead/outbreak_undead_jaw.iff 1 item.component.serialize Rotting Jaw Bone A Rotting Jaw Bone -item_outbreak_undead_deathtrooper_belt object/tangible/loot/undead/outbreak_undead_deathtrooper_belt.iff 1 item.component.serialize Destroyed Stormtrooper Belt A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bicep_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_l.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (L) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bicep_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bicep_r.iff 1 item.component.serialize Destroyed Stormtrooper Bicep (R) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_boots object/tangible/loot/undead/outbreak_undead_deathtrooper_boots.iff 1 item.component.serialize Destroyed Stormtrooper Boots A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bracer_l object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_l.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (L) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_bracer_r object/tangible/loot/undead/outbreak_undead_deathtrooper_bracer_r.iff 1 item.component.serialize Destroyed Stormtrooper Bracer (R) A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_chest object/tangible/loot/undead/outbreak_undead_deathtrooper_chest.iff 1 item.component.serialize Destroyed Stormtrooper Chest Plate A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_gloves object/tangible/loot/undead/outbreak_undead_deathtrooper_gloves.iff 1 item.component.serialize Destroyed Stormtrooper Gloves A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_helmet object/tangible/loot/undead/outbreak_undead_deathtrooper_helmet.iff 1 item.component.serialize Destroyed Stormtrooper Helmet A destroyed piece of Stormtrooper armor. -item_outbreak_undead_deathtrooper_leggings object/tangible/loot/undead/outbreak_undead_deathtrooper_leggings.iff 1 item.component.serialize Destroyed Stormtrooper Leggings A destroyed piece of Stormtrooper armor. -item_outbreak_undead_blackwing_crystal object/tangible/component/weapon/lightsaber/lightsaber_module_blackwing_crystal.iff 6 "systems.crafting.weapon.component.crafting_weapon_component_attribute,systems.jedi.jedi_saber_component,item.special.nomove" 3 Blackwing Crystal "A Force Color Crystal, used by Jedi in their Lightsabers.||This color crystal must be tuned by a Jedi before use. Once tuned this color crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it." -item_outbreak_decal_arrow_left object/tangible/loot/undead/decal_arrow_left.iff 1 Painted Arrow (Left) A spray painted arrow to provide direction. -item_outbreak_decal_arrow_right object/tangible/loot/undead/decal_arrow_right.iff 1 Painted Arrow (Right) A spray painted arrow to provide direction. -item_outbreak_decal_dltby object/tangible/loot/undead/decal_dltby.iff 1 Painted Bite Warning "A spray painted warning that translates to ""Don't let them bite you!""" -item_outbreak_decal_hplgm object/tangible/loot/undead/decal_hlpgm.iff 1 Painted Cry For Help The universal cry for help. -item_outbreak_decal_htchbrkn object/tangible/loot/undead/decal_htchbrkn.iff 1 Painted Warning "A spray painted warning that translates to ""Escape hatch broken!!""" -item_outbreak_decal_mtpsd object/tangible/loot/undead/decal_mtpsd.iff 1 Painted Instructions "Spray painted instructions that translate to ""Meet topside \96 next to broken shuttle.""" -item_outbreak_hooked_helmet object/tangible/loot/undead/hooked_helmet.iff 1 Helmet on a Hook Finally something you can hang your hat on? -item_outbreak_deathrooper_rifle object/weapon/ranged/rifle/rifle_deathtroopers.iff weapon 75 4 item.special.nomove 1 A BWDL19 Rifle The Black Wing DL19 rifle is an experimental rifle that was manufactured for the defense of the Black Wing complex. -item_costume_undead_wookiee object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Afflicted Wookiee Costume Instructions Instructions for programming a holoshroud to project an Afflicted Wookiee costume. Use this item to permanently learn the costume. storyteller costume -item_costume_burning_ewok object/tangible/item/costume_kit/costume_deed.iff 4 "item.costume.costume_grant_item,item.special.nomove" Burning Ewok Costume Instructions Instructions for programming a holoshroud to project a Burning Ewok costume. Use this item to permanently learn the costume. storyteller costume -item_costume_chiss_01 object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Chiss Costume Instructions Instructions for programming a holoshroud to project a Chiss costume. Use this item to permanently learn the costume. storyteller costume -item_costume_exar_kun_cultist object/tangible/item/costume_kit/costume_deed.iff 4 item.costume.costume_grant_item Exar Kun Cultist Costume Instructions Instructions for programming a holoshroud to project an Exar Kun Cultist costume. Use this item to permanently learn the costume. storyteller costume -item_deed_grievous_wheel_bike object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Tsmeu-6 Personal Wheel Bike A deed for a Tsmeu-6 personal wheel bike manufactured by the Z-Gomot Ternbuell Guppat Corporation. General Grievous used a modified version in an encounter with Obi-wan Kenobi during the Clone Wars on the sinkhole planet Utapau. -item_publish_gift_update_14_statuette object/tangible/item/publish_gift_update_14.iff 4 item.special.nomove Undead Rancor Statuette Statuette of an Undead Rancor. -item_event_gmf_jacket_01 object/tangible/wearables/jacket/jacket_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Jacket A jacket celebrating the Galactic Moon Festival similar to the worn by Z'ozpheratu. -item_event_gmf_wings_01 object/tangible/wearables/backpack/back_gmf_wings.iff 4 item.special.nomove Galactic Moon Festival Wings A pair of frightening wings often worn to celebrate the Galactic Moon Festival. -item_event_gmf_backpack_01 object/tangible/wearables/backpack/backpack_gmf_01.iff 4 item.special.nomove Galactic Moon Festival Backpack A plush Huttlet in a Galactic Moon Festival backpack. The backpack is modelled after the ones used by the Grand Army of the Republic. -item_outbreak_cornburr_brain object/tangible/loot/undead/outbreak_undead_brain.iff 1 systems.collections.consume_loot Cornburr's Brain This brain seems a little small for a Death Trooper. -item_tcg_loot_reward_series6_ric_920_speeder object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RIC-920 Rickshaw "A deed for a Rickshaw driven by a RIC-920 Serv-O-Droid. RIC-series droids are reliable and versatile droids that serve in many capacities, including acting as rickshaw drivers on Outer Rim worlds." TCG Set 6 -item_tcg_loot_reward_series6_a1_deluxe_floater object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: A1 Deluxe Floater "A deed for an A1 Deluxe Floater manufactured by Mobquet Swoops and Speeders. The A1 Deluxe Floater is an affordable, reliable speeder for its six external RS-J24 thruster engine modules displayed proudly on its sides. An A1 Deluxe Floater has room for a driver and one passenger." TCG Set 6 -item_tcg_loot_reward_series6_build01_hk47_statuette object/tangible/tcg/series6/combine_object_hk47_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Statuette "Build-An-HK-47-Jetpack Object #1: A meter-high statue of HK-47, a Hunter-Killer assassin droid. HK-47 was built by the Dark Lord of the Sith Darth Revan at the end of the Mandalorian Wars to assassinate the Dark Lord's enemies." -item_tcg_loot_reward_series6_build02_hk47_mustafar_diorama object/tangible/tcg/series6/combine_object_hk47_mustafar_diorama.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Mustafar Diorama "Build-An-HK-47-Jetpack Object #2: Many thousands of years after being separated from his original droid body, HK-47's memory core made it's way to way to Mustafar. After his body was restored, HK-47 restarted the old Droid Factory there with the intention of manufacturing an army of HK-50s. He sought vengeance against those who had taken his body from him and decided that meant any and all organic forms of life." -item_tcg_loot_reward_series6_build03_battle_droid_statuette object/tangible/tcg/series6/combine_object_battle_droid_statuette.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Battle Droid Statuette "Build-An-HK-47-Jetpack Object #3: B1 battle droids were the most numerous infantry soldiers in the history of the galaxy. And the most expendable. Their function was to defeat an enemy by vastly outnumbering them rather than by being supremely skilled warriors. They were capable of being programmed to fulfill various roles in addition to infantry, such as piloting a ship, handling security, and even commanding a squad of other battle droids." -item_tcg_loot_reward_series6_build04_hkdroid_series_poster object/tangible/tcg/series6/combine_object_hk_droids_poster.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" HK-47 Poster Build-An-HK-47-Jetpack Object #4: A poster of HK-47. All he really wanted was to shoot meatbags. -item_tcg_loot_reward_series6_buildreward_hk47_jet_pack object/tangible/tcg/series6/deed_tcg_hk47_jetpack.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: HK-47 Jetpack "A deed for an HK-47 personal jetpack. Despite his loud and violently expressed displeasure, HK-47's body was reconfigured into a jetpack. " -item_tcg_loot_reward_series6_deed_emperor_spire object/tangible/tcg/series6/structure_deed_emperors_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Emperor's Spire "Inspired by designs for the Emperor's watchtower on the second Death Star, this daunting spire dominates the surrounding countryside with its commanding presence. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series6_deed_rebel_spire object/tangible/tcg/series6/structure_deed_rebel_spire.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Rebel Spire "Inspired by aspects of the Jedi Temple on Coruscant, this soaring spire ascends into the sky and elevates the spirit of the surrounding landscape. This structure consumes two lots and may only be claimed once per character." -item_tcg_loot_reward_series6_guise_of_fire object/tangible/tcg/series6/wearable_guise_of_fire.iff 4 item.special.nomove Guise of Fire Your fiery spirit is reflected in your eyes for all to see. This item will make your eyes glow with fire. This item may only be claimed once per character. -item_tcg_loot_reward_series6_guise_of_ice object/tangible/tcg/series6/wearable_guise_of_ice.iff 4 item.special.nomove Guise of Ice Your cold resolve pierces all who look into your eyes. This item will make your eyes glow with ice. This item may only be claimed once per character. -item_tcg_loot_reward_series6_greedo_outfit object/tangible/tcg/series6/wearable_greedos_outfit.iff 4 item.special.nomove Greedo's Outfit An outfit similar the one worn by Greedo when he confronted Han Solo in the Mos Eisley cantina on Tatooine. This item may only be claimed once per character. -item_tcg_loot_reward_series6_cloud_car_itv object/tangible/tcg/series6/itv_cloud_car.iff 3 "item.special.nomove,systems.tcg.tcg_instant_travel" Twin Pod Cloud Car (ITV) "The Storm IV Twin-Pod Cloud Car was designed and manufactured by Bespin Motors on Bespin's Cloud City. Cloud cars are small, atmospheric craft used for various purposes. The owner of this item can program locations into its memory banks, then use it from their home to travel to any of those stored locations. Visitors of their house can use it as well." -item_tcg_loot_reward_series6_gualaar_mount object/tangible/tcg/series6/mount_deed_gualaar.