diff --git a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.java b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.java index b89353927..d1c1e2d23 100755 --- a/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.java +++ b/sku.0/sys.server/compiled/game/script/conversation/rebel_remembrance_day_captain_derlin.java @@ -2938,7 +2938,7 @@ public class rebel_remembrance_day_captain_derlin extends script.base_script { if (rebel_remembrance_day_captain_derlin_condition_isNeutralPlayer(player, npc)) { - string_id message = new string_id(c_stringFile, "s_141"); + string_id message = new string_id(c_stringFile, "s_135"); int numberOfResponses = 0; boolean hasResponse = false; boolean hasResponse0 = false; @@ -3008,7 +3008,7 @@ public class rebel_remembrance_day_captain_derlin extends script.base_script if (rebel_remembrance_day_captain_derlin_condition_canDoAtLeastOneEvent(player, npc)) { rebel_remembrance_day_captain_derlin_action_setCombatantVandalEventOnPlayer(player, npc); - string_id message = new string_id(c_stringFile, "s_147"); + string_id message = new string_id(c_stringFile, "s_139"); utils.removeScriptVar(player, "conversation.rebel_remembrance_day_captain_derlin.branchId"); npcEndConversationWithMessage(player, message); return SCRIPT_CONTINUE; @@ -3016,7 +3016,7 @@ public class rebel_remembrance_day_captain_derlin extends script.base_script if (!rebel_remembrance_day_captain_derlin_condition_canDoAtLeastOneEvent(player, npc)) { rebel_remembrance_day_captain_derlin_action_setCombatantVandalEventOnPlayer(player, npc); - string_id message = new string_id(c_stringFile, "s_148"); + string_id message = new string_id(c_stringFile, "s_140"); utils.removeScriptVar(player, "conversation.rebel_remembrance_day_captain_derlin.branchId"); npcEndConversationWithMessage(player, message); return SCRIPT_CONTINUE; @@ -3882,7 +3882,7 @@ public class rebel_remembrance_day_captain_derlin extends script.base_script { doAnimationAction(npc, "salute2"); doAnimationAction(player, "salute2"); - string_id message = new string_id(c_stringFile, "s_132"); + string_id message = new string_id(c_stringFile, "s_68"); int numberOfResponses = 0; boolean hasResponse = false; boolean hasResponse0 = false;