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roadmap fix: you can now dance while in costume
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@@ -1424,10 +1424,6 @@ public class performance extends script.base_script
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performanceMessageToSelf(actor, null, SID_DANCE_UNKNOWN_SELF);
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return;
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}
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if (!notShapechanged(actor))
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{
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return;
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}
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if (!canPerformDance(actor, performanceIndex))
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{
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performanceMessageToSelf(actor, null, SID_DANCE_LACK_SKILL_SELF);
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@@ -1561,10 +1557,6 @@ public class performance extends script.base_script
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performanceMessageToSelf(actor, null, SID_DANCE_UNKNOWN_SELF);
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return;
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}
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if (!notShapechanged(actor))
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{
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return;
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}
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if (!canPerformDance(actor, performanceIndex))
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{
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performanceMessageToSelf(actor, null, SID_DANCE_LACK_SKILL_SELF);
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@@ -2876,10 +2868,6 @@ public class performance extends script.base_script
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{
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return false;
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}
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if (!notShapechanged(actor))
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{
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return false;
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}
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Vector available_dances = new Vector();
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available_dances.setSize(0);
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int num_items = dataTableGetNumRows(DATATABLE_PERFORMANCE);
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