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" Pet Deed: Gualaar Mount "A regal animal indigenous to the mountains of Naboo. Related to the gualama, a gualaar has large horns and snow-white fur. Gualaar pulled the carriage of Senator Padme Amidala during her funeral procession. This gualaar will be happy to give you a ride on any planet in the galaxy. This item may only be claimed once per character." -item_tcg_loot_reward_series6_jedi_council_diorama object/tangible/tcg/series6/diorama_jedi_council.iff 4 item.special.nomove Jedi Council Diorama House Object: The Jedi Council room from the Jedi Temple on Coruscant. One can only imagine the wonderous discussions and debates that took place in this room. -item_tcg_loot_reward_series6_han_greedo_diorama object/tangible/tcg/series6/diorama_han_greedo.iff 4 item.special.nomove Han and Greedo Diorama House Object: This diorama depicts Greedo's ill-fated attempt to demand Jabba the Hutt's payment from Han Solo in the Mos Eisley cantina on Tatooine. -item_tcg_loot_reward_series6_cloud_city_hologram object/tangible/tcg/series6/hologram_cloud_city.iff 4 item.special.nomove Cloud City Hologram House Object: A Holographic represention of Cloud City on Bespin. Cloud City is a tibanna gas mining colony and outpost on the planet Bespin. It was so named due to being perpetually surrounded by enormous clouds. -item_tcg_loot_reward_series6_dewback_armor object/tangible/tcg/series6/dewback_armor_statue.iff 4 "item.special.nomove,systems.tcg.tcg_creature_armor_statue" Armored Dewback Statue "The Dewback is a large, omnivorous reptile indigenous to the Outer Rim planet Tatooine. They were commonly used as beasts of burden and mounts because of their ability to withstand the scorching heat of the desert and harsh sand storms. Grants a small armored dewback statuette that can be used to add armor to one of your own dewbacks. The statuette is not consumed when used." -item_tcg_loot_reward_series6_lando_statuette object/tangible/tcg/series6/statuette_lando.iff 4 item.special.nomove Lando Statuette "House Object: A meter-high statue of Lando Calrissian. Throughout his life, Lando was a professional gambler, entrepreneur, smuggler, and eventual Rebel Alliance general." -item_tcg_loot_reward_series6_baby_colo_fish object/tangible/tcg/series6/decorative_baby_colo_claw_fish.iff 4 item.special.nomove Baby Colo Claw Fish "House Object: A baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." -item_tcg_loot_reward_series6_baby_colo_fishtank object/tangible/tcg/series6/decorative_baby_colo_claw_fishtank.iff 4 item.special.nomove Baby Colo Claw Fish Tank House Object: An elegant fish tank that can be displayed in your home. -item_tcg_loot_reward_series6_baby_colo_set object/tangible/tcg/series6/multi_item_baby_colo_claw_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Baby Colo Claw Fish and Tank "An elegant fish tank that can be displayed in your home. Includes a baby Colo Claw fish. The Colo Claw fish is the second largest predator in the seas of Naboo, though this one is only a baby." -item_tcg_loot_reward_series6_nightsister_painting object/tangible/tcg/series6/painting_nightsister.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" Nightsister Instigator Painting "Painting: This painting depicts a fearless Nightsister Instigator calling upon the dark side of the Force. Owners of this painting can use it to grant themselves the title of 'Darksider,' Spellweaver,' and 'Nightsister Slave.'" -item_tcg_loot_reward_series6_travel_ad_ord_mantell object/tangible/tcg/series6/painting_travel_ad_ord_mantell.iff 4 item.special.nomove Ord Mantell Travel Advertisement House Object: A travel poster enticing viewers to visit Ord Mantell. -item_tcg_loot_reward_series6_travel_ad_coruscant object/tangible/tcg/series6/painting_travel_ad_coruscant.iff 4 item.special.nomove Coruscant Travel Advertisement House Object: A travel poster enticing viewers to visit Coruscant. -item_tcg_loot_reward_series6_beast_poster_winged_quenker object/tangible/tcg/series6/painting_winged_quenker.iff 4 item.special.nomove Winged Quenker Poster House Object: A poster depicting the theoretical process for incubating a winged quenker. -item_tcg_loot_reward_series6_beast_poster_spined_rancor object/tangible/tcg/series6/painting_spined_rancor.iff 4 item.special.nomove Spined Rancor Poster House Object: A poster depicting the theoretical process for incubating a spined rancor. -item_tcg_loot_reward_series6_auto_feeder object/tangible/tcg/series6/reuseable_buff_item_auto_feeder.iff 4 "item.special.nomove,item.buff_beast_click_item" Circus Horrificus Auto Beast Feeder "Designed by the Circus Horrificus with the goal of reducing the number of circus employees eaten while trying to feed any of the numerous ferocious beasts within the circus, the Auto Beast Feeder was not a success...there was still the problem of having to enter the beast's cage in order to refill the device. The device is not consumed when used." -item_tcg_loot_reward_series6_beast_muzzle object/tangible/tcg/series6/reuseable_buff_item_beast_muzzle.iff 4 "item.special.nomove,item.buff_beast_click_item" Kashyyykian Beast Muzzle A Kashyyykian Beast Muzzle is used as protection from untamed beasts as well as to calm them. Using this item will temporarily make your current beast smaller. The Kashyyykian Beast Muzzle is not consumed when used. -item_tcg_loot_reward_series6_shock_collar object/tangible/tcg/series6/reuseable_buff_item_shock_collar.iff 4 "item.special.nomove,item.buff_beast_click_item" Shock Collar A Shock Collar is used as an aid when training an unresponsive beast. Using this item will temporarily make your current beast larger. The Shock Collar is not consumed when used. -item_tcg_loot_reward_series6_ponda_baba_arm object/tangible/tcg/series6/consumable_ponda_baba_arm.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Ponda Baba's Arm "The preserved remnant of Ponda Baba's arm after it was severed by Obi Wan Kenodi on Tatooine. Perhaps you can learn from Ponda Baba's painful experience. You will gain a 20% increase on all experience points earned for one hour. If you are level 90, this loot will grant you one random collection item. This item is consumable." -item_tcg_loot_reward_series6_jabba_bed object/tangible/tcg/series6/decorative_jabba_bed.iff 4 item.special.nomove Jabba's Bed House Object: A bed modeled after the one used by Jabba the Hutt in his palace on Tatooine. -item_tcg_loot_reward_series6_house_lamp object/tangible/tcg/series6/decorative_house_lamp.iff 4 item.special.nomove Otoh Gunga House Lamp House Object: An Otoh Gunga style house lamp. -item_lifeday_09_wookiee_cookie_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_cookie.iff 3 2 Decorative Wookiee-ookiees A crunchy Wookiee treat! The recipe leaked out from Kashyyyk to the rest of the Galaxy via the Baobab HoloNet. -item_lifeday_09_hoth_chocolate_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_hoth_chocolate.iff 3 2 Decorative Hoth Chocolate "A smooth, warm, refreshing drink made from Tauntaun milk. You could drink this all night!" -item_lifeday_09_jacket_01 object/tangible/wearables/jacket/jacket_lifeday_09_01.iff 4 2 Life Day Jacket "A warm, festive jacket celebrating Wookiee Life Day." -item_lifeday_09_jacket_02 object/tangible/wearables/jacket/jacket_lifeday_09_02.iff 4 2 Holiday Jacket "A warm, festive jacket celebrating the holidays." -item_lifeday_09_fireplace_01 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_01.iff 4 2 Rustic Fireplace A rustic fireplace. -item_lifeday_09_fireplace_02 object/tangible/holiday/life_day/rewards_09/lifeday_fireplace_02.iff 4 2 Kashyyykian Fireplace A Kashyyykian fireplace. -item_lifeday_09_lamp_01 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_01.iff 4 2 1 Large Hanging Lamp A large decorative Kashyyykian Hanging Lamp. -item_lifeday_09_lamp_02 object/tangible/holiday/life_day/rewards_09/lifeday_lamp_02.iff 4 2 1 Small Hanging Lamp A small decorative Kashyyykian Hanging Lamp. -item_lifeday_09_painting object/tangible/holiday/life_day/rewards_09/lifeday_painting.iff 4 2 1 Life Day 2009 Painting Not even the Dark Lord of the Sith can quell the spirit of Life Day. -item_lifeday_09_ornament object/tangible/holiday/life_day/rewards_09/lifeday_ornament.iff 4 2 1 Life Day 2009 Ornament A Life Day Ornament for 2009. -item_lifeday_09_varactyl_nog_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_varactyl_nog.iff 3 2 Decorative Varactyl Egg Nog "Made from the freshest varactyl eggs, this nog will have you instantly desiring a warm rock on which to nap." -item_lifeday_09_fruitcake_decorative object/tangible/holiday/life_day/rewards_09/lifeday_decor_fruitcake.iff 3 2 Decorative Fruitcake Has fruitcake ever truly been anything but decorative? -item_lifeday_costume_lifeday_monkeylizard object/tangible/holiday/life_day/rewards_09/lifeday_costume.iff 4 item.costume.costume_grant_item 2 Life Day Kowakian Monkey-lizard Costume Instructions Instructions for programming a holiday holoshroud to project a Kowakian Monkey-lizard costume. Use this item to permanently learn the costume. storyteller costume -item_lifeday_gift_self_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 "event.lifeday.lifeday_gift,item.special.nomove" 1 Life Day Gift Box This Gift Box contains a Life Day gift just for you! -item_lifeday_gift_other_01_04 object/tangible/npe/npe_generic_uniform_box.iff 4 event.lifeday.lifeday_gift 1 Life Day Gift Box for a Friend "Help celebrate the holidays by giving this gift box to a friend. This box must be opened by someone other than yourself. If you received this item as a gift from someone else, you may use it to receive a gift." -item_gcw_schematic_barricades_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Barricades Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_reinforcement_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Reinforcement Point Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_tower_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Tower Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_turret_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Turret Construction Tool A Schematic for a Barricades Construction Tool. GCW crafting quest schematic -item_gcw_schematic_vehicle_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Vehicle Construction Tool A Schematic for a Vehicle Construction Tool. GCW crafting quest schematic -item_gcw_schematic_patrol_tool object/tangible/loot/loot_schematic/generic_limited_use.iff 3 7500 "item.special.nomove,item.loot_schematic.loot_schematic_nonlimited" 2 1 Schematic: Patrol Construction Tool A Schematic for a Patrol Construction Tool. GCW crafting quest schematic -item_gcw_rebel_token object/tangible/gcw/gcw_rebel_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Rebel Alliance Galactic Civil War Token A token earned for your assistance during the galactic conflict. -item_gcw_imperial_token object/tangible/gcw/gcw_imperial_token.iff item 1 "object.autostack,item.special.nomove,item.heroic_token" 2 0 Imperial Galactic Civil War Token A token earned for your assistance during the galactic conflict. -item_gcw_rebel_cape_01 object/tangible/wearables/cape/cape_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Rebel Cape A cape for Rebels who have participated in the Galactic Civil War. -item_gcw_imperial_cape_01 object/tangible/wearables/cape/cape_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 3 Imperial Cape A cape for Imperials who have participated in the Galactic Civil War. -item_gcw_imperial_jacket_01 object/tangible/wearables/jacket/jacket_gcw_imperial_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Imperial