who isn't sick of converting the freaking scripts? this negates the need

This commit is contained in:
DarthArgus
2015-11-24 09:27:45 -06:00
parent 2e64106bc8
commit bbee2d328c
11077 changed files with 2604347 additions and 3425075 deletions
@@ -0,0 +1,95 @@
package script.ai;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.ai.ai_combat;
import script.library.ai_lib;
import script.library.combat;
import script.library.pclib;
import script.library.factions;
import script.library.utils;
import script.library.pet_lib;
import script.library.scout;
import script.library.colors;
import script.library.xp;
public class mount_combat extends script.systems.combat.combat_base
{
public mount_combat()
{
}
public static final int RANGE_NEAR = 0;
public static final int RANGE_MID_NEAR = 1;
public static final int RANGE_MID_FAR = 2;
public static final int RANGE_FAR = 3;
public static final int COMBATMODE_NONE = 0;
public static final int COMBATMODE_DEFAULT = 1;
public static final int COMBATMODE_EQUIPPED = 2;
public static final int COMBATMODE_SPECIAL = 3;
public static final String CREATURE_TABLE = "datatables/mob/creatures.iff";
public static final String ALERT_VOLUME_NAME = "alertTriggerVolume";
public int aiCombatLoop(obj_id self, dictionary params) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int defenderCombatAction(obj_id self, obj_id attacker, obj_id weapon, int combatResult) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int handleDefenderCombatAction(obj_id self, dictionary params) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnDefenderCombatAction(obj_id self, obj_id attacker, obj_id weapon, int combatResult) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int vocalizeEndCombat(obj_id self, dictionary params) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int postCombatPathHome(obj_id self, dictionary params) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnMovePathComplete(obj_id self) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnMoveMoving(obj_id self) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnBehaviorChange(obj_id self, int newBehavior, int oldBehavior, int[] changeFlags) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnTriggerVolumeEntered(obj_id self, String volumeName, obj_id breacher) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnIncapacitateTarget(obj_id self, obj_id target) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
public int OnAttach(obj_id self) throws InterruptedException
{
setWantSawAttackTriggers(self, false);
return SCRIPT_CONTINUE;
}
public int OnDetach(obj_id self) throws InterruptedException
{
setWantSawAttackTriggers(self, true);
return SCRIPT_CONTINUE;
}
}