diff --git a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java index 7a36ad1a7..c9df41c2d 100755 --- a/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java +++ b/sku.0/sys.server/compiled/game/script/terminal/terminal_character_builder.java @@ -966,11 +966,6 @@ public class terminal_character_builder extends script.base_script "Food Factory", "Equipment Factory", "Structure Factory", - "Generic House", - "Small Tatooine House", - "Small Naboo House", - "Small Corellia House", - "Merchant Tent", "Heavy Mineral Harvester", "Heavy Flora Harvester", "Heavy Gas Harvester", @@ -985,37 +980,61 @@ public class terminal_character_builder extends script.base_script "Corellia City Pack", "Naboo City Pack", "Tatooine City Pack", - "TCG Houses", - "Small Tatooine House (style 2)", - "Small Windowed Tatooine House", - "Medium Tatooine House", - "Large Tatooine House", - "Small Naboo House (style 2)", - "Small Windowed Naboo House", - "Medium Naboo House", - "Large Naboo House", - "Small Corellia House (floorplan 2)", - "Small Corellia House (style 2)", - "Small Corellia House (style 2 floorplan 2)", - "Medium Corellia House", - "Large Corellia House", - "Large Corellia House (style 2)", - "Small Generic Planet House", - "Small Generic Planet House (floorplan 2)", - "Small Generic Planet House (style 2)", - "Small Generic Planet House (style 2 floorplan 2)", - "Small Windowed Generic Planet House", - "Small Windowed Generic Planet House (style 2)", - "Medium Generic Planet House", - "Medium Generic Planet House (style 2)", - "Medium Windowed Generic Planet House", - "Medium Windowed Generic Planet House (style 2)", - "Large Generic Planet House", - "Large Generic Planet House (style 2)", - "Large Windowed Generic Planet House", - "Large Windowed Generic Planet House (style 2)", + "Tatooine Small House", + "Tatooine Small House (style 2)", + "Tatooine Small Windowed House", + "Tatooine Medium House", + "Tatooine Large House", + "Naboo Small House", + "Naboo Small House (style 2)", + "Naboo Small Windowed House", + "Naboo Medium House", + "Naboo Large House", + "Corellia Small House", + "Corellia Small House (floorplan 2)", + "Corellia Small House (style 2)", + "Corellia Small House (style 2 floorplan 2)", + "Corellia Medium House", + "Corellia Large House", + "Corellia Large House (style 2)", + "Generic Small Planet House", + "Generic Small Planet House (floorplan 2)", + "Generic Small Planet House (style 2)", + "Generic Small Planet House (style 2 floorplan 2)", + "Generic Small Windowed Planet House", + "Generic Small Windowed Planet House (style 2)", + "Generic Medium Planet House", + "Generic Medium Planet House (style 2)", + "Generic Medium Windowed Planet House", + "Generic Medium Windowed Planet House (style 2)", + "Generic Large Planet House", + "Generic Large Planet House (style 2)", + "Generic Large Windowed Planet House", + "Generic Large Windowed Planet House (style 2)", + "Merchant Tent (style 1)", + "Merchant Tent (style 2)", + "Merchant Tent (style 3)", "Mustafarian Underground Bunker", - "YT-1300 House" + "YT-1300 House", + "Jabba's Sail Barge House", + "Kashyyyk Tree House", + "Kashyyyk Tree House (Tall)", + "Sandcrawler House", + "Chronicles Tent", + "TCG AT-AT House", + "TCG Barn", + "TCG Commando Bunker", + "TCG Cloud City House", + "TCG Diner", + "TCG Garage", + "TCG Starship Hanger", + "TCG Jedi Meditation Room", + "TCG Sith Meditation Room", + "TCG Muunilinst Relaxation Pool", + "TCG Emperor's Spire", + "TCG Rebel Spire", + "TCG VIP Bunker", + "TCG Yoda's House" }; public static final String[] CRAFTING_OPTIONS = { "Weapon Crafting Station", @@ -4699,26 +4718,6 @@ public class terminal_character_builder extends script.base_script sendSystemMessageTestingOnly(player, "Structure Factory Deed Issued."); break; case 4: - createObject("object/tangible/deed/player_house_deed/generic_house_small_deed.iff", pInv, ""); - sendSystemMessageTestingOnly(player, "Generic House Deed Issued."); - break; - case 5: - createObject("object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff", pInv, ""); - sendSystemMessageTestingOnly(player, "Small Tatooine House Deed Issued."); - break; - case 6: - createObject("object/tangible/deed/player_house_deed/naboo_house_small_deed.iff", pInv, ""); - sendSystemMessageTestingOnly(player, "Small Naboo House Deed Issued."); - break; - case 7: - createObject("object/tangible/deed/player_house_deed/corellia_house_small_deed.iff", pInv, ""); - sendSystemMessageTestingOnly(player, "Small Corellia House Deed Issued."); - break; - case 8: - createObject("object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff", pInv, ""); - sendSystemMessageTestingOnly(player, "Merchant Tent Deed Issued."); - break; - case 9: obj_id mineral = createObject("object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Mineral Harvester Issued."); if (isIdValid(mineral)) @@ -4727,7 +4726,7 @@ public class terminal_character_builder extends script.base_script