Trenchcoat A trenchcoat for Imperials who have participated in the Galactic Civil War. -item_gcw_rebel_jacket_01 object/tangible/wearables/jacket/jacket_gcw_rebel_01.iff 4 "npc.faction_recruiter.faction_item,item.special.nomove" 2 Rebel Trenchcoat A trenchcoat for Rebels who have participated in the Galactic Civil War. -item_schematic_pvp_gcw_saber_1h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_1h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation One-Handed Lightsaber Hilt This technical readout provides information on how to create a one-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen4 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fourth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_schematic_pvp_gcw_saber_2h_gen5 object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff 3 "item.special.nomove,item.loot_schematic.loot_schematic" Technical Readout of a Fifth Generation Two-Handed Lightsaber Hilt This technical readout provides information on how to create a two-handed Lightsaber. GCW Reward crafting quest schematicitem_schematic_pvp_gcw_saber_1h_gen4 -item_gcw_weapon_rack_01 object/tangible/furniture/gcw/gcw_weapon_rack_01.iff 4 item.special.nomove 2 Weapons Rack A container for the secure storage of weapons. -item_gcw_weapon_rack_02 object/tangible/furniture/gcw/gcw_weapon_rack_02.iff 4 item.special.nomove 2 Empty Weapons Rack A container for the secure storage of weapons. -weapon_gcw_dh18a_pistol_03_01 object/weapon/ranged/pistol/pistol_dh18a_gcw.iff weapon 65 3 600 item.special.nomove 2 DH-18A Blaster Pistol Prototype This early prototype pistol was created by BlasTech Industries in an effort to update the popular DH-17. -item_gcw_adrenalin_stimulant object/tangible/gcw/crafting_quest/gcw_adrenalin_stimulant.iff 100 1 "object.autostack,item.special.nomove" Adrenalin Stimulant Using the stimulant will help keep the user alert and ready to fight. -item_gcw_bacta_injectors object/tangible/gcw/crafting_quest/gcw_bacta_injectors.iff 100 1 "object.autostack,item.special.nomove" Bacta Injectors Bacta Injectors will allow troops to recover from minor injuries and return to the fight. -item_gcw_energy_absorbant object/tangible/gcw/crafting_quest/gcw_energy_absorbant.iff 100 1 "object.autostack,item.special.nomove" Energy Absorbant Coating "This is a thick liquid, capable of dispersing energy at a very high rate." -item_gcw_engine_booster object/tangible/gcw/crafting_quest/gcw_engine_booster.iff 100 1 "object.autostack,item.special.nomove" Engine Booster A mechanical device that allows a higher energy output from vehicle engines. -item_gcw_heat_absorbent_casing object/tangible/gcw/crafting_quest/gcw_heat_absorbent_casing.iff 100 1 "object.autostack,item.special.nomove" Heat Absorbent Casing "This casing allows for high heat dispersal, allowing defensive turrets to fire continually for a longer period of time." -item_gcw_heat_resistant_wiring object/tangible/gcw/crafting_quest/gcw_heat_resistant_wiring.iff 100 1 "object.autostack,item.special.nomove" Heat resistant wiring Wiring with a special heat resistant insulation. -item_gcw_high_density_plating object/tangible/gcw/crafting_quest/gcw_high_density_plating.iff 100 1 "object.autostack,item.special.nomove" High Density Plating Plating that can be used to improve defensive barricades. -item_gcw_high_performance_circuit_board object/tangible/gcw/crafting_quest/gcw_high_performance_circuit_board.iff 100 1 "object.autostack,item.special.nomove" High Performance Circuit Board An improved circuit board that helps the defensive towers identify and process targets in a shorter amount of time. -item_gcw_landing_beacon object/tangible/gcw/crafting_quest/gcw_landing_beacon.iff 100 1 "object.autostack,item.special.nomove" High Frequency Landing Beacon This item will boost the frequency and signal of a landing beacon. -item_gcw_rapid_firing_mech object/tangible/gcw/crafting_quest/gcw_rapid_firing_mech.iff 100 1 "object.autostack,item.special.nomove" Rapid Firing Mechanism This firing mechanism has been tweaked to improve the performance of defensive turrets. -item_gcw_signal_amplifier object/tangible/gcw/crafting_quest/gcw_signal_amplifier.iff 100 1 "object.autostack,item.special.nomove" Signal Amplifier This item allow the signal of a landing beacon to be amplified. -item_gcw_weapon_stabilizers object/tangible/gcw/crafting_quest/gcw_weapon_stabilizers.iff 100 1 "object.autostack,item.special.nomove" Weapon Stabilizers Vehicular grade weapon stabilizers used to allow moving vehicles to fire with a high degree of accuracy while moving. -weapon_gcw_tc22_rifle_03_01 object/weapon/ranged/rifle/rifle_tc22_blaster.iff weapon 65 3 600 item.special.nomove 2 TC-22 Blaster Rifle Replica "An updated version of the TC-22 Blaster Rifle design. An inscription etched in the barrel reads ""Rule by the Strong.""" -weapon_gcw_heavy_pulse_cannon_03_01 object/weapon/ranged/heavy/heavy_pulse_cannon.iff weapon 65 commando 3 600 item.special.nomove 2 Pulse Cannon The pulse cannon is a highly destructive heavy weapon that fires plasma. GCW -weapon_gcw_lance_03_01 object/weapon/melee/polearm/lance_gcw_gand_shockprod.iff weapon 65 3 600 item.special.nomove 2 Gand Shockprod Staff The Gand Shockprod is an electrical stun weapon. -weapon_gcw_carbine_charric_03_01 object/weapon/ranged/carbine/carbine_charric.iff weapon 65 3 600 item.special.nomove 2 Charric Carbine A carbine version of the Chiss Charric ranged weapon. -item_gcw_imperial_galactic_marine_belt object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Belt A battle worn Imperial Galactic Marine Belt. -armor_gcw_imperial_galactic_marine_bicep_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bicep A battle worn Imperial Galactic Marine Armor Left Bicep. -armor_gcw_imperial_galactic_marine_bicep_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bicep A battle worn Imperial Galactic Marine Armor Right Bicep. -armor_gcw_imperial_galactic_marine_boots object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Boots Battle worn Imperial Galactic Marine Armor Boots. -armor_gcw_imperial_galactic_marine_bracer_l object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Left Bracer A battle worn Imperial Galactic Marine Armor Left Bracer. -armor_gcw_imperial_galactic_marine_bracer_r object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Right Bracer A battle worn Imperial Galactic Marine Armor Right Bracer. -armor_gcw_imperial_galactic_marine_chest_plate object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Chest Plate A battle worn Imperial Galactic Marine Armor Chest Plate. -armor_gcw_imperial_galactic_marine_gloves object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Gloves Battle worn Imperial Galactic Marine Gloves. -armor_gcw_imperial_galactic_marine_helmet object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Helmet A battle worn Imperial Galactic Marine Armor Helmet. -armor_gcw_imperial_galactic_marine_leggings object/tangible/wearables/armor/galactic_marine/armor_galactic_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Galactic Marine Armor Leggings Battle worn Imperial Galactic Marine Armor Leggings. -item_gcw_imperial_stormtrooper_belt object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Belt A battle worn Imperial Stormtrooper Belt. -armor_gcw_imperial_stromtrooper_bicep_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bicep A battle worn Imperial Stormtrooper Armor Left Bicep. -armor_gcw_imperial_stromtrooper_bicep_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bicep A battle worn Imperial Stormtrooper Armor Right Bicep. -armor_gcw_imperial_stromtrooper_boots object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Boots Battle worn Imperial Stormtrooper Armor Boots. -armor_gcw_imperial_stromtrooper_bracer_l object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Left Bracer A battle worn Imperial Stormtrooper Armor Left Bracer. -armor_gcw_imperial_stromtrooper_bracer_r object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Right Bracer A battle worn Imperial Stormtrooper Armor Right Bracer. -armor_gcw_imperial_stromtrooper_chest_plate object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Chest Plate A battle worn Imperial Stormtrooper Armor Chest Plate. -armor_gcw_imperial_stromtrooper_gloves object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Gloves Battle worn Imperial Stormtrooper Gloves. -armor_gcw_imperial_stromtrooper_helmet object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Helmet A battle worn Imperial Stormtrooper Helmet. -armor_gcw_imperial_stromtrooper_leggings object/tangible/wearables/armor/stormtrooper/armor_stormtrooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Stormtrooper Armor Leggings Battle worn Imperial Stormtrooper Armor Leggings. -armor_gcw_imperial_scouttrooper_bicep_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bicep A battle worn Imperial Scout Trooper Armor Left Bicep. -armor_gcw_imperial_scouttrooper_bicep_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bicep A battle worn Imperial Scout Trooper Armor Right Bicep. -armor_gcw_imperial_scouttrooper_bracer_l object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Left Bracer A battle worn Imperial Scout Trooper Armor Left Bracer. -armor_gcw_imperial_scouttrooper_bracer_r object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Right Bracer A battle worn Imperial Scout Trooper Armor Right Bracer. -armor_gcw_imperial_scouttrooper_helmet object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Helmet A battle worn Imperial Scout Trooper Armor Helmet. -armor_gcw_imperial_scouttrooper_chest_plate object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Chest Plate A battle worn Imperial Scout Trooper Armor Chest Plate. -armor_gcw_imperial_scouttrooper_leggings object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Leggings Battle worn Imperial Scout Trooper Armor Leggings. -item_gcw_imperial_scouttrooper_utility_belt object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Utility Belt A battle worn Imperial Scout Trooper Utility Belt. -armor_gcw_imperial_scouttrooper_gloves object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Gloves Battle worn Imperial Scout Trooper Gloves. -armor_gcw_imperial_scouttrooper_boots object/tangible/wearables/armor/scout_trooper/armor_scout_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Scout Trooper Armor Boots Battle worn Imperial Scout Trooper Armor Boots. -armor_gcw_imperial_shocktrooper_bicep_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bicep A battle worn Imperial Shock Trooper Armor Left Bicep. -armor_gcw_imperial_shocktrooper_bicep_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bicep A battle worn Imperial Shock Trooper Armor Right Bicep. -armor_gcw_imperial_shocktrooper_bracer_l object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Left Bracer A battle worn Imperial Shock Trooper Armor Left Bracer. -armor_gcw_imperial_shocktrooper_bracer_r object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Right Bracer A battle worn Imperial Shock Trooper Armor Right Bracer. -armor_gcw_imperial_shocktrooper_helmet object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Helmet A battle worn Imperial Shock Trooper Armor Helmet. -armor_gcw_imperial_shocktrooper_chest_plate object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Chest Plate A battle worn Imperial Shock Trooper Armor Chest Plate. -armor_gcw_imperial_shocktrooper_leggings object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Leggings Battle