From aee67939842e4baa088c23afdee7284330570a55 Mon Sep 17 00:00:00 2001 From: Cekis Date: Sun, 29 May 2016 07:31:26 +0100 Subject: [PATCH] Added debugging and prevented further resolution of vehicle attributes if cant resolve self. --- .../script/systems/vehicle_system/vehicle_control_device.java | 1 + 1 file changed, 1 insertion(+) diff --git a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_control_device.java b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_control_device.java index 3b923de70..f7318d737 100755 --- a/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_control_device.java +++ b/sku.0/sys.server/compiled/game/script/systems/vehicle_system/vehicle_control_device.java @@ -344,6 +344,7 @@ public class vehicle_control_device extends script.base_script debugServerConsoleMsg(self, "My Owner: " + getOwner(self)); debugServerConsoleMsg(self, "My Location: " + getLocation(self)); debugServerConsoleMsg(self, "My Scene: " + getLocation(self).area); + debugServerConsoleMsg(self, "My Template: " + getTemplateName(self)); return SCRIPT_CONTINUE; } int idx = utils.getValidAttributeIndex(names);