setObjVar(mineral, "player_structure.deed.currentExtractionRate", 13); } break; - case 10: + case 5: obj_id flora = createObject("object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Flora Harvester Issued."); if (isIdValid(flora)) @@ -4736,7 +4735,7 @@ public class terminal_character_builder extends script.base_script setObjVar(flora, "player_structure.deed.currentExtractionRate", 13); } break; - case 11: + case 6: obj_id gas = createObject("object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Gas Harvester Issued."); if (isIdValid(gas)) @@ -4745,7 +4744,7 @@ public class terminal_character_builder extends script.base_script setObjVar(gas, "player_structure.deed.currentExtractionRate", 13); } break; - case 12: + case 7: obj_id chemical = createObject("object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Chemical Harvester Issued."); if (isIdValid(chemical)) @@ -4754,7 +4753,7 @@ public class terminal_character_builder extends script.base_script setObjVar(chemical, "player_structure.deed.currentExtractionRate", 13); } break; - case 13: + case 8: obj_id moisture = createObject("object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Moisture Vaporator Issued."); if (isIdValid(moisture)) @@ -4763,7 +4762,7 @@ public class terminal_character_builder extends script.base_script setObjVar(moisture, "player_structure.deed.currentExtractionRate", 13); } break; - case 14: + case 9: mineral = createObject("object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Elite Mineral Harvester Issued."); if (isIdValid(mineral)) { @@ -4771,7 +4770,7 @@ public class terminal_character_builder extends script.base_script setObjVar(mineral, "player_structure.deed.currentExtractionRate", 13); } break; - case 15: + case 10: flora = createObject("object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Elite Flora Harvester Issued."); if (isIdValid(flora)) { @@ -4779,7 +4778,7 @@ public class terminal_character_builder extends script.base_script setObjVar(flora, "player_structure.deed.currentExtractionRate", 13); } break; - case 16: + case 11: gas = createObject("object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Elite Gas Harvester Issued."); if (isIdValid(gas)) { @@ -4787,7 +4786,7 @@ public class terminal_character_builder extends script.base_script setObjVar(gas, "player_structure.deed.currentExtractionRate", 13); } break; - case 17: + case 12: chemical = createObject("object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Elite Chemical Harvester Issued."); if (isIdValid(chemical)) { @@ -4795,7 +4794,7 @@ public class terminal_character_builder extends script.base_script setObjVar(chemical, "player_structure.deed.currentExtractionRate", 13); } break; - case 18: + case 13: moisture = createObject("object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Heavy Moisture Vaporator Issued."); if (isIdValid(moisture)) { @@ -4803,7 +4802,7 @@ public class terminal_character_builder extends script.base_script setObjVar(moisture, "player_structure.deed.currentExtractionRate", 13); } break; - case 19: + case 14: obj_id fusion = createObject("object/tangible/deed/generator_deed/power_generator_fusion_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Fusion Reactor Issued."); if (isIdValid(fusion)) @@ -4812,7 +4811,7 @@ public class terminal_character_builder extends script.base_script setObjVar(fusion, "player_structure.deed.currentExtractionRate", 16); } break; - case 20: + case 15: createObject("object/tangible/deed/city_deed/cityhall_corellia_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/cloning_corellia_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/bank_corellia_deed.iff", pInv, ""); @@ -4822,7 +4821,7 @@ public class terminal_character_builder extends script.base_script createObject("object/tangible/deed/city_deed/garden_corellia_sml_01_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Corellia City Pack Created"); break; - case 21: + case 16: createObject("object/tangible/deed/city_deed/cityhall_naboo_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/cloning_naboo_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/bank_naboo_deed.iff", pInv, ""); @@ -4832,7 +4831,7 @@ public class terminal_character_builder extends script.base_script createObject("object/tangible/deed/city_deed/garden_naboo_sml_01_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Naboo City Pack Created"); break; - case 22: + case 17: createObject("object/tangible/deed/city_deed/cityhall_tatooine_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/cloning_tatooine_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/bank_tatooine_deed.iff", pInv, ""); @@ -4841,134 +4840,141 @@ public class terminal_character_builder extends script.base_script createObject("object/tangible/deed/city_deed/garden_tatooine_med_01_deed.iff", pInv, ""); createObject("object/tangible/deed/city_deed/garden_tatooine_sml_01_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Tatooine