worn Imperial Shock Trooper Armor Leggings. -item_gcw_imperial_shocktrooper_utility_belt object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_utility_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Utility Belt A battle worn Imperial Shock Trooper Utility Belt. -armor_gcw_imperial_shocktrooper_gloves object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Gloves Battle worn Imperial Shock Trooper Gloves. -armor_gcw_imperial_shocktrooper_boots object/tangible/wearables/armor/assault_trooper/armor_assault_trooper_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Imperial Shock Trooper Armor Boots Battle worn Imperial Shock Trooper Armor Boots. -armor_gcw_rebel_marine_bicep_l object/tangible/wearables/armor/marine/armor_marine_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bicep A battle worn Rebel Marine Armor Left Bicep. -armor_gcw_rebel_marine_bicep_r object/tangible/wearables/armor/marine/armor_marine_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bicep A battle worn Rebel Marine Armor Right Bicep. -armor_gcw_rebel_marine_bracer_l object/tangible/wearables/armor/marine/armor_marine_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Left Bracer A battle worn Rebel Marine Armor Left Bracer. -armor_gcw_rebel_marine_bracer_r object/tangible/wearables/armor/marine/armor_marine_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Right Bracer A battle worn Rebel Marine Armor Right Bracer. -armor_gcw_rebel_marine_helmet object/tangible/wearables/armor/marine/armor_marine_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Helmet A battle worn Rebel Marine Armor Helmet. -armor_gcw_rebel_marine_chest_plate object/tangible/wearables/armor/marine/armor_marine_chest_plate_rebel_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Chest Plate A battle worn Rebel Marine Armor Chest Plate. -armor_gcw_rebel_marine_leggings object/tangible/wearables/armor/marine/armor_marine_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Armor Leggings Battle worn Rebel Marine Armor Leggings. -armor_gcw_rebel_marine_gloves object/tangible/wearables/armor/marine/armor_marine_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Gloves Battle worn Rebel Marine Gloves. -armor_gcw_rebel_marine_boots object/tangible/wearables/armor/marine/armor_marine_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Marine Boots Battle worn Rebel Marine Boots. -item_gcw_rebel_marine_belt object/tangible/wearables/armor/marine/armor_marine_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 4 Battle Worn Rebel Marine Utility Belt A battle worn Rebel Marine Utility Belt. -armor_gcw_rebel_assault_bicep_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bicep A battle worn Rebel Assault Armor Left Bicep. -armor_gcw_rebel_assault_bicep_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bicep A battle worn Rebel Assault Armor Right Bicep. -armor_gcw_rebel_assault_bracer_l object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Left Bracer A battle worn Rebel Assault Armor Left Bracer. -armor_gcw_rebel_assault_bracer_r object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Right Bracer A battle worn Rebel Assault Armor Right Bracer. -armor_gcw_rebel_assault_helmet object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Helmet A battle worn Rebel Assault Armor Helmet. -armor_gcw_rebel_assault_chest_plate object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Chest Plate A battle worn Rebel Assault Armor Chest Plate. -armor_gcw_rebel_assault_leggings object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Leggings Battle worn Rebel Assault Armor Leggings. -item_gcw_rebel_assault_utility_belt object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Utility Belt A battle worn Rebel Assault Utility Belt. -armor_gcw_rebel_assault_gloves object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Gloves Battle worn Rebel Assault Gloves. -armor_gcw_rebel_assault_boots object/tangible/wearables/armor/rebel_assault/armor_rebel_assault_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Assault Armor Boots Battle worn Rebel Assault Armor Boots. -armor_gcw_rebel_battle_bicep_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bicep A battle worn Rebel Battle Armor Left Bicep. -armor_gcw_rebel_battle_bicep_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bicep A battle worn Rebel Battle Armor Right Bicep. -armor_gcw_rebel_battle_bracer_l object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Left Bracer A battle worn Rebel Battle Armor Left Bracer. -armor_gcw_rebel_battle_bracer_r object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Right Bracer A battle worn Rebel Battle Armor Right Bracer. -armor_gcw_rebel_battle_helmet object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Helmet A battle worn Rebel Battle Armor Helmet. -armor_gcw_rebel_battle_chest_plate object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Chest Plate A battle worn Rebel Battle Armor Chest Plate. -armor_gcw_rebel_battle_leggings object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Leggings Battle worn Rebel Battle Armor Leggings. -item_gcw_rebel_battle_utility_belt object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Utility Belt A battle worn Rebel Battle Utility Belt. -armor_gcw_rebel_battle_gloves object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Gloves Battle worn Rebel Battle Gloves. -armor_gcw_rebel_battle_boots object/tangible/wearables/armor/rebel_battle/armor_rebel_battle_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel Battle Armor Boots Battle worn Rebel Battle Armor Boots. -armor_gcw_rebel_specforce_bicep_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bicep A battle worn Rebel SpecForce Armor Left Bicep. -armor_gcw_rebel_specforce_bicep_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bicep_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bicep A battle worn Rebel SpecForce Armor Right Bicep. -armor_gcw_rebel_specforce_bracer_l object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_l_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Left Bracer A battle worn Rebel SpecForce Armor Left Bracer. -armor_gcw_rebel_specforce_bracer_r object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_bracer_r_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Right Bracer A battle worn Rebel SpecForce Armor Right Bracer. -armor_gcw_rebel_specforce_helmet object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_helmet_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Helmet A battle worn Rebel SpecForce Armor Helmet. -armor_gcw_rebel_specforce_chest_plate object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_chest_plate_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Chest Plate A battle worn Rebel SpecForce Armor Chest Plate. -armor_gcw_rebel_specforce_leggings object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_leggings_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Leggings Battle worn Rebel SpecForce Armor Leggings. -item_gcw_rebel_specforce_utility_belt object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_belt_gcw.iff item 22 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Utility Belt A battle worn Rebel SpecForce Utility Belt. -armor_gcw_rebel_specforce_gloves object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_gloves_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Gloves Battle worn Rebel SpecForce Gloves. -armor_gcw_rebel_specforce_boots object/tangible/wearables/armor/rebel_spec_force/armor_rebel_spec_force_boots_gcw.iff armor 4 item.armor.deconstruct_armor 3 Battle Worn Rebel SpecForce Armor Boots Battle worn Rebel SpecForce Armor Boots. -item_gcw_imperial_rug_01 object/tangible/furniture/gcw/gcw_imperial_rug_01.iff item 4 item.special.nomove 2 Imperial Rug A rug specially woven for the Galactic Empire. -item_gcw_rebel_rug_01 object/tangible/furniture/gcw/gcw_rebel_rug_01.iff item 4 item.special.nomove 2 Rebel Rug A rug specially woven for the Rebel Alliance. -item_gcw_points_rebel_gcw_10_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Rebel Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_10_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 10 Point GCW Imperial Insignia Consuming this item will grant 10 GCW points. This item will self-destruct when used. -item_gcw_points_rebel_gcw_100_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Rebel Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_100_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 100 Point Imperial Insignia Consuming this item will grant 100 GCW points. This item will self-destruct when used. -item_gcw_points_rebel_gcw_1000_01_01 object/tangible/collection/reward/col_rebel_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Rebel Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -item_gcw_points_imperial_gcw_1000_01_01 object/tangible/collection/reward/col_imperial_gcw_reward.iff 1 "systems.collections.collection_gcw,item.special.nomove,object.autostack" 1 1 A 1000 Point Imperial Insignia Consuming this item will grant 1000 GCW points. This item will self-destruct when used. -prop_gcw_imp_glowstick_l object/tangible/dance_prop/prop_gcw_imp_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_imp_glowstick_r object/tangible/dance_prop/prop_gcw_imp_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Imperial A dancing prop honoring the might of those Imperials who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_l object/tangible/dance_prop/prop_gcw_reb_glowstick_l.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Left) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. -prop_gcw_reb_glowstick_r object/tangible/dance_prop/prop_gcw_reb_glowstick_r.iff 4 "systems.skills.performance.dance_prop,npc.faction_recruiter.faction_item,item.special.nomove" 1 1 Prop Glowstick (Right) - Rebel A dancing prop honoring the courage of those of the Rebel Alliance who have chosen to take an active role in the Galactic Civil War. -item_col_gcw_rebel_loot_item_1 object/tangible/collection/col_gcw_city_reb_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Datadisk An encrypted Imperial datadisk rebel gcw Collections -item_col_gcw_rebel_loot_item_2 object/tangible/collection/col_gcw_city_reb_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Target Data An Imperial list of potential targets rebel gcw Collections -item_col_gcw_rebel_loot_item_3 object/tangible/collection/col_gcw_city_reb_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Encryption Key A small slip of paper with an encryption key rebel gcw Collections -item_col_gcw_rebel_loot_item_4 object/tangible/collection/col_gcw_city_reb_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Imperial Code Decryptor A device used to decode sensitive messages if the operator posses the correct key rebel gcw Collections -item_col_gcw_imperial_loot_item_1 object/tangible/collection/col_gcw_city_imp_1.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Datadisk An encrypted Rebel datadisk imperial gcw Collections -item_col_gcw_imperial_loot_item_2 object/tangible/collection/col_gcw_city_imp_2.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Target Data An Rebel list of potential targets imperial gcw Collections -item_col_gcw_imperial_loot_item_3 object/tangible/collection/col_gcw_city_imp_3.