From b75009a673d4e7a120e66e9a22dccebf412f1952 Mon Sep 17 00:00:00 2001 From: PrisonCamp Date: Mon, 29 Dec 2014 13:45:26 -0800 Subject: [PATCH] Added temporary fix to make NPCs walk TODO: Write a method that checks the movement_speed datatable column under creatures.tab and applies that as the walk speed. --- sku.0/sys.server/compiled/game/script/library/create.scriptlib | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sku.0/sys.server/compiled/game/script/library/create.scriptlib b/sku.0/sys.server/compiled/game/script/library/create.scriptlib index 2e6e646c9..a0e1a1c11 100644 --- a/sku.0/sys.server/compiled/game/script/library/create.scriptlib +++ b/sku.0/sys.server/compiled/game/script/library/create.scriptlib @@ -867,7 +867,9 @@ void initializeCreature( obj_id creature, string creatureName, dictionary creatu { float runSpeed = ai_lib.AI_MAX_MOVEMENT_SPEED * aiGetMovementSpeedPercent(creature); runSpeed *= speedMod; + float walkSpeed = 2.0f; setBaseRunSpeed(creature, runSpeed); + setBaseWalkSpeed(creature, walkSpeed); // Never let an ai walk at a speed faster than it can run {