City Pack Created"); + case 18: + createObject("object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Small Tatooine House Deed Issued."); break; - case 23: - static_item.createNewItemFunction("item_tcg_loot_reward_series2_diner", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series2_barn", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series3_sith_meditation_room_deed", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series3_jedi_meditation_room_deed", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series4_relaxation_pool_deed_02_01", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_hangar", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_atat", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_emperor_spire", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_rebel_spire", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_commando_bunker", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vip_bunker", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series8_bespin_house_deed", pInv); - static_item.createNewItemFunction("item_tcg_loot_reward_series8_yoda_house_deed", pInv); - static_item.createNewItemFunction("item_player_house_deed_jabbas_sail_barge", pInv); - sendSystemMessageTestingOnly(player, "TCG House Pack Created"); - case 24: + case 19: createObject("object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Tatooine House style 2 Deed Issued."); break; - case 25: + case 20: createObject("object/tangible/deed/player_house_deed/tatooine_house_windowed_small_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Windowed Tatooine House Deed Issued."); break; - case 26: + case 21: createObject("object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Tatooine House Deed Issued."); break; - case 27: + case 22: createObject("object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Tatooine House Deed Issued."); break; - case 28: + case 23: + createObject("object/tangible/deed/player_house_deed/naboo_house_small_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Small Naboo House Deed Issued."); + break; + case 24: createObject("object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Naboo House style 2 Deed Issued."); break; - case 29: + case 25: createObject("object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Windowed Naboo House Deed Issued."); break; - case 30: + case 26: createObject("object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Naboo House Deed Issued."); break; - case 31: + case 27: createObject("object/tangible/deed/player_house_deed/naboo_house_large_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Naboo House Deed Issued."); break; - case 32: + case 28: + createObject("object/tangible/deed/player_house_deed/corellia_house_small_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Small Corellia House Deed Issued."); + break; + case 29: createObject("object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Corellia House floorplan 2 Deed Issued."); break; - case 33: + case 30: createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Corellia House style 2 Deed Issued."); break; - case 34: + case 31: createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Corellia House style 2 floorplan 2 Deed Issued."); break; - case 35: + case 32: createObject("object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Corellia House Deed Issued."); break; - case 36: + case 33: createObject("object/tangible/deed/player_house_deed/corellia_house_large_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Corellia House Deed Issued."); break; - case 37: + case 34: createObject("object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Corellia House style 2 Deed Issued."); break; - case 38: + case 35: createObject("object/tangible/deed/player_house_deed/generic_house_small_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Generic Planet House Deed Issued."); break; - case 39: + case 36: createObject("object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Generic Planet House floorplan 2 Deed Issued."); break; - case 40: + case 37: createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 Deed Issued."); break; - case 41: + case 38: createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 floorplan 2 Deed Issued."); break; - case 42: + case 39: createObject("object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House Deed Issued."); break; - case 43: + case 40: createObject("object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House style 2 Deed Issued."); break; - case 44: + case 41: createObject("object/tangible/deed/player_house_deed/generic_house_medium_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Generic Planet House Deed Issued."); break; - case 45: + case 42: createObject("object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Generic Planet House style 2 Deed Issued."); break; - case 46: + case 43: createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House