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Encryption Key A small slip of paper with an encryption key imperial gcw Collections -item_col_gcw_imperial_loot_item_4 object/tangible/collection/col_gcw_city_imp_4.iff 1 1000 "systems.collections.consume_loot,object.autostack,item.special.nomove" 1 Rebel Code Decryptor A device used to decode sensitive messages if the operator posses the correct key imperial gcw Collections -item_gcw_city_health_stim_01_01 object/tangible/gcw/gcw_stim_01.iff 10 4 "item.special.nomove,item.medicine.stimpack" 1 High Potency Military Stimpack This is a stimpack used to treat wounds. The stimpack contains an especially high bacta concentration. -item_gcw_city_detect_hiden_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Sensory Enhancement Stim This stim contains a powerful chemical that will drastically increase the users senses for a short amount of time. This will make it easier for the user to spot hidden enemies in the immediate vicinity -item_gcw_city_purge_debuff_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Organic Recalibrator This stim contains a potent substance that helps the user remove aliments. -item_gcw_city_burst_run_01_01 object/tangible/gcw/gcw_stim_02.iff 10 4 "item.special.nomove,item.buff_click_item" 1 Steroid Surge The stim contains a steroid compound that allows the user to run faster for a short amount of time. -item_crafting_display_terminal_01_01 object/tangible/terminal/crafting_assembly_terminal.iff 4 "item.special.nomove,terminal.terminal_crafting_display" 1 Crafting Assembly Terminal A terminal that helps a crafter during the assembly phase. -item_reward_recapture_gcw_imperial_painting_01 object/tangible/furniture/gcw/gcw_imperial_painting_01.iff 4 item.special.nomove Painting: Triumph of the Galactic Empire A painting honoring the might of the Imperials who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward -item_reward_recapture_gcw_rebel_painting_01 object/tangible/furniture/gcw/gcw_rebel_painting_01.iff 4 item.special.nomove Painting: Victory of the Rebel Alliance A painting honoring the courage of the Rebels who have participated in the Galactic Civil War. 2010 gcw re-entitlement reward -item_reward_loyalty_gcw_01 object/tangible/furniture/gcw/gcw_loyalty_painting_01.iff 4 "item.special.nomove,item.publish_gift.gcw_mulit_image_painting" 2 Multi-Painting: Forces Under Siege "A painting with two images: one portraying the might of the Imperials and the other showing the courage of the Rebellion. This painting can be set to show one image or the other, to switch between the two paintings, or to show the image of the faction that controls the planet or the galaxy." 2010 gcw loyalty reward -col_mail_opt_in_3_03 object/tangible/loot/creature_loot/collections/opt_in_mail_09.iff 4 "systems.collections.consume_loot,object.autostack" 2 Stuffed AT-AT Toy "A stuffed, patchwork AT-AT toy." marketing email collection -item_mail_opt_in_3_reward object/tangible/furniture/all/frn_all_statuette_jabba_palace.iff 4 An Architects Rendition of Jabba's Palace A model of Jabba's Palace. marketing email collection -item_publish_gift_update_15 object/tangible/item/publish_gift_update_15.iff 4 item.special.nomove Galactic Civil War Collectible Globe A Galactic Civil War Collectible Globe. update 15 publish gift -item_facebook_reward_01 object/tangible/item/market/facebook_reward_01.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head Stormtrooper Squad Leader A Bobble-Head Stormtrooper Squad Leader. marketing facebook reward -item_gcw_set_ring_rebel_01 object/tangible/wearables/ring/ring_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_rebel_01 object/tangible/wearables/necklace/necklace_gcw_rebel.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_rebel_01 object/tangible/wearables/bracelet/bracelet_gcw_rebel_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Rebellion Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_ring_imperial_01 object/tangible/wearables/ring/ring_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Ring This ring is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_necklace_imperial_01 object/tangible/wearables/necklace/necklace_gcw_imperial.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Necklace This necklace is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_r_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_r.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (right) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_set_bracelet_l_imperial_01 object/tangible/wearables/bracelet/bracelet_gcw_imperial_l.iff 1 85 6 "item.set_bonus_item,item.buff_worn_item,item.special.nomove,npc.faction_recruiter.faction_item" 1 Imperial Siege Bracelet (left) This bracelet is part of a set of four items. You will receive a bonus when you have three or more pieces of the set equipped. -item_gcw_invasion_binoculars object/tangible/gcw/gcw_invasion_binoculars_01.iff 3 "item.special.nomove,item.buff_click_item" Tactical Electrobinoculars "When the binoculars are used, they increase your overall damage output for all weapons and special abilities." -item_event_loveday_flowers_2010 object/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.iff 4 "systems.skills.performance.dance_prop,item.special.nomove" 1 Exquisite Bouquet of Flowers An exquisite bouquet of flowers! ewok festival of love 2009 -item_event_loveday_painting_2010 object/tangible/holiday/love_day/rewards_10/love_day_2010_painting.iff 4 1 Ewok Festival of Love Painting 2010 A painting from the Ewok Festival of Love 2010. ewok festival of love 2009 -item_event_flower_from_2009 object/tangible/holiday/love_day/love_day_prop_2009_flowers_reward.iff 4 systems.skills.performance.dance_prop 2 Bouquet of Flowers (Commemorative Version) A wonderful arrangement of flowers reminiscent of the bouquet of flowers from the Second Ewok Festival of Love. ewok festival -item_event_loveday_wings_pink object/tangible/wearables/backpack/back_love_day_10_pink_wings.iff 4 item.special.nomove Pink Ewok Festival of Love Wings A pair of ceremonial pink wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_blue object/tangible/wearables/backpack/back_love_day_10_blue_wings.iff 4 item.special.nomove Blue Ewok Festival of Love Wings A pair of ceremonial blue wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_wings_gold object/tangible/wearables/backpack/back_love_day_10_golden_wings.iff 4 item.special.nomove Golden Ewok Festival of Love Wings A pair of ceremonial golden wings from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_halo object/tangible/wearables/hat/hat_loveday_halo_01.iff 4 item.special.nomove Ewok Festival of Love Halo A ceremonial halo from the Ewok Festival of Love. ewok festival of love 2009 -item_event_loveday_hearts object/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.iff 4 "item.special.nomove,item.buff_click_item" Ewok Festival of Love Hearts Using this item will activate a flourish of hearts around your head. ewok festival of love 2009 -item_vet_reward_78month_ttgm_itt object/tangible/veteran_reward/vet_ttgm_itt.iff 1 "item.special.nomove,terminal.terminal_travel_instant_ttgm" Flight of the Veteran Flight of the Veteran Instant Travel Terminal (ITT): This device will allow you to travel you to someone with whom you are grouped. -item_tcg_loot_reward_series7_atpt_walker object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: AT-PT Walker A deed for an AT-PT Walker. An All Terrain Personal Transport meant as a light anti-infantry walker for a single trooper to take into battle. TCG Set 6 -item_tcg_loot_reward_series7_military_transport object/tangible/loot/generic_deed/vehicle_generic.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: RAM-1511 Transport "A deed for a Rapid Advance Military 1511 Transport. The Rapid Advance Military 1511 Transport is built to get troopers into the heat of battle quickly. It offers minimal protection, but allows soldiers to deploy rapidly into almost any situation." TCG Set 6 -item_tcg_loot_reward_series7_build01_tie_canopy object/tangible/tcg/series7/combine_object_tie_canopy.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" TIE Canopy Build-A-Republic-Gunship Object #1: A decorative canopy from an Imperial TIE Fighter. -item_tcg_loot_reward_series7_build02_xwing_wing object/tangible/tcg/series7/combine_object_xwing_wing.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" X-Wing Wing Build-A-Republic-Gunship Object #2: A decorative wing from an X-Wing Fighter. -item_tcg_loot_reward_series7_build03_gunship_blueprint object/tangible/tcg/series7/combine_object_gunship_blueprint.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Gunship Blueprint Build-A-Republic-Gunship Object #3: Blueprints of a Republic Gunship. Low Altitude Assault Transports of this type were commonly used during the Clone Wars. -item_tcg_loot_reward_series7_build04_broken_ball_turret object/tangible/tcg/series7/combine_object_broken_ball_turret.iff 4 "item.special.nomove,systems.tcg.tcg_combine_tcg_items_generic" Broken Ball Turret Build-A-Republic-Gunship Object #4: A decorative Ball Turret of the type found on a Republic Gunship. -item_tcg_loot_reward_series7_build05_eweb_decor object/tangible/tcg/series7/combine_object_eweb_decor.iff 4 item.special.nomove Decorative E-Web A decorative E-Web repeating blaster of the type used by Imperial commandos during the Battle of Hoth. no longer part of the build-an-item for this set -item_tcg_loot_reward_series7_buildreward_republic_gunship object/tangible/tcg/series7/combine_reward_deed_republic_gunship.iff 4 "item.special.nomove,systems.vehicle_system.vehicle_deed" Vehicle Deed: Republic Gunship "A deed for a Republich Gunship. A Low Altitude Assault Transport, more commonly referred to as a Republic Gunship due to its use by the Republic during the Clone Wars. This is a terrain vehicle." -item_tcg_loot_reward_series7_deed_vehicle_garage object/tangible/tcg/series7/structure_deed_vehicle_garage.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Vehicle Garage "A deed for a Vehicle Garage. Strongly desired by all avid vehicle collectors, this Garage gives them a place to show off their prized speeders and other vehicles. This structure consumes two lots and may only be consumed once per character." -item_tcg_loot_reward_series7_deed_commando_bunker object/tangible/tcg/series7/structure_deed_commando_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: Commando Bunker A deed for a Commando Bunker. A fortified commando bunker that reeks of battle. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series7_deed_vip_bunker object/tangible/tcg/series7/structure_deed_vip_bunker.iff 4 "item.special.nomove,item.structure_deed.player_structure_deed" Structure Deed: V.I.P. Bunker A deed for a V.I.P. Bunker. This stately appointed bunker exceeds in providing a comfortable yet refined environment for guest of the highest importance. This structure consumes two lots and may only be claimed once per character. -item_tcg_loot_reward_series7_purple_cape object/tangible/tcg/series7/wearable_purple_cape.iff 4 item.special.nomove Regal Purple Cape A regal purple cape. -item_tcg_loot_reward_series7_gold_cape object/tangible/tcg/series7/wearable_gold_cape.iff 4 item.special.nomove Elegant Golden Cape An elegant golden cape. -item_tcg_loot_reward_series7_handmade_sash object/tangible/tcg/series7/wearable_sash_handmade.iff 4 item.special.nomove Handmade Corellian Sash "A beautiful, handmade Corellian sash." -item_tcg_loot_reward_series7_embroidered_sash object/tangible/tcg/series7/wearable_sash_embroidered.iff 4 item.special.nomove Embroidered Sash An embroidered sash. -item_tcg_loot_reward_series7_tie_fighter_familiar object/tangible/tcg/series7/familiar_deed_tie_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 TIE Fighter Familiar Deed This deed grants its holder a non-combat TIE Fighter familiar. -item_tcg_loot_reward_series7_xwing_fighter_familiar object/tangible/tcg/series7/familiar_deed_xwing_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 X-Wing Fighter Familiar Deed This deed grants its holder a non-combat X-Wing Fighter familiar. -item_tcg_loot_reward_series7_hutt_fighter_familiar object/tangible/tcg/series7/familiar_deed_hutt_fighter.iff 4 "item.special.nomove,npc.pet_deed.reward_pet_deed" 2 Hutt Fighter Familiar Deed This deed grants its holder a non-combat Hutt Dunelizard Fighter familiar. -item_tcg_loot_reward_series7_figrin_dan_diorama object/tangible/tcg/series7/diorama_firgrin_dan.