who isn't sick of converting the freaking scripts? this negates the need

This commit is contained in:
DarthArgus
2015-11-24 09:27:45 -06:00
parent 2e64106bc8
commit bbee2d328c
11077 changed files with 2604347 additions and 3425075 deletions
@@ -0,0 +1,57 @@
package script.ai;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.ai_lib;
import script.library.stealth;
import script.library.utils;
public class random_player_target extends script.base_script
{
public random_player_target()
{
}
public void addHateToTarget(obj_id self) throws InterruptedException
{
if (ai_lib.isDead(self))
{
return;
}
obj_id target = null;
obj_id[] targets = getPlayerCreaturesInRange(getLocation(self), 64f);
if (targets == null || targets.length <= 0)
{
return;
}
target = targets[rand(0, targets.length - 1)];
if (!isIdValid(target) || isIncapacitated(target) || isDead(target) || stealth.hasInvisibleBuff(target))
{
return;
}
if (!canSee(self, target))
{
stopCombat(self);
}
utils.setScriptVar(self, "lastTargetSwitchTime", getGameTime());
addHate(self, target, 5000);
}
public int OnAiCombatFrame(obj_id self) throws InterruptedException
{
if (!isIdValid(self))
{
return SCRIPT_CONTINUE;
}
int lastTime = utils.getIntScriptVar(self, "lastTargetSwitchTime");
if (getGameTime() - lastTime > 10)
{
addHateToTarget(self);
}
return SCRIPT_CONTINUE;
}
}