Deed Issued."); break; - case 47: + case 44: createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House style 2 Deed Issued."); break; - case 48: + case 45: createObject("object/tangible/deed/player_house_deed/generic_house_large_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Generic Planet House Deed Issued."); break; - case 49: + case 46: createObject("object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Generic Planet House style 2 Deed Issued."); break; - case 50: + case 47: createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House Deed Issued."); break; - case 51: + case 48: createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House style 2 Deed Issued."); + break; + case 49: + createObject("object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 1 Issued."); + break; + case 50: + createObject("object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 2 Issued."); + break; + case 51: + createObject("object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff", pInv, ""); + sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 3 Issued."); break; case 52: createObject("object/tangible/deed/player_house_deed/mustafar_house_lg.iff", pInv, ""); @@ -4977,7 +4983,82 @@ public class terminal_character_builder extends script.base_script case 53: createObject("object/tangible/deed/player_house_deed/yt1300_house_deed.iff", pInv, ""); sendSystemMessageTestingOnly(player, "YT-1300 House Deed Issued."); + case 54: + static_item.createNewItemFunction("item_player_house_deed_jabbas_sail_barge", pInv); + sendSystemMessageTestingOnly(player, "Jabba's Sail Barge Deed Issued."); break; + case 55: + static_item.createNewItemFunction("item_player_house_deed_tree_house_01", pInv); + sendSystemMessageTestingOnly(player, "Kashyyyk Tree House Deed Issued."); + break; + case 56: + static_item.createNewItemFunction("item_player_house_deed_tree_house_02", pInv); + sendSystemMessageTestingOnly(player, "Kashyyk Tree House Tall Deed Issued."); + break; + case 57: + static_item.createNewItemFunction("item_pgc_sandcrawler_house_deed", pInv); + sendSystemMessageTestingOnly(player, "Sandcrawler House Deed Issued."); + break; + case 58: + static_item.createNewItemFunction("item_pgc_chronicler_tent_deed", pInv); + sendSystemMessageTestingOnly(player, "Chronicles Tent Deed Issued."); + break; + case 59: + static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_atat", pInv); + sendSystemMessageTestingOnly(player, "TCG AT-AT House Deed Issued."); + break; + case 60: + static_item.createNewItemFunction("item_tcg_loot_reward_series2_barn", pInv); + sendSystemMessageTestingOnly(player, "TCG Barn Deed Issued."); + break; + case 61: + static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_commando_bunker", pInv); + sendSystemMessageTestingOnly(player, "TCG Commando Bunker Deed Issued."); + break; + case 62: + static_item.createNewItemFunction("item_tcg_loot_reward_series8_bespin_house_deed", pInv); + sendSystemMessageTestingOnly(player, "TCG Cloud City House Deed Issued."); + break; + case 63: + static_item.createNewItemFunction("item_tcg_loot_reward_series2_diner", pInv); + sendSystemMessageTestingOnly(player, "TCG Diner Deed Issued."); + break; + case 64: + static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vehicle_garage", pInv); + sendSystemMessageTestingOnly(player, "TCG Garage Deed Issued."); + break; + case 65: + static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_hangar", pInv); + sendSystemMessageTestingOnly(player, "TCG Hanger Deed Issued."); + break; + case 66: + static_item.createNewItemFunction("item_tcg_loot_reward_series3_jedi_meditation_room_deed", pInv); + sendSystemMessageTestingOnly(player, "TCG Jedi Meditation Room Deed Issued."); + break; + case 67: + static_item.createNewItemFunction("item_tcg_loot_reward_series3_sith_meditation_room_deed", pInv); + sendSystemMessageTestingOnly(player, "TCG Sith Meditation Room Deed Issued."); + break; + case 68: + static_item.createNewItemFunction("item_tcg_loot_reward_series4_relaxation_pool_deed_02_01", pInv); + sendSystemMessageTestingOnly(player, "TCG Muunilinst Relaxation Pool Deed Issued."); + break; + case 69: + static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_emperor_spire", pInv); + sendSystemMessageTestingOnly(player, "TCG Emperor's Spire Deed Issued."); + break; + case 70: + static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_rebel_spire", pInv); + sendSystemMessageTestingOnly(player, "TCG Rebel Spire Deed Issued."); + break; + case 71: + static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vip_bunker", pInv); + sendSystemMessageTestingOnly(player, "TCG V.I.P. Bunker Deed Issued."); + break; + case 72: + static_item.createNewItemFunction("item_tcg_loot_reward_series8_yoda_house_deed", pInv); + sendSystemMessageTestingOnly(player, "TCG Yoda House Deed Issued."); + break; default: cleanScriptVars(player); return SCRIPT_CONTINUE;