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Figrin D'an Band Diorama House Object: This diorama depicts Figrin D'an and the Modal Nodes laying down some jazzy tunes. -item_tcg_loot_reward_series7_max_rebo_diorama object/tangible/tcg/series7/diorama_max_rebo.iff 4 "item.special.nomove,item.trigger_breach_music" 2 Max Rebo Band Diorama "House object: This diorama depicts Max Rebo, Sy Snootles, and Droopy McCool doing what they do best\85making music!" -item_tcg_loot_reward_series7_camo_armor_kit object/tangible/tcg/series7/armor_kit_composite_camo.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Camo Composite Armor Kit "This armor kit will allow you to give your composite armor a camouflage appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." -item_tcg_loot_reward_series7_battle_worn_armor_kit object/tangible/tcg/series7/armor_kit_composite_battleworn.iff 4 "item.special.nomove,systems.tcg.tcg_armor_kit" 2 Battle Worn Composite Armor Kit "This armor kit will allow you to give your composite armor a battle worn appearance. Using your armor kit on armor that already has an armor kit pattern will return that armor to its original appearance. This armor kit can be used on composite armor, Kashyyykian ceremonial armor, and Ithorian sentinel armor." -item_tcg_loot_reward_series7_atst_chair object/tangible/tcg/series7/decorative_atst_chair.iff 4 item.special.nomove AT-ST Chair House Object: A chair made from the remains of an AT-ST. -item_tcg_loot_reward_series7_commando_painting object/tangible/tcg/series7/painting_commando.iff 4 "item.special.nomove,systems.collections.no_consume_title_grant" War Torn Soldier Painting "Painting: This painting depicts a battle hardened soldier fighting for his life. Owners of this painting can use it to grant themselves the title of 'The Fearless,' Hard-Boiled,' and 'Skirmisher.'" -item_tcg_loot_reward_series7_armored_backpack object/tangible/tcg/series7/wearable_backpack_armored.iff 4 item.special.nomove Armored Backpack "Though it provides no extra protection to its wearer, this backpack uses strong alloy plates to help keep its contents safe during battle." -item_tcg_loot_reward_series7_recon_backpack object/tangible/tcg/series7/wearable_backpack_recon.iff 4 item.special.nomove Recon Backpack A light-weight backpack perfect for reconnaissance forays into enemy territory. -item_tcg_loot_reward_series7_rocket_launcher object/tangible/tcg/series7/consumable_rocket_launcher.iff 1 4 "item.special.nomove,item.buff_click_item,object.autostack" Shoulder-Fired Rocket Launcher A replica shoulder-fired rocket launcher. You will gain a 15% increase on all GCW points earned for one hour. This item is consumable. -item_tcg_loot_reward_series7_rebel_graffiti_01 object/tangible/tcg/series7/decal_rebel_graffiti_01.iff 4 item.special.nomove Rebel Graffiti 01 Rebel themed graffiti. -item_tcg_loot_reward_series7_rebel_graffiti_02 object/tangible/tcg/series7/decal_rebel_graffiti_02.iff 4 item.special.nomove Rebel Graffiti 02 Rebel themed graffiti. -item_tcg_loot_reward_series7_rebel_graffiti_03 object/tangible/tcg/series7/decal_rebel_graffiti_03.iff 4 item.special.nomove Rebel Graffiti 03 Rebel themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_01 object/tangible/tcg/series7/decal_imperial_graffiti_01.iff 4 item.special.nomove Imperial Graffiti 01 Imperial themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_02 object/tangible/tcg/series7/decal_imperial_graffiti_02.iff 4 item.special.nomove Imperial Graffiti 02 Imperial themed graffiti. -item_tcg_loot_reward_series7_imperial_graffiti_03 object/tangible/tcg/series7/decal_imperial_graffiti_03.iff 4 item.special.nomove Imperial Graffiti 03 Imperial themed graffiti. -item_tcg_loot_reward_series7_lando_poster object/tangible/tcg/series7/painting_lando_poster.iff 4 item.special.nomove Lando Blue Milk Poster Painting: Lando Calrissian loves his blue milk! -item_tcg_loot_reward_series7_rebel_graffiti_set object/tangible/tcg/series7/multi_item_rebel_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Rebel Graffiti Set A set of Rebel Graffiti designs. -item_tcg_loot_reward_series7_imperial_graffiti_set object/tangible/tcg/series7/multi_item_imperial_graffiti_set.iff 4 "item.special.nomove,systems.tcg.multi_item_set_crate" Imperial Graffiti Set A set of Imperial Graffiti designs. -item_publish_gift_update_16 object/tangible/item/publish_gift_update_16.iff 4 item.special.nomove Nym Collectible Globe "A Collectible Globe featuring a bust of the feared pirate, Nym." update 16 publish gift -item_facebook_reward_02 object/tangible/item/market/facebook_reward_02.iff 4 "item.special.nomove,systems.veteran_reward.animate_object" Bobble-Head C-3PO A Bobble-Head C-3PO. He doesn't tell you the odds; he just bobbles. marketing facebook reward -item_token_duty_space_01_01 object/tangible/loot/misc/axkva_token.iff 3 "object.autostack,item.special.nomove,item.heroic_token" 1 A Duty Mission Token "This is a token from the Mercenary Guild, earned by participating in Destroy Duty Missions. You can exchange token like this for space components by talking to Kash Nunes on the Nova Orion station." -item_nym_themepark_surveillance_device object/tangible/furniture/nym_themepark/nym_themepark_surveillance_device.iff 1 1 Surveillance Device A Surveillance Device Nym's Themepark 2010 -item_nym_themepark_dna_extractor object/tangible/furniture/nym_themepark/nym_themepark_dna_extractor.iff 1 "systems.collections.collection_use_object_on_object,item.special.nodestroy" 2 DNA Extractor A DNA Extractor Nym's Themepark 2010 -item_reward_eng_elite_mk2_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Incom Elite II Prototype Engine (POB ship only) Schematic for an Incom Elite II Prototype Engine (POB ship only) -item_interdiction_terminal_01_01 object/tangible/space/mission_objects/interdiction_terminal.iff 4 space.terminal.interdiction_terminal Interdiction Burst Generator "This object can be used to create a gravity well in space. This will allow the generator to pull ships from hyperspace. However, due to its small size, the generator is only able to maintain the gravity field for a very short time. This requires that the user knows the exact time and hyperspace route of the intended target." -item_interdiction_data_disk_01 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 1 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." -item_interdiction_data_disk_02 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 2 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a well armed escort." -item_interdiction_data_disk_03 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 3 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." -item_interdiction_data_disk_04 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 4 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for a very dangerous escort." -item_interdiction_data_disk_05 object/tangible/space/special_loot/interdiction_data_disk.iff 4 "object.autostack,space.terminal.interdiction_data_disk" Convoy Flight Plan: Security Rating 5 "This data disk contains a detailed flight plan for a transport convoy. Combined with an interdiction burst generator it would be possible to pull the convoy from hyperspace to ambush it. However, any would-be pirate should be prepared for an extremely dangerous escort." -item_interdiction_crate_01_01 object/tangible/space/special_loot/piracy_crate.iff 4 "space.special_loot.space_duty_crate,item.special.nomove" A Crate of Components A crate containing a number of items realated to space ships. -item_interface_scanner_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Droid Interface Scanner Schematic for a Droid Interface Scanner -item_interdiction_terminal_schematic object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Interdiction Burst Generator Schematic for an Interdiction Burst Generator -item_nym_themepark_decal_reward_01_01 object/tangible/furniture/nym_themepark/nym_themepark_logo_decal.iff 1 item.special.nomove Lok Revenant Graffiti Used by the Lok Revenants to leave a mark on areas they claim. -item_nym_themepark_backpack_01_01 object/tangible/furniture/nym_themepark/nym_themepark_backpack.iff 1 item.special.nomove Lok Revenant Backpack A backpack used by the Lok Revenants. -item_nym_themepark_arena_poster_01_01 object/tangible/furniture/nym_themepark/nym_themepark_arena_poster.iff 1 item.special.nomove Nym's Arena Poster This is a poster advertising your fight against the previous arena champion. -item_nym_themepark_rug_01_01 object/tangible/furniture/nym_themepark/nym_themepark_rug.iff 1 item.special.nomove Lok Revenant Rug A rug showing the Lok Revenant logo. -item_nym_themepark_painting_01_01 object/tangible/furniture/nym_themepark/nym_themepark_painting.iff 1 item.special.nomove Nym's Revenge An unauthorized painting of Nym that has since been adopted by the Lok Revenants for morale purposes. -item_nym_themepark_mounted_slugthrower_01_01 object/tangible/furniture/nym_themepark/nym_themepark_mounted_slugthrower.iff 1 item.special.nomove Mounted Nym's Slugthrower This is a mounted version of the famous 'Nym's Slugthrower.' -item_space_weapon_efficiency_booster object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: Weapon Efficiency Booster Schematic for a Weapon Efficiency Booster -weapon_jinkins_j1_01_01 object/weapon/ranged/rifle/jinkins_j1_rifle.iff weapon 68 3 item.special.nomove Jinkins J-1 Rifle An experimental prototype rifle created by Jinkins of the Lok Revenants. -item_schematic_imperial_command_hat object/tangible/loot/loot_schematic/generic_limited_use.iff 1 "item.loot_schematic.loot_schematic,item.special.nomove" Schematic: Imperial Command Hat Schematic for an Imperial Command Hat -item_gcw_mini_turret_consumable object/tangible/gcw/gcw_mini_turret.iff 60 10 4 "item.buff_click_item,object.autostack" Factional Mini-Turret Using this factional mini-turret will drop a turret that will shoot nearby faction enemies for one minute. It is not controllable and does not give experience/GCW points for its use. Group Bonus for Treasure Maps -item_col_weed_nyms_themepark_01_01 object/tangible/collection/col_nym_weed_01.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type I" A Collectible Weed -item_col_weed_nyms_themepark_01_02 object/tangible/collection/col_nym_weed_02.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type II" A Collectible Weed -item_col_weed_nyms_themepark_01_03 object/tangible/collection/col_nym_weed_03.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type III" A Collectible Weed -item_col_weed_nyms_themepark_01_04 object/tangible/collection/col_nym_weed_04.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IV" A Collectible Weed -item_col_weed_nyms_themepark_01_05 object/tangible/collection/col_nym_weed_05.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type V" A Collectible Weed -item_col_weed_nyms_themepark_01_06 object/tangible/collection/col_nym_weed_06.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VI" A Collectible Weed -item_col_weed_nyms_themepark_01_07 object/tangible/collection/col_nym_weed_07.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VII" A Collectible Weed -item_col_weed_nyms_themepark_01_08 object/tangible/collection/col_nym_weed_08.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type VIII" A Collectible Weed -item_col_weed_nyms_themepark_01_09 object/tangible/collection/col_nym_weed_09.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type IX" A Collectible Weed -item_col_weed_nyms_themepark_01_10 object/tangible/collection/col_nym_weed_10.iff 1 1000 "systems.collections.consume_loot,object.autostack" 1 "Weed, Type X" A Collectible Weed -col_mail_opt_in_4_01 object/tangible/loot/creature_loot/collections/opt_in_mail_10.iff 4 "item.special.nomove,systems.collections.no_consume_loot" Model of Nym's Ship "A model of Nym's ship, a Scurrg H-6 prototype bomber that he named Havoc. This item will not be consumed when it updates your collection." marketing email collection -item_space_shield_high_capacity_projector object/tangible/loot/loot_schematic/generic_limited_use.iff 1 item.loot_schematic.loot_schematic 1 Schematic: High Capacity Projector Shield - MK5 Schematic for a High Capacity Projector Shield MK5 component. -community_tcg_gcw_photo_contest_painting_2010_01 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_01.iff Padawan Training "In search of a lost friend, Asotost Lemme stumbled upon the lair of a dangerous beast. Will he put his Padawan training to good use, or will he suffer the fate of those who failed before him?" -community_tcg_gcw_photo_contest_painting_2010_02 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_02.iff Imperial Agent "Imperial Counter Intelligence Agents weed out threats to the Empire's personnel and resources using stealth and deception. Agents are recruited from all walks of life for the various skill sets they possess. Agents typically steer clear of issued Imperial armor and weapons, to better blend in with the dregs of the galaxy, unless the mission requires the use of such equipment. They have seemingly bottomless resources to acquire their gear, and typically purchase their tools of the trade on black markets throughout the galaxy, to ensure they obtain exactly what they need to get the job done. Imperial 'Ghosts' are a Rebel urban legend the Empire capitalizes on as a propaganda tool, striking fear and doubt into friend and foe alike; one never knows when, where, or how the 'Ghosts' will appear, or for what purpose...Mak'o Rad is the epitome of an Imperial Agent." -community_tcg_gcw_photo_contest_painting_2010_03 object/tangible/furniture/decorative/community_tcg_gcw_photo_contest_painting_2010_03.iff Intense Performer "Anj'a is a Twi'lek entertainer who remains neutral in the Galactic Civil War, although rumors of her aiding the Rebellion have begun to stir in the galactic gossip circles. She has graced the covers of every fashion holo-mag, and adorned the screens of every holonet in the galaxy. She is considered by both Rebels and Imperials the galaxy's most popular holo-pinup girl - much to the dismay of many Imperial officers. She has been painted by star fighter pilots on the sides of both Rebel and Imperial star ships - again, to the dismay of Imperial officers. Anj'a is also rumored to have a fascination with Night Sister lore and is often seen wearing her customized Rancor bone crafted armor while carrying her Night Sister energy lance to use as a dancing prop. Anj'a is shown performing her number one galactic hit (written by an unknown Gungan master songwriter) 'Booombaaa Boombaa Bombashella' which she performed at the outdoor theater on Vreni island, Corellia!" -item_schematic_prop_ribbon_01_01 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Aqua An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_02 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Lime An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_03 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Right) - Orange An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_04 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Aqua An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_05 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Lime An entertainer schematic for a prop ribbon. -item_schematic_prop_ribbon_01_06 object/tangible/loot/loot_schematic/generic_limited_use.iff item.loot_schematic.loot_schematic Schematic: Prop Mystical Ribbon (Left) - Orange An entertainer schematic for a prop ribbon. -item_gcw_atst_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-ST Familiar Deed This deed grants its holder a non-combat AT-ST familiar. -item_gcw_atxt_familiar object/tangible/loot/loot_schematic/generic_limited_use.iff 4 npc.pet_deed.reward_pet_deed AT-XT Familiar Deed This deed grants its holder a non-combat AT-XT familiar. -item_heroic_exar_brazier object/tangible/loot/npc_loot/heroic_exar_brazier.iff Exar Kun Brazier A large decorative brazier from Exar Kun. -item_heroic_exar_claw_s01 object/tangible/loot/npc_loot/heroic_exar_claw_s01.iff Exar Kun Floor Claw A claw from Exar Kun. -item_heroic_exar_claw_s02 object/tangible/loot/npc_loot/heroic_exar_claw_s02.iff Exar Kun Ceiling Claw A ceiling claw from Exar Kun. -item_heroic_exar_roots_s01 object/tangible/loot/npc_loot/heroic_exar_roots_s01.iff Exar Kun Roots 1 A large curled root from Exar Kun. -item_heroic_exar_roots_s02 object/tangible/loot/npc_loot/heroic_exar_roots_s02.iff Exar Kun Roots 2 A large root from Exar Kun. -item_heroic_exar_roots_s03 object/tangible/loot/npc_loot/heroic_exar_roots_s03.iff Exar Kun Roots 3 Some hanging roots from Exar Kun. -item_heroic_exar_roots_s04 object/tangible/loot/npc_loot/heroic_exar_roots_s04.iff Exar Kun Roots 4 A large hanging root from Exar Kun. -item_heroic_exar_torch object/tangible/loot/npc_loot/heroic_exar_torch.iff Exar Kun Torch An Exar Kun torch stand. -item_heroic_ig88_sm_generator object/tangible/loot/npc_loot/heroic_sm_generator.iff IG-88 Small Generator A small generator from IG-88. -item_heroic_ig88_solar_panel object/tangible/loot/npc_loot/heroic_solar_panel.iff IG-88 Solar Panel A solar panel from IG-88. -item_heroic_ig88_wall_lamp object/tangible/loot/npc_loot/heroic_wall_lamp.iff IG-88 Wall Lamp A wall lamp with spotlight from IG-88. -item_heroic_axkva_min_claw object/tangible/loot/npc_loot/heroic_axkva_min_claw.iff Axkva Min Ceiling Claw A hanging claw from the ceiling of Axkva Min. -item_heroic_axkva_min_claw_light object/tangible/loot/npc_loot/heroic_axkva_min_claw_light.iff Axkva Min Claw Lamp A hanging lamp from the ceiling of Axkva Min. -item_heroic_axkva_min_crystal_s01 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s01.iff Axkva Min Crystal 1 A large red crystal structure from Axkva Min. -item_heroic_axkva_min_crystal_s02 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s02.iff Axkva Min Crystal 2 A small red crystal structure from Axkva Min. -item_heroic_axkva_min_crystal_s03 object/tangible/loot/npc_loot/heroic_axkva_min_crystal_s03.iff Axkva Min Crystal 3 A small red crystal structure from Axkva Min. -item_heroic_destroyer_cooling_coil object/tangible/loot/npc_loot/heroic_destroyer_cooling_coil.iff Star Destroyer Cooling Coil A cooling coil from a star destroyer. -item_heroic_destroyer_power_transformer object/tangible/loot/npc_loot/heroic_destroyer_power_transformer.iff Star Destroyer Power Transformer A power transformer from a star destroyer. -item_heroic_destroyer_solar_console object/tangible/loot/npc_loot/heroic_destroyer_reactor_console.iff Star Destroyer Solar Console A solar console from a star destroyer. -item_heroic_destroyer_space_beacon object/tangible/loot/npc_loot/heroic_destroyer_space_beacon.iff Star Destroyer Space Beacon A space beacon from a star destroyer. -item_heroic_tusken_meat_rack object/tangible/loot/npc_loot/heroic_tusken_meat_rack.iff Tusken Raider Meat Rack A meat rack from Tatooine. -item_heroic_tusken_shelves object/tangible/loot/npc_loot/heroic_tusken_shelves.iff Tusken Raider Shelves A curved shelving unit from Tatooine. -item_heroic_tusken_stairs object/tangible/loot/npc_loot/heroic_tusken_stairs.iff Tusken Raider Stairs A stair unit from Tatooine. -item_heroic_tusken_vent_pillar object/tangible/loot/npc_loot/heroic_tusken_vent_pillar.iff Tusken Raider Vents A vent unit from Tatooine. -item_tcg_loot_reward_series8_bespin_house_deed object/building/player/player_house_tcg_8_bespin_house.iff cloud city house a cloud city house diff --git a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ b/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ deleted file mode 100755 index e4c0a4c69..000000000 --- a/sku.0/sys.server/compiled/game/datatables/spawning/poi_spawner/tatooine/tat_commoner.tab~ +++ /dev/null @@ -1,126 +0,0 @@ -spawns name room loc_x loc_y loc_z yaw script mood animation_mood respawn_time spawn_objvar special_room special_room_script room_objvar room_objvar_name room_objvar_value -s s s f f f f s s s i s s s s s s -object/tangible/region/deliver_region_5.iff world 83.9686 52 -5390.23 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 74.6127 52 -5382.24 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 73.2491 52 -5329.48 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 59.0963 52 -5342.29 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 59.0963 52 -5342.29 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 134.8688 52 -5333.14 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 39.6087 52 -5345.06 systems.missions.dynamic.deliver_npc_spawner 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systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3559.5 4 -4725.87 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3458.353 4.0308 -4890.75 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3526.854 4.4412 -4700.74 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3563.185 5 -4946.05 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3379.184 5 -4898.03 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3496.192 5 -4993.49 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3364.033 4 -4830.19 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3422.759 4.996 -4981.25 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3507.534 5 -5002.63 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3499.602 5 -5019.9 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1184.744 7 3106.088 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1288.864 7 3208.826 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1389.058 7.5 3162.262 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1337.266 7 3035.448 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1342.732 7 3038.586 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1334.272 7 3040.59 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1312.961 7 3028.244 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1332.875 7 3031.912 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1340.324 7 3068.228 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1378.896 7 3087.881 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1294.554 7 3002.802 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1391.317 7.5 3202.543 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1169.397 7 3063.847 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1420.156 7 3089.986 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1448.696 7 3183.321 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1450.082 7 3202.922 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1449.891 7 3138.002 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1495.581 7 3177.878 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1448.177 7 2974.111 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1516.085 7 3164.732 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1752.626 7 3163.329 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1609.529 10.9973 3163.55 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1636.624 7 3124.107 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1639.177 7 3070.966 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1619.539 11 3228.906 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1723.471 7 3130.733 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3.29 1.1331 -9.58 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1615.169 7 3313.631 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1556.48 7 3324.919 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 1302.377 7 3357.338 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5120.75 75 -6594.69 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5128.78 75 -6542.42 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5095.19 75 -6527.76 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5260.24 75 -6510.64 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5249.25 75 -6516.55 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5251.85 75 -6499.93 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5213.66 75 -6474.22 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5277.28 75 -6558.48 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5219.65 75 -6548.3 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5217.62 75 -6578.64 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5193.47 75 -6490.09 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world -5176.26 75 -6611.98 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3857.4 27 2342.4 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3806 14.1 2359.5 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3951 54.4 2283.4 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3779.532 0 2363.1213 systems.missions.dynamic.deliver_npc_spawner -object/tangible/region/deliver_region_5.iff world 3780.4395 0 2363.0085 systems.missions.dynamic.deliver_npc_spawner diff --git a/sku.0/sys.server/compiled/game/object/building/player/construction/construction_player_tcg_relaxation_pool (copy).tpf~ b/sku.0/sys.server/compiled/game/object/building/player/construction/construction_player_tcg_relaxation_pool (copy).tpf~ deleted file mode 100644 index 7ef6ec4c8..000000000 --- a/sku.0/sys.server/compiled/game/object/building/player/construction/construction_player_tcg_relaxation_pool (copy).tpf~ +++ /dev/null @@ -1,33 +0,0 @@ -// Filename: construction_player_tcg_relaxation_pool -// Directory: object/building/player/construction -// -// Description: -// -// -// Notes: -// -// - -@base object/installation/base/installation_base.iff - -@class installation_object_template 0 - -@class tangible_object_template 0 - - - -@class object_template 2 - -sharedTemplate = "object/building/player/construction/shared_construction_player_tcg_relaxation_pool.iff" - -tintIndex = 0 - -invulnerable = true - -maxDecayPoints = 0 - -currentDecayPoints = 0 - -// list, of type string -scripts = +[ - "structure.temporary_structure" ] diff --git a/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed (copy).tpf~ b/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed (copy).tpf~ deleted file mode 100644 index 920ff37e9..000000000 --- a/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed (copy).tpf~ +++ /dev/null @@ -1,29 +0,0 @@ -// Directory: object/tangible/deed/player_house_deed -// -// Description: -// -// Notes: -// -// -// Category: Null -// Sub-Category: Null -// Classification: Null -// - -@base object/tangible/deed/base/base_deed.iff - -@class tangible_object_template 0 - - -@class object_template 7 - -sharedTemplate = "object/tangible/deed/player_house_deed/shared_corellia_house_small_style_02_floor_02_deed.iff" - - -objvars = +[ - "player_structure.deed.template" = "object/building/player/player_house_corellia_small_style_02_floorplan_02.iff", - "player_structure.deed.buildtime" = 90, - "player_structure.deed.scene" = "corellia,talus"] - -scripts = +[ - "item.structure_deed.player_structure_deed"] diff --git a/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/item_tcg_loot_reward_series8_bespin_house_deed.tpf~ b/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/item_tcg_loot_reward_series8_bespin_house_deed.tpf~ deleted file mode 100644 index c6f35d06c..000000000 --- a/sku.0/sys.server/compiled/game/object/tangible/deed/player_house_deed/item_tcg_loot_reward_series8_bespin_house_deed.tpf~ +++ /dev/null @@ -1,29 +0,0 @@ -// Directory: object/tangible/deed/player_house_deed -// -// Description: -// -// Notes: -// -// -// Category: Null -// Sub-Category: Null -// Classification: Null -// - -@base object/tangible/deed/base/base_deed.iff - -@class tangible_object_template 0 - - -@class object_template 7 - -sharedTemplate = "object/tangible/deed/player_house_deed/shared_item_tcg_loot_reward_series8_bespin_house_deed.iff" - - -objvars = +[ - "player_structure.deed.template" = "object/building/player/player_house_tcg_8_bespin_house.iff", - "player_structure.deed.buildtime" = 90, - "player_structure.deed.scene" = "corellia,talus"] - -scripts = +[ - "item.structure_deed.player_structure_deed"] diff --git a/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_barn.tpf~ b/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_barn.tpf~ deleted file mode 100644 index d42799aa7..000000000 --- a/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_barn.tpf~ +++ /dev/null @@ -1,9 +0,0 @@ - -@base object/tangible/deed/base/base_deed.iff - -@class tangible_object_template 0 - -@class object_template 7 - - -sharedTemplate = "object/tangible/tcg/series1/shared_structure_deed_barn.iff" diff --git a/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_bespin_house.tpf~ b/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_bespin_house.tpf~ deleted file mode 100644 index d42799aa7..000000000 --- a/sku.0/sys.server/compiled/game/object/tangible/tcg/series1/structure_deed_bespin_house.tpf~ +++ /dev/null @@ -1,9 +0,0 @@ - -@base object/tangible/deed/base/base_deed.iff - -@class tangible_object_template 0 - -@class object_template 7 - - -sharedTemplate = "object/tangible/tcg/series1/shared_structure_deed_barn.iff" diff --git a/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_rebel_spire (copy).tpf~ b/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_rebel_spire (copy).tpf~ deleted file mode 100644 index b7046db6c..000000000 --- a/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_rebel_spire (copy).tpf~ +++ /dev/null @@ -1,40 +0,0 @@ -// Filename: -// Directory: object/building/player/temp_struct -// -// Description: -// -// -// Notes: -// -// -// Category: Null -// Sub-Category: Null -// Classification: Null -// - -@base object/tangible/base/shared_tangible_craftable.iff - -@class installation_object_template 0 - -@class tangible_object_template 5 - -structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_rebel_spire.sfp" -useStructureFootprintOutline = true - -targetable = true - -@class object_template 6 -clearFloraRadius = 15 - -objectName = "player_structure" "temporary_structure" -detailedDescription = "" "" -lookAtText = "player_structure" "temporary_structure" - -snapToTerrain = true - -containerType = CT_none - -appearanceFilename = "appearance\ply_all_construction_sign.apt" -portalLayoutFilename = "" - -gameObjectType = GOT_installation_factory diff --git a/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_relaxation_pool.tpf~ b/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_relaxation_pool.tpf~ deleted file mode 100644 index 4b8ac9727..000000000 --- a/sku.0/sys.shared/compiled/game/object/building/player/construction/shared_construction_player_tcg_relaxation_pool.tpf~ +++ /dev/null @@ -1,40 +0,0 @@ -// Filename: shared_construction_player_tcg_relaxation_pool.tpf -// Directory: object/building/player/temp_struct -// -// Description: -// -// -// Notes: -// -// -// Category: Null -// Sub-Category: Null -// Classification: Null -// - -@base object/tangible/base/shared_tangible_craftable.iff - -@class installation_object_template 0 - -@class tangible_object_template 5 - -structureFootprintFileName = "footprint/building/player/shared_player_house_tcg_bespin_house.sfp" -useStructureFootprintOutline = true - -targetable = true - -@class object_template 6 -clearFloraRadius = 15 - -objectName = "player_structure" "temporary_structure" -detailedDescription = "" "" -lookAtText = "player_structure" "temporary_structure" - -snapToTerrain = true - -containerType = CT_none - -appearanceFilename = "appearance\ply_all_construction_sign.apt" -portalLayoutFilename = "" - -gameObjectType = GOT_installation_factory diff --git a/sku.0/sys.shared/compiled/game/object/building/player/shared_player_house_atat (copy).tpf~ b/sku.0/sys.shared/compiled/game/object/building/player/shared_player_house_atat (copy).tpf~ deleted file mode 100644 index 8fee53638..000000000 --- a/sku.0/sys.shared/compiled/game/object/building/player/shared_player_house_atat (copy).tpf~ +++ /dev/null @@ -1,24 +0,0 @@ -// This file ws written by the template editor @ 12:13:13 PM - Wed Sep 25 2002 - -@base object/building/base/shared_base_player_building.iff - -@class building_object_template 0 - -@class tangible_object_template 4 - - -structureFootprintFileName = "footprint/building/player/shared_player_house_atat.sfp" - -@class object_template 6 -clearFloraRadius = 38 - -objectName = "player_structure" "player_house_atat_n" - -detailedDescription = "player_structure" "player_house_atat_d" - -appearanceFilename = "" - -portalLayoutFilename = "appearance/ply_all_atat_house.pob" -clientDataFile = "clientdata/building/shared_player_house_atat.cdf" - -//noBuildRadius = 48 diff --git a/sku.0/sys.shared/compiled/game/object/tangible/deed/player_house_deed/shared_player_house_tcg_8_bespin_house_deed.tpf~ b/sku.0/sys.shared/compiled/game/object/tangible/deed/player_house_deed/shared_player_house_tcg_8_bespin_house_deed.tpf~ deleted file mode 100644 index 3e1d84f26..000000000 --- a/sku.0/sys.shared/compiled/game/object/tangible/deed/player_house_deed/shared_player_house_tcg_8_bespin_house_deed.tpf~ +++ /dev/null @@ -1,12 +0,0 @@ - -@base object/tangible/deed/base/shared_deed_building_base.iff - -@class tangible_object_template 6 - -@class object_template 5 - - -objectName = "deed" "item_tcg_loot_reward_series8_bespin_house_deed" -detailedDescription = "deed_detail" "item_tcg_loot_reward_series8_bespin_house_deed" - -appearanceFilename = "appearance/eqp_tool_datapad.apt" diff --git a/sku.0/sys.shared/compiled/game/object/tangible/tcg/series8/shared_generic_house_large_window_s01_deed.tpf~ b/sku.0/sys.shared/compiled/game/object/tangible/tcg/series8/shared_generic_house_large_window_s01_deed.tpf~ deleted file mode 100644 index 6973aa5d1..000000000 --- a/sku.0/sys.shared/compiled/game/object/tangible/tcg/series8/shared_generic_house_large_window_s01_deed.tpf~ +++ /dev/null @@ -1,12 +0,0 @@ - -@base object/tangible/deed/base/shared_deed_building_base.iff - -@class tangible_object_template 6 - -@class object_template 5 - - -objectName = "deed" "generic_house_large_window_s01_deed" -detailedDescription = "deed_detail" "generic_house_large_window_s01_deed" - -appearanceFilename = "appearance/eqp_tool_datapad.apt"